History WMG / LANoire

17th Sep '17 9:47:19 AM nombretomado
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!! This game might be difficult for people with AspergersSyndrome to play.

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!! This game might be difficult for people with AspergersSyndrome UsefulNotes/AspergersSyndrome to play.
30th Jul '17 9:35:54 AM valar55
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And this is probably true. Look a the structure of ''L.A. Noire'': you're playing the ''backstory''. If this were a film noir movie, how does it begin? With the FemmeFatale walking into the PI or investigator's office and setting the events in motion. This is ''exactly'' what happens with Kelso. He's an insurance investigator. A sexy dame walks into his office with a strange request (turn down a hefty insurance policy). He falls for the dame, but it turns out she's the sweetheart of his old army commander who is a publicly shamed police detective, and one that there's some serious animosity towards. The last 1/5th of the game plays out in the classic Film Noir - the broken police detective atones for his mistakes by getting killed, and the PI is forced to watch some of the perpetrators get away. This is ''driven'' home by the fact that it's KELSO who delivers the last speech in the post-credits cutscene saying he'll never compromise his value system. Oh, and by the way, if there's an LA Noire 2, guess who will ''have'' to be the protagonist, who just ''happens'' to be a PI - hint: it ain't Herschel Biggs. However, the way the ending is set up, Biggs would probably be either his friend on the force or his assistant. Funny how things work out, huh?
* Building upon this, the game effectively becomes a deconstruction of tropes such as TheCape and WideEyedIdealist, represented in the game by Cole. Cole is honest, upright and strictly adheres to law and procedure. These are portrayed as admirable, but unpragmatic traits. This is particularly noticeable in the [=WW2=] flashbacks where Cole is shown to be a rigid, inflexible and overall poor commanding officer. In the game itself, Cole's idealism leaves him ill-equipped to combat the institutional corruption of the LAPD and of LA in general. It is only by turning to the less rigid Kelso (as noted above, a far more typical protagonist for a noir story, being an AntiHero) that he is able to achieve anything. Kelso is the hero of the game, because he's the sort of hero that is needed in a noir style plot- more of a Sam Spade, less of a Dudley Do Right like Cole. And yes, I'm aware how close this is coming to ripping off Gordon's speech at the end of Film/TheDarkKnight.

to:

And this is probably true. Look a the structure of ''L.A. Noire'': you're playing the ''backstory''. If this were a film noir movie, how does it begin? With the FemmeFatale walking into the PI or investigator's office and setting the events in motion. This is ''exactly'' what happens with Kelso. He's an insurance investigator. A sexy dame walks into his office with a strange request (turn down a hefty insurance policy). He falls for the dame, but it turns out she's the sweetheart of his old army commander who is a publicly shamed police detective, and one that there's some serious animosity towards. The last 1/5th of the game plays out in the classic Film Noir - the broken police detective atones for his mistakes by getting killed, and the PI is forced to watch some of the perpetrators get away. This is ''driven'' home by the fact that it's KELSO who delivers the last speech in the post-credits cutscene saying he'll never compromise his value system. Oh, and by the way, if there's an LA Noire 2, guess who will ''have'' to be the protagonist, who just ''happens'' to be a PI - hint: it ain't Herschel Biggs. However, the way the ending is set up, Biggs would probably be either his friend on the force FriendOnTheForce or his assistant. Funny how things work out, huh?
* Building upon this, the game effectively becomes a deconstruction of tropes such as TheCape and WideEyedIdealist, represented in the game by Cole. Cole is honest, upright and strictly adheres to law and procedure. These are portrayed as admirable, but unpragmatic traits. This is particularly noticeable in the [=WW2=] flashbacks where Cole is shown to be a rigid, inflexible and overall poor commanding officer. In the game itself, Cole's idealism leaves him ill-equipped to combat the institutional corruption of the LAPD and of LA in general. It is only by turning to the less rigid Kelso (as noted above, a far more typical protagonist for a noir story, being an AntiHero) that he is able to achieve anything. Kelso is the hero of the game, because he's the sort of hero that is needed in a noir style plot- more of a Sam Spade, less of a Dudley Do Right Do-Right like Cole. And yes, I'm aware how close this is coming to ripping off Gordon's speech at the end of Film/TheDarkKnight.
16th Jul '17 10:25:50 AM nombretomado
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* Building upon this, the game effectively becomes a deconstruction of tropes such as TheCape and WideEyedIdealist, represented in the game by Cole. Cole is honest, upright and strictly adheres to law and procedure. These are portrayed as admirable, but unpragmatic traits. This is particularly noticeable in the WW2 flashbacks where Cole is shown to be a rigid, inflexible and overall poor commanding officer. In the game itself, Cole's idealism leaves him ill-equipped to combat the institutional corruption of the LAPD and of LA in general. It is only by turning to the less rigid Kelso (as noted above, a far more typical protagonist for a noir story, being an AntiHero) that he is able to achieve anything. Kelso is the hero of the game, because he's the sort of hero that is needed in a noir style plot- more of a Sam Spade, less of a Dudley Do Right like Cole. And yes, I'm aware how close this is coming to ripping off Gordon's speech at the end of Film/TheDarkKnight.

to:

* Building upon this, the game effectively becomes a deconstruction of tropes such as TheCape and WideEyedIdealist, represented in the game by Cole. Cole is honest, upright and strictly adheres to law and procedure. These are portrayed as admirable, but unpragmatic traits. This is particularly noticeable in the WW2 [=WW2=] flashbacks where Cole is shown to be a rigid, inflexible and overall poor commanding officer. In the game itself, Cole's idealism leaves him ill-equipped to combat the institutional corruption of the LAPD and of LA in general. It is only by turning to the less rigid Kelso (as noted above, a far more typical protagonist for a noir story, being an AntiHero) that he is able to achieve anything. Kelso is the hero of the game, because he's the sort of hero that is needed in a noir style plot- more of a Sam Spade, less of a Dudley Do Right like Cole. And yes, I'm aware how close this is coming to ripping off Gordon's speech at the end of Film/TheDarkKnight.
1st Jul '17 5:09:07 PM nombretomado
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** The idea was to have 5 cases for each desk. Traffic ended up with three, Homicide had five, Vice had three, and Arson had 4 (plus the final case, which wasn't really a case). The DLC brings each desk to five: The Consul's Car ([=PS3=] exclusive) and A Slip of the Tongue for Traffic, Reefer Madness and The Naked City for Vice and Nicholson Electroplating for Arson. According to TheOtherWiki, some of the DLC cases were cut from the original game to make it fit on three UsefulNotes/XBox360 discs.

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** The idea was to have 5 cases for each desk. Traffic ended up with three, Homicide had five, Vice had three, and Arson had 4 (plus the final case, which wasn't really a case). The DLC brings each desk to five: The Consul's Car ([=PS3=] exclusive) and A Slip of the Tongue for Traffic, Reefer Madness and The Naked City for Vice and Nicholson Electroplating for Arson. According to TheOtherWiki, Wiki/TheOtherWiki, some of the DLC cases were cut from the original game to make it fit on three UsefulNotes/XBox360 discs.
8th Oct '16 1:15:23 PM EdnaWalker
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** [[spoiler: I don't think Cole's swimming ability would have made any difference - notice how incredibly ''powerful'' that stream is as it shoots up through the grates. I actually winced when I first watched it, figuring Cole was probably crushed the moment he hit an obstacle down there... ]]

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** [[spoiler: I don't think Cole's swimming ability would have made any difference - notice how incredibly ''powerful'' that stream is as it shoots up through the grates. I actually winced when I first watched it, figuring Cole was probably crushed the moment he hit an obstacle down there... ]]
* [[spoiler: He may well be secretly alive after the ending because he appears in "The Streets of LA," part of the Arson files, which shows up after you complete the ending.]] "The Streets of LA" segments of each desk (Patrol doesn't have this free roam segment) show up after completing all the cases in the given desk.
22nd May '16 3:39:14 PM nombretomado
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** The idea was to have 5 cases for each desk. Traffic ended up with three, Homicide had five, Vice had three, and Arson had 4 (plus the final case, which wasn't really a case). The DLC brings each desk to five: The Consul's Car (PS3 exclusive) and A Slip of the Tongue for Traffic, Reefer Madness and The Naked City for Vice and Nicholson Electroplating for Arson. According to TheOtherWiki, some of the DLC cases were cut from the original game to make it fit on three XBox360 discs.

to:

** The idea was to have 5 cases for each desk. Traffic ended up with three, Homicide had five, Vice had three, and Arson had 4 (plus the final case, which wasn't really a case). The DLC brings each desk to five: The Consul's Car (PS3 ([=PS3=] exclusive) and A Slip of the Tongue for Traffic, Reefer Madness and The Naked City for Vice and Nicholson Electroplating for Arson. According to TheOtherWiki, some of the DLC cases were cut from the original game to make it fit on three XBox360 UsefulNotes/XBox360 discs.
14th May '16 11:07:21 PM nombretomado
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!!There will be craploads of shout-outs to the original radio show ''Radio/{{Dragnet}}'' and possibly MadMen

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!!There will be craploads of shout-outs to the original radio show ''Radio/{{Dragnet}}'' and possibly MadMen''Series/MadMen''
9th May '16 4:37:34 AM erforce
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!!Cole Phelps is a [[TheTerminator Terminator]].

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!!Cole Phelps is a [[TheTerminator Terminator]].Franchise/{{Terminator}}.
9th Jan '16 3:57:30 AM jormis29
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* It's known as [[http://en.wikipedia.org/wiki/Psychometry_%28paranormal%29 psychometry]], and I'm seconding the love for this idea. It's brilliant, and it makes a ''ton'' of sense. This is now canon in my mind.

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* It's known as [[http://en.wikipedia.org/wiki/Psychometry_%28paranormal%29 psychometry]], {{psychometry}}, and I'm seconding the love for this idea. It's brilliant, and it makes a ''ton'' of sense. This is now canon in my mind.
23rd Nov '15 10:59:34 PM jormis29
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** It was also the name of a cemetery in which Sarah Fisher was [[spoiler:supposed to be buried]] in SplinterCell Essentials.

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** It was also the name of a cemetery in which Sarah Fisher was [[spoiler:supposed to be buried]] in SplinterCell ''VideoGame/SplinterCell'' Essentials.
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