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* It would also explain Donnelly's report on Jakobson, and why it was so detailed. Donnelly's book could also serve as the memories, since the narrator relies on his insight so much.
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[[WMG: The protagonist is the narrator, who has the same disease as [[Literature/TheTimeTravelersWife? Henry Detamble.]]]]

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[[WMG: The protagonist is the narrator, who has the same disease as [[Literature/TheTimeTravelersWife? [[Literature/TheTimeTravelersWife Henry Detamble.]]]]
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First off, the narrator and the protagonist are two separate people. The narrator's speech always seems to tell of things to come, not of what's happening (like the fall in the cave). What goes on at the island is people who have experienced the death of a significant other are drawn to the island, where they live out the memories of the first visitor. The voices heard are the previous visitors to the island, as shown by the whispers, like "Come back." not, "I should go back.", as in a mental opinion, but an outward command. The cars in the caves (at least 3) are the remnants of the car crashes of other husbands/wives. Also, when the narrator speaks of how he watches the planes in the sky, a figure is clearly visible looking up from a cliff above. When the people reach the end of their journey, they achieve inner peace and die, to be reunited with their loved ones.

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First off, the narrator and the protagonist are two separate people. The narrator's speech always seems to tell of things to come, not of what's happening (like the fall in the cave). What goes on at the island is people who have experienced the death of a significant other are drawn to the island, where they live out the memories of the first visitor. The voices heard are the previous visitors to the island, as shown by the whispers, like "Come back." not, "I should go back.", as in a mental opinion, but an outward command. The cars in the caves (at least 3) are the remnants of the car crashes of other husbands/wives. Also, when the narrator speaks of how he watches the planes in the sky, a figure is clearly visible looking up from a cliff above. When the people reach the end of their journey, they achieve inner peace and die, to be reunited with their loved ones.



The entire game doesn't take too long to play - perhaps the same length of time it takes for the brain to completely stop functioning after a fatal injury; say, a car crash. As the game progresses, the island starts to make less and less sense, with the scrawled diagrams and quotations becoming more prevalent - perhaps the protagonist's brain is firing randomly, projecting snippets of memories into his consciousness, maybe including the island itself. There's also the fact that once the aerial is reached, he seems to become at peace, suggesting he's gone beyond caring (or reason). Of course, the game also ends with a flatlining EKG.

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The entire game doesn't take too long to play - perhaps the same length of time it takes for the brain to completely stop functioning after a fatal injury; say, say a car crash. As the game progresses, the island starts to make less and less sense, with the scrawled diagrams and quotations becoming more prevalent - perhaps the protagonist's brain is firing randomly, projecting snippets of memories into his consciousness, maybe including the island itself. There's also the fact that once the aerial is reached, he seems to become at peace, suggesting he's gone beyond caring (or reason). Of course, the game also ends with a flatlining EKG.



Just like Film/{{Inception}}, you appear on a beach with no boat and no signs of how you got there, like a dream. The fragmented images during the walk around the island could represent the protagonist's repressed memories of Esther's death. At the end of the game, the protagonist hurls himself from the radio tower to wake up. The weird hissing/sucking sound you hear sometimes in the caves is the anaesthetic machine.

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Just like Film/{{Inception}}, you appear on a beach with no boat and no signs of how you got there, like a dream. The fragmented images during the walk around the island could represent the protagonist's repressed memories of Esther's death. At the end of the game, the protagonist hurls himself from the radio tower to wake up. The weird hissing/sucking sound you hear sometimes in the caves is the anaesthetic anesthetic machine.



[[WMG: The entire island is a simulation designed to help grief stricken individuals come to terms with their losses]]

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[[WMG: The entire island is a simulation designed to help grief stricken grief-stricken individuals come to terms with their losses]]



The narrator/protagonist is a part of a cult that puts the emphasis on the spiritual enlightement and becoming one with whatever it is they worship. The "island" is an intermediate step between the mundane world of the living and the desired higher plane of existence. In order to become less material and more spiritual, to get to the island and to stay there, the members of the cult inflict some sort of diseases or injuries upon themselves (syphilis, like Donnelly, or [[spoiler: a fractured and infected leg]], like the protagonist). This is what the words [[spoiler: "He tells me he wasn't drunk at all"]] mean - [[spoiler: the car crash was planned to get the protagonist to the island. But in that car crash Esther, who was close to the protagonist, also died]]. In the end of the game, however, the protagonist gets over her death, and when he is rid of this last emotional tie to the world of the living, he [[AscendToAHigherPlaneOfExistence passes on]].

[[WMG: The protagonist is the narrator, who has the same disease as [[https://tvtropes.org/pmwiki/pmwiki.php/Literature/TheTimeTravelersWife?from=Main.TheTimeTravelersWife Henry Detamble.]]]]
The Narrator is a CDP, and this trip to the island is a time travel trip. All the ghosts you see are other incarnations of the Narrator, traveled from different points. This explains why they disappear into thin air at times. The Narrator has set up all the stuff (Beds, chairs, paint cans, books etc) on an earlier trip where he was on the mainland, or he stole it from the ship on his (From a spectator's view) first trip. He escaped the [[spoiler:car crash]] because he time traveled out of it. The reason he time travels to the island so often is because Esther is [[spoiler:really a descendent of Donnely]], and like Henry, he travels to places applicable to his spouse (Similarly to Henry, [[spoiler:he dies at this significant place]]

to:

The narrator/protagonist is a part of a cult that puts the emphasis on the spiritual enlightement enlightenment and becoming one with whatever it is they worship. The "island" is an intermediate step between the mundane world of the living and the desired higher plane of existence. In order to become less material and more spiritual, to get to the island and to stay there, the members of the cult inflict some sort of diseases or injuries upon themselves (syphilis, like Donnelly, or [[spoiler: a fractured and infected leg]], like the protagonist). This is what the words [[spoiler: "He tells me he wasn't drunk at all"]] mean - [[spoiler: the car crash was planned to get the protagonist to the island. But in that car crash Esther, who was close to the protagonist, also died]]. In At the end of the game, however, the protagonist gets over her death, and when he is rid of this last emotional tie to the world of the living, he [[AscendToAHigherPlaneOfExistence passes on]].

[[WMG: The protagonist is the narrator, who has the same disease as [[https://tvtropes.org/pmwiki/pmwiki.php/Literature/TheTimeTravelersWife?from=Main.TheTimeTravelersWife [[Literature/TheTimeTravelersWife? Henry Detamble.]]]]
The Narrator is a CDP, and this trip to the island is a time travel trip. All the ghosts you see are other incarnations of the Narrator, traveled from different points. This explains why they disappear into thin air at times. The Narrator has set up all the stuff (Beds, chairs, paint cans, books etc) on an earlier trip where he was on the mainland, or he stole it from the ship on his (From a spectator's view) first trip. He escaped the [[spoiler:car crash]] because he time traveled out of it. The reason he time travels to the island so often is because Esther is [[spoiler:really [[spoiler: really a descendent descendant of Donnely]], and like Henry, he travels to places applicable to his spouse (Similarly to Henry, [[spoiler:he [[spoiler: he dies at this significant place]]



Occam's razor makes the plot very straightforward. Esther, a person important to the narrator, died in a car-crash. Grief-stricken, the narrator decides to come to the island to kill himself. As he gets closer and closer to his destination, the landscape becomes increasingly surreal, covered in strange diagrams that no one could have painted, candles no one could have lit, and tableaus on the beach no one could have built. The narration is simply his thoughts, in which he mentally composes imaginary letters to Esther. He later visualizes them as sailboats lost at sea, the same way his thoughts will be lost into the void when he dies. As he falls to his death, he imagines his soul taking flight, free of the burden of thought and emotion, able to finally be at peace with Esther.

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Occam's razor makes the plot very straightforward. Esther, a person important to the narrator, died in a car-crash.car crash. Grief-stricken, the narrator decides to come to the island to kill himself. As he gets closer and closer to his destination, the landscape becomes increasingly surreal, covered in strange diagrams that no one could have painted, candles no one could have lit, and tableaus on the beach no one could have built. The narration is simply his thoughts, in which he mentally composes imaginary letters to Esther. He later visualizes them as sailboats lost at sea, the same way his thoughts will be lost into the void when he dies. As he falls to his death, he imagines his soul taking flight, free of the burden of thought and emotion, able to finally be at peace with Esther.
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The Narrator is a CDP, and this trip to the island is a time travel trip. All the ghosts you see are other incarnations of the Narrator, traveled from different points. This explains why they disappear into thin air at times. The Narrator has set up all the stuff (Beds, chairs, paint cans, books etc) on an earlier trip where he was on the mainland, or he stole it from the ship on his (From a spectator's view) first trip. He escaped the [[spoiler:car crash]] because he time traveled out of it. The reason he time travels to the island so often is because Esther is [[spoiler:really a descendent of Donnely]], and like Henry, he travels to places applicable to his spouse (Similarly to Henry, [[spoiler:he dies at this significant place]]

to:

The Narrator is a CDP, and this trip to the island is a time travel trip. All the ghosts you see are other incarnations of the Narrator, traveled from different points. This explains why they disappear into thin air at times. The Narrator has set up all the stuff (Beds, chairs, paint cans, books etc) on an earlier trip where he was on the mainland, or he stole it from the ship on his (From a spectator's view) first trip. He escaped the [[spoiler:car crash]] because he time traveled out of it. The reason he time travels to the island so often is because Esther is [[spoiler:really a descendent of Donnely]], and like Henry, he travels to places applicable to his spouse (Similarly to Henry, [[spoiler:he dies at this significant place]]place]]

[[WMG: The protagonist is the narrator, and all of the strange things on the island are visual representations of his emotional turmoil.]]
Occam's razor makes the plot very straightforward. Esther, a person important to the narrator, died in a car-crash. Grief-stricken, the narrator decides to come to the island to kill himself. As he gets closer and closer to his destination, the landscape becomes increasingly surreal, covered in strange diagrams that no one could have painted, candles no one could have lit, and tableaus on the beach no one could have built. The narration is simply his thoughts, in which he mentally composes imaginary letters to Esther. He later visualizes them as sailboats lost at sea, the same way his thoughts will be lost into the void when he dies. As he falls to his death, he imagines his soul taking flight, free of the burden of thought and emotion, able to finally be at peace with Esther.
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* PoisonOakEpilepticTrees.

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* PoisonOakEpilepticTrees.WMG/PoisonOakEpilepticTrees.

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