History Warhammer40000 / W40kTropesAToH

16th Sep '17 5:31:46 PM nombretomado
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** In the ''Dawn of War'' series, the Tau are characterised by distinctly Asian accents, which rather coincides with their Taoist philosophy and rather {{Animesque}} designs. They're also commonly seen as Space Communists for their "Greater Good" philosophy. Interestingly, though, their military doctrine of rapid movement, fluid battle lines and overwhelming force backed by drones, long range precision weaponry and laser-guided destruction (minus the battlesuits) is absolutely [[YanksWithTanks American]].

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** In the ''Dawn of War'' series, the Tau are characterised by distinctly Asian accents, which rather coincides with their Taoist philosophy and rather {{Animesque}} designs. They're also commonly seen as Space Communists for their "Greater Good" philosophy. Interestingly, though, their military doctrine of rapid movement, fluid battle lines and overwhelming force backed by drones, long range precision weaponry and laser-guided destruction (minus the battlesuits) is absolutely [[YanksWithTanks [[UsefulNotes/YanksWithTanks American]].
9th Sep '17 2:06:08 PM VutherA
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* EverythingsBetterWithMonkeys: The Jokaero.

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* EverythingsBetterWithMonkeys: The Jokaero. In the words of [[https://1d4chan.org/wiki/Main_Page /tg/]]...
--> ''Lesser known fact: the entire Warhammer 40,000 universe and all its depressing crushing grimdarkness, from the wearisome toiling of factory serfs, the endless struggle of the Imperial Guard against overwhelming odds, the callous judgement of the Inquisition, the fiery fanaticism of the ecclesiarchy, the malevolence of the chaos gods, to the plots of the necrons and eldar and all the rest is just volumes upon volumes of set up for the fact that there are MadScientist Space Orangutans zipping around.''
6th Sep '17 10:39:14 PM Yozzy
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** A {{downplayed}} example with vanilla Humans, who are simply taught to fear and hate aliens as a default. Played straighter with Space Marines, who are brainwashed to hate and kill anything that isn't human on sight. Any exceptions that occur with either of these groups either involve unusual circumstances, or is otherwise considered a grievous breach of ethics and warrants punishment.
** Chaos Daemons exist only to kill and corrupt the denizens of realspace.
** Other Chaos groups have a striking tendency to always be fighting or preparing for it when they aren't forced to exist covertly. Even each other. ''Especially'' each other



* HatOfAuthority: Commissars take their [[CommissarCap hats]] seriously.

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* HatOfAuthority: HatOfAuthority:
**
Commissars take their [[CommissarCap hats]] seriously.seriously.
** Members of the Inquisition, particularly the Witchhunters, sometimes have a distinctive [[NiceHat (and cool) hat]].



** This is hilariously lampshaded by some Hive Worlds claiming Imperial Guard troopers as their prime (and sometimes sole) export. This is also the case with Cadia, which apparently does nothing else other than pumping out battle-ready babies (although their effectiveness is no better than any other world in-game).

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** This is hilariously lampshaded by some Hive Worlds claiming Imperial Guard troopers as their prime (and sometimes sole) export. This is also the case with Cadia, which apparently does nothing else other than pumping out battle-ready babies [[GameplayAndStorySegregation (although their effectiveness is no better than any other world in-game).in-game)]].



* HumanSacrifice: The Golden Throne is fed, ''daily'', the souls of one thousand psykers who weren't selected for use by the Inquisition. Chaos rituals frequently make use of this also.

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* HumanSacrifice: The Golden Throne is fed, ''daily'', the souls of one thousand psykers who weren't selected for powerful enough to be put to use by the Inquisition.Imperium. Chaos rituals frequently make use of this also.



* HumansAreSpecial: {{Averted|Trope}}. Traits other settings give to humans to make them special -- optimism, curiosity, adapting technology, social savvy -- are given to the Tau. All humans have going for them is the fact [[ZergRush they outnumber everyone else]] apart from the Orks and Tyranids and that they're [[MoralEventHorizon willing to cross any moral line]] or [[WeHaveReserves sacrifice anyone]] if it means winning.
** They are, however, quite special in two horrifying ways. The first is they are practically the ideal mortal servant race of the Chaos Gods, and as such are constantly under threat of falling to the dark powers ''and'' being wiped out by those who seek to defeat the Forces of Chaos. The second is the phenomenon of Blanks, which are humans born without souls that work as living dead zones in the warp, is exclusive to Humanity.
* HumansAreWhite: In the future there is only war... and white people. However, there are some notable exceptions:

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* HumansAreSpecial: HumansAreSpecial:
** Largely
{{Averted|Trope}}. Traits other settings give to humans to make them special -- optimism, curiosity, adapting technology, social savvy -- are given to the Tau. All What humans have going for them is the fact that they're heavily entrenched throughout the galaxy, have bigger and outright better military sector than most, [[ZergRush they outnumber everyone else]] apart from the Orks and Tyranids Tyranids, and that they're [[MoralEventHorizon willing to cross any moral line]] or [[WeHaveReserves sacrifice anyone]] if it means winning.
** This is all largely thanks to the Emperor and his most able servants. The downside is that the Imperium as it is, is mostly coasting off of his successes, and it's all largely degenerated into a corrupted, debased version of his ideals. If he weren't interred in the Golden Throne, we might have seen a wiser, more restrained, and better-organized humanity than exists in the Imperium's present.
** Directly related to the above point, humans do have one force multiplier nobody else has: {{Super Soldier}}s.
** They are, however, quite special in two horrifying ways. The first is they are practically the ideal mortal servant race of the Chaos Gods, and as such are constantly under threat of falling to the dark powers ''and'' being wiped out by those who seek to defeat the Forces of Chaos. The second is the phenomenon of Blanks, which are humans beings born without souls that work as living dead zones in the warp, is exclusive to Humanity.
* HumansAreWhite: In Humans in the future there is only war... Imperium can be quite diverse. Just about all races that exist today exist somewhere in the Imperium, including many races that don't exist today (Nostromons come to mind), even distinct Human subspecies. However, [[ArtImitatesLife official artwork and white people.much literature tend to unintentionally reflect]] that [=40K=] was developed in the [=UK=]. However, there are some notable exceptions:
6th Sep '17 10:04:30 PM Yozzy
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* For the Dark Eldar, it's a cultural standard to go ''just'' shy of this, since the Kabals are focused on scheming against and subverting one another rather than resorting to outright warfare. Obviously, they do engage in this when Kabal relations heat up.

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* ** For the Dark Eldar, it's a cultural standard to go ''just'' shy of this, since the Kabals are focused on scheming against and subverting one another rather than resorting to outright warfare. Obviously, they do engage in this when Kabal relations heat up.



* EqualOpportunityEvil: Chaos accepts/corrupts everyone, regardless of species, though the main races are, in general, conveniently resistant or immune -- Eldar know how to resist, Tau have next to no Warp presence, and Orks and Tyranids have huge psychic strength and are too devoted to a single purpose (WAAAGH/OM NOM NOM, respectively) to be easily corrupted. The Necrons have contractual immunity, given that they are robots without souls and have technology that [[AntiMagic nullifies the effects of the Warp.]]

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* EqualOpportunityEvil: Chaos accepts/corrupts everyone, regardless of species, though the main races are, in general, conveniently resistant or immune -- Eldar know how to resist, Tau have next to no Warp presence, and Orks and Tyranids have huge too reliant on their native psychic strength and are too devoted to a single purpose (WAAAGH/OM NOM NOM, respectively) fields to be easily corrupted.corrupted by the Warp. The Necrons have contractual immunity, given that they are robots without souls and have technology that [[AntiMagic nullifies the effects of the Warp.]]
5th Sep '17 4:39:24 AM WillBGood
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** In a less {{Squick}}y example, there's the idea of Eldar/human hybrids. The exact {{canon}}ity of Eldar/human hybrids has long been up for debate due to the fluff supporting this being absolutely ancient ([[{{Narm}} we're talking Rogue Trader/2nd Edition years here]]) and also supporting such [[YouFailBiologyForever horrendous biological impossibilities]] as Eldar having ''zero'' body fat and ''triple helix DNA'', but seeing [[WordOfGod Phil Kelly]]'s recent comments on the subject, the idea seems to be making a comeback. Unfortunately, according to Phil, most of the offspring of these unions are found in [[WretchedHive Commorragh]], [[RapeAsDrama which has some highly disturbing implications]]. There are also quite a few Corsairs (Eldar space pirates) who have human blood in them.

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** In a less {{Squick}}y example, there's the idea of Eldar/human hybrids. The exact {{canon}}ity of Eldar/human hybrids has long been up for debate due to the fluff supporting this being absolutely ancient ([[{{Narm}} we're talking Rogue Trader/2nd Edition years here]]) and also supporting such [[YouFailBiologyForever horrendous biological impossibilities]] as Eldar having ''zero'' body fat and ''triple helix DNA'', but seeing [[WordOfGod Phil Kelly]]'s recent comments on the subject, the idea seems to be making a comeback. Unfortunately, according to Phil, most of the offspring of these unions are found in [[WretchedHive Commorragh]], [[RapeAsDrama [[ChildByRape which has some highly disturbing implications]]. There are also quite a few Corsairs (Eldar space pirates) who have human blood in them.
5th Sep '17 1:36:04 AM WillBGood
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** During the Great Crusade, Horus' forces ran into an alien race who had codified the art of war by having armies meet in huge arenas to prevent the loss of life. When the time came for battle, the humans were bemused to see the slaughterhouses half-filled with warriors, all looking to the sky. Horus, [[SarcasmMode in an instance of true tactical genius]], [[DeathFromAbove quickly ordered a planetary bombardment from orbit]].

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** During the Great Crusade, Horus' forces ran into an alien race who had codified the art of war by having armies meet in huge arenas to prevent the loss of life. When the time came for battle, the humans were bemused to see the slaughterhouses half-filled with warriors, all looking to the sky. Horus, [[SarcasmMode in an instance of true tactical genius]], Horus quickly ordered [[DeathFromAbove quickly ordered a planetary bombardment from orbit]].
5th Sep '17 1:27:20 AM WillBGood
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** This may have something to do with the fact that every Adepta Sororitas army is led by [[http://www.badassoftheweek.com/index.cgi?id=507102330486 Olga of Kiev]]-level Canonesses (unless they're on loan to an Inquisitor).

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** This may have something to do with the fact that every Adepta Sororitas army is led by [[http://www.badassoftheweek.todayifoundout.com/index.cgi?id=507102330486 php/2014/01/saint-buried-people-alive-burned-city-revenge/ Olga of Kiev]]-level Canonesses (unless they're on loan to an Inquisitor).
5th Sep '17 12:26:32 AM WillBGood
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** Deconstructed with the God-Emperor for the Imperium of Man; while he most likely ''was'' the BigGood during the Literature/HorusHeresy, nowadays, he's basically been rendered as little more than a shriveled-up husk, only serving as little more than a symbolic figurehead, meant to keep the Imperium from fully collapsing in morale and structure, and the primary icon of religious worship by his subjects, to counter the corruptive daemonology of the Chaos gods. And even before that, he also happened to have [[WellIntentionedExtremist the biggest body count of any given human dictator in history.]] Depending on how you view it, the number has only grown, to the point that we'd save time by using exponents.

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** Deconstructed with the God-Emperor for the Imperium of Man; while he most likely ''was'' the BigGood during the Literature/HorusHeresy, nowadays, he's basically been rendered as little more than a shriveled-up husk, only serving as little more than a symbolic figurehead, meant to keep the Imperium from fully collapsing in morale and structure, and the primary icon of religious worship by his subjects, to counter the corruptive daemonology of the Chaos gods. And even before that, he also happened to have [[WellIntentionedExtremist the biggest body count of any given human dictator in history.]] Depending on how you view it, the number has only grown, to the point that we'd save time by using exponents.scientific notation.
4th Sep '17 9:49:18 PM Yozzy
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* EnemyCivilWar: Ongoing between various factions of Chaos, the Imperium, Tyranids, and Dark Eldar since the beginning, and still no end in sight. Literally a way of life for the Orks.
** Possibly subverted by the Tyranids, as they waste no ammo (they eat it back up), and the winning swarm acquires any useful genes the losing swarm picked up, thereby strengthening the race as a whole.

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* EnemyCivilWar: Ongoing between various factions EnemyCivilWar:
** For Chaos, the Imperium likes to believe that because it's the nature of Chaos to fight itself when they aren't occasionally united by a common goal, being the reason why the mortal forces tend fracture during or after a major offensive. While sometimes true, the real reason is that Chaos forces are often a collection of discreet warbands and cults with their own goals in mind and no real authority to answer to. They don't fracture as much as it's the nature
of Chaos, as much as it's politics.
** For
the Imperium, Tyranids, while nominally united, it's not uncommon for forces to meet each other on the battleground. The reason can be that one side justifiably believes the other has turned renegade or traitor. Other times they have conflicting goals and are unable or unwilling to talk it out (the Dark Eldar since Angels, with their extreme secrecy and priority on hunting the beginning, and still no end in sight. Literally a way of life Fallen are rather infamous for being prone to this). Sometimes it's local political reasons, sometimes it's the Orks.
ambitions of one commander for glory or for a vendetta that causes him to take his force against other Imperials.
** Possibly subverted by the Tyranids, as The Tyranid Hive Fleets have been observed fighting one another when they waste no ammo (they eat it back up), encounter each other. The Hive Mind actually encourages this, as the better adapted Hive Fleet wins and takes the winning swarm acquires any useful genes the losing swarm picked up, loser's biomass and agglomerated genetic information, thereby strengthening the race as a whole.whole. As a bonus, the winning swarm loses no resources from either side other than the time spent fighting these wars (any ammo, troops, or ships lost on either side get eaten up and recycled into more).
* For the Dark Eldar, it's a cultural standard to go ''just'' shy of this, since the Kabals are focused on scheming against and subverting one another rather than resorting to outright warfare. Obviously, they do engage in this when Kabal relations heat up.
** For Orks, this is actually the standard way of life for clans and tribes to fight one another in the absence of other enemies. Until an aspiring Warboss pops up and butts enough heads together to form a Waaagh! to fight against other enemies. Accepted strategic doctrine for other races is that the simplest way to defeat a Waaagh! is to kill the Warboss, and then the Orks' unity will dissolve into old rivalries and they'll start infighting again.



** Very, very occasionally, two factions will work together to destroy a common enemy, and may even give each other a few minutes to run when it's all over. In-game, the Allies table codifies this with the "Allies of Convenience" and "Desperate Allies" conditions, which translate to "working together until we don't have to" and "working together but spending as much time watching each other for betrayal as watching the enemy".

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** Very, very occasionally, Occasionally, two factions will work together to destroy a common enemy, and may even give each other a few minutes to run when it's all over. In-game, the Allies table codifies this with the "Allies of Convenience" and "Desperate Allies" conditions, which translate to "working together until we don't have to" and "working together but spending as much time watching each other for betrayal as watching the enemy".



* EnthusiasmVersusStoicism

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* %%* EnthusiasmVersusStoicism



* EvilFeelsGood: Renegade Marines.
** This is pretty much Slaanesh's thing.

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* EvilFeelsGood: EvilFeelsGood:
**
Renegade Marines.
Marines and some Traitor Marines enjoyed the freedom that came along with not having to work for the Imperium any more.
** This is pretty much Slaanesh's thing. To a lesser extent, the Chaos Gods attract followers who are naturally drawn to the way of life they offer, and thus the way of life they would likely enjoy the most.
** Dark Eldar do all of the horrible things that they do halfway out of need, the other half because they legitimately enjoy the fruits of being twisted sociopaths.
** Orks are hyperviolent brutes because war is literally their favorite hobby.



* EvolutionaryLevels: Referenced as humanity evolving into a new, psychic species. Under normal circumstances this would make [[YouFailBiologyForever zero sense whatsoever]], since 1: Daemons eat psykers, and 2: the Imperium kills psykers. Evolutionarily speaking, the "psyker species" should die out before it is even born. That said, anything having to do with the Warp, psykers, and the [[AWizardDidIt will of the Emperor]] can't be considered normal circumstances.
** It probably means that humanity is evolving into a new breed of psyker that starts kicking Daemon ass for point 1. Point 2 is for the shitty prototypes, so to speak, and they don't kill the loyal chaos resistant ones.
** There's also the fact that the Warp could conceivably force human "evolution" along, so that the Daemons have more food.
** 40k also has an aversion which is completely ignored in the fluff. Humans have, by the 40th century, evolved around several divergent paths. Astropaths (at least originally), Ogryns, Ratlings, Beastmen and Squats are (or were for the latter two) distinct species that were offshoots of Homo Sapiens adapted to different environments and specializations. "Mutants", capital M, were listed as a sub-species along with all the other examples, but the concept of a species entirely made of mutants [[YouFailBiologyForever doesn't really work scientifically]].

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* EvolutionaryLevels: EvolutionaryLevels:
**
Referenced in the background material, as a wave of anomalous energy radiating out of the Eye of Terror raised the birth rates of psykers and mutants across the Imperium. The implication being that humanity is now evolving into a new, psychic species. species, and the mutants are an unfortunate side-effect. Under normal circumstances this would make [[YouFailBiologyForever zero sense whatsoever]], since 1: simply being a psyker is much more perilous of the average person due to the dangers of Daemons eat psykers, and 2: the Imperium kills psykers.itself. Evolutionarily speaking, the "psyker species" should die out before it is even born. That said, anything having to do with the Warp, psykers, and the [[AWizardDidIt will of the Emperor]] can't be considered normal circumstances.
** It probably means that humanity is evolving into a new breed of psyker that starts kicking Daemon ass for point 1. Point 2 is for the shitty prototypes, so to speak, and they don't kill the loyal chaos resistant ones.
** There's also the fact that the Warp could conceivably force human "evolution" along, so that the Daemons have more food.
** 40k also has an aversion which is completely ignored in the fluff. Humans have, by the 40th century, evolved around several divergent paths. Astropaths (at least originally), in much older fluff), Ogryns, Ratlings, Beastmen and Squats are (or were for the latter two) distinct species that were offshoots of Homo Sapiens adapted to different environments and specializations. "Mutants", capital M, were listed as a sub-species along with all the other examples, but the concept of a species entirely made of mutants [[YouFailBiologyForever doesn't really work scientifically]].scientifically]].
** Navigators are effectively a human subspecies with exotic psychic powers and a physiology that gets increasingly bizarre as they age. They are born with a third eye quite unlike the other "natural" two as it sees directly into warpspace rather than the physical world. As they age and grow in power, they start gaining mutations that make them [[UncannyValley look less human and more otherworldly]]. Many humans (justifiably) consider them to be mutants, but Navigator are tolerated and even given a privileged place in the Imperium; because rather than a random aberration, their were deliberately created by genetic engineering during the Dark Age of Technology. And Navigators are indispensable when it comes to navigating the Warp.



** PlayedWith, as most weapons is the setting are exotic or amazingly cool, but are standard issue and became blasé.
** Every army has a laundry list of Relics, many of them are powerful, one-of-a-kind weapons. One of the weirdest was for the Skitarii, and it was allegedly the skull of UsefulNotes/NikolaTesla wired up to emit an [=EMP=].
** Daemon weapons are usually seen in the hands of a Chaos Lord, who's the only one strong enough to earn it and crazy enough to use it.
** Force Weapons are a psyker's best friend in hand-to-hand, and the only ones able to turn a fancy but otherwise normal weapon into a lethal killing tool.
** Witchblades are swords and spears available to Eldar psykers, and are nasty weapons in a fight.
** Followers of Nurgle and Slaanesh enjoy this trope. Plague Marines can take biological weapons that should outright kill any other user, and Noise Marines use devastating sonic weapons that amplify their screams.
** Dark Eldar ''love'' this trope. Wyches use exotic gladiator weapons to show off their skills in close combat. Archons have access to a slew of bizarre and strange weapons to show off the wealth and skill needed to acquire them. The Haemonculi covens have all sorts of weapons that work like twisted medical equipment or artifacts that seem to work like magic.
** Actually averted with the [=30K=] World Eaters. Sergeants and commanders have the option of taking ''Caedere Weapons'', melee weapons that were lifted from Angron's gladiator days. Most of them were based around gimmicks and situational bonuses, and a consensus was formed by the base that most of them were simply inferior to regular power weapons, and possibly even the good ol' chainaxe which World Eaters got for free.



** Necrons seem to be an army made up entirely of Franchise/{{Terminator}}s, complete with a special rule entitled [[CatchPhrase "We'll Be Back".]]

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** Necrons seem to be an army made up entirely of Franchise/{{Terminator}}s, complete with a special rule entitled [[CatchPhrase "We'll Be Back".]]Back!"]]



** This is used as a vital means of transportation for the Imperium and Chaos forces. The problem with this sort of [=FTL=] travel is that they have to travel through the Warp, a twisted alternate dimension where the Chaos Gods and their many daemons reside. Those ships that get lost or destroyed in there usually become Space Hulks, massive patchwork shipwrecks that drift about in space.
** The Webway is a labyrinthine alternate dimension used by the Eldar which has no connection to the Warp, however some sections have been completely blocked off due to the Necrons invading. The Dark Eldar even have their main city of Commorragh in it, as it's the only place where they're safe from [[YourSoulIsMine the attentions of Slaanesh]].

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** This is used as a vital means of transportation for the Imperium and Chaos forces. The problem with this sort of [=FTL=] travel is that they have to travel through the Warp, a twisted alternate dimension where the Chaos Gods and their many daemons reside.reside, meaning it's not uncommon for a ship to get lost, arrive way off target or off time, or suffer a malfunction that would expose the ship to the Warp and the crew [[FateWorseThanDeath to a fate that would make them envy the dead]]. This is usually less of a problem for Chaos, who use [[TheseAreThingsManWasNotMeantToKnow forbidden knowledge]] or [[DealWithTheDevil daemonic pacts]] to mitigate the risks, but that doesn't quite make them immune to it. Those ships that get lost or destroyed in there usually become Space Hulks, massive patchwork shipwrecks that drift about in space.
** The Webway is a labyrinthine alternate dimension used by the Eldar which has no an oblique connection to the Warp, Warp (some sources say that it's built across the warp, some that it's built right on the border, etc.), however some sections have been completely lost or blocked off due to breaches into the Warp, a lack of maintenance, or the Necrons invading. However, it's home to it's own category of strange creatures, locations, and phenomena. The Dark Eldar even have their main city of Commorragh in it, as it's the only place where they're relatively safe from [[YourSoulIsMine the attentions of Slaanesh]].Slaanesh]]. The Harlequins are rumored to be headquartered at the Black Library which is also hidden somewhere within. While much of it has been lost, the Webway still allows access to millions of locations across the galaxy.



** The Tau have no psychic ability and thus no ability to see the Warp. Their FTL is therefore achieved by putting the ship into the space between realspace and the Warp, reaching lightspeed, and coasting out (the effect is directly compared to holding a ball underwater and letting go). While safer, it's also around five times slower than Warp travel.

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** The Tau have no psychic ability and thus no ability to see the Warp. Their FTL is therefore achieved by putting the ship into the space between realspace and the Warp, reaching lightspeed, and coasting out (the effect is directly compared to holding a ball underwater and letting go). While much safer, it's also around five times slower than Warp travel.
4th Sep '17 7:15:14 PM Yozzy
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** The Necrons have guns which literally flay your skin, flesh, organs, then ''bones'' into their molecular components with [[ShockAndAwe bolts of green lightning]].

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** The Necrons have guns Necrons' standard infantry weapon is a gun which disassembles the target on the molecular level layer by layer. They literally flay your skin, flesh, organs, then ''bones'' into their molecular components with [[ShockAndAwe bolts of green lightning]].



* AbusivePrecursors: The C'tan definitely qualify.
** The Old Ones are responsible for a lot of the horror of this setting in the first instance. They refused to help the Necrontyr even though they easily could've, prompting the War in Heaven and making them indirectly responsible for the Necrons. They created the Eldar and said "you guys are our favourites and you'll claim the galaxy when we're gone" before throwing them at the Necrons as CannonFodder. They created a [[OurOrcsAreDifferent race of green-skinned monstrosities]] who reproduce at an exponential rate and have hostility ''hard-wired'' into their DNA, decided "nah, we like our pointy-eared psychic soldiers better" and, rather than destroy them like any reasonable being would, instead ''let them loose on the galaxy''. They dabbled in humanity's creation, but again decided to scrap us, leaving us with a lot of very dangerous psykers that we can't control. And they and their creations ''created Hell''. Yeah, apparently the Warp was actually a fairly nice place to be a while ago, or at least equally good and horrible. Then the Old Ones decided that they should make some species with unnaturally powerful presence in the Warp to act as their soldiers, and the literal Hell that is the modern Warp was the result. Thanks, Old Ones.

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* AbusivePrecursors: AbusivePrecursors:
**
The C'tan definitely qualify.
** The Though not deliberately, [[NeglectfulPrecursors the Old Ones Ones]] are responsible for a lot enough of the horror of this setting in the first instance.that they certainly qualify. They refused to help the Necrontyr even though they easily could've, prompting the War in Heaven and making them indirectly responsible for the Necrons. They created the Eldar and said "you guys are our favourites and you'll claim the galaxy when we're gone" before throwing them at the Necrons as CannonFodder. They created are [[ShrugOfGod possibly]] responsible for the creation of a [[OurOrcsAreDifferent race of green-skinned monstrosities]] who reproduce at an exponential rate and have hostility ''hard-wired'' into their DNA, decided "nah, we like our pointy-eared psychic soldiers better" and, rather than destroy them like any reasonable being would, instead ''let them loose on the galaxy''. They dabbled in humanity's creation, but again decided to scrap us, leaving us with a lot of very dangerous psykers that we can't control. And they and their creations ''created Hell''. Yeah, apparently the Warp was actually a fairly nice place to be a while ago, or at least equally good and horrible. Then the Old Ones decided that they should make some species with unnaturally powerful presence in the Warp to act as their soldiers, and the literal Hell that is the modern Warp was the result. Thanks, Old Ones.



* BeeBeeGun: The Tyranid fleshborer is a Beetle Beetle Gun, firing ravenous insects that chew their way into a target's insides. The Devourer does much the same thing with a horde of flesh-eating worms.

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* BeeBeeGun: The Tyranid fleshborer is a Beetle Beetle Gun, firing ravenous insects that chew their way into a target's insides. The Devourer does much the same thing with a horde of flesh-eating worms.



* BenevolentPrecursors: The Great Old Ones (also known simply as the Old Ones) were a reptilian species with amazing technology and psychic potential. However, During the War in Heaven against the Necrons and their C'tan masters, they made many decisions out of sheer desperation [[NeglectfulPrecursors with consequences that haunt the galaxy well into the present]]. Unfortunately, even though they won the war, it just wasn't enough to save them. In a twist, they were deliberately benevolent only to their wisest creation and most direct successors: ''the Eldar.''



*** Matt Ward: Ward is a long time fan that was [[AscendedFanboy hired as a rulebook writer]] during the last edition. He is, however, a tad biased towards his preferred army, the Ultramarines. His first work was the above-mentioned Ultramarines codex, which is responsible for nearly all the Ultramarines hate [[DepartmentOfRedundancyDepartment (see above)]]. Later works include the codices of the Blood Angels and the Grey Knights, [[UnpleasableFanbase which drew cries from players of being completely ridiculous and broken]]. He also wrote the Necrons codex, which was fairly well received despite completely re-writing their backstory (which in hindsight was rather bland). Ward-hate has reached MemeticMutation levels, with Ward being blamed on forums for codices or stories [[CrossesTheLineTwice (or natural disasters)]] he's not responsible for.

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*** Matt Ward: Ward is a long time fan that was [[AscendedFanboy hired as a rulebook writer]] during the last edition. He is, however, a tad biased towards his preferred army, the Ultramarines. His first work was the above-mentioned Ultramarines codex, which is responsible for nearly all much of the Ultramarines hate [[DepartmentOfRedundancyDepartment (see above)]]. Later works include the codices of the Blood Angels and the Grey Knights, [[UnpleasableFanbase which drew cries from players of being completely ridiculous and broken]]. He also wrote the Necrons codex, which was fairly well received despite completely re-writing their backstory (which in hindsight was rather bland). Ward-hate has reached MemeticMutation levels, with Ward being blamed on forums for codices or stories [[CrossesTheLineTwice (or natural disasters)]] he's not responsible for.



* BewareTheSuperman: The Primarchs didn't want their Space Marine legions to be subordinated to the imperial bureaucracy. Roboute Guiliman claimed Astartes protect humanity not rule it. Horus simply didn't like the idea of taking orders from ordinary humans. In response, the bureaucracy distrust the legions.

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* BewareTheSuperman: The Primarchs didn't want their Space Marine legions to be subordinated to the imperial bureaucracy. Roboute Guiliman claimed Astartes protect humanity humanity, not rule it. Horus simply didn't like the idea of taking orders from ordinary humans. In response, the bureaucracy distrust distrusted the legions.
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