History WMG / FTLFasterThanLight

1st Dec '17 7:02:56 PM Sosnaak
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* There are a few unexplained discrepanies like why the Scions are never seen at all or why non-missile weapons don't require nano-ammo to fire as even energy weapons in the ''Battlezone''-verse still use nano-ammo.

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* There are a few unexplained discrepanies discrepancies like why the Scions are never seen at all or why non-missile weapons don't require nano-ammo to fire as even energy weapons in the ''Battlezone''-verse still use nano-ammo.nano-ammo.
** Since we're talking about huge ships, when we factor in parts such as cargo hold, reactor, and wherever the missiles and drone parts are stored(drone assembly as well) - its entirely possible the ship uses nano-ammo but we never have to bother about it because the ship carries near-infinite(or atleast a few thousand units of) nano-ammo. In individual battles hardly above 100 laser rounds are fired, assuming someone extensively uses lasers. The Federation may be paying all stores to give out nano-ammo out for free, but other resources are too costly for such agreement. The friendly donations could also refill the stock. That's why we don't have to micromanage that resource.
22nd Oct '17 3:38:16 PM MadCormorant
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[[WMG: The Slugs invented the sensor systems used in-game]]
Some Slug scientists studied their natural telepathy, eventually finding a way to get the same effect with technology. They pushed it a little further, and created the sensors in-game.

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[[WMG: The Slugs invented the sensor systems and mind-control systems used in-game]]
Some Slug scientists studied their natural telepathy, eventually finding a way to get the same effect with technology. They pushed it a little further, and created the sensors in-game.
in-game. In the course of their research, they also discovered that the same technology could, if applied differently, achieve mind-control effects, and this resulted in the creation of the mind-control systems.
22nd Oct '17 3:27:36 PM MadCormorant
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[[WMG:The Game is a Story or a Simulation]]

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[[WMG:The Game is a Story or a Simulation]][[UnwinnableTrainingSimulation Simulation]].]]
4th Oct '17 10:43:26 AM Dallenson
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* There are a few unexplained discrepancies like why the Scions are never seen at all or why non-missile weapons don't require nano-ammo to fire as even energy weapons in the ''Battlezone''-verse still use nano-ammo.

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** Alternatively: the Scions still had access to Chinese cloaking technology from their time as the Black Dogs, during the events of ''The Red Odyssey'' but before Project Pedigree. This could explain the green color of Heavy Lasers and Hull Lasers as well, the ISDF Plasma Cannons where probably derived from CRA CP-Stabbers (Cupric Plasma, hence the copper green).
* There are a few unexplained discrepancies discrepanies like why the Scions are never seen at all or why non-missile weapons don't require nano-ammo to fire as even energy weapons in the ''Battlezone''-verse still use nano-ammo.
25th Apr '17 12:39:50 PM Graysongdl
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* The Lanius sprites almost look like Atlas or P-Body.
3rd Feb '17 5:48:50 PM CrippleNinja
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** Some other good theories are it's Justin Ma (one of the dev's) Chinese initials, or from a forum post: Motorisierengihern Freiluftraum Kampfwagen (Mechanized-intelligence Air-Free-Space Fighting-Vehicle or AI-controlled Space Warship).
19th Sep '16 9:25:50 AM Dallenson
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Sure, they are often called Metal Demons in-game in areas being attacked by them, and they make ferocious warriors with the whole 'sucking oxygen out of the air and eating metal'-thing. But then we have various quests showing their {{Epic Fail}}s with language (even the best fail to mention that their Translator is [[spoiler:one of their crew]]!) and misunderstanding common customs (waving white flags around), pushing them into {{Adorkable}} territory. And in the "Damaged Lanius Absorbing Jump Beacon" event there's a higher chance that they turn out to be friendly after you give them some scrap/missiles/drones so they won't starve to death or eat the beacon.

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Sure, they are often called Metal Demons in-game in areas being attacked by them, and they make ferocious warriors with the whole 'sucking oxygen out of the air and eating metal'-thing. But then we have various quests showing their {{Epic Fail}}s with language (even the best fail to mention that their Translator is [[spoiler:one of their crew]]!) and misunderstanding common customs (waving white flags around), pushing them into {{Adorkable}} territory. And in the "Damaged Lanius Absorbing Jump Beacon" event there's a higher chance that they turn out to be friendly after you give them some scrap/missiles/drones so they won't starve to death or eat the beacon.beacon.

[[WMG: ''FTL: Faster Than Light'' takes place at least a few centuries after the events of ''VideoGame/Battlezone1998'' and ''Battlezone II: Combat Commander'']]
(Warning: Unmarked spoilers) After the Scions successfully colonized the Sol system's Dark Planet into their new Core, a treaty between the ISDF and Scions were formed. The sharing of additional Cthonian technology eventually lead to the development of the FTL drives seen in the game alongside developing new ships using this technology. The ISDF was no longer considered necessary and instead turned into the alien-befriending Federation, partly because of General Braddock's naming that the ISDF would defend against extraterrestrial threats and a defense force isn't really the name when trying to befriend another race.
* What are the Lanius? Biometal given sentience similar to the Furies of the first game but rather than blind rage and sadism, they turn to biometal scrap hoarding and scavenging the remains of interstellar races.
* This is also why you have SubsystemDamage for your ship but CriticalExistenceFailure on your hull, '''E'''qual '''D'''amage '''D'''istribution plating like the [[HoverTank Hover Tanks]] of the two games.
* Missiles are simply a store of nano-ammo that is quickly manufactured into the necessary warheads for launchers and bomb weapons while drone parts are specialized biometal components that are quickly assembled into drones with the necessary schematics.
* Stealth Technology: A mix of Phantom VIR and RED Field special weapons, allowing one to disappear from view and become untraceable.
* There are a few unexplained discrepancies like why the Scions are never seen at all or why non-missile weapons don't require nano-ammo to fire as even energy weapons in the ''Battlezone''-verse still use nano-ammo.
21st Aug '16 1:34:48 AM SystemCellar
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[[WMG: As a counter to the above theory; The ''Engi'' were created by the ''Zoltans'']]
What's essentially a species of robots couldn't have built themselves out of nothing. Considering how frail and cautious Zoltans are in comparison to other species, it's possible that they created the Engi as upgraded drones who could man ships in unexplored areas for them. Of course, this must have happened very long ago, giving the Engi enough time to outgrow their programming to some extent (though they kept the coding language quirk) and gain territories for themselves. Possibly, that is why the Rebels mistreat them so much despite that they gladly use drones on their own systems: because Engi are technically drones, and/or made by non-humans.



Something similar happened with the Zoltan Shield Bypass in the Vanilla Edition[[note]]Certain random events would have enemies use it, but the actual augment couldn't be obtained in any way until Advanced Edition[[/note]], so why not?

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Something similar happened with the Zoltan Shield Bypass in the Vanilla Edition[[note]]Certain random events would have enemies use it, but the actual augment couldn't be obtained in any way until Advanced Edition[[/note]], so why not?not?

[[WMG: The majority of Lanius ''are'' friendlier than their reputation would imply]]
Sure, they are often called Metal Demons in-game in areas being attacked by them, and they make ferocious warriors with the whole 'sucking oxygen out of the air and eating metal'-thing. But then we have various quests showing their {{Epic Fail}}s with language (even the best fail to mention that their Translator is [[spoiler:one of their crew]]!) and misunderstanding common customs (waving white flags around), pushing them into {{Adorkable}} territory. And in the "Damaged Lanius Absorbing Jump Beacon" event there's a higher chance that they turn out to be friendly after you give them some scrap/missiles/drones so they won't starve to death or eat the beacon.
13th Aug '16 4:43:38 PM TheTitanPrince
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* A lot of what's shown in-game implies they already ''are'' TheEmpire, and you're trying to stop them. Several random events say that the Rebels have already one and are basically in charge at this point, hence why the game is so difficult: You're one under-equipped ship, fighting the entirety of TheEmpire by yourself.



They share similar sprites, and are stated to be allies. Perhaps their allegiance is because they used to be the same species, but some mutated (or evolved) into Zoltans.

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They share have similar sprites, and are stated to be allies. Perhaps their allegiance is because they used to be the same species, but some mutated (or evolved) into Zoltans.
13th Aug '16 4:40:55 PM TheTitanPrince
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Okay, this isn't a WMG so much as it is taking the logical conclusion of how the Rebellion believes in a [[HumansAreBastards Human]] MasterRace, and already institutes heavy-handed "[[PoliceState keep the peace]]" tactics in any sections they take over. Assuming FTL has a sequel exploring this AlternateHistory ([[ForegoneConclusion or not so alternate]], [[NintendoHard considering how easy it will be for the player's ship to get vaporized]]) BadFuture, it will feature [[HereWeGoAgain the player needing to start a new resistance, and begin a campaign to assault the Rebellion's homeworld to dispose of their government]].

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Okay, this isn't a WMG so much as it is taking the logical conclusion of how the Rebellion believes in a [[HumansAreBastards Human]] MasterRace, and already institutes heavy-handed "[[PoliceState keep the peace]]" tactics in any sections they take over. Assuming FTL has a sequel exploring this AlternateHistory ([[ForegoneConclusion or not so alternate]], [[NintendoHard considering how easy it will be for the player's ship to get vaporized]]) BadFuture, it will feature [[HereWeGoAgain the player needing to start a new resistance, and begin a campaign to assault the Rebellion's homeworld to dispose of their government]].government]].

[[WMG: Zoltans are mutated Engi]]
They share similar sprites, and are stated to be allies. Perhaps their allegiance is because they used to be the same species, but some mutated (or evolved) into Zoltans.

[[WMG: Most Slugs aren't conmen]]
It's just that the ones that aren't have no reason to be talking with you, so they stay out of your way. Since they usually live in nebulae where sensors don't work, it's impossible to see them if they don't want to be seen. The assholes you see in the game are a VocalMinority, [[StopBeingStereotypical loathed by the rest of their species.]]

[[WMG: The Slugs invented the sensor systems used in-game]]
Some Slug scientists studied their natural telepathy, eventually finding a way to get the same effect with technology. They pushed it a little further, and created the sensors in-game.

[[WMG: There are sensor systems that work in nebulae, they just aren't available in-game]]
Something similar happened with the Zoltan Shield Bypass in the Vanilla Edition[[note]]Certain random events would have enemies use it, but the actual augment couldn't be obtained in any way until Advanced Edition[[/note]], so why not?
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http://tvtropes.org/pmwiki/article_history.php?article=WMG.FTLFasterThanLight