History WMG / BurnOut

25th May '16 2:37:05 AM erforce
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[[WMG: Paradise City is Pacific City from ''{{WMG/Crackdown}}'' before it separated from the mainland, as well as Oceania from ''WMG/ExtremeG 3'' and Big Blue from ''VideoGame/FZero GX'']]Think about it for a second. Paradise City is overrun with street racers. Law enforcement is non-existent. Criminals of all types are likely using the racers to take control of the streets. The three urban districts will eventually become the main districts of Pacific City: Harbor Town will become The Den, run by [[TheMafiya The Volk]]; Palm Bay Heights will become La Mugre, home to [[TheCartel Los Muertos]]; and downtown will become The Corridor, run by the [[CorruptCorporateExecutive Shai-Gen Corporation]]. Criterion, the developers of the [[{{Burnout}} Burnout series]] neglects to show us [[ViceCity the dark side]] of Paradise. Crime will take over, and only [[MegaCorp The Agency]] will be able to set things right. The other two districts of Paradise City will remain attached to the mainland, leaving only the urban sectors to become Pacific City. Some time a few hundred years later, it's been carried so far out to sea that the mainland is no longer visible. The city is then converted into a tourist attraction, becoming Oceania, as seen in ''WMG/ExtremeG 3''. A couple hundred years after that, it will be converted into an ocean based industrial complex, becoming Big Blue, as seen in ''VideoGame/FZero GX''.

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[[WMG: Paradise City is Pacific City from ''{{WMG/Crackdown}}'' before it separated from the mainland, as well as Oceania from ''WMG/ExtremeG 3'' and Big Blue from ''VideoGame/FZero GX'']]Think GX'']]
Think
about it for a second. Paradise City is overrun with street racers. Law enforcement is non-existent. Criminals of all types are likely using the racers to take control of the streets. The three urban districts will eventually become the main districts of Pacific City: Harbor Town will become The Den, run by [[TheMafiya The Volk]]; Palm Bay Heights will become La Mugre, home to [[TheCartel Los Muertos]]; and downtown will become The Corridor, run by the [[CorruptCorporateExecutive Shai-Gen Corporation]]. Criterion, the developers of the [[{{Burnout}} Burnout series]] ''Burnout'' series neglects to show us [[ViceCity the dark side]] of Paradise. Crime will take over, and only [[MegaCorp The Agency]] will be able to set things right. The other two districts of Paradise City will remain attached to the mainland, leaving only the urban sectors to become Pacific City. Some time a few hundred years later, it's been carried so far out to sea that the mainland is no longer visible. The city is then converted into a tourist attraction, becoming Oceania, as seen in ''WMG/ExtremeG 3''. A couple hundred years after that, it will be converted into an ocean based industrial complex, becoming Big Blue, as seen in ''VideoGame/FZero GX''.









[[WMG: Burnout Paradise and SSX3 are in the same universe.]] The mountain seen in SSX3 is White Mountain, set in the far north west of Paradise City. The events of SSX3 take place on the other side of the mountain, though, thus seperating the snowboarding madness on the mountain from the vehicular chaos in the city. If Paradise keeps growing though, as in Big Surf Island, the two just might collide, and snowboarders might wind up dodging traffic down the mountain, while Burnout drivers try to mow them down. There's an idea for a game...mwahaha.
* DJ Atomika's presence and a reference to "the SSX snowboarders" by DJ Stryker in Takedown (they apparently stay at the Hotel Grand in Takedown's incarnation of Europe) mean this is far more than likely.

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[[WMG: Burnout Paradise ''Burnout Paradise'' and SSX3 ''SSX3'' are in the same universe.]] The mountain seen in SSX3 is White Mountain, set in the far north west of Paradise City. The events of SSX3 take place on the other side of the mountain, though, thus seperating the snowboarding madness on the mountain from the vehicular chaos in the city. If Paradise keeps growing though, as in Big Surf Island, the two just might collide, and snowboarders might wind up dodging traffic down the mountain, while Burnout ''Burnout'' drivers try to mow them down. There's an idea for a game...mwahaha.
* DJ Atomika's presence and a reference to "the SSX snowboarders" by DJ Stryker in Takedown ''Takedown'' (they apparently stay at the Hotel Grand in Takedown's incarnation of Europe) mean this is far more than likely. likely.



[[WMG: The cars in these games are Cars from {{Pixar}}'s WesternAnimation/{{Cars}}]]

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[[WMG: The cars in these games are Cars from {{Pixar}}'s WesternAnimation/{{Cars}}]]Creator/{{Pixar}}'s ''WesternAnimation/{{Cars}}'']]



[[WMG: Burnout 3 is actually actors in a movie.]]
If you look closely at the Civillian cars in Burnout 3, even they have Nomex suits and Helmets on, from this, we can assume that Burnout 3 is actually an upcoming movie in the in-game universe, being filmed. DJ Stryker is the narrator of the film.

[[WMG: People actually die in the Burnout series.]]
The suits and helmets may actually be a glitch, Burnout could actually be highly illegal street racing, and hundreds, if not thousands of people die in the races. Including the drivers themselves. The construction workers don't care, the Police don't care, only the Paramedics and Firefighters care, therefore, the towns in Burnout 3 are Morally corrupt anarchies. This also counts for {{Fridge Horror}}.

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[[WMG: Burnout 3 ''Burnout 3'' is actually actors in a movie.]]
If you look closely at the Civillian cars in Burnout 3, ''Burnout 3'', even they have Nomex suits and Helmets on, from this, we can assume that Burnout 3 is actually an upcoming movie in the in-game universe, being filmed. DJ Stryker is the narrator of the film.

[[WMG: People actually die in the Burnout ''Burnout'' series.]]
The suits and helmets may actually be a glitch, Burnout ''Burnout'' could actually be highly illegal street racing, and hundreds, if not thousands of people die in the races. Including the drivers themselves. The construction workers don't care, the Police don't care, only the Paramedics and Firefighters care, therefore, the towns in Burnout 3 ''Burnout 3'' are Morally corrupt anarchies. This also counts for {{Fridge Horror}}.



This is especially evident in Burnout 3, in which interference can be heard frequently. This is most likely the driver the player is playing as switching stations, as Crash FM has to change channels often to avoid having their location be triangulated by the Interpol. Starting with Revenge, the signals were encoded enough that the Interpol could no longer triangulate their position.

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This is especially evident in Burnout 3, ''Burnout 3'', in which interference can be heard frequently. This is most likely the driver the player is playing as switching stations, as Crash FM has to change channels often to avoid having their location be triangulated by the Interpol. Starting with Revenge, the signals were encoded enough that the Interpol could no longer triangulate their position.



* Burnout (the first game) represents the beginnings of the BRS, with a miniscule driver of roster and only four cars that could have been stolen. The boost system was very rudimentary, and the police took alot more notice.
* 2: Point of Impact represents when the BRS started becoming more dangerous, with terrorist bombings at busy intersections. The police started actively chasing, arresting, and in some cases, killing Burners.
* 3: Takedown represents the turning point of the BRS. The organization was able to get a pirate radio station called "Crash FM" up and running (see above theory), drivers were given free reign to wreck each other, the boost system was greatly improved, and the events became so utterly brutal, police departments stopped trying. Most people now fear going out on the road, but those who do know they may be the next to be caught in the crossfire of a Road Rage or a Crash event.
* Revenge represents the zenith of the brutality of the BRS. For one thing, all of the cars used by Burners were given titanium-reinforced front ends, allowing them to ram into small vehicles travelling in the same direction. Rush hour became a mass genocide in many locales, and the Crash events started to resemble terrorist bombings in the Middle East.
* Legends represents the police modifying their cars to be able to keep up with Burners.
* Dominator represents the BRS undergoing budget issues, so they briefly return to the older ways, with the older boost system, the unreinforced front ends, and Burnouts.
* Paradise represents the ultimate form of the BRS, with Burners set loose on Paradise City to race and terrorize the populace. The PCPD eventually starts an extermination campaign, bringing an end to the BRS' presence in Paradise City.
* CRASH! is not canon.
----
<<|WildMassGuessing|>>

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* Burnout ''Burnout'' (the first game) represents the beginnings of the BRS, with a miniscule driver of roster and only four cars that could have been stolen. The boost system was very rudimentary, and the police took alot more notice.
* 2: ''2: Point of Impact Impact'' represents when the BRS started becoming more dangerous, with terrorist bombings at busy intersections. The police started actively chasing, arresting, and in some cases, killing Burners.
* 3: Takedown ''3: Takedown'' represents the turning point of the BRS. The organization was able to get a pirate radio station called "Crash FM" up and running (see above theory), drivers were given free reign to wreck each other, the boost system was greatly improved, and the events became so utterly brutal, police departments stopped trying. Most people now fear going out on the road, but those who do know they may be the next to be caught in the crossfire of a Road Rage or a Crash event.
* Revenge ''Revenge'' represents the zenith of the brutality of the BRS. For one thing, all of the cars used by Burners were given titanium-reinforced front ends, allowing them to ram into small vehicles travelling in the same direction. Rush hour became a mass genocide in many locales, and the Crash events started to resemble terrorist bombings in the Middle East.
* Legends ''Legends'' represents the police modifying their cars to be able to keep up with Burners.
* Dominator ''Dominator'' represents the BRS undergoing budget issues, so they briefly return to the older ways, with the older boost system, the unreinforced front ends, and Burnouts.
* Paradise ''Paradise'' represents the ultimate form of the BRS, with Burners set loose on Paradise City to race and terrorize the populace. The PCPD eventually starts an extermination campaign, bringing an end to the BRS' presence in Paradise City.
* CRASH! ''CRASH!'' is not canon.
----
<<|WildMassGuessing|>>
----
24th Feb '16 11:39:25 PM BNSF1995
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* Alternatively, the cars are remote-controlled from a safe distance.


Added DiffLines:


[[WMG: Crash FM is a pirate station.]]
This is especially evident in Burnout 3, in which interference can be heard frequently. This is most likely the driver the player is playing as switching stations, as Crash FM has to change channels often to avoid having their location be triangulated by the Interpol. Starting with Revenge, the signals were encoded enough that the Interpol could no longer triangulate their position.

[[WMG: The "sanctioning body" is actually a massive criminal/terrorist organization.]]
Known as the "Burnout Racing Series", all of the events in all of the games are some form of gang activity/terrorist attack:

* Burnout (the first game) represents the beginnings of the BRS, with a miniscule driver of roster and only four cars that could have been stolen. The boost system was very rudimentary, and the police took alot more notice.
* 2: Point of Impact represents when the BRS started becoming more dangerous, with terrorist bombings at busy intersections. The police started actively chasing, arresting, and in some cases, killing Burners.
* 3: Takedown represents the turning point of the BRS. The organization was able to get a pirate radio station called "Crash FM" up and running (see above theory), drivers were given free reign to wreck each other, the boost system was greatly improved, and the events became so utterly brutal, police departments stopped trying. Most people now fear going out on the road, but those who do know they may be the next to be caught in the crossfire of a Road Rage or a Crash event.
* Revenge represents the zenith of the brutality of the BRS. For one thing, all of the cars used by Burners were given titanium-reinforced front ends, allowing them to ram into small vehicles travelling in the same direction. Rush hour became a mass genocide in many locales, and the Crash events started to resemble terrorist bombings in the Middle East.
* Legends represents the police modifying their cars to be able to keep up with Burners.
* Dominator represents the BRS undergoing budget issues, so they briefly return to the older ways, with the older boost system, the unreinforced front ends, and Burnouts.
* Paradise represents the ultimate form of the BRS, with Burners set loose on Paradise City to race and terrorize the populace. The PCPD eventually starts an extermination campaign, bringing an end to the BRS' presence in Paradise City.
* CRASH! is not canon.
3rd Nov '15 9:37:07 AM apm483@gmail.com
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Added DiffLines:

*** That explains the ending of that game.
10th Jun '15 2:54:18 AM Morgenthaler
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Think about it, there's nobody driving them. As far as we can tell, the whole world is made out of cars that drive themselves around. The ones participating are part of a DeathRace-like suicide challenge being filmed for the amusement of the rest of the Cars world.

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Think about it, there's nobody driving them. As far as we can tell, the whole world is made out of cars that drive themselves around. The ones participating are part of a DeathRace-like Film/DeathRace-like suicide challenge being filmed for the amusement of the rest of the Cars world.
4th Jun '15 2:16:00 PM polybius81
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The suits and helmets may actually be a glitch, Burnout could actually be highly illegal street racing, and hundreds, if not thousands of people die in the races. Including the drivers themselves. The construction workers don't care, the Police don't care, only the Paramedics and Firefighters care, therefore, the towns in Burnout 3 are Morally corrupt anarchies.

to:

The suits and helmets may actually be a glitch, Burnout could actually be highly illegal street racing, and hundreds, if not thousands of people die in the races. Including the drivers themselves. The construction workers don't care, the Police don't care, only the Paramedics and Firefighters care, therefore, the towns in Burnout 3 are Morally corrupt anarchies. This also counts for {{Fridge Horror}}.
4th Jun '15 2:14:38 PM polybius81
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Added DiffLines:


[[WMG: Burnout 3 is actually actors in a movie.]]
If you look closely at the Civillian cars in Burnout 3, even they have Nomex suits and Helmets on, from this, we can assume that Burnout 3 is actually an upcoming movie in the in-game universe, being filmed. DJ Stryker is the narrator of the film.

[[WMG: People actually die in the Burnout series.]]
The suits and helmets may actually be a glitch, Burnout could actually be highly illegal street racing, and hundreds, if not thousands of people die in the races. Including the drivers themselves. The construction workers don't care, the Police don't care, only the Paramedics and Firefighters care, therefore, the towns in Burnout 3 are Morally corrupt anarchies.
14th May '15 6:40:20 PM BNSF1995
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* To expand on this: the player is an Autobot, your opponents are Decepticons, and traffic is neutral Cybertronian refugees from Cybertron after it was destroy in ''Headmasters''.

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* To expand on this: the player is an Autobot, a Decepticon, your opponents are Decepticons, Autobots, and traffic is neutral Cybertronian refugees from Cybertron after it was destroy in ''Headmasters''.
15th Aug '14 3:29:32 PM StFan
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[[WMG: Paradise City is Pacific City from ''{{WMG/Crackdown}}'' before it separated from the mainland, as well as Oceania from ''{{WMG/Extreme-G}} 3'' and Big Blue from ''VideoGame/FZero GX'']]Think about it for a second. Paradise City is overrun with street racers. Law enforcement is non-existent. Criminals of all types are likely using the racers to take control of the streets. The three urban districts will eventually become the main districts of Pacific City: Harbor Town will become The Den, run by [[TheMafiya The Volk]]; Palm Bay Heights will become La Mugre, home to [[TheCartel Los Muertos]]; and downtown will become The Corridor, run by the [[CorruptCorporateExecutive Shai-Gen Corporation]]. Criterion, the developers of the [[{{Burnout}} Burnout series]] neglects to show us [[ViceCity the dark side]] of Paradise. Crime will take over, and only [[MegaCorp The Agency]] will be able to set things right. The other two districts of Paradise City will remain attached to the mainland, leaving only the urban sectors to become Pacific City. Some time a few hundred years later, it's been carried so far out to sea that the mainland is no longer visible. The city is then converted into a tourist attraction, becoming Oceania, as seen in ''{{WMG/Extreme-G}} 3''. A couple hundred years after that, it will be converted into an ocean based industrial complex, becoming Big Blue, as seen in ''VideoGame/FZero GX''.

to:

[[WMG: Paradise City is Pacific City from ''{{WMG/Crackdown}}'' before it separated from the mainland, as well as Oceania from ''{{WMG/Extreme-G}} ''WMG/ExtremeG 3'' and Big Blue from ''VideoGame/FZero GX'']]Think about it for a second. Paradise City is overrun with street racers. Law enforcement is non-existent. Criminals of all types are likely using the racers to take control of the streets. The three urban districts will eventually become the main districts of Pacific City: Harbor Town will become The Den, run by [[TheMafiya The Volk]]; Palm Bay Heights will become La Mugre, home to [[TheCartel Los Muertos]]; and downtown will become The Corridor, run by the [[CorruptCorporateExecutive Shai-Gen Corporation]]. Criterion, the developers of the [[{{Burnout}} Burnout series]] neglects to show us [[ViceCity the dark side]] of Paradise. Crime will take over, and only [[MegaCorp The Agency]] will be able to set things right. The other two districts of Paradise City will remain attached to the mainland, leaving only the urban sectors to become Pacific City. Some time a few hundred years later, it's been carried so far out to sea that the mainland is no longer visible. The city is then converted into a tourist attraction, becoming Oceania, as seen in ''{{WMG/Extreme-G}} ''WMG/ExtremeG 3''. A couple hundred years after that, it will be converted into an ocean based industrial complex, becoming Big Blue, as seen in ''VideoGame/FZero GX''.
7th Aug '14 4:37:16 PM BNSF1995
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to:

* To expand on this: the player is an Autobot, your opponents are Decepticons, and traffic is neutral Cybertronian refugees from Cybertron after it was destroy in ''Headmasters''.
29th Mar '14 7:51:04 AM DevilMaster
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[[WMG: As yet another alternative, all cars in Paradise City are {{Transformers}}]].

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[[WMG: As yet another alternative, all cars in Paradise City are {{Transformers}}]].{{Transformers}}]]
This list shows the last 10 events of 23. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=WMG.BurnOut