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** For the ''[[Manga/DragonBallZ Dragon Ball Z: Taiketsu]]'' episode of ''The Worst Fighting Game'', both Creator/KaiserNeko and [=Takahata101=] of Creator/TeamFourStar briefly [[RoleReprise reprise their roles as Nappa and Future Trunks]] from ''WebVideo/DragonBallZAbridged'' to point out how much better (if only a little bit) the game would be with voice clips.[[invoked]]

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** For the ''[[Manga/DragonBallZ Dragon Ball Z: Taiketsu]]'' episode of ''The Worst Fighting Game'', both Creator/KaiserNeko and [=Takahata101=] of Creator/TeamFourStar briefly [[RoleReprise reprise their roles as Nappa and Future Trunks]] from ''WebVideo/DragonBallZAbridged'' to point out how much better (if only a little bit) the game would be with voice clips.[[invoked]] Taka returns as Perfect Cell for ''VideoGame/DragonBallGTFinalBout''.[[invoked]]
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** Multiple times during the ''VideoGame/SuicideSquadKillTheJusticeLeague'' ''Wha Happen'' episode, Matt makes multiple jabs at [[Creator/WarnerBros Warner Bros. Discovery]] for vaulting and/or writing off multiple projects just to save money. During the same episode, he also makes a jab at the [[Sandbox/TheGameAwards 2023 Game Awards]] for rushing the award winners' speeches, showing the infamouse "Please Wrap It Up" teleprompter in the process.

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** Multiple times during During the ''VideoGame/SuicideSquadKillTheJusticeLeague'' ''Wha Happen'' episode, Matt makes multiple jabs at [[Creator/WarnerBros Warner Bros. Discovery]] for vaulting and/or writing off multiple projects just to save money. During the same episode, he also makes a jab at the [[Sandbox/TheGameAwards 2023 Game Awards]] for rushing the award winners' speeches, showing the infamouse "Please Wrap It Up" teleprompter in the process.
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** Multiple times during the ''VideoGame/SuicideSquadKillTheJusticeLeague'' ''Wha Happen'' episode, Matt makes multiple jabs at [[Creator/WarnerBros Warner Bros. Discovery]] for vaulting and/or writing off multiple projects just to save money. During the same episode, he also makes a jab at the [[Sandbox/TheGameAwards 2023 Game Awards]] for rushing the award winners' speeches, showing the infamouse "Please Wrap It Up" teleprompter in the process.
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* ShrugOfGod: {{Invoked}} in the "Wha Happun?" episode featuring ''VideoGame/SuicideSquadKillTheJusticeLeague'' as ''no one'' Matt tried to interview wanted to explain what happened, just commenting "No Comment".
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** ''VideoGame/GodzillaUnleashed'' went through hell as the developers Atari/Infogrames and Pipeline Studios decided to go all-in on the UsefulNotes/NintendoWii's Wiimote and Nunchuck controls, a decision that hampered production of the game. A Playstation 2 version was made, but it was a refurbished ''VideoGame/GodzillaSaveTheEarth'' originally meant for the UsefulNotes/PlaystationPortable. Despite wonky controls, a disjointed story mode, two OriginalCharacter entries that upset Godzilla fans and a savaging by reviewers, the game sold 700,000 copies, surpassing ''Save The Earth''. So, why wasn't a fourth game that started with ''VideoGame/GodzillaDestroyAllMonstersMelee'' greenlit? Producer Kirby Fong, a huge ''kaiju'' and ''tokusatsu'' fan, had left Atari for greener pastures before ''Unleashed'' was released, thus without a champion to push for a fourth game, the Godzilla license languished as Pipeline moved to other projects, like High Moon above, working on franchises like ''Call of Duty''. A SpiritualSuccessor was planned via Kickstarter called ''Colossal Kaiju Battle'', but with the death of one of the developers who had in-depth knowledge of the old Godzilla engine, that quickly fell apart.

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** ''VideoGame/GodzillaUnleashed'' went through hell as the developers Atari/Infogrames and Pipeline Studios decided to go all-in on the UsefulNotes/NintendoWii's Platform/NintendoWii's Wiimote and Nunchuck controls, a decision that hampered production of the game. A Playstation 2 version was made, but it was a refurbished ''VideoGame/GodzillaSaveTheEarth'' originally meant for the UsefulNotes/PlaystationPortable.Platform/PlayStationPortable. Despite wonky controls, a disjointed story mode, two OriginalCharacter entries that upset Godzilla fans and a savaging by reviewers, the game sold 700,000 copies, surpassing ''Save The Earth''. So, why wasn't a fourth game that started with ''VideoGame/GodzillaDestroyAllMonstersMelee'' greenlit? Producer Kirby Fong, a huge ''kaiju'' and ''tokusatsu'' fan, had left Atari for greener pastures before ''Unleashed'' was released, thus without a champion to push for a fourth game, the Godzilla ''Godzilla'' license languished as Pipeline moved to other projects, like High Moon above, working on franchises like ''Call of Duty''. A SpiritualSuccessor CreatorDrivenSuccessor was planned via Kickstarter called ''Colossal Kaiju Battle'', but with the death of one of the developers who had in-depth knowledge of the old Godzilla engine, that quickly fell apart.[[invoked]]
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Added DiffLines:

** ''VideoGame/GodzillaUnleashed'' went through hell as the developers Atari/Infogrames and Pipeline Studios decided to go all-in on the UsefulNotes/NintendoWii's Wiimote and Nunchuck controls, a decision that hampered production of the game. A Playstation 2 version was made, but it was a refurbished ''VideoGame/GodzillaSaveTheEarth'' originally meant for the UsefulNotes/PlaystationPortable. Despite wonky controls, a disjointed story mode, two OriginalCharacter entries that upset Godzilla fans and a savaging by reviewers, the game sold 700,000 copies, surpassing ''Save The Earth''. So, why wasn't a fourth game that started with ''VideoGame/GodzillaDestroyAllMonstersMelee'' greenlit? Producer Kirby Fong, a huge ''kaiju'' and ''tokusatsu'' fan, had left Atari for greener pastures before ''Unleashed'' was released, thus without a champion to push for a fourth game, the Godzilla license languished as Pipeline moved to other projects, like High Moon above, working on franchises like ''Call of Duty''. A SpiritualSuccessor was planned via Kickstarter called ''Colossal Kaiju Battle'', but with the death of one of the developers who had in-depth knowledge of the old Godzilla engine, that quickly fell apart.

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* StunnedSilence: Matt is dumbfounded when, in his ''Wha Happun?'' episode on ''VideoGame/FinalFight Revenge'', he reads [[TheReasonYouSuckSpeech a scathing review for it]] from ''Gamefan Magazine'', which says that the game was so bad that it made the original ''VideoGame/VirtuaFighter'', which was released on the Platform/SegaSaturn during its launch, look good.

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* StunnedSilence: StunnedSilence:
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Matt is dumbfounded when, in his ''Wha Happun?'' episode on ''VideoGame/FinalFight Revenge'', he reads [[TheReasonYouSuckSpeech a scathing review for it]] from ''Gamefan Magazine'', which says that the game was so bad that it made the original ''VideoGame/VirtuaFighter'', which was released on the Platform/SegaSaturn during its launch, look good.good.
** In ''The Worst Fighting Game'' episode for ''VideoGame/PrayForDeath'', Matt can only sputter in surprise at how utterly over-the-top the game's story is.
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** Poor ''{{VideoGame/Darkwatch}}'' and High Moon Studios, went through DevelopmentHell and dodged being absorbed by Sega and the difficulty in finding a publisher to get released, and despite having high ratings and (allegedly, as Matt couldn't find any reliable data) sales never saw a sequel because Vivendi was more interested in forcing them to make spinoffs of [[Film/TheBourneSeries]] than they were picking up on what could have been a lucrative franchise. Despite having started and put in a lot of work on the sequel in hopes of impressing the higher ups into greenlighting it, Vivendi was never willing to greenlight ''Darkwatch 2''. [[FromBadToWorse And then the Activision/Blizzard merger happened]] and forced High Moon to abandon development of the game entirely to make High Moon work on (admittedly still very good) [[VideoGame/TransformersWarForCybertron the Transformers Cybertron series]], a decision which lead to the four leaders of High Moon leaving the company in disgust at their passion project being stone-walled. After releasing the ''[[VideoGame/Deadpool]]'' video game, High Moon Studios was quietly forgotten about by Activision Blizzard and like many developers that they did this to, currently languishes making cosmetics for ''Franchise/CallOfDuty''.

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** Poor ''{{VideoGame/Darkwatch}}'' and High Moon Studios, went through DevelopmentHell hell and dodged being absorbed shuttered by Sega during their Dreamcast-era financial woes and dealing with the difficulty in finding a publisher to get released, and despite having high ratings and (allegedly, as Matt couldn't find any reliable data) good sales never saw a sequel because Vivendi was more interested in forcing them to make spinoffs of [[Film/TheBourneSeries]] ''Film/TheBourneSeries'' than they were picking up on what could have been a lucrative franchise. Despite having started and put in a lot of work on the sequel in hopes of impressing the higher ups into greenlighting it, Vivendi was never willing to greenlight approve of the alpha builds of ''Darkwatch 2''. [[FromBadToWorse And then the Activision/Blizzard merger happened]] and Activision forced High Moon to abandon development of the game entirely to make High Moon work on (admittedly still very good) [[VideoGame/TransformersWarForCybertron the Transformers Cybertron series]], a decision which lead to the four leaders of High Moon leaving the company in disgust at their passion project being stone-walled. After releasing the ''[[VideoGame/Deadpool]]'' ''{{VideoGame/Deadpool}}'' video game, High Moon Studios was quietly forgotten about by Activision Blizzard and and, like many developers development teams that they did this to, acquired, milked and forgot about, currently languishes making cosmetics for ''Franchise/CallOfDuty''.''VideoGame/CallOfDuty''.
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Added DiffLines:

** Poor ''{{VideoGame/Darkwatch}}'' and High Moon Studios, went through DevelopmentHell and dodged being absorbed by Sega and the difficulty in finding a publisher to get released, and despite having high ratings and (allegedly, as Matt couldn't find any reliable data) sales never saw a sequel because Vivendi was more interested in forcing them to make spinoffs of [[Film/TheBourneSeries]] than they were picking up on what could have been a lucrative franchise. Despite having started and put in a lot of work on the sequel in hopes of impressing the higher ups into greenlighting it, Vivendi was never willing to greenlight ''Darkwatch 2''. [[FromBadToWorse And then the Activision/Blizzard merger happened]] and forced High Moon to abandon development of the game entirely to make High Moon work on (admittedly still very good) [[VideoGame/TransformersWarForCybertron the Transformers Cybertron series]], a decision which lead to the four leaders of High Moon leaving the company in disgust at their passion project being stone-walled. After releasing the ''[[VideoGame/Deadpool]]'' video game, High Moon Studios was quietly forgotten about by Activision Blizzard and like many developers that they did this to, currently languishes making cosmetics for ''Franchise/CallOfDuty''.
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** The ''Wha Happen?'' episode for ''VideoGame/FinalFight Revenge'' has a brief appearance by WebVideo/TheAngryVideoGameNerd, revealing he had a copy of the game that Matt gave him... [[HypocriticalHumor after Matt reveals how ridiculously expensive it is now]].

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** The ''Wha Happen?'' episode for ''VideoGame/FinalFight Revenge'' has a brief appearance by WebVideo/TheAngryVideoGameNerd, revealing he had a copy of the game that Matt gave him... [[HypocriticalHumor after Matt reveals how ridiculously expensive it is now]]. This also serves as a CallBack, because in the Nerd's episode, the Nerd kept casually dismissing Matt's protests about how much money he paid for that copy and wanting to have it sent back to him.

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