History WMG / MassEffect3Page2

26th Apr '18 11:38:07 AM Malady
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The Reaper fleet will be stopped... by {{Cthulhu|Mythos}}. Right before everyone else dies.

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The Reaper fleet will be stopped... by {{Cthulhu|Mythos}}.Franchise/{{Cthulhu|Mythos}}. Right before everyone else dies.
1st Mar '18 7:43:23 PM MisterRandom2
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*** The Leviathans aren't actually Reapers. They're the beings that created the Catalyst which created the Reapers. Btw, the Leviathans are arguably just as evil as the Reapers.
1st Mar '18 7:39:04 PM MisterRandom2
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This one is pretty basic but I noticed a lot of people had other theories (IE: Why does the Catalyst LET you win?, etc... ) so I just wanted to offer my take on the ending, mainly this: The Crucible shackled the Starchild. (Or, as it coyly puts it: "The Crucible changed me. Created new... possibilities. But '' I can't make them happen'' .)

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This one is pretty basic but I noticed a lot of people had other theories (IE: Why does the Catalyst LET you win?, etc... ) so I just wanted to offer my take on the ending, mainly this: The Crucible shackled the Starchild. (Or, as it coyly puts it: "The Crucible changed me. Created new... possibilities. But '' I can't make them happen'' .happen'' (and in the case of low EMS (Destroy and/or Control only), it adds, "And I won't.") .)
1st Mar '18 7:37:06 PM MisterRandom2
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Added DiffLines:

** Jossed. They (reluctantly) flee Earth because Admiral Hackett orders the fleet to withdraw once the Crucible is activated.


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*This actually makes a lot of sense. When the Player doesn't have enough EMS to achieve Synthesis (the one ending the Catalyst actually favors), the Catalyst acts really grouchy and irritated towards Shepard.
1st Mar '18 7:33:08 PM MisterRandom2
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**Except that it's possible to achieve Synthesis AND to still have had wiped out the Geth.
31st Jan '18 8:08:31 AM Cryoclaste
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[[WMG: When the Reapers realized the humans will defeat them, some escaped to other universes to eventually come back and finish the humans once and for all: returning as [[Franchise/{{Halo}} The Flood]], [[VideoGame/{{Resistance}} The Chimera]], [[VideoGame/HalfLife2 The Combine]], [[Franchise/{{Metroid}} The X-Parasites]], and [[GearsOfWar The Locust]].]]

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[[WMG: When the Reapers realized the humans will defeat them, some escaped to other universes to eventually come back and finish the humans once and for all: returning as [[Franchise/{{Halo}} The Flood]], [[VideoGame/{{Resistance}} The Chimera]], [[VideoGame/HalfLife2 The Combine]], [[Franchise/{{Metroid}} The X-Parasites]], and [[GearsOfWar [[VideoGame/GearsOfWar The Locust]].]]
16th Dec '17 1:20:53 PM nombretomado
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** [[Tropers/{{Meshakhad}} This troper]] envisioned a scenario whereby you use [[TheConduit Conduits]] to move troops between multiple worlds. Having the rachni, geth, and/or krogan on your side will make it possible to get an EverybodyLives ending.

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** [[Tropers/{{Meshakhad}} This troper]] envisioned a scenario whereby you use [[TheConduit [[VideoGame/TheConduit Conduits]] to move troops between multiple worlds. Having the rachni, geth, and/or krogan on your side will make it possible to get an EverybodyLives ending.
15th Dec '17 10:34:23 AM Anddrix
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* By now people have noticed the "four main quests to complete, SURPRISE {{Reveal}} after the third, and then upshift into the endgame" formula that Bioware uses for its biggest hits like ''VideoGame/KnightsOfTheOldRepublic'', the original ''[[VideoGame/MassEffect1 Mass Effect]]'', and ''VideoGame/DragonAgeOrigins''. (Disclaimer: I have never played ''VideoGame/BaldursGate'' or ''VideoGame/NeverwinterNights'', or indeed finished ''VideoGame/DragonAgeOrigins'', so I do not know if those actually subvert the formula in any way.) ''VideoGame/MassEffect2'' mucked with that a little bit by making the majority of the quests largely focused on the characters before upshifting into the endgame. It follows, then, that ''VideoGame/MassEffect3'' will not adhere to the aforementioned formula in the ''slightest.'' Sure, it'll be about Shepard's final battle against the Reapers, but you won't be gathering allies like ''Franchise/DragonAge'' or [=MacGuffins=] like ''Videogame/KnightsOfTheOldRepublic''. It will be this crazy new formula that no one is expecting and will blow everyone's minds. Extreme LoveItOrHateIt will ensue, and no one will be sure quite what to make of it all, but the game will receive several confused Game of the Year nominations because of it.

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* By now people have noticed the "four main quests to complete, SURPRISE {{Reveal}} after the third, and then upshift into the endgame" formula that Bioware uses for its biggest hits like ''VideoGame/KnightsOfTheOldRepublic'', the original ''[[VideoGame/MassEffect1 Mass Effect]]'', and ''VideoGame/DragonAgeOrigins''. (Disclaimer: I have never played ''VideoGame/BaldursGate'' or ''VideoGame/NeverwinterNights'', or indeed finished ''VideoGame/DragonAgeOrigins'', so I do not know if those actually subvert the formula in any way.) ''VideoGame/MassEffect2'' mucked with that a little bit by making the majority of the quests largely focused on the characters before upshifting into the endgame. It follows, then, that ''VideoGame/MassEffect3'' will not adhere to the aforementioned formula in the ''slightest.'' Sure, it'll be about Shepard's final battle against the Reapers, but you won't be gathering allies like ''Franchise/DragonAge'' or [=MacGuffins=] like ''Videogame/KnightsOfTheOldRepublic''. It will be this crazy new formula that no one is expecting and will blow everyone's minds. Extreme LoveItOrHateIt divisiveness will ensue, and no one will be sure quite what to make of it all, but the game will receive several confused Game of the Year nominations because of it.
17th Sep '17 6:03:02 PM nombretomado
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By abandoning their individual bodies and transferring their consciousness into grey goo housed within huge space-faring machines, the Reapers achieved a form of transcendence and immortality. In the words of ArthurCClarke, 'They no longer built spaceships. They were spaceships.
' Then, by withdrawing from the galaxy itself for thousands of years at a time, the Reapers allowed the galaxy to recover from the effects of sustaining great civilisations, and allowed new forms of life to develop and flourish.

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By abandoning their individual bodies and transferring their consciousness into grey goo housed within huge space-faring machines, the Reapers achieved a form of transcendence and immortality. In the words of ArthurCClarke, Creator/ArthurCClarke, 'They no longer built spaceships. They were spaceships.
' Then, by withdrawing from the galaxy itself for thousands of years at a time, the Reapers allowed the galaxy to recover from the effects of sustaining great civilisations, and allowed new forms of life to develop and flourish.
2nd Sep '17 8:27:27 AM HalcyonDayz
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* Eerily close to being confirmed. We know those worlds are going to be battlegrounds in the war against the Reapers, and Casey has vaguely said that the Reapers are trying to harvest organic life, and not specifically humans. Whether this is just to not spoil [=ME2's=] ending or if it becomes a plot point remains to be seen.

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* Eerily close to being confirmed. We know those worlds are going to be battlegrounds in the war against the Reapers, and Casey has vaguely said that the Reapers are trying to harvest organic life, and not specifically humans. Whether this is just to not spoil [=ME2's=] [=ME2=]'s ending or if it becomes a plot point remains to be seen.



Like EDI in ME2, it still had a will of its own and could express its own opinion (trying like mad to make the Destroy Ending seem bad to save itself) but had no choice but to serve Shepard at that point. It doesn't let Shepard win at all.

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Like EDI in ME2, ''VideoGame/MassEffect2'', it still had a will of its own and could express its own opinion (trying like mad to make the Destroy Ending seem bad to save itself) but had no choice but to serve Shepard at that point. It doesn't let Shepard win at all.
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