History WMG / DearEsther

6th Apr '14 7:37:31 AM Flug24680
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The narrator/protagonist is a part of a cult that puts the emphasis on the spiritual enlightement and becoming one with whatever it is they worship. The "island" is an intermediate step between the mundane world of the living and the desired higher plane of existence. In order to become less material and more spiritual, to get to the island and to stay there, the members of the cult inflict some sort of diseases or injuries upon themselves (syphilis, like Donnelly, or [[spoiler: a fractured and infected leg]], like the protagonist). This is what the words [[spoiler: "He tells me he wasn't drunk at all"]] mean - [[spoiler: the car crash was planned to get the protagonist to the island. But in that car crash Esther, who was close to the protagonist, also died]]. In the end of the game, however, the protagonist gets over her death, and when he is rid of this last emotional tie to the world of the living, he [[AscendToAHigherPlaneOfExistence passes on]].

to:

The narrator/protagonist is a part of a cult that puts the emphasis on the spiritual enlightement and becoming one with whatever it is they worship. The "island" is an intermediate step between the mundane world of the living and the desired higher plane of existence. In order to become less material and more spiritual, to get to the island and to stay there, the members of the cult inflict some sort of diseases or injuries upon themselves (syphilis, like Donnelly, or [[spoiler: a fractured and infected leg]], like the protagonist). This is what the words [[spoiler: "He tells me he wasn't drunk at all"]] mean - [[spoiler: the car crash was planned to get the protagonist to the island. But in that car crash Esther, who was close to the protagonist, also died]]. In the end of the game, however, the protagonist gets over her death, and when he is rid of this last emotional tie to the world of the living, he [[AscendToAHigherPlaneOfExistence passes on]].on]].

[[WMG: The protagonist is the narrator, who has the same disease as [[http://tvtropes.org/pmwiki/pmwiki.php/Literature/TheTimeTravelersWife?from=Main.TheTimeTravelersWife Henry Detamble.]]]]
The Narrator is a CDP, and this trip to the island is a time travel trip. All the ghosts you see are other incarnations of the Narrator, traveled from different points. This explains why they disappear into thin air at times. The Narrator has set up all the stuff (Beds, chairs, paint cans, books etc) on an earlier trip where he was on the mainland, or he stole it from the ship on his (From a spectator's view) first trip. He escaped the [[spoiler:car crash]] because he time traveled out of it. The reason he time travels to the island so often is because Esther is [[spoiler:really a descendent of Donnely]], and like Henry, he travels to places applicable to his spouse (Similarly to Henry, [[spoiler:he dies at this significant place]]
24th Dec '13 7:45:06 AM Yahya
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The narrator/protagonist is a part of a cult that puts the emphasis on the spiritual enlightement and becoming one with whatever it is they worship. The "island" is an intermediate step between the mundane world of the living and the desired higher plane of existence. In order to become less material and more spiritual and to get to the island , the members of the cult inflict some sort of diseases or injuries upon themselves (syphilis, like Donnelly, or [[spoiler: a fractured and infected leg]], like the protagonist). This is what the words [[spoiler: "He tells me he wasn't drunk at all"]] mean - [[spoiler: the car crash was planned to get the protagonist to the island. But in that car crash Esther, who was close to the protagonist, also died]]. In the end of the game, however, the protagonist gets over her death, and when he is rid of this last emotional tie to the world of the living, he [[AscendToAHigherPlaneOfExistence passes on]].

to:

The narrator/protagonist is a part of a cult that puts the emphasis on the spiritual enlightement and becoming one with whatever it is they worship. The "island" is an intermediate step between the mundane world of the living and the desired higher plane of existence. In order to become less material and more spiritual and spiritual, to get to the island , and to stay there, the members of the cult inflict some sort of diseases or injuries upon themselves (syphilis, like Donnelly, or [[spoiler: a fractured and infected leg]], like the protagonist). This is what the words [[spoiler: "He tells me he wasn't drunk at all"]] mean - [[spoiler: the car crash was planned to get the protagonist to the island. But in that car crash Esther, who was close to the protagonist, also died]]. In the end of the game, however, the protagonist gets over her death, and when he is rid of this last emotional tie to the world of the living, he [[AscendToAHigherPlaneOfExistence passes on]].
24th Dec '13 7:35:59 AM Yahya
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The narrator/protagonist is a part of a cult that puts the emphasis on the spiritual enlightement and becoming one with whatever it is they worship. The "island" is an intermediate step between the mundane world of the living and the desired higher plane of existence. In order to become less material and more spiritual and to get to the island , the members of the cult inflict some sort of diseases or injuries upon themselves (syphilis, like Donnelly, or [[spoiler: a fractured and infected leg]], like the protagonist). This is what the words [[spoiler: "He tells me he wasn't drunk at all"]] mean - [[spoiler: the car crash, in which the protagonist got the injury, was planned. But in that car crash Esther, who was close to the protagonist, also died]]. In the end of the game, however, the protagonist gets over her death, and when he is rid of this last emotional tie to the world of the living, he [[AscendToAHigherPlaneOfExistence passes on]].

to:

The narrator/protagonist is a part of a cult that puts the emphasis on the spiritual enlightement and becoming one with whatever it is they worship. The "island" is an intermediate step between the mundane world of the living and the desired higher plane of existence. In order to become less material and more spiritual and to get to the island , the members of the cult inflict some sort of diseases or injuries upon themselves (syphilis, like Donnelly, or [[spoiler: a fractured and infected leg]], like the protagonist). This is what the words [[spoiler: "He tells me he wasn't drunk at all"]] mean - [[spoiler: the car crash, in which crash was planned to get the protagonist got to the injury, was planned.island. But in that car crash Esther, who was close to the protagonist, also died]]. In the end of the game, however, the protagonist gets over her death, and when he is rid of this last emotional tie to the world of the living, he [[AscendToAHigherPlaneOfExistence passes on]].
24th Dec '13 7:34:44 AM Yahya
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The narrator/protagonist is a part of a cult that puts the emphasis on the spiritual enlightement and becoming one with whatever it is they worship. The "island" is an intermediate step between the mundane world of the living and the desired higher plane of existence. In order to become less material and more spiritual and to get to the island , the members of the cult inflict some sort of diseases or injuries upon themselves (syphilis, like Donnelly, or [[spoiler: a fractured and infected leg]], like the protagonist). This is what the words [[spoiler: "He tells me he wasn't drunk at all"]] mean - [[spoiler: the car crash, in which the protagonist got the injury, was planned. But in that car crush Esther, who was close to the protagonist, also died]]. In the end of the game, however, the protagonist gets over her death, and when he is rid of this last emotional tie to the world of the living, he [[AscendToAHigherPlaneOfExistence passes on]].

to:

The narrator/protagonist is a part of a cult that puts the emphasis on the spiritual enlightement and becoming one with whatever it is they worship. The "island" is an intermediate step between the mundane world of the living and the desired higher plane of existence. In order to become less material and more spiritual and to get to the island , the members of the cult inflict some sort of diseases or injuries upon themselves (syphilis, like Donnelly, or [[spoiler: a fractured and infected leg]], like the protagonist). This is what the words [[spoiler: "He tells me he wasn't drunk at all"]] mean - [[spoiler: the car crash, in which the protagonist got the injury, was planned. But in that car crush crash Esther, who was close to the protagonist, also died]]. In the end of the game, however, the protagonist gets over her death, and when he is rid of this last emotional tie to the world of the living, he [[AscendToAHigherPlaneOfExistence passes on]].
24th Dec '13 7:31:18 AM Yahya
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* And in the end the viewpoint character achieves his day of flight.

to:

* And in the end the viewpoint character achieves his day of flight.flight.

[[WMG: The island is a sort of AfterlifeAntechamber, and the entire game is about a cult]]
The narrator/protagonist is a part of a cult that puts the emphasis on the spiritual enlightement and becoming one with whatever it is they worship. The "island" is an intermediate step between the mundane world of the living and the desired higher plane of existence. In order to become less material and more spiritual and to get to the island , the members of the cult inflict some sort of diseases or injuries upon themselves (syphilis, like Donnelly, or [[spoiler: a fractured and infected leg]], like the protagonist). This is what the words [[spoiler: "He tells me he wasn't drunk at all"]] mean - [[spoiler: the car crash, in which the protagonist got the injury, was planned. But in that car crush Esther, who was close to the protagonist, also died]]. In the end of the game, however, the protagonist gets over her death, and when he is rid of this last emotional tie to the world of the living, he [[AscendToAHigherPlaneOfExistence passes on]].
9th Dec '13 10:54:54 AM matteste
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* The same seagull as in Umineko.

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* The same seagull as in Umineko.Umineko.

[[WMG: It takes place in the same universe as ''Anime/HaibaneRenmei'']]
* And in the end the viewpoint character achieves his day of flight.
14th Oct '12 6:12:48 PM IzanagiPliable
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* PoisonOakEpilepticTrees.

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* PoisonOakEpilepticTrees.PoisonOakEpilepticTrees.
* The same seagull as in Umineko.
3rd Aug '12 7:29:15 AM AgentS7
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* PoisonOakEpilepticTrees

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* PoisonOakEpilepticTreesPoisonOakEpilepticTrees.
3rd Aug '12 7:29:02 AM AgentS7
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* It would explain the shadow in the game's finale.

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* It would explain the shadow in the game's finale.finale.
* PoisonOakEpilepticTrees
17th Jul '12 12:28:41 PM hoodedhawks
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* The other shadows you see are likewise representations of others. This helps explain why the story changes so much; having been detached from his life, the player can't recall everything correctly. There's only 1 time you're able to see the player, indirectly as a gull's shadow. There's also a moment in the caves where the narrator directly talks about his reflection, but the player can look into the pool and not see anything.

to:

* The other shadows you see are likewise representations of others. This helps explain why the story changes so much; having been detached from his life, the player can't recall everything correctly. There's only 1 time you're able to see the player, indirectly as a gull's shadow. There's also a moment in the caves where the narrator directly talks about his reflection, but the player can look into the pool and not see anything.anything.

[[WMG: The narrator is actually a seagull.]]
*It would explain the shadow in the game's finale.
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