History Warhammer40000 / W40kTropesAToH

22nd Apr '18 11:41:45 AM SebastianGray
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To go back to the main page, click [[TabletopGame/{{Warhammer 40000}} here]].

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%%When adding examples for rules and other information specific to a limited number of editions rather than the game/setting as a whole, please note which edition is being referred to.
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To go back to the main page, click [[TabletopGame/{{Warhammer 40000}} [[TabletopGame/Warhammer40000 here]].
21st Apr '18 6:19:23 PM nombretomado
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** It uses this {{egregious}}ly, one might say.

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** It uses this {{egregious}}ly, JustForFun/{{egregious}}ly, one might say.
17th Apr '18 11:23:38 PM Yukianesa
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* EvilWillFail: Comes up a lot when dealing with Chaos and the Orks. Tzeentch would die if his plans caused the destruction of the mortal realm and ''he knows it'', so he often sabotages his own plans and makes them mutually contradictory - it's a testament to his sheer unnatural bastardly that none of his myriad schemes ever work even by complete accident. As for the Orks, their hostility which makes them such a threat also means they will never unite under one banner, and any alliances between Orks are purely temporary as it is inevitable that they will fall back into squabbling once their Warboss dies (and he will, if not by the hand of a challenger than by a weapon malfunction, a freak buggy accident, doing something silly like riding a missile...)
13th Apr '18 3:36:58 AM SebastianGray
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* HumansByAnyOtherName: We're [[IncrediblyLamePun mon'keigh]] to the Eldar, gue'la to the Tau, humies to the Orks, playthings to the Dark Eldar, and lunch to the Tyranids. We don't know what the Necrons call us, probably some variation on [[CallAHumanAMeatbag meatbags]].

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* HumansByAnyOtherName: We're [[IncrediblyLamePun mon'keigh]] to the Eldar, gue'la to the Tau, humies to the Orks, playthings to the Dark Eldar, and lunch to the Tyranids. We don't know what the Necrons call us, probably some variation on [[CallAHumanAMeatbag meatbags]].us.
13th Apr '18 3:32:28 AM MinisterOfSinister
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* HumansByAnyOtherName: We're [[IncrediblyLamePun mon'keigh]] to the Eldar, gue'la to the Tau, humies to the Orks, playthings to the Dark Eldar, and lunch to the Tyranids. We don't know what the Necrons call us.

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* HumansByAnyOtherName: We're [[IncrediblyLamePun mon'keigh]] to the Eldar, gue'la to the Tau, humies to the Orks, playthings to the Dark Eldar, and lunch to the Tyranids. We don't know what the Necrons call us.us, probably some variation on [[CallAHumanAMeatbag meatbags]].



** The Eldar, while looking like tall humans with almond eyes and pointy ears, are also different on the inside. Their skeleton is more plastic and bending, their muscles stronger compared to human ones, their teeth are actually parts of jawbone (like with some birds), and their pregnancy can last several years. There's also the fact that while human psykers appear to age quicker from using their powers, eldar ones start to crystallize instead.

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** The Eldar, while looking like tall humans with almond eyes and pointy ears, are also different on the inside. Their skeleton is more plastic and bending, their muscles stronger compared to human ones, their teeth are actually parts of jawbone (like with some birds), and their pregnancy pregnancies can last several years. There's also the fact that while human psykers appear to age quicker from using their powers, eldar ones start to crystallize [[TakenForGranite crystallize]] instead.



** Eldar think that we're bumbling, hairy savages with no appreciation for the dangers of our galaxy.
** Orks think we're fun to fight against, but get confused by how we can pick out who's in charge because we're all the same size.

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** Eldar think that we're bumbling, hairy savages with no appreciation for the dangers of our galaxy.
galaxy who need to learn that [[CantArgueWithElves they know better than us]].
** Orks think we're fun to fight against, but get are confused by about how we can pick figure out who's in charge because we're all the same size.



** Tyranids think we're delicious.

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** Tyranids think we're delicious.delicious, and the Hive Mind is all too aware that human worlds are its easiest targets for Genestealer infiltration.
8th Apr '18 5:36:54 PM ImpudentInfidel
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* ArtShift: The overtly sexual models, especially the topless females, were phased out in the late 2000s in favor of a more PG-13 treatment. This has the side effect of making some of the older models still in print (like the Forge World model for a Keeper of Secrets) look like something from a completely different model line.
7th Apr '18 11:37:41 AM Morgenthaler
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* EmpoweredBadassNormal: The Sisters of Battle used to be nothing more than power-armored [[ChurchMilitant nuns with guns]]; better equipment and training aside, they were just ordinary humans like the [[BadassNormal Imperial Guard]]. Recent Sisters lists have weaponized the Sisters' faith, allowing them to manifest battlefield miracles that protect them from enemy fire and further increase their combat prowess.
* RetiredBadass: More than can be counted. Commissar Sebastian Yarrick, any Space Marine Dreadnought, and Literature/CiaphasCain, '''HERO OF THE IMPERIUM!''' among them. Of course, in this setting, everyone badass enough to survive that long is expected to return to arms soon. After all, "Only in death does duty end".
** Sometimes not even then. There's a reason one of the lines dreadnoughts say in the games is "Even in death I still serve".


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* EmpoweredBadassNormal: The Sisters of Battle used to be nothing more than power-armored [[ChurchMilitant nuns with guns]]; better equipment and training aside, they were just ordinary humans like the [[BadassNormal Imperial Guard]]. Recent Sisters lists have weaponized the Sisters' faith, allowing them to manifest battlefield miracles that protect them from enemy fire and further increase their combat prowess.
7th Apr '18 11:36:42 AM Morgenthaler
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* BanishingRitual:
** Some exorcisms in 40K work like this, though the majority just involve killing the daemon's corporeal form (much easier said than done for the more powerful ones).
** The Exorcists chapter of SpaceMarines (based on the planet Banish) go through a ritual where a minor Warp entity is deliberately summoned into an Marine's body under the maximum security the Chapter can provide and exorcized after twelve hours. Those who survive the procedure with mind and body intact are now effectively invisible to all but the most powerful of daemons, making them excellent killing machines against the forces of the Warp (their first test run saw a kill ratio of 97 to ''1'').
2nd Apr '18 3:25:57 PM DastardlyDemolition
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* AfterTheEnd: Though there have been about five "ends" for humanity alone, each more awful than the last.

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* AfterTheEnd: Though there have been about five "ends" for humanity alone, each more awful than the last. In late 7e, the Imperium was in the Time of Ending, where the Imperium was being torn apart from all sides and split in half after the 13th Black Crusade. [[spoiler: Robute Gulliam]] is trying to prevent the Age of the Dark Imperium from being the end of the Imperuim circa 8th Edition but as always, the worst is yet to come.
9th Mar '18 10:58:21 AM Servitor_2152
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** In addition to their regular boltgun ammo (which already consists of armor-piercing explosive Gyrojet rounds), Space Marine Sternguard Veterans carry an entire armory's worth of abnormal ammo: rocket-propelled anti-armor rounds, rocket-propelled flaming airburst rounds, rocket-propelled ''vials of flesh-eating acid'', and rocket-propelled ''miniaturized fusion bombs''.

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** In addition to their regular boltgun ammo (which already consists of armor-piercing explosive Gyrojet rounds), Space Marine Sternguard Veterans Marines of the Deathwatch carry an entire armory's worth of abnormal ammo: rocket-propelled anti-armor rounds, rocket-propelled flaming airburst rounds, rocket-propelled ''vials of flesh-eating acid'', and rocket-propelled ''miniaturized fusion bombs''.
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