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** PlayedForDrama with The Cavia's [[spoiler: Tagfer, as the name comes from the label given to both him and Minn before the void experiment: "Tag For Disposal". Minn (based on their designation of "Specimen" was a name posthumously given by him after her passing.]]

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** PlayedForDrama with The Cavia's [[spoiler: Tagfer, as the name comes from the label given to both him and Minn before after the void experiment: "Tag For Disposal". Minn (based on their designation of "Specimen" was a name posthumously given by him after her passing.]]

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Added example(s): Meaningful Name


* MeaningfulName: Many of the early Warframe names are immediately indicative of their theme (Ember [[KillItWithFire engulfs enemies in flames]], Frost [[AnIcePerson freezes enemies solid]], etc.)
** PlayedForDrama with The Cavia's [[spoiler: Tagfer, as the name comes from the label given to both him and Minn before the void experiment: "Tag For Disposal". Minn (based on their designation of "Specimen" was a name posthumously given by him after her passing.]]



** Xaku has [[SquishyWizard piss-poor health and shields]], but his main gimmick involves setting up his various abilities (all of which are either duration-based buffs or debuffs) and using his fourth ability to freeze the duration of the other abilities and grant him a large chance to evade attacks and a movement buff.

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** Xaku has [[SquishyWizard piss-poor health and shields]], but his their main gimmick involves setting up his their various abilities (all of which are either duration-based buffs or debuffs) and using his their fourth ability to freeze the duration of the other abilities and grant him them a large chance to evade attacks and a movement buff.
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* MinmaxersDelight: Riven mods, rare mods that can only be used on a specific weapon and have randomized stats, can come with a negative stat in exchange for making the positive stats much better. Some negatives are not as harmful as others, or may even end up being beneficial overall.
** If the negative is something harmless like less zoom-in when aiming, or more recoil on a weapon that has no recoil to begin with, it can basically be ignored.
** Since each damage type has its own StatusEffect, and certain effects are more desirable than others, Rivens that lower unwanted damage types may end up being beneficial by increasing the odds of inflicting the better status effects. In particular, of the three physical damage types (Slash, Impact, and Puncture), Slash is considered the best by far due to dealing powerful, armor-ignoring DamageOverTime. If your Riven lowers Impact or Puncture, the result is better chances of doing a Slash effect at the cost of a small damage decrease.
** The Zariman's [[MorphWeapon Incarnon guns]] (Phenmor, Felarx, and Laetum) have a perk that grants a chance to do massively boosted damage, but only on hits that ''aren't'' critical. This means a Riven with negative critical chance actually makes these weapons stronger.

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Changed Interface Spoiler because it’s completely wrong.


* InterfaceSpoiler: One of the parts needed to build a new Warframe is the Neuroptics, which used to be called the helmet. [[spoiler:This points towards the Warframes' true nature as cybernetics ingrained into the Tenno]] a while before this is revealed, with Warframe blueprints being easily purchased for Credits in the market (and more likely that than directly buying the complete frame with Platinum.)

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* InterfaceSpoiler: One of the parts needed to build a new Warframe is the Neuroptics, which used to be called the helmet. [[spoiler:This points towards the Warframes' true nature as cybernetics ingrained into Infested Dax controlled by the Tenno]] Tenno Operators]] a while before this is revealed, with Warframe blueprints being easily purchased for Credits in the market (and more likely that than directly buying the complete frame with Platinum.))
** Inaros' ability preview videos show him in a desert-like environment unlike Mars fighting off enemies that don't resemble the Grineer, Corpus, or Infested. [[spoiler: That's because they're set in Albrecht's labs as he fights off the Murmur]].



*** [[spoiler: The Zariman]] has a unified choir singing a haunting, slightly nostalgic melody with prominent strings, representing [[spoiler: the song of the Void Angels and the remains of the ship the Tenno are defending from Grineer and Corpus incursion]].

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*** [[spoiler: The Zariman]] has a unified choir an EtherealChoir singing a haunting, slightly nostalgic melody with prominent strings, representing [[spoiler: the song of the Void Angels and the remains of the ship the Tenno are defending from Grineer and Corpus incursion]].



** Thrax Legates have an attack that turns them invincible as they fire beams that 100% of the time inflict a Magnetic Proc, and Centurions [[spoiler: on the Zariman]] have their DashAttack upgraded with the same Magnetic Proc.
** [[spoiler: Magnetic Procs are a favorite among The Murmur, with the Arcanoids and The Hollow Vein able to spit them out like candy. At least the former is a GlassCannon]].



** The New War is the biggest example of this within the game, as most high-end players will still need ''four hours'' to complete it. And due to its nature, ''it's treated as a single mission''.

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** The New War is the biggest example of this within the game, as most high-end players will still need ''four hours'' to complete it. And due to its nature, ''it's treated as a single mission''.''it needs to be beaten in it's entirety'' before you can go back to normal play.
** Deep Archimedia in [[spoiler: Albrecht's labs]] is three back-to-back missions with no options to extract, and with [[ArrangeMode various new conditions to make it harder to complete said missions]].


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** Hildryn has no energy stat to speak of, with [[CastFromHitPoints all of her abilities using shields to cast]], though to make up for it [[StoneWall she has the largest shield pool in the game]] and the longest possible [[MercyInvincibility shield gate]] in the game.
** Xaku has [[SquishyWizard piss-poor health and shields]], but his main gimmick involves setting up his various abilities (all of which are either duration-based buffs or debuffs) and using his fourth ability to freeze the duration of the other abilities and grant him a large chance to evade attacks and a movement buff.
** Lavos like Hildryn has no energy stat to speak of (with energy orbs instead giving him temporary status immunity), but instead runs his abilities off of cooldowns, with his third ability, and with an augment his first, [[CooldownManipulation cutting down the cooldowns scaling off his otherwise useless Efficiency stat]]. He can also infuse said abilities with elemental damage by holding the ability button to add an element.
** Sevagoth, like Equinox before him, is a DualModeUnit, with his normal form being a caster that can slow down enemies, give LifeDrain to himself and allies, and inflict a DamageIncreasingDebuff. Once his Soul Well is full, he can [[LimitBreak bring out his Shadow]], a melee focused frame with crowd control abilities and the DamageIncreasingDebuff, completely modifiable separate from Sevagoth himself. And if he goes down, he takes the form of his Shadow, [[ComebackMechanic given the task to kill five or so enemies with his second ability in a short timeframe]], made easier as it is upgraded into a OneHitKill.
** Kullervo lacks shields like Nidus and Inaros before him, but also lacks any AutoRevive or innate damage reduction like the other two. The solution? Overguard granted from his second ability, passively making him immune to status effects. However, his second ability can backfire on him, damaging him without any enemies around instead of granting Overguard. Also, the melee combo counter is always visible with him.
** Dante, like Xaku, Equinox, and Sevagoth, technically possesses more than four abilities. Unlike them, his fourth ability instead changes depending on the order his second and third abilities are cast in. And kills with his exalted weapon, Noctua, register enemies into the Codex and gains an extra 50% status chance on those already scanned in, motivating you to fill out that Codex.


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** The Stalker's Acolytes, fought on the Steel Path and previously Operation Shadow Debt, dropped potent weapon mods, and now drop both Steel Essence to be traded in with Teshin and Primary and Secondary Arcanes, empowering your guns. The catch? You need to kill them first, as they are strong enough to fight you off easily, pack abilities to make your day worse like Silence or Bullet Attractor, and disappear if you go down.
** Gruzzlings found [[spoiler: in Albrecht's labs]] are carrying either three Entrati Lanthorns, a melee arcane, or an Echo Voca. They immediately cut and run when they spawn in, hurling down slowing fields as they fly away, and eventually split in three to throw you off when they hit half health. If not killed in time, they laugh at you as they fly into the ceiling or floor, taking its prize with it.
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** All of the locations in the game related to the deep Void have prominent vocals, with each location expressing it differently.
*** [[spoiler: The Zariman]] has a unified choir singing a haunting, slightly nostalgic melody with prominent strings, representing [[spoiler: the song of the Void Angels and the remains of the ship the Tenno are defending from Grineer and Corpus incursion]].
*** Duviri has a prominent OneWomanWail, with a sort of classical opera style representing the [[spoiler: [[ArtInitiatesLife literal]]]] storybook adventures of the Drifter against Dominus Thrax and the Orowyrms.
*** [[spoiler: Albrecht's labs underneath Deimos have [[OminousLatinChanting Ominous]] [[BlackSpeech Voidtongue]] [[OminousLatinChanting Chanting]] and more dramatic percussion and strings]], which represents [[spoiler: The Man In The Wall [[RealityBleed overwriting the labs themselves]] with [[EldritchLocation a sandy hellscape said to be conceptually-embodied timelines that it is trapped within]] and the eldritch fragments and hijacked Necramechs that serve as its heralds]]. Notably, there's also softer chanting in other, less intense tracks in the location, which represent [[spoiler: the inquisitive nature of the Cavia and Albrecht, determined to prevent The Man In The Wall from breaking free into reality]].

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Fixing indentation


* MagikarpPower: The Railjack starts off ''incredibly'' weak, constantly suffering from hull breaches and negligible damage to enemy craft, to the point where a great number of players have complained that the best method to deal with the mission type is to simply ditch the Railjack in deep space so it stays unharmed while the players use their archwings to complete objectives. Get enough upgrades on it, however, and the Railjack can sit smug in the middle of enemy formations and gun them down with hardly a scratch.
** Some early-game/power-crept gear like the Braton, Ceramic Dagger, Torid, and Strun, for example, have access to [[EvolvingWeapon Incarnon Genesis Adapters]], earned through the [[NewGamePlus Steel Path]] Duviri Circuit. These adapters push these weapons to even higher heights than ever before, boosting base stats and providing powerful alternate modes, like the Torid gaining a beam that puts the Amprex to shame, the Strun blasting a powerful projectile, the Ceramic Dagger [[SwordBeam launching projectiles]], and the Braton gaining explosive capabilities and a ton of ammunition.

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* MagikarpPower: MagikarpPower:
**
The Railjack starts off ''incredibly'' weak, constantly suffering from hull breaches and negligible damage to enemy craft, to the point where a great number of players have complained that the best method to deal with the mission type is to simply ditch the Railjack in deep space so it stays unharmed while the players use their archwings to complete objectives. Get enough upgrades on it, however, and the Railjack can sit smug in the middle of enemy formations and gun them down with hardly a scratch.
** Some early-game/power-crept early-game or power-crept gear like the Braton, Ceramic Dagger, Torid, and Strun, for example, have access to [[EvolvingWeapon Incarnon Genesis Adapters]], earned through the [[NewGamePlus Steel Path]] Duviri Circuit. These adapters push these weapons to even higher heights than ever before, boosting base stats and providing powerful alternate modes, like the Torid gaining a beam that puts the Amprex to shame, the Strun blasting a powerful projectile, the Ceramic Dagger [[SwordBeam launching projectiles]], and the Braton gaining explosive capabilities and a ton of ammunition.
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** Some early-game/power-crept gear like the Braton, Ceramic Dagger, Torid, and Strun, for example, have access to [[EvolvingWeapon Incarnon Genesis Adapters]], earned through the [[NewGamePlus Steel Path]] Duviri Circuit. These adapters push these weapons to even higher heights than ever before, boosting base stats and providing powerful alternate modes, like the Torid gaining a beam that puts the Amprex to shame, the Strun blasting a powerful projectile, the Ceramic Dagger [[SwordBeam launching projectiles]], and the Braton gaining explosive capabilities and a ton of ammunition.
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* IDoNotLikeGreenEggsAndHam: The quest "The Limbo Theorem" has Ordis stumble across the quest's titular mathematical theorem, which is incomplete but proposes the existence of a plane of existence between physical space and [[EldritchLocation the Void]]. Throughout the early parts of the quest, Ordis shows nothing but disdain for Limbo and his theorem, seeing it as nothing but pseudoscientific bullshit, but as you gather the missing proof fragments, Ordis starts to ponder the possibility that it might be true, then becomes utterly fascinated by it, claiming that it's like a story being told through math. By the time you've collected the final piece of the puzzle, Ordis is begging you to craft it as soon as possible so he can see how Limbo's story ends.
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** With Damage 2.0, the variety of deaths players can inflict reaches ''VideoGame/{{Fallout}}'' levels of variety:

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** With Damage 2.0, the variety of deaths players can inflict reaches ''VideoGame/{{Fallout}}'' ''Franchise/{{Fallout}}'' levels of variety:
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* MusicalSpoiler: At the time ''Octavia's Anthem'' launched, the game's launcher ended up ruining the main twist of the quest (where [[spoiler:Hunhow]] is involved in its climax) for anyone who had completed ''The Second Dream'' by playing a snippet of [[spoiler:"Rapid Adaptation," the original Sentient theme]] once the game was ready to start.
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Optional Boss fits here just fine.


** [[spoiler: Corrupted Vor.]] He'll pop up after certain conditions are met in Tier 4 Void missions, [[IShallTauntYou taunting you]] [[LargeHam with 500lbs of high-quality pork,]] then he shows up to kick your teeth in. Fortunately, if you aren't prepared to handle him, you can just avoid him.

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** [[spoiler: Corrupted Vor.]] He'll pop up after certain conditions are met in Tier 4 Void missions, [[IShallTauntYou taunting you]] [[LargeHam with 500lbs of high-quality pork,]] then he shows up to kick your teeth in. Fortunately, if you aren't prepared to handle him, [[OptionalBoss you can just avoid him.him]].
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Bonus Boss is a disambiguation


** [[spoiler: Corrupted Vor.]] He'll pop up after certain conditions are met in Tier 4 Void missions, [[IShallTauntYou taunting you]] [[LargeHam with 500lbs of high-quality pork,]] then he shows up to kick your teeth in. Fortunately, if you aren't prepared to handle him, you can [[BonusBoss just avoid him.]]

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** [[spoiler: Corrupted Vor.]] He'll pop up after certain conditions are met in Tier 4 Void missions, [[IShallTauntYou taunting you]] [[LargeHam with 500lbs of high-quality pork,]] then he shows up to kick your teeth in. Fortunately, if you aren't prepared to handle him, you can [[BonusBoss just avoid him.]]
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all quest weapons come pre-installed


** [[TheStraightAndArrowPath Nataruk]] and Rumblejack. The signature weapons of [[spoiler:The Drifter]], both weapons are ''extremely'' useful, on account of Nataruk having ''extremely'' high critical damage (and near-guranteed critical hits if the shots are properly charged) while Rumblejack's stealth finisher inflicts a guranteed electricity proc ''before'' applying finisher damage. Properly modded, both weapons can take on Steel Path level enemies. The drawback? They're rewards for completing ''The New War'', making them story-locked to a quest that currently requires the player to complete practically ''the entire game'' to unlock. As compensation, they come pre-installed with Orokin Catalysts.

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** [[TheStraightAndArrowPath Nataruk]] and Rumblejack. The signature weapons of [[spoiler:The Drifter]], both weapons are ''extremely'' useful, on account of Nataruk having ''extremely'' high critical damage (and near-guranteed critical hits if the shots are properly charged) while Rumblejack's stealth finisher inflicts a guranteed electricity proc ''before'' applying finisher damage. Properly modded, both weapons can take on Steel Path level enemies. The drawback? They're rewards for completing ''The New War'', making them story-locked to a quest that currently requires the player to complete practically ''the entire game'' to unlock. As compensation, they come pre-installed with Orokin Catalysts.
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* MorphWeapon: Warframe features a few of these:
** The Fulmin is an electricity firing rifle that fires short ranged electric pulses with its compensator on, and a steady stream of electricity with it off.
** The Ambassador is another electric rifle of Corpus origin that is primarily configured as an assault rifle, but can be reconfigured into an explosive charge cannon.
** The Dark-Split Sword is an odd example, rather than being able to morph on the fly, its weapon type is determined by the stance you equip to it, either being wielded as a great sword or as a pair of swords.
** The Corufell is a heavy scythe with a heat wave cannon built into its head that can be folded into an impromptu rifle to fire the cannon before unfolding back into its scythe form.
** The Incarnon weapons are weapons that have been voidtouched, allowing them to transform into a whole new weapon in its entirety, most prominently the original 3 Incarnon firearms are as follows, a break-action revolver that can transform into a submachine gun that fires explosive energy bolts, a semi-automatic rifle that turns into a [[{{BFG}} vaguely minigun shaped mass that spits death]], and an automatic shotgun that separates into two energy blast shooting pistols.
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* InterfaceSpoiler: One of the parts needed to build a new Warframe is the Neuroptics, which used to be called the helmet. [[spoiler:This points towards the Warframes' true nature as cybernetics ingrained into the Tenno]] a while before this is revealed, with Warframe blueprints being easily purchased for Credits in the market (and more likely that than directly buying the complete frame with Platinum.)

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* MythologyGag: One of the updates included a Glaive -- not a BladeOnAStick, but a flying triple-bladed thrown weapon, the same sort (but not the exact one) used in VideoGame/DarkSector, said to be a derivation of the weapon used by "the first Tenno". Others from that game include a stealthy boss called the Stalker and "Jackal" {{Spider Tank}}s. Hostages also use the Tekna pistol.

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* MythologyGag: One of To ''VideoGame/DarkSector'', ''Warframe'''s predecessor:
** The very name "Tenno" is a reference to
the updates included a game's protagonist, Hayden Tenno, while the Infestation is also known as the Technocyte Plague.
** The
Glaive -- not a BladeOnAStick, but a flying triple-bladed thrown weapon, the same sort (but not the exact one) used in VideoGame/DarkSector, said to be a derivation of the weapon used by "the first Tenno". Others from weapons, which are {{Deadly Disc}}s that game include can be wielded alongside a pistol, reference how Hayden Tenno uses such a Glaive.
** There's
a stealthy boss called the Stalker and Stalker, as well as "Jackal" {{Spider Tank}}s. Tank}}s.
**
Hostages also use the Tekna pistol.pistol. Later on, "Protokol" skins based on ''[=darkSector=]'' weapons would be made available.
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** Garuda's ''Blood Altar'' allows her to impale an enemy on a stake, and create a healing field around the body that'll restore the HP of anyone close to it.
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** As of the ''Duviri Paradox'':
*** We finally get access to the [[DualWielding Dual Nikanas]] weapon type, the first of which being Teshin's signature Nikana Daishō pair, the Sun and Moon.
*** It seems that the Dax under Dominus Thrax favor this weapon type, the Dax Gladius favoring the Syam, and the Dax Equitem wielding the Azothane Two-handed Nikana.

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