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The song is also a reassurance to Alan Wake that he doesn't fight alone and that Zane is beside him as well through all of his struggles.

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The song is also a reassurance to Alan Wake that he doesn't fight alone and that Zane is beside him as well through all of his struggles.struggles.

[WMG: Alan Wake takes place in TheDresdenFiles]]
Alan Wake has wizard talents; this is why the power constantly goes out around him, why he has to rely on a typewriter, and why he's so sensitive to the Dark Presence. It's also why his flashlight constantly needs new batteries, his cell phone goes dead all the time, and all the other issues technology has around him.\\
The Dark Presence is some form of Nevernever entity trapped within Cauldron Lake, which is probably a confluence of ley lines like Demonreach and Chicago in general.
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Even so, they would still blame each other for being a bad influence on Alan. If he is given a SadisticChoice to save either of them, the one who is not chosen will sacrifice his/her life when the Dark Presence attacks. This starts a TearJerker where Barry and Alice finally forgive each other, and either of them who is dying tells one to take care of himself/herself and Alan.

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Even so, they would still blame each other for being a bad influence on Alan. If he is given a SadisticChoice to save either of them, the one who is not chosen will sacrifice his/her life when the Dark Presence attacks. This starts a TearJerker where Barry and Alice finally forgive each other, and either of them who is dying tells one to take care of himself/herself and Alan.Alan.

[[WMG: The lyrics for "War" are about....]]
The lyrics of the song talk heavily of the speaker being faced with a long war in which the speaker has been fighting for no real purpose, and that he fought the war alone - only to discover whoever he's talking to to be fighting alongside him and giving him a reason to fight again.\\
The speaker in this case is Thomas Zane, talking about his long struggle with the Dark Presence and being lost in the Dark Place beyond reality. The person he's speaking to is Alan Wake, whose arrival and subsequent battle against the Dark Presence both gave Thomas Zane a reason to help him and an ally to work with in containing the presence. This may tie in with the WMG mentioned up above about Zane possibly being Alan's father, with the line about "destinies intertwined." it also gives Zane extra reason to believe that Alan gives him a reason to fight.\\
The song is also a reassurance to Alan Wake that he doesn't fight alone and that Zane is beside him as well through all of his struggles.

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I found a much deeper link that totally changed my guessing.


The "he" refers to Zane himself; he owned Bird Leg Cabin when he was alive. The "ocean" is a greater portion of the Dark Presence, hence the "darker". The "deeper" means that it also grants the user more power. This is an extension of the ending line: "It's not a lake; it's an ocean." The "waves" are wilder because the Dark Presence, being more powerful, can bend artists to its will easier, but "more serene" because an intelligent, possibly GenreSavvy artist can use its power in more ways, allowing Zane to survive in the Dark Place at the end for almost forty years. Zane has been to "its ports" to influence the world in different ways, such as writing at least part of Alan's life, such as the clicker. Later in the series, we'll see other ways Zane influenced the world.

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The key word in this poem is "ocean". Oceans play no direct part in the plot, but references pop up in two other places, and, like this poem, are symbolic references. The first is in "Children of the Elder God", where Odin and Tor say, "You've (the Dark Presence) been taking slaves/like ocean waves,/now feel the ocean seethe." The second is the ending, where Alan says, "It's not a lake... it's an ocean."

The lyrics in "Children of the Elder God" point to the "ocean" being the slaves Taken by the Dark Presence. Unlike Thomas Zane, Alan escaped, became the SpannerInTheWorks to all the Dark Presence's plans, and is thereby making it "feel the ocean seethe". In Zane's poem, the
"he" refers to Zane himself; he owned Bird Leg Cabin when he was alive. The "ocean" is a greater portion of the Dark Presence, hence of all things; the "darker". lake is where it calls "home". The "deeper" means that it also grants "deeper, darker ocean" is the user more power. This is an extension state of the ending line: "It's not a lake; it's an ocean." The "waves" are wilder because mind artists can find themselves in while in the Dark Presence, being more powerful, can bend Place; this is where Alan is in "The Signal" and "The Writer". Waves are both "wilder" because, with enough determination, artists to its will easier, but can break free of it, and "more serene" because an intelligent, possibly GenreSavvy artist can use its power they're easier for the Dark Presence to manipulate, being almost completely insane. Thomas Zane, in more ways, allowing Zane to survive spite of being trapped in the Dark Place at the end for almost forty years. Zane has Place, is able to help Alan even outside of Cauldron Lake; he's been to "its ports" to influence its "ports". In the world in different ways, such as writing at least part of ending, Alan's life, such as the clicker. Later in the series, we'll see quote means he can feel what's coming, and possibly knows of other ways Zane influenced artists trapped by the world.
Dark Presence.
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[[WMG: Barry and Alice would team up in the sequel.]]

Even so, they would still blame each other for being a bad influence on Alan. If he is given a SadisticChoice to save either of them, the one who is not chosen will sacrifice his/her life when the Dark Presence attacks. This starts a TearJerker where Barry and Alice finally forgive each other, and either of them who is dying tells one to take care of himself/herself and Alan.
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[[WMG: Everyone in Bright Falls survived.]]

In "The Signal" Alan states that he "wrote a new, happy ending" for the story, and there's a celebration going on in Bright Falls. No one seems to be bothered by the countless people that may have been killed, which indicates that when Alan was writing the ending, he brought everyone back to life, and made sure to do so in a way that would keep the Dark Presence from possessing them.
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What is the purpose of these empty headers?



[[WMG: Alan Wake 2 has...]]

[[WMG: The ending of Alan Wake 2 will be...]]
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[[WMG: The happy ending was a fabrication of Rose's as she becomes a Taken]]
Part of Rose's interview in the Alan Wake Files has her saying how the light hurt her eyes. This is symptom of becoming a Taken, as shown by Jake Fischer in the live-action prequel episodes. However, the ending [[spoiler: has Rose taking the place as the Lady of the Light, as shown by her clutching a lantern.]]

Let's assume that she is becoming a Taken, and therefore is very sensitive to the light. The fact that she was out at midday, [[spoiler: holding a lantern, no less,]] and was only looking a bit uneasy casts doubt onto whether the scene actually occurred. It would also explain why the scene is so unusually upbeat when compared to rest of the game. It could be a delusion of refuge, much like Wake's [[spoiler: lighthouse]].

The entire scene could represent her battle against the Presence. She's trying to avoid becoming a taken, one that was started when [[spoiler: Jagger possessed her to trick Wake]]. The upbeat scene is a defense mechanism, she's fighting back by staying in an area that is absolutely bathed in light. This explains why she's so nervous when she senses [[spoiler: Nightingale, assumed to be the new face of the Presence]]. The fact that [[spoiler: he]] is there means that she is losing the battle and the darkness is encroaching on her mind.
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** Ah, but where did the kid go? The couple was too young to have a kid grow up and move away, so the death of his mother (and subsequent murder/suicide of both parents) would leave him a very young orphan. It also might give validity to a "Zane is Wake's father" WMG.
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[[WMG: Alan is a homosexual]]
Stolen from someone on a forum I go to.

"I'm progressing through the game, just hit the fourth chapter. And it seems as though the darkness could be a metaphor for his homosexuality creeping up on him. He tries to fight it off while trying to rescue his wife, which accomplishing would retain the image of a straight man that society expects him to be, being a famous author and all. But as the game progresses, the "darkness" becomes stronger and stronger, harder to fight off. Perhaps the more Alan realizes that saving his wife (and his heterosexuality) is becoming more and more improbable, the "darkness" becomes more and more powerful, because it would just be easier to fall into the darkness (homosexuality) than to struggle for his wife (heterosexuality).
I mean, the guy does seem to really enjoy that Barry fellow's company, even though he seems like a total douche. And in the beginning when that waitress was flirting with him, he didn't even give her a second look. I mean, I get that he's married, but he wasn't even flattered. Even the guys who have girlfriends, wives, or whatever, know that they check out other girls. Especially when they get hit on. But with him... nothing.

My friends said that the ending was a shocker... So that's my guess at the ending; that Alan Wake comes out of the closet. Please, no spoilers. I want to see if my guess is correct."


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I was talking about Alan Wake 2 where he creates a story called \"Return\".


* The beginning of Alan Wake 1
** Dun dun duuun!
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[[WMG: The ending of Alan Wake 2 will be...]]

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[[WMG: The ending of Alan Wake 2 will be...]]]]
* The beginning of Alan Wake 1
** Dun dun duuun!
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As for the other two, I can\'t think of it.


After all, you are always heading towards the "light".

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After all, you are always heading towards the "light"."light".

[[WMG: Alice is having an affair with Barry.]]
Think about it. Because of Alan's JerkAss attitude, their marriage is falling apart. As a result, she goes to Alan's friend, Barry, and they have an affair together. The part where Alice not liking Barry because she thinks he's a bad influence on Alan is just a facade that she and Barry are creating so that Alan will not know about their affair.

[[WMG: Alan Wake 2 has...]]

[[WMG: The ending of Alan Wake 2 will be...]]
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added a new WMG


Tom wrote himself out of existence. But the Dark Presence warped this desire so that Tom became a 'fictional' character that exists only in a realm of fiction... which includes TVland and dreams. As well, the DP made it so that Tom (or a part of him) became Alan, again, so it had a way 'out'. So Alan and Tom only exist in disjointed fragments - the parts that show up on TV to others, the parts in a dream, the parts to each other, the parts in the lake, and the parts in the game itself (the game being the story written with a self-aware character, rather than 'reality' proper).

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Tom wrote himself out of existence. But the Dark Presence warped this desire so that Tom became a 'fictional' character that exists only in a realm of fiction... which includes TVland and dreams. As well, the DP made it so that Tom (or a part of him) became Alan, again, so it had a way 'out'. So Alan and Tom only exist in disjointed fragments - the parts that show up on TV to others, the parts in a dream, the parts to each other, the parts in the lake, and the parts in the game itself (the game being the story written with a self-aware character, rather than 'reality' proper).proper).

[[WMG: The whole story is an allegory for death.]]
After all, you are always heading towards the "light".
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[[WMG: Mr. Scratch has a bigger role than we thought.]]
* Consider [[spoiler:Mr. Scratch]]. Zane brings him to life and says [[spoiler:"He'll meet up with your friends"]] or something like that, but at the END [[spoiler:Alice finds no trace of Alan at all! Not even a doppleganger!]] What does this mean? [[spoiler:From after the dive into the lake, you play as Mr. Scratch, who for all intensive purposes, was Alan and Zane's avatar within the story. Since you can't be both places at once, Alan typed that Zane made Scratchy here, who went through the course of the game, weakening the Dark Presence so Alan could win his mental battle against it. When you REALLY control Alan, you know it, because you can see the words of his story floating around, ready to become reality. All the other times? You're Mr. Scratchy.]]
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The lake has given self-awareness to a part of itself; it knows only Bright Falls and such and took the form of things that Thomas write for it. The game itself is not reality but simply scenes within the lake. Thomas, as suggested by his poem, is trying to 'teach' the lake how to do things constructively, to see things beyond itself since, as a reality warper, there's no real incentive to see things outside of its own experiences.

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The lake has given self-awareness to a part of itself; it knows only Bright Falls and such and took the form of things that Thomas write for it. The game itself is not reality but simply scenes within the lake. Thomas, as suggested by his poem, is trying to 'teach' the lake how to do things constructively, to see things beyond itself since, as a reality warper, there's no real incentive to see things outside of its own experiences.experiences.

[[WMG: Alan is Tom/Tom is Alan.]]
Tom wrote himself out of existence. But the Dark Presence warped this desire so that Tom became a 'fictional' character that exists only in a realm of fiction... which includes TVland and dreams. As well, the DP made it so that Tom (or a part of him) became Alan, again, so it had a way 'out'. So Alan and Tom only exist in disjointed fragments - the parts that show up on TV to others, the parts in a dream, the parts to each other, the parts in the lake, and the parts in the game itself (the game being the story written with a self-aware character, rather than 'reality' proper).
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Let's assume that the straight interpretation of the game is what happens: Alan Wake goes to an idyllic mountain town, gets roped into helping a malevolent entity, rebels against it and so on and so forth. Basically, everything is taken at face value. So, once he's rewritten the events, and Alice emerges from the lake but he doesn't, would that mean that the people who were taken or killed by the Dark Presence are restored? Or, would they remain dead or in its thrall, since Alan spoke of balance and only had one life to trade for one person (himself for Alice)? If that's the case, then would the town be wracked overnight with mass disappearances?

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Let's assume that the straight interpretation of the game is what happens: Alan Wake goes to an idyllic mountain town, gets roped into helping a malevolent entity, rebels against it and so on and so forth. Basically, everything is taken at face value. So, once he's rewritten the events, and Alice emerges from the lake but he doesn't, would that mean that the people who were taken or killed by the Dark Presence are restored? Or, would they remain dead or in its thrall, since Alan spoke of balance and only had one life to trade for one person (himself for Alice)? If that's the case, then would the town be wracked overnight with mass disappearances?disappearances?

[[WMG: The Dark Presence was created by Alan (or others) with the power of the lake.]]
That is, the lake has the power to change reality but it isn't 'intelligent' in any way and simply gives the power to change. However, poets, writers, and rock gods all tend to share a common mythology of being dark and tortured in their writing. So it was through their own inner turmoils combined with the lake making things happen that created the DP because they (the artists) needed something to 'fight' and personify the craziness that was happening.

[[WMG: Alan is the lake.]]
The lake has given self-awareness to a part of itself; it knows only Bright Falls and such and took the form of things that Thomas write for it. The game itself is not reality but simply scenes within the lake. Thomas, as suggested by his poem, is trying to 'teach' the lake how to do things constructively, to see things beyond itself since, as a reality warper, there's no real incentive to see things outside of its own experiences.
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The "he" refers to Zane himself; he owned Bird Leg Cabin when he was alive. The "ocean" is a greater portion of the Dark Presence, hence the "darker". The "deeper" means that it also grants the user more power. This is an extension of the ending line: "It's not a lake; it's an ocean." The "waves" are wilder because the Dark Presence, being more powerful, can bend artists to its will easier, but "more serene" because an intelligent, possibly GenreSavvy artist can use its power in more ways, allowing Zane to survive in the Dark Place at the end for almost forty years. Zane has been to "its ports" to influence the world in different ways, such as writing at least part of Alan's life, such as the clicker. Later in the series, we'll see other ways Zane influenced the world.

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The "he" refers to Zane himself; he owned Bird Leg Cabin when he was alive. The "ocean" is a greater portion of the Dark Presence, hence the "darker". The "deeper" means that it also grants the user more power. This is an extension of the ending line: "It's not a lake; it's an ocean." The "waves" are wilder because the Dark Presence, being more powerful, can bend artists to its will easier, but "more serene" because an intelligent, possibly GenreSavvy artist can use its power in more ways, allowing Zane to survive in the Dark Place at the end for almost forty years. Zane has been to "its ports" to influence the world in different ways, such as writing at least part of Alan's life, such as the clicker. Later in the series, we'll see other ways Zane influenced the world.world.

[[WMG: The state of the townsfolk after it's all over.]]
Let's assume that the straight interpretation of the game is what happens: Alan Wake goes to an idyllic mountain town, gets roped into helping a malevolent entity, rebels against it and so on and so forth. Basically, everything is taken at face value. So, once he's rewritten the events, and Alice emerges from the lake but he doesn't, would that mean that the people who were taken or killed by the Dark Presence are restored? Or, would they remain dead or in its thrall, since Alan spoke of balance and only had one life to trade for one person (himself for Alice)? If that's the case, then would the town be wracked overnight with mass disappearances?
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** Also, the only solid evidence that it's all in Alan's mind comes from Hartman, and he is the ''least'' trustworthy character in the entire game. Aside from him (and the Dark Presence when it's very obviously grasping at straws), the game never really plays with the idea that it might all be a hallucination.




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* They may have had a child, but does it really make any impact on the story if they did?
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** Unless Zane is Alan's father in the metaphorical sense, meaning Zane wrote Alan into existence and vice-versa, all leading back to the previous WMG.
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** But perhaps the Andersons being ordinary people was written into the story by the Dark Presence to remove their power and shrivel them from gods into relatively harmless old men. It makes sense that Thomas Zane would assume there was a mundane explanation to the Andersons' resemblance to the gods and write it in without a thought for the greater implications, not knowing he was a huge XanatosSucker.

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** But perhaps the Andersons being ordinary people was written into the story by the Dark Presence to remove their power and shrivel them from gods into relatively harmless old men. It makes sense that Thomas Zane would assume there was a mundane explanation to the Andersons' resemblance to the gods and write it in without a thought for the greater implications, not knowing he was a huge XanatosSucker.an UnwittingPawn.

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Brightfalls is actually the resting place of the Lasombra Antediluvian. It summoned Alan, an awakened Mage (who is unaware of his true power) to warp reality in order to free it. The human and animal taken are Ghouls that have been altered irrevocably by drinking an antediluvian's blood, which explains the shroud of Obtenebration around them and their vulnerability to light.

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\nBrightfalls is actually the resting place of the Lasombra Antediluvian. It summoned Alan, an awakened Mage (who is unaware of his true power) to warp reality in order to free it. The human and animal taken are Ghouls that have been altered irrevocably by drinking an antediluvian's blood, which explains the shroud of Obtenebration around them and their vulnerability to light.light.

[[WMG: The meaning of Thomas Zane's poem]]
In Episode 1, Zane recites a poem to Alan during his nightmare. To recap:
::For he did not know, that beyond the lake he called home,
::There lies a deeper, darker ocean green,
::Where waves are both wilder and more serene.
::To its ports I've been.
::To its ports ''I've been''.
The "he" refers to Zane himself; he owned Bird Leg Cabin when he was alive. The "ocean" is a greater portion of the Dark Presence, hence the "darker". The "deeper" means that it also grants the user more power. This is an extension of the ending line: "It's not a lake; it's an ocean." The "waves" are wilder because the Dark Presence, being more powerful, can bend artists to its will easier, but "more serene" because an intelligent, possibly GenreSavvy artist can use its power in more ways, allowing Zane to survive in the Dark Place at the end for almost forty years. Zane has been to "its ports" to influence the world in different ways, such as writing at least part of Alan's life, such as the clicker. Later in the series, we'll see other ways Zane influenced the world.
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[[WMG: Alan Wake takes place on the eve of Gehenna in the Old World of Darkness]]

Brightfalls is actually the resting place of the Lasombra Antediluvian. It summoned Alan, an awakened Mage (who is unaware of his true power) to warp reality in order to free it. The human and animal taken are Ghouls that have been altered irrevocably by drinking an antediluvian's blood, which explains the shroud of Obtenebration around them and their vulnerability to light.
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[[WMG: The Darkness is Ahriman from Prince of Persia (2008)]]

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[[WMG: The Darkness Dark Presence is Ahriman from Prince of Persia (2008)]]
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One theory is that Alan was a struggling writer, with a girlfriend named Alice, who decided to go to a small town in the middle of the nowhere. They stay at cauldron lake, and trigger the dark spirit who was killed Alice. (Or he could've been alone, and just made contact with the Dark Presence) And sensing Alan's writing ability the presence it used Alan to write a story that it would use to gain power, or acted like a Djinni and promised Alan it would grant a wish (that Alan could create a story that would come to life) but would use it for it's own ends. Alan decides to write a wish-fulfillment story, where he is a successful writer with lots of fans, and revives his girlfriend who becomes his wife (or created her whole cloth), and has a good friend who would risk his life for him. But realizes that the dark presence would use his story for it's own ends, and creates a horror story so that it can turn the dark presence into a physical being that he can defeat. The creation of Thomas Zane is used to help make the story more compelling, creating a history for the dark presence and also creating several twists throughout the story, and to help fill some plot-holes (i.e. manuscript pages). Thus it wasn't Thomas who created Alan, but rather Thomas was created to help Alan. He also wrote in his Dream so that he could give himself the knowledge that could help him defeat the Darkness (and to fill a plot hole).

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One theory is that Alan was a struggling writer, with a girlfriend named Alice, who decided to go to a small town in the middle of the nowhere. They stay at cauldron lake, and trigger the dark spirit who was killed Alice. (Or he could've been alone, and just made contact with the Dark Presence) And sensing Alan's writing ability the presence it used Alan to write a story that it would use to gain power, or acted like a Djinni and promised Alan it would grant a wish (that Alan could create a story that would come to life) but would use it for it's own ends. Alan decides to write a wish-fulfillment story, where he is a successful writer with lots of fans, and revives his girlfriend who becomes his wife (or created her whole cloth), and has a good friend who would risk his life for him. But realizes that the dark presence would use his story for it's own ends, and creates a horror story so that it can turn the dark presence into a physical being that he can defeat. The creation of Thomas Zane is used to help make the story more compelling, creating a history for the dark presence and also creating several twists throughout the story, and to help fill some plot-holes (i.e. manuscript pages). Thus it wasn't Thomas who created Alan, but rather Thomas was created to help Alan. He also wrote in his Dream so that he could give himself the knowledge that could help him defeat the Darkness (and to fill a plot hole).hole).

[[WMG: The Darkness is Ahriman from Prince of Persia (2008)]]
*After Ormazd's forces gain enough power, they manage to push him away from the old world and in desperation he withdraws to unknown lands where no one knows of him. Dark stories, which happens to be his true source of power, are not shared in these lands; thus, he grows weak and goes into a deep sleep. The people of the old world reach these lands thousands of years later, and without knowing, a gifted poet among them, a powerful story teller and an -unintentional-follower of darkness like all of his colleagues, tells a story on Ahriman's nest, finally waking him up.
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By the time of the second game or some of the later DLC, Bright Falls and the neighboring areas will wake up to the fact that about 200 or so of their number plus several dozen tourists have gone missing without a trace and very, VERY disturbing rumors about what happened, with some people even packing up and fleeing elsewhere with no corresponding inflow back in because Bright Falls and the general countryside gains the reputation of a DoomMagnet, making it even HARDER to repair the damage incurred by the next bouts while the toll on manpower likely means that more and more people run headfirst into the Dark Presence and its minions and either die or GoMadFromTheRevelation, futher screwing things up for the town as urban legends become widespread rumors become well-known knowledge. And since a modern town depends on connection with the rest of the world to obtain goods and other services and the surrounding area becomes more and more taboo and isolated, the plight of the locals grows even more as the area faces first ecconomic collapse and then simple demographic extinction. By the end of the game, the region around Bright Falls will effectively be a giant wasteland populated by a few hardy and lucky survivors scared of their own shadows and afraid of so much as walking in the Dark or getting near the surrounding woods with a fifty foot pole and who are effectively trapped amongst the hordes of the Darkness and are slowly picked off, which will double as a wonderful warning about exactly what would befall the world if the Dark Presence managed to actually escape.

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By the time of the second game or some of the later DLC, Bright Falls and the neighboring areas will wake up to the fact that about 200 or so of their number plus several dozen tourists have gone missing without a trace and very, VERY disturbing rumors about what happened, with some people even packing up and fleeing elsewhere with no corresponding inflow back in because Bright Falls and the general countryside gains the reputation of a DoomMagnet, making it even HARDER to repair the damage incurred by the next bouts while the toll on manpower likely means that more and more people run headfirst into the Dark Presence and its minions and either die or GoMadFromTheRevelation, futher screwing things up for the town as urban legends become widespread rumors become well-known knowledge. And since a modern town depends on connection with the rest of the world to obtain goods and other services and the surrounding area becomes more and more taboo and isolated, the plight of the locals grows even more as the area faces first ecconomic collapse and then simple demographic extinction. By the end of the game, games, the region around Bright Falls will effectively be a giant wasteland populated by a few hardy and lucky survivors scared of their own shadows and afraid of so much as walking in the Dark or getting near the surrounding woods with a fifty foot pole and who are effectively trapped amongst the hordes of the Darkness and are slowly picked off, which will double as a wonderful warning about exactly what would befall the world if the Dark Presence managed to actually escape.
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His reactions seem typical of most men watching the film. "IT'S IN MY BRAIN!" "IT BURNS!"

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His reactions seem typical of most men watching the film. "IT'S IN MY BRAIN!" "IT BURNS!"BURNS!"

[[WMG: Alan crafted everything in the plot]]
The entirety of the plot was created by Alan retroactively. For Alan has a suspiciously prophetic dream at the beginning of the game, that accurately predicts useful information for the rest of the game, including Thomas Zane, and his astonaut (diving?) suit (once as a light, and once as a poster with 'TOM THE POET' showing the suit below the text). Even Alice could've been created for the story.

One theory is that Alan was a struggling writer, with a girlfriend named Alice, who decided to go to a small town in the middle of the nowhere. They stay at cauldron lake, and trigger the dark spirit who was killed Alice. (Or he could've been alone, and just made contact with the Dark Presence) And sensing Alan's writing ability the presence it used Alan to write a story that it would use to gain power, or acted like a Djinni and promised Alan it would grant a wish (that Alan could create a story that would come to life) but would use it for it's own ends. Alan decides to write a wish-fulfillment story, where he is a successful writer with lots of fans, and revives his girlfriend who becomes his wife (or created her whole cloth), and has a good friend who would risk his life for him. But realizes that the dark presence would use his story for it's own ends, and creates a horror story so that it can turn the dark presence into a physical being that he can defeat. The creation of Thomas Zane is used to help make the story more compelling, creating a history for the dark presence and also creating several twists throughout the story, and to help fill some plot-holes (i.e. manuscript pages). Thus it wasn't Thomas who created Alan, but rather Thomas was created to help Alan. He also wrote in his Dream so that he could give himself the knowledge that could help him defeat the Darkness (and to fill a plot hole).
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** Alan ''thinks'' he's only 32. Remember Lindsay from ArrestedDevelopment? It's possible he's older than that.
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By the time of the second game or some of the later DLC, Bright Falls and the neighboring areas will wake up to the fact that about 200 or so of their number plus several dozen tourists have gone missing without a trace and very, VERY disturbing rumors about what happened, with some people even packing up and fleeing elsewhere with no corresponding inflow back in because Bright Falls and the general countryside gains the reputation of a DoomMagnet, making it even HARDER to repair the damage incurred by the next bouts while the toll on manpower likely means that more and more people run headfirst into the Dark Presence and its minions and either die or GoMadFromTheRevelation, futher screwing things up for the town as urban legends become widespread rumors become well-known knowledge. And since a modern town depends on connection with the rest of the world to obtain goods and other services and the surrounding area becomes more and more taboo and isolated, the plight of the locals grows even more as the area faces first ecconomic collapse and then simple demographic extinction. By the end of the game, the region around Bright Falls will effectively be a giant wasteland populated by a few hardy and lucky survivors scared of their own shadows and afraid of so much as walking in the Dark or getting near the surrounding woods with a fifty foot pole and who are effectively trapped amongst the hordes of the Darkness and are slowly picked off, which will double as a wonderful warning about exactly what would befall the world if the Dark Presence managed to actually escape.

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By the time of the second game or some of the later DLC, Bright Falls and the neighboring areas will wake up to the fact that about 200 or so of their number plus several dozen tourists have gone missing without a trace and very, VERY disturbing rumors about what happened, with some people even packing up and fleeing elsewhere with no corresponding inflow back in because Bright Falls and the general countryside gains the reputation of a DoomMagnet, making it even HARDER to repair the damage incurred by the next bouts while the toll on manpower likely means that more and more people run headfirst into the Dark Presence and its minions and either die or GoMadFromTheRevelation, futher screwing things up for the town as urban legends become widespread rumors become well-known knowledge. And since a modern town depends on connection with the rest of the world to obtain goods and other services and the surrounding area becomes more and more taboo and isolated, the plight of the locals grows even more as the area faces first ecconomic collapse and then simple demographic extinction. By the end of the game, the region around Bright Falls will effectively be a giant wasteland populated by a few hardy and lucky survivors scared of their own shadows and afraid of so much as walking in the Dark or getting near the surrounding woods with a fifty foot pole and who are effectively trapped amongst the hordes of the Darkness and are slowly picked off, which will double as a wonderful warning about exactly what would befall the world if the Dark Presence managed to actually escape.escape.

[[WMG: The Alan we see on TV during the end of the signal was watching Twilight.]]
His reactions seem typical of most men watching the film. "IT'S IN MY BRAIN!" "IT BURNS!"
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By the time of the second game or some of the later DLC, Bright Falls and the neighboring areas will wake up to the fact that about 200 or so of their number plus several dozen tourists have gone missing without a trace and very, VERY disturbing rumors about what happened, with some people even packing up and fleeing elsewhere with no corresponding inflow back in because Bright Falls and the general countryside gains the reputation of a DoomMagnet, making it even HARDER to repair the damage incurred by the next bouts while the toll on manpower likely means that more and more people run headfirst into the Dark Presence and its minions and either die or GoMadFromTheRelevation, futher screwing things up for the town as urban legends become widespread rumors become well-known knowledge. And since a modern town depends on connection with the rest of the world to obtain goods and other services and the surrounding area becomes more and more taboo and isolated, the plight of the locals grows even more as the area faces first ecconomic collapse and then simple demographic extinction. By the end of the game, the region around Bright Falls will effectively be a giant wasteland populated by a few hardy and lucky survivors scared of their own shadows and afraid of so much as walking in the Dark or getting near the surrounding woods with a fifty foot pole and who are effectively trapped amongst the hordes of the Darkness and are slowly picked off, which will double as a wonderful warning about exactly what would befall the world if the Dark Presence managed to actually escape.

to:

By the time of the second game or some of the later DLC, Bright Falls and the neighboring areas will wake up to the fact that about 200 or so of their number plus several dozen tourists have gone missing without a trace and very, VERY disturbing rumors about what happened, with some people even packing up and fleeing elsewhere with no corresponding inflow back in because Bright Falls and the general countryside gains the reputation of a DoomMagnet, making it even HARDER to repair the damage incurred by the next bouts while the toll on manpower likely means that more and more people run headfirst into the Dark Presence and its minions and either die or GoMadFromTheRelevation, GoMadFromTheRevelation, futher screwing things up for the town as urban legends become widespread rumors become well-known knowledge. And since a modern town depends on connection with the rest of the world to obtain goods and other services and the surrounding area becomes more and more taboo and isolated, the plight of the locals grows even more as the area faces first ecconomic collapse and then simple demographic extinction. By the end of the game, the region around Bright Falls will effectively be a giant wasteland populated by a few hardy and lucky survivors scared of their own shadows and afraid of so much as walking in the Dark or getting near the surrounding woods with a fifty foot pole and who are effectively trapped amongst the hordes of the Darkness and are slowly picked off, which will double as a wonderful warning about exactly what would befall the world if the Dark Presence managed to actually escape.
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* Zane took his last dive 40 years ago, and Alan is only 32.

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