Follow TV Tropes

Following

History WebVideo / Petscop

Go To

OR

Is there an issue? Send a MessageReason:
None


There is a fanmade recreation, Giftscop, found [[https://giftscop.com/ here]] which allows you to play the game yourself.

See also ''VideoGame/{{Nifty}}'', a spin-off game; ''WebVideo/SheriffDomestic'', a fanmade parody of the series; and ''WebVideo/HouseholdFelony'', a SpiritualSuccessor.

to:

There is a fanmade recreation, Giftscop, ''Giftscop'', found [[https://giftscop.com/ here]] which allows you to play the game yourself.

See also ''VideoGame/{{Nifty}}'', a spin-off game; loose predecessor; ''WebVideo/SheriffDomestic'', a fanmade parody of the series; and ''WebVideo/HouseholdFelony'', a SpiritualSuccessor.



* BystanderSyndrome: In Petscop 5, Pink TOOL's responses beg Paul to turn off the PlayStation, and tell him that Marvin picks TOOL up and hurts an unnamed individual while it continues to run. Paul seems to shrug the warnings off as the game pretending to be haunted, and it's implied that Paul keeps the console on for the entire series, the most egregious example being when he leaves the game alone for four hours, recording it the entire time, to fulfill TOOL's earlier request to keep watching the windmill.

to:

* BystanderSyndrome: In Petscop 5, Pink TOOL's responses beg Paul to turn off the PlayStation, [=PlayStation=], and tell him that Marvin picks TOOL up and hurts an unnamed individual while it continues to run. Paul seems to shrug the warnings off as the game pretending to be haunted, and it's implied that Paul keeps the console on for the entire series, the most egregious example being when he leaves the game alone for four hours, recording it the entire time, to fulfill TOOL's earlier request to keep watching the windmill.



* FictionalVideoGame: The titular Petscop is a Playstation 1 game made by the fictional company Garalina. It is a puzzle-exploration game where the Guardian must go through 8 levels and catch the creatures known as Pets, solving puzzles to catch them. The game is unfinished and unreleased- Paul got it through [[spoiler:his mom who had it]].

to:

* FictionalVideoGame: The titular Petscop ''Petscop'' is a Playstation [=PlayStation=] 1 game made by the fictional company Garalina. It is a puzzle-exploration game where the Guardian must go through 8 levels and catch the creatures known as Pets, solving puzzles to catch them. The game is unfinished and unreleased- Paul got it through [[spoiler:his mom who had it]].



* TakeThatAudience: A debate ensued over the final scene of Petscop 13, in which Paul is instructed to leave the Playstation on, as he has completed the game. Fans theorized he was either exiting or being forced into a car. In Petscop 22, at one point Paul says, "What? Why would I be in a car? I'm playing Petscop. Why would I be playing Petscop in a car?". Subverted in that when the creator added in subtitles for Petscop 13, [[spoiler:it clearly says that a car door is opening and closing at the end of the video.]]

to:

* TakeThatAudience: A debate ensued over the final scene of Petscop 13, in which Paul is instructed to leave the Playstation [=PlayStation=] on, as he has completed the game. Fans theorized he was either exiting or being forced into a car. In Petscop 22, at one point Paul says, "What? Why would I be in a car? I'm playing Petscop. Why would I be playing Petscop in a car?". Subverted in that when the creator added in subtitles for Petscop 13, [[spoiler:it clearly says that a car door is opening and closing at the end of the video.]]



** In Petscop 5, Paul is asking the tool questions, when it suddenly turns pink. Paul tries to ask a question and he get this: "TURN OFF PLAYSTATION" He asks why, and it responds with "MARVIN PICKS UP TOOL HURTS ME WHEN PLAYSTATION ON". This is a disturbing response, implying someone is getting hurt when the PlayStation is on. But Paul ignores it. It's heavily implied that the PlayStation has been on the entire series. Paul is letting this Suffering continue. The game itself supports this suffering. At the end of Petscop 13, after all the Pets are caught, Paul gets a message, one that ends with this: "Please leave the PlayStation on when you leave. You can stand up now." Also In Petscop 16, This Message appears: "No controller input has been detected for a very long time. Family, neighbors, police, (or whoever,) [KEEP GAME CONSOLE RUNNING,] Call provided phone number."

to:

** In Petscop 5, Paul is asking the tool questions, when it suddenly turns pink. Paul tries to ask a question and he get this: "TURN OFF PLAYSTATION" He asks why, and it responds with "MARVIN PICKS UP TOOL HURTS ME WHEN PLAYSTATION ON". This is a disturbing response, implying someone is getting hurt when the PlayStation [=PlayStation=] is on. But Paul ignores it. It's heavily implied that the PlayStation [=PlayStation=] has been on the entire series. Paul is letting this Suffering continue. The game itself supports this suffering. At the end of Petscop 13, after all the Pets are caught, Paul gets a message, one that ends with this: "Please leave the PlayStation [=PlayStation=] on when you leave. You can stand up now." Also In Petscop 16, This Message appears: "No controller input has been detected for a very long time. Family, neighbors, police, (or whoever,) [KEEP GAME CONSOLE RUNNING,] Call provided phone number."
Is there an issue? Send a MessageReason:
None


** Since the player is not, [[CaptainObvious in fact]], playing with Marvin, the needles piano has to be summoned by pressing X on an in-game cue in the parts where it appears.

to:

** Since the player is not, [[CaptainObvious in fact]], playing with Marvin, the needles piano has to be summoned by waiting or pressing X on an in-game cue in the parts where it appears.



* VirtualPaperDoll: You can play as effectively ''any'' character you can want. Every character is just a png file with an idle sprite and four walking sprites for each direction (plus a sprite for the "Girl" scene in the school), and you can simply make and use your own.

to:

* UnwinnableByInsanity: Generations 1 and 2 have no pause menu, no generation-changing events, and no way to exit Even Care, so if you load an Even Care save in one of those generations, you can't get back to the Newmaker Plane without switching generations or manually loading the scene through the console.
* VirtualPaperDoll: You can play as effectively ''any'' character you can want. Every character is just a png file with a four-frame walk cycle and an idle sprite and four walking sprites for each direction (plus a sprite for the "Girl" scene "early" character design used in floor 2 of the school), and you can simply make and use your own.
Is there an issue? Send a MessageReason:
None


* DisappearedDad: While Paul has mentioned his mother two times, he never refers to his father. [[spoiler:Although, considering Paul's relation to Care (who is Marvin's daughter), and how the last thing he types in Petscop 23 before Marvin ambushes him in his ghost room is "Da" (short A, as the gamepad language is phonetic)...]]

to:

* DisappearedDad: While Paul has mentioned his mother two times, he never refers to his father. [[spoiler:Although, considering Paul's relation to Although, [[spoiler:considering that Paul has the same birthday as Care (who is Marvin's daughter), and how the last thing he types in Petscop 23 before Marvin ambushes him in his ghost room is "Da" (short A, as the gamepad language is phonetic)...]]
Is there an issue? Send a MessageReason:
None


* DisappearedDad: While Paul has mentioned his mother two times, he never refers to his father. [[spoiler:Although, considering Paul's presumed relation to Care (who is Marvin's daughter), and how the last thing he types in Petscop 23 before Marvin ambushes him in his ghost room is "Da" (short A, as the gamepad language is phonetic)...]]

to:

* DisappearedDad: While Paul has mentioned his mother two times, he never refers to his father. [[spoiler:Although, considering Paul's presumed relation to Care (who is Marvin's daughter), and how the last thing he types in Petscop 23 before Marvin ambushes him in his ghost room is "Da" (short A, as the gamepad language is phonetic)...]]
Is there an issue? Send a MessageReason:
None


* DisappearedDad: While Paul has mentioned his mother two times, he never refers to his father. [[spoiler:Although, considering how the last thing he types in Petscop 23 before Marvin ambushes him in his ghost room is "Da" (short A, as the gamepad language is phonetic)...]]

to:

* DisappearedDad: While Paul has mentioned his mother two times, he never refers to his father. [[spoiler:Although, considering Paul's presumed relation to Care (who is Marvin's daughter), and how the last thing he types in Petscop 23 before Marvin ambushes him in his ghost room is "Da" (short A, as the gamepad language is phonetic)...]]
Is there an issue? Send a MessageReason:
None


* DisappearedDad: While Paul has mentioned his mother two times, he never refers to his father. [[spoiler:Although, considering how the last thing he types in P2 to Talk before Marvin ambushes him in his ghost room is "Da" (short A, as the gamepad language is phonetic)...]]

to:

* DisappearedDad: While Paul has mentioned his mother two times, he never refers to his father. [[spoiler:Although, considering how the last thing he types in P2 to Talk Petscop 23 before Marvin ambushes him in his ghost room is "Da" (short A, as the gamepad language is phonetic)...]]
Is there an issue? Send a MessageReason:
None


* DisappearedDad: While Paul has mentioned his mother two times, he never refers to his father. [[spoiler:Although, considering how the last thing he types in P2 to Talk before Marvin ambushes him in his ghost room is "Da"...]]

to:

* DisappearedDad: While Paul has mentioned his mother two times, he never refers to his father. [[spoiler:Although, considering how the last thing he types in P2 to Talk before Marvin ambushes him in his ghost room is "Da"..."Da" (short A, as the gamepad language is phonetic)...]]
Is there an issue? Send a MessageReason:
None


* DisappearedDad: While Paul has mentioned his mother two times, he never refers to his father.

to:

* DisappearedDad: While Paul has mentioned his mother two times, he never refers to his father. [[spoiler:Although, considering how the last thing he types in P2 to Talk before Marvin ambushes him in his ghost room is "Da"...]]
Is there an issue? Send a MessageReason:
None


** You can't move and use P2 to Talk at the same time (except with the /say command). Currently there is no controller support except through Joy2Key, so there's no Port 2 to speak of - you instead "switch ports" using the Tab key.

to:

** You can't move and use P2 to Talk at the same time (except with the /say command). Currently there is no controller support except through Joy2Key, [=Joy2Key=], so there's no Port 2 to speak of - you instead "switch ports" using the Tab key.
Is there an issue? Send a MessageReason:
None


* ArtisticLicense:
** Since the player is not, [[CaptainObvious in fact]], playing with Marvin, the needles piano has to be summoned by pressing X on an in-game cue in the parts where it appears.
** The scene in Petscop 11 with the ramp in the bathroom is not implemented, since what exactly happens when Paul touches the symbol block is unclear.
** You can't move and use P2 to Talk at the same time (except with the /say command). Currently there is no controller support except through Joy2Key, so there's no Port 2 to speak of - you instead "switch ports" using the Tab key.
** If you use a custom character, it will show for you in regular gameplay. Paul never saw his own pyramid head design outside of Room Impulse.



* EasterEgg: The hidden scene "test-plane" hosts several.



* EasterEgg: The hidden scene "test-plane" hosts several.

to:

* EasterEgg: The hidden VirtualPaperDoll: You can play as effectively ''any'' character you can want. Every character is just a png file with an idle sprite and four walking sprites for each direction (plus a sprite for the "Girl" scene "test-plane" hosts several.in the school), and you can simply make and use your own.
Is there an issue? Send a MessageReason:
None


* AntiFrustrationFeatures: The original Petscop often forced Paul to wait long times in order to trigger certain events. Giftscop allows the player to bypass these by entering certain commands corresponding to events, allowing the events to trigger without the wait.

to:

* AntiFrustrationFeatures: The original Petscop often forced Paul to wait long times amounts of time in order to trigger certain events.events (e.g. visiting a room in the Child Library, entering the cellar door, going through the tunnel to the school). Giftscop allows the player to bypass these by entering certain commands corresponding to events, allowing the events to trigger without the wait.


Added DiffLines:

* EasterEgg: The hidden scene "test-plane" hosts several.
Is there an issue? Send a MessageReason:
None


See also ''VideoGame/{{Nifty}}'', a spin-off game, and ''WebVideo/SheriffDomestic'', a fanmade parody of the series.

to:

See also ''VideoGame/{{Nifty}}'', a spin-off game, and game; ''WebVideo/SheriffDomestic'', a fanmade parody of the series.
series; and ''WebVideo/HouseholdFelony'', a SpiritualSuccessor.

Added: 116

Changed: 70

Is there an issue? Send a MessageReason:
None


There is a fanmade recreation, Giftscop, found [[https://giftscop.com/ here]] which allows you to play the game yourself. See also ''WebVideo/SheriffDomestic'', a fanmade parody of the series.

to:

There is a fanmade recreation, Giftscop, found [[https://giftscop.com/ here]] which allows you to play the game yourself.

See also ''VideoGame/{{Nifty}}'', a spin-off game, and ''WebVideo/SheriffDomestic'', a fanmade parody of the series.

Added: 609

Changed: 359

Is there an issue? Send a MessageReason:
None





The series begins with the uploader of the videos, known as "Paul", saying he found the game with a strange note attached and wants to show a secret he discovered. At first, the game starts off normally, with Paul traversing through a colorful and cheery world with the goal of [[GottaCatchEmAll collecting]] [[{{Mons}} "pets"]]. However, once Paul inputs a code written on the note, it becomes clear that there is much more to be uncovered about the game...

to:

The series begins with the uploader of the videos, known as "Paul", saying he found the game with a strange note attached and wants to show a secret he discovered. At first, the game starts off normally, with Paul traversing through a colorful and cheery world with the goal of [[GottaCatchEmAll collecting]] the creatures known as [[{{Mons}} "pets"]]. However, once Paul inputs a code written on the note, it becomes clear that there is much more to be uncovered about the game...



* FictionalVideoGame: The titular Petscop is a Playstation 1 game made by the fictional company Garalina. It is a puzzle-exploration game where the Guardian must go through 8 levels and catch the creatures known as Pets, solving puzzles to catch them. The game is unfinished and unreleased- Paul got it through [[spoiler:his mom who had it]].



* LetsPlay: The series is in the style of one, and is essentially a fictional Let's Play for a FictionalVideoGame. Paul, the one playing the game, gives his commentary on the odd and disturbing content, and is recording the videos to show to an unseen friend of his.



* MythologyGag: One which flew under the community's radar for over a year, due to the creator's anonymity, is buried in Petscop 15: [[spoiler:Belle/Tiara]] tells the player to "Press Nifty" to unlock the texture editor. ''Nifty'' turns out to be the name of a previous game made by the creator of ''Petscop''.[[note]]Both in and out of universe too: the lore for ''Nifty'' said it was a "fan remake" of ''Nif'', one of Garalina's old games. A hombrewed texture editor packaged with ''Nifty'' was necessary to progress through a later stage.[[/note]]

to:

* MythologyGag: One which flew under the community's radar for over a year, due to the creator's anonymity, is buried in Petscop 15: [[spoiler:Belle/Tiara]] tells the player to "Press Nifty" to unlock the texture editor. ''Nifty'' ''VideoGame/{{Nifty}}'' turns out to be the name of a previous game made by the creator of ''Petscop''.[[note]]Both in and out of universe too: the lore for ''Nifty'' said it was a "fan remake" of ''Nif'', one of Garalina's old games. A hombrewed texture editor packaged with ''Nifty'' was necessary to progress through a later stage.[[/note]]



** Near the end of Petscop 5, when Paul is wrapping up, his avatar's face and body and the area around it suddenly glitches a bit, and it kind of looks like the avatar's face is melted a bit.

to:

** Near the end of Petscop 5, when Paul is wrapping up, his avatar's face and body and the area around it suddenly glitches a bit, and it kind of looks like the avatar's face is melted a bit.melted.



* PrecisionFStrike:
** Whatever Paul saw in Petscop 9 has him give this reaction:

to:

* PrecisionFStrike:
PrecisionFStrike: While relatively rare, the series does contain a few f-bombs, both from [[LetsPlay Paul's commentary]] and from the [[SubvertedKidsShow supposedly kid-friendly game]] itself.
** Whatever Paul saw in Petscop 9 (the object is censored) has him give this reaction:



** [[spoiler:Rainer]] gets one in Petscop 11:
--->''Fuck you all, and fuck me as well. [[ChristmasEpisode Merry Christmas]].''
** In Petscop 14, [[spoiler:when the game crashes simply by Paul attempting to enter a room, Paul emits a single "fuck" right before the video ends]].
** In Petscop 22, ''the game itself'' delivers one through a text box- a character who can be assumed to be Care says to Jill [[FromTheMouthsOfBabes "stop fucking ignoring me"]].

to:

** [[spoiler:Rainer]] Care A's description, written by [[spoiler:Rainer]], gets one in Petscop 11:
--->''Fuck you all, and fuck me as well. [[ChristmasEpisode Merry Christmas]].''
[[spoiler:[[DrivenToSuicide Check your bathroom now]].]]''
** In Petscop 14, [[spoiler:when the when [[spoiler:the game crashes simply by Paul attempting to enter a room, room]], Paul emits a single "fuck" right before the video ends]].
ends.
** In Petscop 22, ''the the game itself'' delivers one through a text box- a character who can be assumed to be Care says to Jill [[FromTheMouthsOfBabes "stop fucking ignoring me"]].
Is there an issue? Send a MessageReason:
None


** We don't know what the black boxes were censoring in Petscop 7 and 9. All we know is that it noticeably shocked and confused Paul, based on the shakiness in his voice afterwards. He talks less and less after this event. The censor in Petscop 9 is strong enough for a PrecisionFStrike. [[spoiler:The later videos strongly imply that the censored objects tie Paul to the game and Care in some way. It is eventaully revealed to be a vase with a flower that Marvin used to abuse Care, and a pyramid with Care's icon, respectively.]]

to:

** We don't know what the black boxes were censoring in Petscop 7 and 9. All we know is that it noticeably shocked and confused Paul, based on the shakiness in his voice afterwards. He talks less and less after this event. The censor in Petscop 9 is strong enough for a PrecisionFStrike. [[spoiler:The later videos strongly imply that the censored objects tie Paul to the game and Care in some way. It is eventaully eventually revealed to be a vase with a flower that Marvin used to abuse Care, and a pyramid with Care's icon, respectively.]]
Is there an issue? Send a MessageReason:
None


** Petscop 9 has Paul finally become the "shadow monster man" by going down the stairs of the FLower Shack and turning right at the very end.

to:

** Petscop 9 has Paul finally become the "shadow monster man" by going down the stairs of the FLower Flower Shack and turning right at the very end.
Is there an issue? Send a MessageReason:
None


!Tropes excusive to ''Giftscop'':

to:

!Tropes !!Tropes excusive to ''Giftscop'':
Is there an issue? Send a MessageReason:
None

Added DiffLines:


!Tropes excusive to ''Giftscop'':
* AntiFrustrationFeatures: The original Petscop often forced Paul to wait long times in order to trigger certain events. Giftscop allows the player to bypass these by entering certain commands corresponding to events, allowing the events to trigger without the wait.
* {{Defictionalization}}: [[invoked]] The entire game is this for ''Petscop'', which was a FictionalVideoGame.
* ShoutOut: One of the playable characters is [[VideoGame/{{Undertale}} Sans]].
Is there an issue? Send a MessageReason:
None


There is a fanmade recreation, Giftscop, found [[https://giftscop.com/ here]] which allows you to play the game yourself. See also ''WebVideo/SherrifDomestic'', a fanmade parody of the series.

to:

There is a fanmade recreation, Giftscop, found [[https://giftscop.com/ here]] which allows you to play the game yourself. See also ''WebVideo/SherrifDomestic'', ''WebVideo/SheriffDomestic'', a fanmade parody of the series.
Is there an issue? Send a MessageReason:
None


There is a fanmade recreation, Giftscop, found [[https://giftscop.com/ here]] which allows you to play the game yourelf.

to:

There is a fanmade recreation, Giftscop, found [[https://giftscop.com/ here]] which allows you to play the game yourelf.
yourself. See also ''WebVideo/SherrifDomestic'', a fanmade parody of the series.

Added: 120

Changed: 2

Is there an issue? Send a MessageReason:
None


After years of anonymity, the project's sole creator, [[https://twitter.com/pressedyes Tony Domenico]], revealed himself in November 2019. On Thanksgiving 2019, the series officially concluded with a total of 24 videos and [[https://petscop.bandcamp.com/album/petscop-soundtrack a soundtrack]].\\

to:

After years of anonymity, the project's sole creator, [[https://twitter.com/pressedyes Tony Domenico]], revealed himself in November 2019. On Thanksgiving 2019, the series officially concluded with a total of 24 videos and [[https://petscop.bandcamp.com/album/petscop-soundtrack a soundtrack]].\\
soundtrack]].

There is a fanmade recreation, Giftscop, found [[https://giftscop.com/ here]] which allows you to play the game yourelf.

Added: 411

Changed: 1

Is there an issue? Send a MessageReason:
None


** [[spoiler: The unknown character in Petscop 9-12, heavily implied to be Rainer or another developer, addresses the player(s) and appears to have a conversation with the Wife in the default white color of the text box, and might be the writer of at least a few of the short messages in black text in the pause menu.]]

to:

** [[spoiler: The [[spoiler:The unknown character in Petscop 9-12, heavily implied to be Rainer or another developer, addresses the player(s) and appears to have a conversation with the Wife in the default white color of the text box, and might be the writer of at least a few of the short messages in black text in the pause menu.]]]]
* DarkWorld: The Newmaker Plane is a larger and darker world underneath the Gift Plane, with many locations and puzzles corresponding to the Even Care puzzles.


Added DiffLines:

* DualWorldGameplay: As Paul discovers, things he does in the Gift Plane/Even Care affect things in the Newmaker Plane. For example, catching Care NLM in the Newmaker Plane requires him to go to Pen's room in Even care and set the interval meter to -1.

Added: 1753

Changed: 223

Is there an issue? Send a MessageReason:
None


** Petscop 11 has Paul try to open the door to the House after unlocking it, only to be told his [[ArmlessBiped character]] still cannot open doors, just like what happened in the first video when he tried to open a closed door.



** In the House in Petscop 11, deep, indescribable speech plays in the background.



* MeaningfulEcho: When [[spoiler:Marvin kidnaps Care]], the text says "Care left the room", just like the text in video 2 that said the same thing.



* RealityEnsues: In the first video/level, Paul tries to open an unopened door. But being that the PlayerCharacter is an ArmlessBiped, the textbox informs Paul that he cannot open doors. This happens a few more times throughout the series.

to:

* RealityEnsues: In the first video/level, Paul tries to open an unopened door. But being that the PlayerCharacter is an ArmlessBiped, the textbox informs Paul that he cannot open doors. This happens a few more times throughout again in Petscop 11, when he tries to open the series.door to enter the house.



* TimeyWimeyBall:

to:

* TimeyWimeyBall:TimeyWimeyBall: The inconsistent timeline and rules about time travel are intentionally done to increase the mystery and ambiguity that the series thrives on.



** The channel's description during the hiatus between Petscop 10 and 11 persistently referred to [[spoiler:events that somehow took place on Christmas Day in 1997 ''and'' 2000, “the longest day of our lives.”]]
** The house is [[spoiler:"frozen three times" and may be stuck between 1977, 1997 and 2000, showing significant events that occured during those years.]]

to:

** The channel's description during the hiatus between Petscop 10 and 11 persistently referred to [[spoiler:events that somehow took place on Christmas Day in 1997 ''and'' 2000, “the "the longest day of our lives.”]]
"]]
** The house is [[spoiler:"frozen three times" and may be stuck between 1977, 1997 and 2000, showing significant events that occured occurred during those years.]]



* TroubleEntendre: The Family, after taking over the Petscop [=YouTube=] channel, say that Paul is recording himself at their "strong suggestion", and that although he had "issues with the arrangement, these have finally been settled". It is never clarified what this means, but given that Paul does not seem to trust the Family, it is indicated that [[spoiler:they are holding him captive somewhere and forcing him to play the game]].
* UnexpectedGameplayChange: The school area shifts the perspective from third-person to first-person, though the controls and mechanics are still the same.



** Likewise, Tool's answer to "Where was the windmill?" remains censored but is implied by dialogue to be a pair of co-ordinates [[spoiler:that is close enough to Paul's location]].

to:

** Likewise, Tool's answer to "Where was the windmill?" remains censored but is implied by dialogue to be a pair of co-ordinates [[spoiler:that is close enough to Paul's location]].location]].
** In Petscop 22, Paul goes down a flight of stairs and turns to the room on his character's right. The camera slowly pans to whatever is in that room... and then freezes before it gets there, and the video ends.



* ZeroEffortBoss: The giant object at the top floor of the school with several pieces spinning around it is apparently an in-game boss going by the subtitles (which refer to the noises it makes as "boss noises"), but it never attacks Paul or even moves, and Paul is able to "beat" it just by pressing the interact button once. The game has no combat system to speak of as it is a puzzle exploration game, so this is justified, but it is odd that the creator would call this thing a boss at all.



-->[- TURN OFF TVTROPES-]

to:

-->[- TURN -->[-TURN OFF TVTROPES-]

Added: 1510

Changed: 1197

Is there an issue? Send a MessageReason:
None


** The Tool.
** The house, school, and windmill also qualify.
** Later videos would add cars and wheels to this list.
* ArcWords: "Rebirthing", and, related, "Do you remember being born"?

to:

** The Tool.
Tool. It is a giant object that serves as MrExposition which Paul can ask questions to, and several other smaller versions of Tool appear throughout the game serving various purposes.
** The house, school, and windmill also qualify.
are the three most prominent and important locations in the series.
** Later videos would add cars and wheels to this list.
wheels, which appear repeatedly, hinting at a car accident playing a role in the backstory.
* ArcWords: "Rebirthing", ArcWords:
** "Newmaker", the title of Rainer and the PlayerCharacter, and the "Newmaker Plane", the DarkWorld below the Gift Plane and primary setting of the series.
** [[https://en.wikipedia.org/wiki/Attachment_therapy "Rebirthing"]],
and, related, "Do you remember being born"?born?", a question frequently asked by the Quitter.



** [[spoiler: In [[TheStinger the secret ending]] of the Soundtrack video, Belle says "Do You Remember Being Born?" and "We can investigate this together", two lines that were featured in Video 2.]]

to:

** [[spoiler: In [[TheStinger Petscop 9 has Paul finally become the secret ending]] "shadow monster man" by going down the stairs of the Soundtrack video, Belle says "Do You Remember Being Born?" FLower Shack and "We can investigate this together", two lines that were featured in Video 2.]]turning right at the very end.



* CaptainObvious: When Paul happens upon Micheal Hammond's grave, marked 1988-1995, he remarks "that's a dead kid".

to:

** In [[TheStinger the secret ending]] of the Soundtrack video, [[spoiler:Belle says "Do You Remember Being Born?" and "We can investigate this together", two lines that were featured in Video 2]].
* CaptainObvious: When Paul happens upon Micheal Michael Hammond's grave, marked 1988-1995, he remarks "that's a dead kid".



* InterfaceScrew: In Petscop 7, while in the Quitter's Room, Paul hears the usual ominous short chiptune from his left speaker and goes to find the Quitter gone.



** A small part of Petscop 9 involves "Paul" going back to the original beginning of the game, before he entered the Newmaker Plane. [[spoiler: At least, it ''looks'' like Even Care. Pay attention, and you’ll notice that a few things are a bit off now...]]

to:

** In Petscop 2, when Paul has exited the Child Library, he decides to explore whatever is to the right... only to find a void.
-->'''Paul:''' We're still not done, because we still have whatever is over here. Or not. Okay.
** A small part of Petscop 9 involves "Paul" going back to the original beginning of the game, before he entered the Newmaker Plane. [[spoiler: At least, it ''looks'' like Even Care. Pay attention, and you’ll you'll notice that a few things are a bit off now...]]



* NonSequitur: The incredibly disturbing description of Toneth, complete with MadnessMantra, ends with the words, "it's yucky outside".



** In Petscop 8, Paul reveals that [[spoiler:he was not the first person to come in contact with the game]]:
-->Well, it could have changed between then and 2004. [[spoiler:After 2004 my mom had it, purportedly.]]



* WhatMeasureIsANonHuman: The pets are initially referred to as “somebody that you love”. Upon Paul’s second visit to the Gift Plane, however, the sign has changed to saying to pick “one that you love”. Also, the Child Library will not accept most of them, as it only accepts people- the Cares are the only thing it will accept.

to:

* WhatMeasureIsANonHuman: The pets are initially referred to as “somebody "''somebody'' that you love”. love". Upon Paul’s Paul's second visit to the Gift Plane, however, the sign has changed to saying to pick “one "'''one''' that you love”. love". Also, the Child Library will not accept most of them, as it only accepts people- the Cares three versions of Care are the only thing it will accept.


Added DiffLines:

* YouHaveGotToBeKiddingMe: In Petscop 9, Paul says this when he is finally able to enter the windmill after his character became a "shadow monster man", when previously the windmill would disappear whenever he went near it.

Added: 706

Changed: 2

Is there an issue? Send a MessageReason:
None


* CaptainObvious: When Paul happens upon Micheal Hammond's grave, marked 1988-1995, he remarks "that's a dead kid".



* HellIsThatNoise:
** When Paul first inputs the cheat code in Roneth's room in the first video, a loud, distorted sound plays.



* ScareChord: In Petscop 2, when Paul looks at the picture of the school, a sound of dread and foreboding plays. [[spoiler:The school is TheVeryDefinitelyFinalDungeon and the place where Marvin held Care hostage to "rebirth" her.]]



* TheVeryDefinitelyFinalDungeon: [[spoiler:The school which has been shown multiple times in the series]] is the final area Paul visits in Petscop 22 and 23, and while it is visited in prior videos, it is where the climax takes place.



** Likewise, Tool's answer to "Where was the windmill?" remains censored but is implied by dialogue to be a pair of co-ordinates [[spoiler:that is close enough to Paul's location.]]

to:

** Likewise, Tool's answer to "Where was the windmill?" remains censored but is implied by dialogue to be a pair of co-ordinates [[spoiler:that is close enough to Paul's location.]]location]].
Is there an issue? Send a MessageReason:
None


** In Even Care, there are signs about bringing pets home. Two of them say "When choosing pets, pick '''somebody''' that you like. You don't have to love them right away," and "Don't be discouraged if they run from you! They really want a home. They're afraid. Show them there's nothing to be afraid of." It's worth mentioning that in Petscop 9, the sign changes from 'find somebody that you like' to 'find ''one'' that you like'.

to:

** In Even Care, there are signs about bringing pets home. Two of them say "When choosing pets, pick '''somebody''' that you like. You don't have to love them right away," and "Don't be discouraged if they run from you! They really want a home. They're afraid. Show them there's nothing to be afraid of." It's worth mentioning that in Petscop 9, the sign changes from 'find somebody that you like' to 'find ''one'' that you like'. This language far more resembles adoptive children than pets.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WhatMeasureIsANonHuman: The pets are initially referred to as “somebody that you love”. Upon Paul’s second visit to the Gift Plane, however, the sign has changed to saying to pick “one that you love”. Also, the Child Library will not accept most of them, as it only accepts people- the Cares are the only thing it will accept.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DroneOfDread: Tends to play whenever Paul stares at the windmill.


Added DiffLines:

* MadnessMantra: Toneth’s description ends like this, with his name being repeated over and over again.
-->I guess that's toneth then. toneth toneth toneth toneth toneth toneth toneth toneth toneth toneth toneth toneth toneth toneth toneth toneth toneth.
Is there an issue? Send a MessageReason:
None


** We don't know what the black boxes were censoring in Petscop 7 and 9. All we know is that it noticeably shocked and confused Paul, based on the shakiness in his voice afterwards. He talks less and less after this event. The censor in Petscop 9 is strong enough for a PrecisionFStrike. [[spoiler:The later videos strongly imply that the censored objects tie Paul to the game and Care in some way. It is eventaully revealed to be a vase with a flower thsat Marvin used to abuse Care, and a pyramid with Care's icon, respectively.]]

to:

** We don't know what the black boxes were censoring in Petscop 7 and 9. All we know is that it noticeably shocked and confused Paul, based on the shakiness in his voice afterwards. He talks less and less after this event. The censor in Petscop 9 is strong enough for a PrecisionFStrike. [[spoiler:The later videos strongly imply that the censored objects tie Paul to the game and Care in some way. It is eventaully revealed to be a vase with a flower thsat that Marvin used to abuse Care, and a pyramid with Care's icon, respectively.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AmbiguousSituation: [[spoiler:Petscop 19 makes reference to "Daniel's game", suggesting that he is a creator of Petscop, possibly Rainer himself. It's not explicitly confirmed, though.]]

Top