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[[WMG: Alan Wake 2 will consist of [[spoiler:a new Departure and Return with an Initiation in between]].]]

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[[WMG: Alan Wake 2 will consist of [[spoiler:a new Departure and Return with an Initiation in between]].]]between.]]]]
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* See below - it may have instead become [[spoiler:a newbord Presence taking the form of the offspring - the child of a Bright and Dark Presence.]]
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[[http://thishouseofdreams.blogspot.co.uk/2012/07/diving-deep.html The final post of the teaser blog for Alan Wake 2]] reveals that [[spoiler:the Light Presence - actually a Bright Presence - isn't Thomas Zane, but something that took his shape while his true esennce - his soul - sank further into that deeper, darker ocean green with Barbara's. Using the power of the Dark Place, he created a new 'baby universe' where he could live with Barbara happily ever after. Meanwhile, the Presences of the Dark Place continued their [[GoodIsNotNice terrible, ruthless battle]].]]

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[[http://thishouseofdreams.blogspot.co.uk/2012/07/diving-deep.html The final post of the teaser blog for Alan Wake 2]] reveals that [[spoiler:the Light Presence - actually a Bright Presence - isn't Thomas Zane, but something that took his shape while his true esennce essence - his soul - sank further into that deeper, darker ocean green with Barbara's. Using the power of the Dark Place, he created a new 'baby universe' where he could live with Barbara happily ever after. Meanwhile, the Presences of the Dark Place continued their [[GoodIsNotNice terrible, ruthless battle]].]]
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[[WMG: Alan Wake 2 will consist of [[a new Departure and Return with an Initiation in between]].]]

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[[WMG: Alan Wake 2 will consist of [[a [[spoiler:a new Departure and Return with an Initiation in between]].]]

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[[http://thishouseofdreams.blogspot.co.uk/2012/07/diving-deep.html The final post of the teaser blog for Alan Wake 2]] reveals that [[spoiler:the Light Presence - actually a Bright Presence - isn't Thomas Zane, but something that took his shape while his true esennce - his soul - sank further into that deeper, darker ocean green with Barbara's. Using the power of the Dark Place, he created a new 'baby universe' where he could live with Barbara happily ever after. Meanwhile, the Presences of the Dark Place contuned their [[GoodIsNotNice terrible, ruthless battle]].]]

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[[http://thishouseofdreams.blogspot.co.uk/2012/07/diving-deep.html The final post of the teaser blog for Alan Wake 2]] reveals that [[spoiler:the Light Presence - actually a Bright Presence - isn't Thomas Zane, but something that took his shape while his true esennce - his soul - sank further into that deeper, darker ocean green with Barbara's. Using the power of the Dark Place, he created a new 'baby universe' where he could live with Barbara happily ever after. Meanwhile, the Presences of the Dark Place contuned continued their [[GoodIsNotNice terrible, ruthless battle]].]]
[[WMG: Alan Wake 1 was Departure, American Nightmare was Return, and therefore, Alan Wake 2 will be...]]
[[spoiler:Initiation.]] [[http://thishouseofdreams.blogspot.co.uk/2012/07/the-title-page.html The second-last entry of the Alan Wake 2 teaser blog]] consists of the title page of Return (the manuscript of which American Nightmare consists), with notes by Alan. According to the notes, [[spoiler:Alan Wake has realized that his journey has been following [[TheHerosJourney Cambell's Monomyth]], except he's forgotten an important part - the Initiation, the transformation that the protagonist must undergo. He's undergone an initiation, but in order for it to count in the story, he has to ''write'' it. Perhaps it'll be a case of better-late-than-never. Or maybe...]]
[[WMG: Alan Wake 2 will consist of [[a new Departure and Return with an Initiation in between]].]]
[[spoiler:Face it, his writing ''was'' a bit crap. Maybe he'd be better off starting over...
]]
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* This is all pretty much [[spoiler:[[http://thishouseofdreams.blogspot.co.uk/2012/07/diving-deep.html confirmed]] by the Alan Wake 2 teaser blog. "The lake was an opening to dark place that was much bigger than the lake itself, in fact, much bigger than the whole universe we live in." "The nature of the dark place was such that anything dreamed up there, any dream or a work of art, would come true, just as true as anything in our world can be."]]



The original Alan Wake was originally intended to be an open-world game, but was later changed to be more linear. This resulted in Alan frantically running through unknown territory toward simple goals, even if he wasn't sure what he'd do when he got there. In the first half of the game, he instinctively heads toward lit places. Past that, he becomes a little more proactive in his goals. In Ameriican Nightmare, however, the environments, while smaller, are more open. Alan is taking control of his life and situation and formulating plans, and the player, no longer guided by a generally linear path, must act with purpose.

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The original Alan Wake was originally intended to be an open-world game, but was later changed to be more linear. This resulted in Alan frantically running through unknown territory toward simple goals, even if he wasn't sure what he'd do when he got there. In the first half of the game, he instinctively heads toward lit places. Past that, he becomes a little more proactive in his goals. In Ameriican Nightmare, however, the environments, while smaller, are more open. Alan is taking control of his life and situation and formulating plans, and the player, no longer guided by a generally linear path, must act with purpose.purpose.
[[WMG: That wasn't always Thomas Zane, if ever.]]
[[http://thishouseofdreams.blogspot.co.uk/2012/07/diving-deep.html The final post of the teaser blog for Alan Wake 2]] reveals that [[spoiler:the Light Presence - actually a Bright Presence - isn't Thomas Zane, but something that took his shape while his true esennce - his soul - sank further into that deeper, darker ocean green with Barbara's. Using the power of the Dark Place, he created a new 'baby universe' where he could live with Barbara happily ever after. Meanwhile, the Presences of the Dark Place contuned their [[GoodIsNotNice terrible, ruthless battle]].]]
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He/she/it will have special, dangerous properties as a result of being the child of a Dark Place entity and a creative person.

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He/she/it will have special, dangerous properties as a result of being the child of a Dark Place entity and a creative person.person.
[[WMG: The structures of the games' gameplay represents Alan's quest to regain control of his life.]]
The original Alan Wake was originally intended to be an open-world game, but was later changed to be more linear. This resulted in Alan frantically running through unknown territory toward simple goals, even if he wasn't sure what he'd do when he got there. In the first half of the game, he instinctively heads toward lit places. Past that, he becomes a little more proactive in his goals. In Ameriican Nightmare, however, the environments, while smaller, are more open. Alan is taking control of his life and situation and formulating plans, and the player, no longer guided by a generally linear path, must act with purpose.
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That's why there's a rocking horse in the cabin; she was expecting. As for what happened to the little one...

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That's why there's a rocking horse in the cabin; she was expecting. As Zane was likely planning to marry her soon as a result. Tragic, yes, but as for what happened to the little one...
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He/she/it will have special, dangerous properties as a reuslt of being the child of a Dark Place entity and a creative person.

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He/she/it will have special, dangerous properties as a reuslt result of being the child of a Dark Place entity and a creative person.
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[[WMG: Barbara Jagged was pregnant.]]

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[[WMG: Barbara Jagged Jagger was pregnant.]]
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He's literally an embodiment of all the perverse and dark desires Alan has but doesn't act on, spun out of a dark fog, but is both his own entity and has a completely different personality, acting as a herald to an unseen and maleficent force. That's pretty darn clear. My guess is that the Dark Place is some kind of [[EldritchLocation oubliette]] Alan got stuck in.

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He's literally an embodiment of all the perverse and dark desires Alan has but doesn't act on, spun out of a dark fog, but is both his own entity and has a completely different personality, acting as a herald to an unseen and maleficent force. That's pretty darn clear. My guess is that the Dark Place is some kind of [[EldritchLocation oubliette]] Alan got stuck in.in.
[[WMG: Barbara Jagged was pregnant.]]
That's why there's a rocking horse in the cabin; she was expecting. As for what happened to the little one...
[[WMG: After claiming her body, the Dark Presence gave birth to Barbara's child, which will appear in Alan Wake 2.]]
He/she/it will have special, dangerous properties as a reuslt of being the child of a Dark Place entity and a creative person.
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* Cauldron Lake is a protrusion of the Dark Place - the actual real world - into the universe. The universe is like a self-sufficient underwater cavern. For he did not know that beyond the lake he called home...
* The reason it is so difficult to return from the Dark Place is that it requires an unnatural step ''backward''. It much much harder to unlearn than it is to learn.



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the phrase is \"intents and purposes,\" not \"intensive purposes\"


* Consider [[spoiler:Mr. Scratch]]. Zane brings him to life and says [[spoiler:"He'll meet up with your friends"]] or something like that, but at the END [[spoiler:Alice finds no trace of Alan at all! Not even a doppleganger!]] What does this mean? [[spoiler:From after the dive into the lake, you play as Mr. Scratch, who for all intensive purposes, was Alan and Zane's avatar within the story. Since you can't be both places at once, Alan typed that Zane made Scratchy here, who went through the course of the game, weakening the Dark Presence so Alan could win his mental battle against it. When you REALLY control Alan, you know it, because you can see the words of his story floating around, ready to become reality. All the other times? You're Mr. Scratchy.]]

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* Consider [[spoiler:Mr. Scratch]]. Zane brings him to life and says [[spoiler:"He'll meet up with your friends"]] or something like that, but at the END [[spoiler:Alice finds no trace of Alan at all! Not even a doppleganger!]] What does this mean? [[spoiler:From after the dive into the lake, you play as Mr. Scratch, who for all intensive intents and purposes, was Alan and Zane's avatar within the story. Since you can't be both places at once, Alan typed that Zane made Scratchy here, who went through the course of the game, weakening the Dark Presence so Alan could win his mental battle against it. When you REALLY control Alan, you know it, because you can see the words of his story floating around, ready to become reality. All the other times? You're Mr. Scratchy.]]
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This is based on quantum immortality theory. Basically, according to the theory, you will never experience death. Your consciousness will merely branch off into a timeline in which you didn't die. The machine thus creates an all-in-or-none-in situation. The other timeline can worry about all the fatalities.

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This is based on quantum immortality theory. Basically, according to the theory, you will never experience death. Your consciousness will merely branch off into a timeline in which you didn't die. The machine thus creates an all-in-or-none-in situation. The other timeline can worry about all the fatalities.fatalities.

[[WMG: Mr. Scratch is a [[{{Ravenloft}} Mist Claimer]]]]
He's literally an embodiment of all the perverse and dark desires Alan has but doesn't act on, spun out of a dark fog, but is both his own entity and has a completely different personality, acting as a herald to an unseen and maleficent force. That's pretty darn clear. My guess is that the Dark Place is some kind of [[EldritchLocation oubliette]] Alan got stuck in.
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[[WMG:In the Night Spring episode about the immortality machine, the machine works by killing everyone in at least the room simultaneously when someone dies.]]

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[[WMG:In the Night Spring Springs episode about the immortality machine, the machine works by killing everyone in at least the room simultaneously when someone dies.]]
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[[WMG:In the Night Spring episode about the immortality machine, the machine works by killing everyone in at least the room when someone dies.]]

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[[WMG:In the Night Spring episode about the immortality machine, the machine works by killing everyone in at least the room simultaneously when someone dies.]]
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[[WMG:In the Night Spring episode about the immortality machine, the machine works by killing everyone in at least the room when it detects that someone is about to die.]]

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[[WMG:In the Night Spring episode about the immortality machine, the machine works by killing everyone in at least the room when it detects that someone is about to die.dies.]]
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The Dark Place is a realm of mind and thought. Relative to the 'normal' universe, it is a place of chaos and madness. Relative to the Dark Place, the 'normal' universe is a still point, an unnaturally dull lump of reality... the perfect blank canvas for whatever denizen of the Dark Place can manage to get inside, control it and monopolize it. The Dark Place is not a strange part of the 'normal' universe, it's the other way around. It's not a lake... ''it's an ocean''.

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The Dark Place is a realm of mind and thought. Relative to the 'normal' universe, it is a place of chaos and madness. Relative to the Dark Place, the 'normal' universe is a still point, an unnaturally dull lump of reality... the perfect blank canvas for whatever denizen of the Dark Place can manage to get inside, control it and monopolize it. The Dark Place is not a strange part of the 'normal' universe, it's the other way around. It's not a lake... ''it's an ocean''.ocean''.
[[WMG:In the Night Spring episode about the immortality machine, the machine works by killing everyone in at least the room when it detects that someone is about to die.]]
This is based on quantum immortality theory. Basically, according to the theory, you will never experience death. Your consciousness will merely branch off into a timeline in which you didn't die. The machine thus creates an all-in-or-none-in situation. The other timeline can worry about all the fatalities.
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[[WMG: Alan Wake takes place in TheDresdenFiles]]

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[[WMG: Alan Wake takes place in TheDresdenFiles]]Literature/TheDresdenFiles]]
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[[WMG: The Dark Presence is the entity that possessed [[TheShining the Overlook Hotel]].]]

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[[WMG: The Dark Presence is the entity that possessed [[TheShining [[Literature/TheShining the Overlook Hotel]].]]
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** The big piece of evidence that disproved it to me is that the island is missing.
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[[WMG: The Dark Presence is Ahriman from Prince of Persia (2008)]]

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[[WMG: The Dark Presence is Ahriman from Prince of Persia (2008)]]''VideoGame/PrinceOfPersia2008'']]
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** And considering Scratch's actions in American Nightmare, alarmed is what Alan should be.
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The Dark Place is a realm of mind and thought. Relative to the 'normal' universe, it is a place of chaos and madness. Relative to the Dark Place, the 'normal' universe is a still point, an unnaturally dull pump of reality... the perfect blank canvas for whatever denizen of the Dark Place can manage to get inside, control it and monopolize it. The Dark Place is not a strange part of the 'normal' universe, it's the other way around. It's not a lake... ''it's an ocean''.

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The Dark Place is a realm of mind and thought. Relative to the 'normal' universe, it is a place of chaos and madness. Relative to the Dark Place, the 'normal' universe is a still point, an unnaturally dull pump lump of reality... the perfect blank canvas for whatever denizen of the Dark Place can manage to get inside, control it and monopolize it. The Dark Place is not a strange part of the 'normal' universe, it's the other way around. It's not a lake... ''it's an ocean''.

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[[WMG: One of the endings of the final game of the series will involve the permanent distruction of the Dark Place... with dire consequences.]]

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[[WMG: One of the endings of the final game of the series will involve the permanent distruction destruction of the Dark Place... with dire consequences.]]



It's established that simply using the Dark Place's power to write a DeusExMachina is a very bad idea. But by American Nightmare, Alan has developed a way: write a decently written scene in which a DeusExMachina happens, then manually set things up to match the description of the scene. Why is this better? How does this work within the story's internal logic (the breaching of which is the problem with simply writing a quick resolution)? Because Alan's still writing his return. He's writing his entire journey. Which means that, although the Dark Place (and/or one of its denizens) makes him forget the details, he's still living through a manuscript he wrote, like in the original game. Which means that his method of writing [[DeusExMachina Deus ex Machinas]] is ''part'' of the story and its internal logic. And, as per the rules of drama and narrative, it requires effort and success is uncertain. So technically, it's not a DeusExMachina any more.

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It's established that simply using the Dark Place's power to write a DeusExMachina is a very bad idea. But by American Nightmare, Alan has developed a way: write a decently written scene in which a DeusExMachina happens, then manually set things up to match the description of the scene. Why is this better? How does this work within the story's internal logic (the breaching of which is the problem with simply writing a quick resolution)? Because Alan's still writing his return. He's writing his entire journey. Which means that, although the Dark Place (and/or one of its denizens) makes him forget the details, he's still living through a manuscript he wrote, like in the original game. Which means that his method of writing [[DeusExMachina Deus ex Machinas]] is ''part'' of the story and its internal logic. And, as per the rules of drama and narrative, it requires effort and success is uncertain. So technically, it's not a DeusExMachina any more.more.
[[WMG:The Dark Place came first.]]
The Dark Place is a realm of mind and thought. Relative to the 'normal' universe, it is a place of chaos and madness. Relative to the Dark Place, the 'normal' universe is a still point, an unnaturally dull pump of reality... the perfect blank canvas for whatever denizen of the Dark Place can manage to get inside, control it and monopolize it. The Dark Place is not a strange part of the 'normal' universe, it's the other way around. It's not a lake... ''it's an ocean''.
Is there an issue? Send a MessageReason:
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It's established that simply using the Dark Place's power to write a DeusExMachina is a very bad idea. But by American Nightmare, Alan has developed a way: write a decently written scene in which a DeusExMachina happens, then manually set things up to match the description of the scene. Why is this better? How does this work within the story's internal logic (the breaching of which is the problem with simply writing a quick resolution)? Because Alan's still writing his return. He's writing his entire journey. Which means that, although the Dark Place (and/or one of its denizens) makes him forget the details, he's still living through a manuscript he wrote, like in the original game. Which means that his method of writing [[DeusExMachina Deus Ex Machinas]] is ''part'' of the story and its internal logic. And, as per the rules of drama and narrative, it requires effort and success is uncertain. So technically, it's not a DeusExMachina any more.

to:

It's established that simply using the Dark Place's power to write a DeusExMachina is a very bad idea. But by American Nightmare, Alan has developed a way: write a decently written scene in which a DeusExMachina happens, then manually set things up to match the description of the scene. Why is this better? How does this work within the story's internal logic (the breaching of which is the problem with simply writing a quick resolution)? Because Alan's still writing his return. He's writing his entire journey. Which means that, although the Dark Place (and/or one of its denizens) makes him forget the details, he's still living through a manuscript he wrote, like in the original game. Which means that his method of writing [[DeusExMachina Deus Ex ex Machinas]] is ''part'' of the story and its internal logic. And, as per the rules of drama and narrative, it requires effort and success is uncertain. So technically, it's not a DeusExMachina any more.
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None


It's established that simply using the Dark Place's power to write a DeusExMachine is a very bad idea. But by American Nightmare, Alan has developed a way: write a decently written scene in which a DeusExMachina happens, then manually set things up to match the description of the scene. Why is this better? How does this work within the story's internal logic (the breaching of which is the problem with simply writing a quick resolution)? Because Alan's still writing his return. He's writing his entire journey. Which means that, although the Dark Place (and/or one of its denizens) makes him forget the details, he's still living through a manuscript he wrote, like in the original game. Which means that his method of writing [[DeusExMachina Deus Ex Machinas]] is ''part'' of the story and its internal logic. And, as per the rules of drama and narrative, it requires effort and success is uncertain. So technically, it's not a DeusExMachine any more.

to:

It's established that simply using the Dark Place's power to write a DeusExMachine DeusExMachina is a very bad idea. But by American Nightmare, Alan has developed a way: write a decently written scene in which a DeusExMachina happens, then manually set things up to match the description of the scene. Why is this better? How does this work within the story's internal logic (the breaching of which is the problem with simply writing a quick resolution)? Because Alan's still writing his return. He's writing his entire journey. Which means that, although the Dark Place (and/or one of its denizens) makes him forget the details, he's still living through a manuscript he wrote, like in the original game. Which means that his method of writing [[DeusExMachina Deus Ex Machinas]] is ''part'' of the story and its internal logic. And, as per the rules of drama and narrative, it requires effort and success is uncertain. So technically, it's not a DeusExMachine DeusExMachina any more.
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If and when this happens, it will turn out that the Dark Place's ambient effects on the world resulted in the creation of fiction by humans. The Dark Place's destruction means the end of the creation of fiction, resulting in a very different world, especially if the effect is [[RetGone retroactive]].

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If and when this happens, it will turn out that the Dark Place's ambient effects on the world resulted in the creation of fiction by humans. The Dark Place's destruction means the end of the creation of fiction, resulting in a very different world, especially if the effect is [[RetGone retroactive]].retroactive]].
[[WMG: Alan's method of rewriting reality in American Nightmare works because of a decidedly meta reason.]]
It's established that simply using the Dark Place's power to write a DeusExMachine is a very bad idea. But by American Nightmare, Alan has developed a way: write a decently written scene in which a DeusExMachina happens, then manually set things up to match the description of the scene. Why is this better? How does this work within the story's internal logic (the breaching of which is the problem with simply writing a quick resolution)? Because Alan's still writing his return. He's writing his entire journey. Which means that, although the Dark Place (and/or one of its denizens) makes him forget the details, he's still living through a manuscript he wrote, like in the original game. Which means that his method of writing [[DeusExMachina Deus Ex Machinas]] is ''part'' of the story and its internal logic. And, as per the rules of drama and narrative, it requires effort and success is uncertain. So technically, it's not a DeusExMachine any more.

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[[WMG: There are two forces with in the world vying for power]]

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[[WMG: There are two forces with in the world vying for power]]power.]]




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[[WMG: Alice will use the power of the Dark Place in the sequel. It may even be called Alice Wake.]]
Alice is a photographer and filmmaker. In the manuscript in American Nightmare, Alan explains that writing is a powerful way to use the power of the Dark Place in those places when the barrier between it and the normal universe is weak, since it is more 'concrete' and less open to interpretation than, say, music or interpretive dance, although it still leaves gaps than can be filled at random, or by other parties. Photography and filmmaking may turn out to be even more 'concrete'. Alice may be even able to end the problem once and for all.
[[WMG: One of the endings of the final game of the series will involve the permanent distruction of the Dark Place... with dire consequences.]]
If and when this happens, it will turn out that the Dark Place's ambient effects on the world resulted in the creation of fiction by humans. The Dark Place's destruction means the end of the creation of fiction, resulting in a very different world, especially if the effect is [[RetGone retroactive]].
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You play as Alice, looking for Alan and trying to figure out what's going on. The third game will be simply "Wake", though I have no idea who you'd play as. Maybe both Alan and Alice, to call back to ''MaxPayne 2''?

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You play as Alice, looking for Alan and trying to figure out what's going on. The third game will be simply "Wake", though I have no idea who you'd play as. Maybe both Alan and Alice, to call back to ''MaxPayne 2''?
''MaxPayne2''?



[[WMG: Address Unknown and possibly MaxPayne itself were written by Alan Wake.]]

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[[WMG: Address Unknown and possibly MaxPayne VideoGame/MaxPayne itself were written by Alan Wake.]]

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