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* ''VideoGame/FinalFantasyII'''s [[UsefulNotes/NintendoEntertainmentSystem NES]] version would have had an English release, but in the end it was canceled as the 16-bit era drew nearer, ''IV'' was brought over instead, and ''II'' wouldn't see the light of day in the western hemisphere until ''[[CompilationRerelease Final Fantasy Origins]]''. A prototype of the ROM exists, although with a hilariously awful translation.

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* ''VideoGame/FinalFantasyII'''s ''VideoGame/FinalFantasyII'':
** The
[[UsefulNotes/NintendoEntertainmentSystem NES]] version would have had an English release, but in the end it was canceled as the 16-bit era drew nearer, ''IV'' was brought over instead, and ''II'' wouldn't see the light of day in the western hemisphere until ''[[CompilationRerelease Final Fantasy Origins]]''. A prototype of the ROM exists, although with a hilariously awful translation.translation.
** The Chocobo originally [[https://www.reddit.com/r/FinalFantasy/comments/6ehdvq/yoshitaka_amanos_original_concept_art_for_chocobos/?utm_source=share&utm_medium=ios_app&utm_name=iossmf looked like a giant, featherless, wingless pterodactyl]].

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** Back when he was still the director for ''Versus XIII'', Nomura, having seen the 2012 version of ''Film/{{Les Miserables|2012}}'', was hell-bent on turning the highly anticipated game into a musical! That's right! A musical! Thankfully, Square Enix managed to talk him out of it...

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** Back when he was still the director for ''Versus XIII'', Nomura, having seen the 2012 version of ''Film/{{Les Miserables|2012}}'', was hell-bent on turning the highly anticipated game into a musical! That's right! A musical! musical. Thankfully, Square Enix managed to talk him out of it...it.



* The Chocobo, having made its debut in ''VideoGame/FinalFantasyII'', originally looked like a giant, featherless, wingless pterodactyl.
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belts are more of The Artifact since it's something they did implement but want to get rid of, not something they wanted to implement but couldn't


** The game was also planned to be released to the UsefulNotes/Xbox360, but the idea was canned after Microsoft refused to budge with their online polices; Square Enix wanted Microsoft to allow the game to be able to connect to players of different severs, regardless of what platform/client they used, but Microsoft wouldn't allow it since they would be forced to deal with connections towards Sony for their UsefulNotes/PlayStation3 platform.
** 1.0 originally had belts that could be equipped and they could be seen on the player when worn. When the game was retooled for 2.0, belts are still an equippable item, but [[InformedEquipment are not visible on the character models]] due to problems with trying to get them to look correct on every piece of armor without heavy clipping. As of 6.0, belts will finally be removed from the game altogether to coincide with a stat squish.

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** The game was also planned to be released to on the UsefulNotes/Xbox360, but the idea was canned put on the backburner after Microsoft refused to budge with their online polices; Square Enix wanted Microsoft to allow the game to be able to connect to players of different severs, the same servers, regardless of what platform/client they used, but Microsoft wouldn't allow it since they would be forced to deal with connections towards Sony for their UsefulNotes/PlayStation3 platform.
** 1.0 originally had belts that could be equipped
platform, and they could Square also wanted the game to be seen able to go online without requiring an Xbox Live membership, since it would be unfair for Xbox players to have to pay for both going online with the console in general and have a separate subscription for ''FFXIV'' on top of it. The troubles continue into the next generations, which is why the game is not on the player when worn. When UsefulNotes/XboxOne or [[UsefulNotes/XboxSeriesXAndS its successor(s)]] either, ironically for the opposite reason - now that Microsoft is more willing to allow cross-platform play, ''Sony'' is suddenly deciding they don't like the idea.
** The most major and visible case is probably the 1.0/pre-[=YoshiP=] story. There's comparatively very little of it we actually got to see before
the game was retooled for 2.0, belts are still an equippable item, but [[InformedEquipment are not visible on the character models]] due to problems scrapped and relaunched, though it is known that what we got with trying 2.0 onwards isn't much anything like the original plan. Most of this, befitting the finale of 1.0 and how heavily they hang over the events of ''A Realm Reborn'', centers around Dalamud [[ColonyDrop getting dropped]] and Bahamut [[SealedEvilInACan being revealed to get them to look correct on every piece of armor without heavy clipping. As of 6.0, belts will finally be removed within it]] - evidence suggests that these were planned from the game altogether to coincide with a stat squish.beginning, but the reveal was meant for ''much'' later in the game's life-cycle, likely during an expansion that would have been the equivalent of ''Endwalker'' for the version we have now.



** Yugiri Mistwalker was supposed to have a major presence in the ''Heavensward'' expansion, but she ends up appearing briefly in Patch 3.0 helping to rescue Raubahn before disappearing until near the end of Patch 3.5. This was [[RealLifeWritesThePlot because Yugiri's actress had been murdered]], and Square Enix decided to [[PutOnABus put her on a bus]] until the time was right.

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** Yugiri Mistwalker was supposed to have a major presence in the ''Heavensward'' expansion, but she ends up appearing briefly in Patch 3.0 helping to rescue Raubahn before disappearing until near the end of Patch 3.5. This was [[RealLifeWritesThePlot because Yugiri's second English actress had been murdered]], and Square Enix decided to [[PutOnABus put her on a bus]] until the time was right.court cases surrounding the actress's murder were cleared up.
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None


** 1.0 originally had belts that could be equipped and they could be seen on the player when worn. When the game was retooled for 2.0, belts are still an equippable item, but [[InformedEquipment are not visible on the character models]] due to problems with trying to get them to look correct on every piece of armor without heavy clipping.

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** 1.0 originally had belts that could be equipped and they could be seen on the player when worn. When the game was retooled for 2.0, belts are still an equippable item, but [[InformedEquipment are not visible on the character models]] due to problems with trying to get them to look correct on every piece of armor without heavy clipping. As of 6.0, belts will finally be removed from the game altogether to coincide with a stat squish.
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None


** In the supplementary material books, you can read up on about a dozen different drafts for almost every plot point and character in the game; naturally, all of these books are [[NoExportForYou Japan only]] and have no official translation. Here's just some of the plot points that weren't used: Sephiroth was originally going to be Aeris' brother, her lover, [[BrotherSisterIncest or both]]. Midgar was going to be the [[VideoGame/FinalFantasyXV real-world]] [[Anime/FinalFantasyTheSpiritsWithin New York City]], or maybe a [[VideoGame/FinalFantasyXIII giant floating misshapen world in the sky]]. [[VideoGame/ParasiteEve Vincent Valentine was going to be a traveling Mulder-like detective researching bogus supernatural cases]], Yuffie was going to be a bounty hunter, and there would have been Job Classes.
** It was always intended that one character would be killed off, right from the very start, and there was also a choice to kill off Aeris or Barret, but they ultimately chose Aeris because she would have more impact than if they [[BlackDudeDiesFirst used Barret]]. They were also well aware of the UnfortunateImplications that would result from doing so.
*** The game has unused dialogue present in the coding that shows Aeris was going to die a lot later than she was supposed to, but the developers decided to move her PlotlineDeath to the end of the first disc to induce shock and surprise to the player since it would happen so suddenly.
*** In fact, Aeris was going to be the ''only'' female party member in the game (and there would only be three members, Barret being third). Tifa was added later in development when the writers realized there was no character conflict, and the party would be [[FlatCharacter too flat]] without something to unify them -- in this case, a possible LoveTriangle.

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** In the supplementary material books, you can read up on about a dozen different drafts for almost every plot point and character in the game; naturally, all of these books are [[NoExportForYou Japan only]] and have no official translation. Here's just some of the plot points that weren't used: Sephiroth was originally going to be Aeris' Aerith's brother, her lover, [[BrotherSisterIncest or both]]. Midgar was going to be the [[VideoGame/FinalFantasyXV real-world]] [[Anime/FinalFantasyTheSpiritsWithin New York City]], or maybe a [[VideoGame/FinalFantasyXIII giant floating misshapen world in the sky]]. [[VideoGame/ParasiteEve Vincent Valentine was going to be a traveling Mulder-like detective researching bogus supernatural cases]], Yuffie was going to be a bounty hunter, and there would have been Job Classes.
** It was always intended that one character would be killed off, right from the very start, and there was also a choice to kill off Aeris Aerith or Barret, but they ultimately chose Aeris Aerith because she would have more impact than if they [[BlackDudeDiesFirst used Barret]]. They were also well aware of the UnfortunateImplications that would result from doing so.
*** The game has unused dialogue present in the coding that shows Aeris Aerith was going to die a lot later than she was supposed to, but the developers decided to move her PlotlineDeath to the end of the first disc to induce shock and surprise to the player since it would happen so suddenly.
*** In fact, Aeris Aerith was going to be the ''only'' female party member in the game (and there would only be three members, Barret being third). Tifa was added later in development when the writers realized there was no character conflict, and the party would be [[FlatCharacter too flat]] without something to unify them -- in this case, a possible LoveTriangle.



** Jenova is a ''massive'' change from its original concept, as explained in "Another Hypothesis". Initially, Jenova was supposed to be a [[JustForPun gene]] that was a part of every person, and that Aeris could use this power naturally because she's a Cetra. Shinra's methods for creating SOLDIER are the same as the final product, but they, along with Sephiroth, were [[FauxSymbolism "awakened" beings]] with the gene. The Turks would be the people who were able to ''sense'' the usage of Jenova, and they would bring the subjects back to Shinra for experimentation.
** One of the earlier plans was to have people infused with Ilfana's (Aeris's mother) cells, rather than Jenova.

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** Jenova is a ''massive'' change from its original concept, as explained in "Another Hypothesis". Initially, Jenova was supposed to be a [[JustForPun gene]] that was a part of every person, and that Aeris Aerith could use this power naturally because she's a Cetra. Shinra's methods for creating SOLDIER are the same as the final product, but they, along with Sephiroth, were [[FauxSymbolism "awakened" beings]] with the gene. The Turks would be the people who were able to ''sense'' the usage of Jenova, and they would bring the subjects back to Shinra for experimentation.
** One of the earlier plans was to have people infused with Ilfana's (Aeris's (Aerith's mother) cells, rather than Jenova.
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According to Sakaguchi himself, his resignation from the company was mainly because he was just getting bored of his then-current administrative role, not because of the FF movie or pressure from staff.


* In early 2001, only a few months after the release of ''VideoGame/FinalFantasyIX'', [[Creator/SquareEnix Squaresoft]] announced their intentions to remake the entire ''Franchise/FinalFantasy'' series on then-current generation systems. ''[[VideoGame/FinalFantasyI I]]'', ''[[VideoGame/FinalFantasyII II]]'', and ''[[VideoGame/FinalFantasyIII III]]'' were slated for the [[UsefulNotes/{{WonderSwan}} WonderSwan Color]]; ''[[VideoGame/FinalFantasyIV IV]]'', ''[[VideoGame/FinalFantasyV V]]'', and ''[[VideoGame/FinalFantasyVI VI]]'' were being planned for the UsefulNotes/GameBoyAdvance; VII, VIII, and IX were to be remade for the UsefulNotes/PlayStation2, which came out the previous year. The [=PS2=] remakes would be released on [=DVDs=], with updated graphics and sound, and would also include bonus features. However, ''Anime/FinalFantasyTheSpiritsWithin'' was released that summer and [[BoxOfficeBomb bombed at the box office]], resulting in a massive financial loss for Square of between $50-120 million. The film had been directed by Hironobu Sakaguchi, the creator of ''Final Fantasy'' and Square's vice president, who resigned under pressure from company executives. The handheld ''FF'' remakes were delayed for several years (except for the one of ''III'', which was canceled entirely, though it did eventually get one on the UsefulNotes/NintendoDS), and the [=PS2=] remakes were canceled entirely. [[VideoGame/FinalFantasyVII VII]], however, got a [[VideoGame/FinalFantasyVIIRemake a remake]] in 2020, on the UsefulNotes/PlayStation4.

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* In early 2001, only a few months after the release of ''VideoGame/FinalFantasyIX'', [[Creator/SquareEnix Squaresoft]] announced their intentions to remake the entire ''Franchise/FinalFantasy'' series on then-current generation systems. ''[[VideoGame/FinalFantasyI I]]'', ''[[VideoGame/FinalFantasyII II]]'', and ''[[VideoGame/FinalFantasyIII III]]'' were slated for the [[UsefulNotes/{{WonderSwan}} WonderSwan Color]]; ''[[VideoGame/FinalFantasyIV IV]]'', ''[[VideoGame/FinalFantasyV V]]'', and ''[[VideoGame/FinalFantasyVI VI]]'' were being planned for the UsefulNotes/GameBoyAdvance; VII, VIII, and IX were to be remade for the UsefulNotes/PlayStation2, which came out the previous year. The [=PS2=] remakes would be released on [=DVDs=], with updated graphics and sound, and would also include bonus features. However, ''Anime/FinalFantasyTheSpiritsWithin'' was released that summer and [[BoxOfficeBomb bombed at the box office]], resulting in a massive financial loss for Square of between $50-120 million. The film had been directed by Hironobu Sakaguchi, the creator of ''Final Fantasy'' and Square's vice president, who resigned under pressure from company executives.shortly after. The handheld ''FF'' remakes were delayed for several years (except for the one of ''III'', which was canceled entirely, though it did eventually get one on the UsefulNotes/NintendoDS), and the [=PS2=] remakes were canceled entirely. [[VideoGame/FinalFantasyVII VII]], however, got a [[VideoGame/FinalFantasyVIIRemake a remake]] in 2020, on the UsefulNotes/PlayStation4.
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**The story sections that focus on Laguna were originally going to be just as big as the sections that focus on squall, and would encompass the first half of the whole game. But for various reasons related to time and budget, these sections ended up having to be heavely cut down.
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A few changes. The switching around of main characters and the dropping of features for FFXII had more to do with evolving ideas and technical limitations than hard set rules and recent interviews don't support any kind developer revolts over these changes(despite what the internet tends to believe). Also many of those changes to FFXV's scenario actually happened before the swapping of directors.


* ''VideoGame/FinalFantasyXII'' was supposed to originally have Basch as the main character, as well as a more familiar relationship between Vaan and Ashe (like siblings) which would have given him more of a reason for joining the party. Penelo's brothers were supposed to be in the resistance, and there would be interactive airship battles a la ''Franchise/StarWars''. When all of these ideas were turned down, several developers left Creator/SquareEnix in the middle of development in protest.

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* ''VideoGame/FinalFantasyXII'' was supposed to originally have Basch as the main character, as well as a more familiar relationship between Vaan and Ashe (like siblings) which would have given him more of a reason for joining the party. Penelo's brothers were supposed to be in the resistance, and there would be interactive airship battles a la ''Franchise/StarWars''. When all of these ideas were turned down, several developers left Creator/SquareEnix in the middle of development in protest.



* ''VideoGame/FinalFantasyXV'' -- Where to begin? It is well-known that the game began development in 2006 [[https://www.youtube.com/watch?v=b6At_bb1PNU as]] ''Final Fantasy Versus XIII'', an action-based spin-off meant to be a dark reimagining of the franchise and, while sharing a world lore but unrelated in continuity (as part of the ''Fabula Nova Crystallis'' series), the antithesis in terms of theme to ''FFXIII''. When it was reworked into a mainline entry and the director switched from Creator/TetsuyaNomura to Hajime Tabata, so much was changed. Some details include Lucis being perpetually at nighttime, the Lucis Caelum royal line acting more like a mafia family than a typical monarchy, Noctis and his love interest (who was a different woman named Stella) being able to see "the light of expiring souls", and also being unwilling combatants, a villain named Safay Roth being heavily involved in the plot, and perhaps most extremely, the idea of chasing after Luna, only to learn that Noctis had lost his memory of killing her himself while under some kind of possession. While the finished product still somewhat fulfills the goal of being the opposite thematically to ''FFXIII'', it's safe to say that little, if anything, of the original story ideas for ''Versus'' remain recognizably intact since the game was previewed in 2006.

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* ''VideoGame/FinalFantasyXV'' -- Where to begin? It is well-known that the game began development in 2006 [[https://www.youtube.com/watch?v=b6At_bb1PNU as]] ''Final Fantasy Versus XIII'', an action-based spin-off meant to be a dark reimagining of the franchise and, while sharing a world lore but unrelated in continuity (as part of the ''Fabula Nova Crystallis'' series), the antithesis in terms of theme to ''FFXIII''. When it was reworked into a mainline entry and Over the director switched from Creator/TetsuyaNomura to Hajime Tabata, course of its decade long conception-to-release, so much was changed. Some details include Lucis being perpetually at nighttime, the Lucis Caelum royal line acting more like a mafia family than a typical monarchy, Noctis and his love interest (who was a different woman named Stella) being able to see "the light of expiring souls", and also being unwilling combatants, a villain named Safay Roth being heavily involved in the plot, and perhaps most extremely, the idea of chasing after Luna, only to learn that Noctis had lost his memory of killing her himself while under some kind of possession. While the finished product still somewhat fulfills the goal of being the opposite thematically to ''FFXIII'', it's safe to say that little, if anything, of the original story ideas for ''Versus'' remain recognizably intact since the game was previewed in 2006.
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None


* In early 2001, only a few months after the release of ''VideoGame/FinalFantasyIX'', [[Creator/SquareEnix Squaresoft]] announced their intentions to remake the entire ''Franchise/FinalFantasy'' series on then-current generation systems. ''[[VideoGame/FinalFantasyI I]]'', ''[[VideoGame/FinalFantasyII II]]'', and ''[[VideoGame/FinalFantasyIII III]]'' were slated for the [[UsefulNotes/{{WonderSwan}} WonderSwan Color]]; ''[[VideoGame/FinalFantasyIV IV]]'', ''[[VideoGame/FinalFantasyV V]]'', and ''[[VideoGame/FinalFantasyVI VI]]'' were being planned for the UsefulNotes/GameBoyAdvance; VII, VIII, and IX were to be remade for the UsefulNotes/PlayStation2, which came out the previous year. The [=PS2=] remakes would be released on [=DVDs=], with updated graphics and sound, and would also include bonus features. However, ''Anime/FinalFantasyTheSpiritsWithin'' was released that summer and [[BoxOfficeBomb bombed at the box office]], resulting in a massive financial loss for Square of between $50-120 million. The film had been directed by Hironobu Sakaguchi, the creator of ''Final Fantasy'' and Square's vice president, who resigned under pressure from company executives. The handheld ''FF'' remakes were delayed for several years (except for the one of ''III'', which was canceled entirely, though it did eventually get one on the UsefulNotes/NintendoDS), and the [=PS2=] remakes were canceled entirely.

to:

* In early 2001, only a few months after the release of ''VideoGame/FinalFantasyIX'', [[Creator/SquareEnix Squaresoft]] announced their intentions to remake the entire ''Franchise/FinalFantasy'' series on then-current generation systems. ''[[VideoGame/FinalFantasyI I]]'', ''[[VideoGame/FinalFantasyII II]]'', and ''[[VideoGame/FinalFantasyIII III]]'' were slated for the [[UsefulNotes/{{WonderSwan}} WonderSwan Color]]; ''[[VideoGame/FinalFantasyIV IV]]'', ''[[VideoGame/FinalFantasyV V]]'', and ''[[VideoGame/FinalFantasyVI VI]]'' were being planned for the UsefulNotes/GameBoyAdvance; VII, VIII, and IX were to be remade for the UsefulNotes/PlayStation2, which came out the previous year. The [=PS2=] remakes would be released on [=DVDs=], with updated graphics and sound, and would also include bonus features. However, ''Anime/FinalFantasyTheSpiritsWithin'' was released that summer and [[BoxOfficeBomb bombed at the box office]], resulting in a massive financial loss for Square of between $50-120 million. The film had been directed by Hironobu Sakaguchi, the creator of ''Final Fantasy'' and Square's vice president, who resigned under pressure from company executives. The handheld ''FF'' remakes were delayed for several years (except for the one of ''III'', which was canceled entirely, though it did eventually get one on the UsefulNotes/NintendoDS), and the [=PS2=] remakes were canceled entirely. [[VideoGame/FinalFantasyVII VII]], however, got a [[VideoGame/FinalFantasyVIIRemake a remake]] in 2020, on the UsefulNotes/PlayStation4.
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None


** The game's lifecycle being cut short denied it a final alternate ending over the aformentioned canned DLC. Over the course of the three episodes it would reveal that Ardyn finally broke free of his ThenLetMeBeEvil, forcing Bahamut to revive [[spoiler: Lunafrea]] as a new Starscourge carrier, only for her to break free, reveal Bahamut as the GreaterScopeVillain, and have the Noctis, Luna, Aranea, and [[EnemyMine Ardyn]] team up to kill him, creating a GoldenEnding where EveryoneLives except for Ardyn, who gets a RedemptionEqualsDeath and has Noctis acknowledge the honors he was denied that led to his villainy.

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** The game's lifecycle being cut short denied it a final alternate ending over the aformentioned canned DLC.DLC that ended up being shown in a book of concept art that released once it became clear that the DLC cycle was done with. Over the course of the three episodes it would reveal that Ardyn finally broke free of his ThenLetMeBeEvil, forcing Bahamut to revive [[spoiler: Lunafrea]] as a new Starscourge carrier, only for her to break free, reveal Bahamut as the GreaterScopeVillain, and have the Noctis, Luna, Aranea, and [[EnemyMine Ardyn]] team up to kill him, creating a GoldenEnding where EveryoneLives except for Ardyn, who gets a RedemptionEqualsDeath and has Noctis acknowledge the honors he was denied that led to his villainy.
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None

Added DiffLines:

** The game's lifecycle being cut short denied it a final alternate ending over the aformentioned canned DLC. Over the course of the three episodes it would reveal that Ardyn finally broke free of his ThenLetMeBeEvil, forcing Bahamut to revive [[spoiler: Lunafrea]] as a new Starscourge carrier, only for her to break free, reveal Bahamut as the GreaterScopeVillain, and have the Noctis, Luna, Aranea, and [[EnemyMine Ardyn]] team up to kill him, creating a GoldenEnding where EveryoneLives except for Ardyn, who gets a RedemptionEqualsDeath and has Noctis acknowledge the honors he was denied that led to his villainy.
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** In 2017, Square Enix tried running the game's engine (Luminous Engine, which was developed internally) on the UsefulNotes/NintendoSwitch, but the system couldn't handle the game's engine. They instead settled for porting the ''Pocket Edition'' to the Switch a year later.
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** 1.0 originally had belts that could be equipped and they could be seen on the player when worn. When the game was retooled by 2.0, belts were scrapped due to problems with trying to get them to look correct on every piece of armor without clipping. Belts can still be equipped, but they no longer appear on the character model and some pieces of armor come with belts modeled on the gear already.

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** 1.0 originally had belts that could be equipped and they could be seen on the player when worn. When the game was retooled by for 2.0, belts were scrapped are still an equippable item, but [[InformedEquipment are not visible on the character models]] due to problems with trying to get them to look correct on every piece of armor without clipping. Belts can still be equipped, but they no longer appear on the character model and some pieces of armor come with belts modeled on the gear already.heavy clipping.



** Yugiri Mistwalker was supposed to have a major presence in the ''Heavensward'' expansion, but she ends up appearing briefly in Patch 3.0 helping to rescue Raubahn before disappearing near the end of Patch 3.5. This was [[RealLifeWritesThePlot because Yugiri's actress had been murdered and Square Enix decided to]] [[PutOnABus put her on a bus]] until the time was right.

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** Yugiri Mistwalker was supposed to have a major presence in the ''Heavensward'' expansion, but she ends up appearing briefly in Patch 3.0 helping to rescue Raubahn before disappearing until near the end of Patch 3.5. This was [[RealLifeWritesThePlot because Yugiri's actress had been murdered murdered]], and Square Enix decided to]] to [[PutOnABus put her on a bus]] until the time was right.
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None


** A fan translation of 'Final Fantasy Type-0'' on the PSP was around 75% complete before being issued a cease and desist.

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** A fan translation FanTranslation of 'Final ''Final Fantasy Type-0'' on the PSP was around 75% complete before being issued a cease and desist.

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Continuing on from previous edits. Also grouping the FFXV and Versus XIII entries together in one spot.


* Concept art of ''VideoGame/FinalFantasyIX'' shows two protagonists named [[http://images3.wikia.nocookie.net/__cb20090728152351/finalfantasy/images/1/1f/EarlyFFIX-Bahamut_Dragoon_and_Leviathan_Dragoon.jpg Bahamut Dragoon and Liviathan ''[sic]'' Dragoon]], and a bunch of characters using more traditional job classes from the earlier titles (some examples [[http://images1.wikia.nocookie.net/__cb20090512185447/finalfantasy/images/8/87/FFIX_Job_Artwork_1.jpg here]] and [[http://images1.wikia.nocookie.net/__cb20090512185447/finalfantasy/images/6/68/FFIX_Job_Artwork_2.jpg here]]). The art style also resembled that of ''VideoGame/FinalFantasyTactics''.

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* Concept art of ''VideoGame/FinalFantasyIX'' shows two protagonists named [[http://images3.wikia.nocookie.net/__cb20090728152351/finalfantasy/images/1/1f/EarlyFFIX-Bahamut_Dragoon_and_Leviathan_Dragoon.[[https://finalfantasy.fandom.com/wiki/File:EarlyFFIX-Bahamut_Dragoon_and_Leviathan_Dragoon.jpg Bahamut Dragoon and Liviathan ''[sic]'' [sic] Dragoon]], and a bunch of characters using more traditional job classes from the earlier titles (some examples [[http://images1.wikia.nocookie.net/__cb20090512185447/finalfantasy/images/8/87/FFIX_Job_Artwork_1.[[https://finalfantasy.fandom.com/wiki/File:FFIX_Job_Artwork_1.jpg here]] and [[http://images1.wikia.nocookie.net/__cb20090512185447/finalfantasy/images/6/68/FFIX_Job_Artwork_2.[[https://finalfantasy.fandom.com/wiki/File:FFIX_Job_Artwork_2.jpg here]]). The art style also resembled that of ''VideoGame/FinalFantasyTactics''.



** The entire game was originally planned as the first in a spinoff series [[GenreThrowback made to appeal to old school fans.]]
** Concept Art shows Queen Brahne having a couch-sized cat and Garland would have beared more of a resemblance towards the Garland from VideoGame/FinalFantasyI.

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** The entire game was originally planned as the first in a spinoff series [[GenreThrowback made to appeal to old school fans.]]
fans]].
** Concept Art art shows Queen Brahne having a couch-sized cat and Garland would have beared more of a resemblance towards the Garland from VideoGame/FinalFantasyI.''VideoGame/FinalFantasyI''.



** Tidus was originally conceived to be a plumber from Spira and not a Blitzball Ace from Zanarkand. [[ArsonMurderAndJaywalking And he had black hair]].
*** The original plan was for Tidus to find out that he had been DeadAllAlong. However, due to ''Film/TheSixthSense'' coming out earlier and basically having this exact revelation, they decided to scrap the idea because it would be too easy to figure out. [[spoiler: Auron ended up being the Unsent of the party.]]

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** Tidus was originally conceived to be a plumber from Spira and not a Blitzball Ace from Zanarkand. [[ArsonMurderAndJaywalking And he had black hair]].
hair.]]
*** The original plan was for Tidus to find out that he had been DeadAllAlong. However, due to ''Film/TheSixthSense'' coming out earlier and basically having this exact revelation, they decided to scrap the idea because it would be too easy to figure out. [[spoiler: Auron [[spoiler:Auron ended up being the Unsent of the party.]]



* ''VideoGame/FinalFantasyXII'' was supposed to originally have Basch as the main character, as well as a more familiar relationship between Vaan and Ashe (like siblings) which would have given him more of a reason for joining the party. Penelo's brothers were supposed to be in the resistance, and there would be interactive airship battles ala ''Franchise/StarWars''. When all of these ideas were turned down, several developers left Creator/SquareEnix in the middle of development in protest.

to:

* ''VideoGame/FinalFantasyXII'' was supposed to originally have Basch as the main character, as well as a more familiar relationship between Vaan and Ashe (like siblings) which would have given him more of a reason for joining the party. Penelo's brothers were supposed to be in the resistance, and there would be interactive airship battles ala a la ''Franchise/StarWars''. When all of these ideas were turned down, several developers left Creator/SquareEnix in the middle of development in protest.



* ''Fortress'', by GRIN studios, was going to be an action RPG in a viking setting, when the publisher, Creator/SquareEnix, decided to make the game tied to the Ivalice setting of ''VideoGame/FinalFantasyXII'', as ''Final Fantasy: Fortress''. The game was cancelled.
* ''VideoGame/FinalFantasyXIII'' was planned for the UsefulNotes/PlayStation2, the battle system would have been more dynamic and action-based, battles would've taken place on the field map, Lightning would have a much less serious personality and gravity-based powers that influenced gameplay, Serah would have been the seventh party member, and Fang was going to be a male character (explains the LesYay she and Vanille have, doesn't it?). The entire hoo-hah around XIII and its sequels and spinoffs being categorized into their own subseries stems from the fact that the ''Fabula Nova Crystallis'' series was supposed to be a set of ActionRPGs, akin to titles that had recently become popular in western markets such as ''Franchise/TheElderScrolls'' series and ''VideoGame/DemonsSouls''. ''Lightning Returns'' supposedly is a resurrection of this original concept.
** The game had a ''very'' tortured development period. Early trailers showing the battle system were more akin to concept art, and there was a retrospective consensus that the team lacked a unified vision for how the game would actually play. [[http://www.eurogamer.net/articles/2010-10-18-why-final-fantasy-xiii-went-wrong You can read more about it here]].
** According to the ''Final Fantasy XIII Ultimania Omega'', the development team at one point considered making Vanille the official main character of the game, but dismissed the idea as they had already released a trailer and art featuring Lightning in that role.
** ''[[https://www.youtube.com/watch?v=b6At_bb1PNU Final Fantasy Versus XIII]]'', action based spin-off and part of the ''Fabula Nova Crystallis'' series, supposedly reworked into ''Final Fantasy XV''. Who knows how much has been kept or reworked since it was previewed in 2006.

to:

* ''Fortress'', by GRIN studios, was going to be an action RPG in a viking setting, when the publisher, Creator/SquareEnix, decided to make the game tied to [[VideoGame/IvaliceAlliance the Ivalice setting setting]] of ''VideoGame/FinalFantasyXII'', as ''Final Fantasy: Fortress''. The game was cancelled.
* ''VideoGame/FinalFantasyXIII'' was planned for the UsefulNotes/PlayStation2, the battle system would have been more dynamic and action-based, battles would've taken place on the field map, Lightning would have a much less serious personality and gravity-based powers that influenced gameplay, Serah would have been the seventh party member, and Fang was going to be a male character (explains the LesYay [[HoYay Les Yay]] she and Vanille have, doesn't it?). The entire hoo-hah around XIII ''XIII'' and its sequels [[VideoGame/FinalFantasyXIII2 its]] [[VideoGame/LightningReturnsFinalFantasyXIII sequels]] and spinoffs spin-offs being categorized into their own subseries stems from the fact that the ''Fabula ''Franchise/{{Fabula Nova Crystallis'' Crystallis|FinalFantasy}}'' series was supposed to be a set of ActionRPGs, {{Action RPG}}s, akin to titles that had recently become popular in western markets such as ''Franchise/TheElderScrolls'' series and ''VideoGame/DemonsSouls''. ''Lightning Returns'' supposedly is a resurrection of this original concept.
** The game had a ''very'' [[TroubledProduction tortured development period.period]]. Early trailers showing the battle system were more akin to concept art, and there was a retrospective consensus that the team lacked a unified vision for how the game would actually play. [[http://www.eurogamer.net/articles/2010-10-18-why-final-fantasy-xiii-went-wrong You can read more about it here]].
here.]]
** According to the ''Final ''[[AllThereInTheManual Final Fantasy XIII Ultimania Omega'', Omega]]'', the development team at one point considered making Vanille the official main character of the game, but dismissed the idea as they had already released a trailer and art featuring Lightning in that role.
** ''[[https://www.youtube.com/watch?v=b6At_bb1PNU Final Fantasy Versus XIII]]'', action based spin-off and part of the ''Fabula Nova Crystallis'' series, supposedly reworked into ''Final Fantasy XV''. Who knows how much has been kept or reworked since it was previewed in 2006.
role.



* ''VideoGame/DissidiaFinalFantasy'' considered several characters for the lineup, but they were rejected for various reasons. One of these characters was [[Characters/FinalFantasyVIII Seifer Almasy]], who, in spite of his rivalry with Squall, was replaced with Ultimecia, because he would probably turn out too similar to Squall. [[Characters/FinalFantasyX Seymour]] was replaced by Jecht because Tidus and Seymour lacked the kind of personal relationship the other hero/villain combos had. Also included in the list are [[Characters/FinalFantasyIV Kain Highwind,]] [[Characters/FinalFantasyVI Locke Cole,]] [[Characters/FinalFantasyX Yuna]], [[Characters/FinalFantasyXI Prishe,]] [[Characters/FinalFantasyXII Vaan, Balthier,]] and [[Characters/FinalFantasyXIII Lightning]], though most of these guys made it into the sequel.
* The Ivalice-related spin-off ''VideoGame/VagrantStory'' had a sequel planned for the UsefulNotes/NintendoGameCube sometime before 2003, but it was scrapped.
* ''VideoGame/FinalFantasyXIV'', when it was being reworked into 2.0/A Realm Reborn, was supposed to have the Rogue and Ninja classes at launch, but due to a tight schedule, the developers had to scrap them. The classes did eventually make a return in patch 2.4 a year later.
** The game was also planned to be released to the UsefulNotes/XBox360, but the idea was canned after Microsoft refused to budge with their online polices; Square-Enix wanted Microsoft to allow the game to be able to connect to players of different severs, regardless of what platform/client they used, but Microsoft wouldn't allow it since they would be forced to deal with connections towards Sony for their UsefulNotes/PlayStation3 platform.

to:

* ''VideoGame/DissidiaFinalFantasy'' considered several characters for the lineup, but they were rejected for various reasons. One of these characters was [[Characters/FinalFantasyVIII Seifer Almasy]], who, in spite of his rivalry with Squall, was replaced with Ultimecia, because he would probably turn out too similar to Squall. [[Characters/FinalFantasyX Seymour]] was replaced by Jecht because Tidus and Seymour lacked the kind of personal relationship the other hero/villain combos had. Also included in the list are [[Characters/FinalFantasyIV Kain Highwind,]] Highwind]], [[Characters/FinalFantasyVI Locke Cole,]] Cole]], [[Characters/FinalFantasyX Yuna]], [[Characters/FinalFantasyXI Prishe,]] Prishe]], [[Characters/FinalFantasyXII Vaan, Balthier,]] Balthier]], and [[Characters/FinalFantasyXIII Lightning]], though most of these guys made it into the sequel.
sequel. And of the two who didn't (Locke and Balthier), the former would eventually make it into [[VideoGame/DissidiaFinalFantasy2015 the console release of the 2015 entry]] as [[DownloadableContent DLC]].
* The Ivalice-related [[VideoGame/IvaliceAlliance Ivalice-related]] spin-off ''VideoGame/VagrantStory'' had a sequel planned for the UsefulNotes/NintendoGameCube sometime before 2003, but it was scrapped.
* ''VideoGame/FinalFantasyXIV'', when it was being reworked into 2.0/A 0/''A Realm Reborn, Reborn'', was supposed to have the Rogue and Ninja classes at launch, but due to a tight schedule, the developers had to scrap them. The classes did eventually make a return in patch 2.4 a year later.
** The game was also planned to be released to the UsefulNotes/XBox360, UsefulNotes/Xbox360, but the idea was canned after Microsoft refused to budge with their online polices; Square-Enix Square Enix wanted Microsoft to allow the game to be able to connect to players of different severs, regardless of what platform/client they used, but Microsoft wouldn't allow it since they would be forced to deal with connections towards Sony for their UsefulNotes/PlayStation3 platform.



* Having seen the 2012 version of ''Film/{{Les Miserables|2012}}'', Tetsuya Nomura was hell bent on turning the highly anticipated VideoGame/FinalFantasyXV (formerly Final Fantasy Versus XIII) into a musical! That's right! A musical! Thankfully, Square-Enix managed to talk him out of it...
* ''Final Fantasy Agito'' was planned to be released at the same time as ''VideoGame/FinalFantasyType0'', as a companion game. A planned Windows 10 and Vita port were cancelled. The game's localization was cancelled on all platforms in favor of releasing ''Final Fantasy Type-0 Online'', relaunched as ''Final Fantasy Awakening''. Neither version ended up localized to North America and Europe.
* ''VideoGame/FinalFantasyType0'' was planned to be a MobilePhoneGame, but was moved to the PSP, and was to be titled ''Final Fantasy Agito XIII'', but the title was changed when the game bore no connection to ''VideoGame/FinalFantasyXIII''. Planned localizations for PSP and Vita were cancelled after the servers in Japan were shut down. After the world wide release of ''Final Fantasy Type-0 HD'', there were tentative plans to continue the series with ''Type-1'', ''Type-2'' and ''Type-3''.
* A fan translation of ''Final Fantasy Type-0'' on the PSP was around 75% complete before being issued a cease and desist.
* ''VideoGame/FinalFantasyXV'' - where to begin? It is well-known that the game began development in 2006 as ''Final Fantasy Versus XIII'', meant to be a dark reimagining of the franchise and, while sharing a world lore but unrelated in continuity, the antithesis in terms of theme to ''FFXIII''. When it was reworked into a mainline entry and the director switched from Nomura to Tabata, so much was changed. Some details include Lucis being perpetually at nighttime, the Lucis Caelum royal line acting more like a mafia family than a typical monarchy, Noctis and his love interest (who was a different woman named Stella) being able to see "the light of expiring souls", and also being unwilling combatants, a villain named Safay Roth being heavily involved in the plot, and perhaps most extremely, the idea of chasing after Luna, only to learn that Noctis had lost his memory of killing her himself while under some kind of possession. While the finished product still somewhat fulfills the goal of being the opposite thematically to ''FFXIII'', it's safe to say that little, if anything, of the original story ideas for ''Versus'' remain recognizably intact.

to:

* Having seen the 2012 version of ''Film/{{Les Miserables|2012}}'', Tetsuya Nomura was hell bent on turning the highly anticipated VideoGame/FinalFantasyXV (formerly Final Fantasy Versus XIII) into a musical! That's right! A musical! Thankfully, Square-Enix managed to talk him out of it...
* ''Final Fantasy Agito'' was planned to be released at the same time as ''VideoGame/FinalFantasyType0'', as a companion game. A planned Windows 10 and Vita port were cancelled. The game's localization was cancelled on all platforms in favor of releasing ''Final Fantasy Type-0 Online'', relaunched as ''Final Fantasy Awakening''. [[NoExportForYou Neither version ended up localized to North America and Europe.
Europe.]]
* ''VideoGame/FinalFantasyType0'' was planned to be a MobilePhoneGame, but was moved to the PSP, [[UsefulNotes/PlayStationPortable PSP]], and was to be titled ''Final Fantasy Agito XIII'', but the title was changed when the game bore no connection to ''VideoGame/FinalFantasyXIII''. Planned localizations for PSP and Vita [[UsefulNotes/PlayStationVita Vita]] were cancelled after the servers in Japan were shut down. After the world wide release of ''Final Fantasy Type-0 HD'', there were tentative plans to continue the series with ''Type-1'', ''Type-2'' and ''Type-3''.
* ** A fan translation of ''Final 'Final Fantasy Type-0'' on the PSP was around 75% complete before being issued a cease and desist.
* ''VideoGame/FinalFantasyXV'' - where -- Where to begin? It is well-known that the game began development in 2006 as [[https://www.youtube.com/watch?v=b6At_bb1PNU as]] ''Final Fantasy Versus XIII'', an action-based spin-off meant to be a dark reimagining of the franchise and, while sharing a world lore but unrelated in continuity, continuity (as part of the ''Fabula Nova Crystallis'' series), the antithesis in terms of theme to ''FFXIII''. When it was reworked into a mainline entry and the director switched from Nomura Creator/TetsuyaNomura to Hajime Tabata, so much was changed. Some details include Lucis being perpetually at nighttime, the Lucis Caelum royal line acting more like a mafia family than a typical monarchy, Noctis and his love interest (who was a different woman named Stella) being able to see "the light of expiring souls", and also being unwilling combatants, a villain named Safay Roth being heavily involved in the plot, and perhaps most extremely, the idea of chasing after Luna, only to learn that Noctis had lost his memory of killing her himself while under some kind of possession. While the finished product still somewhat fulfills the goal of being the opposite thematically to ''FFXIII'', it's safe to say that little, if anything, of the original story ideas for ''Versus'' remain recognizably intact.intact since the game was previewed in 2006.



** Back when he was still the director for ''Versus XIII'', Nomura, having seen the 2012 version of ''Film/{{Les Miserables|2012}}'', was hell-bent on turning the highly anticipated game into a musical! That's right! A musical! Thankfully, Square Enix managed to talk him out of it...



* The Chocobo originally looked like a giant, featherless, wingless pterodactyl.

to:

* The Chocobo Chocobo, having made its debut in ''VideoGame/FinalFantasyII'', originally looked like a giant, featherless, wingless pterodactyl.

Changed: 1078

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General editing and cleanup. Also editing the claim about the development of Xenogears (as per the info on the actual Xenogears page here).


* In early 2001, only a few months after the release of ''VideoGame/FinalFantasyIX'', Squaresoft announced their intentions to remake the entire ''Final Fantasy'' series on then-current generation systems. I, II, and III were slated for the Wonderswan Color; IV, V, and VI were being planned for the Game Boy Advance; VII, VIII, and IX were to be remade for the UsefulNotes/PlayStation2, which came out the previous year. The [=PS2=] remakes would be released on [=DVDs=], with updated graphics and sound, and would also include bonus features. However, ''Anime/FinalFantasyTheSpiritsWithin'' was released that summer and bombed at the box office, resulting in a massive financial loss for Square of between $50-120 million. The film had been directed by Hironobu Sakaguchi, the creator of ''Final Fantasy'' and Square's vice president, who resigned under pressure from company executives. The hand-held FF remakes were delayed for several years (except for the one of III, which was canceled entirely, though it did eventually get one on the UsefulNotes/NintendoDS), and the [=PS2=] remakes were canceled entirely.

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* In early 2001, only a few months after the release of ''VideoGame/FinalFantasyIX'', Squaresoft [[Creator/SquareEnix Squaresoft]] announced their intentions to remake the entire ''Final Fantasy'' ''Franchise/FinalFantasy'' series on then-current generation systems. I, II, ''[[VideoGame/FinalFantasyI I]]'', ''[[VideoGame/FinalFantasyII II]]'', and III ''[[VideoGame/FinalFantasyIII III]]'' were slated for the Wonderswan Color; IV, V, [[UsefulNotes/{{WonderSwan}} WonderSwan Color]]; ''[[VideoGame/FinalFantasyIV IV]]'', ''[[VideoGame/FinalFantasyV V]]'', and VI ''[[VideoGame/FinalFantasyVI VI]]'' were being planned for the Game Boy Advance; UsefulNotes/GameBoyAdvance; VII, VIII, and IX were to be remade for the UsefulNotes/PlayStation2, which came out the previous year. The [=PS2=] remakes would be released on [=DVDs=], with updated graphics and sound, and would also include bonus features. However, ''Anime/FinalFantasyTheSpiritsWithin'' was released that summer and [[BoxOfficeBomb bombed at the box office, office]], resulting in a massive financial loss for Square of between $50-120 million. The film had been directed by Hironobu Sakaguchi, the creator of ''Final Fantasy'' and Square's vice president, who resigned under pressure from company executives. The hand-held FF handheld ''FF'' remakes were delayed for several years (except for the one of III, ''III'', which was canceled entirely, though it did eventually get one on the UsefulNotes/NintendoDS), and the [=PS2=] remakes were canceled entirely.



* The remake of ''VideoGame/FinalFantasyIII'' has unused Japanese text strings within the data of the DS version which seemed to belong to an earlier version of the script. How many? On average, ''[[https://tcrf.net/Final_Fantasy_III_(Nintendo_DS)/Unused_Text at least one per town/dungeon]]''. These scrapped scenes vary in importance; Some were throwaway scenes, some showcased character traits or world lore, some show scrapped sub-plots or skits and some even point to differences with the final game, such as Castle Hein and Saronia playing out differently or the Bard class being optional.

to:

* The remake of ''VideoGame/FinalFantasyIII'' has unused Japanese text strings within the data of the DS version which seemed to belong to an earlier version of the script. How many? On average, ''[[https://tcrf.net/Final_Fantasy_III_(Nintendo_DS)/Unused_Text at least one per town/dungeon]]''. town/dungeon.]]'' These scrapped scenes vary in importance; Some were throwaway scenes, some showcased character traits or world lore, some show scrapped sub-plots or skits and some even point to differences with the final game, such as Castle Hein and Saronia playing out differently or the Bard class being optional.



** It turns out ''Final Fantasy IV'' for the Famicom was a mock-up only, with no coding or beta version in development. ''Or was it?'' [[https://web.archive.org/web/20170815142935/http://matotree.com/2012/08/final-fantasy-iv-for-the-famicom-was-80-complete/ It was actually some 80% done. --Sakaguchi]]

to:

** It turns out ''Final Fantasy IV'' for the Famicom was a mock-up only, with no coding or beta version in development. ''Or was it?'' [[https://web.archive.org/web/20170815142935/http://matotree.com/2012/08/final-fantasy-iv-for-the-famicom-was-80-complete/ It According to Sakaguchi,]] it was actually some 80% done. --Sakaguchi]]



* In the originally planned ending of ''VideoGame/FinalFantasyVI'', Terra would have been a male character in his twenties and died with the other Espers. In the ending of the final version, she receives instructions on how to specifically avoid this fate and does. Recently, lost official preproduction art from Creator/TetsuyaNomura himself has shown up on the internet, and this mystery character shows up in one of the pieces. [[http://i.imgur.com/SNLCNiz.jpg He heavily resembles]] [[VideoGame/FinalFantasyVIII Squall.]]
* Following the 3D remake of ''VideoGame/FinalFantasyIV'' on the DS, 3D remakes of ''VideoGame/FinalFantasyV'' and ''VideoGame/FinalFantasyVI'' were to be on the DS or 3DS. Both remakes were put on hold due to "technical issues."

to:

* In the originally planned ending of ''VideoGame/FinalFantasyVI'', Terra would have been a male character in his twenties and died with the other Espers. In the ending of the final version, she receives instructions on how to specifically avoid this fate and does. Recently, lost official preproduction art from Creator/TetsuyaNomura himself has shown up on the internet, and this mystery character shows up in one of the pieces. [[http://i.imgur.com/SNLCNiz.jpg He heavily resembles]] [[VideoGame/FinalFantasyVIII Squall.]]
Squall]].
* Following the 3D remake of ''VideoGame/FinalFantasyIV'' on the DS, 3D remakes of ''VideoGame/FinalFantasyV'' and ''VideoGame/FinalFantasyVI'' were to be on the DS or 3DS.[[UsefulNotes/Nintendo3DS 3DS]]. Both remakes were put on hold due to "technical issues."



** Before the UsefulNotes/{{PlayStation}} version, the game had tentative plans to be released on [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]], UsefulNotes/{{Sega Saturn}}, the [[UsefulNotes/Nintendo64 N64]], and the N64 with the 64DD add-on drive, and on PC on [[UsefulNotes/MicrosoftWindows Windows]] before it was eventually ported to PC.
** In the supplementary material books, you can read up on about a dozen different drafts for almost every plot point and character in the game; naturally, all of these books are [[NoExportForYou Japan only]] and have no official translation. Here's just some of the plot points that weren't used: Sephiroth was originally going to be Aeris' brother, her lover, [[BrotherSisterIncest or both.]] Midgar was going to be the [[VideoGame/FinalFantasyXV real-world]] [[Anime/FinalFantasyTheSpiritsWithin New York City]], or maybe a [[VideoGame/FinalFantasyXIII giant floating misshapen world in the sky]]. [[VideoGame/ParasiteEve Vincent Valentine was going to be a traveling Mulder-like detective researching bogus supernatural cases,]] Yuffie was going to be a bounty hunter, and there would have been Job Classes.
** It was always intended that one character would be killed off, right from the very start, and there was also a choice to kill off Aeris or Barret, but they ultimately chose Aeris because she would have more impact than if they [[BlackDudeDiesFirst used Barret.]] They were also well aware of the unfortunate implications that would result from doing so.

to:

** Before the UsefulNotes/{{PlayStation}} version, the game had tentative plans to be released on [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]], UsefulNotes/{{Sega Saturn}}, UsefulNotes/SegaSaturn, the [[UsefulNotes/Nintendo64 N64]], and the N64 with the 64DD add-on drive, and on PC on [[UsefulNotes/MicrosoftWindows Windows]] before it was eventually ported to PC.
** In the supplementary material books, you can read up on about a dozen different drafts for almost every plot point and character in the game; naturally, all of these books are [[NoExportForYou Japan only]] and have no official translation. Here's just some of the plot points that weren't used: Sephiroth was originally going to be Aeris' brother, her lover, [[BrotherSisterIncest or both.]] both]]. Midgar was going to be the [[VideoGame/FinalFantasyXV real-world]] [[Anime/FinalFantasyTheSpiritsWithin New York City]], or maybe a [[VideoGame/FinalFantasyXIII giant floating misshapen world in the sky]]. [[VideoGame/ParasiteEve Vincent Valentine was going to be a traveling Mulder-like detective researching bogus supernatural cases,]] cases]], Yuffie was going to be a bounty hunter, and there would have been Job Classes.
** It was always intended that one character would be killed off, right from the very start, and there was also a choice to kill off Aeris or Barret, but they ultimately chose Aeris because she would have more impact than if they [[BlackDudeDiesFirst used Barret.]] Barret]]. They were also well aware of the unfortunate implications UnfortunateImplications that would result from doing so.



*** In fact, Aeris was going to be the ''only'' female party member in the game (and there would only be three members, Barret being third). Tifa was added later in development when the writers realized there was no character conflict, and the party would be too flat without something to unify them - in this case, a possible LoveTriangle.
** Additionally, Red XIII was originally intended to be the character who was cloned by Hojo, as opposed to Sephiroth. After defeating the clones, the party would have confronted the mad scientist and killed him earlier than they do in the actual game. This seems to suggest that Hojo wasn't originally as important to the plot as he eventually became. As for the clones, they were originally going to return as minions of Sephiroth. They were originally named Cobalt and Jade, leading to the idea that they may have been re-envisioned into the WEAPON supermonsters who are minions of The Planet rather than Sephiroth.
** Sephiroth himself was definitely no exception to this. Most notably, one of his earliest character concepts was essentially to make him a clone of Kefka Palazzo from the previous game. He was originally supposed to be a man whose Jenova element was awakened artificially due to exposure to Mako energy. His base personality was already extraordinarily cruel and brutal, and had a morbid fascination with destruction and slaughter. Sounds familiar, doesn't it? He also was supposed to suffer from Mako addiction like everyone else, only he becomes much more insane than before, while still keeping his composure.
** Jenova is a ''massive'' change from its original concept, as explained in "Another Hypothesis". Initially, Jenova was supposed to be a [[IncrediblyLamePun gene]] that was a part of every person, and that Aeris could use this power naturally because she's a Cetra. Shinra's methods for creating SOLDIER are the same as the final product, but they, along with Sephiroth, were [[WhatDoYouMeanItsNotSymbolic "awakened" beings]] with the gene. The Turks would be the people who were able to ''sense'' the usage of Jenova, and they would bring the subjects back to Shinra for experimentation.
** One of the earlier plans was to have people infused with Ilfana's (Aeris's Mother) cells, rather than Jenova.

to:

*** In fact, Aeris was going to be the ''only'' female party member in the game (and there would only be three members, Barret being third). Tifa was added later in development when the writers realized there was no character conflict, and the party would be [[FlatCharacter too flat flat]] without something to unify them - -- in this case, a possible LoveTriangle.
** Additionally, Red XIII was originally intended to be the character who was cloned by Hojo, as opposed to Sephiroth. After defeating the clones, the party would have confronted the mad scientist and killed him earlier than they do in the actual game. This seems to suggest that Hojo wasn't originally as important to the plot as he eventually became. As for the clones, they were originally going to return as minions of Sephiroth. They were originally named Cobalt and Jade, leading to the idea that they may have been re-envisioned into the WEAPON supermonsters who are minions of The the Planet rather than Sephiroth.
** Sephiroth himself was definitely no exception to this. Most notably, one of his earliest character concepts was essentially to make him a clone of Kefka Palazzo from [[VideoGame/FinalFantasyVI the previous game.game]]. He was originally supposed to be a man whose Jenova element was awakened artificially due to exposure to Mako energy. His base personality was already extraordinarily cruel and brutal, and had a morbid fascination with destruction and slaughter. Sounds familiar, doesn't it? He also was supposed to suffer from Mako addiction like everyone else, only he becomes much more insane than before, while still keeping his composure.
** Jenova is a ''massive'' change from its original concept, as explained in "Another Hypothesis". Initially, Jenova was supposed to be a [[IncrediblyLamePun [[JustForPun gene]] that was a part of every person, and that Aeris could use this power naturally because she's a Cetra. Shinra's methods for creating SOLDIER are the same as the final product, but they, along with Sephiroth, were [[WhatDoYouMeanItsNotSymbolic [[FauxSymbolism "awakened" beings]] with the gene. The Turks would be the people who were able to ''sense'' the usage of Jenova, and they would bring the subjects back to Shinra for experimentation.
** One of the earlier plans was to have people infused with Ilfana's (Aeris's Mother) mother) cells, rather than Jenova.



** Before the writing for FF7 even really got going, another game was originally planned to be Final Fantasy 7. And that game was ''Videogame/Xenogears''. However, Square executives felt (possibly rightly) that the game's plot and tone were too dark to be a proper Final Fantasy game, so it got turned into a spinoff. A negative effect of this was its funding also got cut near the end of production, leading to the infamous "talking heads" segments of disk 2.
** An earlier draft of the ''VideoGame/FinalFantasyXV'' story was actually a proposed script for Final Fantasy 7. Yes, you heard that right.
* ''VideoGame/FinalFantasyTactics'': It's possible that the developers originally planned to have Teta survive the [[PlayerPunch events of Fort Zeakden]]; if she is hacked to join the party, she doesn't appear with Ramza's sprite (whereas any other {{NPC}} simply appears as Ramza when forcibly added to the roster) but with a custom sprite that is otherwise DummiedOut of the game. Concept art also exists, calling this character an "elegant flier", but developer Yasumi Matsuno has since forgotten the context in which the art was drawn.
* ''VideoGame/FinalFantasyVIII'': Edea was originally conceived as a ''VideoGame/FinalFantasyVII'' character; most likely a humanoid version of Jenova given her personality in the final game.

to:

** Before the writing for FF7 ''FFVII'' even really got going, another game was originally planned to be Final ''Final Fantasy 7. VII''. And that game was ''Videogame/Xenogears''. ''VideoGame/{{Xenogears}}''. However, Square executives felt (possibly rightly) that the game's plot and tone were too dark to be a proper Final Fantasy ''Final Fantasy'' game, so it got was turned into a spinoff. spin-off. (And before developing an identity of its own, ''Xenogears'' was allegedly meant to be an entirely different Squaresoft title: ''VideoGame/ChronoCross''.) A negative effect of this was its that the team working on the game was unable to finish the project in the allotted two-year development period [[note]]a leading theory was that ''Xenogears''[='s=] funding also got was cut near the end of production, production in order for ''VideoGame/FinalFantasyVIII'' to meet its own deadlines, but this was later proven false[[/note]], leading to the infamous "talking heads" segments of disk Disc 2.
** An earlier draft of the ''VideoGame/FinalFantasyXV'' story was actually a proposed script for Final ''Final Fantasy 7.VII''. Yes, you heard that right.
* ''VideoGame/FinalFantasyTactics'': It's possible that the developers of ''VideoGame/FinalFantasyTactics'' originally planned to have Teta survive the [[PlayerPunch the events of Fort Zeakden]]; if she is hacked to join the party, she doesn't appear with Ramza's sprite (whereas any other {{NPC}} [[NonPlayerCharacter NPC]] simply appears as Ramza when forcibly added to the roster) but with a custom sprite that is otherwise DummiedOut of the game. Concept art also exists, calling this character an "elegant flier", but developer Yasumi Matsuno has since forgotten the context in which the art was drawn.
* ''VideoGame/FinalFantasyVIII'': ''VideoGame/FinalFantasyVIII'''s Edea was originally conceived as a ''VideoGame/FinalFantasyVII'' character; most likely a humanoid version of Jenova given her personality in the final game.
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* The remake of ''VideoGame/FinalFantasyIII'' has unused Japanese text strings within the data of the DS version which seemed to belong to an earlier version of the script. How many? On average, ''[[https://tcrf.net/Final_Fantasy_III_(Nintendo_DS)/Unused_Text at least one per town/dungeon]]''. These scrapped scenes vary in importance; Some were throwaway scenes, some showcased character traits or world lore, some show scrapped sub-plots or skits and some even point to differences with the final game, such as Castle Hein and Saronia playing out differently or the Bard class being optional.
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** Apparently an earlier idea for Lucrezia was that she was loyal to Vincent, but was drugged and forced to take part in Hojo's Supersoldier experiment. While the actual game has her being willing, the lack of consent probably would have explained quite a few things (namely why she chose to marry [[MadScientist Hojo]] of all people).

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** Apparently an earlier idea for Lucrezia Lucrecia was that she was loyal to Vincent, but was drugged and forced to take part in Hojo's Supersoldier experiment. While the actual game has her being willing, the lack of consent probably would have explained quite a few things (namely why she chose to marry [[MadScientist Hojo]] of all people).
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** In the supplementary material books, you can read up on about a dozen different drafts for almost every plot point and character in the game; naturally, all of these books are [[NoExportForYou Japan only]] and have no official translation. Here's just some of the plot points that weren't used: Sephiroth was originally going to be Aerith' brother, her lover, [[BrotherSisterIncest or both.]] Midgar was going to be the [[VideoGame/FinalFantasyXV real-world]] [[Anime/FinalFantasyTheSpiritsWithin New York City]], or maybe a [[VideoGame/FinalFantasyXIII giant floating misshapen world in the sky]]. [[VideoGame/ParasiteEve Vincent Valentine was going to be a traveling Mulder-like detective researching bogus supernatural cases,]] Yuffie was going to be a bounty hunter, and there would have been Job Classes.
** It was always intended that one character would be killed off, right from the very start, and there was also a choice to kill off Aerith or Barret, but they ultimately chose Aerith because she would have more impact than if they [[BlackDudeDiesFirst used Barret.]] They were also well aware of the unfortunate implications that would result from doing so.
*** The game has unused dialogue present in the coding that shows Aerith was going to die a lot later than she was supposed to, but the developers decided to move her PlotlineDeath to the end of the first disc to induce shock and surprise to the player since it would happen so suddenly.
*** In fact, Aerith was going to be the ''only'' female party member in the game (and there would only be three members, Barret being third). Tifa was added later in development when the writers realized there was no character conflict, and the party would be too flat without something to unify them - in this case, a possible LoveTriangle.

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** In the supplementary material books, you can read up on about a dozen different drafts for almost every plot point and character in the game; naturally, all of these books are [[NoExportForYou Japan only]] and have no official translation. Here's just some of the plot points that weren't used: Sephiroth was originally going to be Aerith' Aeris' brother, her lover, [[BrotherSisterIncest or both.]] Midgar was going to be the [[VideoGame/FinalFantasyXV real-world]] [[Anime/FinalFantasyTheSpiritsWithin New York City]], or maybe a [[VideoGame/FinalFantasyXIII giant floating misshapen world in the sky]]. [[VideoGame/ParasiteEve Vincent Valentine was going to be a traveling Mulder-like detective researching bogus supernatural cases,]] Yuffie was going to be a bounty hunter, and there would have been Job Classes.
** It was always intended that one character would be killed off, right from the very start, and there was also a choice to kill off Aerith Aeris or Barret, but they ultimately chose Aerith Aeris because she would have more impact than if they [[BlackDudeDiesFirst used Barret.]] They were also well aware of the unfortunate implications that would result from doing so.
*** The game has unused dialogue present in the coding that shows Aerith Aeris was going to die a lot later than she was supposed to, but the developers decided to move her PlotlineDeath to the end of the first disc to induce shock and surprise to the player since it would happen so suddenly.
*** In fact, Aerith Aeris was going to be the ''only'' female party member in the game (and there would only be three members, Barret being third). Tifa was added later in development when the writers realized there was no character conflict, and the party would be too flat without something to unify them - in this case, a possible LoveTriangle.



** Jenova is a ''massive'' change from its original concept, as explained in "Another Hypothesis". Initially, Jenova was supposed to be a [[IncrediblyLamePun gene]] that was a part of every person, and that Aerith could use this power naturally because she's a Cetra. Shinra's methods for creating SOLDIER are the same as the final product, but they, along with Sephiroth, were [[WhatDoYouMeanItsNotSymbolic "awakened" beings]] with the gene. The Turks would be the people who were able to ''sense'' the usage of Jenova, and they would bring the subjects back to Shinra for experimentation.
** One of the earlier plans was to have people infused with Ilfana's (Aerith's Mother) cells, rather than Jenova.

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** Jenova is a ''massive'' change from its original concept, as explained in "Another Hypothesis". Initially, Jenova was supposed to be a [[IncrediblyLamePun gene]] that was a part of every person, and that Aerith Aeris could use this power naturally because she's a Cetra. Shinra's methods for creating SOLDIER are the same as the final product, but they, along with Sephiroth, were [[WhatDoYouMeanItsNotSymbolic "awakened" beings]] with the gene. The Turks would be the people who were able to ''sense'' the usage of Jenova, and they would bring the subjects back to Shinra for experimentation.
** One of the earlier plans was to have people infused with Ilfana's (Aerith's (Aeris's Mother) cells, rather than Jenova.
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** ''XV'' wouldn't be free of "what could have been"s after its release, either. Three of its Season Two DLC Episodes (Aranea, Luna, and Noctis) were cancelled in November of 2018, possibly as a result of Tabata quitting Square Enix.
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** It turns out ''Final Fantasy IV'' for the Famicom was a mock-up only, with no coding or beta version in development. ''Or was it?'' [[http://matotree.com/2012/08/final-fantasy-iv-for-the-famicom-was-80-complete/ It was actually some 80% done. --Sakaguchi]]

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** It turns out ''Final Fantasy IV'' for the Famicom was a mock-up only, with no coding or beta version in development. ''Or was it?'' [[http://matotree.[[https://web.archive.org/web/20170815142935/http://matotree.com/2012/08/final-fantasy-iv-for-the-famicom-was-80-complete/ It was actually some 80% done. --Sakaguchi]]
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* ''Final Fantasy Agito'' was planned to be released at the same time as ''VideoGame/FinalFantasyType0'', as a companion game. A planned Windows 10 and Vita port were cancelled. The game's localization was cancelled on all platforms in favor of releasing ''Final Fantasy Type-0 Online'', later replaced by ''Final Fantasy Awakening'' in some Asian countries outside of Japan.

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* ''Final Fantasy Agito'' was planned to be released at the same time as ''VideoGame/FinalFantasyType0'', as a companion game. A planned Windows 10 and Vita port were cancelled. The game's localization was cancelled on all platforms in favor of releasing ''Final Fantasy Type-0 Online'', later replaced by relaunched as ''Final Fantasy Awakening'' in some Asian countries outside of Japan.Awakening''. Neither version ended up localized to North America and Europe.
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* ''Final Fantasy Agito'' was planned to be released at the same time as ''VideoGame/FinalFantasyType0'', as a companion game. A planned Windows 10 and Vita port were cancelled. The game's localization was cancelled on all platforms in favor of releasing ''Final Fantasy Type-0 Online''.

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* ''Final Fantasy Agito'' was planned to be released at the same time as ''VideoGame/FinalFantasyType0'', as a companion game. A planned Windows 10 and Vita port were cancelled. The game's localization was cancelled on all platforms in favor of releasing ''Final Fantasy Type-0 Online''.Online'', later replaced by ''Final Fantasy Awakening'' in some Asian countries outside of Japan.

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** Adding onto this, a large number of gameplay elements were planned that never made the finished product. It was originally planned to be able to switch to other party members at any time, who would each have individual styles, there would be controllable mounts like mechs or tanks, and a command called "EX Arts" that never saw more than a promotional screenshot. With smaller details, like visible blood upon attacking enemies and generally more realistic combat, ''Versus XIII'' might well have been on the way to an M rating.

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** Adding onto this, a large number of gameplay elements were planned that never made the finished product. It was originally planned to be able to switch to other party members at any time, who would each have individual styles, there There would be controllable mounts like mechs or tanks, and a command called "EX Arts" that never saw more than a promotional screenshot. With smaller details, like visible blood upon attacking enemies and generally more realistic combat, ''Versus XIII'' might well have been on the way to an M rating.
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Fatal Method Acting is dying while performing. Real Life Writes the Plot is more appropriate to this particular tragedy. (If there is an even more appropriate one, I cannot think of it.) And Put Her On A Bus doesn't redirect to Put On A Bus, so I've corrected that one.


** Yugiri Mistwalker was supposed to have a major presence in the ''Heavensward'' expansion, but she ends up appearing briefly in Patch 3.0 helping to rescue Raubahn before disappearing near the end of Patch 3.5. This was [[FatalMethodActing because Yugiri's actress had been murdered and Square Enix decided to]] PutHerOnABus until the time was right.

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** Yugiri Mistwalker was supposed to have a major presence in the ''Heavensward'' expansion, but she ends up appearing briefly in Patch 3.0 helping to rescue Raubahn before disappearing near the end of Patch 3.5. This was [[FatalMethodActing [[RealLifeWritesThePlot because Yugiri's actress had been murdered and Square Enix decided to]] PutHerOnABus [[PutOnABus put her on a bus]] until the time was right.
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** An earlier draft of the ''VideoGame/FinalFantasyXV'' story was actually a proposed script for Final Fantasy 7. Yes, you heard that right.
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** Before the writing for FF7 even really got going, another game was originally planned to be Final Fantasy 7. And that game was ''Videogame/Xenogears''. However, Square executives felt (possibly rightly) that the game's plot and tone were too dark to be a proper Final Fantasy game, so it got turned into a spinoff. A negative effect of this was its funding also got cut near the end of production, leading to the infamous "talking heads" segments of disk 2.
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** In the supplementary material books, you can read up on about a dozen different drafts for almost every plot point and character in the game; naturally, all of these books are [[NoExportForYou Japan only]] and have no official translation. Here's just some of the plot points that weren't used: Sephiroth was originally going to be Aeris' brother, her lover, [[BrotherSisterIncest or both.]] Midgar was going to be the [[VideoGame/FinalFantasyXV real-world]] [[Anime/FinalFantasyTheSpiritsWithin New York City]], or maybe a [[VideoGame/FinalFantasyXIII giant floating misshapen world in the sky]]. [[VideoGame/ParasiteEve Vincent Valentine was going to be a traveling Mulder-like detective researching bogus supernatural cases,]] Yuffie was going to be a bounty hunter, and there would have been Job Classes.
** It was always intended that one character would be killed off, right from the very start, and there was also a choice to kill off Aeris or Barret, but they ultimately chose Aeris because she would have more impact than if they [[BlackDudeDiesFirst used Barret.]] They were also well aware of the unfortunate implications that would result from doing so.
*** The game has unused dialogue present in the coding that shows Aeris was going to die a lot later than she was supposed to, but the developers decided to move her PlotlineDeath to the end of the first disc to induce shock and surprise to the player since it would happen so suddenly.

to:

** In the supplementary material books, you can read up on about a dozen different drafts for almost every plot point and character in the game; naturally, all of these books are [[NoExportForYou Japan only]] and have no official translation. Here's just some of the plot points that weren't used: Sephiroth was originally going to be Aeris' Aerith' brother, her lover, [[BrotherSisterIncest or both.]] Midgar was going to be the [[VideoGame/FinalFantasyXV real-world]] [[Anime/FinalFantasyTheSpiritsWithin New York City]], or maybe a [[VideoGame/FinalFantasyXIII giant floating misshapen world in the sky]]. [[VideoGame/ParasiteEve Vincent Valentine was going to be a traveling Mulder-like detective researching bogus supernatural cases,]] Yuffie was going to be a bounty hunter, and there would have been Job Classes.
** It was always intended that one character would be killed off, right from the very start, and there was also a choice to kill off Aeris Aerith or Barret, but they ultimately chose Aeris Aerith because she would have more impact than if they [[BlackDudeDiesFirst used Barret.]] They were also well aware of the unfortunate implications that would result from doing so.
*** The game has unused dialogue present in the coding that shows Aeris Aerith was going to die a lot later than she was supposed to, but the developers decided to move her PlotlineDeath to the end of the first disc to induce shock and surprise to the player since it would happen so suddenly.



** Jenova is a ''massive'' change from its original concept, as explained in "Another Hypothesis". Initially, Jenova was supposed to be a [[IncrediblyLamePun gene]] that was a part of every person, and that Aeris could use this power naturally because she's a Cetra. Shinra's methods for creating SOLDIER are the same as the final product, but they, along with Sephiroth, were [[WhatDoYouMeanItsNotSymbolic "awakened" beings]] with the gene. The Turks would be the people who were able to ''sense'' the usage of Jenova, and they would bring the subjects back to Shinra for experimentation.

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** Jenova is a ''massive'' change from its original concept, as explained in "Another Hypothesis". Initially, Jenova was supposed to be a [[IncrediblyLamePun gene]] that was a part of every person, and that Aeris Aerith could use this power naturally because she's a Cetra. Shinra's methods for creating SOLDIER are the same as the final product, but they, along with Sephiroth, were [[WhatDoYouMeanItsNotSymbolic "awakened" beings]] with the gene. The Turks would be the people who were able to ''sense'' the usage of Jenova, and they would bring the subjects back to Shinra for experimentation.
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Matsuno did not say this. And Vaan and Ashe were the first playable characters to be revealed in Nov 2003.


** In a recent interview, Yasumi Matsuno said that it was Balthier who was originally the protagonist, then Basch, and then finally Vaan. This is supported by the fact that Balthier and Fran were the first playable characters to be revealed. It also makes Balthier's meta-references to himself as the "leading man" even more hilarious.
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** 1.0 was supposed to have players face down Titan instead of Garuda. A intro and ending cutscene was created and is all that is remained when it was decided not to push through due to the Sendai Earthquake of 2011.

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** 1.0 was supposed to have players face down Titan instead of Garuda. A An intro and ending cutscene was created and is all that is remained when it was decided not to push through due to the Sendai Earthquake of 2011.

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