History WMG / MassEffect3Page2

17th Sep '17 6:03:02 PM nombretomado
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By abandoning their individual bodies and transferring their consciousness into grey goo housed within huge space-faring machines, the Reapers achieved a form of transcendence and immortality. In the words of ArthurCClarke, 'They no longer built spaceships. They were spaceships.
' Then, by withdrawing from the galaxy itself for thousands of years at a time, the Reapers allowed the galaxy to recover from the effects of sustaining great civilisations, and allowed new forms of life to develop and flourish.

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By abandoning their individual bodies and transferring their consciousness into grey goo housed within huge space-faring machines, the Reapers achieved a form of transcendence and immortality. In the words of ArthurCClarke, Creator/ArthurCClarke, 'They no longer built spaceships. They were spaceships.
' Then, by withdrawing from the galaxy itself for thousands of years at a time, the Reapers allowed the galaxy to recover from the effects of sustaining great civilisations, and allowed new forms of life to develop and flourish.
2nd Sep '17 8:27:27 AM HalcyonDayz
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* Eerily close to being confirmed. We know those worlds are going to be battlegrounds in the war against the Reapers, and Casey has vaguely said that the Reapers are trying to harvest organic life, and not specifically humans. Whether this is just to not spoil [=ME2's=] ending or if it becomes a plot point remains to be seen.

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* Eerily close to being confirmed. We know those worlds are going to be battlegrounds in the war against the Reapers, and Casey has vaguely said that the Reapers are trying to harvest organic life, and not specifically humans. Whether this is just to not spoil [=ME2's=] [=ME2=]'s ending or if it becomes a plot point remains to be seen.



Like EDI in ME2, it still had a will of its own and could express its own opinion (trying like mad to make the Destroy Ending seem bad to save itself) but had no choice but to serve Shepard at that point. It doesn't let Shepard win at all.

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Like EDI in ME2, ''VideoGame/MassEffect2'', it still had a will of its own and could express its own opinion (trying like mad to make the Destroy Ending seem bad to save itself) but had no choice but to serve Shepard at that point. It doesn't let Shepard win at all.
12th May '17 5:28:43 AM Cryoclaste
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[[WMG: When the Reapers realized the humans will defeat them, some escaped to other universes to eventually come back and finish the humans once and for all: returning as [[Franchise/{{Halo}} The Flood]], [[VideoGame/{{Resistance}} The Chimera]], [[VideoGame/HalfLife2 The Combine]], [[{{Metroid}} The X-Parasites]], and [[GearsOfWar The Locust]].]]

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[[WMG: When the Reapers realized the humans will defeat them, some escaped to other universes to eventually come back and finish the humans once and for all: returning as [[Franchise/{{Halo}} The Flood]], [[VideoGame/{{Resistance}} The Chimera]], [[VideoGame/HalfLife2 The Combine]], [[{{Metroid}} [[Franchise/{{Metroid}} The X-Parasites]], and [[GearsOfWar The Locust]].]]
20th Feb '17 5:53:43 PM nombretomado
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When have the Council been of any assistance whatsoever? This is what they insisted about the Collector attacks, remember? Shepard stole the Normandy to save their TooDumbToLive asses in Mass Effect 1, and they blew Shepard off so hard that once Mass Effect 2 started, it was work with Cerberus or hitchike from vanished colony to vanished colony. And they chewed Shepard out for it. And once Mass Effect 3 begins, they'll show their true colors. If Shepard is still with Cerberus, Shepard is a terrorist. If Shepard split with Cerberus, they'll consider Shepard tainted. If Shepard saved the rachni/krogan/geth, Shepard is a megalomaniac bent on galactic domination. If Shepard doomed the rachni/krogan/geth, Shepard is a genocidal madman who can't be trusted with the authority of a Spectre. [[ItsUpToYou It's Up To Shepard]] to save his species, and the whole galaxy. The narrator [[InvokedTrope said that in as many words]]! All the Reapers have to say is that they only have a problem with Humans, and the Council will open the Citadel Relay, stand aside, and let them charge through. They're half-right; Humans are the species they want to use to make the next Reaper, and it was Humans who hurt them the worst. Everyone else is next of course, but for now, they're ignoring the rest of the Galaxy "{{Casablanca}}" style. Shepard had better be at least a Paragade - he'll need rachni, krogan and geth armies just to survive - and the Council will villify Humanity for allying with enemies of the Council. Shepard will have to fight off the turian peackeeping fleet, defend human networks from STG saboteurs, and protect human commanders from asari assassins. Shepard should have let them die in the first game - except if he did, the Reapers will simply indoctrinate even an All-Human Council.

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When have the Council been of any assistance whatsoever? This is what they insisted about the Collector attacks, remember? Shepard stole the Normandy to save their TooDumbToLive asses in Mass Effect 1, and they blew Shepard off so hard that once Mass Effect 2 started, it was work with Cerberus or hitchike from vanished colony to vanished colony. And they chewed Shepard out for it. And once Mass Effect 3 begins, they'll show their true colors. If Shepard is still with Cerberus, Shepard is a terrorist. If Shepard split with Cerberus, they'll consider Shepard tainted. If Shepard saved the rachni/krogan/geth, Shepard is a megalomaniac bent on galactic domination. If Shepard doomed the rachni/krogan/geth, Shepard is a genocidal madman who can't be trusted with the authority of a Spectre. [[ItsUpToYou It's Up To Shepard]] to save his species, and the whole galaxy. The narrator [[InvokedTrope said that in as many words]]! All the Reapers have to say is that they only have a problem with Humans, and the Council will open the Citadel Relay, stand aside, and let them charge through. They're half-right; Humans are the species they want to use to make the next Reaper, and it was Humans who hurt them the worst. Everyone else is next of course, but for now, they're ignoring the rest of the Galaxy "{{Casablanca}}" "Film/{{Casablanca}}" style. Shepard had better be at least a Paragade - he'll need rachni, krogan and geth armies just to survive - and the Council will villify Humanity for allying with enemies of the Council. Shepard will have to fight off the turian peackeeping fleet, defend human networks from STG saboteurs, and protect human commanders from asari assassins. Shepard should have let them die in the first game - except if he did, the Reapers will simply indoctrinate even an All-Human Council.
18th Oct '16 2:30:06 PM dlchen145
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* Several are likely for returning squadmates for ''ME 2'', to make room for new characters, or simply to provide a {{Badass}} sendoff on a particular [[WhamEpisode Wham Level]]. Imagine, if you will, Tuchanka under attack, fire raining from the sky, armies of husks and indoctrinated krogan assaulting Urdnot's compound, and then Wrex and Grunt pulling BackToBackBadasses, DualWielding [[GameBreaker krogan shotguns]], blasting scions, maybe even siccing a Thresher Maw on something before eventually they realize that all hope is lost, yell some ancestral krogan war cry, [[BolivianArmyEnding and then krogan-charge headlong into their opponents as the screen fades to black.]]

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* Several are likely for returning squadmates for ''ME 2'', to make room for new characters, or simply to provide a {{Badass}} badass sendoff on a particular [[WhamEpisode Wham Level]]. Imagine, if you will, Tuchanka under attack, fire raining from the sky, armies of husks and indoctrinated krogan assaulting Urdnot's compound, and then Wrex and Grunt pulling BackToBackBadasses, DualWielding [[GameBreaker krogan shotguns]], blasting scions, maybe even siccing a Thresher Maw on something before eventually they realize that all hope is lost, yell some ancestral krogan war cry, [[BolivianArmyEnding and then krogan-charge headlong into their opponents as the screen fades to black.]]



[[WMG: Khalisa Al-Jilani turns out to be a BadAss]]

She's been punched in the face by practically every Citadel race, most notably a Krogan, AND [[TheHero Commander]] [[BadAss Shepard]]. Surviving looking no worse for ware. Its just now, with everything going to hell does her BadAss trait get noticed.

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[[WMG: Khalisa Al-Jilani turns out to be a BadAss]]

badass]]

She's been punched in the face by practically every Citadel race, most notably a Krogan, AND [[TheHero Commander]] [[BadAss Commander Shepard]]. Surviving looking no worse for ware. Its just now, with everything going to hell does her BadAss badass trait get noticed.



* They've just done the deed; Morinth has a look of surprise and excitement on her face because Shepard JUST SURVIVED MATING WITH AN ARDAT-YAKSHI WHICH IS PHYSIOLOGICALLY IMPOSSIBLE. Because Shepard [[BadAss is the shit]].

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* They've just done the deed; Morinth has a look of surprise and excitement on her face because Shepard JUST SURVIVED MATING WITH AN ARDAT-YAKSHI WHICH IS PHYSIOLOGICALLY IMPOSSIBLE. Because Shepard [[BadAss is the shit]].shit.
10th Sep '16 10:29:12 PM WillBGood
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* The final battle and endings of the gave take place in a sort of [[Anime/NeonGenesisEvangelion Reaper]] {{Instrumentality}} into which Shepard has been assimilated. The ending choices represent Shepards response to {{Instrumentality}}: The destroy ending represents Shepard rejecting it, the control ending represents Shepard striving to dominate it, and the synthesis ending is Shepard embracing it. CONGRATULATIONS Shepard!

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* The final battle and endings of the gave take place in a sort of [[Anime/NeonGenesisEvangelion Reaper]] {{Instrumentality}} [[AssimilationPlot Instrumentality]] into which Shepard has been assimilated. The ending choices represent Shepards response to {{Instrumentality}}: Instrumentality: The destroy ending represents Shepard rejecting it, the control ending represents Shepard striving to dominate it, and the synthesis ending is Shepard embracing it. CONGRATULATIONS Shepard!
10th Jul '16 11:25:24 AM nombretomado
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* BioWare really wants player decisions to have an impact throughout the entire trilogy and, although we got a taste of what they meant by that in the second game, they've stated they're going all out for the third. Highlights most likely include:

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* BioWare Creator/BioWare really wants player decisions to have an impact throughout the entire trilogy and, although we got a taste of what they meant by that in the second game, they've stated they're going all out for the third. Highlights most likely include:



*** ''The geth sacrifice themselves to shield the Migrant fleet'', if BioWare is reading, that could become the best TearJerker, HeroicSacrifice and CrowningMomentOfAwesome ever.

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*** ''The geth sacrifice themselves to shield the Migrant fleet'', if BioWare Creator/BioWare is reading, that could become the best TearJerker, HeroicSacrifice and CrowningMomentOfAwesome ever.



** How about no. That one achievement we all know about greatly improved replayability. BioWare can't be that stupid.
*** I don't think I know about it. Uless you're talking about the one related to the Suicide mission?

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** How about no. That one achievement we all know about greatly improved replayability. BioWare Creator/BioWare can't be that stupid.
*** I don't think I know about it. Uless Unless you're talking about the one related to the Suicide mission?



Supposedly Cerberus have all been indoctrinated by the Reapers (source: this wiki; dunno where ''that'' person got it), which is why TIM is opposing you. Well, what better SadisticChoice could he--or BioWare, for that matter--deploy against you? Either kill your Lancers or surrender the galaxy. Even more terrifying, it ''isn't'' a SadisticChoice: [[ButThouMust you aren't given a peaceful resolution]]. At some point in the game, leading up to when you deal with Cerberus once and for all, you'll have to kill Jacob and Miranda.

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Supposedly Cerberus have all been indoctrinated by the Reapers (source: this wiki; dunno where ''that'' person got it), which is why TIM is opposing you. Well, what better SadisticChoice could he--or BioWare, Creator/BioWare, for that matter--deploy against you? Either kill your Lancers or surrender the galaxy. Even more terrifying, it ''isn't'' a SadisticChoice: [[ButThouMust you aren't given a peaceful resolution]]. At some point in the game, leading up to when you deal with Cerberus once and for all, you'll have to kill Jacob and Miranda.



* Interestingly, BioWare has said that going all Paragon or all Renegade in [=ME3=] will lead to you losing. Slightly unrelated to what you're saying here, though.

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* Interestingly, BioWare Creator/BioWare has said that going all Paragon or all Renegade in [=ME3=] will lead to you losing. Slightly unrelated to what you're saying here, though.



* It ''did'' get a mention in the Shadow Broker dossier on Cerberus, saying that Cerberus has infiltrated Trident's security forces. BioWare might pull a Klendagon and have it be important.

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* It ''did'' get a mention in the Shadow Broker dossier on Cerberus, saying that Cerberus has infiltrated Trident's security forces. BioWare Creator/BioWare might pull a Klendagon and have it be important.



* Confirmed, actually. BioWare has said that you can't win with pure Paragon or pure Renegade.

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* Confirmed, actually. BioWare Creator/BioWare has said that you can't win with pure Paragon or pure Renegade.



*** Somehow, I don't think of BioWare as "just another videogame developer."

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*** Somehow, I don't think of BioWare Creator/BioWare as "just another videogame developer."



*** Agreed, considering that BioWare loves to TakeAThirdOption. Given the nature of the trilogy, however, you'll probably only get that option if you made certain decisions in the previous games.

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*** Agreed, considering that BioWare Creator/BioWare loves to TakeAThirdOption. Given the nature of the trilogy, however, you'll probably only get that option if you made certain decisions in the previous games.



Knowing BioWare's love of Scenery Porn, and how the smallest, most insignifact details will come back later, in the case of the ''ME 1'' implying where the Dead Reaper would be in ''ME 2'', it says "- a canyon on the southern hemisphere appears to be unnatural, the product of a mass accelerator shot from nearly thirty-seven million years ago." There's another planet that says a volus merchant is excavating after a dream told him a "machine-killing superweapon lies underneath the surface". Perhaps there's more truth to this then believed, and a plot point in [=ME3=] will be finding this weapon so Shepard can *actually* fight Eldritch Abominations on his/her own?

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Knowing BioWare's Creator/BioWare's love of Scenery Porn, and how the smallest, most insignifact details will come back later, in the case of the ''ME 1'' implying where the Dead Reaper would be in ''ME 2'', it says "- a canyon on the southern hemisphere appears to be unnatural, the product of a mass accelerator shot from nearly thirty-seven million years ago." There's another planet that says a volus merchant is excavating after a dream told him a "machine-killing superweapon lies underneath the surface". Perhaps there's more truth to this then believed, and a plot point in [=ME3=] will be finding this weapon so Shepard can *actually* fight Eldritch Abominations on his/her own?



BioWare looked at this page and got sick of the Paragon vs Renegade debate, so they decided to Joss every single theory.

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BioWare Creator/BioWare looked at this page and got sick of the Paragon vs Renegade debate, so they decided to Joss every single theory.



If BioWare intends to continue the ''Franchise/MassEffect'' franchise, why would they eliminate their primary villain?

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If BioWare Creator/BioWare intends to continue the ''Franchise/MassEffect'' franchise, why would they eliminate their primary villain?



BioWare simply couldn't work an elcor or hanar squadmate into the final game. But as a cop-out, they did show them to be awesome. I'm just picturing a pitched battle, with Shepard heavily outnumbered, only for a blistering barrage to tear into the enemy. You look to the side, and it's a small ''army'' of elcor shock troops.

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BioWare Creator/BioWare simply couldn't work an elcor or hanar squadmate into the final game. But as a cop-out, they did show them to be awesome. I'm just picturing a pitched battle, with Shepard heavily outnumbered, only for a blistering barrage to tear into the enemy. You look to the side, and it's a small ''army'' of elcor shock troops.



But there will be prequels. BioWare has said that the only reason each ending to the first two games were so so similar (the only really difference between the multiple endings of both games is the conversations you had with The Council/Illusive Man) was because they had to make it so the third always started the same way. They don't plan to make a ''[=ME4=]'' so ''[=ME3=]'' will have such wildly different endings that any future games would be nigh impossible because of all the variables. However, a prequel would not be out of the question. Perhaps one about humans during the fighting in the First Contact War.

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But there will be prequels. BioWare Creator/BioWare has said that the only reason each ending to the first two games were so so similar (the only really difference between the multiple endings of both games is the conversations you had with The Council/Illusive Man) was because they had to make it so the third always started the same way. They don't plan to make a ''[=ME4=]'' so ''[=ME3=]'' will have such wildly different endings that any future games would be nigh impossible because of all the variables. However, a prequel would not be out of the question. Perhaps one about humans during the fighting in the First Contact War.



By the amount of logic that was thrown into the endings, I'm pretty sure BioWare has released the next two Mass Effect games. Without the relays around, all galactic civilization gets stuck in the dark ages. Without technology, species on some lucky planets will be integrating element zero into their bodies over time, eventually refining their abilities enough to do more than alter gravity (magic). Their fine level of control allows them to tap into the remains of the relay network (Golden City in the Fade), but in doing so they are corrupted by the Reaper code fragments still hanging out in there...thus becoming indoctrinated (the first Darkspawn). Since the newly indoctrinated beings can't integrate with technology, they just choose the biggest, nastiest organism around to create a new Reaper line (Dragons -> Archdemons). The new organic Reapers are still hell-bent on destroying all life, and so they come up with a new way to create husks (broodmothers). Just as before, different species create different husks. Though they now operate on a much smaller amount of time per cycle, they still follow through with a lesser version of the 50,000 year galactic cycle (Blights). As before, the best way to fight the Reapers is to have a little Reaper-tech of your own (the Joining to become a Grey Warden). Of course, eventually the Reapers will indoctrinate you unless you die first (the Calling).

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By the amount of logic that was thrown into the endings, I'm pretty sure BioWare Creator/BioWare has released the next two Mass Effect games. Without the relays around, all galactic civilization gets stuck in the dark ages. Without technology, species on some lucky planets will be integrating element zero into their bodies over time, eventually refining their abilities enough to do more than alter gravity (magic). Their fine level of control allows them to tap into the remains of the relay network (Golden City in the Fade), but in doing so they are corrupted by the Reaper code fragments still hanging out in there...thus becoming indoctrinated (the first Darkspawn). Since the newly indoctrinated beings can't integrate with technology, they just choose the biggest, nastiest organism around to create a new Reaper line (Dragons -> Archdemons). The new organic Reapers are still hell-bent on destroying all life, and so they come up with a new way to create husks (broodmothers). Just as before, different species create different husks. Though they now operate on a much smaller amount of time per cycle, they still follow through with a lesser version of the 50,000 year galactic cycle (Blights). As before, the best way to fight the Reapers is to have a little Reaper-tech of your own (the Joining to become a Grey Warden). Of course, eventually the Reapers will indoctrinate you unless you die first (the Calling).



[[WMG:''BioWare'' is indoctrinated.]]
''Franchise/MassEffect'' is actually the result of Shepard traveling back in time to the early 21st century, in order to give prior warning about the Reapers, including the key to defeating them. Unfortunately, somewhere along the line, BioWare itself became indoctrinated, and they wrote the current ending to cover up the ''real'' one.

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[[WMG:''BioWare'' [[WMG:''Creator/BioWare'' is indoctrinated.]]
''Franchise/MassEffect'' is actually the result of Shepard traveling back in time to the early 21st century, in order to give prior warning about the Reapers, including the key to defeating them. Unfortunately, somewhere along the line, BioWare [=BioWare=] itself became indoctrinated, and they wrote the current ending to cover up the ''real'' one.
7th Jul '16 7:13:05 PM Ferot_Dreadnaught
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Considering how [[TheyJustDidntCare unhappy]] [[BaseBreaker people]] are over the [[GainaxEnding end]][[DownerEnding ings]], what with the left field outcome and numerous plot holes, Bioware will attempt to placate as many fans as possible, whilst claiming to stick to the "artistic integrity" of their ending. However, as this will all be additional epilogue, their [[ShrugOfGod original vision]] can be ''whatever they want'', whilst still saying that's what they intended. For example-

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Considering how [[TheyJustDidntCare unhappy]] [[BaseBreaker people]] unhappy people are over the [[GainaxEnding end]][[DownerEnding ings]], endings]], what with the left field outcome and numerous plot holes, Bioware will attempt to placate as many fans as possible, whilst claiming to stick to the "artistic integrity" of their ending. However, as this will all be additional epilogue, their [[ShrugOfGod original vision]] can be ''whatever they want'', whilst still saying that's what they intended. For example-
25th Jun '16 9:52:27 PM nombretomado
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* By now people have noticed the "four main quests to complete, SURPRISE {{Reveal}} after the third, and then upshift into the endgame" formula that Bioware uses for its biggest hits like ''VideoGame/KnightsOfTheOldRepublic'', the original ''[[VideoGame/MassEffect1 Mass Effect]]'', and ''VideoGame/DragonAgeOrigins''. (Disclaimer: I have never played ''BaldursGate'' or ''VideoGame/NeverwinterNights'', or indeed finished ''VideoGame/DragonAgeOrigins'', so I do not know if those actually subvert the formula in any way.) ''VideoGame/MassEffect2'' mucked with that a little bit by making the majority of the quests largely focused on the characters before upshifting into the endgame. It follows, then, that ''VideoGame/MassEffect3'' will not adhere to the aforementioned formula in the ''slightest.'' Sure, it'll be about Shepard's final battle against the Reapers, but you won't be gathering allies like ''Franchise/DragonAge'' or [=MacGuffins=] like ''Videogame/KnightsOfTheOldRepublic''. It will be this crazy new formula that no one is expecting and will blow everyone's minds. Extreme LoveItOrHateIt will ensue, and no one will be sure quite what to make of it all, but the game will receive several confused Game of the Year nominations because of it.

to:

* By now people have noticed the "four main quests to complete, SURPRISE {{Reveal}} after the third, and then upshift into the endgame" formula that Bioware uses for its biggest hits like ''VideoGame/KnightsOfTheOldRepublic'', the original ''[[VideoGame/MassEffect1 Mass Effect]]'', and ''VideoGame/DragonAgeOrigins''. (Disclaimer: I have never played ''BaldursGate'' ''VideoGame/BaldursGate'' or ''VideoGame/NeverwinterNights'', or indeed finished ''VideoGame/DragonAgeOrigins'', so I do not know if those actually subvert the formula in any way.) ''VideoGame/MassEffect2'' mucked with that a little bit by making the majority of the quests largely focused on the characters before upshifting into the endgame. It follows, then, that ''VideoGame/MassEffect3'' will not adhere to the aforementioned formula in the ''slightest.'' Sure, it'll be about Shepard's final battle against the Reapers, but you won't be gathering allies like ''Franchise/DragonAge'' or [=MacGuffins=] like ''Videogame/KnightsOfTheOldRepublic''. It will be this crazy new formula that no one is expecting and will blow everyone's minds. Extreme LoveItOrHateIt will ensue, and no one will be sure quite what to make of it all, but the game will receive several confused Game of the Year nominations because of it.
6th Sep '15 7:40:00 PM nombretomado
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* By now people have noticed the "four main quests to complete, SURPRISE {{Reveal}} after the third, and then upshift into the endgame" formula that Bioware uses for its biggest hits like ''VideoGame/KnightsOfTheOldRepublic'', the original ''[[VideoGame/MassEffect1 Mass Effect]]'', and ''VideoGame/DragonAgeOrigins''. (Disclaimer: I have never played ''BaldursGate'' or ''NeverwinterNights'', or indeed finished ''VideoGame/DragonAgeOrigins'', so I do not know if those actually subvert the formula in any way.) ''VideoGame/MassEffect2'' mucked with that a little bit by making the majority of the quests largely focused on the characters before upshifting into the endgame. It follows, then, that ''VideoGame/MassEffect3'' will not adhere to the aforementioned formula in the ''slightest.'' Sure, it'll be about Shepard's final battle against the Reapers, but you won't be gathering allies like ''Franchise/DragonAge'' or [=MacGuffins=] like ''Videogame/KnightsOfTheOldRepublic''. It will be this crazy new formula that no one is expecting and will blow everyone's minds. Extreme LoveItOrHateIt will ensue, and no one will be sure quite what to make of it all, but the game will receive several confused Game of the Year nominations because of it.

to:

* By now people have noticed the "four main quests to complete, SURPRISE {{Reveal}} after the third, and then upshift into the endgame" formula that Bioware uses for its biggest hits like ''VideoGame/KnightsOfTheOldRepublic'', the original ''[[VideoGame/MassEffect1 Mass Effect]]'', and ''VideoGame/DragonAgeOrigins''. (Disclaimer: I have never played ''BaldursGate'' or ''NeverwinterNights'', ''VideoGame/NeverwinterNights'', or indeed finished ''VideoGame/DragonAgeOrigins'', so I do not know if those actually subvert the formula in any way.) ''VideoGame/MassEffect2'' mucked with that a little bit by making the majority of the quests largely focused on the characters before upshifting into the endgame. It follows, then, that ''VideoGame/MassEffect3'' will not adhere to the aforementioned formula in the ''slightest.'' Sure, it'll be about Shepard's final battle against the Reapers, but you won't be gathering allies like ''Franchise/DragonAge'' or [=MacGuffins=] like ''Videogame/KnightsOfTheOldRepublic''. It will be this crazy new formula that no one is expecting and will blow everyone's minds. Extreme LoveItOrHateIt will ensue, and no one will be sure quite what to make of it all, but the game will receive several confused Game of the Year nominations because of it.
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