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[[WMG: The Necromorphs aren't evil.]]
Prior to Dead Space 3, I came up with a theory that handily explained many of the first two games' unexplained features. The basic idea is that the Markers were designed by a dying alien race in an attempt to resurrect themselves at some point in the future. They functioned by reshaping dead biomass into various organisms from the aliens' homeworld, which explains why many Necromorphs share similar features. Unfortunately, due to a combination of time and faulty human engineering, the Markers malfunctioned; instead of re-creating alien creatures, they made the half-formed Necromorphs. The closest a Marker ever got to succeeding in its mission was the Ubermorph, which has virtually no human features and has much greater intelligence than other Necromorphs. The Necromorph "hive mind" was an attempt by the Markers to ensure that their creations didn't all kill each other immediately after being created, which explains why Necromorphs will attack humans (which the Markers perceive as alien threats), but not each other. The Markers were also supposed to download memories into the brains of the aliens they resurrected so they could rebuild their civilization, but malfunctions and differences between alien and human brain structure produced the hallucinations and insanity experienced by those who had prolonged contact the the Markers.
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* Altenatively, necromorph gathered the memories of all they killed, and, not having any ability to control the bodies they posess well enough, or even think clear enough to fly a ship, decided to choose him to create a new marker, with the attacking necromorph just acting out of instinct, in discord with hivemind they support.
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Without this an other engineered weaknesses the necromophs would be unstoppable.

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Without this an and other engineered weaknesses the necromophs would be unstoppable.
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Considering Dead Space setting is a ZeeRust [[CrapsackWorld Crapsack Galaxy]] it makes sense people would initially join it after crossing a despair event horizon.

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Considering Dead Space setting is a ZeeRust [[CrapsackWorld Crapsack Galaxy]] it makes sense people would initially join it after crossing a despair event horizon.horizon.


[[WMG: The glowing weak points were intentional engineered in by one of the scientists in a last ditch effort to sabotage the project.]]
Without this an other engineered weaknesses the necromophs would be unstoppable.

[[WMG: The orange tint of some hallucinations is a persons mind trying to fight against them]]
They are in colour in dead space 1 because Isaac doesn't recognise them as not real and in colour at other times because they have penetrated a persons mental defences.
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** EA has recently denied that they're killing it; given that this is EA, of course, it could mean they still won't make another game and will continue it in a cheaper medium, or they could just be outright lying.
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** According to rumors, confirmed. That said [[spoiler: I won't be that upset about not getting more information on the Brethren Moons. Ancient horrors from beyond imagining become much less interesting when they're explained to the viewer. Much as I like the series and agree it sucks that it's over, ''3'' was a decent enough stopping point; we see the end of Isaac Clarke's story.]]

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** According to rumors, confirmed.confirmed based on sales. That said [[spoiler: I won't be that upset about not getting more information on the Brethren Moons. Ancient horrors from beyond imagining become much less interesting when they're explained to the viewer. Much as I like the series and agree it sucks that it's over, ''3'' was a decent enough stopping point; we see the end of Isaac Clarke's story.]]
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** According to rumors, confirmed. That said [[spoiler: I won't be that upset about not getting more information on the Brethren Moons. Ancient horrors from beyond imagining become much less interesting when they're explained to the viewer. Much as I like the series and agree it sucks that it's over, ''3'' was a decent enough stopping point; we see the end of Isaac Clarke's story.]]
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Because that sort of dickishness is par for the course for EA. And they mentioned that if Dead Space 3 didn't sell five million copies (the previous two games only sold about half that each), they'd kill the series. So it is depressingly likely that we will ''never'' get to see [[spoiler:[[TheStinger Isaac's survival]] or what will be done about the other [[EldritchAbomination Brethren Moons]] still out there in the cosmos]].

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Because that sort of dickishness is par for the course for EA. And they mentioned that if Dead Space 3 didn't sell five million copies (the previous two games only sold about half that each), they'd kill the series. So it is depressingly likely that we will ''never'' get to see [[spoiler:[[TheStinger Isaac's survival]] or what will be done about the other [[EldritchAbomination Brethren Moons]] still out there in the cosmos]].cosmos]].

[[WMG: Markers ARE a great source of energy....when properly handled]]

Earth Gov seemingly only had issues with outbreaks because of "marker heads" sabotaging things.

[[WMG: People joined unitology out of despair.]]
Considering Dead Space setting is a ZeeRust [[CrapsackWorld Crapsack Galaxy]] it makes sense people would initially join it after crossing a despair event horizon.
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* This troper assumed as such after the whole needle through your eye machine jiggle Isaac's brain meat/ injected him with something. I only that damn Regenerator was just a hallucination as well.

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* This troper assumed as such after the whole needle through your eye machine jiggle Isaac's brain meat/ injected him with something. I only that damn Regenerator was just a hallucination as well.well.

[[WMG: Electronic Arts will kill the franchise even though Dead Space 3 left questions and plot-threads unresolved]]
Because that sort of dickishness is par for the course for EA. And they mentioned that if Dead Space 3 didn't sell five million copies (the previous two games only sold about half that each), they'd kill the series. So it is depressingly likely that we will ''never'' get to see [[spoiler:[[TheStinger Isaac's survival]] or what will be done about the other [[EldritchAbomination Brethren Moons]] still out there in the cosmos]].
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[[WMG: The Marker is Sealed Evil in a Leaky Can]]
So, however many millenia ago, the Black Marker and it's Necromorph-generating properties existed, and was fought against by some form of precursors. For whatever reason, these precursors couldn't or wouldn't destroy the Black Marker, and instead, they sealed it away on Earth- modifying it with the external carvings, the base, and some other things which create the Dead Space effect and the additional psychic effects (see below). The carvings on the outside, which describe the Necromorph DNA, are basically a hazardous material warning, complete with a detailed description of the contents, and which human researches only tend to be able to partially translate (continually missing some of the important bits, like "Recommended Containment Protocols" and "Why you shouldn't let this get loose"). The Dead Space effect helps keep the Necromorphs contained while it is buried, so that none of the bacteria or worms and whatnot that come in direct contact with the marker get converted.

The reason why the psychic influence of the Marker seems so contradictory is because there are, in fact, two distinctly different entities present. There is the Marker's Necromorphic Hive Mind, which wants to spread the Necromorph infection, and then there is what was placed there by the precursors, which wants to contain the Necromorphs. The Hive Mind psychic influence tends to be basic but broad- it makes everyone in the radius suicidal and violently psychotic, so that there are more dead bodies. The psychic influence from the seal is much more complex but narrow- it can only affect one or two people at a time, and it gives them complex hallucinations of dead loved ones that give them advice or guidance.

The real problem arises from the fact that copies of the Marker were made- imperfect, man-made copies that didn't understand the fundamental makeup of the combined artifact, and thus recreated both the original Marker and the additional seals in unison, as a single piece. This has caused the two psychic entities to be partially merged, despite their diametrically opposed natures, and thus, essentially, schizophrenic. While the Marker/Seal combination in Dead Space 1 was relatively consistent, presumably because it was a fairly high quality copy, the Titan Marker was much more confused, presumably because it was more poorly made.
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[[WMG: The necromorph virus is [[SCPFoundation SCP-610]].]]
They both create [[BodyHorror mutated zombie monsters]] out of humans, they both have "static" forms as well as mobile, aggressive forms, and they both have a desire to infect as many humans as possible.

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* This troper poses the theory that John Carver is a hallucination like the [[spoiler: Nicole from the "protect her while she opens a door" sequence in the first game]] and is a more solid manifestation of the Marker's will projected from with Isaac.



Think about it, we constantly getting attacked, and have to shoot Nicole to open up a marker's heart. But is it all in our head? What if instead, Marker trying to prevent it's own desturction by sending hordes of necromorphs at us. And in order to confuse us (for we could actually remember where the marker is), he makes us believe that everything that we see is in our head! So Isaac is confused, he doesn't know which direction the marker is. Illusion fades only when he shoots Nicole. So when we see shooting heart of the marker, we actually destroying it's base. That's why when Isaac is freed from said illusion, we see that base of the marker blown to bits. All this time we were shooting at it, while trying to survive hundered of necromorphs. That explains why despite it's surreality, destroyed ghosts still dropped the ammo.

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Think about it, we constantly getting attacked, and have to shoot Nicole to open up a marker's heart. But is it all in our head? What if instead, Marker trying to prevent it's own desturction by sending hordes of necromorphs at us. And in order to confuse us (for we could actually remember where the marker is), he makes us believe that everything that we see is in our head! So Isaac is confused, he doesn't know which direction the marker is. Illusion fades only when he shoots Nicole. So when we see shooting heart of the marker, we actually destroying it's base. That's why when Isaac is freed from said illusion, we see that base of the marker blown to bits. All this time we were shooting at it, while trying to survive hundered of necromorphs. That explains why despite it's surreality, destroyed ghosts still dropped the ammo.ammo.
*This troper assumed as such after the whole needle through your eye machine jiggle Isaac's brain meat/ injected him with something. I only that damn Regenerator was just a hallucination as well.
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* This troper after getting to the end, assumed that Isaac had watched to the end, only for the trauma of Nicole's death to sink into such deep denial that he is just going through the first game on some sort of PTSD auto pilot. Notice how he never says anything to the rest of the repair crew, always setting off to do whatever Kendra and the Captain tell him to. It is only after having the proof that Nicole was gone through into his face once more that he is forced to deal with it, hence [[spoiler: the marker!Nicole at the end]]. Its even worse after the second game reveals that Isaac convinced Nicole to sign onto the Ishimura, adding a layer of guilt.

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* This troper after getting to the end, assumed that Isaac had watched to the end, only for the trauma of Nicole's death to sink into such deep denial that he is just going through the first game on some sort of PTSD auto pilot. Notice how he never says anything to the rest of the repair crew, always setting off to do whatever Kendra and the Captain tell him to. It is only after having the proof that Nicole was gone through thrown into his face once more that he is forced to deal with it, hence [[spoiler: the marker!Nicole at the end]]. Its even worse after the second game reveals that Isaac convinced Nicole to sign onto the Ishimura, adding a layer of guilt.
guilt. Dead Space 2 has him talking again and back to mostly normal because he has snapped out of his denial and whether he wants to or not [[spoiler: the Marker Codes/Signal or whatever in his head]] are making him either get over it or die.
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* issac IS nichole

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* issac IS nichole
This troper after getting to the end, assumed that Isaac had watched to the end, only for the trauma of Nicole's death to sink into such deep denial that he is just going through the first game on some sort of PTSD auto pilot. Notice how he never says anything to the rest of the repair crew, always setting off to do whatever Kendra and the Captain tell him to. It is only after having the proof that Nicole was gone through into his face once more that he is forced to deal with it, hence [[spoiler: the marker!Nicole at the end]]. Its even worse after the second game reveals that Isaac convinced Nicole to sign onto the Ishimura, adding a layer of guilt.




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* It was heavily forshadowed when several logs contain people mentioning either talking with dead loved ones themselves or commenting on other crewmates who talked about talking with dead loved ones.
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[[WMG: Dead Space is a prequel to SinsOfASolarEmpire]]
Humanity eventually becomes the TEC, while the Advent are descendants of an ancient Unitologist sect - even now, their religion is known as The Unity. The Vasari have been running from an endless necromorphs pandemic.
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[[WMG: [[http://deadspace.wikia.com/wiki/Concordance_Extraction_Corporation Concordance Extraction Corporation]], owner of the ''Ishimura'', is a future version of Clamp Enterprises from ''Gremlins2TheNewBatch''.

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[[WMG: [[http://deadspace.wikia.com/wiki/Concordance_Extraction_Corporation Concordance Extraction Corporation]], owner of the ''Ishimura'', is a future version of Clamp Enterprises from ''Gremlins2TheNewBatch''.]]
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[[WMG: The Hunter is [[Film/FridayThe13th Jason Voorhees]]]]

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[[WMG: The Hunter is [[Film/FridayThe13th [[Franchise/FridayThe13th Jason Voorhees]]]]
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With how co-op is handle in the game with the drop in and drop out, and why EA say Dead Space 3 is too scary to play alone. Playing by yourself is basically what is really happening. Playing with co-op is John being a Hallucination in Issac's mind. It's Issac way of coping with the horror or the Marker is helping Issac again like the first game.

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With how co-op is handle in the game with the drop in and drop out, and why EA say Dead Space 3 is too scary to play alone. Playing by yourself is basically what is really happening. Playing with co-op is John being a Hallucination in Issac's mind. It's Issac way of coping with the horror or the Marker is helping Issac again like the first game.game.

[[WMG: Final battle in Dead Space 2 is a hallucination]]
Think about it, we constantly getting attacked, and have to shoot Nicole to open up a marker's heart. But is it all in our head? What if instead, Marker trying to prevent it's own desturction by sending hordes of necromorphs at us. And in order to confuse us (for we could actually remember where the marker is), he makes us believe that everything that we see is in our head! So Isaac is confused, he doesn't know which direction the marker is. Illusion fades only when he shoots Nicole. So when we see shooting heart of the marker, we actually destroying it's base. That's why when Isaac is freed from said illusion, we see that base of the marker blown to bits. All this time we were shooting at it, while trying to survive hundered of necromorphs. That explains why despite it's surreality, destroyed ghosts still dropped the ammo.
Is there an issue? Send a MessageReason:
None


With how co-op is handle in the game with the drop in and drop out, and why EA say Dead Space 3 is too scary to play alone. Playing by yourself is basically what is really happening. Playing with co-op is John being a Hallucination in Issac's mind. It's Issac way of coping with the horror.

to:

With how co-op is handle in the game with the drop in and drop out, and why EA say Dead Space 3 is too scary to play alone. Playing by yourself is basically what is really happening. Playing with co-op is John being a Hallucination in Issac's mind. It's Issac way of coping with the horror.horror or the Marker is helping Issac again like the first game.
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After the events of the last game, odds are Issac finally found a way to begin to move on. And with him losing contact with her early in the game, he's going to try and find her as quickly as possible so that his relationship with her isn't a repeat of [[DrivenToSuicide Nicole]].

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After the events of the last game, odds are Issac finally found a way to begin to move on. And with him losing contact with her early in the game, he's going to try and find her as quickly as possible so that his relationship with her isn't a repeat of [[DrivenToSuicide Nicole]].Nicole]].

[[WMG: John Carver is an Hallucination]]
With how co-op is handle in the game with the drop in and drop out, and why EA say Dead Space 3 is too scary to play alone. Playing by yourself is basically what is really happening. Playing with co-op is John being a Hallucination in Issac's mind. It's Issac way of coping with the horror.
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Rumors so far say that the main setting of [=DS3=] is a [[SingleBiomePlanet planet completely covered in ice and snow]]. I'd honestly be shocked if they didn't do this.

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Rumors so far say that the main setting of [=DS3=] is a [[SingleBiomePlanet planet completely covered in ice and snow]]. I'd honestly be shocked if they didn't do this.this.

[[WMG: Issac is obsessed with getting Ellie back because she's his SecondLove.]]
After the events of the last game, odds are Issac finally found a way to begin to move on. And with him losing contact with her early in the game, he's going to try and find her as quickly as possible so that his relationship with her isn't a repeat of [[DrivenToSuicide Nicole]].
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[[WMG: [[http://deadspace.wikia.com/wiki/Concordance_Extraction_Corporation Concordance Extraction Corporation]], owner of the ''Ishimura'', is a future version of Clamp Enterprises from {{Gremlins}} 2.]]

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[[WMG: [[http://deadspace.wikia.com/wiki/Concordance_Extraction_Corporation Concordance Extraction Corporation]], owner of the ''Ishimura'', is a future version of Clamp Enterprises from {{Gremlins}} 2.]]''Gremlins2TheNewBatch''.
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* issac IS nichole
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At this point, the Ishimura drifts aimlessly into space, with almost non-existent systems, and is later retrieved by a group of Magpies (The Main cast of Dead Space: Salvage). When the Magpies board the Ishimura, Nicole doesn’t know it due to that systems; and the Magpies never found Nicole before, or during, the bloodbath, since the Ishimura is over ''1.5 kilometers'' long. They eventually find marker shards on the hull of the Ishimura and start [[spoiler: killing themselves]], but the Shards don’t bother Nicole, since they are small enough that they can only be a problem to people if they touch the Shards, which the Magpies did and Nicole didn’t.

Earth Gov finds the Ishimura, due to the transmission that was left by Schneider (a Magpie) sent out at the end of Dead Space: Salvage, and takes it back to the Sprawl. Since the cover-up regarding Aegis VII is a terror attack, Earth Gov restores the Ishimura to working condition to show the people that they won’t be influenced by terrorists, including installing an escape pod to replace the one that Hammond used to suck out a necromorph in Dead Space 1, which Isaac then later uses to [[spoiler:escape the Ishimura in Dead Space 2]]. Of course, a science team is sent aboard to investigate the evidence left by the Marker, because the Marker is a powerful thing.

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Dead Space Salvage spoilers ahead:
[[spoiler:
At this point, the Ishimura drifts aimlessly into space, with almost non-existent systems, and is later retrieved by a group of Magpies (The Main cast of Dead Space: Salvage). When the Magpies board the Ishimura, Nicole doesn’t know it due to that systems; and the Magpies never found Nicole before, or during, the bloodbath, since the Ishimura is over ''1.5 kilometers'' long. They eventually find marker shards on the hull of the Ishimura and start [[spoiler: spoiler: killing themselves]], themselves, but the Shards don’t bother Nicole, since they are small enough that they can only be a problem to people if they touch the Shards, which the Magpies did and Nicole didn’t.

didn’t.]]

Earth Gov eventually finds the Ishimura, due to the transmission that was left by Schneider (a Magpie) sent out at the end of Dead Space: Salvage, Ishimura and takes it back to the Sprawl. Since the cover-up regarding Aegis VII is a terror attack, Earth Gov restores the Ishimura to working condition to show the people that they won’t be influenced by terrorists, including installing an escape pod to replace the one that Hammond used to suck out a necromorph in Dead Space 1, which Isaac then later uses to [[spoiler:escape the Ishimura in Dead Space 2]]. Of course, a science team is sent aboard to investigate the evidence left by the Marker, because the Marker is a powerful thing.
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In Dead Space 2, it is revealed that after Isaac killed the Hive mind, the Ishimura survived the [[Main/EarthShatteringKaboom planet’s explosion]], with Nicole still on board. (Side note: Aftermath shows that Aegis VII also survived the explosion.) The necromorphs turned into the sludge, so Nicole doesn’t have to fight to survive anymore, and the Necro-Nicole is a hallucination caused by Isaac being insane as revealed in Dead Space 2.

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In Dead Space 2, it is revealed that after Isaac killed the Hive mind, the Ishimura survived the [[Main/EarthShatteringKaboom planet’s explosion]], with which means that Nicole is still on board.board at this point. (Side note: Aftermath shows that Aegis VII also survived the explosion.) The necromorphs turned into the sludge, sludge (as stated by audio logs in Dead Space 2), so Nicole doesn’t have to fight to survive anymore, and the Necro-Nicole is a hallucination caused by Isaac being insane as revealed in Dead Space 2.
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The logical extension of this is that in Chapter 7, Nicole really is opening the door, but Nicole is insane due to the Marker. The Hive Mind knew this, and that's why it sent the necromorphs to kill her in this scene. The transmissions of Nicole on the other hand are hallucinations cause by the Marker to get Isaac to trust Nicole. After all, she is giving Isaac the Marker's advice of ''make us whole''

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The logical extension of this is that in Chapter 7, Nicole really is opening the door, but Nicole is insane due to the Marker. The Hive Mind knew this, and that's why it sent the necromorphs to kill her in this scene. The transmissions of Nicole on the other hand are hallucinations cause by the Marker to get Isaac to trust Nicole. After all, she is giving Isaac the Marker's advice of ''make "make us whole''
whole".



At this point, the Ishimura drifts aimlessly into space, with almost non-existent systems, and is later retrieved by a group of Magpies (The Main cast of Dead Space: Salvage). When the Magpies board the Ishimura, Nicole doesn’t know it due to that systems; and the Magpies never found Nicole before, or during, the bloodbath, since the Ishimura is over 1.5 kilometers long. They eventually find marker shards on the hull of the Ishimura and start [[spoiler: killing themselves]], but the Shards don’t bother Nicole, since they are small enough that they can only be a problem to people if they touch the Shards, which the Magpies did and Nicole didn’t.

Earth Gov finds the Ishimura, due to the transmission that was left by Schneider (a Magpie) sent out at the end of Dead Space: Salvage, and take it back to the Sprawl. Since the cover-up regarding Aegis VII is a terror attack, Earth Gov restores the Ishimura to working condition to show the people that they won’t be influenced by terrorists, including installing an escape pod to replace the one that Hammond used to suck out a necromorph in Dead Space 1, which Isaac then later uses to [[spoiler:escape the Ishimura in Dead Space 2]]. Of course, a science team is sent aboard to investigate the evidence left by the Marker, because the Marker is a powerful thing.

While restoring the Ishimura, Nicole makes herself known, either by accident or because she heard someone. Someone recognizes that she could be useful in studying the Marker’s influence on people, and Director Tiedemann makes her one of the patients in his plan to save The Sprawl by the research grants supplied by rebuild the Marker(s), along with Isaac and Stross. It would be unknown if Nicole was patient Six or not, but if she was, then the odds of her surviving The Sprawl are nil, given that Patient Six couldn’t ''feed, drink, or even bathe herself''.

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At this point, the Ishimura drifts aimlessly into space, with almost non-existent systems, and is later retrieved by a group of Magpies (The Main cast of Dead Space: Salvage). When the Magpies board the Ishimura, Nicole doesn’t know it due to that systems; and the Magpies never found Nicole before, or during, the bloodbath, since the Ishimura is over 1.''1.5 kilometers kilometers'' long. They eventually find marker shards on the hull of the Ishimura and start [[spoiler: killing themselves]], but the Shards don’t bother Nicole, since they are small enough that they can only be a problem to people if they touch the Shards, which the Magpies did and Nicole didn’t.

Earth Gov finds the Ishimura, due to the transmission that was left by Schneider (a Magpie) sent out at the end of Dead Space: Salvage, and take takes it back to the Sprawl. Since the cover-up regarding Aegis VII is a terror attack, Earth Gov restores the Ishimura to working condition to show the people that they won’t be influenced by terrorists, including installing an escape pod to replace the one that Hammond used to suck out a necromorph in Dead Space 1, which Isaac then later uses to [[spoiler:escape the Ishimura in Dead Space 2]]. Of course, a science team is sent aboard to investigate the evidence left by the Marker, because the Marker is a powerful thing.

While restoring the Ishimura, Nicole makes herself known, either by accident or because she heard someone. Someone recognizes that she could be useful in studying the Marker’s influence on people, and Director Tiedemann makes her one of the patients in his plan to save The Sprawl by the research grants supplied by rebuild the Marker(s), along with Isaac and Stross. It Since Patient Six from Dead Space 2 is revealed to be female, it would be unknown if Nicole was patient Patient Six or not, but if not. If she was, then the odds of her surviving The Sprawl are nil, given that Patient Six couldn’t ''feed, "feed, drink, or even bathe herself''.herself".



Of course, there is always the possibility of Isaac finding Nicole on Earth if he goes there to destroy the original Black Marker, as Dead Space: Martyr says that the Black Marker is at the bottom of the ocean in the wreckage of a research facility that Michael Altman (Yes, that Michael Altman) himself destroyed to stop the Marker. The ‘Dead Space Game set on Earth’ theory seems probable given that the Black Marker was as damage resistant as, if not more than, the Red and Yellow Markers encountered in Dead Space 1 and Dead Space 2. Of course, Isaac finding Nicole would, on the surface, be a {{Contrived Coincidence}} and maybe some {{Retcon}} would be required so that it would be believable, so don’t expect it to happen outside of {{FanFic}}s

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Of course, there is always the possibility of Isaac finding Nicole on Earth if he goes there to destroy the original Black Marker, as Dead Space: Martyr says that the Black Marker is at the bottom of the ocean in the wreckage of a research facility that [[spoiler: Michael Altman (Yes, that Michael Altman) himself himself]] destroyed to stop the Marker. The ‘Dead Space Game set on Earth’ theory seems probable given that the Black Marker was as damage resistant as, if not more than, the Red and Yellow Markers encountered in Dead Space 1 and Dead Space 2. Of course, Isaac finding Nicole would, on the surface, be a {{Contrived Coincidence}} and maybe some {{Retcon}} would be required so that it would be believable, so don’t expect it to happen outside of {{FanFic}}s
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At this point, the Ishimura drifts aimlessly into space, with almost non-existent system, and is later retrieved by a group of Magpies. When the Magpies board the Ishimura, Nicole doesn’t know it due to that systems; and the Magpies never found Nicole before, or during, the bloodbath, since the Ishimura is over 1.5 kilometers long. They eventually find marker shards on the hull of the Ishimura and start killing themselves, but the Shards don’t bother Nicole, since they are small enough that they can only be a problem to people if they touch the Shards, which the Magpies did and Nicole didn’t.

Earth Gov finds the Ishimura, due to the transmission that was left by Schneider (a Magpie) sent out at the end of Dead Space Salvage, and take it back to the Sprawl. Since the cover-up regarding Aegis VII is a terror attack, Earth Gov restores the Ishimura to working condition to show the people that they won’t be influenced by terrorists, including installing an escape pod to replace the one that Hammond used to suck out a necromorph in Dead Space 1, which Isaac then later uses to escape the Ishimura in Dead Space 2. Of course, a science team is sent aboard to investigate the evidence left by the Marker, because the Marker is a powerful thing.

to:

At this point, the Ishimura drifts aimlessly into space, with almost non-existent system, systems, and is later retrieved by a group of Magpies.Magpies (The Main cast of Dead Space: Salvage). When the Magpies board the Ishimura, Nicole doesn’t know it due to that systems; and the Magpies never found Nicole before, or during, the bloodbath, since the Ishimura is over 1.5 kilometers long. They eventually find marker shards on the hull of the Ishimura and start [[spoiler: killing themselves, themselves]], but the Shards don’t bother Nicole, since they are small enough that they can only be a problem to people if they touch the Shards, which the Magpies did and Nicole didn’t.

Earth Gov finds the Ishimura, due to the transmission that was left by Schneider (a Magpie) sent out at the end of Dead Space Space: Salvage, and take it back to the Sprawl. Since the cover-up regarding Aegis VII is a terror attack, Earth Gov restores the Ishimura to working condition to show the people that they won’t be influenced by terrorists, including installing an escape pod to replace the one that Hammond used to suck out a necromorph in Dead Space 1, which Isaac then later uses to escape [[spoiler:escape the Ishimura in Dead Space 2.2]]. Of course, a science team is sent aboard to investigate the evidence left by the Marker, because the Marker is a powerful thing.



If, on the other hand, she was not Patient Six, then odds are that she escaped from the mental institute where all the Patients were held in the original outbreak, similar to how Stross escaped as well. Her knowledge of necromorphs from her time on the Ishimura, although limited, would be enough for her to make her way to one of the many escape shuttles that left during the evacuation that Tiedemann ordered.

Naturally, the logical conclusion is that it is possible that Nicole is still out there somewhere in the Dead Space universe, though she probably won’t see Isaac again because; A) the galaxy is a large place, and B) because the escape shuttles, in the event of an evacuation, would most likely head to Earth where Nicole would be locked back up in an asylum. If the shuttle went to a nearby colony instead, then anyone who was insane (like Nicole) would be locked up, or sent back to Earth to be locked back in an asylum.

Of course, there is always the possibility of Isaac finding Nicole on Earth when he goes there to destroy the original Black Marker, as Dead Space: Martyr says that the Black Marker is at the bottom of the ocean in the wreckage of a research facility that Michael Altman (Yes, that Michael Altman) himself destroyed to stop the Marker. The ‘Dead Space Game set on Earth’ theory seems probable given that the Black Marker was as damage resistant as, if not more than, the Red and Yellow Markers encountered in Dead Space 1 and Dead Space 2. Of course, Isaac finding Nicole would, on the surface, be a {{Contrived Coincidence}} and maybe some {{Retcon}} would be required so that it would be believable, so don’t expect it to happen outside of {{FanFic}}s

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If, on the other hand, she Nicole was not Patient Six, then odds are that she escaped from the mental institute where all the Patients were held in the original outbreak, similar to how Stross escaped as well. Her knowledge of necromorphs from her time on the Ishimura, although limited, would be enough for her to make her way to one of the many escape shuttles that left during the evacuation that Tiedemann ordered.

Naturally, the logical conclusion is that it is possible that Nicole is still out there somewhere in the Dead Space universe, though she probably won’t see Isaac again because; A) the galaxy is a large place, and B) because the escape shuttles, in the event of an evacuation, would most likely head to Earth where Nicole would be locked back up in an asylum. If the shuttle went to a nearby colony instead, then anyone who was insane (like Nicole) would be locked up, or sent back to Earth to be locked back in an asylum.

Of course, there is always the possibility of Isaac finding Nicole on Earth when if he goes there to destroy the original Black Marker, as Dead Space: Martyr says that the Black Marker is at the bottom of the ocean in the wreckage of a research facility that Michael Altman (Yes, that Michael Altman) himself destroyed to stop the Marker. The ‘Dead Space Game set on Earth’ theory seems probable given that the Black Marker was as damage resistant as, if not more than, the Red and Yellow Markers encountered in Dead Space 1 and Dead Space 2. Of course, Isaac finding Nicole would, on the surface, be a {{Contrived Coincidence}} and maybe some {{Retcon}} would be required so that it would be believable, so don’t expect it to happen outside of {{FanFic}}s
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[[WMG: Nicole isn't dead.]]
During the Necromorph attack of the Ishimura (Naturally after we see her in Extraction), Nicole decides to take her own life so that she doesn't have to live through the ordeal. She sends a message out to Isaac to show how much she loves him, and injects herself with a poison to complete the message of her suicide.

Except that in the midst of everything, she grabbed the wrong syringe. Maybe the Marker was affecting her, maybe she didn't see what the contents of the syringe were, or something else happened; but the end result was that she survived. However, in her unconscious state, the Marker has less resistance from her subconscious and it drove her insane.

The logical extension of this is that in Chapter 7, Nicole really is opening the door, but Nicole is insane due to the Marker. The Hive Mind knew this, and that's why it sent the necromorphs to kill her in this scene. The transmissions of Nicole on the other hand are hallucinations cause by the Marker to get Isaac to trust Nicole. After all, she is giving Isaac the Marker's advice of ''make us whole''

Of course, by Chapter 11, she has managed to fight the Marker's influence, just like Isaac did in Dead Space 2. This makes Nicole useless to The Marker, and it chooses the easier option of causing Isaac to hallucinate Nicole and get him to do what it wants. Naturally, this leads to Isaac having to do everything, as Nicole really isn't there. The real Nicole is actually back on the Ishimura fighting for her life, because the marker’s influence is no longer protecting her.

In Dead Space 2, it is revealed that after Isaac killed the Hive mind, the Ishimura survived the [[Main/EarthShatteringKaboom planet’s explosion]], with Nicole still on board. (Side note: Aftermath shows that Aegis VII also survived the explosion.) The necromorphs turned into the sludge, so Nicole doesn’t have to fight to survive anymore, and the Necro-Nicole is a hallucination caused by Isaac being insane as revealed in Dead Space 2.

At this point, the Ishimura drifts aimlessly into space, with almost non-existent system, and is later retrieved by a group of Magpies. When the Magpies board the Ishimura, Nicole doesn’t know it due to that systems; and the Magpies never found Nicole before, or during, the bloodbath, since the Ishimura is over 1.5 kilometers long. They eventually find marker shards on the hull of the Ishimura and start killing themselves, but the Shards don’t bother Nicole, since they are small enough that they can only be a problem to people if they touch the Shards, which the Magpies did and Nicole didn’t.

Earth Gov finds the Ishimura, due to the transmission that was left by Schneider (a Magpie) sent out at the end of Dead Space Salvage, and take it back to the Sprawl. Since the cover-up regarding Aegis VII is a terror attack, Earth Gov restores the Ishimura to working condition to show the people that they won’t be influenced by terrorists, including installing an escape pod to replace the one that Hammond used to suck out a necromorph in Dead Space 1, which Isaac then later uses to escape the Ishimura in Dead Space 2. Of course, a science team is sent aboard to investigate the evidence left by the Marker, because the Marker is a powerful thing.

While restoring the Ishimura, Nicole makes herself known, either by accident or because she heard someone. Someone recognizes that she could be useful in studying the Marker’s influence on people, and Director Tiedemann makes her one of the patients in his plan to save The Sprawl by the research grants supplied by rebuild the Marker(s), along with Isaac and Stross. It would be unknown if Nicole was patient Six or not, but if she was, then the odds of her surviving The Sprawl are nil, given that Patient Six couldn’t ''feed, drink, or even bathe herself''.

If, on the other hand, she was not Patient Six, then odds are that she escaped from the mental institute where all the Patients were held in the original outbreak, similar to how Stross escaped as well. Her knowledge of necromorphs from her time on the Ishimura, although limited, would be enough for her to make her way to one of the many escape shuttles that left during the evacuation that Tiedemann ordered.

Naturally, the logical conclusion is that it is possible that Nicole is still out there somewhere in the Dead Space universe, though she probably won’t see Isaac again because; A) the galaxy is a large place, and B) because the escape shuttles, in the event of an evacuation, would most likely head to Earth where Nicole would be locked back up in an asylum. If the shuttle went to a nearby colony instead, then anyone who was insane (like Nicole) would be locked up, or sent back to Earth to be locked back in an asylum.

Of course, there is always the possibility of Isaac finding Nicole on Earth when he goes there to destroy the original Black Marker, as Dead Space: Martyr says that the Black Marker is at the bottom of the ocean in the wreckage of a research facility that Michael Altman (Yes, that Michael Altman) himself destroyed to stop the Marker. The ‘Dead Space Game set on Earth’ theory seems probable given that the Black Marker was as damage resistant as, if not more than, the Red and Yellow Markers encountered in Dead Space 1 and Dead Space 2. Of course, Isaac finding Nicole would, on the surface, be a {{Contrived Coincidence}} and maybe some {{Retcon}} would be required so that it would be believable, so don’t expect it to happen outside of {{FanFic}}s

What does this mean for the Dead Space series? Nothing really; if Nicole is still alive, then EA Visceral can’t put her into a story since everyone thinks she’s dead. They could probably add some throwaway comments in the {{Extended Universe}} that hint at Nicole’s status as being alive without actually confirming anything, but it really doesn’t make that big a difference. It would be a big deal for Isaac, being his girlfriend after all. But since he thinks she’s dead, he’s not suffering from dementia anymore, and Ellie has survived the Sprawl as well, he probably will have moved on by the time we see him in Dead Space 3.

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The reason most boss Necromorphs are dangerous--outside of the Slug--is because they don't flash their vulnerable members when Issac isn't around. Issac has been chosen by the Marker due to possessing a rare genetic marker/psionic sensitivity/unique strength of character/incredible willpower/[[PaintingTheFourthWall a higher power is invested in his survival]]. Either: he exerts psychic influence on boss Necromorphs that compels them to expose their weak bits, only he can see where the weak points are and take advantage of them, only weapons in his hands can actually lacerate a Necromorph's weak points, or his presence offends more-intelligent Necromorphs so profoundly they are compelled to beat him to death with their own nerve systems.

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The reason most boss Necromorphs are dangerous--outside of the Slug--is because they don't flash their vulnerable members when Issac isn't around. Issac has been chosen by the Marker due to possessing a rare genetic marker/psionic sensitivity/unique strength of character/incredible willpower/[[PaintingTheFourthWall a willpower/a higher power is invested in his survival]].survival. Either: he exerts psychic influence on boss Necromorphs that compels them to expose their weak bits, only he can see where the weak points are and take advantage of them, only weapons in his hands can actually lacerate a Necromorph's weak points, or his presence offends more-intelligent Necromorphs so profoundly they are compelled to beat him to death with their own nerve systems.
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Rumors so far say that the main setting of DS3 is a [[SingleBiomePlanet planet completely covered in ice and snow]]. I'd honestly be shocked if they didn't do this.

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Rumors so far say that the main setting of DS3 [=DS3=] is a [[SingleBiomePlanet planet completely covered in ice and snow]]. I'd honestly be shocked if they didn't do this.

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