History WMG / TheSims

15th Mar '17 8:58:48 AM KaylaBaraondaMIX
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When Mortimer and Bella got married, they gave Kaylinn a beta version of the Elixir of life. Kaylinn drank it in her late 50's (somewhere between Neighborhood 1 and Pleasantwiew's storylines) and not only she turned 18 again, but her hair and eyes turned into a [[YouGottaHaveBlueHair Elixir-like bright shade of green.]] She dyed her hair back to black, and abandoned her first spouse and children to became a maid as she had already completed her LTW.

to:

When Mortimer and Bella got married, they gave Kaylinn a beta version of the Elixir of life. Kaylinn drank it in her late 50's (somewhere between Neighborhood 1 and Pleasantwiew's storylines) and not only she turned 18 again, but her hair and eyes turned into a [[YouGottaHaveBlueHair Elixir-like bright shade of green.]] She dyed her hair back to black, and abandoned her first spouse and children to became a maid as she had already completed her LTW.LTW.

[[WMG: Gunther and Lolita Goth had a child together]]
That child was close in age to Blair and Holly, and moved to another town when they became an young adult to let Mortimer become the actual Goth heir.
14th Mar '17 11:30:32 AM KaylaBaraondaMIX
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Nor is she the biological mother of Cassandra and Alexander, who are Mortimer's children from his previous marriage.

to:

Nor is she the biological mother of Cassandra and Alexander, who are Mortimer's children from his previous marriage.marriage.
* Alternatively, Sims4-verse Mortimer married Sims4-verse Lolita, had Cassandra with her, Lolita died while Cassandra was a baby or toddler, so Mortimer meets and remarries Bella a while after, and has Alexander with her.

[[WMG: Kaylinn Langerak drank the Elixir of Life, and it bleached her hair and eye color.]]
When Mortimer and Bella got married, they gave Kaylinn a beta version of the Elixir of life. Kaylinn drank it in her late 50's (somewhere between Neighborhood 1 and Pleasantwiew's storylines) and not only she turned 18 again, but her hair and eyes turned into a [[YouGottaHaveBlueHair Elixir-like bright shade of green.]] She dyed her hair back to black, and abandoned her first spouse and children to became a maid as she had already completed her LTW.
30th Jan '17 10:46:28 AM Tightwire
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[[WMG: The Universe of The Sims is a dystopia modeled after 1984 and The Prisoner]]

In ''The Sims'', the Chance Card for the actor career track describes starring in a remake of Citizen Kane. This implies that
The Sims is either set in the future or in an alternate universe with a Point of Divergence later than May 1, 1941. It is possible, although unlikely, that the game is both set in the future and an alternate universe. The games are laden with futuristic elements including robot servants, electronic sentience, teleportation, matter replication, virtual reality...

So what is the alternate universe of ''The Sims'' like? Firstly, English, French, Chinese, Dutch, every language has been replaced with Simlish, a simplistic language comprised of repeated phrases that communicate (judging by the thought bubbles and the process of writing a Simlish novel depicted in later expansions of ''The Sims 2'') very simple concepts. This is straight out of Orwell's 1984, in which the constructed language "newspeak" is used to eliminate the ability to communicate complex information and concepts that are deemed unsuitable.

Some vestiges of English remain. For example, the unintelligible Sea Chanty from ''The Sims 2: Bon Voyage'' contains some English phrases ("Yo Ho Ho") and contains phrases that sound like slightly garbled English. It is important to note that the Sea Chanty is taught to Sims by a ghost, explaining both the garbled initial rendition and the inability of Sims to render it in English. Similarly the monolithic School Cheer (The same for all schools which, along with the interchangeable nature of all degrees, suggests that different schools teach the exact same curriculum in the exact same way, suggesting that they are all organized by the same dictatorial body) ends with the line "Go Gerbits!" The presence of the word "Go" suggests that this was, once, originally a specific school cheer that was translated into Simlish.
The Nature of Education in ''The Sims'' games bears some examination. While by the time of ''The Sims 2'' there has been sufficient liberalization to allow for the creation of Private Schools, admittance is based on nepotism and connections rather than academic merit or the ability to pay the nonexistent tuition fees. The implication here is that these superior schools are reserved for the powerful and connected rather than operating on the open market. Higher Education, on the other hand, consists of three universities. Each offers the same programs and apparently has the same quality of education despite the wide gulf that should exist between an old world school renowned for its academics and a Tech School in the middle of nowhere. The cheerleaders and mascots each university has dress the same and use the same cheers, suggesting that their role has more to do with indoctrinating students and cheering for The Party or The State than sports teams or even the school.

The liberalization represented by the private schools is a motif in the games. Although the party (represented in the neighbourhood view by the player) retains sufficient control to decide upon control over travel restrictions (represented by adding new neighbourhoods in ''The Sims'' and ''The Sims 2'') and even the flow of the seasons in ''The Sims 2: Seasons'' (no doubt as a result of the invention of the same kind of weather machine that can be cobbled together from scrap in the game), by the time of ''The Sims 2: Open for Business'' enough liberalization has occurred to allow for a limited free market and entrepreneurship, which is novel considering that for the past fifty game years only state controlled enterprise(represented by the player's ability to place buildings in ''The Sims 3'' and design their interiors and exteriors in ''The Sims'' and ''The Sims 2'' prior to the Open for Business pack) was considered allowable.

This suggests the emergence of an overall arc. In ''The Sims 3'', the chronologically first installment of the series, it is possible for Sims to buy partnerships in state-controlled enterprise, or even to buy "ownership". Ownership however does not confer any additional rights beyond control over staffing and an additional stipend drawn from the building's revenue. By the time of ''The Sims'', all buildings are directly controlled by The Community. But rather than the decaying soviet-style architecture of Orwell, the Sims are instead gifted with a simulated culture that recalls Disneyworld. It is this simulated culture that evokes The Prisoner, but it is Americana rather than an Edwardian seaside resort in which the characters are trapped. This village progresses over the course of the games. In ''The Sims 3'', it seems most like a genuine town, with a history (founded by The Goths in the Victorian Era, gentrified and "built up" by the Langraab family) and genuine social problems. By the time of ''The Sims'', it's transitioned totally to simulated culture, with travel restrictions (simulated by the loss of neighbourhood size and the one-by-one reconnections with other districts). It has also grown from a small town to a genuine city.

The travel restrictions and the growth in simulated culture should not be read as an indication that ''The Sims 3'' is any less of a dystopia than ''The Sims''. By ''The Sims'', police have ceased carrying out random interviews and searches of garbage in order to build detailed dossiers. Although it is entirely possible that these functions have somehow been automated (perhaps the immovable garbage can itself builds such a dossier), the violation of poverty is less overt. In addition, mind control is ubiquitous in all three games, with the green "plumbob" representing active mind control by the state (represented again by the player) of a particular citizen. The liberal reforms of ''The Sims 2'' are not enough to curb this form of mind control. Indeed, there are freely available machines and chemical treatments which allow for voluntary brainwashing to change anything from life-goals to sexual interests. Depending on how the rewards system is read in ''The Sims 3'', this treatment is already invented and available to select members of the public.

The approach to law enforcement is markedly different in the chronologically latter games. In ''The Sims 3'', criminals are often arrested while carrying out their crimes and the criminal organization is depicted as being separate and distinct from the state. However, twenty-five years later the criminal career track cannot result in lengthy arrest, and police instead focus on enforcing pollution bylaws or capturing burglars who are not part of the ''genuine'' criminal fraternity. Another twenty five years pass, and this criminal fraternity aspires not to gangsterism but to supervillainy and tight latex costumes with spikes. This represents the transition of the so-called criminal track from genuine crime towards propaganda carried out with the cooperation of state-controlled superheroes drawn from the ranks of the police department.

''The Sims'' is arguably the most dystopian of the three games. In it, social control is complete and the personalities of the citizens have been reduced to quantitative, not qualitative values. (Qualitative aspects are reintroduced to the shattered minds of the brainwashed citizenry in ''The Sims 2''). Vehicle ownership, a feature of ''The Sims 2'' and ''The Sims 3'', is banned and drivers are reliant on government-controlled carpools or taxi services. Freedom of movement is nonexistent, as the player/state controls which expansion packs (And therefore which districts) are accessible to his citizens. It represents the time when professional progression eschews both the entrepreneurship of ''The Sims 2'' post-open for business and the softer, more complex and flexible progression of ''The Sims 3'', when objects were (as in the soviet union) only available in one colour and iteration. Laptops and cellular telephones have gone from virtually ubiquitous to banned. Travel is highly restricted, to the point where when it is allowed in ''The Sims: Vacation'' it is only allowed to a single obviously constructed island. While other dystopian elements are present in the other games, such as travel restrictions, the perpetual importance of the military (which will be discussed in a moment) alcohol prohibition, and the above mentioned restrictions on education and language, ''The Sims'' represents the height of the oppressive government's power, and the height of its highly constructed, mannered, false culture.

The role of the military is the last, and possibly most important, aspect of this dystopia. In ''The Sims 3'', the military is almost totally centered on The Air Force. The Air Force maintains a space program that is either largely for show or largely expunged by ''The Sims'', in which any record of a successful moon landing has been deleted. While this might suggest that ''The Sims'' has a point of divergence prior to the moon landing, the highly similar aesthetics of our universe and that of ''The Sims'' suggests that this is unlikely. The military in ''The Sims 3'' has no war to fight and largely engages in readiness exercises. However, by ''The Sims'' it has entered into a lengthy Cold War with a neighbouring city-state called "Red City", which recalls the real life Cold War and the political war that is so famously integral to the stability of The Party in 1984.

In ''The Sims 3'', generalship is impossible for Sims, regardless of merit or service, to achieve. Indeed, mention is made of "The General", implying that there is only one. This, along with the laughable nature of the "Leader of the Free World", implies that the actual government is military in nature. By ''The Sims'', government has likely transitioned to a civilian dictatorship as generalship is open and political achievement is limited to electoral victories which are, in the universe of ''The Sims'', clearly restricted to bureaucratic functions rather than genuine social or political control.


Most of these aspects, especially things such as voluntary brainwashing, an idealized American society, personalities which seem to be groomed from an early age towards a specific lifetime goal and a government-driven consumerist society seem to be very similar to the world depicted in Huxley's "Brave New World".

Which would seem to be backed up by the brand name of some of the consumer electronics: 'Soma'.

Alternatively, the Regime in ''The Sims'' and ''The Sims 2'' could be the Ministry of Evil depicted in ''The Sims 3''. After all, the Emperor of Evil's job description talks about the reign of the Leader of the Free World (An equally propagandistic leader) coming to an end.
* Wow, and here I thought it was just hardware limitations. You don't Will Wright will really groom our world into ''The Sims'' do you? Wait...I have to get the door.


[[WMG: My ideas on the above theory.]]
In ''The Sims 3'', freedom of travel is also limited: Sims are unable to travel to big cities without permission. Also, passports apparently exist, but this suggests that the Regime is not yet in full control of world.

Also, as you pointed out in ''The Sims'', all jobs are plausibly state-controlled, but during the events of ''The Sims 3'', Sims are able to choose being freelancers. On the other hand, the presence of ghosts suggests that hallucinogens are released into the water supply.

As for plumbobs, the answer is most likely cameras. After all, you see them when you control a Sim.

Now, what exactly are expansion packs? In my opinion, it seems that they represent government regulations - perhaps released after some offscreen riots, as all of them increase freedom of Sims.

We know that, at least in ''The Sims 3'' geography is the same as in our world (France and Egypt exist). So, AU. Point of divergence is, in my opinion around 1950s. The "Red City" suggests a communist state, perhaps it's a newspeak word for USSR. The esthetics of ''The Sims'' evoke the feel of 1950s suburbian paradise. So, perhaps in Sims' world MacCarthyism hasn't stopped by the end of 50s but continued to rise, and military, profiting from the scare, eventually assumed control over the USA. ''The Sims 3'' takes place several (perhaps around 20, as Sims rapidly adapt, as evidenced by transition from 2 to 1 in only 25 years). The development of technology is very fast, but the Party is focused on creating a {{Zeerust}}-style utopia, introducing e.g. Servos.

During ''The Sims 2'', government has given people much more freedom, stopping random searches, a degree of free market, etc. In RealLife analogous period may be [[http://en.wikipedia.org/wiki/Khrushchev_Thaw Khrushchev's Thaw]]. Now, that the real Thaw was due to power struggle after Stalin's death and his lieutenants' tensions with secret police. So, perhaps it was the same in Sims' world? A major figure in original political system died, and several ages of relative liberalisation became possible. But it ended, resulting in relapse of invigilation. But enforcing this kind of brutal change isn't easy So, how could take away all of those freedoms by the time of ''The Sims''? The answer is possibly the "Red City". The relationship of these two nations must have experienced a decline, or the Party used propaganda to create such a feeling of rivalry/tension. ''The Sims'' may actually happen during a war. That would explain why Sims are unable to travel to Europe, Africa or Asia - all three are currently warzones. Assuming Red City is USSR, it would be likely that the Government could have lost control in this area.

So, to sum up all of the above: never edit to say "Canon for me!" when you are too creative.







[[WMG: We are all living in ''The Sims 5'']]
Why 5 and not 4? This way This Troper Won't look stupid in a few years time when 4 is released.
** Expanded theory on above troper's: we're living in the result of [[VideoGame/DwarfFortress the Toady One]] getting the funding for ''The Sims 5''.






[[WMG: ''The Sims Medieval'' comes to fill the gap between ''The Sims 3'' and ''The Sims'']]
Allright so we'll have two timelines and three Bellas.

First we have the original!Timeline, the one from ''The Sims 3'', where time travel is available to any Sim smart enough. As time passes from ''The Sims 3'' to ''The Sims 2'', scientists become aware that all the time traveling is about to cause a Temporal Collapse, but they keep it a secret and impose a ban on time traveling. One of their main concerns is that there is no known source for the time travel technology, it just seemed to have appeared, out of nowhere. Shortly before the collapse, happens the "Lothario Incident", in which who we will call original!Bella uses a time machine, an illegal one, to send Lothario to the past when he cannot be a problem for her family. In this timeline, original!Bella does not disappears. But, inadvertently along with Lothario, she sends back the technology for time travel. This closes that loop, the knowledge for time travel was sent trough time travel, from the future to the past, but this closed loop was instable and ultimately brought on the Temporal Collapse.

After the Temporal Collapse, a group of survivors, among them original!Bella, decided to fix things by going further back in time and preventing the whole mess. This is where ''The Sims Medieval'' enters the picture. The survivors traveled back to the middle ages to implant the seeds of a society that will remain under a certain technological threshold that prevents Sims from developing time travel. One of the things they do is insert religion into the world of ''The Sims''. In no game of ''The Sims'' we see religion, but it will feature apparently in ''The Sims Medieval''; this is done for the purposes of indoctrination against forbidden technologies.

The end result of the time travelers actions is what we will call second!timeline, the one of ''The Sims'', where the technological level is much lower and time travel is no more. But side effects are that the Sims themselves have lost a lot of free will. Their actions are much more limited because of hundreds of years of indoctrination imposed by the survivors from original!Timeline, and their reluctance to leave home is because of events during the period of second!Timeline coming into actual existence, the period that is the alternate to ''The Sims 3'' and we don't got to see. During that period, two timelines were fighting for existence and there where a lot of natural disasters and seemingly otherwordly occurrences, so most Sims by ''The Sims'', besides the indoctrination of the more distant past, were raised to live in a sort of war-time economy, mostly hiding from the exterior and it's dangers. Another, weirder side effect that the Sims themselves did not noticed, is that during a long period of meta time, this is, during ''The Sims'', time itself seems to stay still. This is due to the new timeline slowly stabilizing in meta time after the troubled events of the previous two decades and the temporal struggle. Things get better by ''The Sims 2'' because this is the product of a fresh, stabilized timeline, and Sims have no recollections of the disasters from the struggling timelines because once second!Timelie became established, the disasters never seemed to have happened.

But, with second!Timeline established, now there is no one to travel back in time to actually originate that timeline. Not to worry, the Sims from original!Timeline thought about that, so they contacted one Sim from second!Timeline to be an agent, they told that Sim everything that had happened and that she needed to travel back in time to make this new timeline real, or else things would go back to the Temporal Collapse of original!Timeline. That Sim we will call second!Bella, whom original!Bella chose out of guilt because her actions were the trigger for the Temporal Collapse. This is the timeline where Bella mysteriously disappears, because she is the chosen one to go back in time and keep original!Timelime stable.

One odd side effect of the previously explained is that original!Timelime became littered with references to the disappearance of Bella, the references we see in ''The Sims 3''. The fact is, those references, like the book titled "Where's Bella?" are actually folk tales from medieval times, echoes from second!timeline being established, and maybe even messages from second!Bella sent to who she thinks is her future self to prepare her for the future. The thing is second!Bella is actually sending those messages to the child original!Bella, the reason for this is that second!Bella, never having grown up with the notion of time travel like original!Bella dis, is not all too clear on the temporal mechanics of the whole thing, and is unaware her messages are ending up on a doomed timeline. This is all for the better because those messaged would have caused trouble in the more restricted second!Timeline.

The Bella we see in Strangetown on ''The Sims 2'', who we will call Faux!Bella, is a temporal glitch, she was created during the travel of second!Bella back in time and the disappearance of original!Bella along with her timeline, in a sort of natural quantum teleportation. There was one Bella too much, and the next instant one Bella too few, so the universe tried to fix that. That is why she has no memories of being the real Bella, neither of the two real ones.
This also explains the interest of the aliens in ''The Sims 2'', they have been attracted to the Sims world because of the temporal shifts. That is also why Faux Bella has memories of having been abducted, she was taken by the aliens to be studied as she represented a living temporal anomaly.



[[WMG: Pleasantview Bella is dead, Strangetown Bella is a clone.]]
Since Bella is functionally dead at the beginning of the game, as her family all lacks her in their relationships panels and she possesses an I am Dead Token (the Dead Token also being why she dies when resurrected), she wasnít ever abducted or relocated at all. She actually is dead, and fell off of Donís balcony (probably accidentally, Don doesnít seem like the murdering type) when she rejected him for making out. Don is the only one who knows, and the townie Bella in Strangetown is what happened when Don tried to resurrect Bella through ambiguous means (because I donít know what he could have used besides the Resurrect-O-Nomitron, which he could never have had access to, unless he somehow obtained the Tombstone of L&D) and clear his own name - she came back, but with many majorly noticeable differences, and he realized he had to somehow get rid of her. He then, through similarly ambiguous means, managed to ship her to Strangetown and think that that was the end of that. (It may or may not be, considering all the knowledge sims in Strangetown that could help townie Bella with her predicament.)
[[WMG: Agnes Crumplebottom's family is behind everything.]]
...And Agnes herself is insanely evil.

The Crumplebottom family apparently has been involved in a lot and been around since the Landgraabs, Goths, and such. They're important enough to have a whole legacy novel in the bookstore inventory during Sims 3, before even the relatively infamous Crumplebottoms in Sims 1 and 2. They are also the reason why they don't have descriptions of non-function books beyond the titles: The Sims creators are well aware of every continuity disorder and want to prevent more cropping up by exposing as little history as possible.

Here's where we hit WMG. Think, who is a fairly rich family who lives on the edge of town away from the other rich families and isn't near that many community lots? The Crumplebottoms. Who has a fairly modern house exterior whilst still keeping an old-style interior compared to other rich families? Crumplebottoms again. The Altos fit in too, but they moved in later explicitly. Who doesn't want their dead in public cemeteries? The Crumplebottoms. The Goths are all like that, they'd do stuff like that. Mrs. Crumplebottom and relatives beat up hordes of player characters going downtown during the expansions, yet she has no apparent criminal record: They have the government and police in their pocket. Who's to say the General isn't a Crumplebottom and the name is cut off for seriousness reasons? She apparently defies time logic by surviving to Sims 1 and not dying: Mortimer Goth became an adult in that time and Bella had already begun the complicated timehax procedure. Agnes would be on her deathbed or an end-of-cycle elder normally. She either has Grim on her friends list, got lucky with the 'elder survive post-end-of-cycle' rolls, or has access to expensive things like life fruit and ambrosia offscreen. She clearly obtained ambrosia or large amounts of life fruit at some point. Sims 2 Mrs. Crumplebottom is a distant relative of the original: Whatever immunities the original had should only have transferred that far were they extremely powerful. The likelihood is that she became friends with the Grim Reaper post Sims 3, because of how the second Crumplebottom is capable of appearing through a wishing well with a failed Romance wish. What better way than to have someone who can let you in and out of the underworld into random wishing wells on the fly? It's either that or she seanced-up the Tragic Clown and used his lich powers and body paint to appear human whilst actually being dead. Note how supernaturals come in an expansion, like the Crumplebottoms' appearances post-3. Agnes even looks ridiculously evil when given robot eyes, compared to some sims who look fairly normal. Except Gobias Koffi, but we all know how the Koffi family is weird. Agnes lives in the same town the Tragic Clown is buried: Getting him back up as a lich would be a matter of hiring a few supernatural entities under the table with government funds, calling aliens to abduct everyone into a spaceship to perform the procedures, etc. Thanking to making the Tragic Clown into a lich, the Sims 1 war government authorized individual household consciousness plumbbobs to deal with the lich by obtaining his phylacteries while they tracked down the flow of them. Wasting the government powers of any opposition on fruitless enterprises, Agnes was free to deal with romances she now hated post-offscreen-midlife-crises (To replace hopeless romantic with evil and some other traits she no longer really felt with unflirty and/or mean-spirited, hot-headed, etc.) for her own personal desire -or need- to destroy the Sims populace over time to prevent the congregation of large cities. Should these cities occur anyways, Agnes then brings secret government devices into cause unnatural disasters of various types: The disasters of ''VideoGame/SimCity''. Agnes Crumplebottom is THAT evil. However, falling to urges, she or her family members of distance eventually ended up with children. Agnes personally raised these children into her personal guard and/or top-ranking agents for her empire of villainy. She then proceeded to sneak into the various agencies and plant spies, allowing her to take over the world and destroy whatever she wants.



[[WMG: The mystery of Bella Goth's disappearance will be resolved in ''The Sims 4'']]
A few people (this Troper included) have noticed that the woman on the right hand side in the TS4 announce banner render looks an awful lot like Bella Goth. (You can only see her eyes and forehead, but she has the right skin-, eye- and hair-colour, plus a quizzical-stroke-aloof expression that is all Bella.) Now, I can easily imagine EA just throwing this in there to fuel speculation, but why can't it be both a marketing hook and a genuine teaser? They clearly haven't forgotten Bella - she popped up as a major recurring character in The Sims Social, plus references to her are everywhere in item descriptions and dialogue boxes, even though she herself hasn't appeared in a PC installment since 2009. Many Q&A sessions with players end up including questions about her abduction and whether she will ever be reunited with her family, so they're clearly aware that the fans haven't forgotten either, and are eager for answers. I predict it will probably be more of an Easter Egg than an important part of the game's story, but some sort of resolution will be reached.
** {{Jossed}}: ''The Sims 4'' takes place in an alternate continuity. While the Goth family bio contains a FandomNod to Bella's disappearance, it doesn't answer any of the questions surrounding it.

[[WMG: Coming off the above theory, ''The Sims 4'' will not be a prequel]]
* {{Confirmed}}, in its way: It takes place in an alternate universe that [[ContinuitySnarl probably]] takes place at around the same time as ''The Sims 1'' in the original timeline.



[[WMG: The Sims 4 will be a re-imagining of The Sims 2]]
The story will reveal that The Sims 3 was an attempt of time travel by Mortimer to stop himself from creating a faulty Elixir Of Life and prevent Bella's disappearance. The new people were from the time shortly after The Sims 2, brought to the past in order to cause a Butterfly Effect and stop the events. It proves successful, kicking off The Sims 4.

* Alternatively, TS4 will be a re-imagining of the original The Sims, revealing how and why the society transitioned between the games.

to:

[[WMG: The Sims 4 will be a re-imagining of The Sims 2]]
The story will reveal that The Sims 3 was an attempt of time travel by Mortimer to stop himself from creating a faulty Elixir Of Life and prevent Bella's disappearance. The new people were from the time shortly after The Sims 2, brought to the past in order to cause a Butterfly Effect and stop the events. It proves successful, kicking off The Sims 4.

* Alternatively, TS4 will be a re-imagining of the original The Sims, revealing how and why the society transitioned between the games.



[[WMG: Toddlers and Pools Will Return in Sims 4 Expansion Packs.]]
* Pools were recently Added in a November 2014 Patch.
* Jossed Toddlers were Added in a January 2017 patch.
12th Jan '17 1:52:10 PM Cynel1
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to:

* Jossed Toddlers were Added in a January 2017 patch.
4th Jan '17 11:39:57 AM Mort08
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The world largely looks like modern-day Earth, but the technology is noticeably ahead, even in the base games. Moreover, no one finds any of the advanced technology out-of-place. The human race has made contact with aliens, but it's still very new contact, and the existence of aliens isn't common knowledge in most places. Homophobia appears to be nonexistent as there are zero negative or even surprised reactions to Sims being gay/bi (and the same goes for transgender Sims in TS4). All of this implies that the Sims is in a NextSundayAD style setting, where technology and society have noticeably progressed but not so much that the world is unrecognisable.

to:

The world largely looks like modern-day Earth, but the technology is noticeably ahead, even in the base games. Moreover, no one finds any of the advanced technology out-of-place. The human race has made contact with aliens, but it's still very new contact, and the existence of aliens isn't common knowledge in most places. Homophobia appears to be nonexistent as there are zero negative or even surprised reactions to Sims being gay/bi (and the same goes for transgender Sims in TS4). All of this implies that the Sims is in a NextSundayAD style setting, where technology and society have noticeably progressed but not so much that the world is unrecognisable.unrecognisable.

[[WMG: In TS4, Bella Goth is not Mortimer's first wife.]]
Nor is she the biological mother of Cassandra and Alexander, who are Mortimer's children from his previous marriage.
23rd Oct '16 12:21:23 PM ShinyManaphy
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* The same Simlish names don't always get translated into the same English (or other language) names, and the same English names don't always mean the same Simlish ones.

to:

* The same Simlish names don't always get translated into the same English (or other language) names, and the same English names don't always mean the same Simlish ones.ones.

[[WMG: The Sims takes place very slightly into the future, regardless of the game.]]
The world largely looks like modern-day Earth, but the technology is noticeably ahead, even in the base games. Moreover, no one finds any of the advanced technology out-of-place. The human race has made contact with aliens, but it's still very new contact, and the existence of aliens isn't common knowledge in most places. Homophobia appears to be nonexistent as there are zero negative or even surprised reactions to Sims being gay/bi (and the same goes for transgender Sims in TS4). All of this implies that the Sims is in a NextSundayAD style setting, where technology and society have noticeably progressed but not so much that the world is unrecognisable.
20th Jul '16 4:53:52 AM KaylaBaraondaMIX
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The Premade Sims' "real" (in-universe) names are Simlish ones but get translated in other Earth languages according to their sound, meaning, origin, puns, or just general feel.

to:

The Premade Sims' "real" (in-universe) names are Simlish ones but get translated in other Earth languages according to their sound, meaning, origin, puns, or just general feel.feel.
* The same Simlish names don't always get translated into the same English (or other language) names, and the same English names don't always mean the same Simlish ones.
20th Jul '16 4:45:52 AM KaylaBaraondaMIX
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* A god-like force tortures humanity in ways great and small for eternity. The Sims is an adaptation of IHaveNoMouthAndIMustScream, casting [[VillainProtagonist the player as AM]].

to:

* A god-like force tortures humanity in ways great and small for eternity. The Sims is an adaptation of IHaveNoMouthAndIMustScream, casting [[VillainProtagonist the player as AM]].AM]].

[[WMG: There's a [[LordOfTheRings LoTR]] style TranslationConvention going around]]
The Premade Sims' "real" (in-universe) names are Simlish ones but get translated in other Earth languages according to their sound, meaning, origin, puns, or just general feel.
22nd Jun '16 10:42:01 AM TICKTACKTOCK
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[[WMG: The Grim Reaper is actually a diffrent person in each game, each one being a dead spirit]]
One of the most memorable parts of the sims games series is the fact the grim reaper shows up to collect you when you die. But it's not really a "the" grim reaper and more like "the current" grim reaper, let me explain, in each of the the original 3 sims games and sims medieval (not counting other spinoffs and sims 4 as those take place in an AlternateContinuity) the grim reaper looks different every time. In The Sims 1 he holds the "tradiditional" grim reaper look, the sims 3 version looks similar but with some differences, while the sims 2 version looks like a wraith and holds no sign of the human like skeleton like the other two. Sims Medieval looks the most different with two strips of white hair coming out of his shadowy hood, purple hands, black wings and overall more olden and demonic.

It's even possible to WooHoo him in some games. And also in some you can plead for another sims life with him and have a chance to succeed, and in sims 3 he will even let sims with the unlucky trait live just for their own amusement. Something that an embodiment of death most likely wouldn't do due to taking their job seriously. And if you manage to get him moved into your household and he dies another reaper shows up and takes his soul. The answer is simple; all of these Reapers are actually dead sims who have been chosen at random by whatever Great God (not counting the player) in the Sims universe to take the souls of the dead until they back down or somehow die. The reason that they let some sims live is because of a sense of mercy and sadism when dealing with unlucky sims, the second of which is most likely part of the reason they were chosen. The demonic and skeletal like appearance of most of them is because, as we can see in the sims 2, Reapers can bring sims back as zombies. So the reason they look like skeletons and demons is because they tried using their powers to bring THEMSELVES back but we're not experienced enough and/or COULDNT bring themselves back completely and ended up as odd zombies. The wraith grim reaper was just smart enough to know he couldn't and was content the way he was.
11th Nov '15 11:21:12 AM ThallianGold
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[[WMG: The Sims is a high-concept adaptation of another work entirely.]]
* A god-like force tortures humanity in ways great and small for eternity. The Sims is an adaptation of IHaveNoMouthAndIMustScream, casting [[VillainProtagonist the player as AM]].
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http://tvtropes.org/pmwiki/article_history.php?article=WMG.TheSims