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** But why do new clones lose experience then?

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** But why do new clones lose experience then?then?
*** It's the same principle as DNA replication: when you make a copy of something, it isn't perfect. This is just an extreme version, since cloning an entire being is a much larger scale than a cell. This is especially true if the changes are to the brain.
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*** But missiles ''are'' limited, so that doesn't work. Are missiles a special kind of nano-ammo that ''is'' costly?
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The crew is actually being remotely controlled by the consciousnesses inside the bay. When a crewman dies, the bay just creates another body for their consciousness to inhabit. Hence, none of the crewmembers who "die" while the clone vat is on actually die; Their minds are alive and fine inside the machine. It's only when the bay gets shut down that the consciousnesses inside die for good and there is no mind left to control the cloned body

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The crew is actually being remotely controlled by the consciousnesses inside the bay. When a crewman dies, the bay just creates another body for their consciousness to inhabit. Hence, none of the crewmembers who "die" while the clone vat is on actually die; Their minds are alive and fine inside the machine. It's only when the bay gets shut down that the consciousnesses inside die for good and there is no mind left to control the cloned bodybody
** But why do new clones lose experience then?
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AI evidence


* Alternatively, the Captain is in another sector giving the crew orders.

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* Alternatively, ** This may also explain why you can select optimal times to fire weapons when no one else seems to be able to do this: you are an experimental AI capable of doing the Captain is incredibly intensive computation necessary to coordinate weapon volleys against ships moving kilometers per second in another sector giving the crew orders.three dimensions, a capability no other ship crews or AIs have.
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The crewmembers are actually being remotely controlled by the consciousnesses inside the clone bay. When a crewman dies, the bay just creates another body for their consciousness to inhabit. Hence, none of the crewmembers who "die" while the clone vat is on actually die; Their minds are alive and fine inside the bay. It's only when the bay gets shut down that the consciousnesses inside die for good and there is no mind left to control the cloned body

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The crewmembers are crew is actually being remotely controlled by the consciousnesses inside the clone bay. When a crewman dies, the bay just creates another body for their consciousness to inhabit. Hence, none of the crewmembers who "die" while the clone vat is on actually die; Their minds are alive and fine inside the bay.machine. It's only when the bay gets shut down that the consciousnesses inside die for good and there is no mind left to control the cloned body
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The crewmembers are actually being remotely controlled by the consciousnesses inside the clone bay. When a crewman dies, the bay just creates another body for their consciousness to inhabit. Hence, none of the crewmembers who "die" while the clone vat is on actually die. Their mind is alive and fine inside the bay. It's only when the bay gets shut down that the consciousnesses inside die for good and cloning is no longer possible.

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The crewmembers are actually being remotely controlled by the consciousnesses inside the clone bay. When a crewman dies, the bay just creates another body for their consciousness to inhabit. Hence, none of the crewmembers who "die" while the clone vat is on actually die. die; Their mind is minds are alive and fine inside the bay. It's only when the bay gets shut down that the consciousnesses inside die for good and cloning there is no longer possible.mind left to control the cloned body
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One of the strange details of the game is how small the ships are. The Kestrel, for example, is referred to as a cruiser, despite it and every other ship you fight in the game being comparable in size and power to wet-navy patrol craft with interstellar capability at best. Even the Rebel Flagship, supposedly the largest and most powerful warship in existence, doesn't even challenge corvettes for size. If bulk freighters much larger exist, it seems strange that nobody has even tried making a Q-Ship, or begun the size arms race almost inevitable in navies. This would also explain the large number of pirates, as law was only beginning to be reinforced when the civil war broke out, and the xenophobic tensions that led to it: For a long time, most worlds had sporadic at best contact with each other, each planet being a stable autarky. With the rise of the Federation, even a trickle of migration between worlds is starting to cause economic disruption, species with specizalized ability displacing humans in many worlds, feeding resentment and spite.

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One of the strange details of the game is how small the ships are. The Kestrel, for example, is referred to as a cruiser, despite it and every other ship you fight in the game being comparable in size and power to wet-navy patrol craft with interstellar capability at best. Even the Rebel Flagship, supposedly the largest and most powerful warship in existence, doesn't even challenge corvettes for size. If bulk freighters much larger exist, it seems strange that nobody has even tried making a Q-Ship, or begun the size arms race almost inevitable in navies. This would also explain the large number of pirates, as law was only beginning to be reinforced when the civil war broke out, and the xenophobic tensions that led to it: For a long time, most worlds had sporadic at best contact with each other, each planet being a stable autarky. With the rise of the Federation, even a trickle of migration between worlds is starting to cause economic disruption, species with specizalized ability displacing humans in many worlds, feeding resentment and spite.spite.

[[WMG: The cloning bay actually contains the consciousnesses of the crew]]
The crewmembers are actually being remotely controlled by the consciousnesses inside the clone bay. When a crewman dies, the bay just creates another body for their consciousness to inhabit. Hence, none of the crewmembers who "die" while the clone vat is on actually die. Their mind is alive and fine inside the bay. It's only when the bay gets shut down that the consciousnesses inside die for good and cloning is no longer possible.
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The reload times between missiles is actually the weapon shaping the explosives into the right projectile. Hence why ammo is interchangeable across vastly different weapons (A Hermes Missile Launcher pulls from the same ammo pool as a Leto, for instance). This also explains why Bombs also use these so-called Missiles

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The reload times between missiles is actually the weapon shaping the explosives into the right projectile. Hence why ammo is interchangeable across vastly different weapons (A Hermes Missile Launcher pulls from the same ammo pool as a Leto, for instance). This also explains why Bombs also use these so-called MissilesMissiles

[[WMG: Galactic Civilization is only starting to rebuild itself after a [[TheCycleOfEmpires Long Night]].]]
One of the strange details of the game is how small the ships are. The Kestrel, for example, is referred to as a cruiser, despite it and every other ship you fight in the game being comparable in size and power to wet-navy patrol craft with interstellar capability at best. Even the Rebel Flagship, supposedly the largest and most powerful warship in existence, doesn't even challenge corvettes for size. If bulk freighters much larger exist, it seems strange that nobody has even tried making a Q-Ship, or begun the size arms race almost inevitable in navies. This would also explain the large number of pirates, as law was only beginning to be reinforced when the civil war broke out, and the xenophobic tensions that led to it: For a long time, most worlds had sporadic at best contact with each other, each planet being a stable autarky. With the rise of the Federation, even a trickle of migration between worlds is starting to cause economic disruption, species with specizalized ability displacing humans in many worlds, feeding resentment and spite.
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** Rooms with no systems may be depicted as empty for the convenience of the player, preventing confusion. Even with as many systems as possible installed, there are still empty rooms. Whose to say they don't have a purpose as bunks, cargo space, bathrooms, etc.?
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Another WMG theory about the Missiles


** Since we're talking about huge ships, when we factor in parts such as cargo hold, reactor, and wherever the missiles and drone parts are stored(drone assembly as well) - its entirely possible the ship uses nano-ammo but we never have to bother about it because the ship carries near-infinite(or atleast a few thousand units of) nano-ammo. In individual battles hardly above 100 laser rounds are fired, assuming someone extensively uses lasers. The Federation may be paying all stores to give out nano-ammo out for free, but other resources are too costly for such agreement. The friendly donations could also refill the stock. That's why we don't have to micromanage that resource.

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** Since we're talking about huge ships, when we factor in parts such as cargo hold, reactor, and wherever the missiles and drone parts are stored(drone assembly as well) - its entirely possible the ship uses nano-ammo but we never have to bother about it because the ship carries near-infinite(or atleast a few thousand units of) nano-ammo. In individual battles hardly above 100 laser rounds are fired, assuming someone extensively uses lasers. The Federation may be paying all stores to give out nano-ammo out for free, but other resources are too costly for such agreement. The friendly donations could also refill the stock. That's why we don't have to micromanage that resource.resource.

[[WMG: The "Missiles" you stockpile and spend throughout the game are actually shapeless warheads shaped by the weapons themselves]]
The reload times between missiles is actually the weapon shaping the explosives into the right projectile. Hence why ammo is interchangeable across vastly different weapons (A Hermes Missile Launcher pulls from the same ammo pool as a Leto, for instance). This also explains why Bombs also use these so-called Missiles

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Note: This ignores every episode after they found Cylon earth

Unable to reproduce or resurrect the Orthodox Cylons started using genetic engineering to extend their lives. After many human life times they had modified them selves to the point where they were no longer humanoid and could reproduce though [[http://en.wikipedia.org/wiki/Fragmentation_(reproduction) fragmentation]]. After the Mantis rebellion the Slugs retreated into a nebula and isolated themselves for a millenia before re-emerging.

The Orthodox Cylons - in order to create a more reliable army - use human and insect DNA to genetically engineer solders to replace the the centurions. These insectoid solders eventually rebelled and built their own society.

After the Colonials and Rebel Cylons left Earth to find habitable home the colonials and Rebel Cylons split, going their separate ways. The Colonials - using some Cylon technology they gained in the brief time they allied with the rebel Cylons the developed medical nano-machines designed to heal injuries. Eventually every colonial had those nano-machines in their bodies. The nano-machines replaced their blood cells, immune system and the nano-machines "enhanced" their biological parts. During the prodo-Engi phase of their development the colonial society became a class society with the descendants of the followers of Bultar becoming a priest class and effectively the leaders of colonial society and the rest becoming a worker class. This split caused the two classes to evolve in different directions, with the worker class becoming the Engi and the priest class becoming the Zoltan.

The human Rebel Cylons eventually figured out why they couldn't reproduce with each other. After figuring out the problem they were able to solve it medically and began reproducing which is why the human men and woman all look the same in the game.

The Rebel Centurions eventually broke away from the human Rebel Cylons. The Centurions experimented with new technologies eventually taking a form that was nether mechanical nor biological. In this new form they eventually became the Rock Men [[spoiler:except for a small group that separated from the rest of their society.]]

After many millenia and many wars the new races decide to form the Federation to prevent the wars of the past. For 2000 years, the Federation did it's best to keep peace between the races but in time the Federation grew corrupt and began collapsing from the inside out. A group of Rebel human Supremacists took advantage of the of the now weakened faction. They planned on destroying it and in its place, build a human supremacist government that will rule over the other races.

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Note: This ignores every episode after they found Cylon earth

earth.

Unable to reproduce or resurrect resurrect, the Orthodox Cylons started using genetic engineering to extend their lives. After many human life times times, they had modified them selves themselves to the point where they were no longer humanoid and could reproduce though [[http://en.wikipedia.org/wiki/Fragmentation_(reproduction) fragmentation]]. After the Mantis rebellion rebellion, the Slugs retreated into a nebula and isolated themselves for a millenia before re-emerging.

The Orthodox Cylons - in order to create a more reliable army - use human and insect DNA to genetically engineer solders to replace the the centurions. These insectoid solders eventually rebelled and built their own society.

After the Colonials and Rebel Cylons left Earth to find habitable home the colonials and Rebel Cylons split, going their separate ways. The Colonials - using some Cylon technology they gained in the brief time they allied with the rebel Cylons the developed medical nano-machines designed to heal injuries. Eventually every colonial had those nano-machines in their bodies. The nano-machines replaced their blood cells, immune system and the nano-machines "enhanced" their biological parts. During the prodo-Engi phase of their development the colonial society became a class society with the descendants of the followers of Bultar becoming a priest class and effectively the leaders of colonial society and the rest becoming a worker class. This split caused the two classes to evolve in different directions, with the worker class becoming the Engi and the priest class becoming the Zoltan.

The human Rebel Cylons eventually figured out why they couldn't reproduce with each other. After figuring out the problem problem, they were able to solve it medically and began reproducing reproducing, which is why the human men and woman all look the same in the game.

The Rebel Centurions eventually broke away from the human Rebel Cylons. The Centurions experimented with new technologies eventually taking a form that was nether mechanical nor biological. In this new form they eventually became the Rock Men [[spoiler:except for a small group that separated from the rest of their society.]]

society]].

After many millenia and many wars wars, the new races decide to form the Federation to prevent the wars of the past. For 2000 years, the Federation did it's its best to keep peace between the races races, but in time the Federation grew corrupt and began collapsing from the inside out. A group of Rebel human Supremacists took advantage of the of the now weakened faction. They planned on destroying it and in its place, build building a human supremacist government that will rule over the other races.



What sort of Federation would these guys have been running not to just get routed by terrorists but a full massive scale ''rebellion''. The rebel fleet is unimaginably vast- there's no way they could get that many people on their side without having a really good point. Plus, they keep mentioning the better world they're trying to create. Also, the Zoltan and Engi are allies of the Federation but they don't seem particularly close allies - it doesn't take much (a misunderstanding, merely entering certain sectors) to get them to want to wipe you out of space.
* Contradicted by certain random events, where a Rebel ship will let you go, *if* you don't have any non-human crew onboard.
** In earlier alpha builds (such as the one briefly released to drum up interest for the kickstarter) the Federation ''was'' referred to as the Empire. However, various dialog with the Rebels indicates that their main ideology is space racism, so they still aren't the good guys.

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What sort of Federation would these guys have been running not to just get routed by terrorists terrorists, but a full massive scale massive-scale ''rebellion''. The rebel fleet is unimaginably vast- vast — there's no way they could get that many people on their side without having a really good point. Plus, they keep mentioning the better world they're trying to create. Also, the Zoltan and Engi are allies of the Federation Federation, but they don't seem to be particularly close allies - it doesn't take much (a misunderstanding, merely entering certain sectors) to get them to want to wipe you out of space.
* Contradicted by certain random events, where a Rebel ship will let you go, *if* ''if'' you don't have any non-human crew onboard.
** In earlier alpha builds (such as the one briefly released to drum up interest for the kickstarter) kickstarter), the Federation ''was'' referred to as the Empire. However, various dialog with the Rebels indicates that their main ideology is space racism, so they still aren't the good guys.



*** Despite what ''Franchise/StarWars'' (and probably more influentially, the American Revolution) would have you believe, a rebel group fighting to overthrow a vast government is not automatically "Good." The Bolsheviks and the militants that fought over Weimar Germany come to mind. Sadly enough, the world doesn't run on [[TheRevolutionWillNotBeVillified the trope of a noble resistance all the time]] or the trope that you have to have a really good point to get people on your side. Just what *sounds* like a really good point to them. A good comparison is the Gallian Revolutionary Army/Rebels of VideoGame/ValkyriaChronicles and more Communist and Islamist insurgencies than you can shake a stick at.

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*** Despite what ''Franchise/StarWars'' (and probably more influentially, the American Revolution) would have you believe, a rebel group fighting to overthrow a vast government is not automatically "Good." The Bolsheviks and the militants that fought over Weimar Germany come to mind. Sadly enough, the world doesn't run on [[TheRevolutionWillNotBeVillified the trope of a noble resistance all the time]] or the trope that you have to have a really good point to get people on your side. Just what *sounds* ''sounds'' like a really good point to them. A good comparison is the Gallian Revolutionary Army/Rebels of VideoGame/ValkyriaChronicles ''VideoGame/ValkyriaChronicles'' and more Communist and Islamist insurgencies than you can shake a stick at.



* Not especially relevant to the game, but *every* bloody, vicious dictatorship on Earth has talked constantly about the better world they're trying to create. Learn to sift propaganda.

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* Not especially relevant to the game, but *every* ''every'' [[PeoplesRepublicOfTyranny bloody, vicious dictatorship on Earth Earth]] has talked constantly about the better world they're trying to create. Learn to sift propaganda.



* It is said that the data you are carrying is vital to the federation, but who is to say that data can not think? The reason you exist is that your crew managed to replicate the AI from the rebel flagship during the fight. The flagship was originally federation owned and operated, being the first place to use new technology. The AI leading the rebellion was one of these field tests, but its programmer instilled anti-alien feelings common across populated space that result from specialized species taking human jobs (Bob, meet Maxwell the Engi, he is in charge of repairs now.)The AI killed the federation officers onboard and used its drone ships to Zerg Rush and take control of numerous starports, recruiting humans for use in operating better ships than the automatics. In order to defeat a most probably perfect general, the federation needs a duplicate. You.

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* It is said that the data you are carrying is vital to the federation, but who is to say that data can not think? The reason you exist is that your crew managed to replicate the AI from the rebel flagship during the fight. The flagship was originally federation owned federation-owned and operated, being the first place to use new technology. The AI leading the rebellion was one of these field tests, but its programmer instilled anti-alien feelings common across populated space that result from specialized species taking human jobs (Bob, meet Maxwell the Engi, he is in charge of repairs now.)The now). The AI killed the federation officers onboard and used its drone ships to Zerg Rush and take control of numerous starports, recruiting humans for use in operating better ships than the automatics. In order to defeat a most probably perfect general, the federation needs a duplicate. You.



** This is later explained with a Zoltan Shield Bypass ship augmentation. Guess before the expansion pack it existed but wasn't discovered.

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** This is later explained with a Zoltan Shield Bypass ship augmentation. Guess before the expansion pack it existed existed, but wasn't discovered.



[[WMG: The Rebel Flagship has two FTL drives in it. ]]

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[[WMG: The Rebel Flagship has two FTL drives in it. ]]



* One thing that is unusual about the game is collecting ships. How exactly does that benefit the Federation? It is clearly stated that if your ship does not stop the Rebel Flagship than the last Federation base is destroyed. The answer is that the ship you pilot on your first playthrough was sent back in time by a last holdout to stop the Rebels. It explains the data you possess, how the ships you collect can be used, and works for both victories and losses. If your ship loses, then the timeline continues unaltered and a ship is sent back in time. If your ship wins, then a ship is sent back in time to close the loop and help other timelines. The Federation "randomly" sends a ship back, which is represented by the player's choice of ship. Also, the ship schematics are either beamed into a computer or the ship itself is delivered to the Federation shipyard that houses whatever device is used to send your ship back in time. This also explains why the general setting is never altered between playthroughs: You've gone back in time to a point where the changes you made to the timeline do not exist. This also overlaps with the "player as an AI" theory, this loony AI (yes, that's me making fun of all of us) is capable of transferring between ships and computers and is sentient unlike Rebel AIs. This allows for the AI to constantly be sent back to try and stop the Rebel Flagship.

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* One thing that is unusual about the game is collecting ships. How exactly does that benefit the Federation? It is clearly stated that if your ship does not stop the Rebel Flagship than Flagship, then the last Federation base is destroyed. The answer is that the ship you pilot on your first playthrough was sent back in time by a last holdout to stop the Rebels. It explains the data you possess, how the ships you collect can be used, and works for both victories and losses. If your ship loses, then the timeline continues unaltered and a ship is sent back in time. If your ship wins, then a ship is sent back in time to close the loop and help other timelines. The Federation "randomly" sends a ship back, which is represented by the player's choice of ship. Also, the ship schematics are either beamed into a computer or the ship itself is delivered to the Federation shipyard that houses whatever device is used to send your ship back in time. This also explains why the general setting is never altered between playthroughs: You've gone back in time to a point where the changes you made to the timeline do not exist. This also overlaps with the "player as an AI" theory, this loony AI (yes, that's me making fun of all of us) is capable of transferring between ships and computers and is sentient unlike Rebel AIs. This allows for the AI to constantly be sent back to try and stop the Rebel Flagship.



* The story being told is of the Human Federation Civilization and it's rebellion centuries before hand. Either the story is being told by another Civilization, a government formed from the Rebels, and/or the remnants of the Federation. The story is either propaganda or a lot of information was lost and no two stories of the Rebellion are matching like TabletopGame/{{Warhammer 40000}}.
** Alternatively, the story is (difficult) simulation given to new crews (or just the ship's officers) to train them for the worse. The Simulations are not supposed to be winnable or are, at least, almost impossible, like in Series/StarTrekTheOriginalSeries as explained by Kirk in Film/StarTrekIITheWrathOfKhan.

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* The story being told is of the Human Federation Civilization and it's its rebellion centuries before hand.beforehand. Either the story is being told by another Civilization, a government formed from the Rebels, and/or the remnants of the Federation. The story is either propaganda or a lot of information was lost and no two stories of the Rebellion are matching matching, like TabletopGame/{{Warhammer 40000}}.
** Alternatively, the story is a (difficult) simulation given to new crews (or just the ship's officers) to train them for the worse. The Simulations are not supposed to be winnable or are, at least, almost impossible, like in Series/StarTrekTheOriginalSeries as explained by Kirk in Film/StarTrekIITheWrathOfKhan.



[[WMG: The Federation Base during the Last Stand is a heavily fortified bunker, not the fleet or a beacon point.]] In one game of mine, the Rebellion captured the base (or at least its beacon point. I didn't go back and check.). However, I didn't lose as the Flagship wasn't there yet. Presumably the Flagship has some form of orbital bombardment weapon capable of piercing deeper than any old Auto-Assault or Rebellion cruiser, which doesn't come into play against the player ship at any point.

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[[WMG: The Federation Base during the Last Stand is a heavily fortified bunker, not the fleet or a beacon point.]] ]]

In one game of mine, the Rebellion captured the base (or at least its beacon point. I didn't go back and check.).check). However, I didn't lose as the Flagship wasn't there yet. Presumably the Flagship has some form of orbital bombardment weapon capable of piercing deeper than any old Auto-Assault or Rebellion cruiser, which doesn't come into play against the player ship at any point.



TheFederation believes in cooperation with multiple alien races, and even races that are filled with {{BloodKnight}}s and [[ConMan Con Men]] (Rockmen, Mantises, Slugs, etc.) [[TokenEvilTeammate have individuals who work for the Federation]]. The Rebellion, on the other hand, [[PoliticallyIncorrectVillain are filled with human supremacists]], who often use brute-force tactics and treachery to overwhelm the other races. While [[HumanityIsAdvanced they are able to forge more technologically advanced weaponry]], [[HumansAreBastards their treatment of other races catapults them into a morally unjustifiable position]], and [[KeystoneArmy their final assault can still be thrown into disarray if their flagship is destroyed by the player - implying that, once the symbol of human superiority is destroyed with that ship]], [[TeamSpirit the united defensive of the Federation would eventually outwit them and beat them back]].

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TheFederation believes in cooperation with multiple alien races, and even races that are filled with {{BloodKnight}}s and [[ConMan Con Men]] (Rockmen, Mantises, Slugs, etc.) [[TokenEvilTeammate have individuals who work for the Federation]]. The Rebellion, on the other hand, [[PoliticallyIncorrectVillain are filled with human supremacists]], who often use brute-force tactics and treachery to overwhelm the other races. While [[HumanityIsAdvanced they are able to forge more technologically advanced weaponry]], [[HumansAreBastards their treatment of other races catapults them into a morally unjustifiable position]], and [[KeystoneArmy their final assault can still be thrown into disarray if their flagship is destroyed by the player - implying that, once the symbol of human superiority is destroyed with that ship]], [[TeamSpirit the united defensive of the Federation would eventually outwit them and beat them back]].



* A lot of what's shown in-game implies they already ''are'' TheEmpire, and you're trying to stop them. Several random events say that the Rebels have already one and are basically in charge at this point, hence why the game is so difficult: You're one under-equipped ship, fighting the entirety of TheEmpire by yourself.

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* A lot of what's shown in-game implies they already ''are'' TheEmpire, and you're trying to stop them. Several random events say that the Rebels have already have one and are basically in charge at this point, hence why the game is so difficult: You're one under-equipped ship, fighting the entirety of TheEmpire by yourself.
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TheFederation believes in cooperation with multiple alien races, and even races that are filled with {{BloodKnight}}s and [[ConMan ConMen]] (Rockmen, Mantises, Slugs, etc.) [[TokenEvilTeammate have individuals who work for the Federation]]. The Rebellion, on the other hand, [[PoliticallyIncorrectVillain are filled with human supremacists]], who often use brute-force tactics and treachery to overwhelm the other races. While [[HumanityIsAdvanced they are able to forge more technologically advanced weaponry]], [[HumansAreBastards their treatment of other races catapults them into a morally unjustifiable position]], and [[KeystoneArmy their final assault can still be thrown into disarray if their flagship is destroyed by the player - implying that, once the symbol of human superiority is destroyed with that ship]], [[TeamSpirit the united defensive of the Federation would eventually outwit them and beat them back]].

to:

TheFederation believes in cooperation with multiple alien races, and even races that are filled with {{BloodKnight}}s and [[ConMan ConMen]] Con Men]] (Rockmen, Mantises, Slugs, etc.) [[TokenEvilTeammate have individuals who work for the Federation]]. The Rebellion, on the other hand, [[PoliticallyIncorrectVillain are filled with human supremacists]], who often use brute-force tactics and treachery to overwhelm the other races. While [[HumanityIsAdvanced they are able to forge more technologically advanced weaponry]], [[HumansAreBastards their treatment of other races catapults them into a morally unjustifiable position]], and [[KeystoneArmy their final assault can still be thrown into disarray if their flagship is destroyed by the player - implying that, once the symbol of human superiority is destroyed with that ship]], [[TeamSpirit the united defensive of the Federation would eventually outwit them and beat them back]].
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TheFederation believes in cooperation with multiple alien races, and even races that are filled with {{BloodKnight}}s and ConMen (Rockmen, Mantises, Slugs, etc.) [[TokenEvilMinority have individuals who work for the Federation]]. The Rebellion, on the other hand, [[PoliticallyIncorrectVillain are filled with human supremacists]], who often use brute-force tactics and treachery to overwhelm the other races. While [[HumansAreMoreAdvanced they are able to forge more technologically advanced weaponry]], [[HumansAreBastards their treatment of other races catapults them into a morally unjustifiable position]], and [[KeystoneArmy their final assault can still be thrown into disarray if their flagship is destroyed by the player - implying that, once the symbol of human superiority is destroyed with that ship]], [[ThePowerOfTeamwork the united defensive of the Federation would eventually outwit them and beat them back]].

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TheFederation believes in cooperation with multiple alien races, and even races that are filled with {{BloodKnight}}s and ConMen [[ConMan ConMen]] (Rockmen, Mantises, Slugs, etc.) [[TokenEvilMinority [[TokenEvilTeammate have individuals who work for the Federation]]. The Rebellion, on the other hand, [[PoliticallyIncorrectVillain are filled with human supremacists]], who often use brute-force tactics and treachery to overwhelm the other races. While [[HumansAreMoreAdvanced [[HumanityIsAdvanced they are able to forge more technologically advanced weaponry]], [[HumansAreBastards their treatment of other races catapults them into a morally unjustifiable position]], and [[KeystoneArmy their final assault can still be thrown into disarray if their flagship is destroyed by the player - implying that, once the symbol of human superiority is destroyed with that ship]], [[ThePowerOfTeamwork [[TeamSpirit the united defensive of the Federation would eventually outwit them and beat them back]].

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* There are a few unexplained discrepanies like why the Scions are never seen at all or why non-missile weapons don't require nano-ammo to fire as even energy weapons in the ''Battlezone''-verse still use nano-ammo.

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* There are a few unexplained discrepanies discrepancies like why the Scions are never seen at all or why non-missile weapons don't require nano-ammo to fire as even energy weapons in the ''Battlezone''-verse still use nano-ammo.nano-ammo.
** Since we're talking about huge ships, when we factor in parts such as cargo hold, reactor, and wherever the missiles and drone parts are stored(drone assembly as well) - its entirely possible the ship uses nano-ammo but we never have to bother about it because the ship carries near-infinite(or atleast a few thousand units of) nano-ammo. In individual battles hardly above 100 laser rounds are fired, assuming someone extensively uses lasers. The Federation may be paying all stores to give out nano-ammo out for free, but other resources are too costly for such agreement. The friendly donations could also refill the stock. That's why we don't have to micromanage that resource.
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[[WMG: The Slugs invented the sensor systems used in-game]]
Some Slug scientists studied their natural telepathy, eventually finding a way to get the same effect with technology. They pushed it a little further, and created the sensors in-game.

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[[WMG: The Slugs invented the sensor systems and mind-control systems used in-game]]
Some Slug scientists studied their natural telepathy, eventually finding a way to get the same effect with technology. They pushed it a little further, and created the sensors in-game.
in-game. In the course of their research, they also discovered that the same technology could, if applied differently, achieve mind-control effects, and this resulted in the creation of the mind-control systems.
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[[WMG:The Game is a Story or a Simulation]]

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[[WMG:The Game is a Story or a Simulation]][[UnwinnableTrainingSimulation Simulation]].]]

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* There are a few unexplained discrepancies like why the Scions are never seen at all or why non-missile weapons don't require nano-ammo to fire as even energy weapons in the ''Battlezone''-verse still use nano-ammo.

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** Alternatively: the Scions still had access to Chinese cloaking technology from their time as the Black Dogs, during the events of ''The Red Odyssey'' but before Project Pedigree. This could explain the green color of Heavy Lasers and Hull Lasers as well, the ISDF Plasma Cannons where probably derived from CRA CP-Stabbers (Cupric Plasma, hence the copper green).
* There are a few unexplained discrepancies discrepanies like why the Scions are never seen at all or why non-missile weapons don't require nano-ammo to fire as even energy weapons in the ''Battlezone''-verse still use nano-ammo.
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* The Lanius sprites almost look like Atlas or P-Body.
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** Some other good theories are it's Justin Ma (one of the dev's) Chinese initials, or from a forum post: Motorisierengihern Freiluftraum Kampfwagen (Mechanized-intelligence Air-Free-Space Fighting-Vehicle or AI-controlled Space Warship).
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Sure, they are often called Metal Demons in-game in areas being attacked by them, and they make ferocious warriors with the whole 'sucking oxygen out of the air and eating metal'-thing. But then we have various quests showing their {{Epic Fail}}s with language (even the best fail to mention that their Translator is [[spoiler:one of their crew]]!) and misunderstanding common customs (waving white flags around), pushing them into {{Adorkable}} territory. And in the "Damaged Lanius Absorbing Jump Beacon" event there's a higher chance that they turn out to be friendly after you give them some scrap/missiles/drones so they won't starve to death or eat the beacon.

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Sure, they are often called Metal Demons in-game in areas being attacked by them, and they make ferocious warriors with the whole 'sucking oxygen out of the air and eating metal'-thing. But then we have various quests showing their {{Epic Fail}}s with language (even the best fail to mention that their Translator is [[spoiler:one of their crew]]!) and misunderstanding common customs (waving white flags around), pushing them into {{Adorkable}} territory. And in the "Damaged Lanius Absorbing Jump Beacon" event there's a higher chance that they turn out to be friendly after you give them some scrap/missiles/drones so they won't starve to death or eat the beacon.beacon.

[[WMG: ''FTL: Faster Than Light'' takes place at least a few centuries after the events of ''VideoGame/Battlezone1998'' and ''Battlezone II: Combat Commander'']]
(Warning: Unmarked spoilers) After the Scions successfully colonized the Sol system's Dark Planet into their new Core, a treaty between the ISDF and Scions were formed. The sharing of additional Cthonian technology eventually lead to the development of the FTL drives seen in the game alongside developing new ships using this technology. The ISDF was no longer considered necessary and instead turned into the alien-befriending Federation, partly because of General Braddock's naming that the ISDF would defend against extraterrestrial threats and a defense force isn't really the name when trying to befriend another race.
* What are the Lanius? Biometal given sentience similar to the Furies of the first game but rather than blind rage and sadism, they turn to biometal scrap hoarding and scavenging the remains of interstellar races.
* This is also why you have SubsystemDamage for your ship but CriticalExistenceFailure on your hull, '''E'''qual '''D'''amage '''D'''istribution plating like the [[HoverTank Hover Tanks]] of the two games.
* Missiles are simply a store of nano-ammo that is quickly manufactured into the necessary warheads for launchers and bomb weapons while drone parts are specialized biometal components that are quickly assembled into drones with the necessary schematics.
* Stealth Technology: A mix of Phantom VIR and RED Field special weapons, allowing one to disappear from view and become untraceable.
* There are a few unexplained discrepancies like why the Scions are never seen at all or why non-missile weapons don't require nano-ammo to fire as even energy weapons in the ''Battlezone''-verse still use nano-ammo.
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[[WMG: As a counter to the above theory; The ''Engi'' were created by the ''Zoltans'']]
What's essentially a species of robots couldn't have built themselves out of nothing. Considering how frail and cautious Zoltans are in comparison to other species, it's possible that they created the Engi as upgraded drones who could man ships in unexplored areas for them. Of course, this must have happened very long ago, giving the Engi enough time to outgrow their programming to some extent (though they kept the coding language quirk) and gain territories for themselves. Possibly, that is why the Rebels mistreat them so much despite that they gladly use drones on their own systems: because Engi are technically drones, and/or made by non-humans.



Something similar happened with the Zoltan Shield Bypass in the Vanilla Edition[[note]]Certain random events would have enemies use it, but the actual augment couldn't be obtained in any way until Advanced Edition[[/note]], so why not?

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Something similar happened with the Zoltan Shield Bypass in the Vanilla Edition[[note]]Certain random events would have enemies use it, but the actual augment couldn't be obtained in any way until Advanced Edition[[/note]], so why not?not?

[[WMG: The majority of Lanius ''are'' friendlier than their reputation would imply]]
Sure, they are often called Metal Demons in-game in areas being attacked by them, and they make ferocious warriors with the whole 'sucking oxygen out of the air and eating metal'-thing. But then we have various quests showing their {{Epic Fail}}s with language (even the best fail to mention that their Translator is [[spoiler:one of their crew]]!) and misunderstanding common customs (waving white flags around), pushing them into {{Adorkable}} territory. And in the "Damaged Lanius Absorbing Jump Beacon" event there's a higher chance that they turn out to be friendly after you give them some scrap/missiles/drones so they won't starve to death or eat the beacon.
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* A lot of what's shown in-game implies they already ''are'' TheEmpire, and you're trying to stop them. Several random events say that the Rebels have already one and are basically in charge at this point, hence why the game is so difficult: You're one under-equipped ship, fighting the entirety of TheEmpire by yourself.



They share similar sprites, and are stated to be allies. Perhaps their allegiance is because they used to be the same species, but some mutated (or evolved) into Zoltans.

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They share have similar sprites, and are stated to be allies. Perhaps their allegiance is because they used to be the same species, but some mutated (or evolved) into Zoltans.
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Okay, this isn't a WMG so much as it is taking the logical conclusion of how the Rebellion believes in a [[HumansAreBastards Human]] MasterRace, and already institutes heavy-handed "[[PoliceState keep the peace]]" tactics in any sections they take over. Assuming FTL has a sequel exploring this AlternateHistory ([[ForegoneConclusion or not so alternate]], [[NintendoHard considering how easy it will be for the player's ship to get vaporized]]) BadFuture, it will feature [[HereWeGoAgain the player needing to start a new resistance, and begin a campaign to assault the Rebellion's homeworld to dispose of their government]].

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Okay, this isn't a WMG so much as it is taking the logical conclusion of how the Rebellion believes in a [[HumansAreBastards Human]] MasterRace, and already institutes heavy-handed "[[PoliceState keep the peace]]" tactics in any sections they take over. Assuming FTL has a sequel exploring this AlternateHistory ([[ForegoneConclusion or not so alternate]], [[NintendoHard considering how easy it will be for the player's ship to get vaporized]]) BadFuture, it will feature [[HereWeGoAgain the player needing to start a new resistance, and begin a campaign to assault the Rebellion's homeworld to dispose of their government]].government]].

[[WMG: Zoltans are mutated Engi]]
They share similar sprites, and are stated to be allies. Perhaps their allegiance is because they used to be the same species, but some mutated (or evolved) into Zoltans.

[[WMG: Most Slugs aren't conmen]]
It's just that the ones that aren't have no reason to be talking with you, so they stay out of your way. Since they usually live in nebulae where sensors don't work, it's impossible to see them if they don't want to be seen. The assholes you see in the game are a VocalMinority, [[StopBeingStereotypical loathed by the rest of their species.]]

[[WMG: The Slugs invented the sensor systems used in-game]]
Some Slug scientists studied their natural telepathy, eventually finding a way to get the same effect with technology. They pushed it a little further, and created the sensors in-game.

[[WMG: There are sensor systems that work in nebulae, they just aren't available in-game]]
Something similar happened with the Zoltan Shield Bypass in the Vanilla Edition[[note]]Certain random events would have enemies use it, but the actual augment couldn't be obtained in any way until Advanced Edition[[/note]], so why not?
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*** Sadly, as interesting as this theory is, it ain't as simple as that. If you read the event text a bit more carefully, both Flagships were specifically mentioned to be the result of secretly reverse-engineering the prototype Federation Cruiser (well, you were right about the reverse-engineering bit), specifically its artillery systems, which is exactly why it is unlocked by the Second Rebel Flagship event (in which you find it intact after the second Flagship's defeat). So, thusly, no fancy precursor ship, unfortunately, at least in that aspect.
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**There are people who have managed to view the game program, and found that it is only called "Boss Missile", so no.

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