History WebAnimation / MadnessCombat

20th Jun '16 10:23:10 AM dlchen145
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* {{Badass}}: Hank, Jebus, Sanford and Deimos, Tricky, and the Auditor. Pretty much all the main characters.
7th Jun '16 3:21:58 AM TheWildWestPyro
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** Incident 001a: After Hank finds a giant blender and a MAG agent walks in, he says [[Advertising/WillitBlend "Will it blend?"]]

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** Incident 001a: After Hank finds a giant blender and a MAG agent walks in, he Hank says [[Advertising/WillitBlend "Will it blend?"]]
7th Jun '16 3:21:42 AM TheWildWestPyro
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** Incident 001a after Hank finds a giant blender and a MAG agent walks in, he says [[Advertising/WillitBlend "Will it blend?"]]

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** Incident 001a after 001a: After Hank finds a giant blender and a MAG agent walks in, he says [[Advertising/WillitBlend "Will it blend?"]]
3rd Jun '16 6:41:12 PM Gotgunpowder
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Added DiffLines:

** Incident 001a after Hank finds a giant blender and a MAG agent walks in, he says [[Advertising/WillitBlend "Will it blend?"]]
23rd May '16 11:04:28 PM TheWildWestPyro
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* BigDamnHeroes: In ''Madness Retaliation'', [[spoiler: Hank]] bursts into the Auditor's office and attacks him with his sword and an MP5, distracting the Auditor from killing your team.

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* BigDamnHeroes: In ''Madness Retaliation'', [[spoiler: Hank]] Hank bursts into the Auditor's office office]] and attacks him with his sword and an MP5, [=MP5=], [[spoiler: distracting the Auditor from killing your team.]]



** '''[--[[spoiler: Tricky]]:[[CrowningMomentOfFunny How come this does not work?!??]]--] '''

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** '''[--[[spoiler: Tricky]]:[[CrowningMomentOfFunny Tricky]]: [[CrowningMomentOfFunny How come this does not work?!??]]--] ''''''
23rd May '16 11:03:34 PM TheWildWestPyro
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** The M249 SAW machine gun in the same game counts too. It is one of the guns in the game with the second-highest fire rate, and can decimate any enemy-but it's also the most expensive weapon, has a painfully long reload time and decreases your character's speed when he's carrying it.

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** The M249 [=M249=] SAW machine gun in the same game counts too. It is one of the guns in the game with the second-highest fire rate, and can decimate any enemy-but it's also the most expensive weapon, has a painfully long reload time and decreases your character's speed when he's carrying it.



** The Auditor attempts to use a GAU-8 against Jebus in 8, but Jebus moves far too fast for him to hit. He spawns another BFG in Abrogation to kill Hank and Sanford with, but is similarly unsuccessful. In ''Madness Retaliation'', he grabs an M60 when he's attacked by [[spoiler: Hank.]]

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** The Auditor attempts to use a GAU-8 against Jebus in 8, but Jebus moves far too fast for him to hit. He spawns another BFG in Abrogation to kill Hank and Sanford with, but is similarly unsuccessful. In ''Madness Retaliation'', he grabs an M60 [=M60=] when he's attacked by [[spoiler: Hank.]]



*** Hank briefly wields a MAG-scale M249 in ''Abrogation'' with suitably devastating resulsts.

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*** Hank briefly wields a MAG-scale M249 [=M249=] in ''Abrogation'' with suitably devastating resulsts.



* BoringButPractical: In ''Madness: Project Nexus'', the assault rifles, especially the AK-74, TAR-21, M16, Steyr AUG, HK-416 and the FAMAS don't do anything cool, but they're common, plentiful, [[JackOfAllStats excellent all-rounders]], surprisingly accurate, and the most powerful rifle, the FN FAL, is actually recommended for taking down heavily armored enemies, like the {{GO3LM}} units. They are also one of the best and the most plentiful weapons for fighting the final boss (plus the shotguns, which are also plentiful.) The FAMAS is also one of the fastest assault rifles in the game, able to take down Mag Agent GESTALT in ''seconds.''
** Two of the submachine guns, the {{HKMP5}} and the Thompson, count as well. Excellent damage, better accuracy than ''some of the assault rifles'' and a nice, controllable, rate of fire, and they're among the most common submachine guns in the game. The Thompson can fall into SimpleYetAwesome for how ridiculously [[RuleOfCool cool]] it looks, though.

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* BoringButPractical: In ''Madness: Project Nexus'', the assault rifles, especially the AK-74, TAR-21, M16, [=M16=], Steyr AUG, HK-416 and the FAMAS don't do anything cool, but they're common, plentiful, [[JackOfAllStats excellent all-rounders]], surprisingly accurate, and the most powerful rifle, the FN FAL, is actually recommended for taking down heavily armored enemies, like the {{GO3LM}} [=GO3LM=] units. They are also one of the best and the most plentiful weapons for fighting the final boss (plus the shotguns, which are also plentiful.) The FAMAS is also one of the fastest assault rifles in the game, able to take down Mag Agent GESTALT in ''seconds.''
** Two of the submachine guns, the {{HKMP5}} [=HKMP5=] and the Thompson, count as well. Excellent damage, better accuracy than ''some of the assault rifles'' and a nice, controllable, rate of fire, and they're among the most common submachine guns in the game. The Thompson can fall into SimpleYetAwesome for how ridiculously [[RuleOfCool cool]] it looks, though.



* MoreDakka: In ''Project Nexus'', you can pick up the AwesomeButImpractical and incrediby expensive M249 SAW. One of the 3 SimpleYetAwesome Shotguns is the USAS-12, which is fully automatic and does just as well as the SPAS-12 and Norinco 97k.

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* MoreDakka: In ''Project Nexus'', you can pick up the AwesomeButImpractical and incrediby expensive M249 SAW.[=M249 SAW=]. One of the 3 SimpleYetAwesome Shotguns is the USAS-12, which is fully automatic and does just as well as the SPAS-12 and Norinco 97k.



** In Madness: Project Nexus, the Colt Revolver deals more damage than the 1911A1 Custom, despite the 1911A1 firing .460 Rowland, which has more power than the .44 Magnum, and deals as much damage as the Desert Eagle and Automag V, both of which are .50 caliber pistols, and both revolvers have more range than everything except for a select few rifles, with barrels only slightly longer than the 1911A1's. They're getting all that power and range simply from being revolvers.

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** In Madness: Project Nexus, the Colt Revolver deals more damage than the 1911A1 [=1911A1=] Custom, despite the 1911A1 [=1911A1=] firing .460 Rowland, which has more power than the .44 Magnum, and deals as much damage as the Desert Eagle and Automag V, both of which are .50 caliber pistols, and both revolvers have more range than everything except for a select few rifles, with barrels only slightly longer than the 1911A1's. [=1911A1=]'s. They're getting all that power and range simply from being ''being'' revolvers.



** The Luger looks awesome as well. It's the second cheapest pistol in the game, deals more damage than the PPK and, well, all you have to do is headshot people.

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** The Luger P08 looks awesome as well. It's the second cheapest pistol in the game, deals more damage than the Walther PPK and, well, all you have to do is headshot people.



** Downplayed in Project Nexus: It ''does'' work, but you have to aim your throw just right so you can destroy someone's forehead with your discarded gun/Sanford's hook. However, the M249 is the only gun too heavy to throw properly, resulting in your character dropping it.

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** Downplayed in Project Nexus: It ''does'' work, but you have to aim your throw just right so you can destroy someone's forehead with your discarded gun/Sanford's hook. However, the M249 [=M249=] SAW is the only gun too heavy to throw properly, resulting in your character dropping it.



* WeaponOfChoice: Jebus has his longsword with "316" in binary on it and a S&W500 Revolver; his Desert Eagle(s) make a reappearance in later episodes as well. The Auditor has his black energy blades, a katana and his massive broadsword. Tricky also likes to use traffic sign with exclamation mark on it. Sanford seems to be fond of his hook and .357 Colt Revolver. In several episodes Hank uses a piece of piano wire to dispatch mooks and Agents. Everyone uses different weapons throughout the series.

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* WeaponOfChoice: Jebus has his longsword with "316" in binary on it and a S&W500 S&W 500 Revolver; his Desert Eagle(s) make a reappearance in later episodes as well. The Auditor has his black energy blades, a katana and his massive broadsword. Tricky also likes to use traffic sign with exclamation mark on it. Sanford seems to be fond of his hook and .357 Colt Revolver. In several episodes Hank uses a piece of piano wire to dispatch mooks and Agents. Everyone uses different weapons throughout the series.
16th May '16 10:13:45 PM TheWildWestPyro
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* MohsScaleOfScienceFictionHardness: The series scores a 3 due to the presence of a bunch of gods, the Improbability Drive and [[ArsonMurderAndJaywalking Hank fighting the Sun]], but almost ''all'' the weapons are actual, real-life firearms that ''work'' and people rarely use any laser guns-the only "sci-fi" weapon in the whole series is the ElectricGun that Dr. Christoff picks up in one level of Project Nexus, which is then never seen again.

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* MohsScaleOfScienceFictionHardness: The series scores a 3 due to the presence of a bunch of gods, the Improbability Drive Drive, the Halo and [[ArsonMurderAndJaywalking Hank fighting the Sun]], but almost ''all'' the weapons are actual, real-life firearms that ''work'' and people rarely use any laser guns-the only "sci-fi" weapon in the whole series is the ElectricGun LightningGun that Dr. Christoff picks up in one level of Project Nexus, which is then never seen again.
6th May '16 12:21:06 AM GoldenSeals
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* DesperationAttack: Hank seems to gain a form of these whenever he gets harmed. He randomly gets stronger and faster after getting hurt, notable however is that his "zombie" form from Episode 6 seems to have this permanently until he fights Tricky at the end of the episode. (He also appears to twitch a lot in episode 6 most likely a side effect of this) However it should be noted that Tricky's empowered forms could count either as this trope or as a EmergencyTransformation.

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* DesperationAttack: Hank seems to gain a form of these whenever he gets harmed. He randomly gets stronger and faster after getting hurt, notable however is that his hurt. His "zombie" form from Episode 6 seems to have this permanently until he fights Tricky at the end of the episode. (He also appears to twitch a lot in episode 6 6, most likely a side effect of this) However it should be noted that Tricky's empowered forms could count either as this.) It's a combination of this trope or as a and an EmergencyTransformation.
27th Apr '16 8:03:52 PM Wuz
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** ''Incident:111A'' features "Smile.jpg" as featured in the game "[[Wiki/SCPFoundation SCP-084-B]]", with sound effects from "VideoGame/SCPContainmentBreach".

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** ''Incident:111A'' features "Smile.jpg" as featured in the game "[[Wiki/SCPFoundation SCP-084-B]]", ''[[Wiki/SCPFoundation SCP-087-B]]'', with sound effects from "VideoGame/SCPContainmentBreach".''VideoGame/SCPContainmentBreach''.
29th Feb '16 10:27:34 PM TheWildWestPyro
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** The Auditor attempts to use a GAU-8 against Jebus in 8, but Jebus moves far too fast for him to hit. He spawns another BFG in Abrogation to kill Hank and Sanford with, but is similarly unsuccessful.

to:

** The Auditor attempts to use a GAU-8 against Jebus in 8, but Jebus moves far too fast for him to hit. He spawns another BFG in Abrogation to kill Hank and Sanford with, but is similarly unsuccessful. In ''Madness Retaliation'', he grabs an M60 when he's attacked by [[spoiler: Hank.]]


Added DiffLines:

* BigDamnHeroes: In ''Madness Retaliation'', [[spoiler: Hank]] bursts into the Auditor's office and attacks him with his sword and an MP5, distracting the Auditor from killing your team.
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