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[[WMG: [[RobotWar MvM]] will become [[ZombieApocalypse Mann]] [[OurZombiesAreDifferent vs]] [[Everything'sDeaderWithZombies Zombies]...]]

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[[WMG: [[RobotWar MvM]] will become [[ZombieApocalypse Mann]] [[OurZombiesAreDifferent vs]] [[Everything'sDeaderWithZombies Zombies]...[[EverythingsDeaderWithZombies Zombies]... ]]
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[[WMG: [RobotWar MvM] will become [ZombieApocalypse Mann] [OurZombiesAreDifferent vs] [Everything'sDeaderWithZombies Zombies]...]

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[[WMG: [RobotWar MvM] [[RobotWar MvM]] will become [ZombieApocalypse Mann] [OurZombiesAreDifferent vs] [Everything'sDeaderWithZombies [[ZombieApocalypse Mann]] [[OurZombiesAreDifferent vs]] [[Everything'sDeaderWithZombies Zombies]...]]]
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[[WMG: [RobotWar MvM] will become [ZombieApocalypse Mann] [OurZombiesAreDifferent vs] [Everything'sDeaderWithZombies Zombies]...]
Think about it; Endless waves of enemies charging at you with no remorse? Check. [AllHallowsEve Halloween Right Around the Corner?] Check. Something so epic they can't possibly pass it? [RuleOfThree Check!] I predict Mann vs. Zombies coming for Halloween. Not only will it have new hats and costumes, it'll also have Zombies that only use melee weapons and secondary weapons. Unlike Mann vs Machine, however, the waves will be much, much, much harder and longer. Why would Zombies even exist in TF2? Why, because of the new boss for this years halloween, Marasmus the Wizard! He's already caused destruction last year with his giant Eye of Doom, and now he wants to completely destroy the Soldier and his friends with waves of fallen warriors.

It only makes sense that this is were Valve is heading. --DingoWalley

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[[WMG: Gray Mann is the owner of Spytech]]
He 'built his company and earned it'. Hmm...




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[[WMG: Gray never existed]]
The only people who could have seen him in person are long dead. Documents such as birth certificates can be easily edited, and it's certainly convenient that he disappears in such a way his brothers would never see him. Blutarch and Redmond are exactly identical which would make perfect sense if they were identical twins, yet their fraternal triplet Gray has a big head and different facial structure. Grey Mann is in fact a fictional persona created by someone, possibly the Spy. It would also explain why he seems retconned in- he is, in universe.
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[[WMG: Gray is the owner of Spy Tech.]]
Everything he does screams SPY. The only organization that has provided weapons or hats to the mercs is Spytech. And he has been spying on the teams using the camera beard, using the information to make robot duplicates that repeat all their actions.

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* Suddenly the constant respawning makes sense (reassembly), as well as some of the new voices for the game mode (eg [[http://www.youtube.com/watch?v=YP_TIppWQeE The Heavy's]] "I HATE ROBOTS!" line, which kind of sounds like the VoiceOfTheLegion)

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* Suddenly the constant respawning makes sense (reassembly), (reassembly could be what they all undergo), as well as some of the new voices for the game mode (eg [[http://www.youtube.com/watch?v=YP_TIppWQeE The Heavy's]] "I HATE ROBOTS!" line, which kind of sounds like the VoiceOfTheLegion)
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[[WMG: The Robots think they themselves are human]]
Their AI is so good because their Engineer copied/pasted the brains of the original mercs, so the robots were programmed to see themselves as fleshy as their implanted memories remember to prevent them from crashing or freezing up. Also, if you see from spectator position as a robot, there is a human viewmodel.
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[[WMG: Dell sold the teams out]]
* We already know he helped build the robots(see the heads in Engineer Update Trailer). He used Radigan's files on the life extenders built to track down Gray, or was approached because of his engineering skills, and is working directly with him. That's why there isn't a robot Engineer, why the robots are blue instead of grey, and why the characters looking at the maps in the secret rooms(Spy, Heavy, Scout) are giving Engie the side-eye on the Team Fortress website banner.

[[WMG: The teams on Mann vs Machine are both BLU and RED]]
They just all switched to red shirts for sentry recognition. It's not like they had any particular loyalty towards their bosses, after all.
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* Jossed, it's just a tank about half the size of a Giant Robot. At least for now it is.
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* Suddenly the constant respawning makes sense (reassembly), as well as some of the new voices for the game mode (eg [[http://www.youtube.com/watch?v=YP_TIppWQeE The Heavy's]] "I HATE ROBOTS!" line)

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* Suddenly the constant respawning makes sense (reassembly), as well as some of the new voices for the game mode (eg [[http://www.youtube.com/watch?v=YP_TIppWQeE The Heavy's]] "I HATE ROBOTS!" line)
line, which kind of sounds like the VoiceOfTheLegion)

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\n\n[[/folder]][[/folder]]

[[folder:Mann Vs. Machine]]
For further information on this speculated new game mode, see [[http://forums.steampowered.com/forums/showthread.php?t=2815534 this forum thread]].

[[WMG: Zepheniah's third son will be behind the robots]]
[[http://www.teamfortress.com/gray/ This official page shows that there is a third heir: Gray Mann]]. Considering this game's color-theming tendencies, the connection becomes obvious.
* Confirmed.

[[WMG: RED and BLU will form an EnemyMine against the robots]]
However, to keep it competitive, the team that does best against the robots will win.
* Confirmed. Well, the first part anyway.

[[WMG: The Spy is working for Gray, and has been for the entire span of T F 2's history.]]
Look at Gray's entrance in "Blood Brothers": he stabs two engineers, silently enough so that Redmond and Bluchard can't hear, the first word he speaks is "gentlemen," and he wears a suit that is eerily similar to that of the Spy. It's obvious that he can't actually be the Spy himself; he appears too wrinkled and aged when compared to the real deal. However, it's possible that he taught the Spy what he knows, and has used the Spy to get information on every one of the Team for use in his machines.
* On a similar note, the Pyro is working for the Administrator- [[http://wiki.teamfortress.com/w/images/5/5a/Pyromania_easter_senate003.jpg note the Incinerate]] stamps on the document.

[[WMG: Gray ''is'' the Spy]]
While he may appear too wrinkled and aged to be the same Spy, keep in mind that we're dealing with a guy who can ''disguise himself perfectly,'' which means he could have easily whipped up an old man guise (or a young man guise, for that matter). Not to mention that in the official bios, the Spy was said to be the only class who really knew what was going on.

[[WMG: Gray Mann's life extender machine doesn't revive you when you die of old age...]]
...it stops the aging process all together! He may have been smaller than Redmond and Blutarch, but that doesn't explain why they look significantly older than him. The life extender machine attached to his spine keeps him looking comparatively younger and allows him to be much more mobile than the other 2.

[[WMG: Gray Mann wants to take over Mann Co. because they created the robots.]]
This could mean 2 things in-game:

1. Gray owns a group of mercenaries similar to RED and BLU, most likely human, and are using them to fight Mann Co's robots to take it over and command his own army of robotic henchmen, you play as team GRAY in this and the enemies are the robots and their creator, Dr. Wilson/Saxton Hale/Radigan/Dell Conagher/currently unknown character.

2. Gray already owns Mann Co. and is planning to rule the world with his army of robot mercenaries, you play as either RED, BLU, or both working together to defeat Gray, fighting his robot henchmen and finally, the Mann himself.

[[WMG: Gray Mann is the owner of Spytech]]
He 'built his company and earned it'. Hmm...

[[WMG: Gray Mann is the Spy's ancestor and the redheaded midwife is Pyro's.]]
* Mann does have a lot of similarities to Spy, and the Pyro is often depicted as a redhead in fanworks.

[[WMG: Gray Mann was the original Spy alongside the original Engineer Radigan Conager]]
He says, "Gentlemen," while straightening his tie, like the spy revolver taunt, and stabs people in the back.
** Radigan wasn't the original Engineer, [[http://www.teamfortress.com/loosecanon/05.html Nikola Tesla was]]. Radigan simply had ties to the Manns. Also, Fu Manchu was the original Spy.

[[WMG: The Blutarch and Redmond killed by Gray were robots]]

[[WMG: Senator Gray is Gray Mann, and Helen is manipulating him]]
She saw through his disguise but said nothing and instead told him her [[http://wiki.teamfortress.com/w/images/5/5a/Pyromania_easter_senate003.jpg plan]](which may or may not actually be true). Gray decides to exploit this and creates Tobor/MvM, and the Announcer has a new pawn in her game.

[[WMG: The Announcer and Gray Mann are working together]]
Elizabeth requested a third life extender be built, presumably for Gray Mann, so perhaps her decendent would be working with him.

[[WMG: Gray Mann's life extender is not the one Elizabeth had commissioned from Radigan]]
He says he is good with machines, so he could have built his own. It looks noticably slicker than the ones the brothers have. The real third life extender went either to Elizabeth( who is also Helen herself) or to someone we haven't seen yet.
* For reference, that's not Elizabeth. Elizabeth was already old when the Mann brothers were young, so that's more than likely her daughter, the "Emily" we've gotten the odd reference to. Emily and Helen are almost certainly different characters as well, because if they were indeed the same person thanks to a life-extending machine, she would look much more decrepit.
** Partly jossed, Miss Pauling is clearly seen talking to the RED and BLU teams in Fate Worse Than Chess.

[[WMG: Mann vs. Machine will be the first ever three-team game mode]]
* Some players will control RED and BLU, as normal, while others will control a third team, the robotic team GRA. The first phase of the map will be RED and BLU [[EnemyMine working together]] to defeat team GRA, whose job is to defend a cache of Australium (a.k.a. "miracle gravel"). Team GRA's stats will be [[MadeOfIron greatly augmented]] (thinking in the neighborhood of around 5x HP and 2x weapon strength) to make them a truly lethal force, even for RED and BLU combined. However, because they're so tough (and because they're robots), GRA doesn't respawn, so when they're all taken down, the path is clear. After GRA is defeated, RED and BLU will compete with each other to capture the Australium and return it to their base, similar to Special Delivery. GRA wins if RED and BLU fail to defeat them before time runs out; RED or BLU wins when the respective team captures the Australium.

[[WMG: The Robo-Medic and Robo-Engineer...]]
Will use a wrench/hammer and OrganicTechnology, respectively.

[[WMG: My Guess on the Story...]]
Alright, so we all know that [[spoiler: Gray Kills Blutarch and Redmond in the Comics, with the intent of taking over Mann Co.]] We also know is that the Announcer has secretly been [[spoiler:Keeping the Conflict going so she can keep gaining money, as well as a secretive reason for the continued war.]] Finally, we know that Mann Co. has just [[spoiler:developed Giant Robots with the promise of using them to kill people.]] Based on the evidence we have so far, as well as more tidbits I will share further down, I have pieced together the most likely story for the TF2 Mann vs. Machine update. The story is: Gray is clearly gonna try to advance and take down Mann Co. Saxton Hale won't allow this, so he's going to be using his robots to fight off, and the Adminstrator has joined Mann Co. Here is why:

* The Medic, when equipped with the Burnt Capacitor and the High Five Taunt, can tell a joke about the Administrator. Under normal circumstances, that probably couldn't occur.
* The Secret Rooms are meant to Prep up the Team for fighting Saxton's Robots. That is why the Heavy and Scout are cowering in one room: they are afraid to fight the robots.
* The Spy in the other Secret room thinks that the Plans for taking over Mann Co. are probably dumb or a terrible idea.
* Soldiers don't need to be briefed because they already hate Robots, and are already ready to fight them.
* The Engineer had something to do with the Robots, but odds are it was minimal at best. As shown in the Engineer Update, there are only small heads around him, where the Robots are apparently giants. Odds are, he only did Concept Art and Small designs for the head.
* The Medic clearly knows what is going on without being told straight up what is going on. I believe the Quote from the ARG Items during Pyromania, [[spoiler:"Think of the deeds of hellish cruelty, the hidden wickedness which may go on, year in, year out, in such places, and none the wiser",]] weren't meant for Pyro, but were meant for Gray.
** If you examine the wording of the quote, it does seem unlikely it was meant for Pyro- the quote says 'none the wiser' but everyone else is already aware of this [[PsychopathicManchild hellish cruelty]], since it's being inflicted on them. Not to mention it was Medic's Sherlock Holmes hat that helped unlock the quote.
* The Administrators main purpose is to make money off of Red And Blu Fighting each other. Since they are now going to attack Mann Co, Presumably together, she can no longer make money off of it. She could make money from being an announcer in the Mann Co. Work plants however, and there was some sort of history between Saxton and the Announcer. Odds are, she'll leave Red and Blu and join Mann Co. Unless we learn more about her hidden agenda.

[[WMG: The obscured person in the "Family Portrait" image is not Gray.]]
Redmond and Blutarch have never met or heard of their brother before "Blood Brothers," while the person in that image is standing not ten feet from them. It may well be somebody else entirely.

[[WMG: Gray has been watching all the battles the whole time.]]
He's who you "play as" when spectating matches.
* Partially confirmed- he is [[http://i.imgur.com/fS601.jpg watching them]] currently, but it's not clear how long he's been there.

[[WMG: The ??? is much bigger than we think.]]
The two tank treads? Just one of its feets.

[[WMG:One of the special robots will be a Puff 'n Sting Pyro]]
For those who don't know, this means it'll carry an axtinguisher, and will quickly slam it into your cranium after lighting you up.

[[WMG:Pyro, Sniper and Spy will NOT be playable in this mode, which is why they don't appear in the movie clip.]]
Gameplay wise, the reasons for this are simple; Pyro cannot set robots on fire, Sniper is ineffective against hordes and Spy might as well be stabbing Razorbacks for all the good his knifes do him. As for why they don't appear story wise... well, insert your wild mass guesses on that below.
* Jossed by WordOfGod in the Steam forums.
* People are reading way too much into this. There are [[http://www.teamfortress.com/mvm/mercs/ MvM upgrades for all 9 classes]], so it's deconfirmed either way. Those three classes don't appear in the trailer because you can only have six players at once.

[[WMG:Gray is the civilian from ''Team Fortress Classic'']]
The only thing that supports this theory is that they have a similar fashion sense and hair.

[[WMG: The Mercenaries are ALL robots, albeit still more sophisticated than the Gray Team]]
* Suddenly the constant respawning makes sense (reassembly), as well as some of the new voices for the game mode (eg [[http://www.youtube.com/watch?v=YP_TIppWQeE The Heavy's]] "I HATE ROBOTS!" line)

[[/folder]]
----
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[[WMG: The members of the Teams don't die, they get [[AssassinsCreed desynchronised]].]]

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[[WMG: The members of the Teams don't die, they get [[AssassinsCreed [[Franchise/AssassinsCreed desynchronised]].]]
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-->'''Blutarch Mann:''' Every day I'm dead a little longer, Mister [[spoiler: Conagher]]. I have ''seen'' the other side. [[TheNothingAfterDeath There is nothing there.]] '''''[[PunctuatedForEmphasis FIX. THIS. MACHINE.]]'''''

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-->'''Blutarch Mann:''' Every day I'm dead a little longer, Mister [[spoiler: Conagher]]. I have ''seen'' the other side. [[TheNothingAfterDeath There is nothing there.]] '''''[[PunctuatedForEmphasis FIX. THIS. MACHINE.]]''''' ]]'''''



* ''Is supplying the Manns with Australium to ensure their immortality... and stave off the end of the world.'' If the Mann brothers actually died, it would almost be a guarantee that they'd either attempt to escape or conquer hell, leading an army of demons to destroy both earth and heaven. The Admin can't let that happen... [[PragmaticVillainy Think of the profits that would be lost!]]

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* ''Is supplying the Manns with Australium to ensure their immortality... and stave off the end of the world.'' If the Mann brothers actually died, it would almost be a guarantee that they'd either attempt to escape or conquer hell, leading an army of demons to destroy both earth and heaven. The Admin can't let that happen... [[PragmaticVillainy Think of the profits that would be lost!]] lost!]]



[[WMG: Radigan Conagher is [[PhineasAndFerb Ferb]] from the future]]

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[[WMG: Radigan Conagher is [[PhineasAndFerb [[WesternAnimation/PhineasAndFerb Ferb]] from the future]]



[[WMG: TheSims 2 is related to VideoGame/TeamFortress2 in some way.]]

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[[WMG: TheSims VideoGame/TheSims 2 is related to VideoGame/TeamFortress2 in some way.]]



[[WMG:''Obviously'', this takes place in the FateStayNight universe.]]

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[[WMG:''Obviously'', this takes place in the FateStayNight VisualNovel/FateStayNight universe.]]



[[WMG: VideoGame/TeamFortress2 takes place in the same universe an CommandAndConquer: Red Alert]]

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[[WMG: VideoGame/TeamFortress2 takes place in the same universe an CommandAndConquer: VideoGame/CommandAndConquer: Red Alert]]



[[WMG: The game takes place inside TheMatrix.]]

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[[WMG: The game takes place inside TheMatrix.Film/TheMatrix.]]



[[WMG: Team Fortress 2 takes place in a HigurashiNoNakuKoroNi style GroundhogDayLoop.]]

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[[WMG: Team Fortress 2 takes place in a HigurashiNoNakuKoroNi VisualNovel/HigurashiNoNakuKoroNi style GroundhogDayLoop.]]



[[WMG: This game takes place in the same universe as SuperSmashBros]]

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[[WMG: This game takes place in the same universe as SuperSmashBros]]VideoGame/SuperSmashBros]]
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* Hasbro




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* Mattel
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[[WMG: Team Fortress 2 (and Half-Life and Portal) takes place in The [[TheVentureBrothers Edlundverse[=/=]The Astroverse.]]

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[[WMG: Team Fortress 2 (and Half-Life and Portal) takes place in The [[TheVentureBrothers Edlundverse[=/=]The EdlundverseThe Astroverse.]] ]]

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[[WMG: The game takes place in the same universe as TheVentureBrothers.]]
I'm not sure I really need to justify this one.

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[[WMG: The game Team Fortress 2 (and Half-Life and Portal) takes place in the same universe as TheVentureBrothers.The [[TheVentureBrothers Edlundverse[=/=]The Astroverse.]]
I'm Team Fortress 2 is not sure I really need to justify an angsty melodrama. Team Fortress 2 is not a deadly serious war sim. Team Fortress 2 is a Pitch Black Comedy about perpetual failure and the lunacy of trying again, with a few genuinely heartwarming moments thrown in. Super Science and magic exist, but outside of the battlefield, no sane human being gives a damn. The only people who do care are clinically insane, and unfortunately for the average joe, the lunatics have taken over the asylum. Conspiracies, crime and general craziness have become commonplace, and ''that's just the way our "heroes" like it.'' If this one.
sounds like the universe of The Tick, Dr. Horrible, and The Venture Bros, that's because it may very well be the same one... which opens up some interesting possibilities as to where Rusty (or Jonas) got (or stole) the idea for his resurrection-tech.



[[WMG: Team Fortress 2 (and Half-Life and Portal) takes place in The Edlundverse[=/=]The Astroverse.]]
Team Fortress 2 is not an angsty melodrama. Team Fortress 2 is not a deadly serious war sim. Team Fortress 2 is a Pitch Black Comedy about perpetual failure and the lunacy of trying again, with a few genuinely heartwarming moments thrown in. Super Science and magic exist, but outside of the battlefield, no sane human being gives a damn. The only people who do care are clinically insane, and unfortunately for the average joe, the lunatics have taken over the asylum. Conspiracies, crime and general craziness have become commonplace, and ''that's just the way our "heroes" like it.'' If this sounds like the universe of The Tick, Dr. Horrible, and The Venture Bros, that's because it may very well be the same one... which opens up some interesting possibilities as to where Rusty (or Jonas) got (or stole) the idea for his resurrection-tech.

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[[WMG: Team Fortress 2 (and Half-Life and Portal) takes place in The Edlundverse[=/=]The Astroverse.]]
Team Fortress 2 is not an angsty melodrama. Team Fortress 2 is not a deadly serious war sim. Team Fortress 2 is a Pitch Black Comedy about perpetual failure and the lunacy of trying again, with a few genuinely heartwarming moments thrown in. Super Science and magic exist, but outside of the battlefield, no sane human being gives a damn. The only people who do care are clinically insane, and unfortunately for the average joe, the lunatics have taken over the asylum. Conspiracies, crime and general craziness have become commonplace, and ''that's just the way our "heroes" like it.'' If this sounds like the universe of The Tick, Dr. Horrible, and The Venture Bros, that's because it may very well be the same one... which opens up some interesting possibilities as to where Rusty (or Jonas) got (or stole) the idea for his resurrection-tech.
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[[WMG: Team Fortress 2 (and Half-Life and Portal) takes place in The Edlundverse[=/=]The Astroverse.]]
Team Fortress 2 is not an angsty melodrama. Team Fortress 2 is not a deadly serious war sim. Team Fortress 2 is a Pitch Black Comedy about perpetual failure and the lunacy of trying again, with a few genuinely heartwarming moments thrown in. Super Science and magic exist, but outside of the battlefield, no sane human being gives a damn. The only people who do care are clinically insane, and unfortunately for the average joe, the lunatics have taken over the asylum. Conspiracies, crime and general craziness have become commonplace, and ''that's just the way our "heroes" like it.'' If this sounds like the universe of The Tick, Dr. Horrible, and The Venture Bros, that's because it may very well be the same one... which opens up some interesting possibilities as to where Rusty (or Jonas) got (or stole) the idea for his resurrection-tech.
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**** ''Related Theory: [[FireForgedFriends The]] [[{{Twinmaker}} Team]] [[FromASingleCell will]] [[ImmortalLifeIsCheap eventually]] [[ImmortalAssassin become]] [[LivingForeverIsAwesome immortal.]]'' Let's face it, as it stands now, our heroes have little love for their bosses, nor do they have any reason to have any. For either of the Mann brothers to win the land-grab, some of the team will have to die. And it's recently been revealed to the members of [[=RED=]] that Admin ''will'' go after the people and things they love if they don't fall in line; she, of course, couldn't give a crap about their safety or that of their loved ones. That's quite a lot of trouble for their paychecks... but there is a way the team's little problem could be solved. They could enlist the help of Dell, Medic, and their new improved life-extender machine, guaranteed to make it's users not only immortal, but eternally youthful, and absolutely, positively inde-friggin'-structable. Or, if the hint in "Meet The Medic" about [[SendInTheClones BLUs]] [[WeHaveReserves reserves]] is viable, the two men could secretly perfect [[BrainUploading So]][[SoulJar ul]] [[BodySurf Transference]]. Having done so, the team could not only financially destroy the Manns, but the Admin as well, draining their bosses bank accounts as they demand increasingly higher salaries for their excellent, fantastically fun jobs... ensuring that they never stop playing the best game ever.

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**** ''Related Theory: [[FireForgedFriends The]] [[{{Twinmaker}} Team]] [[FromASingleCell [[BodyBackupDrive will]] [[ImmortalLifeIsCheap eventually]] [[ImmortalAssassin become]] [[LivingForeverIsAwesome immortal.]]'' Let's face it, as it stands now, our heroes have little love for their bosses, nor do they have any reason to have any. For either of the Mann brothers to win the land-grab, some of the team will have to die. And it's recently been revealed to the members of [[=RED=]] that Admin ''will'' go after the people and things they love if they don't fall in line; she, of course, couldn't give a crap about their safety or that of their loved ones. That's quite a lot of trouble for their paychecks... but there is a way the team's little problem could be solved. They could enlist the help of Dell, Medic, and their new improved life-extender machine, guaranteed to make it's users not only immortal, but eternally youthful, and absolutely, positively inde-friggin'-structable. Or, if the hint in "Meet The Medic" about [[SendInTheClones BLUs]] [[WeHaveReserves reserves]] is viable, the two men could secretly perfect [[BrainUploading So]][[SoulJar ul]] [[BodySurf [[BodyBackupDrive Transference]]. Having done so, the team could not only financially destroy the Manns, but the Admin as well, draining their bosses bank accounts as they demand increasingly higher salaries for their excellent, fantastically fun jobs... ensuring that they never stop playing the best game ever.

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[[WMG: BLU and RED are fronts for the CIA and KGB]]
According to the original plot premis of TF2, the companies RED and BLU are run by opossing espionage organisations. Even though backstories eventually revel the RED vs BLU war is some feud between the heads of the companies Redmond and Blutarch over useless land, maybe the original plot not entirely contradicted. Redmond and Blutarch most likely are figureheads who have very little control over their companies and are manipulated by their executive boards who are actually agents of these espionage organisations who are using the family feud as a cover for their operations. To avoid wasting lives of agents and material resources they have seceret contracts with the Gentict Research Exectuive Network (GREN) to provide clones of the TF2 mercenaries to do the fighting and buy equipment from Mann Co. in the form of covert transactions so that there would be no leads that can be traced to their operations. The Adminstrator is a middle person meant to observe the situation to make sure their is no security leaks from either outside or internal interactions. Considering that Team Fortress 2 is meant to take place during the Cold War era the espionage organisations who are in control of the majority of the world governments it is most likely that the organisations are no other than the Central Intelligence Agency and the KGB.
* BLU is a front for the CIA and RED is the front for the KGB
* Alternatively BLU is the front for the KGB and RED is the front for the CIA

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[[WMG: BLU and RED are fronts for the CIA and KGB]]
According to the original plot premis of TF2, the companies RED and BLU are run by opossing espionage organisations. Even though backstories eventually revel the RED vs BLU war is some feud between the heads of the companies Redmond and Blutarch over useless land, maybe the original plot not entirely contradicted. Redmond and Blutarch most likely are figureheads who have very little control over their companies and are manipulated by their executive boards who are actually agents of these espionage organisations who are using the family feud as a cover for their operations. To avoid wasting lives of agents and material resources they have seceret contracts with the Gentict Research Exectuive Network (GREN) to provide clones of the TF2 mercenaries to do the fighting and buy equipment from Mann Co. in the form of covert transactions so that there would be no leads that can be traced to their operations. The Adminstrator is a middle person meant to observe the situation to make sure their is no security leaks from either outside or internal interactions. Considering that Team Fortress 2 is meant to take place during the Cold War era the espionage organisations who are in control of the majority of the world governments it is most likely that the organisations are no other than the Central Intelligence Agency and the KGB.
* BLU is a front for the CIA and RED is the front for the KGB
* Alternatively BLU is the front for the KGB and RED is the front for the CIA




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* [=CIA=][=/=][=FBI=]




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* [=KGB=]
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Namespace thing Fix, yeah&&


-->'''Blutarch Mann:''' Every day I'm dead a little longer, Mister [[spoiler: Conagher]]. I have ''seen'' the other side. [[TheNothingAfterDeath There is nothing there.]] '''''[[PunctuatedForEmphasis FIX. THIS. MACHINE.]]''''' 

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-->'''Blutarch Mann:''' Every day I'm dead a little longer, Mister [[spoiler: Conagher]]. I have ''seen'' the other side. [[TheNothingAfterDeath There is nothing there.]] '''''[[PunctuatedForEmphasis FIX. THIS. MACHINE.]]''''' ]]'''''



* ''Is supplying the Manns with Australium to ensure their immortality... and stave off the end of the world.'' If the Mann brothers actually died, it would almost be a guarantee that they'd either attempt to escape or conquer hell, leading an army of demons to destroy both earth and heaven. The Admin can't let that happen... [[PragmaticVillainy Think of the profits that would be lost!]] 

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* ''Is supplying the Manns with Australium to ensure their immortality... and stave off the end of the world.'' If the Mann brothers actually died, it would almost be a guarantee that they'd either attempt to escape or conquer hell, leading an army of demons to destroy both earth and heaven. The Admin can't let that happen... [[PragmaticVillainy Think of the profits that would be lost!]] lost!]]



[[WMG: The characters are avatars of the various gods from [[WarHammer40000 Warhammer 40k]]]]

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[[WMG: The characters are avatars of the various gods from [[WarHammer40000 [[TabletopGame/{{Warhammer 40000}} Warhammer 40k]]]]



[[WMG: All of the battles are actually a televised sport, like {{Unreal Tournament}}.]]

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[[WMG: All of the battles are actually a televised sport, like {{Unreal Tournament}}.VideoGame/UnrealTournament.]]



[[WMG: The game takes place in the LooneyTunes universe.]]
This makes EVERYTHING, and I mean EVERYTHING, make sense. (also, requesting LooneyTunes [=TF2=] cosplay fanart)

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[[WMG: The game takes place in the LooneyTunes WesternAnimation/LooneyTunes universe.]]
This makes EVERYTHING, and I mean EVERYTHING, make sense. (also, requesting LooneyTunes WesternAnimation/LooneyTunes [=TF2=] cosplay fanart)



[[WMG: Each class is designed as a counterpart to different races and/or factions of {{Warhammer 40000}}]]

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[[WMG: Each class is designed as a counterpart to different races and/or factions of {{Warhammer TabletopGame/{{Warhammer 40000}}]]



** Thanks for the idea... To the [[FanFicMagnetFanfic]]-[[ToTheBatNoun Mobile]]!

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** Thanks for the idea... To the [[FanFicMagnetFanfic]]-[[ToTheBatNoun FanFicMagnetFanfic-[[ToTheBatNoun Mobile]]!

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Heavy: 1940s, perished in WWII
Medic: Early 1900s, Mad scientist from the steampunk era, died after he went insane and attacked the town.
Soldier: 1960s, the most recent arrival, he used to fire on hippie protesters. He never expected one of them to fire back
Scout: 1920s, was a rumrunner for a bootleg gang (alongside his ma, who was dating the boss) killed in police shootout.
Demoman: Dark ages. He and his parents were sent to Scotland from the exotic land of Egypt to teach the king how to use explosives.
Pyro: thrown from the TARDIS in an unidentifiable place in the time stream.
Spy: French Revolution. A bastard son of the king, he used his wits and cunning to keep his head... until that barfight at least.
Engineer: 1850s, Railroads were just cutting through Texas and he made sure they kept on time.
Sniper: A former member of Ned Kelly's gang. Maybe even Ned Kelly himself!

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* Heavy: 1940s, perished in WWII
WWII.
*
Medic: Early 1900s, Mad scientist from the steampunk era, died after he went insane and attacked the town.
* Soldier: 1960s, the most recent arrival, he used to fire on hippie protesters. He never expected one of them to fire back
back.
*
Scout: 1920s, was a rumrunner for a bootleg gang (alongside his ma, who was dating the boss) killed in police shootout.
* Demoman: Dark ages.Ages. He and his parents were sent to Scotland from the exotic land of Egypt to teach the king how to use explosives.
* Pyro: thrown from the TARDIS [[Series/DoctorWho TARDIS]] in an unidentifiable place in the time stream.
* Spy: French Revolution. A bastard son of the king, he used his wits and cunning to keep his head... until that barfight at least.
* Engineer: 1850s, Railroads were just cutting through Texas and he made sure they kept on time.
* Sniper: A former member of Ned Kelly's gang. Maybe even Ned Kelly himself!himself!



[[WMG: The game is in the same world as Red vs. Blue.]]
C'mon, the endless, pointless fighting, the oh so cheap death and rebirth, the fairly unhinged troops, the unyielding alliance to the color for no good reason... This is just another front in the blood gulch conflicts.

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[[WMG: The game is in the same world as Red {{Red vs. Blue.Blue}}.]]
C'mon, the endless, pointless fighting, the oh so cheap death and rebirth, the fairly unhinged troops, the unyielding alliance to the color for no good reason... This is just another front in the blood gulch Blood Gulch conflicts.



* Grandpa Conager's machines still work?! That man was clearly the most brilliant genius who has ever lived. Shame he never used on on himself.

[[WMG: The game takes place in the VideoGame/{{Fallout}} universe]]

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* Grandpa Conager's Conagher's machines still work?! That man was clearly the most brilliant genius who has ever lived. Shame he never used on it on himself.

[[WMG: The game takes place in the VideoGame/{{Fallout}} universe]]universe.]]



[[WMG: All of the battles are actually a televised sport, like Unreal Tournament.]]

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[[WMG: All of the battles are actually a televised sport, like Unreal Tournament.{{Unreal Tournament}}.]]



[[WMG: Fortress Team Hetalia: The game is a geopolitical allegory.]]

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[[WMG: [[AxisPowersHetalia Fortress Team Hetalia: Hetalia]]: The game is a geopolitical allegory.]]



** Thanks for the idea... To the Fanfic-Mobile!

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** Thanks for the idea... To the Fanfic-Mobile!
[[FanFicMagnetFanfic]]-[[ToTheBatNoun Mobile]]!



[[WMG: The payload game mode is a UriahGambit in Blue's part to get rid of mercenaries]]
Blue has succeeded in doing whatever it was trying to do on the attack/defend maps, and now wants to get rid of its mercenaries to prevent them leaking secrets, working for other people, or just being some sort of threat. So, naturally, they send the mercenaries on a partial suicide mission against some RED target. This is why the bomb explodes immediately when it reaches the end, killing nearby blue characters, and why more payload missions have been released as time goes on. Of course, given the respawning nature of these mercenaries, it is a difficult plan to pull off...

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[[WMG: The payload game mode is a UriahGambit in Blue's BLU's part to get rid of mercenaries]]
Blue BLU has succeeded in doing whatever it was trying to do on the attack/defend maps, and now wants to get rid of its mercenaries to prevent them leaking secrets, working for other people, or just being some sort of threat. So, naturally, they send the mercenaries on a partial suicide mission against some RED target. This is why the bomb explodes immediately when it reaches the end, killing nearby blue BLU characters, and why more payload missions have been released as time goes on. Of course, given the respawning nature of these mercenaries, it is a difficult plan to pull off...


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* Best idea ever.
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Came up with a better name


* Additionally, the DNA was supplied to both RED and BLU by a third company, '''G'''enetic '''R'''esources '''N'''ational ('''GRN'''). This explains how both teams have the DNA.

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* Additionally, the DNA was supplied to both RED and BLU by a third company, '''G'''enetic '''R'''esources '''N'''ational '''R'''esource '''N'''etworks ('''GRN'''). This explains how both teams have the DNA.
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[[WMG: Waiting For The Combine--'VideoGame/TeamFortress2 is a sequel to TFC and a prequel to HalfLife[=/=]Portal ]]
''HalfLife'' takes place in modern day, in a top secret science/industrial facility in the middle of the desert. ''VideoGame/TeamFortress2'' takes place about 30 years prior to ''Half Life's'' release, and is about a bunch of guys building some sort of complex in the middle of the desert. All the killing suggests that the project is rather shady and ethically questionable (you know, like a top secret science facility). Any inconsistencies (like the art style) can be explained by the copious amount of drugs everyone was on back in the 60s. I know the Half-Life connection has been brought up before, but TFC is the link between the two. The page for the engineer update shows the TFC engie with a young boy (presumably [=TF2's=] engineer) trying on goggles. That establishes the link between TFC and [=TF2=]. Now, on the TFC map "Ravelin" there are computers with the Black Mesa logo on their screen, thus establishing the Half-Life connection. TFC's "Hunted" map also takes place during a section of the Half-Life 1 Single Player campaign. Plus, Aperture Science and Black Mesa stock symbols are seen during the Spy Update.

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[[WMG: Waiting For The Combine--'VideoGame/TeamFortress2 is a sequel to TFC and a prequel to HalfLife[=/=]Portal Half-Life[=/=]Portal ]]
''HalfLife'' ''Half-Life'' takes place in modern day, in a top secret science/industrial facility in the middle of the desert. ''VideoGame/TeamFortress2'' takes place about 30 years prior to ''Half Life's'' ''Half-Life's'' release, and is about a bunch of guys building some sort of complex in the middle of the desert. All the killing suggests that the project is rather shady and ethically questionable (you know, like a top secret science facility). Any inconsistencies (like the art style) can be explained by the copious amount of drugs everyone was on back in the 60s. I know the Half-Life connection has been brought up before, but TFC is the link between the two. The page for the engineer update shows the TFC engie with a young boy (presumably [=TF2's=] engineer) trying on goggles. That establishes the link between TFC and [=TF2=]. Now, on the TFC map "Ravelin" there are computers with the Black Mesa logo on their screen, thus establishing the Half-Life connection. TFC's "Hunted" map also takes place during a section of the Half-Life 1 Single Player campaign. Plus, Aperture Science and Black Mesa stock symbols are seen during the Spy Update.



* Valve was created specifically for the release of [=TF2=]. The original mod had unwittingly stumbled upon thier mode of fight, so they bought the rights for it so they could make what was released as [=TF2=]. The previous games (Half Life, ''VideoGame/{{Counter-Strike}}'' etc) were created to establish a fanbase and a name for themselves, to ensure a huge volume of people would buy it, allowing for the maximum number of disputes to be solved.

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* Valve was created specifically for the release of [=TF2=]. The original mod had unwittingly stumbled upon thier mode of fight, so they bought the rights for it so they could make what was released as [=TF2=]. The previous games (Half Life, (Half-Life, ''VideoGame/{{Counter-Strike}}'' etc) were created to establish a fanbase and a name for themselves, to ensure a huge volume of people would buy it, allowing for the maximum number of disputes to be solved.
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* This here? One of the most original and plausible afterlife theories I have ever read. Props to you.

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completing the mass guess


According to the original plot premis of TF2, the companies RED and BLU are run by opossing espionage organisations. Even though backstories eventually revel the RED vs BLU war is some feud between the heads of the companies Redmond and Blutarch over useless land, maybe the original plot not entirely contradicted. Redmond and Blutarch most likely are figureheads who have very little control over their companies and are manipulated by their executive boards who are actually agents of these espionage organisations who are using the family feud as a cover for their operations. To avoid wasting manpower they have secert contracts with the Gentict Research Exectuive Network (GREN) to provide clones of the TF2 mercenaries to do the fighting and buy epuipment from

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According to the original plot premis of TF2, the companies RED and BLU are run by opossing espionage organisations. Even though backstories eventually revel the RED vs BLU war is some feud between the heads of the companies Redmond and Blutarch over useless land, maybe the original plot not entirely contradicted. Redmond and Blutarch most likely are figureheads who have very little control over their companies and are manipulated by their executive boards who are actually agents of these espionage organisations who are using the family feud as a cover for their operations. To avoid wasting manpower lives of agents and material resources they have secert seceret contracts with the Gentict Research Exectuive Network (GREN) to provide clones of the TF2 mercenaries to do the fighting and buy epuipment from
equipment from Mann Co. in the form of covert transactions so that there would be no leads that can be traced to their operations. The Adminstrator is a middle person meant to observe the situation to make sure their is no security leaks from either outside or internal interactions. Considering that Team Fortress 2 is meant to take place during the Cold War era the espionage organisations who are in control of the majority of the world governments it is most likely that the organisations are no other than the Central Intelligence Agency and the KGB.
*BLU is a front for the CIA and RED is the front for the KGB
*Alternatively BLU is the front for the KGB and RED is the front for the CIA
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[[WMG: BLU and RED are fronts for the CIA and KGB]]
According to the original plot premis of TF2, the companies RED and BLU are run by opossing espionage organisations. Even though backstories eventually revel the RED vs BLU war is some feud between the heads of the companies Redmond and Blutarch over useless land, maybe the original plot not entirely contradicted. Redmond and Blutarch most likely are figureheads who have very little control over their companies and are manipulated by their executive boards who are actually agents of these espionage organisations who are using the family feud as a cover for their operations. To avoid wasting manpower they have secert contracts with the Gentict Research Exectuive Network (GREN) to provide clones of the TF2 mercenaries to do the fighting and buy epuipment from
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* Mooted by the fact that we've been learning the names of some of the characters - ranging from fake sounding ("Jane Doe") to mundane (Mundy) to probably mundane in another tongue (Tavish DeGroot). They're just cases of [[EveryoneCallsHimBarkeep being known as barkeep.]]
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[[WMG: The Australium in the Golden Wrenches and Saxxys is actually Bestralium. The Announcer is hoarding the real Australium.]]
See [[http://i.imgur.com/tKCJq.png Here for this guy's theory]].
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[[WMG: The game takes place in the {{Fallout}} universe]]
Specifically, the game is a stage-play put on somewhere that was turned into a Utopia by a GECK about warring tribes that survived the holocaust with some semblance of resources. This is why the art direction, by Valve's admission, leans toward making everything look semi-homemade; they had to make do with what they had after the nuclear fire wiped out the infrastructure. The battle appears pointless and fought between clones because the play is highly fictionalized. The equipment is to be taken literally, however, because things like the Medigun and the Spy's gear would fit right in with [[{{Fallout}} Fallout's]] zany retro-futuristic technology.

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[[WMG: The game takes place in the {{Fallout}} VideoGame/{{Fallout}} universe]]
Specifically, the game is a stage-play put on somewhere that was turned into a Utopia by a GECK about warring tribes that survived the holocaust with some semblance of resources. This is why the art direction, by Valve's admission, leans toward making everything look semi-homemade; they had to make do with what they had after the nuclear fire wiped out the infrastructure. The battle appears pointless and fought between clones because the play is highly fictionalized. The equipment is to be taken literally, however, because things like the Medigun and the Spy's gear would fit right in with [[{{Fallout}} Fallout's]] Fallout's zany retro-futuristic technology.



[[WMG: VideoGame/TeamFortress2 and {{Fallout}} take place in the same universe]]

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[[WMG: VideoGame/TeamFortress2 and {{Fallout}} VideoGame/{{Fallout}} take place in the same universe]]
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[[folder:Loose Canon – The Grand Family Feud]]

[[WMG: BLU team subsidiaries]]
* Aperture Science
* Apple Computers
* Sears
* Wal-Mart
* Pepsi
* Lowe's
* Culver's
* The Bilderberg Group
* Burger King
* Allstate
* Best Buy

[[WMG: RED team subsidiaries]]
* Black Mesa
* Dell Computers (Dell’s grandfather is ''Rad''igan Conagher)
* [=JCPenneys=]
* Target
* Coca-Cola
* Home Depot
* Five Guys
* The Trilateral Commission
* [=McDonalds=]
* State Farm
* Circuit City

[[WMG: Mann Manor was Blutarch's attempt to cut out the middle-man and assassinate his brother and if [=TF2=] had a plot, this would have been the climax.]]
It's clear from the view in RED's base that this is Redmond's manor, and that he's in a similar state to Blutarch. It took over 100 years, but Blutarch finally caught on to how Redmond also has an immortality machine. He realized that waiting was pointless and that going for the land itself resulted in stalemates. So why go for the actual land when you can just kill the guy who owns it and buy the land for a low price (Considering that it's pretty shitty land with no real resources)? He sends in BLU to overtake the Manor and kill Redmond right then and there.
BUT Redmond anticipated that Blutarch would realize he too has an immortality machine. So RED is on guard at the manor, ready to shoot down anything wearing blue. The Horsemann, being Silas Mann's Spirit, can be explained as Silas not wanting to take his nephews' bullshit anymore and deciding to break both of their toys (Kill their mercenaries). RED and BLU make a silent "Try to kill him, but we'll still shoot you" truce because the Horsemann is purple. A wild card to the both of them.
* At least part of this is jossed: The game ''has'' a plot, [[spoiler: and, largely thanks to Helen's machinations]],[[http://wiki.teamfortress.com/wiki/File:Pyromania_easter_senate003.jpg it appears we are heading straight for its climax.]]

[[WMG: Both teams work by using a [[ThingOMatic Clone-O-Matic]] with the same nine mercenaries.]]
The reason so many of them are killed, but can strangely remember everything they did a few seconds prior to being blow up by a crit rocket, is because both RED and BLU have their own set of machines that clone the mercenaries with their data. Every time they die, the Clone-O-Matic takes some time to recall the data of the person lost, to then clone him again so he can do better. Because, given the mental state of the nine demented mercenaries, they don't have an exactly sane survival instinct...
* This, in turn, explains why both RED and BLU teams look exactly the same. The Administrator may have chosen them, and both Redmond and Blutarch wanted these men for their respective operations. So instead of hiring more mercenaries, they just clone them every time they go to fight.
* This also explains why would there be more than one character of a class in one game: Sometimes the machine mucks up, and ends up creating endless waves of Scouts, hordes of [[DemonicSpiders Demonic Spies]], or a brickwall of Heavy Weapon Guys.
* In addition it also explains why in the Meet the Team videos the characters kick so much ass. You can't create clones without an original strip of DNA - those ones we see in the Meet the Team videos are the originals, and as such possess many times the ass kicking power.
* Additionally, the DNA was supplied to both RED and BLU by a third company, '''G'''enetic '''R'''esources '''N'''ational ('''GRN'''). This explains how both teams have the DNA.
* ''Alternately, only '''one''' team has cloning capability: [=
BLU=].'' Unbeknownst to [=RED=], Administrator has [=DNA=] samples of the entire [=RED=] team on file, and is testing beta clone versions of them-- Team [=BLU=] -- against [=RED=]. The [=BLU=]s are currently full of bugs, but Admin's ultimate goal is not merely to create weapons-- it's to perfect these prototypes, creating a team of genetic supersoldier templates available to [=TF=] Industries' highest bidder... rendering [=RED=] expendable. Her partner in crime is, of course, the only ''original'' member of [=BLU=]: Dell Conagher, world's greatest genetic engineer... and double-agent for the [=RED=] Team.
* ''Alternately'' : All the characters of the same class are twins/triplets/quads, etc.
* This would also explain Pyro's changing (sex and) gender on the class picking screen- unlike with the other mercenaries, the cloning machine doesn't bother to specify the amount of X chromosomes each time because [[TheFaceless it doesn't matter.]]

[[WMG: The ''real'' BLU team is actually completely different from the RED team.]]
...and what we're seeing of the "enemy" in the "Meet the Team" videos and the game itself is actually a simulation that RED is using to train its up and coming team. Granted, through the unfortunate [[SingleMindedTwins like-mindedness]] of Redmond and Blutarch - or, more probably, the Announcer's, being CEO of both companies, own meddling - BLU is probably doing the same thing with their own set of nine. Seeing as RED is portrayed as the ever so slightly more "heroic", it makes sense that they're the ones being exhibited. To clarify:
* The RED team, with all their personality, are actual humans, and, more importantly, the originals. The BLU team that is shown is a virtual copy of RED so that they can practice with at least somebody that is their equal - thus explaining why only a simple colour swap differentiates the two.
* This pretty much explains why none of the originals have actually died...yet. There's no real threat to the RED team, as of how much the audience knows thus far.

[[WMG: Meet The Team is canon. Team Fortress 2 itself is [[LicensedGame the Game of the Movie]].]]
It isn't CutscenePowerToTheMax that's being exhibited in the promotional videos. The videos are the actual story, as of yet not fully realized, and VideoGame/TeamFortress2 is an adaptation. AdaptationDecay was necessary to keep the game fun and balanced. Really now, the sheer skill of these guys indicates that if you went up against that team, you'd be utterly screwed. Everyone else is merely imitating them in order to try and match them, thus why you can choose your own classes. They are a bunch of fellows with nothing to lose, banding together for a common cause... A cause which nobody has a bloody clue about. Thus the application of Main/TheWorfEffect to the Heavy in the non-Heavy-focused videos is justified, since only the featured class is "played" by the real one while the ones getting slaughtered are these impostors. The "real" Heavy can tank all those shots and [[Main/MemeticMutation doesn't afraid of the Scout]], etc. Alternately: The Meet the Team videos feature the originals; all the player-controlled characters are clones. They're given the signature equipment and skills of the originals, but [[YouSuck they lack the experience and general competence of the originals.]] Mostly.
** Or the BLU Heavy could just be the RED Heavy acting as one, if the theory about the videos being RED's corporate propoganda is to be believed.
* The BLU spy seems to be aware of this: "if you managed to kill them I assure you they were not like me - and nothing, NOTHING like the man loose inside this building." Similarly, the RED Demo states that "If I were a BAD Demoman, I wouldn't be sitting here, discussin' it with ya, now would I?"
*** ''Confirmed.''Meet The Team ''is'' canon, as well as the comics, and it's not propaganda, although that is Miss Pauling's cover story, at first. The Administrator is spying on [=RED=] in case they decide to get uppity... and by the looks of things, they are starting to get there. The videos were directed by a pompous little fellow with grand ideas, who had a convienient "accident" courtesy of Miss Pauling. The Administrator, meanwhile, is looking for new directors...
** ''Related Theory'' The canon teams are on the startup screens. There are officially only 9 mercenaries hired. This splits the 9 between 2 teams. Red is Pyro, Medic, Heavy and Demo. Blue is Engineer, Soldier, Scout and Sniper. Spy is… [[DoubleReverseQuadrupleAgent complex…]]
*** ''Related Theory: The BLU Team is Screwed.'' In Meet the Spy, the BLU Spy is killed by friendly fire, and it's implied that the BLU Scout was killed offscreen. Based on their dialogue, it's possible that they were very nearly, if not equally, as skilled as their RED counterparts who star in the Meet the Team videos. I know that doesn't explain the BLU Scout, since [[spoiler:he's actually the RED Spy]], but think about it: would he really jump into that sort of situation with no prior knowledge of his persona? Odds are, the BLU Scout really was competent enough to kill "dime-a-dozen backstabbing scumbags" with ease, lending credibility to his skills. And without him or the BLU Spy in play, that makes the odds 7:9 in RED's favor ''at best''. That's assuming the Medic and Pyro have representatives equally as awesome as those classes that have already been introduced.
**** ''Related Theory: All of the BLU Team members seen on the startup screen (and outside of the videos) will eventually defect to RED.'' We can see hints of this in Engie’s Comic and Meet the Team video. Dell is perfectly willing to go behind his employer’s back ForScience and [[MoreDakka More Gun]]… and did you ever wonder why a RED Engineer was sitting in front of a BLU pickup and drinking the other team’s beer? Here’s a hint: Dell didn’t die. [[HeelFaceTurn He just changed shirts.]] By extension, Scout, Sniper, and Soldier’s “Meet the” videos take place after the Spy uses his Dead Ringer to help fake Scout’s, Sniper’s, Jane’s, and Tavish’s (from the WAR update) death. The Administrator won’t notice because [[LampShadeHanging all mercenaries look alike to her]], Miss Pauling won’t dare to protest… and [[FireForgedFriends the boys will eventually figure out that they’re being played for saps]]… and when that happens… God help TF Industries.
**** ''Related Theory: [[FireForgedFriends The]] [[{{Twinmaker}} Team]] [[FromASingleCell will]] [[ImmortalLifeIsCheap eventually]] [[ImmortalAssassin become]] [[LivingForeverIsAwesome immortal.]]'' Let's face it, as it stands now, our heroes have little love for their bosses, nor do they have any reason to have any. For either of the Mann brothers to win the land-grab, some of the team will have to die. And it's recently been revealed to the members of [[=RED=]] that Admin ''will'' go after the people and things they love if they don't fall in line; she, of course, couldn't give a crap about their safety or that of their loved ones. That's quite a lot of trouble for their paychecks... but there is a way the team's little problem could be solved. They could enlist the help of Dell, Medic, and their new improved life-extender machine, guaranteed to make it's users not only immortal, but eternally youthful, and absolutely, positively inde-friggin'-structable. Or, if the hint in "Meet The Medic" about [[SendInTheClones BLUs]] [[WeHaveReserves reserves]] is viable, the two men could secretly perfect [[BrainUploading So]][[SoulJar ul]] [[BodySurf Transference]]. Having done so, the team could not only financially destroy the Manns, but the Admin as well, draining their bosses bank accounts as they demand increasingly higher salaries for their excellent, fantastically fun jobs... ensuring that they never stop playing the best game ever.
***** ''Related Theory'': ''MondayNightCombat is actually Team Fortress 2's world in the future.'' [=TF=]Industries products have been prominently featured, and one has to wonder why... In Team Fortress 2, two corporations, RED and BLU, wage a secret war to control the world. In Monday Night Combat the world has become a Consumerist Dystopia where people are entertained by a deadly sport that only has two known teams, a red team known as the Hotshots and a blue team known as the Icemen. What none of the teeming masses know is that Monday Night Combat and the entire world are controlled by the perpetually rejuvenating... '''A.''' Administrator, '''B.''' Miss Pauling, or '''C'''. ... cabal of nine mysterious (yet very familiar) men, known only as the board of directors of [=TF=]Industries.

[[WMG: The Control Points are actually network hubs for ARPANET]]
While the time frame isn't precise ([=TF2=] takes place in 1968 and ARPANET wasn't first online until 1969), one could think that the reason you're trying to activate all these control points to "win" a control point match is so that your side can control the flow of information on this budding Internet prototype, ensuring a distinct edge over the opposing side once the 21st century rolls around.
* This explains why, in the time setting of the game, the internet is "a thing that exists!"

[[WMG: In the Team Fortress 2 universe, Howard Hughes is a Jarate master.]]
Which is why he stockpiled bottles of his own piss. Maybe using milk bottles instead of mason jars is an American varient of the martial art. Maybe he learned of Jarate in the saw the same ad Sniper saw. Or maybe he ''invented'' it and taught it to fellow eccentric tycoon Saxton Hale.

[[WMG: Zepheniah Mann decided the afterlife for his sons Blutarch and Redmond.]]
Just as Zepheniah Mann willed a curse that he would haunt those who used firearms over his burial grounds (KOTH Harvest's Halloween version), he decided the afterlife and fate of his sons in his [[http://www.teamfortress.com/pumpkinpatch/the_last_will_and_testament_of_Zepheniah_Mann/ last will and testament]]. In the new comic "Loose Canon," parts of the will are repeated on Page 4 ...
-->'''Zepheniah Mann's will:''' To my layabout, brain defective sons, Blutarch and Redmond, I leave the greatest curse of all--partnership. ''What land I have purchased in this new world is to be split evenly between you both.'' You have wasted your lives bickering over ''nothing'', and so I leave you dimwits something of consequence over which to feud.
If Zepheniah Mann managed to will himself as an immortal ghost to haunt those who desecrate his grave, what if he ''also'' managed to will Blutarch and Redmond a curse that, when both of them die, they will be sent to TheNothingAfterDeath? They "wasted their lives fighting over ''[[IronicEcho nothing]],'' so the only ''something'' they have, in this life or the next, is what Zepheniah Mann has willed to them. Consider this... what if Zepheniah ''didn't'' purchase any land in America? Or his use of "new world" was a self-aware reference to a different sort of real estate? "New World" is an old fashioned name for heaven. Zepheniah, being both reprehensible and a ghost, never earned a place in it, nor coulld he have purchased any. Later in the comic, Blutarch says this to the BLU Engineer ([[spoiler: Dell Conagher]]):
-->'''Blutarch Mann:''' Every day I'm dead a little longer, Mister [[spoiler: Conagher]]. I have ''seen'' the other side. [[TheNothingAfterDeath There is nothing there.]] '''''[[PunctuatedForEmphasis FIX. THIS. MACHINE.]]''''' 
Zepheniah gave the boys his afterlife. ''He gave them [[IronicHell hell.]]''

[[WMG: The mysterious man in the last will and testament is the founder of [=SpyTech=].]]
When the backstory started popping up (Zephaniah Mann arc, Demoman/Soldier War arc, etc.) [=SpyTech=] just stopped being mentioned. Zephaniah left him nothing material; but all information Mann had at the time, ranging from predictions on the latest trends to the state of backroom politics, etc.. Using this information, the mysterious man manages to build a company out of nothing. It can also be inferred from this theory that the [=SpyTech=] founder is aware the entire RED/BLU war is a sham, and is using the war to further his own goals.
As to why he's so secret, I have two reasons: deception and manipulation. Firstly, he values secrecy on the matter above all else. Helen only has part of the photograph (and, presumably, part of the will) that doesn't mention Founder. He had it partly erased to prevent anyone finding the secret. Secondly, he is secretly manipulating the entire war to profit from the purchases accumulated by RED and BLU, which he probably owns anyway. The whole war is drawn out by TF Industries, which is being manipulated by [=SpyTech=] into prolonging the war.
Put short, [=SpyTech=] is the [[TheManBehindTheMan actual force driving the events of Team Fortress 2]], and the founder is [[XanatosRoulette using an improbably convoluted plan designed for manipulating the events of Team Fortress 2 to his own gain]]. Expect to see him in the story later.
* ''Related: The Unseen Man Is....''
** Related to the Scout, Soldier, Heavy, Demoman, Spy, or Medic
** Related to Miss Pauling
** The Pyro (Or the Pyro's ancestor)
** Radigan Conagher
** G-Man
** Cave Johnson’s father.
** No one of particular interest (Valve is just trolling us)

[[WMG: Each of the olde!Team is a famous person from that time period.]]
According to the Official Wiki, it goes like this:
* Scout - Billy the Kid
* Soldier - Stonewall Jackson
* Pyro - Abraham Lincoln
* Demoman - Alfred Nobel
* Heavy - John Henry
* Engineer - Nikola Tesla
* Medic - Sigmund Freud
* Sniper - Davy Crockett
* Spy - Fu Manchu

[[WMG: Prolonged exposure to Australium causes people to become Australian.]]
[[http://wiki.teamfortress.com/w/images/2/26/Engineercomic07.jpg This is Radigan Congaher before using Australium.]] [[http://www.teamfortress.com/engineerupdate/radigan/ This is]] [[http://www.teamfortress.com/engineerupdate/wrangdigan/ him]] [[http://www.teamfortress.com/engineerupdate/evolutionaryman/ after ]][[http://www.teamfortress.com/engineerupdate/handyman/ using Australium.]] The reason that the Sniper doesn't act Australian is that he isn't in constant contact with Australium.
* That, or the Sniper is required to shave and keep his body hair hidden at all times as a clause in his contract, or otherwise his rugged handsomeness would just turn the battles into "Spooning With Sniper".
** ''[[WebVideo/TheSpoonyExperiment Spooning]]'' with Sniper, eh?
* Or, Sniper's bloodline has developed a recessive immunity to Australium. Think about it: of all the Australians we've been shown, Sniper and his parents are the only ones who haven't been [[TestosteronePoisoning testosterone poisoned.]] The mutation could be limited strictly to Sniper's family, or it could include all the families that come from the same region of Australia. One could also assume that most, if not all, of the Australium has been mined from the area, due to its inhabitants being deemed unable to "fully utilize it".
* ''Related: Australium, while enhancing natural intelligence, depletes common sense.'' If you notice how Radigan had gotten better with his inventions, yet ''cut off his entire hand'', this might mean that Australium, while making you more badass, muscle-bound, and smart, will make you have poorer judgement in life. This is why Australia is the most technological country on the planet, yet they decide their king with a boxing match against a kangaroo.

[[WMG: The Mann's Immortality Machine was the prototype for the Medi-Gun and Ubercharge.]]
The machine directly lengthens life, and upon 'reviving', the 'victim' ends up with color-coded glowing eyes much like the official 'Ubercharged' Avatars from Valve.

[[WMG: Helen The Administrator is…]]
''The granddaughter of Zephaniah Mann and Elizabeth, through her daughter Emily and either of the Mann brothers.'' Elizabeth and Zephaniah’s relationship may have been based on more than mere trust. Elizabeth’s presumed daughter [[http://wiki.teamfortress.com/wiki/Non-player_characters#Emily.3F Emily]], [[http://wiki.teamfortress.com/w/images/1/18/Engineercomic09.jpg seen here bribing Radigan with Australium]] seems to have reaped the benefits of this alliance… in more ways than one. Though its canonicity is hotly debated, A rather… [[http://wiki.teamfortress.com/wiki/File:Portrait_1_skin_1.png not safe for work portrait of Emily]] can be found in Redmond Mann’s current residence, Mann Manor. Winning her attentions may have been another point of contention for the boys. A disturbing question remains… why would Emily want to damn the two men to an IronicHell through bribing Radigan to sabotage the machines? The boys may have toyed with her affections far too much… but there’s yet another disturbing question to answer. This theory has, until now, been built on the supposition that Emily was Elizabeth’s daughter from a previous relationship. But what if Emily had blood ties to the Mann fortune? If Emily was the [[BastardBastard illegitimate daughter of Zephaniah by his maidservant]], she would have had no sure guarantee to his fortune, a burning desire to see two full-blooded but unsuitable heirs punished, [[MagnificentBastard and an utterly insane drive]] [[IncestIsRelative to do whatever it took]] to utterly destroy the both of them. Judging by the looks of things, Emily infected her daughter with that thirst for vengeance as well.
* '' Alternately, Elizabeth is Helen’s Aunt'', thus removing ''some'' of the incestuous connotations of the above theory.
** ''Alternately, Helen is Emily,'' see below.
* ''Using the feud as a cashcow for TF Industries and its subsidiaries.'' [=RED=] and [=BLU=] may own most of the world, but TF Industries is based in 1960’s Washington, and is thusly the weapons supplier to one of the world’s biggest superpowers… [[BeethovenWasAnAlienSpy in this particular]] AlternateHistory, its the uncontested biggest. Redmond and Blutarch are clearly willing to pay Helen big money to see their side win, thus furthering her ultimate goal of draining their fortune while seeing them suffer. Every weapon in the game - and I mean ''every'' weapon - is either owned or a product from TF Industries. The Spy gets his stuff [[http://www.teamfortress.com/sniper_vs_spy/day04_english.htm from a branch of the company (scroll down),]] the Sniper learned Jarate from a mail order catalog from the same branch ([[http://www.teamfortress.com/sniper_vs_spy/day07_english.htm note Saxton Hale, who is also present on the Mann Co. catalogue]]), and so on. Therefore, TF Industries stands to gain a lot of money from this conflict. Note, also, that it's ''Team Fortress'' Industries, and not another, more mundane weapons company. Therefore, the idea is to keep releasing new products to the poor saps, not only to find out what will work and what can eventually be incorporated into the military (not the teleporter, obviously), but to make money as frustrated Snipers pick up cleverly planted Jarate catalogs, and Engineers keep sending for replacement tools and materials. Logically, this war is therefore over absolutely nothing and TF Industries is slowly getting richer and richer.
* Basically ''Confirmed'', but it's even simpler than that. Taken together, [=RED=] and [=BLU=] don't own ''most'' of the world. ''They own '''ALL''' of it,'' and by extension, [[OneWorldOrder so does]] [[EvilOverlord the Administrator]] (who just so happens to be [[WarForFunAndProfit the CEO]] of all three of the world's {{MegaCorp}}s), [[ForeverWar for as long as she can keep the conflict going....]]
* ''The person the third life-extender machine was built for.'' There's a damn good reason that Helen keeps getting ProgressivelyPrettier each time we see her: She's actually [[Really700YearsOld Emily]]. Her life extender machine works a bit differently, because it only needs to be used every now and again, instead of her being attached to it all the time; Radigan actually built hers according to the proper specs. [[http://wiki.teamfortress.com/w/images/5/5a/Pyromania_easter_senate003.jpg whether it's written in digits or words, that's a mighty long number of years to be stockpiling Australium...]]
* ''...Has been charged with preserving the state of the Union'' - The brothers main point of contention was the American Civil War, Blutarch siding with the Union, Redmond the Confederacy. Abraham Lincoln, recognizing that the men's greed and malevolence would eventually threaten the world as well as the US, enlisted Emily to make sure that neither of the megalomaniacs could gain complete control of the world. He is the Unseen Man in the photograph.
* ''Is supplying the Manns with Australium to ensure their immortality... and stave off the end of the world.'' If the Mann brothers actually died, it would almost be a guarantee that they'd either attempt to escape or conquer hell, leading an army of demons to destroy both earth and heaven. The Admin can't let that happen... [[PragmaticVillainy Think of the profits that would be lost!]] 
[[WMG: The Brother's Feud wasn't so trivial after all]]
Based on the perception taken from the Engineer update comic, Blutarch appears to be the first person to think of ideas for things. Perhaps that's what their life growing up was like. Blutarch would come up with an idea, and Redmond would manage to replicate the idea perfectly (In Red), albeit some time after his brother. They would then fight over who really thought of it first. Their father could only see the boys as an identical pair, with the only differences being colors So he was of the impression they both came up with the idea at the exact same time, rather than Redmond was imitating his brother. Years later, this was blown completely out of proportion and now both brothers are waging war on each other, each one thinking they have a fair claim.

[[WMG: Radigan Conagher is [[PhineasAndFerb Ferb]] from the future]]
-->'''The Engineer:''' First time I heard he had one, Ma'am. Radigan Conagher is not a very chatty man.

[[WMG: Abraham Lincoln being the original Pyro and the current Pyro's [[MysteriousPast ambiguity]] are an in-universe coincidence]]
In actuality, current Pyro has nothing to do with the events with the Manns, and it's a RedHerring Valve are using.

[[WMG: Pyro is the Administrator's secret weapon]]
The last two of the 'eighteen perfect idiots' aren't both Pyros, but Blutarch and Redmond Mann. The Pyro has been established as being completely terrifying in-universe, the congressmen being terrified at the prospect of his/her/its involvement wouldn't be much of a stretch.

[[/folder]]
[[folder:Where Are We?]]
[[WMG: Waiting For The Combine--'VideoGame/TeamFortress2 is a sequel to TFC and a prequel to HalfLife[=/=]Portal ]]
''HalfLife'' takes place in modern day, in a top secret science/industrial facility in the middle of the desert. ''VideoGame/TeamFortress2'' takes place about 30 years prior to ''Half Life's'' release, and is about a bunch of guys building some sort of complex in the middle of the desert. All the killing suggests that the project is rather shady and ethically questionable (you know, like a top secret science facility). Any inconsistencies (like the art style) can be explained by the copious amount of drugs everyone was on back in the 60s. I know the Half-Life connection has been brought up before, but TFC is the link between the two. The page for the engineer update shows the TFC engie with a young boy (presumably [=TF2's=] engineer) trying on goggles. That establishes the link between TFC and [=TF2=]. Now, on the TFC map "Ravelin" there are computers with the Black Mesa logo on their screen, thus establishing the Half-Life connection. TFC's "Hunted" map also takes place during a section of the Half-Life 1 Single Player campaign. Plus, Aperture Science and Black Mesa stock symbols are seen during the Spy Update.
* '' Black Mesa is a subsidiary of RED, Aperture Science of BLU '' Even more believable if you are one of those who plays with the Aperture vs Mesa texture replacements. It looks so right!
** Think about this in Half-life: Opposing Force you have to disarm a nuclear warhead in Black Mesa, as far as what's known, Aperture Science made no weapons of war, let alone nukes.
* The portals are derived from teleporter technology, the [[ActorAllusion Administrator is GlaDOS]] [[ExcusePlot somehow]], and [[HeroicMime Pyro is Chell]].

[[WMG: The game is an allegory for American politics.]]
Before the current party associations for red and blue, red was the color of the incumbent party (i.e., the defenders), and blue the color of the challengers (i.e., the attackers). King of the Hill / Capture Point / Territory Control is vying for voting districts, Capture the Flag is a race to see who can dig up dirt on the other guy first, Payload / Payload Race are ad campaigns dishing out said dirt, and Arena are the debates (''I have a rocket launcher; your argument is invalid'').
* Similarly, the announcer can be seen as the media (You only pay attention to her if she's focused on you) and Mann Co, is a catch-all company who provides the parties with funds/supplies. With the events of the comics, you could go into a whole mindscrew about how corporations really run the world and are sleeping with the media.

[[WMG: [=TF2=] is a psychological experiment]]
The announcer is the head scientist and is staging the fights to judge whether or not people question motives. She places them on teams in a simulated environment and has them complete menial and completely pointless tasks in order to gauge how they react. She will continue the experiment until they begin to question why they are doing this.

[[WMG: [=TF2=] is a promotional game set inside the universe of Saxton Hale.]]
What better way to show how handy having a Dead Ringer is, how great Jarate is, and how wonderful being behatted then to give everyone a taste? The Update sites are just Saxton Hale's Mann Co. ads. We get to play Mr. Hale's game, but in the port from the Saxton360 to the PC, the fact that [=TF2=] is fictional and Saxton Hale isn't got lost.

[[WMG: Team Fortress 2 is the virtual viewpoint of cyborg soldiers.]]
Think TabletopGame/{{Shadowrun}}: [[RealLife IRL]]. The electronic eyes/goggles used by the fighters have one image for each class, and each class posesses its own RFID code. The Spy classes have the ability to mask their RFID with a rotating-change section of the code telling its own team "I'm your spy! I'm masked!" and the other team "I'm a ____ on your team!" The individuals in the Meet The ____ are simply one person, either the best example of the class, or they are all on the current lead team for RED (or, most likely, both), which is why they look pretty much the same outside of "battle" (be it their "actual" face, or that they keep their [[BecomingTheMask "actual"]] [[{{Watchmen}} "face"]] on outside of battle). The dozens of Soldiers and Demomen are just grunts in the same class, and aren't actually identical, and this is why ''the'' RED Demoman and ''the'' BLU Soldier being friends represent such a risk to The Announcer's plans and couldn't just be terminated.

[[WMG: The game is actually an [[DarkerAndEdgier incredibly dark]] examination of mankind's obsession with war]]
We've got a mysterious psycho obsessed with [[PyroManiac burning the whole damn world]], A veteran who can never leave the war behind, a young man who greatly enjoys [[BatterUp bashing people's heads in]], and many others equally hungry for violence. And there's also a tiny little machine that provides literally endless health and supplies. There is no reason for this war to exist. Everybody on Earth could easily be provided for, yet the machine is only used for war. Hell, Sandviches heal just like Dispensers, suggesting that, inversely, Dispensers probably cure hunger. And yet, the war rages on, turning a machine that could literally solve all the world's problems into an ammo dispenser. HumansAreBastards, indeed.
* The world's problems HAVE been solved. With no need for materials (dispenser), food (neverending sandvich), death (respawn) and injury (medigun, dispenser, sandvich) there's nothing to do but to fight over the one limited resource: pictures of Scout's Mom.
** (Punchline: fantastic.) The battles are a sham, and deliberately limited to arena-like areas. Though the world is peaceful and prosperous, there's still people who want to fight or destroy. The "missions" are a release valve for society, and keep a army of fighters active and occupied in case they're needed.

[[WMG: A World of Darkness]] - The characters are all Geniuses]]
Not in the sense of being clever, but being one of the titular characters from the ''TabletopGame/GeniusTheTransgression TabletopGame/NewWorldOfDarkness'' fan project (or perhaps a group of beholden equipped and controlled by an unmada or someone one the way there). Think about it; their weapons are either wonders, mainly made with Katastrofi (even the medic's medigun would need it for the beam effect), the medigun's powered by exelixi, the engie's sentry uses automata, the spies' cloaking device and disguise kit are from Metaptropi and the sniper's ability to generate jarate and the pyro and heavy's 1 hit kill taunts were down to a Progenitor modifying them. They're clearly all quite unstable. They're constantly fighting (for and grant money). The briefcase in CTF mode is a stack of blueprints. Furthermore all the bios imply events that could have lead to their catalysation;

* Soldier: Grimm, from the anger of not being able to join the army. Or maybe Neid, from the need to prove himself as a soldier.
* Sniper: Klagen, stemming from troubles with his family.
* Demoman: Maybe Klagen from the remorse of blowing up his families, but since doesn't seem too broke up about it, perhaps Staunen, which lead him to tinker with explosives or Grimm from his feud with the Lock Ness Monster.
* Pyro: Hoffnung, who knows what his real plan is but consider the fact that despite appearing to be an unstable pyromaniac he went out of his way to develop a flamethrower that won't harm his team-mates (even when friendly fire is turned on it won't ignite them) but will still incinerate spies. He clearly has some hidden depths...
* Scout: Neid, from trying to keep up with his brothers both literally and figurativly. Consider his constant bragging about his prowess, and how much he taunts the heavy; he's jealous of his physique.
* Heavy: Klagen, his guns are ReplacementGoldfish for [[DeadLittleSister people he lost]].
* Spy: Hoffnung, his sneaking around must have a higher purpose and his rivalry with the pyro can be explained by their opposing agendas in changing the world.
* Medic: Staunen, all he ever wanted to do was find out what makes the human body tick.
* Engineer: Staunen, hence how he ended up getting all those Phds before he finally catalysed from sheer academical overload.

[[WMG: The game takes place in the same universe as Pixar's ''Main/TheIncredibles''.]]
The visual, stylistic, and musical similarities between the two works are too great to be denied. So, the question is, why would there be two teams of nigh-identical warriors blowing each other to smithereens in this universe?
* One possible explanation for this is that, following the re-emergence of supers, some shadowy multi-national conspiracy is assembling and training a clone army, just in case one or more supers ever needs to be put down -- similar to the Cadmus project on ''Main/JusticeLeagueUnlimited''. The fact that these exercises are live-fire and clearly lethal suggests that battlefield experience and training is hard-wired into each clone, so that each one comes out of the vat a little bit smarter than his predecessors.
* Another theory is that the two clone armies are killing each other ''for sport''. They're duking it out, gladiator-style, for the entertainment of those rich and hedonistic enough to finance this sort of thing. "Red vs. Blue in a bloody, explosive duel to the death, this Sunday, Sunday, Sunday on Pay-Per-View!"
* Or it could be a bit more logical and still take place in The Incredibles: two Arizona-based evil organizations sprung up in close proximity and spend all their resources pounding each other into the ground. Neither has the time, money, or desire to expand operations beyond hiring mercenaries to fight it out. Since the movie obviously takes place somewhere more temperate, the two never really deal with each other.
* All the classes are Supers. If you think about it, each class can do something extraordinary. The Scout can jump in mid-air, the Pyro can shoot fire from his/her palms, the Soldier is a berserker with the Equalizer equipped, the Engineer can build death machines by smacking them with a wrench, the Heavy can heal ridiculously fast from two bites of a sandwich, the Demoman has depth perception despite having one eye, the Medic can make you invincible and has a healing factor, the Sniper's kidneys are probably half his body weight, and the Spy can turn invisible.
** ‘’AlternateUniverse: Pixar Watch Valve’’ Which could also extend to Watchmen: The Superhero Registration Act (SRA from now on) was more extreme for the part of America The Incredibles were in, forcing them to go into hiding and move, rather than the Minutemen's example of just suitting vigilanteism. There were no Supers where the Minutemen were, which, if true, could be the explanation of the G Man putting Freeman in a hyper-sleep for 7 years. Freeman attained "Super" status after Half Life 1, G Man hid him away and made the SRA go away, and bring Freeman back legally. Or rather, the Combine made the SRA go away and G Man brought Freeman back to stop them ''and'' stop the SRA. The Citadel that blew up at the end of Half Life 2 wasn't really from a core meltdown, it was from one of Ozymandias' bombs going off in that area and, since he kept it such a good secret, no one knew about it and went along with the core meltdown. While the RED missle in Dustbowl and Steel is one of Ozy's bombs, Blu is trying to stop it thanks to Jon's (represented by the Blue colour of course) insight that he pretended to lose. Team Fortress 2 takes place all over the place in terms of timelines; Before, after, during. And of course, Portal takes place at least before Monsters Inc, as they hired Arperture Science to make their door portal technology to get into childrens' rooms.

[[WMG: Team Fortress 2 is a StealthParody of online gaming.]]
* The Scout: [[TheScrappy That micspammer/12-year-old boy with a headset and too much free time]]. Knows how to break the game in new and startling ways ([[RealityIsOutToLunch such as the double-jump and the ability to dodge every kind of damage ever for about eight seconds]]). Incredibly embarrassing to be killed by (even more so when he kills you with the [[ImprobableWeaponUser Holy Mackerel]]).
* The Soldier: The StopHavingFunGuy who treats CaptureTheFlag as SeriousBusiness. Acts like the game is a real war. Only user of weaponry that could actually be found in military hands (everyone else's looks like they made it themselves). Most of his vocal lines sound like they come from DrillSergeantNasty.
* The Pyro: the guy (or gal) who never talks and uses the weird weapons, but is somehow incredibly dangerous. An enigma: no one knows anything about him, but everyone runs in terror (or runs for [[HitPoints health packs or the medic]]) when he comes through.
* The Demoman: the grenade spammer, who still uses the same tactics that dominated [[VideoGame/TeamFortressClassic the previous game]]. Also the guy that prefers [[GunsAreWorthless blades to guns]].
* The Heavy: [[MightyGlacier the guy]] who gets the {{BFG}} he can find and then mows everyone down with it. The guy who has little care for tactics beyond "Shoot It Until It Dies."
* The Engineer: representative of the [[GadgeteerGenius mod community]]. [[TheEngineer Builds things]] that augment the game and alter the course of battle.
* The Medic: [[TheMedic the most straightforward example]]: the player who does everything he can to be a team player and help other players survive. The guy who actually cares about winning.
* The Sniper: the camper who [[GlassCannon sits back and shoots people from long distances, because if he gets in close he's screwed]]. That guy who only uses the gun with the incredibly long recharge rate but [[BoomHeadshot kills in a single hit]].
* The Spy: the [[ChronicBackstabbingDisorder team-killer]]. The stealthy evil asshole [[KnifeNut who uses the knife almost exclusively]]. That guy on your team [[MagnificentBastard you can't trust]] because you know he's going to [[HeelFaceTurn eventually turn on you]], even if it's just [[ForTheEvulz for the lulz]]...but you keep him around anyway because [[RecruitingTheCriminal you need him]].
Also notice that there are no female playable characters, a jab at the "no girls on the internet" joke. There is the obviously female announcer, but she's the one running the show; why should she kill people when she can make a dozen idiots do it for her?

[[WMG: The game is a prequel to {{Killer7}}]]
...''somehow''. Perhaps the team are early versions of Heaven's Smiles/the Personas, or some combination thereof.
* The Heavy is MASK
** Wouldn't that be the Demoman?
** MASK is The Soldier
* The Scout is Con
* The Spy is Kevin
** This troper prefers Dan as the Spy and Kevin as the Pyro.
*** The Spy is closer to Coyote than Dan.
* The Sniper is KAEDE (somehow)
** The Sniper is Harman is more accurate
* The Medic is Garcian
** The Medic is the guy that operates the Blood Machine

[[WMG: [=TF2=] is the American Equivalent of the [[VideoGame/TheWorldEndsWithYou Reaper's Game]]]]
All the characters previously died, and are fighting for their one chance to come back to life. They must survive until the end of the round, and must complete whatever mission they are given, and are forced into one of 9 forms to make sure they are fit for battle. All the classes are Players, the Administrator is the Composer and Saxton Hale is the Producer. This version of the Reaper's Game, although shorter than the one in Japan, generally contains a much higher casualty rate.

[[WMG: The characters are avatars of the various gods from [[WarHammer40000 Warhammer 40k]]]]
* Scout: Gork/Mork (the smart one)
* Soldier: Khorne
* Pyro: Malal
* Heavy: Gork/Mork (the violent one)
* Demoman: Slaanesh
* Engineer: The Emperor
* Medic: Nurgle
* Sniper: Khaine
* Spy: Tzeench
* Helen and Saxton Hale may be C'tan
** Objection! The Engineer is clearly the Void Dragon, the C'tan Machine God. The Announcer is the C'tan Deceiver. While Saxton Hale's overall combat ability, hatred of hedonistic hippies, supplying of weapons and [[TestosteronePoisoning shining leadership by example]] clearly mark him as being the GodEmperor of Mankind. ([[RuleOfCool Besides, whose name would you rather call out as you visit His wrath upon your enemies? Dell Conagher, or SAXTON HALE?]])

[[WMG: The game takes place in the same universe as [[XMen X-Men]] ]]
* All the classes are mutants, as they can all do extraordinary things(see above ''Incredibles'' guess) This would also explain the [[NamesTheSame two Pyros.]] The time periods would fit as well, if we look at the earliest publication dates of the XMen- possibly Mutants are just beginning to emerge from the woodwork.

[[WMG: GlobalAgenda takes place in the VideoGame/TeamFortress2 universe.]]
In the far future, the coorporations gave up on fighting over land and came to realise they could make far more money by selling their geneticly engineered soldiers to the goverment. Then they realised this wasn't very fun, and began to hire freed agents of their own design to fight over worthless landmasses. They originaly spliced together the Sniper/Spy/Scout, the Heavy/Soldier, the Medic/Pyro and the Engineer/Demoman.

[[WMG: TheSims 2 is related to VideoGame/TeamFortress2 in some way.]]
The Engineer can build killing, healing, and teleporting machines, and upgrade them, by hitting them with a wrench or punching them with a bionic hand. Sims can build sentient robots by bashing a piece of metal with a wrench and screwdriver.

[[WMG: [=TF2=] is set in the past of the SamAndMax universe]]
In season 3 Episode 4 of the Telltale games, there's a BLU dispenser located in the tunnels under NYC. The Sam and Max items made available to players for preordering the season wound up in the past due to one of the Freelance Police's many time travel adventures. The art styles are pretty close, too.
* But how would that mesh with Abraham Lincoln being an alien spy as in the Sam & Max games?
** ''Perfectly''.

[[WMG:''Obviously'', this takes place in the FateStayNight universe.]]
I'm ashamed I haven't thought of that earlier; we have people only named after their Classes (Medic, Spy, Sniper, etc.), we have them fighting for the Intelligence (the Grail) and territorial control is obviously used to get a sacred ground to summon the Grail.

[[WMG: VideoGame/TeamFortress2 takes place in the same universe an CommandAndConquer: Red Alert]]
RED and BLU are secretly controlled by the Soviets and Allies respectively. WordOfGod states that The Medic was never a Nazi. That's because, in this world, the Nazis never came to power (but they still existed, enabling The Soldier to kill them) explaining The Heavy's willingness to work with The Medic. Also, Spies. In both universes they have the ability to disguise themselves as an enemy unit though some kind of holographic technology. (Not sure where the Empire of the Rising Sun fits in...)
* [[http://www.youtube.com/watch?v=wQHjNS4awss This video]] will explain a lot. The Empire of the Rising Sun will be the new Orange Team.

[[WMG: Every one of the characters in the game is already dead.]]
No, they're not in Hell, or Purgatory either. Instead, they've been taken by the valkyries to Valhalla, where they spend their days in constant, glorious combat, preparing for Ragnarok. This is why they're able to "respawn" after being killed; since they're already dead, they're effectively immortal.
* If Armageddon turns out to be a game of Capture The Flag, I'm leaving.
** And going ''where?''
** An afterlife with a team deathmatch server or two.
** With the new Arena mode, that's now possible.
** Everyone knows only true warriors play Territorial Control anyway.
* The Heavy hides this one in plain sight -- one of his voice taunts is "All of you are ''dead!''"
** He was talking about the people he killed, not the ones which are still alive.
Even better, each of the team is from a different time period, it's just that this Valhalla updates itself to the newest arrival, and he showed up in the 60s. Here's an interesting time frame for when the characters showed up.
Heavy: 1940s, perished in WWII
Medic: Early 1900s, Mad scientist from the steampunk era, died after he went insane and attacked the town.
Soldier: 1960s, the most recent arrival, he used to fire on hippie protesters. He never expected one of them to fire back
Scout: 1920s, was a rumrunner for a bootleg gang (alongside his ma, who was dating the boss) killed in police shootout.
Demoman: Dark ages. He and his parents were sent to Scotland from the exotic land of Egypt to teach the king how to use explosives.
Pyro: thrown from the TARDIS in an unidentifiable place in the time stream.
Spy: French Revolution. A bastard son of the king, he used his wits and cunning to keep his head... until that barfight at least.
Engineer: 1850s, Railroads were just cutting through Texas and he made sure they kept on time.
Sniper: A former member of Ned Kelly's gang. Maybe even Ned Kelly himself!

[[WMG: The game is in the same world as Red vs. Blue.]]
C'mon, the endless, pointless fighting, the oh so cheap death and rebirth, the fairly unhinged troops, the unyielding alliance to the color for no good reason... This is just another front in the blood gulch conflicts.
* Not to mention that the voice on both sides' [=PAs=] sound identical.
* Grandpa Conager's machines still work?! That man was clearly the most brilliant genius who has ever lived. Shame he never used on on himself.

[[WMG: The game takes place in the {{Fallout}} universe]]
Specifically, the game is a stage-play put on somewhere that was turned into a Utopia by a GECK about warring tribes that survived the holocaust with some semblance of resources. This is why the art direction, by Valve's admission, leans toward making everything look semi-homemade; they had to make do with what they had after the nuclear fire wiped out the infrastructure. The battle appears pointless and fought between clones because the play is highly fictionalized. The equipment is to be taken literally, however, because things like the Medigun and the Spy's gear would fit right in with [[{{Fallout}} Fallout's]] zany retro-futuristic technology.
* Possibly, the stage-play is like those that happen in VideoGame/PaperMarioTheThousandYearDoor; namely, that the staged fights are real, just on a stage.
* Also, the Pyro is a ghoul who wanted in on the play, and was made to wear the gas mask and suit so as not to freak out the other actors.
* Theoretically, it could also be like the tranquility lane simulation, reset every time somebody dies/every match.

[[WMG: All of the battles are actually a televised sport, like Unreal Tournament.]]
It’s a very, VERY sick wargame. The family fued backstory is true, but some descendent must've thought to himself, "If this was a result of Zepenniah wanting his sons to fight over something so he could watch, why not have EVERYONE watch it?" It's top secret so no government could come in and arrest the companies. The truth will come out to the classes when they unmask the Pyro and reveal thats it's a four-year-old girl with no idea what death even ''is'' yet. Both teams will team up and capture the Announcer and Saxton Hale, bring them to the FBI (or something else) and have them arrested.
* Confirmed to an extent; when Doublecross was released it was mentioned the people who live around the Badlands where the teams fight sometimes watch them and aren't fooled at all.

[[WMG: The game takes place inside TheMatrix.]]
Everytime a character is killed, they almost immediately respawn, and don't consider how they survived explosions/headshots/etc. The Matrix repairs their body and makes them forget what happened in their "past life" before the mind decides to let the real body die, and all they know is that they have to fight the other team for the MacGuffin. [[TheChosenOne The One]] will emerge when they realize that touching a medicine cabinet instantly heals all their wounds.
[[WMG: The game takes place in the LooneyTunes universe.]]
This makes EVERYTHING, and I mean EVERYTHING, make sense. (also, requesting LooneyTunes [=TF2=] cosplay fanart)
* Ehhhh, what's up Medic?
** [[ElmuhFuddSyndwome Oooh, dat skwooy wabbit's sappin' my sentwy!]]
* This would make Sniper's "What's up, Doc?" domination line hilarious.

[[WMG: Team Fortress 2 takes place in a HigurashiNoNakuKoroNi style GroundhogDayLoop.]]
It seems as if it's always June 1968. And those who are killed are always resurrected.

[[WMG: This game takes place in the same universe as SuperSmashBros]]
Capture the flag, Soldier only, no items! Somewhat suggested by [[http://www.youtube.com/watch?v=9bbH632PSpw this]].

[[WMG: The game takes place in the MetalGear universe.]]
After the success of the Cobra Unit during World War II, there was interest in creating more multinational combat teams of eccentric, homicidal BunnyEarsLawyer supersoldiers. Both RED and BLU are secretly controlled by the Philosophers. And Peter Stillman in MGS 2 probably has some connection to the Demoman.

[[WMG: The members of the Teams don't die, they get [[AssassinsCreed desynchronised]].]]
The Announcer is a Templar and the games are staged to distract the viewers from the CrapsackWorld outside. As to how they found people descended from the Team Members... best not ask that question.
* [[FanFicMagnet Why not?]]

[[WMG: ''Team Fortress 2'' takes place in the same universe as ''[[Literature/NineteenEightyFour 1984]]''.]]
After the nuclear wars of the '50s, Oceania and Eurasia began to establish themselves as megastates, but this theory speculates that the 24/7 surveillance of everyone everywhere, brainwashing and revision of history took longer to establish. So while Oceania and Eurasia began waging their perpetual wars to consume resources, they also decided they could use these wars to kill (or at least keep away from the general population) a few [[AxeCrazy axe crazies]] with....unique, personalities, and strong senses of national identity (even though their countries no longer exist). The battles keep the mercenaries away from the impressionable civilians likely undergoing preliminary conditioning, and use up resources (which is the whole point of the war). $400,000 for 12 seconds of minigun fire sounds like a good investment to me. Oceania is BLU, Eurasia is RED, and Eastasia was formed after the other two, and was not organized enough to contend in the battles covered by the game. And obviously, the Administrator is behind the whole thing with [[spoiler: O'Brian]] as a lieutenant and trusted advisor.

[[WMG: Each class is designed as a counterpart to different races and/or factions of {{Warhammer 40000}}]]
* The Scout is the Eldar. He is very fast, physically frail, and does hes best damage at close range, but isn't too bad at medium range, either. Note that it is very dangerous for a Scout to stay in one place for too long, in a metaphorical parallel to the Eldar's constant fleeing from Slaanesh.
* The Soldier is a SpaceMarine. He fill in the role of the [[JackOfAllStats well balanced fighter]], his primary weapon fires [=RPGs=] (though, being in Warhammer 40k's ancient past, it's much more primitive than a Bolter), and he also has the crazy BloodKnight attitude. His weapons show a distinct lack of chainsaws, but if there's any weapon in [=TF2=] that would fit in Warhammer 40k, it's a pick-axe that does more damage the more injured it's user is.
* The Pyro is Chaos. This makes quite a bit of sense, given his ambiguous gender (like a certain MemeticMolester), fire based and brutal weaponry (matching the hellish tone of the Warp), and his general terrifyingness.
* The Demo is... a Chaos Space Marine, I guess. Like the Soldier, he has powerful weaponry, but thanks to his sword, is also adept at close range. Said sword is also haunted, and fills him with rage and a thirst for destruction.
* The Heavy is the Ork. Nuff said.
* The Engineer is the Adeptus Mechanicus. Technologically oriented, and does his best work outside of direct combat. He doesn't worship machines but, just as the Adeptus Mechanicus's prayers have a weird tendency to work, his PercussiveMaintenance has an improbable success rate. He didn't always fit well, but recently, he's started using technology designed way before his time, and even replacing his limbs with machinery.
* The Medic... Necron/ The Mad Dok.
* The Sniper is the Tau. Sucks at close range, nigh unbeatable at long range. Like the Tau, he's the easiest to imagine as a good guy, as he hasn't shown any overt insanity, and is hardly even a ColdSniper. His height is played with, as he is the second-tallest class, while the Tau are short.
* The Spy is the Dark Eldar. His MemeticMolester status more than qualifies him. He is also constantly hunted by the Pyro, who, as previously mentioned, is Chaos.
* Alternatively, [[http://1d4chan.org/wiki/File:Ork_Fortress.jpg they're all orks]]

[[WMG: Fortress Team Hetalia: The game is a geopolitical allegory.]]
Obviously, each character represents their national stereotype. However, it goes far deeper than that:
* Medic/Germany and his relatively good interactions with the rest of his team as a healer represent the importance of the German manufacturing industry to all economies of the world, whereas the tendency for the other team to ShootTheMedicFirst is obviously a reference to Germany's role in the world wars.
* Medic/Germany-Heavy/USSR relationship represents the relatively good relations between Germany and Russia/USSR until the Second World War (which is justified by the Heavy being a significant threat to medics on the opposing team)
* Spy/France reflects the historical stereotype of backstabbing French (eg. Spy-Heavy conflict reflects WWI/WWII, Spy-Medic the long history of Franco-German warfare) and general negative perceptions of the French by the Anglo-Saxon world.
* Soldier/USA is the 'jack of all trades', which represents the USA's tendency towards ''realpolitik'' and highly variable relations towards the Old World powers.
* Pyro (faceless) represents grassroots independence movements and guerilla groups throughout the world, leading to his antagonism to imperialist powers (Scout/USA, Heavy/USSR, Spy/France, Medic/Germany).
* Engineer/USA represents American international development aid (NEED A DISPENSER HERE!).
* Engineer's antagonism with Spy reflects mid-20th century criticism of French imperialism by the US.
* Engineer's friendship with Pyro reflects American aid to independence movements.
* Sniper does not represent Australia so much as British colonial interests, which makes sense given Sniper-Spy (conflicting French and British spheres of influence), Sniper-Pyro (imperialists vs. independence movements) and Sniper-Heavy (eg. Great Game, British suppression of communist independence movements in its colonies) antagonism.
* Scout/USA represents the chaotic viewpoints of the American public, and is sometimes helpful but generally just pisses everyone else off.
* Scout is a natural enemy of Heavy, which makes sense given the Cold War and Russia's resurgence under Putin.
* Scout-Engineer relationship represents conflicting attitudes of the American public to foreign aid; sometimes negative (Bonk energy drink) and sometimes positive (NEED A DISPENSER HERE!).
* Demoman ('Ah'm a black, Scottish cyclops!') represents the Third World, particularly African and Middle Eastern immigration to the West; a good Demoman is an asset to the team, but is nevertheless hated by everybody else for mostly invalid reasons. Demoman-Engineer antagonism represents the War on Terror.

[[WMG: Medieval mode takes place in...]]
Soldier didn't just insult a magician, he insulted the one known as [[LightNovel/ZeroNoTsukaima "Zero"]].
** Thanks for the idea... To the Fanfic-Mobile!

[[WMG: The game takes place in the same universe as TheVentureBrothers.]]
I'm not sure I really need to justify this one.

[[WMG: [=TF2=] takes place in the same universe and around the same time as Moon]]
The same company that provides fuel from the moon is also conducting military reaserch and development, utilizing the same cloning technology in both ventures.

[[WMG: The characters are actually holographic projections to cover floating heads with arms]]
Notice how, while other characters appear to be fully formed humans, your own character can [[FirstPersonGhost look straight down and not see any legs, feet or body.]] This explains how characters can rocket jump without blowing their feet off, the floating head is simply blown up by the explosion some feet beneath. Why this occurs is something for another WMG.

[[WMG: The game takes place in the same universe as PunchOut]]
Think about it: they both have the cartoony style despite the violence, and the characters have the most common stereotypes of their nationality.

[[WMG: The whole world is a simulation run by Aperture Science]]
GLaDOS, or a backup or her at another site, is Helen and she manipulates everything. Another Adventure Core is Saxton Hale.

[[WMG: Again, it's the world of VideoGame/{{Half-Life}}[=/=]VideoGame/{{Portal}}, but not the past. [=TF2=] is in the future.]]
While Chell was in stasis, Gordon Freeman and company crowbarred the Combine off the planet. With everything wrecked, first by the invaders and then by the war against them, civilisation had to be rebuilt, resulting in ''[=TF2=]'''s SchizoTech. Strange effects from the invasion also manifested in Australia, creating Australium. ''VideoGame/{{Portal 2}}'' is concurrent with ''[=TF2=]''; Chell will emerge to find things at a sort-of '50's-'60 level, hopefully encountering RED first. (Orange being closer to red than blue.) If she tells them about the Enrichment Center, RED and BLU will soon be fighting to posess it.
** And Wheately is going [[spoiler: to get knocked down from space around the same time]], get picked up by BLU (for obvious reasons) and lead them to Aperture.
*** You wouldn't need Wheatley; Chell's description of her time at Aperture leads both RED and BLU to send teams to this bottomless cavern of awesome technology, leading to a three-way battle with each other and GLaDOS defending her kingdom.

[[WMG: VideoGame/TeamFortress2 and {{Fallout}} take place in the same universe]]
The Fallout universe's timeline split with our own after World War II. They sacrificed cultural development, but are much more technologically advanced than our universe. In [=TF2=], which is set in 1968, there are machines that give out infinite health and ammunition, magical backpacks that do the same, robot hands, and I don't even know what else. Nuclear power and energy weapons have yet to become widely used, and everything else meshes pretty well.
* Actually, Fallout's ''universe'' isn't all ''that'' much more advanced than ours... as far as we know yet, at least. Remember, not only is the technological level of Fallout in some ways ''behind'' ours, but the technological level showcased in Fallout dates to 2077. We still have six decades to develop all sorts of fun stuff Fallout doesn't have. Basically, as far as Fallout tells us, there ''shouldn't'' be machines that give out infinite health and ammunition in 1968.

[[WMG: The actual corporate headquarters of RED is on the pl_Cranetop map]]
It's the stage three base of the Red team. That location is exactly the sort of headquarters location that would fit a super powerful corporation in a game based around 60's spy movies. The location of the Blue corporate headquarters is still unknown. (For those who don't know what cranetop is: http://wiki.teamfortress.com/wiki/Cranetop )

[[WMG: The payload game mode is a UriahGambit in Blue's part to get rid of mercenaries]]
Blue has succeeded in doing whatever it was trying to do on the attack/defend maps, and now wants to get rid of its mercenaries to prevent them leaking secrets, working for other people, or just being some sort of threat. So, naturally, they send the mercenaries on a partial suicide mission against some RED target. This is why the bomb explodes immediately when it reaches the end, killing nearby blue characters, and why more payload missions have been released as time goes on. Of course, given the respawning nature of these mercenaries, it is a difficult plan to pull off...

[[WMG: The fight is still going... as [=TF2=]]]
* Everything in what we think of as the [=TF2=] Universe is actually real, except for the fights. Originally, the fights were ALL like Arena mode, as there were no respawns - you were dead. Increasing costs of repeatedly getting new mercenaries, and the advent of online gaming allowed TF industries to create what we treat as just a game, but is infact the same battles as were previously being fought by real people.
* Valve was created specifically for the release of [=TF2=]. The original mod had unwittingly stumbled upon thier mode of fight, so they bought the rights for it so they could make what was released as [=TF2=]. The previous games (Half Life, ''VideoGame/{{Counter-Strike}}'' etc) were created to establish a fanbase and a name for themselves, to ensure a huge volume of people would buy it, allowing for the maximum number of disputes to be solved.
* The characters are modelled on the greatest examples of the mercenaries that used to fight, including their actual backstories. That's why they all die so easily - not because they're just imitations of the real thing, but because the best are being pitted against the best, something that almost never actually happened.
* To hide their existance, RED and BLU collaborated to create the history we're taught. Due to fans wanting more depth to the characters, they started to release details of the real history (to ensure nobody started trying find out on their own), and recordings of the characters the game was based around - the Meet The Team videos (with modern software creating the "cartoony" style to help hide the actual identities).
* The videos create the apparent gamplay/story segregation because they were facing regular mercenaries, who simply were nowhere near as good as them, though in the game, they're facing other pros, so naturally don't seem as good. The fights are actually incredibly impressive, but as they're what we're used to, they just seem normal.
* Australia WAS the leader in technology, but have since used up all the Australium. As it's been redistributed around the rest of the world, the global IQ has increased, allowing other countries to create just as, and even more, advanced technology.
* The reason why "Valve" are so ambiguous about the Pyro's gender? They never actually knew it. Most of the Hired mercenaries that were similar had things like fitted suits, or didn't wear masks, and due to weaknesses that allowed their genders to be percieved, got killed. The Pyro was the best of the best because s/he had a suit with almost no weaknesses, and was constantly wary, so never removed it. The reason for his wariness is counterintelligence training, which is why s/he is so good at finding spies, as well as arriving unannounced to ambush defenses from behind. The suit makes it impossible to be as good as the spy, but s/he can still hold hir own.
* All the revealed backstories are not only true, but partly reveal how they became the best:
** Engies grandfather built the lifemachines, but came before the war truly started, so his grandson, who was eventually hired, had all his plans, and modifications of his own to add and make them even better.
** The RED spy was sleeping with a scouts mother (maybe even one of the Scouts brothers), and was so good he even managed to get her to keep the secret, until the BLU spy (his just as brilliant twin) discovered it. He murdered the heavy and soldier so brutally (he only really needed to stab them once each, but there's a lot more than that) because, despite being rivals, they were still brothers, and he was enraged by his death.
** The Soldier and Demoman actually met, and their friendship arose from their equal skills - while others were dying left right and centre, they regularly met on the battlefield, and struck up a friendship as a result.
** The Heavy and Medic also met, but before the war started - specfically, in the Gulag the Heavy broke out of:
*** The Medic WASN'T a Nazi, but joined the war as a field medic, as he wanted to save as many lives as he could. After being captured by the russians, and sent to the Gulag, he eventually went crazy as a result of seeing the horrors of war and the gulags. The reason why all the soldiers in the Gulag were tortured to death was due to the crazed medic - he was so enraged by the atrocities that had been commited, he wanted all of them to pay.
*** Eventually the friend he met in the Gulag, the Heavy, calmed him down as they escaped, forming an unbreakable friendship. As the Heavy grew up in the war, he had grown used to the guns only stopping when shelling was about to start, so became terrified of a lack of bullets flying, and forming his attachement to guns, especially ones that fired lots of bullets.
** The Scout, as a result of growing up with so many brothers, needed to be quick AND decent in a fight. Some of his brothers were so much older than him that the only way to not get beaten up was to be able to run away, and the ones only slightly older than him had had the same experience, so he needed to be able to hold his own. If you grew up where he grew up, you WOULD be dead, as you weren't trained from when you were young to fight (or flee) for survival. His mum was kind of a slut (and one or more of his brothers may be courtesy of the Spy (possibly even the Scout), explaining why he never met the Spy; the Spy had passed on/retired by the time Scout joined the fight), which is why there's so much fighting between the siblings - they all have different fathers, and want to prove that theirs is the best.

[[WMG: The game takes place within the {{Inception}} World.]]
* In inception, the dream sharing technology was originally created for military training purposes. The Team Fortress 2 world was created when someone used a sedative that was too powerful to allow waking up on death, accidentally bringing the soldiers into limbo during the exercise. While in limbo, the dreamers continued trying to train, becoming the mercenaries, while the overall person supervising the training (whatever they'd be called) continued to try and supervise. However, thanks to not remembering where they came from or who exactly they were, the soldiers turned into mercenaries, probably representing more suppressed aspects of their personality, while the training supervisor became the announcer, and mentally built several arenas for the soldiers to fight in. The soldiers would have fought for several decades, continually respawning because in limbo there is nowhere else to go to after dying, until the sedative ended and they woke up, the first people exposed to limbo, and a source of information for how limbo works.

[[WMG: The world of VideoGame/TeamFortress2 represents the balance of life being upset]]
Seeing as we have a conflict between '''B'''uilders '''L'''eague '''U'''nited (creators) and '''R'''eliable '''E'''xcavation '''D'''emolition (destroyers), there seems to be some sort of Yin Yang relationship going on between the two teams; when one defeats the other, the aspects of life get thrown off balance.

[[WMG: The respawn system is set with [[Recap/DoctorWhoS32E5TheRebelFlesh The Flesh]].]]
A constant cycle of lives with no consequence of death? Given the amount of Australium powered reality bending devices we've already seen from the canon, it's possible that 'the government's worst kept secret' would be among them.
* That respawn countdown? It's the time it takes to whip up another Ganger and drop it into the map.
* It would also explain why the two teams are exactly alike. The Administrator could have set each character to have two Gangers, one on each side to fight themselves forever.

[[WMG: The teams are composed entirely of [[Literature/ArtemisFowl Butlers]].]]
Blutarch hired them and Redmond cloned them instead of hiring other mercenaries because it's hard to outdo a team of nine Butlers.
[[/folder]]

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