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TakeThat - Near the beginning, Yuna and co. arrive at Zanarkand, to find that it's become a tourist trap. Yuna is disappointed, and Rikku is disgusted. After all, in ''VideoGame/FinalFantasyX'', Zanarkand was an immaculate story â€" er, site with a contained history, and they should have just left it alone and not let new things happen there, right? Too late, we â€" er, Cid went there!

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TakeThat - Near the beginning, Yuna and co. arrive at Zanarkand, to find that it's become a tourist trap. Yuna is disappointed, and Rikku is disgusted. After all, in ''VideoGame/FinalFantasyX'', Zanarkand was an immaculate story â€" story-- er, site with a contained history, and they should have just left it alone and not let new things happen there, right? Too late, we â€" we-- er, Cid went there!
** But Cid ends up agreeing that the purists have a point when Rikku points out Cid would super hate it if somebody did the same to Home.
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This troper was seriously considering adding this entry, but [[Administrivia/RuleOfCautiousEditingJudgment there would probably be some who don't agree, and vehemently]]. Here goes:

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This troper was seriously considering adding this entry, but [[Administrivia/RuleOfCautiousEditingJudgment there would probably be some who don't agree, and vehemently]].vehemently. Here goes:
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This troper was seriously considering adding this entry, but [[RuleOfCautiousEditingJudgment there would probably be some who don't agree, and vehemently]]. Here goes:

to:

This troper was seriously considering adding this entry, but [[RuleOfCautiousEditingJudgment [[Administrivia/RuleOfCautiousEditingJudgment there would probably be some who don't agree, and vehemently]]. Here goes:

Added: 854

Changed: 1

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* EveryoneCallsHimBarkeep because his species don't use names, instead identifying themselves by some other means. IIRC, none of the Hypello have ever been given names on screen in either game, and this would explain why it doesn't seem to have occured to anyone to ask.

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* EveryoneCallsHimBarkeep because his species don't use names, instead identifying themselves by some other means. IIRC, none of the Hypello have ever been given names on screen in either game, and this would explain why it doesn't seem to have occured occurred to anyone to ask.
ask.

[[WMG: Wakka and Lulu were always meant to get married, it just turned into a PerfectlyArrangedMarriage]]
Considering how short life expectancy in Shinra was, there might have been a traditional (if not legal) obligation for single men to care for the widows of their deceased brethren; in a mostly monogamous society, that meant the man would literally marry his dead brother's wife and any children they had would be considered to belong to the brother for purposes of deciding inheritance. Wakka and Lulu may have already been considered married in the eyes of the community upon Chappu's death, or they were engaged. The journey cemented/deepened their relationship with each other such that, two years later, Lulu is about to bear Wakka's child as she would have already been expected to do, but the game presents the pregnancy as a result of love.
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[[WMG: This game was inspired by TheCrystalMaze.]]
The spheres have a lot of flat surfaces and jagged edges due to the graphical limitations, and one day the resident Anglophile (hey, us westerners have Otakus...) among the developers was watching an episode of TheCrystalMaze, noticed the [=PS2=]'s graphical limitations made the spheres look like the crystals, and pitched the idea of FFX-2 being a game in which you run around puzzle dungeons collecting these "crystals."

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[[WMG: This game was inspired by TheCrystalMaze.''Series/TheCrystalMaze''.]]
The spheres have a lot of flat surfaces and jagged edges due to the graphical limitations, and one day the resident Anglophile (hey, us westerners have Otakus...) among the developers was watching an episode of TheCrystalMaze, ''Series/TheCrystalMaze'', noticed the [=PS2=]'s graphical limitations made the spheres look like the crystals, and pitched the idea of FFX-2 being a game in which you run around puzzle dungeons collecting these "crystals."

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Removed: 160

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In the Good Ending, Yuna is content and happy. She will always remember Tidus, but she is ready to move on with her life and embrace the future. In the "Perfect" Ending, she once again returns to the arms of Tidus; instead of dealing with her loss normally like every other person on Spira, she finds a way to circumvent it. To cheat it. One wonders what would happen to her if Tidus was to die a second time, considering this proof that she is ultimately unable to deal with loss and move forward to the future.

* While Yuna seems happy in the good ending, the HundredPercentCompletion ending sheds some doubt on Tidus' return, and implies he might not be around for long.

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In the Good Ending, Yuna is content and happy. She will always remember Tidus, but she is ready to move on with her life and embrace the future. In the "Perfect" Ending, she once again returns to the arms of Tidus; instead of dealing with her loss normally like every other person on Spira, she finds a way to circumvent it. To cheat it. One wonders what would happen to her if Tidus was to die a second time, considering this proof that she is ultimately unable to deal with loss and move forward to the future.

*
future. While Yuna seems happy in the good ending, the HundredPercentCompletion ending sheds some doubt on Tidus' return, and implies he might not be around for long.






--> '''Yuna:''' "You didn't disapear."


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--> '''Yuna:''' "You didn't disapear.disappear."

** What about all the other dead people who didn't come back? Yuna seems pretty angsty about them, too.

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Because there is no one on Spira who would ever wish for Sin to return, but Jyscal Guado is just loyal enough to beckon Seymour to return, and Seymour, in turn, is crazy enough to bring Sin back.

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Because there is no one on Spira who would ever wish for Sin to return, but Jyscal Guado is just ishust loyal enough to beckon Seymour to return, and Seymour, in turn, is crazy enough to bring Sin back.


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[[WMG: The Hypello don't use names]]
* EveryoneCallsHimBarkeep because his species don't use names, instead identifying themselves by some other means. IIRC, none of the Hypello have ever been given names on screen in either game, and this would explain why it doesn't seem to have occured to anyone to ask.
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Added DiffLines:


[[WMG: The Special Dresspheres offer a glimpse at the Aeons YRP would have produced if they had chosen to become Fayth]]

The Special Dresspheres are unique to each character and seem to call upon aspects of their personality. Yuna's Floral Fallal features the flower she shares her name with and is magic oriented, Rikku's Machina Maw is a machine (fitting for an Al Bhed) and Paine's Full Throttle...tries to be Gothic just like her?

This is because the Special Dresspheres are attuned to a sort of "Fayth Potential" each an every Spiran has and are fashioned after the sort of Aeon a character would have produced had they become a Fayth in a temple (or for the Final Aeon) before Sin was destroyed.
Of course the actual Aeons would have not featured the girls' bodies and would have had better sounding names (if Aeons don't simply use the name of the person who became their Fayth)

Yuna's Aeon would have been an elfin woman wrapped in that huge flower dress from the Floral Fallal
Rikku's Aeon would have looked very much the same as the machina featured in the dressphere, only without Rikku riding on it.
Payne's Aeon would have had a bird-like head or upper body where Payne is positioned in the Full Throttle.
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The spheres have a lot of flat surfaces and jagged edges due to the graphical limitations, and one day the resident Anglophile (hey, us westerners have Otakus...) among the developers was watching an episode of TheCrystalMaze, noticed the PS2's graphical limitations made the spheres look like the crystals, and pitched the idea of FFX-2 being a game in which you run around puzzle dungeons collecting these "crystals."

to:

The spheres have a lot of flat surfaces and jagged edges due to the graphical limitations, and one day the resident Anglophile (hey, us westerners have Otakus...) among the developers was watching an episode of TheCrystalMaze, noticed the PS2's [=PS2=]'s graphical limitations made the spheres look like the crystals, and pitched the idea of FFX-2 being a game in which you run around puzzle dungeons collecting these "crystals."

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