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* NoticeThis: {{Discussed|Trope}} throughout the review of ''VideoGame/AvatarFrontiersOfPandora'', with Yahtzee criticizing the game for botching this. On one hand, Yahtzee is already annoyed by the game's unfocused "Jiminy Cockthroat" approach to WideOpenSandbox design in plastering notifiers over everything, undermining the exploration aspect since the game just tells you were to go. On the other hand, he found that with the game's option to turn those notifiers off (replacing the objective markers with vague location clues that require more problem-solving), [[FakeDifficulty the game became unfairly difficult]] as [[PixelHunt the objectives become easily obscured by the cluttered environment]]. Yahtzee finds this especially damning since the whole appeal of the game lies in [[SceneryPorn exploring beautiful and lush alien landscapes]], but because this aspect was so mishandled, it's either ignorable or actively impedes the player.

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* NoticeThis: NoticeThis:
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{{Discussed|Trope}} throughout the review of ''VideoGame/AvatarFrontiersOfPandora'', with Yahtzee criticizing the game for botching this. On one hand, Yahtzee is already annoyed by the game's unfocused "Jiminy Cockthroat" approach to WideOpenSandbox design in plastering notifiers over everything, undermining the exploration aspect since the game just tells you were to go. On the other hand, he found that with the game's option to turn those notifiers off (replacing the objective markers with vague location clues that require more problem-solving), [[FakeDifficulty the game became unfairly difficult]] as [[PixelHunt the objectives become easily obscured by the cluttered environment]]. Yahtzee finds this especially damning since the whole appeal of the game lies in [[SceneryPorn exploring beautiful and lush alien landscapes]], but because this aspect was so mishandled, it's either ignorable or actively impedes the player.player.
** "Oh, That Darn Yellow Paint" discusses a gaming trend (which he previously made brief note of in his ''VideoGame/FinalFantasyVIIRebirth'' review) of climbable ledges marked with glaringly obvious patterns, with the most common token of criticism being "walls marked with yellow paint". Yahtzee narrows down his primary criticism with this trend by describing it as "Corridor Climbing", where the problem is less about how ham-fisted and obvious it is, but rather the fact that such climbing [[NoSidepathsNoExplorationNoFreedom is completely linear, provides no challenge or exploration]], and is ultimately just a bit of boring padding.
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* VideoGame3DLeap: Discussed in the ''Semi-Ramblomatic'' episode [[https://www.youtube.com/watch?v=BKxxHFoqqvE "Oh, That Darn Yellow Paint",]] where he argues that it ended the PlatformGame's dominance over console gaming and elevated the shooter in its place. In most 3D games, the camera's focus was no longer on where the {{Player Character}}s were located (as it was in 2D games) but rather on where they were looking, which was almost never at their feet but instead directly in front of them, making it a lot harder for players to precisely judge distances and jump between platforms or [[GoombaStomp onto enemies' heads]] but a lot ''easier'' for them to aim guns at enemies. 3D games eventually figured out how to make platforming work by embracing LeParkour and focusing less on precise landings than on lining up where players wanted their characters to go, essentially making the player characters themselves into the "bullets".
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* DatedHistory: The review of ''VideoGame/HelldiversII'' managed to have this ''twice over'' in the narrow time period between it was recorded and published. The review opens with Yahtzee acknowledging at the last minute the controversy the game was embroiled in regarding Creator/{{Sony}}'s [[ScrewedByTheNetwork treatment of the game]][[invoked]][[note]](It had been announced that the game would henceforth require a [=PlayStation=] Network account, which was met with widespread backlash due to how PSN isn't even available to a massive swathe of the world and the game's playerbase, which would effectively [[NoExportForYou nuke the game's availability]] even to those who already paid for the game)[[/note]], and that while most of the review was already completed, this controversy would be discussed at the very end as an addendum... which simply consists of Yahtzee clumsily attaching "Shame they ''[[AtomicFBomb fucked it up!]]''" However, an additional, even-more-last-minute addendum plays during the credits, where Yahtzee discusses how Sony [[AuthorsSavingThrow had since backed off from their plans]], thus rendering the earlier addendum moot -- the only reason he decided to keep it in at all is because [[RuleOfFunny it's funny]].

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* DatedHistory: The review of ''VideoGame/HelldiversII'' managed to have this ''twice over'' in the narrow time period between it was recorded and published. The review opens with Yahtzee acknowledging at the last minute the controversy the game was embroiled in regarding Creator/{{Sony}}'s [[ScrewedByTheNetwork treatment of the game]][[invoked]][[note]](It had been announced that the game would henceforth require a [=PlayStation=] Network account, which was met with widespread backlash due to how PSN isn't even available to a massive swathe of the world and the game's playerbase, which would effectively [[NoExportForYou nuke the game's availability]] even to those who already paid for the game)[[/note]], and that while most of the review was already completed, this controversy would be discussed at the very end as an addendum... which simply consists of Yahtzee clumsily attaching to an otherwise positive review "Shame they ''[[AtomicFBomb fucked it up!]]''" However, an additional, even-more-last-minute addendum plays during the credits, where Yahtzee discusses how Sony [[AuthorsSavingThrow had since backed off from their plans]], thus rendering the earlier addendum moot -- the only reason he decided to keep it in at all is because [[RuleOfFunny it's funny]].
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* DatedHistory: The review of ''VideoGame/HelldiversII'' managed to have this ''twice over'' in between the time it was recorded and published. The review opens with Yahtzee acknowledging at the last minute the controversy the game was embroiled in regarding Creator/{{Sony}}'s [[ScrewedByTheNetwork treatment of the game]][[invoked]][[note]](It had been announced that the game would henceforth require a [=PlayStation=] Network account, which was met with widespread backlash due to how PSN isn't even available to a massive swathe of the world and the game's playerbase, which would effectively [[NoExportForYou nuke the game's availability]] even to those who already paid for the game)[[/note]], and that while most of the review was already completed, this controversy would be discussed at the very end as an addendum... which simply consists of Yahtzee clumsily attaching "Shame they ''[[AtomicFBomb fucked it up!]]''" However, an even-more-last-minute addendum plays during the credits, where Yahtzee discusses how Sony [[AuthorsSavingThrow had since backed off from their plans]], thus rendering the earlier addendum moot -- the only reason he decided to keep it in at all is because [[RuleOfFunny it's funny]].

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* DatedHistory: The review of ''VideoGame/HelldiversII'' managed to have this ''twice over'' in the narrow time period between the time it was recorded and published. The review opens with Yahtzee acknowledging at the last minute the controversy the game was embroiled in regarding Creator/{{Sony}}'s [[ScrewedByTheNetwork treatment of the game]][[invoked]][[note]](It had been announced that the game would henceforth require a [=PlayStation=] Network account, which was met with widespread backlash due to how PSN isn't even available to a massive swathe of the world and the game's playerbase, which would effectively [[NoExportForYou nuke the game's availability]] even to those who already paid for the game)[[/note]], and that while most of the review was already completed, this controversy would be discussed at the very end as an addendum... which simply consists of Yahtzee clumsily attaching "Shame they ''[[AtomicFBomb fucked it up!]]''" However, an additional, even-more-last-minute addendum plays during the credits, where Yahtzee discusses how Sony [[AuthorsSavingThrow had since backed off from their plans]], thus rendering the earlier addendum moot -- the only reason he decided to keep it in at all is because [[RuleOfFunny it's funny]].
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* DatedHistory: The review of ''VideoGame/HelldiversII'' managed to have this ''twice over'' in between the time it was recorded and published. The review opens with Yahtzee acknowledging at the last minute the controversy the game was embroiled in regarding Creator/{{Sony}}'s [[ScrewedByTheNetwork treatment of the game]][[invoked]][[note]](It had been announced that the game would henceforth require a [=PlayStation=] Network account, which was met with widespread backlash due to how PSN isn't even available to a massive swathe of the world and the game's playerbase, which would effectively [[NoExportForYou nuke the game's availability]] even to those who already paid for the game)[[/note]], and that while most of the review was already completed, this controversy would be discussed at the very end as an addendum... which simply consists of Yahtzee clumsily attaching "Shame they ''[[AtomicFBomb fucked it up!]]''" However, an even-more-last-minute addendum plays during the credits, where Yahtzee discusses how Sony [[AuthorsSavingThrow had since backed off from their plans]], thus rendering the earlier addendum moot -- the only reason he decided to keep it in at all is because [[RuleOfFunny it's funny]].
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Spelling/grammar fix(es), Cleaning up Word Cruft


* DamnedByFaintPraise: His review of ''VideoGame/HelldiversII'' has him point out that a game being touted as "fun with friends" isn't the praise it seems, as that reflects more on the quality of one's friend circle than the quality of the game itself. After all, many terrible things can be enjoyed with friends, [[from BreadEggsMilkSquick watching a bad B-movie to pissing on a dead cat.]]

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* DamnedByFaintPraise: His review of ''VideoGame/HelldiversII'' has him point out that a game being touted as "fun with friends" isn't the praise it seems, as that reflects more on the quality of one's friend circle than the quality of the game itself. After all, many terrible things can be enjoyed with friends, [[from BreadEggsMilkSquick [[BreadEggsMilkSquick from watching a bad B-movie to pissing on a dead cat.]]



* HiddenDepths: During his mini-review of ''Jusant'' in "The Games of 2023 I Didn't Review", Yahtzee revealed a fun personal fact previously unmentioned in his long career: he's an avid indoor rock climber ("Well, I ''was'' -- it's hard to find time away from the kids while I'm unwilling to duct tape them to my spine."), which he brings up to highlight his insight towards the unique physicality of the sport that ''Jusant'' does an admirable job of replicating.

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* HiddenDepths: During his mini-review of ''Jusant'' in "The Games of 2023 I Didn't Review", Yahtzee revealed a fun personal fact previously unmentioned in his long career: he's before having kids he was an avid indoor rock climber ("Well, I ''was'' -- it's hard to find time away from the kids while I'm unwilling to duct tape them to my spine."), climber, which he brings up to highlight his insight towards the unique physicality of the sport that ''Jusant'' does an admirable job of replicating.



** Yahtz represents the protagonist of a reviewed game as having the head of some other fictional character. For the ''Graven'' review, the protagonist is introduced alongside the phrase "Christ no one's gonna get *this* reference", as Treguard from ''{{Series/Knightmare}}'' fills in for ''Graven'''s protagonist.

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** Yahtz represents the protagonist of a reviewed game as having the head of some other fictional character. For the ''Graven'' review, the protagonist is introduced alongside the phrase "Christ no one's gonna get *this* reference", as Treguard from ''{{Series/Knightmare}}'' fills in for ''Graven'''s protagonist.the role alongside the phrase "Christ no one's gonna get *this* reference".

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* BitingTheHandHumor: Yahtzee ended his first video saying that he can now do anything he wants, while smoking a severed arm. This was originally supposed to be a bong, but he was told that Youtube would react badly to it and had to change it, and so settled for a LiteralMetaphor irony.

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* BitingTheHandHumor: BitingTheHandHumor:
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Yahtzee ended his first video saying that he can now do anything he wants, while smoking a severed arm. This was originally supposed to be a bong, but he was told that Youtube would react badly to it and had to change it, and so settled for a LiteralMetaphor irony.irony.
** Second Wind editor-in-chief Nick Calandra -- ie., the guy who is in charge of Yahtzee -- tends to be a ButtMonkey whenever he shows up in the videos. While discussing ''Dragon's Dogma 2'' he deletes Nick's singular save file, he mentions [[TeamKiller shooting Nick in the face]] whenever he wants in ''Helldivers 2'', and cracks a joke in the ''Final Fantasy VII Rebirth'' review that he once tried to get a whole vat of ice cream filed as a business expense under Second Wind.



* BrickJoke: About halfway through the ''VideoGame/LikeADragonInfiniteWealth'' review, Yahtzee jokes about getting teased more badly than trying to use a glory hole at the retirement home. At the very end of the review, Yahtzee also jokes that the latest game evokes the same feeling as watching an elder family member wander around and get distracted -- with the aforementioned glory hole being one of those distractions.

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* BrickJoke: BrickJoke:
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About halfway through the ''VideoGame/LikeADragonInfiniteWealth'' review, Yahtzee jokes about getting teased more badly than trying to use a glory hole at the retirement home. At the very end of the review, Yahtzee also jokes that the latest game evokes the same feeling as watching an elder family member wander around and get distracted -- with the aforementioned glory hole being one of those distractions.distractions.
** At the start of the ''Helldivers 2'' review, Yahtzee acknowledges the then-recent plan to force players to have a Playstation account in order to play this game, promising an addendum addressing it at the end. At the end of the review, he simply tacks on:
--->[[SuddenlyShouting AND THEN THEY FUCKED IT ALL UP!]]


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* GameplayAndStoryIntegration: Comes up during the ''Helldivers II'' review as part of why it's one of the rare multiplayer-focused experiences that Yahtzee enjoys: while he hates most multiplayer games because they're designed around eternal conflict which prevents any story from having a satisfying ending, ''Helldivers II'' got in his good graces because [[ForeverWar eternal conflict is a part of the gameplay as well as the story]].


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* [[invoked]]MisaimedFandom: A joke in the ''Helldivers 2'' review references this trope regarding ''Film/StarshipTroopers'', where the hyper-nationalistic patriotism in that work was understood poorly by crazy people as genuine when it was intended as satire.
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* ''VideoGame/HelldiversII'' (May 8th, 2024)
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* DamnedByFaintPraise: His review of ''VideoGame/HelldiversII'' has him point out that a game being touted as "fun with friends" isn't the praise it seems, as that reflects more on the quality of one's friend circle than the quality of the game itself. After all, many terrible things can be enjoyed with friends, [[from BreadEggsMilkSquick watching a bad B-movie to pissing on a dead cat.]]
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* CerebusSyndrome: {{Discussed|Trope}} as something attempted by ''Phantom Fury'', which features more serious storytelling than its predecessor ''VideoGame/IonFury''. Yahtzee highlights that ''Ion Fury'' established its protagonist to be a wise-cracking VideoGame/DukeNukem {{expy}}, so trying to add in pathos -- namely [[DarkAndTroubledPast a tragic backstory of her losing her unit, spouse, and arm before becoming a tool of the military industrial complex]] -- [[MoodDissonance is jarring and atonal]], with the fact she continues cracking wise making her come off as less "quirky" and more like "[[AxCrazy a severely damaged person showing a therapist on the doll where she shot her dad]]."
-->'''Yahtzee:''' The plot moves from cackling mad scientists to corruption within Shelly's organization, which means she spends the whole game gunning down fellow soldiers in a way that [[DeadpanSnarker will no doubt come back to haunt her if she ever plans to run for office.]]\\
'''MadScientist:''' [[GigglingVillain Wee hee hee hee]]\\
'''Soldier at a desk:''' [[MoodWhiplash The focus group responded very positively to the "wee hee hee" concept.]]
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* GenreThrowback: {{Discussed|Trope}} as part of the mini-review of ''Phantom Fury'', which Yahtzee found to be a passable, but shallow attempt to recreate the spirit of late 90's/early 2000's 3D shooters like ''VideoGame/HalfLife1'', finding in practice that it more resembles [[ShoddyKnockoffProduct the low-quality knockoffs]] of ''Half-Life'' in the era such as ''VideoGame/SoldierOfFortune'' and ''VideoGame/SiN1998''. Yahtzee notes that if you want something that evokes the spirit of a beloved game, ''just play the actual game'', finding that all that ''Phantom Fury'' really excels at is reminding the audience that every era looked on with fondness [[SturgeonsLaw still has piles of mediocre dross]].

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* GenreThrowback: {{Discussed|Trope}} as part of the mini-review central theme of his dual-review of ''VideoGame/YellowTaxiGoesVroom'' and ''Phantom Fury'': ''VideoGame/YellowTaxiGoesVroom'' is a Nintendo 64-style CollectAThonPlatformer which does what Yahtzee argues is the correct thing to do while designing a retro-style game: assess the foundation, then pump it up with all the madcap energy that modern technology can provide. ''Phantom Fury'', which meanwhile, is what Yahtzee found to be a passable, but shallow attempt to recreate the spirit of late 90's/early 2000's 3D shooters like ''VideoGame/HalfLife1'', finding in practice that it more resembles [[ShoddyKnockoffProduct the low-quality knockoffs]] of ''Half-Life'' in the era such as ''VideoGame/SoldierOfFortune'' and ''VideoGame/SiN1998''. Yahtzee notes that if you want something that evokes the spirit of a beloved game, ''just play the actual game'', finding game'' -- in contrast to praising ''Yellow Taxi Goes Vroom'' for having a solid identity that warrants attention even without its nostalgic appeal, he finds that all that ''Phantom Fury'' really excels at is reminding the audience that every era looked on with fondness [[SturgeonsLaw still has piles of mediocre dross]].was littered with mediocrity]].



** In terms of "Game of the Year" in specific, actual quality of the games themselves is irrelevant (though it does help) -- it's more about pushing a narrative for the gaming industry as a whole, with ''VideoGame/BaldursGateIII'' being an obvious shoo-in not just because it's a good game, but because most of the competition in the category were either remakes or sequels, which can be seen as regressive rather than forward-pushing. This left ''VideoGame/AlanWakeII'' the only viable competitor, but Yahtzee didn't see it winning either because, by his observations, the triple-A games industry gets cold feet at the idea of video games actually being an artistically provocative medium rather than a place for [[LowestCommonDenominator reliable committee design]][[invoked]], with a game as experimental, postmodern, and auteurist as ''Alan Wake II'' only being enough to claim a ConsolationAward in the form of "Best Game Direction".

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** In terms of "Game of the Year" in specific, actual quality of the games themselves is irrelevant (though it does help) -- it's more about pushing a narrative for the gaming industry as a whole, with ''VideoGame/BaldursGateIII'' being an obvious shoo-in not just because it's a good game, but because most of the competition in the category were either remakes or sequels, which can be seen as regressive rather than forward-pushing. This left ''VideoGame/AlanWakeII'' the only viable competitor, but Yahtzee didn't see it winning either because, by his observations, the triple-A games industry gets cold feet at the idea of video games actually being an artistically provocative medium rather than a place for [[LowestCommonDenominator reliable committee design]][[invoked]], with a game as experimental, postmodern, and auteurist as ''Alan Wake II'' only being enough to claim a ConsolationAward in the form of "Best Game Direction".
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* AdaptationSpeciesChange: The ''Final Fantasy VII Rebirth'' review depicts Cloud Strife (a human in his source game) as a cockatiel {{Bird Pe|ople}}rson. The species change seems to be that Cloud Strife has one of the most infamous cases of AnimeHair in gaming, which is getting compared to a cockatiel's spiky head feathers.


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* CreditsGag: Like in ''Zero Punctuation'', there are small slideshow gags related to the game at hand as the Patreon credits roll. In the one from the ''Yellow Taxi Goes Vroom'' review for example, Toffee tries to pee on the titular taxi. The taxi's roof opens up to reveal a [[HandCannon comically sized revolver]] aimed right at him.


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** Yahtz compares ''Phantom Fury'' to other late-retro shooters such as ''VideoGame/SoldierOfFortune'' and ''VideoGame/{{Sin}}'', then follows up with "And just in case that reference slips you by" as an admission that ''Sin'' is an obscure topic.


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* NostalgiaFilter: He discusses this in his ''Phantom Fury'' review: he cites ''Half Life'' as "a game that embodies the purity and greatness of late 90s early 2000s shooters", and ''Phantom Fury'' as "a harsh wake up call" and that it will "effectively remind you that every era also has piles of mediocre dross". As he puts it, there's a lot of nostalgia for this era of shooter games, but in a way the era is WrittenByTheWinners and the less-stellar stuff fell to the wayside in everyone's cultural memory.


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* TheQuietOne: In reference to its HeroicMime protagonist, the AnthropomorphicPersonification of ''VideoGame/HalfLife1'' is depicted as never saying anything during the ''Phantom Fury'' review.


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* ToiletHumour: The review of ''Final Fantasy VII Rebirth'' ends with a joke that one of the characters' crouched-down animations looks a lot like her tooting out a fart.
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* AppealToObscurity: The review of ''Phantom Fury'' has a weirdly layered example: Yahtzee's opinion of the game is pretty unfavorable, and he describes it as trying to be like ''VideoGame/HalfLife1'' but in practice ending up more like a forgettable shooter released around the same era as ''Half-Life'' such as ''VideoGame/SoldierOfFortune'' or ''VideoGame/{{SiN|1998}}''. [[LampshadedTheObscureReference He's aware that those comparisons might be obscure to viewers]], and further mentions that ''Phantom Fury'' actually features [[TheCameo a cameo appearance]] by the main character from ''[=SiN=]'', which Yahtzee finds will only confuse all but the dozen or so people who remember the game.


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* GenreThrowback: {{Discussed|Trope}} as part of the mini-review of ''Phantom Fury'', which Yahtzee found to be a passable, but shallow attempt to recreate the spirit of late 90's/early 2000's 3D shooters like ''VideoGame/HalfLife1'', finding in practice that it more resembles [[ShoddyKnockoffProduct the low-quality knockoffs]] of ''Half-Life'' in the era such as ''VideoGame/SoldierOfFortune'' and ''VideoGame/SiN1998''. Yahtzee notes that if you want something that evokes the spirit of a beloved game, ''just play the actual game'', finding that all that ''Phantom Fury'' really excels at is reminding the audience that every era looked on with fondness [[SturgeonsLaw still has piles of mediocre dross]].
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* ContentWarnings: {{Discussed|Trope}} in his ''VideoGame/YellowTaxiGoesVroom'' mini-review, where he gives the game a solid endorsement but warns against playing it if you suffer from epilepsy due to [[EpilepticFlashingLights the sheer amount of color and energy it contains]].
-->'''Yahtzee:''' I know standard epilepsy warnings have kinda fallen into the background of our perceptions like "no smoking" signs and [[BreadEggsMilkSquick ongoing societal collapse]], [[SincerityMode but maybe take this one seriously, yeah]]? Maybe skip this game if you ''are'' sensitive to flashing colours in the way that those sensitive to internal hemorrhaging should skip getting buggered by a horse.
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* ''VideoGame/YellowTaxiGoesVroom'' & ''VideoGame/PhantomFury'' (May 1st, 2024)
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* NonconformistDyedHair: {{Discussed|Trope}} during "The Language of Color in Games", where Yahtzee makes note of how magenta is the go-to primary color for [[TheManIsStickingItToTheMan highly corporate-driven and sanitized mainstream fare when it's trying to appear free-spirted and bohemian]], almost always featuring at least one character with magenta hair as a cheap ploy to appear "rebellious". Yahtzee also makes note of how a weird number of indie games also feature player characters with cyan hair, which might be a response to the overuse of magenta.

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* NonconformistDyedHair: {{Discussed|Trope}} during "The Language of Color in Games", where Yahtzee makes note of how magenta is the go-to primary color for [[TheManIsStickingItToTheMan [[RuleAbidingRebel highly corporate-driven and sanitized mainstream fare when it's trying to appear free-spirted free-spirited, punky, and bohemian]], almost always featuring at least one character with magenta hair as a cheap ploy to appear "rebellious". Yahtzee also makes note of how a weird number of indie games also feature player characters with cyan hair, which might be a response to the overuse of magenta.
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* NonconformistDyedHair: {{Discussed|Trope}} during "The Language of Color in Games", where Yahtzee makes note of how magenta is the go-to primary color for [[TheManIsStickingItToTheMan highly corporate-driven and sanitized mainstream fare when it's trying to appear free-spirted and bohemian]], almost always featuring at least one character with magenta hair as a cheap ploy to appear "rebellious". Yahtzee also makes note of how a weird number of indie games also feature player characters with cyan hair, which might be a response to the overuse of magenta.
-->'''Yahtzee:''' [[DeadpanSnarker So now all we need is a trend for yellow and we've got everything we need to refill a color printer]].
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* ColorMotif: The subject of "The Language of Color in Games", with Yahtzee observing how gaming culture formed an unspoken, yet understood agreement of what certain colors mean for certain gameplay elements, ranging from red meaning "health", blue meaning "magic" or "shields", [[RealIsBrown brown meaning "realism"]]), to magenta meaning "mainstream interpretation of 'punk' aesthetics".

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* ColorMotif: The subject of "The Language of Color in Games", with Yahtzee observing how gaming culture formed an unspoken, yet understood agreement of what certain colors mean for certain gameplay elements, ranging from red meaning "health", blue meaning "magic" or "shields", [[RealIsBrown brown meaning "realism"]]), "realism"]], to magenta meaning "mainstream interpretation of 'punk' aesthetics".
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* ColorMotif: The subject of "The Language of Color in Games", with Yahtzee observing how gaming culture formed an unspoken, yet understood agreement of what certain colors mean for certain gameplay elements, ranging from red meaning "health", blue meaning "magic" or "shields", [[RealIsBrown brown meaning "realism"]]), to magenta meaning "mainstream interpretation of 'punk' aesthetics".
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* LimitedAnimation: {{Discussed|Trope}} during the ''VideoGame/SouthParkSnowDay'' review, mentioning how the game attempts to recreate the style of ''WesternAnimation/SouthPark'', which heavily features this (albeit less so than ''[[VideoGame/SouthParkTheStickOfTruth The Stick of Truth]]'' and ''[[VideoGame/SouthParkTheFracturedButWhole The Fractured But Whole]]'', where ''Snow Day!'' inexplicably opted to [[VideoGame3DLeap shift to 3D]]). Yahtzee notes that such stylism ends up becoming a liability in a real-time combat system as it simply becomes harder to read, using ''[[SelfDeprecation his own]]'' [[SelfDeprecation animation style]] to illustrate the problem.
-->'''Yahtzee''': ''My'' visual style works well enough to deliver gags, and is easy to knock out during my brief windows of consciousness, but I wouldn't use it for a combat engine, 'cos there's no visual difference between a character winding up a punch and saluting a Nazi.
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* FanonDiscontinuity[[invoked]]: In his review of ''VideoGame/SouthParkSnowDay'', Yahtzee would like to insist that ''WesternAnimation/SouthPark'' only received its first video game with ''[[VideoGame/SouthParkTheStickOfTruth The Stick of Truth]]'' in 2014, and that if anyone tries to argue that there are [[VideoGame/SouthPark earlier games]], they're lying and must be chased back into their homes with guns and attack dogs.
-->'''Yahtzee:''' So even sight unseen, I had my misgivings about a full 3D real-time combat-based ''South Park'' game; remember the terrible N64 ga-- [[VerbalBackspace I mean, don't remember it]], [[SuspiciouslySpecificDenial 'cos it didn't exist.]]

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