History WMG / FTLFasterThanLight

21st Aug '16 1:34:48 AM SystemCellar
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[[WMG: As a counter to the above theory; The ''Engi'' were created by the ''Zoltans'']]
What's essentially a species of robots couldn't have built themselves out of nothing. Considering how frail and cautious Zoltans are in comparison to other species, it's possible that they created the Engi as upgraded drones who could man ships in unexplored areas for them. Of course, this must have happened very long ago, giving the Engi enough time to outgrow their programming to some extent (though they kept the coding language quirk) and gain territories for themselves. Possibly, that is why the Rebels mistreat them so much despite that they gladly use drones on their own systems: because Engi are technically drones, and/or made by non-humans.



Something similar happened with the Zoltan Shield Bypass in the Vanilla Edition[[note]]Certain random events would have enemies use it, but the actual augment couldn't be obtained in any way until Advanced Edition[[/note]], so why not?

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Something similar happened with the Zoltan Shield Bypass in the Vanilla Edition[[note]]Certain random events would have enemies use it, but the actual augment couldn't be obtained in any way until Advanced Edition[[/note]], so why not?not?

[[WMG: The majority of Lanius ''are'' friendlier than their reputation would imply]]
Sure, they are often called Metal Demons in-game in areas being attacked by them, and they make ferocious warriors with the whole 'sucking oxygen out of the air and eating metal'-thing. But then we have various quests showing their {{Epic Fail}}s with language (even the best fail to mention that their Translator is [[spoiler:one of their crew]]!) and misunderstanding common customs (waving white flags around), pushing them into {{Adorkable}} territory. And in the "Damaged Lanius Absorbing Jump Beacon" event there's a higher chance that they turn out to be friendly after you give them some scrap/missiles/drones so they won't starve to death or eat the beacon.
13th Aug '16 4:43:38 PM TheTitanPrince
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* A lot of what's shown in-game implies they already ''are'' TheEmpire, and you're trying to stop them. Several random events say that the Rebels have already one and are basically in charge at this point, hence why the game is so difficult: You're one under-equipped ship, fighting the entirety of TheEmpire by yourself.



They share similar sprites, and are stated to be allies. Perhaps their allegiance is because they used to be the same species, but some mutated (or evolved) into Zoltans.

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They share have similar sprites, and are stated to be allies. Perhaps their allegiance is because they used to be the same species, but some mutated (or evolved) into Zoltans.
13th Aug '16 4:40:55 PM TheTitanPrince
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Okay, this isn't a WMG so much as it is taking the logical conclusion of how the Rebellion believes in a [[HumansAreBastards Human]] MasterRace, and already institutes heavy-handed "[[PoliceState keep the peace]]" tactics in any sections they take over. Assuming FTL has a sequel exploring this AlternateHistory ([[ForegoneConclusion or not so alternate]], [[NintendoHard considering how easy it will be for the player's ship to get vaporized]]) BadFuture, it will feature [[HereWeGoAgain the player needing to start a new resistance, and begin a campaign to assault the Rebellion's homeworld to dispose of their government]].

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Okay, this isn't a WMG so much as it is taking the logical conclusion of how the Rebellion believes in a [[HumansAreBastards Human]] MasterRace, and already institutes heavy-handed "[[PoliceState keep the peace]]" tactics in any sections they take over. Assuming FTL has a sequel exploring this AlternateHistory ([[ForegoneConclusion or not so alternate]], [[NintendoHard considering how easy it will be for the player's ship to get vaporized]]) BadFuture, it will feature [[HereWeGoAgain the player needing to start a new resistance, and begin a campaign to assault the Rebellion's homeworld to dispose of their government]].government]].

[[WMG: Zoltans are mutated Engi]]
They share similar sprites, and are stated to be allies. Perhaps their allegiance is because they used to be the same species, but some mutated (or evolved) into Zoltans.

[[WMG: Most Slugs aren't conmen]]
It's just that the ones that aren't have no reason to be talking with you, so they stay out of your way. Since they usually live in nebulae where sensors don't work, it's impossible to see them if they don't want to be seen. The assholes you see in the game are a VocalMinority, [[StopBeingStereotypical loathed by the rest of their species.]]

[[WMG: The Slugs invented the sensor systems used in-game]]
Some Slug scientists studied their natural telepathy, eventually finding a way to get the same effect with technology. They pushed it a little further, and created the sensors in-game.

[[WMG: There are sensor systems that work in nebulae, they just aren't available in-game]]
Something similar happened with the Zoltan Shield Bypass in the Vanilla Edition[[note]]Certain random events would have enemies use it, but the actual augment couldn't be obtained in any way until Advanced Edition[[/note]], so why not?
27th Mar '16 8:12:16 PM TheHoboTortle
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*** Sadly, as interesting as this theory is, it ain't as simple as that. If you read the event text a bit more carefully, both Flagships were specifically mentioned to be the result of secretly reverse-engineering the prototype Federation Cruiser (well, you were right about the reverse-engineering bit), specifically its artillery systems, which is exactly why it is unlocked by the Second Rebel Flagship event (in which you find it intact after the second Flagship's defeat). So, thusly, no fancy precursor ship, unfortunately, at least in that aspect.
25th Jan '16 10:33:47 AM TomS98
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**There are people who have managed to view the game program, and found that it is only called "Boss Missile", so no.
25th Nov '15 7:15:18 PM scarcrow11
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**The most widely held belief is that the Rebels are illiterate and their insignia stands for "mankind forever".
5th May '15 3:41:35 AM LucaEarlgrey
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Okay, this isn't a WMG so much as it is taking the logical conclusion of how the Rebellion believes in a [[HumansAreBastards Human]] MasterRace, and already institutes heavy-handed "[[PoliceState keep the peace]]" tactics in any sections they take over. Assuming FTL has a sequel exploring this AlternateHistory ([[ForegoneConclusion or not so alternate]], [[HarderThanHard considering how easy it will be for the player's ship to get vaporized]]) BadFuture, it will feature [[HereWeGoAgain the player needing to start a new resistance, and begin a campaign to assault the Rebellion's homeworld to dispose of their government]].

to:

Okay, this isn't a WMG so much as it is taking the logical conclusion of how the Rebellion believes in a [[HumansAreBastards Human]] MasterRace, and already institutes heavy-handed "[[PoliceState keep the peace]]" tactics in any sections they take over. Assuming FTL has a sequel exploring this AlternateHistory ([[ForegoneConclusion or not so alternate]], [[HarderThanHard [[NintendoHard considering how easy it will be for the player's ship to get vaporized]]) BadFuture, it will feature [[HereWeGoAgain the player needing to start a new resistance, and begin a campaign to assault the Rebellion's homeworld to dispose of their government]].
27th Sep '14 9:15:30 AM MaddKossack115
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** Okay, that is a mark against the precursor artifact theory, but not necessarily complete disproof. It could be that the second ship is a result of them attempting to reverse-engineer the artifact ship and not completing their work yet. (A good conspiracy theory is, in the end, completely unfalsifiable.)

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** Okay, that is a mark against the precursor artifact theory, but not necessarily complete disproof. It could be that the second ship is a result of them attempting to reverse-engineer the artifact ship and not completing their work yet. (A good conspiracy theory is, in the end, completely unfalsifiable.))

[[WMG: The Federation and Rebellion can be summarized as [[Franchise/MassEffect Paragons and Renegades]], respectively]]
TheFederation believes in cooperation with multiple alien races, and even races that are filled with {{BloodKnight}}s and ConMen (Rockmen, Mantises, Slugs, etc.) [[TokenEvilMinority have individuals who work for the Federation]]. The Rebellion, on the other hand, [[PoliticallyIncorrectVillain are filled with human supremacists]], who often use brute-force tactics and treachery to overwhelm the other races. While [[HumansAreMoreAdvanced they are able to forge more technologically advanced weaponry]], [[HumansAreBastards their treatment of other races catapults them into a morally unjustifiable position]], and [[KeystoneArmy their final assault can still be thrown into disarray if their flagship is destroyed by the player - implying that, once the symbol of human superiority is destroyed with that ship]], [[ThePowerOfTeamwork the united defensive of the Federation would eventually outwit them and beat them back]].

[[WMG: Assuming the Rebellion wins, it will undergo a FullCircleRevolution, and will become TheEmpire]]
Okay, this isn't a WMG so much as it is taking the logical conclusion of how the Rebellion believes in a [[HumansAreBastards Human]] MasterRace, and already institutes heavy-handed "[[PoliceState keep the peace]]" tactics in any sections they take over. Assuming FTL has a sequel exploring this AlternateHistory ([[ForegoneConclusion or not so alternate]], [[HarderThanHard considering how easy it will be for the player's ship to get vaporized]]) BadFuture, it will feature [[HereWeGoAgain the player needing to start a new resistance, and begin a campaign to assault the Rebellion's homeworld to dispose of their government]].
27th Sep '14 7:35:30 AM ZaklogtheGreat
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* Actually, the Rebel Stronghold contains an event where you can fight another Flagship which is under construction. Presumably, this means they have the tech and resources required to build a second one, and the only reason they don't is because you've fought and destroyed it, the Federation gained the upper hand quickly enough to retake the Stronghold sector and halt production of the second Flagship (or better yet, take it for themselves), or (going off the fact that the Rebel Stronghold is randomly generated) the Rebellion simply didn't get time to set up a Stronghold over an entire sector or simply didn't have the resources to do so.

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* Actually, the Rebel Stronghold contains an event where you can fight another Flagship which is under construction. Presumably, this means they have the tech and resources required to build a second one, and the only reason they don't is because you've fought and destroyed it, the Federation gained the upper hand quickly enough to retake the Stronghold sector and halt production of the second Flagship (or better yet, take it for themselves), or (going off the fact that the Rebel Stronghold is randomly generated) the Rebellion simply didn't get time to set up a Stronghold over an entire sector or simply didn't have the resources to do so.so.
**Okay, that is a mark against the precursor artifact theory, but not necessarily complete disproof. It could be that the second ship is a result of them attempting to reverse-engineer the artifact ship and not completing their work yet. (A good conspiracy theory is, in the end, completely unfalsifiable.)
11th Sep '14 8:25:04 AM DrMcWeazel
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Think about how amazingly different the flagship behaves from ''every other ship'' you encounter in the game. Think about how much store is set by destroying this single ship. If the rebels had sufficient technology to build another one, why would it be that big a deal? The rebels discovered the ship of a long-lost, super-advanced race and staked their entire rebellion on winning with it.

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Think about how amazingly different the flagship behaves from ''every other ship'' you encounter in the game. Think about how much store is set by destroying this single ship. If the rebels had sufficient technology to build another one, why would it be that big a deal? The rebels discovered the ship of a long-lost, super-advanced race and staked their entire rebellion on winning with it.it.
*Actually, the Rebel Stronghold contains an event where you can fight another Flagship which is under construction. Presumably, this means they have the tech and resources required to build a second one, and the only reason they don't is because you've fought and destroyed it, the Federation gained the upper hand quickly enough to retake the Stronghold sector and halt production of the second Flagship (or better yet, take it for themselves), or (going off the fact that the Rebel Stronghold is randomly generated) the Rebellion simply didn't get time to set up a Stronghold over an entire sector or simply didn't have the resources to do so.
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