History Warhammer40000 / W40kTropesAToH

22nd Jul '16 12:30:56 AM WillBGood
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** The Space Marines of the Salamanders chapter are black in official art, and the White Scars are distinctly Asian. [[AllThereInTheManual The fluff]] states the Tau have different skin colours, although all are variants on blue/grey. We have the distinctly shh-we're-not-Arabs Tallarns too.)

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** The Space Marines of the Salamanders chapter are black in official art, and the White Scars are distinctly Asian. (We have the distinctly shh-we're-not-Arabs Tallarns too.) [[AllThereInTheManual The fluff]] states the Tau have different skin colours, although all are variants on blue/grey. We have the distinctly shh-we're-not-Arabs Tallarns too.)
22nd Jul '16 12:16:42 AM WillBGood
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* FriendlyNeighborhoodVampire: The Blood Angels are pretty decent people. However, don't get near them when the Black Rage takes effect as they start getting AxCrazy and literately bloodthirsty when it takes effect.

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* FriendlyNeighborhoodVampire: The Blood Angels are pretty decent people. However, don't get near them when the Black Rage takes effect as they start getting AxCrazy and literately literally bloodthirsty when it takes effect.
22nd Jul '16 12:07:31 AM WillBGood
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* EqualOpportunityEvil: Chaos accepts/corrupts everyone, regardless of species, though the main races are, in general, conveniently resistant or immune -- Eldar know how to resist, Tau have next to no Warp presence, and Orks and Tyranids have huge psychic strength and are too devoted to a single purpose (WAAAGH/OM NOM NOM, respectively) to be easily corrupted. The Necrons have contractual immunity, given that they are robots without souls and have technology that [[AntiMagic nullifies the effects of the Warp.

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* EqualOpportunityEvil: Chaos accepts/corrupts everyone, regardless of species, though the main races are, in general, conveniently resistant or immune -- Eldar know how to resist, Tau have next to no Warp presence, and Orks and Tyranids have huge psychic strength and are too devoted to a single purpose (WAAAGH/OM NOM NOM, respectively) to be easily corrupted. The Necrons have contractual immunity, given that they are robots without souls and have technology that [[AntiMagic nullifies the effects of the Warp.]]
16th Jul '16 4:10:04 PM DastardlyDemolition
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** The Ogyrns follow this with out even knowing it as they're the Imperium's DumbMuscle of choice, with even their best and "brightest" bone'eads being a dull knife in a pile of shattered glass.
13th Jul '16 10:31:48 AM MinisterOfSinister
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* DeadlyEnvironmentPrison: The old Dark Eldar codex mentioned that slaves pens in Comorragh don't have walls to keep the slaves in. They can leave any time they want...and wander out into the [[{{WretchedHive}} Dark City]] where they're likely to suffer [[{{FateWorseThanDeath}} an even worse fate]].

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* DeadlyEnvironmentPrison: The old Dark Eldar codex mentioned that slaves pens in Comorragh don't have walls to keep the slaves in. They can leave any time they want...and wander out into the [[{{WretchedHive}} [[WretchedHive Dark City]] where they're likely to suffer [[{{FateWorseThanDeath}} [[FateWorseThanDeath an even worse fate]].
12th Jul '16 11:14:27 PM rmctagg09
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* DragonsAreDivine: Mag'ladroth the Void Dragon, one of the C'tan, is theorized to be the Machine God that the Mechanicus worship.
9th Jul '16 10:25:10 AM Morgenthaler
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* DeadlyEnvironmentPrison: The old Dark Eldar codex mentioned that slaves pens in Comorragh don't have walls to keep the slaves in. They can leave any time they want...and wander out into the [[{{WretchedHive}} Dark City]] where they're likely to suffer [[{{FateWorseThanDeath}} an even worse fate]].
1st Jul '16 4:35:53 PM Anddrix
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** The ''Codex Astartes'', written by Primarch Robute Gulliman as a foundational document for the training and doctrine of the Space Marines after the terror of the Horus Heresy. Comprehensive in scope and application, the Codex is used by the vast majority of Space Marine Chapters as their primary manual. Just how ''closely'' you should follow the ''Codex'' remains a bone of contention [[BaseBreaker both in-universe and among the fans]].

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** The ''Codex Astartes'', written by Primarch Robute Gulliman as a foundational document for the training and doctrine of the Space Marines after the terror of the Horus Heresy. Comprehensive in scope and application, the Codex is used by the vast majority of Space Marine Chapters as their primary manual. Just how ''closely'' you should follow the ''Codex'' remains a bone of contention [[BaseBreaker both in-universe and among the fans]].fans.
18th Jun '16 5:31:41 PM MinisterOfSinister
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*** However, individuals within the Imperium may have a slightly different view of things. In ''For The Emperor'', Commissar Cain reflects on how, to him, Tau society appears extremely rigid and rulebound by comparison to the more laissez-faire attitude of the Imperium towards its citizens. Unless they're heretics of course...

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*** However, individuals within the Imperium may have a slightly different view of things. In ''For The Emperor'', Commissar Cain reflects on how, to him, Tau society appears extremely rigid and rulebound rule-bound by comparison to the more laissez-faire attitude of the Imperium towards its citizens. Unless they're heretics of course...



* AnnoyingArrows: Zigzagged-- there's at least one instance of alien bows and arrows going straight through Space Marines, but failing to harm them because of their superhuman toughness.

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* AnnoyingArrows: Zigzagged-- Zigzagged -- there's at least one instance of alien bows and arrows going straight through Space Marines, but failing to harm them because of their superhuman toughness.



** Necrons have technology that nullifies the influence of the Warp in all regards including things related to Chaos, such as Pylons. Cadia has a network of such Pylons, which is why its population remains alive, functional and Imperial ''despite being virtually inside the Eye of Terror''.



* BodyguardingABadass: Space Marine Honor Guards are deployed to protect the Chapter Master, who did not get to his position by being a pushover.
* BodyguardBabes:The corrupt Master of the Administratum and dictator of the Imperium Goge Vandire had an all-female bodyguard known as the Brides Of The Emperor, who were conditioned to believe everything he said unquestioningly and practically worship him. They later became the Sisters of Battle.

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* BodyguardingABadass: Space Marine Honor SpaceMarine Honour Guards are deployed to protect the Chapter Master, who did not get to his position by being a pushover.
* BodyguardBabes:The BodyguardBabes: The corrupt Master of the Administratum and dictator of the Imperium Goge Vandire had an all-female bodyguard known as the Brides Of The Emperor, who were conditioned to believe everything he said unquestioningly and practically worship him. They later became the Sisters of Battle.



* BodyHorror:You wouldn't believe the amount of it!

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* BodyHorror:You BodyHorror: You wouldn't believe the amount of it!



** Special mention should go to lasguns of Imperial Guard. They are mocked by fans as "flashlights", and compared to Bolt guns, Melta Guns and Plasma weaponry, they are definitely boring and weak in means of damage. But the sheer economics of this weapon makes it more awesome and practical than any of the weapons mentioned above: They are cheap and easy to produce. They don't need ammunition in common sense. Lasgun uses changable batteries that are easy to recharge, and can even recharge itself in direct sunlight or campfire. And the weapon itself is soo easy to handle that everyone can use them. The Price/Performance ratio makes this gun the most awesome weapon of 41th Millenium, and allows Imperium to have armies big and versatile enought to protect its vast territories.
** Speaking of the Imperial Guard, many of their Elite choices (that is, [[DumbMuscle Ogyrns]], [[PsychicPowers psykers]], [[OneManArmy Sly Marbo]]) are awesome, but not really that points efficient, compared to simply [[ZergRush bringing more Guardsmen and more tanks]].
* BoringInvincibleHero: Every faction tends to get this treatment in its own codex, in a manner appropriate to the race (EG the Space Marines tend to emerge triumphant against overwhelming odds, the Imperial Guard tend to win through attrition and great loss of life, the Orks tend to win by being CrazyAwesome, etc.). Conversely, if a faction appears in someone else's codex, it usually means they're getting [[TheWorfEffect Worfed]].

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** Special mention should go to lasguns of the Imperial Guard. They are mocked by fans as "flashlights", and compared to Bolt guns, Bolters, Melta Guns and Plasma weaponry, they are definitely boring and weak in means of damage. But the sheer economics of this weapon makes it more awesome and practical than any of the weapons mentioned above: They are cheap and easy to produce. They don't need ammunition in common the usual sense. Lasgun uses changable Lasguns use changeable batteries that are easy to recharge, and can even recharge itself themselves in direct sunlight or campfire. And the weapon itself is soo so easy to handle that everyone anyone can use them. The Price/Performance ratio makes this gun the most awesome weapon of the 41th Millenium, and allows the Imperium to have armies big and versatile enought enough to protect its vast territories.
** Speaking of the Imperial Guard, many of their Elite choices (that is, [[DumbMuscle Ogyrns]], [[PsychicPowers psykers]], [[OneManArmy Sly Marbo]]) are awesome, but not really that points efficient, points-efficient, compared to simply [[ZergRush bringing more Guardsmen and more tanks]].
* BoringInvincibleHero: Every faction tends to get this treatment in its own codex, in a manner appropriate to the race (EG (e.g. the Space Marines tend to emerge triumphant against overwhelming odds, the Imperial Guard tend to win through attrition and great loss of life, the Orks tend to win by being CrazyAwesome, etc.).etc). Conversely, if a faction appears in someone else's codex, it usually means they're getting [[TheWorfEffect Worfed]].



* BrainBleach: What you'll need after reading ''[[OldShame Space Marine]]'' (the tabletop game, not the new video game). Or some of the stuff on [[ImageBoards /tg/]].

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* BrainBleach: What you'll need after reading the tabletop game ''[[OldShame Space Marine]]'' (the tabletop game, not the new video game).Marine]]''. Or some of the stuff on [[ImageBoards /tg/]].



* CatGirl: Would YOU expect these to show up in a setting as grimdark as Warhammer 40000? As of the 6th edition, there are cat people serving the Imperium, with fanart and custom armies portraying them, naturally, as CatGirl amazon brigades.

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* CatGirl: Would YOU You probably wouldn't expect these to show up in a setting as grimdark as Warhammer 40000? ''Warhammer 40,000'', but they do exist. As of the 6th edition, there are cat people serving the Imperium, with fanart and custom armies portraying them, naturally, as CatGirl amazon brigades.



* ChickenWalker: Imperial [[MiniMecha Sentinels]] and [[HumongousMecha Warhound Titans]], Eldar War Walkers and Sisters of Battle Penitent Engines...

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* ChickenWalker: Imperial [[MiniMecha Sentinels]] and [[HumongousMecha Warhound Titans]], Eldar War Walkers and Sisters of Battle Penitent Engines...Engines.



** The Chaos God Tzeentch has an association with corvids as well. One of his titles is the Raven God, and his Greater Daemons resemble large antropopmorphic birds. Such Greater Daemons are among the greatest psykers in the galaxy.



** Most typical of the Inquisition-- the torturers of other races usually have far too much fun to be called cold-blooded.

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** Most typical of the Inquisition-- Inquisition -- the torturers of other races usually have far too much fun to be called cold-blooded.



** Within most Space Marine chapters, Librarians traditionaly ywear blue armor, Tech-marines wear deep red, Chaplains wear black, and Apothecaries wear white. Most chapters' specialists will wear their chapter's color on their shoulder pad.

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** Within most Space Marine chapters, Librarians traditionaly ywear traditionally wear blue armor, Tech-marines Techmarines wear deep red, Chaplains wear black, and Apothecaries wear white. Most chapters' specialists will wear their chapter's color on their shoulder pad.



* CommieNazis: the Imperium, being designed to be [[FutureImperfect the ''crappiest'' tyranny ever]], mostly resembles the Third Reich: xenophobic, aggresively expansionistic, with a penchant for genocide and open contempt for "weak" notions such as peace, freedom or tolerance. The mind-numbing bureaucracy, on the other hand, is one hundred percent Soviet. And then there's the Imperial Guard Commissars...

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* CommieNazis: the The Imperium, being designed to be [[FutureImperfect the ''crappiest'' tyranny ever]], mostly resembles the Third Reich: xenophobic, aggresively aggressively expansionistic, with a penchant for genocide and open contempt for "weak" notions such as peace, freedom or tolerance. The mind-numbing bureaucracy, on the other hand, is one hundred percent Soviet. And then there's the Imperial Guard Commissars...



* CommissarCap: TropeNamer, and not entirely restricted to Commissars-- a few regular regular officers and the odd Inquisitor wear similar hats, and some Orks love looting them.

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* CommissarCap: TropeNamer, and not entirely restricted to Commissars-- Commissars -- a few regular regular officers and the odd Inquisitor wear similar hats, and some Orks love looting them.



* CoolBike: Examples include the enormous combat motorcycles ridden by Space Marines (particularly the [[FantasyCounterpartCulture White]] [[UsefulNotes/GenghisKhan Scars]]); the enormous ''[[SpikesOfVillainy spiky]]'' combat motorcycles ridden by Chaos Marines (particularly [[{{Expy}} Doom]] [[Comicbook/GhostRider Rider]]); the enormous, ramshackle, and very ''loud'' combat motorcycles ridden by Orks (particularly [[CrazyAwesome Wazdakka]] [[MadScientist Gutzmek]]); the flying combat motorcyles ridden by Eldar (particularly the [[AirJousting Shining Spears]]); and the ''ridiculously fast'' flying combat motorcycles ridden by Dark Eldar (particularly... err, ''only'' the [[BloodSport Reavers]]).

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* CoolBike: Examples include the enormous combat motorcycles ridden by Space Marines (particularly the [[FantasyCounterpartCulture White]] [[UsefulNotes/GenghisKhan Scars]]); the enormous ''[[SpikesOfVillainy spiky]]'' combat motorcycles ridden by Chaos Marines (particularly [[{{Expy}} Doom]] [[Comicbook/GhostRider Rider]]); the enormous, ramshackle, and very ''loud'' combat motorcycles ridden by Orks (particularly [[CrazyAwesome Wazdakka]] [[MadScientist Gutzmek]]); the flying combat motorcyles motorcycles ridden by Eldar (particularly the [[AirJousting Shining Spears]]); and the ''ridiculously fast'' flying combat motorcycles ridden by Dark Eldar (particularly... err, ''only'' the [[BloodSport Reavers]]).



* CosmicPlaything: Humanity: we're something of a favorite species to mess with for the Chaos gods, and pretty much everything wants to kill us for some reason, or no reason. The Eldar might also qualify, nearly getting wiped by Slaanesh, and always facing threats from everything else including the Imperium. Probably most everyone might fit into this except for the Tau, if only because they haven't been around long enough to. (It is suspicious, though, how they were able to evolve faster than possible while their planet was isolated by a warp storm.)

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* CosmicPlaything: Humanity: we're something of a favorite species to mess with for the Chaos gods, Gods, and pretty much everything wants to kill us for some reason, or no reason. The Eldar might also qualify, nearly getting wiped by Slaanesh, and always facing threats from everything else including the Imperium. Probably most everyone might fit into this except for the Tau, if only because they haven't been around long enough to. (It is suspicious, though, how they were able to evolve faster than possible while their planet was isolated by a warp storm.)



** Bizarely enough, it's often zigzagged in the expanded universe. Literature/CiaphasCain reveals plenty of worlds that experience modern amenities of living (provided they're not being attacked by orks/nids/Eldar/Chaos/Necrons/et cetera), even talking about a very active tourist industry. Literature/GauntsGhosts shows brave men fighting to save their empire. And WordOfGod is that a lot of the sources of grimdark are either propaganda or atrocities far apart.
* CreepyChild: The Apex Twins, a minor but memorable background note. Think the girls from ''Film/TheShining'', except ''[[PersonOfMassDestruction omnipotent and deadly]]''.

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** Bizarely enough, it's often zigzagged in the expanded universe. Literature/CiaphasCain reveals plenty of worlds that experience modern amenities of living (provided they're not being attacked by orks/nids/Eldar/Chaos/Necrons/et cetera), Orks/Tyranids/Eldar/Chaos/Necrons/whatever), even talking about a very active tourist industry. Literature/GauntsGhosts shows brave men fighting to save their empire. And WordOfGod is that a lot of the sources of grimdark Grimdark are either propaganda or atrocities far apart.
* CreepyChild: The Apex Twins, a minor but memorable background note. Think the girls from ''Film/TheShining'', except only ''[[PersonOfMassDestruction omnipotent and deadly]]''.



* CreepyCrows: The Raven Guard are black-ops-esque unit-- as much as giants in a power armor can be. In one of short stories, Shadow Captain Shrike manages to scare an [[FearlessFool orc kommando]]. Their homeworld, Kiavahr, even houses a species of giant, carnivorous, man eating ravens.

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* CreepyCrows: The Raven Guard are black-ops-esque unit-- unit -- as much as giants in a power armor can be. In one of short stories, Shadow Captain Shrike manages to scare an [[FearlessFool orc kommando]].Ork Kommando]]. Their homeworld, Kiavahr, even houses a species of giant, carnivorous, man eating ravens.



* CripplingOverspecialisation: Meta-example; The Tyranids always had a gimmick of large, powerful Monstrous Creatures with high Toughness scores and multiple wounds. In come the Dark Eldar with their new codex full of mass poisoned (Toughness-ignoring) shots and weapons with the [[ChunkySalsaRule Instant Death]] rule, and...

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* CripplingOverspecialisation: Meta-example; The the Tyranids always had a gimmick of large, powerful Monstrous Creatures with high Toughness scores and multiple wounds. In come the Dark Eldar with their new codex full of mass poisoned (Toughness-ignoring) shots and weapons with the [[ChunkySalsaRule Instant Death]] rule, and...



* CrystalDragonJesus: The Ecclesiarchy is a Torquemada-era Roman Catholic Church in space, with the Emperor as its god. Oddly enough, ''the Inquisitors'' are not a religious institution.
* CrystalSpiresAndTogas: Eldar and Tau only.

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* CrystalDragonJesus: The Ecclesiarchy is a Torquemada-era Roman Catholic Church in space, with the Emperor as its god. Oddly enough, ''the Inquisitors'' are not a religious institution.
institution, functioning more as StateSec.
* CrystalSpiresAndTogas: Eldar and Tau only.Tau.



* CurseThatCures: The whole point of worshipping Nurgle, if you are already covered in diseases and rotting flesh, you can't get old, and you won't feel pain. You also have a the patronage of the only kind [[GodIsEvil god]] in the entire [[CrapsackWorld galaxy]].

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* CurseThatCures: The whole point of worshipping Nurgle, if Nurgle. If you are already covered in diseases and rotting flesh, you can't get old, and you won't feel pain. You also have a the patronage of the only kind [[GodIsEvil god]] god in the entire [[CrapsackWorld galaxy]].



* CutscenePowerToTheMax: The differences in power between beings are drastically diminished in the actual tabletop game compared to the fluff-- don't expect those greater daemons to kill whole worlds or the space marines to be a OneManArmy... or those lasguns to punch through concrete.

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* CutscenePowerToTheMax: The differences in power between beings are drastically diminished in the actual tabletop game compared to the fluff-- fluff -- don't expect those greater daemons to kill whole worlds or the space marines to be a OneManArmy... or those lasguns to punch through concrete.



* DanceBattler: The Masque, which used to be Slaaneshi's favourite dancer before slighting her lord and being cursed to battle for all eternity.
* DarkerAndEdgier with respect to the regular TabletopGame/{{Warhammer}}, which was fairly grim to begin with.

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* DanceBattler: The Masque, which who used to be Slaaneshi's favourite dancer before slighting her lord and being cursed to battle for all eternity.
* DarkerAndEdgier with DarkerAndEdgier: With respect to the regular TabletopGame/{{Warhammer}}, which was fairly grim to begin with.



* TheDarkSide: Somewhat predictably, the setting takes this trope and hurls it off the deep end in the form of Chaos. The result? There's no Light Side-- only a sort of Gray Side, and the actual Dark Side is sentient, extremely intelligent, masterfully manipulative, very powerful, and occasionally takes matters into its own hands when mortal pawns aren't getting the job done.

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* TheDarkSide: Somewhat predictably, the setting takes this trope and hurls it off the deep end in the form of Chaos. The result? There's no Light Side-- Side -- only a sort of Gray Side, and the actual Dark Side is sentient, extremely intelligent, masterfully manipulative, very powerful, and occasionally takes matters into its own hands when mortal pawns aren't getting the job done.



* DeathOfAThousandCuts: General Imperial Guard tactics-- point enough "flashlights" at something and it should go down.

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* DeathOfAThousandCuts: General Imperial Guard tactics-- tactics -- point enough "flashlights" at something and it should go down.



* DeathSeeker: The Dreadnoughts of the Imperium are mortally wounded Space Marines kept on life support inside giant walkers. Referred to as "dead," they are typically honored to keep serving the Emperor. Chaos Dreadnoughts, on the other hand, feel trapped inside their walking tombs--the majority of them are incurably insane (even by Chaos standards), and prone to tearing friend and foe alike to pieces. The Defiler tank was actually created to fill the role that Dreadnoughts become too unstable to hold down once tainted.
** Another example would be the Sisters of Battle's Penitent Engines, used only on people who have committed awful crimes. You're strapped in and forced to look at images of your crimes 24/7. When the battle comes, you're told that death in battle will absolve you. Of course, they're also given 2 Heavy Flamers and a pair of Dreadnought Close Combat weapons, so they can also repent by killing everything in their paths.

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* DeathSeeker: The Dreadnoughts of the Imperium are mortally wounded Space Marines kept on life support inside giant walkers. Referred to as "dead," they are typically honored to keep serving the Emperor. Chaos Dreadnoughts, on the other hand, feel trapped inside their walking tombs--the tombs --the majority of them are incurably insane (even by Chaos standards), and prone to tearing friend and foe alike to pieces. The Defiler tank was actually created to fill the role that Dreadnoughts become too unstable to hold down once tainted.
** Another example would be the Sisters of Battle's Penitent Engines, used only on people who have committed awful crimes.crimes (or are alleged to have committed them, anyway). You're strapped in and forced to look at images of your crimes 24/7. When the battle comes, you're told that death in battle will absolve you. Of course, they're also given 2 Heavy Flamers and a pair of Dreadnought Close Combat weapons, so they can also repent by killing everything in their paths.



* DeathWorld: This is the official term used by the Imperium to designate {{Single Biome Planet}}s of this description. They're [[CrapsackWorld depressingly common]], but any native populations are automatically prime recruiting stock for the Imperial Guard or Space Marines-- indeed, several such planets were colonized specifically to provide badass soldiers for the Imperium's armies. ''RogueTrader'' characters who hail from a Death World get some serious stat bonuses, because even the biggest wimp from that planet still survived to adulthood on a world seemingly crafted to kill them. Some examples are:
** Catachan, a [[HungryJungle jungle world]] where nearly every animal there is said to be a carnivore, [[ManEatingPlant and so are the plants]], the majority of the microbes, fungi, and viruses. Wildlife includes the Catachan Barking Toad, a "jumpy" critter that detonates into a cloud of toxins that kills everything within a kilometer radius if you startle it, and the Catachan Devil, a cross between a scorpion and centipede the size of a train, and is thought to be related to the [[HordeOfAlienLocusts Tyranids]]. Also note the needle-shooting plants that [[{{Transflormation}} turn any of their victims into more such plants]]. Every settlement fights a daily battle to keep its structures from being reclaimed by the vegetation, feral [[OurOrcsAreDifferent orks]] breed in the deepest parts of the jungle, and on top of everything else the planet's gravity is slightly higher than normal. Living past the age of ten on such a planet is considered an achievement akin to graduating from boot camp, making the Catachan Jungle Fighters legendary among the regiments of the Imperial Guard.
** Fenris, a world that is exclusively GrimUpNorth. Its elliptical orbit takes twice as long as Terran standard and means that its long winters freeze almost the entire planet, while its summers bring lava flows and tidal waves as the world passes close to its sun. The land is constantly changing, making permanent settlement impossible, and its resources are so meager that its population must war amongst itself to survive. Other claims to fame include kraken, dragons, and wolves the size of tanks. The [[SpaceWolf Space Wolves]] wouldn't have their homeworld any other way.
** The Blood Angels hail from Baal, an irradiated, mutant-infested, post-apocalyptic hellhole. They seek out similar worlds for training and recruitment purposes, such as an asteroid field orbiting a black hole where quakes can send mountains falling into the void, all sorts of evil nightmares lurk about, and it's a thousand miles to the nearest neighboring asteroid. This make the recruits' transformations into [[{{Bishonen}} the most angelic]] of Space Marines all the more miraculous, and may help explain the chapter's preference for shock assaults.

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* DeathWorld: This is the official term used by the Imperium to designate {{Single Biome Planet}}s of this description. They're [[CrapsackWorld depressingly common]], but any native populations are automatically prime recruiting stock for the Imperial Guard or Space Marines-- Marines -- indeed, several such planets were colonized specifically to provide badass soldiers for the Imperium's armies. ''RogueTrader'' ''Rogue Trader'' characters who hail from a Death World get some serious stat bonuses, because even the biggest wimp from that planet still survived to adulthood on a world seemingly crafted to kill them. Some examples are:
** Catachan, a [[HungryJungle jungle world]] where nearly every animal there is said to be a carnivore, and so are [[ManEatingPlant and so are the plants]], the majority of the microbes, fungi, and viruses. Wildlife includes the Catachan Barking Toad, a "jumpy" critter that detonates into a cloud of toxins that kills everything within a kilometer radius if you startle it, and the Catachan Devil, a cross between a scorpion and centipede the size of a train, and train which is thought to be related to the [[HordeOfAlienLocusts Tyranids]]. Also note the Plus needle-shooting plants that [[{{Transflormation}} turn any of their victims into more such plants]]. Every settlement fights a daily battle to keep its structures from being reclaimed by the vegetation, feral [[OurOrcsAreDifferent orks]] Orks]] breed in the deepest parts of the jungle, and on top of everything else the planet's gravity is slightly higher than normal. Living past the age of ten on such a planet is considered an achievement akin to graduating from boot camp, making the Catachan Jungle Fighters legendary among the regiments of the Imperial Guard.
** Fenris, a world that is exclusively GrimUpNorth. Its elliptical orbit takes twice as long as Terran standard and standard, which means that its long winters freeze almost the entire planet, while its summers bring lava flows and tidal waves as the world passes close to its sun. The land is constantly changing, making permanent settlement impossible, and its resources are so meager that its population must war amongst itself to survive. Other claims to fame include kraken, dragons, and wolves the size of tanks. The [[SpaceWolf Space Wolves]] wouldn't have their homeworld any other way.
** The Blood Angels hail from Baal, an irradiated, mutant-infested, post-apocalyptic hellhole. They seek out similar worlds for training and recruitment purposes, such as an asteroid field orbiting a black hole where quakes can send mountains falling into the void, void and all sorts of evil nightmares lurk about, and it's which is a thousand miles to the nearest neighboring asteroid. This make the recruits' transformations into [[{{Bishonen}} the most angelic]] of Space Marines all the more miraculous, and may help explain the chapter's preference for shock assaults.



** [[Literature/HorusHeresy The world of Urisarach]] was a storm-wracked planet covered in dense, hair-like forests, home to a nigh-extinct race of [[GiantSpider huge, armored arachnids]] dumped there because the monsters were just that unpleasant. It earned its nickname after a failed incursion that nearly wiped out an entire expeditionary fleet of Space Marines: "[[PunctuatedForEmphasis This. World. Is. ]]''[[PunctuatedForEmphasis Murder]]''."

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** [[Literature/HorusHeresy The world of Urisarach]] was a storm-wracked planet covered in dense, hair-like forests, home to a nigh-extinct race of [[GiantSpider huge, armored arachnids]] dumped there because the monsters were just that unpleasant. It earned its nickname after a failed incursion that nearly wiped out an entire expeditionary fleet of Space Marines: Marines. As they put it: "[[PunctuatedForEmphasis This. World. Is. ]]''[[PunctuatedForEmphasis ]] ''[[PunctuatedForEmphasis Murder]]''."



** Tangentially used by the Imperial Guardman's Uplifting Primer. Of course their foes aren't human, but it still makes them out to be inferior to the basic human, and doesn't hesitate to make up "facts" like Tau being descended from bovines and stampeding at loud noises and orks being easy to defeat in close combat. An updated edition features Tau sympathizers which it claims are easily recognizeable as degenerate subhumans (other than a tendency to wear braids and sometimes paint themselves blue, they're no less healthy that the regular humans), reminiscent of Nazi sub-racial distinctions.

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** Tangentially used by the Imperial Guardman's Uplifting Primer. Of course their foes aren't human, but it still makes them out to be inferior to the basic human, and doesn't hesitate to make up "facts" like Tau being descended from bovines and stampeding at loud noises and orks Orks being easy to defeat in close combat. An updated edition features Tau sympathizers which it claims are easily recognizeable recognizable as degenerate subhumans (other than a tendency to wear braids and sometimes paint themselves blue, they're no less healthy that the regular humans), reminiscent of Nazi sub-racial distinctions.



** The most notable is the Orks' ClapYourHandsIfYouBelieve AchievementsInIgnorance-- some writers have this being an irresistible force of nature, to the point where the Orks can fly spaceships with no fuel if they don't realize there is no fuel, whilst others go for the more moderate interpretation that Orks can fashion functioning technologies because they think they and thus their Gods work through them, and only take this factor as far as Red Wunz Goin' Fasta. Another notable one is the Imperium's stance on technological innovation-- some writers say that any and all innovation is a burnable offence whilst others say that mixing and matching existing parts is acceptable provided one doesn't create new components from scratch.

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** The most notable is the Orks' ClapYourHandsIfYouBelieve AchievementsInIgnorance-- AchievementsInIgnorance -- some writers have this being an irresistible force of nature, to the point where the Orks can fly spaceships with no fuel if they don't realize there is no fuel, whilst others go for the more moderate interpretation that Orks can fashion functioning technologies because they think they and thus their Gods work through them, and only take this factor as far as Red Wunz Goin' Fasta. Another notable one is the Imperium's stance on technological innovation-- innovation -- some writers say that any and all innovation is a burnable offence whilst others say that mixing and matching existing parts is acceptable provided one doesn't create new components from scratch.



* DepletedPhlebotinumShells: Holy hammers, holy bullets, holy stakes, holy artillery rounds, holy flamethrowers, [[Film/MontyPythonAndTheHolyGrail holy hand grenades of Antioch]]....

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* DepletedPhlebotinumShells: Holy hammers, holy bullets, holy stakes, holy artillery rounds, holy flamethrowers, [[Film/MontyPythonAndTheHolyGrail holy hand grenades of Antioch]]....Antioch]]...



* DivineConflict: The GodEmperor of Mankind is locked in endless warfare with the four Chaos Gods. The Chaos Gods are also at war with each other, and in Tzeentch's case [[MindScrew with himself]]. The same conflict takes place in ''TabletopGame/{{Warhammer}}'', minus the GodEmperor part.

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* DivineConflict: The GodEmperor of Mankind is locked in endless warfare with the four Chaos Gods. The Chaos Gods are also at war with each other, and in Tzeentch's case [[MindScrew with himself]]. The same conflict takes place in ''TabletopGame/{{Warhammer}}'', minus the GodEmperor part.part (They have Sigmar instead).



** The Orks actually consider being turned into a trophy a DueToTheDead for foes worthy of it. Very ValuesDissonance.

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** The Orks actually consider being turned into a trophy a DueToTheDead for foes worthy of it. Very ValuesDissonance.



** The Tyranids originally carried seperate weaponry, instead of having it as part of their bodies. They also had a semi-diplomatic slave race at their beck and call (the infamous Zoats). In addition, they were much more stick-like - though they still have obvious Xenomorph influences, they weren't as pronounced as post-Starcraft Tyranids.

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** The Tyranids originally carried seperate separate weaponry, instead of having it as part of their bodies. They also had a semi-diplomatic slave race at their beck and call (the infamous Zoats). In addition, they were much more stick-like - though they still have obvious Xenomorph influences, they weren't as pronounced as post-Starcraft Tyranids.



** Early editions featured a fifth major Chaos God, known as Mal'al, who was eventually dropped from the setting due to legal troubles.

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** Early editions featured a fifth major Chaos God, known as Mal'al, Malal, who was eventually dropped from the setting due to legal troubles.



** There were a few xenos that never came back - aside from squats, there were the Piscean Warriors/Saharduin, ugly barracuda/shark freaks.

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** There were a few xenos that never came back - -- aside from squats, there were the Piscean Warriors/Saharduin, ugly barracuda/shark freaks.



* [[EarthThatUsedToBeBetter Earth That Used To Be Much, Much Better]]: By the time of the start of the Imperium, the oceans are gone, siphoned off and boiled away, and large swathes of are rendered inhospitable (at the very least) due to pollution or fallout from historical nuclear wars. Although it's the seat of the Imperium, much of it between the arcologies and hives are lawless wastes. By the ''present time'' of the Imperium, earth, as seen from orbit, is a huge cityscape swathed with dirty brown clouds, much of which is agglomerated pollution, and most of the many billions of people live in terrible squalor under the eyes of the uncaring overlords who use Terra as their various headquarters.

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* [[EarthThatUsedToBeBetter Earth That Used To Be Much, Much Better]]: By the time of the start of the Imperium, the oceans are gone, siphoned off and boiled away, and large swathes of land are rendered inhospitable (at the very least) due to pollution or fallout from historical nuclear wars. Although it's the seat of the Imperium, much of it between the arcologies and hives are lawless wastes. By the ''present time'' of the Imperium, earth, Earth, as seen from orbit, is a huge cityscape swathed with dirty brown clouds, much of which is agglomerated pollution, and most of the many billions of people live in terrible squalor under the eyes of the uncaring overlords who use Terra as their various headquarters.



* EldritchAbomination: The four Chaos Gods. Some of the more, well, ''alien'' xenos certainly invoke this flavor.

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* EldritchAbomination: The four Chaos Gods. Some of the more, well, ''alien'' xenos certainly invoke this flavor.flavour.



* EmotionEater: C'tan, a lot of Chaos things.

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* EmotionEater: The C'tan, a lot of Chaos things.



** Possibly subverted by the Tyranids, as they waste no ammo (they eat it back up), and the winning swarm acquires any useful genes the losing swarm picked up, thereby strenghtening the race as a whole.

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** Possibly subverted by the Tyranids, as they waste no ammo (they eat it back up), and the winning swarm acquires any useful genes the losing swarm picked up, thereby strenghtening strengthening the race as a whole.



* EqualOpportunityEvil: Chaos accepts/corrupts everyone, regardless of species, though the main races are, in general, conveniently resistant or immune-- Eldar know how to resist, Tau have next to no warp presence, and Orks and Tyranids have huge psychic strength and are too devoted to a single purpose (WAAAGH/OM NOM NOM, respectively) to be easily corrupted. The Necrons appear to have contractual immunity, considering Chaos comes from the Warp and the Warp is anathema to them.

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* EqualOpportunityEvil: Chaos accepts/corrupts everyone, regardless of species, though the main races are, in general, conveniently resistant or immune-- immune -- Eldar know how to resist, Tau have next to no warp Warp presence, and Orks and Tyranids have huge psychic strength and are too devoted to a single purpose (WAAAGH/OM NOM NOM, respectively) to be easily corrupted. The Necrons appear to have contractual immunity, considering Chaos comes from given that they are robots without souls and have technology that [[AntiMagic nullifies the Warp and effects of the Warp is anathema to them.Warp.



* EverythingIsBetterWithMonkeys: The Jokaero.

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* EverythingIsBetterWithMonkeys: EverythingsBetterWithMonkeys: The Jokaero.



* TheEvilArmy: The forces of Chaos, the Dark Eldar, and the armies of the Imperium on a bad day (or under a bad leader).

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* TheEvilArmy: The forces of Chaos, the Dark Eldar, Eldar and the armies of the Imperium on a bad day (or under a bad leader).



* EvilOverlord: Every Chaos Lord, Dark Eldar Archon and Ork warboss, and about half of the Imperium's governors.

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* EvilOverlord: Every Chaos Lord, Dark Eldar Archon and Ork warboss, Warboss, and about half of the Imperium's governors.



* FiveRoundsRapid: In background material, trying to take down warp-spawned horrors with conventional weapons usually achieves nothing, and [[DepletedPhlebotinumShells alternative]] [[KillItWithFire methods]] must be [[WhoYouGonnaCall employed]]. Generally averted in the tabletop game; even greater daemons and star-gods ''can'' be hurt, but can take a hell of a lot of punishment.

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* FiveRoundsRapid: In background material, trying to take down warp-spawned Warp-spawned horrors with conventional weapons usually achieves nothing, and [[DepletedPhlebotinumShells alternative]] [[KillItWithFire methods]] must be [[WhoYouGonnaCall employed]]. Generally averted in the tabletop game; even greater daemons and star-gods ''can'' be hurt, but can take a hell of a lot of punishment.



** The Literature/HorusHeresy novels have shades of this in places too-- the Emperor has promoted a society besed on atheistic secularism, so people lend absolutely no credit to stories of Chaos Gods being behind the various Bad Things that happen for the first few books. It doesn't help...

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** The Literature/HorusHeresy ''Literature/HorusHeresy'' novels have shades of this in places too-- too -- the Emperor has promoted a society besed based on atheistic secularism, so people lend absolutely no credit to stories of Chaos Gods being behind the various Bad Things that happen for the first few books. Justifed because the Emperor is a NayTheist trying to stave the Chaos Gods of worship and belief to destroy them. It doesn't help...work.



* FlingALightIntoTheFuture: Make no mistake, 40k taken at face value is a horrible, depressing setting in which all of the various factions, good and bad, are going to annihilate each other leaving a dead, ruined galaxy in their wake. However, some of the most powerful and human moments in the series are when a small group of Astartes, guardsmen, or even civilians decide they absolutely ''will not give up'', and fight to the last for duty, honor, to live one more day, or even for the very survival of their species. The so called ''hero'' races of 40k often lose... and many times their hard won victories cost thousands or even billions of lives, but their refusal to give up in the face of such ludicrous odds is ''awesome''.

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* FlingALightIntoTheFuture: Make no mistake, 40k taken at face value is a horrible, depressing setting in which all of the various factions, good and bad, are going to annihilate each other leaving a dead, ruined galaxy in their wake. However, some of the most powerful and human moments in the series are when a small group of Astartes, guardsmen, or even civilians decide they absolutely ''will not give up'', and fight to the last for duty, honor, to live one more day, or even for the very survival of their species. The so called ''hero'' so-called "hero" races of 40k often lose... lose, and many times their hard won hard-won victories cost thousands or even billions of lives, but their refusal to give up in the face of such ludicrous odds is ''awesome''.



* ForTheEvulz: Dark Eldar and [[AlternateCharacterInterpretation most Chaos worshipers]] pretty much have this as their main motivation. Orks would be this too [[BlueAndOrangeMorality if they cared enough to distinguish between "good" and "evil"]], not that this makes them any less [[BloodKnight bloodthirsty]].

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* ForTheEvulz: Dark Eldar and [[AlternateCharacterInterpretation most Chaos worshipers]] worshippers]] pretty much have this as their main motivation. Orks would be this too [[BlueAndOrangeMorality if they cared enough to distinguish between "good" and "evil"]], not that this makes them any less [[BloodKnight bloodthirsty]]."evil"]].



* ForegoneConclusion: For the story, no matter what new threat shows up and no matter how much its power is hyped it will ''never'' mean the end of the Imperium. In real life, whenever an army gets a new codex they will definitely win the battle report in the ''Magazine/WhiteDwarf'' magazine or at least a second chance if they lose the first battle.

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* ForegoneConclusion: For the story, no matter what new threat shows up and no matter how much its power is hyped it will ''never'' mean the end of the Imperium. Similarly, there sis no way any of the other factions will be permanently defeated. In real life, whenever an army gets a new codex they will definitely win the battle report in the ''Magazine/WhiteDwarf'' magazine or at least a second chance if they lose the first battle.



* FriendlyFireproof: AvertedTrope-- weapons of the Blast variety can hit allies, and single-target ranged attacks are not allowed to target enemies engaged in a melee with allies due to the possibility of hitting their own troops.
* FriendlyNeighborhoodVampire: The Blood Angels are pretty decent people. However, don't get near them when the Black Rage takes effect as they start getting AxCrazy and literately blood thirsty when it takes effect.

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* FriendlyFireproof: AvertedTrope-- AvertedTrope -- weapons of the Blast variety can hit allies, and single-target ranged attacks are not allowed to target enemies engaged in a melee with allies due to the possibility of hitting their own troops.
* FriendlyNeighborhoodVampire: The Blood Angels are pretty decent people. However, don't get near them when the Black Rage takes effect as they start getting AxCrazy and literately blood thirsty bloodthirsty when it takes effect.



* GameplayAndStorySegregation: No matter how absurdly powerful each faction is made out to be in the fluff, they are all brought down to some level of balance on the tabletop. Even the Space Marines, the biggest Badasses in the universe, become the JackOfAllStats infantry units.

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* GameplayAndStorySegregation: No matter how absurdly powerful each faction is made out to be in the fluff, they are all brought down to some level of balance on the tabletop. Even the Space Marines, the biggest Badasses badasses in the universe, become the JackOfAllStats infantry units.



** The stats of the Humble Bolter and Chainsword would surprise anyone who was familiar with them, but not the game. The Bolter is described as basically a rapid firing RPG launcher, but in-game is little more than a powerful slug thrower and not all that intimidating. The Chainsword is a [[ChainsawGood a Chainsaw in sword form]], you'd expect it to have some effect on enemy armor right? Not so much. It literally has the same stats as the "[[SharpenedToASingleAtom butter knives]]" the Imperial Guard uses.

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** The stats of the Humble humble Bolter and Chainsword would surprise anyone who was familiar with them, but not the game. The Bolter is described as basically a rapid firing RPG launcher, but in-game is little more than a powerful slug thrower and not all that intimidating. The Chainsword is a [[ChainsawGood a Chainsaw in sword form]], so you'd expect it to have some effect on enemy armor armour, right? Not so much. It literally has the same stats as the "[[SharpenedToASingleAtom butter knives]]" the Imperial Guard uses.



* GenreBusting: It doesn't matter if the tropes the series uses are from Scifi, Fantasy, Horror, or whatever, as long as they make the setting DarkerAndEdgier.

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* GenreBusting: It doesn't matter if the tropes the series uses are from Scifi, Sci-fi, Fantasy, Horror, or whatever, as long as they make the setting DarkerAndEdgier.



* GodsNeedPrayerBadly: Played with, The Emperor of Mankind thought the Chaos Gods worked this way and tried to starve them of worship. Except they exist as embodiments of emotion and do not need direct worship. However, due to the nature of the Warp trillions of humans worshipping the Emperor as a god empowered him beyond his already considerable psychic power.

to:

* GodsNeedPrayerBadly: Played with, The Emperor of Mankind thought the Chaos Gods worked this way and tried to starve them of worship. Except they exist as embodiments of emotion and do not need direct worship.worship (although it doesn't hurt). However, due to the nature of the Warp trillions of humans worshipping the Emperor as a god empowered him beyond his already considerable psychic power.



** Bad Moons Orks certainly ''consider'' themselves superior, paint their stuff yellow, and are the only Orks to decorate in gold (mostly because all the other Orks notice that it's soft and stop caring about it).

to:

** Bad Moons Moonz Orks certainly ''consider'' themselves superior, paint their stuff yellow, and are the only Orks to decorate in gold (mostly because all the other Orks notice that it's soft and stop caring about it).



* GoodShepherd: A CorruptChurch the Ecclesiarchy may be, but there are a few Imperial preachers who legitimately care about the common folk of the Imperium. You're more likely to run into [[SinisterMinister the other variety, though]]

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* GoodShepherd: A CorruptChurch the Ecclesiarchy may be, but there are a few Imperial preachers who legitimately care about the common folk of the Imperium. You're more likely to run into [[SinisterMinister the other variety, though]]though]].



* HalfHumanHybrid: Genestealer hybrids, though in an unusual take the original Genestealer itself is never a parent-- it [[FaceFullOfAlienWingWong infects another creature with its genetic material]], and when that creature reproduces normally with another of its kind, [[FetusTerrible the offspring will be part Genestealer]]. Necron Pariahs are horrifying hybrids of Untouchable humans and Necron technology.

to:

* HalfHumanHybrid: Genestealer hybrids, though in an unusual take the original Genestealer itself is never a parent-- parent -- it [[FaceFullOfAlienWingWong infects another creature with its genetic material]], and when that creature reproduces normally with another of its kind, [[FetusTerrible the offspring will be part Genestealer]]. part-Genestealer]]. Necron Pariahs are were horrifying hybrids of Untouchable humans and Necron technology.technology... before they were retconned out.



* HanlonsRazor: Almost always inverted-- never attribute to stupidity what can be explained by malice or conspiracy.
* HappinessInSlavery: Aversions abound, but there is one straight example: The Chapter Serfs of the Space Marine Chapters. They fill all positions in a chapter not involving leadership or infantry combat, and are better trained and equipped than any non-Astartes. The Space Marine Chapters, in turn, recognize the skill and dedication of their serfs, and chapter serfs are full members of the chapter cult, and enjoy a better lifestyle than all except the richest citizens of the Imperium.

to:

* HanlonsRazor: Almost always inverted-- inverted -- never attribute to stupidity what can be explained by malice or conspiracy.
* HappinessInSlavery: Aversions abound, but there is one straight example: The the Chapter Serfs of the Space Marine Chapters. They fill all positions in a chapter not involving leadership or infantry combat, and are better trained and equipped than any non-Astartes. The Space Marine Chapters, in turn, recognize the skill and dedication of their serfs, and chapter serfs are full members of the chapter cult, and enjoy a better lifestyle than all except the richest citizens of the Imperium.



** MagicVersusScience: The battle against the Warp and Chaos (which is for all intents and purposes the "magic" of the setting) is one of the most central plot points. Faith is also used, but ridiculously large calibur guns and energy weapons also help. Of course Chaos can and does corrupt technology by stuffing demons into it. There's all sorts of scientists fallen to Chaos too since new ideas generally open someone up to the influence of the Warp and who wouldn't be slightly curious to see how it all works. The most known faction of those is the Dark Mechanicus who use more forbidden technologies like artificial intelligences and bio-tech to make very powerful potent weapons. The idea also comes to light when one considers the Tau, who stick entirely to technology and do their best to ignore the presence of sorcery and faith as active forces in the galaxy. The result, among other things, is that their ships move at a snail's pace compared to everyone else, since powerful sorcery is necessary to travel through the Warp. The Necrons don't have any psykers because none of them have any souls. They have AntiMagic technology instead, and were responsible for creating a rare genetic defect in humans which causes them to be born without souls, making them cause intense pain for nearby psykers and allowing the Necrons to convert them into prototype Necron soldiers; the 5th edition {{retcon}}ned away their involvement with this gene, but it still exists in the fluff. Those born with it are known as "psychic blanks".

to:

** MagicVersusScience: The battle against the Warp and Chaos (which is for all intents and purposes the "magic" of the setting) is one of the most central plot points. Faith is also used, but ridiculously large calibur caliber guns and energy weapons also help. Of course Chaos can and does corrupt technology by stuffing demons daemons into it. There's all sorts of scientists fallen to Chaos too since new ideas generally open someone up to the influence of the Warp and who wouldn't be slightly curious to see how it all works. works? The most known faction of those is the Dark Mechanicus who use more forbidden technologies like artificial intelligences intelligence and bio-tech to make very powerful potent weapons. The idea also comes to light when one considers the Tau, who stick entirely to technology and do their best to ignore the presence of sorcery and faith as active forces in the galaxy. The result, among other things, is that their ships move at a snail's pace compared to everyone else, since powerful sorcery is necessary to travel through the Warp. The Necrons don't have any psykers because none of them have any souls. They have AntiMagic technology instead, and were responsible for creating a rare genetic defect in humans which causes them to be born without souls, making them cause intense pain for nearby psykers and allowing the Necrons to convert them into prototype Necron soldiers; the 5th edition {{retcon}}ned away their involvement with this gene, but it still exists in the fluff. Those born with it are known as "psychic blanks".



* {{Hellfire}}: Naturally, Chaos can produce this. Only it's called ''warp''fire.

to:

* {{Hellfire}}: Naturally, Chaos can produce this. Only it's called ''warp''fire.''Warp''fire.



* HeroicWillpower: Both played straight and inverted-- ''Villainous'' Willpower determines which of the two possible OneWingedAngel routes a follower of Chaos goes down, mutating into either a mindless Chaos Spawn, or a PhysicalGod.

to:

* HeroicWillpower: Both played straight and inverted-- inverted -- ''Villainous'' Willpower determines which of the two possible OneWingedAngel routes a follower of Chaos goes down, mutating into either a mindless Chaos Spawn, or a PhysicalGod.



* HomeGuard: The Planetary Defense Forces, considered as under equipped and far less competent by the Imperial Guard. Repeat, the Imperial Guard, ButtMonkey CannonFodder extraordinaire, believes the PDF to be beneath them.
** Which, given their status as "imperial speedbump" (the ones who slow down the enemy until the Guard is there), might have a grain of truth. If anything, they lack a quality the Guard has: Quantity.

to:

* HomeGuard: The Planetary Defense Forces, considered as under equipped under-equipped and far less competent by the Imperial Guard. Repeat, the Imperial Guard, ButtMonkey CannonFodder extraordinaire, believes the PDF to be beneath them.
** Which, given their status as "imperial "Imperial speedbump" (the ones who slow down the enemy until the Guard is there), might have a grain of truth. If anything, they lack a quality the Guard has: Quantity.



* HumanityIsYoung: Played straight though on somewhat greater timescales than is usual. The Imperium of Man may well be ten thousand years old, and humanity may well have had interstellar travel for the last 37,000 years, yet the Eldar, Orks and Necrons are many times older still. However, the situation is reversed with the Tau, who were primitive hunter-gatherers just 6,000 years ago, in fact they would have been wiped out by the Imperium if a freak warp storm hadn't destroyed the colonization fleet. Culturally the Tau embody a kind of naive youthful optimism normally associated with humanity in more optimistic science fiction settings-- their society is bright, hopeful, scientifically-minded and technologically advanced, compared to the stagnant, superstitious and highly xenophobic Imperium of Man that dominates the galaxy.

to:

* HumanityIsYoung: Played straight though on somewhat greater timescales than is usual. The Imperium of Man may well be ten thousand years old, and humanity may well have had interstellar travel for the last 37,000 years, yet the Eldar, Orks and Necrons are many times older still. However, the situation is reversed with the Tau, who were primitive hunter-gatherers just 6,000 years ago, ago; in fact they would have been wiped out by the Imperium if a freak warp storm hadn't destroyed the colonization fleet. Culturally Culturally, the Tau embody a kind of naive youthful optimism normally associated with humanity in more optimistic science fiction settings-- settings -- their society is bright, hopeful, scientifically-minded and technologically advanced, compared to the stagnant, superstitious and highly xenophobic Imperium of Man that dominates the galaxy.



* HumansAreBastards: Although, to be fair, ''so is everyone else.'' In addition, it has been established that the Imperium ''[[InherentInTheSystem has]]'' [[InherentInTheSystem to be terrible in order to survive.]] So Humans Are Bastards out of necessity rather than choice. Think of it as IDidWhatIHadToDo on a larger scale.
* HumansAreDivided: Humanity is ostensibly united under the Imperium, but it is constantly plagued by rebellions, both Chaos and otherwise. Still the Orks are even worse.

to:

* HumansAreBastards: Although, to be fair, ''so is everyone else.'' In addition, Although it has been established that the Imperium ''[[InherentInTheSystem has]]'' [[InherentInTheSystem ''has'' to be terrible [[IDidWhatIHadToDo in order to survive.]] So Humans Are Bastards survive]], it can be hard to figure out of necessity rather than choice. Think of it as IDidWhatIHadToDo on a larger scale.
how far this justification extends, particularly due to the corruption and incompetence that riddle its governing bodies.
* HumansAreDivided: Humanity is ostensibly united under the Imperium, but it is constantly plagued by rebellions, both Chaos and otherwise. Still the Orks are even worse.



** Notably inverted in the Damocles campaigns where the White Scars (who are Asian) and the Raven Guard (who are Native American) go up against the Tau, with no white space marines being present in the fluff.

to:

** Notably inverted in the Damocles campaigns where the White Scars (who are Asian) and the Raven Guard (who are Native American) go up against the Tau, with no white space marines Space Marines being present in the fluff.



* HumansByAnyOtherName: We're [[IncrediblyLamePun mon'keigh]] to the Eldar, gue'la to the Tau, [[strike:humies]] 'umies to the Orks, playthings to the Dark Eldar, and lunch to the Tyranids. We don't know what the Necrons call us, because they don't bother to say much before killing us. Plus, most of them are mindless.

to:

* HumansByAnyOtherName: We're [[IncrediblyLamePun mon'keigh]] to the Eldar, gue'la to the Tau, [[strike:humies]] 'umies humies to the Orks, playthings to the Dark Eldar, and lunch to the Tyranids. We don't know what the Necrons call us, because they don't bother to say much before killing us. Plus, most of them are mindless.
18th Jun '16 9:16:08 AM Morgenthaler
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Added DiffLines:

* TheArmiesOfHeaven:
** Applied InUniverse for the Imperium of Man: Many planets are populated by superstitious peasants who know little of life outside what is taught by Imperial preachers, and thus believe the SpaceMarines to be actual angels (and are indeed known as Angels of Death).
** The Sisters of Battle are all human women (less augmented that SpaceMarines but much stronger and zealous than ordinary humans) whose use of JoanOfArchetype imagery and heavenly ranks (Seraphim, Celestials, Living Saints, etc.) brings them close to the trope.
** The natives of Fenris combine this with WarriorHeaven: Fenris is basically a SingleBiomePlanet of medieval Scandinavia, with Viking tribes fighting each other for dominance. The young men who fall during these battles are candidates for training and augmentation into SpaceMarines, battling and boozing across the stars in the GodEmperor's name: the SpaceWolves.
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