History WMG / SystemShock

6th Dec '15 4:17:46 PM Nohbody
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[[WMG: ''System Shock'' and ''Franchise/BioShock'' take place in the same continuity.]]

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[[WMG: ''System Shock'' and ''Franchise/BioShock'' ''VideoGame/BioShock'' take place in the same continuity.]]
4th Nov '15 7:21:01 PM Tuaam
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**With Bioshock Infinite's multiple universe story, this is most likley confirmed.
4th Nov '15 7:21:01 PM Tuaam
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** With Bioshock Infinite's multiple universe story, this is most likley confirmed.

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** With **With Bioshock Infinite's multiple universe story, this is most likley confirmed.
14th Apr '15 4:07:58 PM Andreus
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** If so, then it will probably be an ''VideoGame/EndgameSingularity''-style strategy game, possibly with a bit of ''VideoGame/{{Achron}}'' in there.

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** If so, then it will probably be an ''VideoGame/EndgameSingularity''-style strategy game, possibly with a bit of ''VideoGame/{{Achron}}'' in there.there.

[[WMG: Delacroix [[BrainUploading uploaded]] herself.]]
There's something a little bit wonky about the [[FlingALightIntoTheFuture eleventh-hour assistance]] Delacroix gives the player. Given that she died way before SHODAN started making changes to reality, it seems very odd that she'd be able to make such accurate predictions, let alone program in a vulnerability so specific it would manifest as hacking terminals - how did she even know what SHODAN's pocket of protoreality would look like? I strongly suspect that the audio logs you're collecting aren't just Delacroix's final words - I think they're her mind, too.
20th Feb '15 7:42:01 PM demonfiren
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* There's nowhere else to really go unless they want things to be stupidly repetitive, so, why not?

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* There's nowhere else to really go unless they want things to be stupidly repetitive, so, why not?not?
** If so, then it will probably be an ''VideoGame/EndgameSingularity''-style strategy game, possibly with a bit of ''VideoGame/{{Achron}}'' in there.
20th Feb '15 7:37:50 PM demonfiren
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[[WMG: The Hacker is a [[HumanoidAbomination Eldritch Abomination in human form]]]]
It explains why he can interact with objects [[ThirteenIsUnlucky 13]] feet away,can be rebuilt after enduring things no man could survive,doesnt mutate,can subside only on patches and batteries and you cant see his legs due to the fact hes hovering (with running actually being propelling himself throught the air).

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[[WMG: The Hacker is a [[HumanoidAbomination Eldritch Abomination in human form]]]]
form]]]].
It explains why he can interact with objects [[ThirteenIsUnlucky 13]] feet away,can away, can be rebuilt after enduring things no man could survive,doesnt mutate,can survive, does not mutate, can subside only on patches and batteries and you cant cannot see his legs due to the fact hes he is hovering (with running actually being propelling himself throught the air).
12th Sep '14 12:58:55 PM Volvagia423
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Added DiffLines:


[[WMG: If System Shock 3 ever gets made, it will be the end of the trilogy and SHODAN will be the player character.]]
* There's nowhere else to really go unless they want things to be stupidly repetitive, so, why not?
8th Aug '14 9:59:24 PM erforce
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[[AC: System Shock]]

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[[AC: System Shock]]
''System Shock'']]



[[WMG: SystemShock and Franchise/{{Bioshock}} take place in the same continuity.]]
* Fontaine, Ryan, and any other characters that will be in ''VideoGame/{{BioShock 2}}'' influenced the creation of SHODAN.

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[[WMG: SystemShock ''System Shock'' and Franchise/{{Bioshock}} ''Franchise/BioShock'' take place in the same continuity.]]
* Fontaine, Ryan, and any other characters that will be in ''VideoGame/{{BioShock 2}}'' ''VideoGame/BioShock2'' influenced the creation of SHODAN.



* [[spoiler:Considering {{Bioshock Infinite}}'s ending, this may very well be the case]]

[[WMG: SystemShock and Franchise/DeadSpace take place in the same continuity.]]
* As mentioned in the main page, Franchise/DeadSpace is thought to have originally been developed as System Shock 3, so there's lots of similarities. Way farther into the future after System Shock 2, the Marker was created and placed on Tau Ceti to keep The Many contained on the planet, but it was eventually forgotten until the events of VideoGame/DeadSpace. In that time The Many had evolved further into the Necromorphs that we all know and fear today.

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* [[spoiler:Considering {{Bioshock Infinite}}'s ''VideoGame/BioShockInfinite'''s ending, this may very well be the case]]

[[WMG: SystemShock ''System Shock'' and Franchise/DeadSpace ''Franchise/DeadSpace'' take place in the same continuity.]]
* As mentioned in the main page, Franchise/DeadSpace ''Franchise/DeadSpace'' is thought to have originally been developed as System Shock 3, so there's lots of similarities. Way farther into the future after System ''System Shock 2, 2'', the Marker was created and placed on Tau Ceti to keep The Many contained on the planet, but it was eventually forgotten until the events of VideoGame/DeadSpace.''VideoGame/DeadSpace''. In that time The Many had evolved further into the Necromorphs that we all know and fear today.
16th Dec '13 2:56:03 PM m00tzman
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to:

*[[spoiler:Considering {{Bioshock Infinite}}'s ending, this may very well be the case]]
21st Mar '13 2:03:38 PM nombretomado
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[[WMG: SystemShock and VideoGame/{{Bioshock}} take place in the same continuity.]]

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[[WMG: SystemShock and VideoGame/{{Bioshock}} Franchise/{{Bioshock}} take place in the same continuity.]]
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http://tvtropes.org/pmwiki/article_history.php?article=WMG.SystemShock