History WMG / TheStanleyParable

11th May '16 9:22:09 AM WarriorSparrow
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[[WMG: Stanley is in fact a younger [[WesternAnimation/Gravity Falls Stan Pines]].]]

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[[WMG: Stanley is in fact a younger [[WesternAnimation/Gravity Falls [[WesternAnimation/GravityFalls Stan Pines]].]]
11th May '16 9:21:40 AM WarriorSparrow
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[[WMG: Stanley is in fact a younger [[WesternAnimation/Gravity Falls Stan Pines]].]]
After Stanley Pines got kicked out of his house, he worked for the company where he pushed buttons as Employee 427, escaped The Narrator, and then went on to build the Mystery Shack in Gravity Falls.
25th Feb '16 1:21:00 PM GreatKaiserNui
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[[WMG:The Narrator is Stanley's boss who made sure he was safe before he even started toying with Stanley.]]
This is how he knows everything, he has all the monitoring panels.
16th Dec '15 12:27:17 AM ZoeyPosthuman
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* I love this theory. It turns it into a DeconReconSwitch, and it makes sense. After all, what is the player but a force for chaos, death and cruelty in most games? Even here, if we just follow orders, Stanley gets to be happy. Our desire to explore, to see more of the game, to get the various endings, prolongs his suffering, and tortures him. But, if we just did as we were told, he'd be done and free. Imagine how it would feel to go through the most stressful part of your life over and over because some asshole was forcing you to, because they wanted to do it different ways, or they wanted to see it again, or most horrifying of all, they found it fun. The main ending is a happy ending, because Stanley is free. Not from The Narrator, but from us. From gamers. From being tortured for our fun. And that's how all games are. They're only free when we're done, and the longer we play, the more torture they go though. We lose control when turning off the mind control machine because the player is the mind controller. We are the monster forcing Stanley, and all game protagonists, through hell for our kicks.

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* I love this theory. It turns it into a DeconReconSwitch, completely different deconstruction, and it makes sense. After all, what is the player but a force for chaos, death and cruelty in most games? Even here, if we just follow orders, Stanley gets to be happy. Our desire to explore, to see more of the game, to get the various endings, prolongs his suffering, and tortures him. But, if we just did as we were told, he'd be done and free. Imagine how it would feel to go through the most stressful part of your life over and over because some asshole was forcing you to, because they wanted to do it different ways, or they wanted to see it again, or most horrifying of all, they found it fun. The main ending is a happy ending, because Stanley is free. Not from The Narrator, but from us. From gamers. From being tortured for our fun. And that's how all games are. They're only free when we're done, and the longer we play, the more torture they go though. We lose control when turning off the mind control machine because the player is the mind controller. We are the monster forcing Stanley, and all game protagonists, through hell for our kicks.
16th Dec '15 12:26:45 AM ZoeyPosthuman
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to:

* I love this theory. It turns it into a DeconReconSwitch, and it makes sense. After all, what is the player but a force for chaos, death and cruelty in most games? Even here, if we just follow orders, Stanley gets to be happy. Our desire to explore, to see more of the game, to get the various endings, prolongs his suffering, and tortures him. But, if we just did as we were told, he'd be done and free. Imagine how it would feel to go through the most stressful part of your life over and over because some asshole was forcing you to, because they wanted to do it different ways, or they wanted to see it again, or most horrifying of all, they found it fun. The main ending is a happy ending, because Stanley is free. Not from The Narrator, but from us. From gamers. From being tortured for our fun. And that's how all games are. They're only free when we're done, and the longer we play, the more torture they go though. We lose control when turning off the mind control machine because the player is the mind controller. We are the monster forcing Stanley, and all game protagonists, through hell for our kicks.
14th Dec '15 12:20:36 AM ZoeyPosthuman
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* I just recently watched [[Series/JessicaJones2015 Jessica Jones]] and the British accent doesn't help me disagree.
20th Jul '15 2:27:22 PM Nani
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[[WMG:Just as the Narrator's personality and motives change in each playthrough, the same is true of Stanley.]]
Through each different route taken by the player, a different side of the Narrator is shown and different motives are revealed. In some endings, he truly just wants to tell his story and is even friendly to Stanley (Confusion), while in others he displays a more sadistic personality and wants to kill Stanley no matter what (Futile). The same can be said of Stanley; some endings require that the player listen to the Narrator and follow his instructions (Freedom), while others require that he thwart the Narrator at every turn, even when he is being kind to Stanley (Stop Moving). Stanley himself is the one who desires to kill himself to spite the Narrator, or to accompany the Narrator on his journey with The Stanley Parable Adventure Line™; the player is simply guiding him through the choices he already wants to make.
19th Mar '15 9:43:40 AM MegaMarioMan
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During the phone ending of the HD remix, we are shown the possibility that the entirety of the Stanley Parable and all paths (the fourt-wall-breaking ones included) are a figment of Stanley's imagination to escape his dead-end job and the prison of his unfree life by, for the first time, giving him choice. Therefore, it is entirely possible for the narrator to be Stanley telling this story to himself in his head, occasionally taunting his true self.

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During the phone ending of the HD remix, we are shown the possibility that the entirety of the Stanley Parable and all paths (the fourt-wall-breaking fourth-wall-breaking ones included) are a figment of Stanley's imagination to escape his dead-end job and the prison of his unfree life by, for the first time, giving him choice. Therefore, it is entirely possible for the narrator to be Stanley telling this story to himself in his head, occasionally taunting his true self.
19th Mar '15 9:42:55 AM MegaMarioMan
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[[WMG:The ''Confusion'' ending is caused by the Narrator misplacing the papers with his written story on it, combined with interference with a nearby hoodlum.]]

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[[WMG:The ''Confusion'' ending is caused by the Narrator misplacing the papers with his written story on it, combined with interference with from a nearby hoodlum.]]
11th Jan '15 4:49:45 PM psycodragons
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[[WMG:The Player is controlling Employee 432, not Stanley.]]
There are only three times you see the Stanley model:

1. The Intro segment.
2. The end of the Not Stanley ending.
3. An easter egg where somebody passes by a window.

Since in the Not Stanley ending and the intro you aren't in control of Stanley, this means the only time you see Stanley during normal gameplay is when it's a different person.This means that it's probably someone else who you control. The only other notable Employee is 432, so he would be the most likely candidate. If we assume Employee 432 is the Player, he is a special case. This is why he is monitored so closely, and why he seemingly has free will even under mind control. We can also assume his name is Chris, since there is a note on a whiteboard that says "Get Chris out of the broom closet!", which is something the player can irritate the Narrator by doing.
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http://tvtropes.org/pmwiki/article_history.php?article=WMG.TheStanleyParable