History VisualNovel / VirtuesLastReward

26th Aug '16 3:03:28 PM Gosicrystal
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* [[spoiler:AfterTheEnd: The game takes place several decades after the [[ThePlague Radical-6 plague outbreak]] and a subsequent world-ending explosions on Earth, which is implied to now be a post-apocalyptic wasteland.]]

to:

* [[spoiler:AfterTheEnd: The AfterTheEnd: [[spoiler:The game takes place several decades after the [[ThePlague Radical-6 plague outbreak]] and a subsequent world-ending explosions on Earth, which is implied to now be a post-apocalyptic wasteland.]]



** [[spoiler:Akane and Junpei]] never wind up together even after being reunited after decades. [[spoiler:(Their love is canon, though, as stated from K and also from the Q&A) ]]

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** [[spoiler:Akane and Junpei]] never wind up together even after being reunited after decades. [[spoiler:(Their [[spoiler:Their love is canon, though, as stated from K and also from the Q&A) Q&A.]]



* AlternateUniverse: [[spoiler:Some of the characters suggest time travel works on a "many-worlds" system, meaning the routes in which characters died or went crazy still exist, and even if Dr. Klim stops the Radical-6 incident, the players of this game will still be stuck in their current BadFuture.]]
** WordOfGod confirms that the [[spoiler:Another Timeline End has no bearing to the overall narrative and only was meant to show one of Old Akane's theories being right]].

to:

* AlternateUniverse: [[spoiler:Some Some of the characters suggest time [[spoiler:time travel works on a "many-worlds" system, meaning the routes in which characters died or went crazy still exist, and even if Dr. Klim stops the Radical-6 incident, the players of this game will still be stuck in their current BadFuture.]]
**
BadFuture]]. However, WordOfGod confirms that the [[spoiler:Another [[spoiler:the Another Timeline End has no bearing to the overall narrative and only was meant to show one of Old Akane's theories being right]].



* ButThouMust: [[spoiler:You ''have'' to go back and create a timeline where you Betray Phi after being told you did earlier in her route. Even Sigma is utterly baffled by being forced to select "Betray".]]
** In the "Golden" timeline, Phi berates the player repeatedly for hitting the start button in the AB room, and locking them both in there for 40 minutes. The player has no option in doing otherwise.

to:

* ButThouMust: [[spoiler:You ButThouMust:
** You
''have'' to go back and create [[spoiler:create a timeline where you Betray Phi after being told you did earlier in her route. Even Sigma is utterly baffled by being forced to select "Betray".]]
"Betray"]].
** In the "Golden" timeline, GoldenPath, Phi berates the player repeatedly for hitting the start button in the AB room, and locking them both in there for 40 minutes. The player has no option in doing otherwise.



* CliffHanger: Most storyline paths will cut to "TO BE CONTINUED" at a particularly tense moment partway through until you collect critical information from other routes.
** [[spoiler: The game ends just as Sigma and Phi are about to begin their mission to infiltrate the Nevada air force base -- yet another Nonary Game, which will end up costing Sigma both arms and his eye.]]
* CloningBlues: Averted.

to:

* CliffHanger: CliffHanger:
**
Most storyline paths will cut to "TO BE CONTINUED" at a particularly tense moment partway through until you collect critical information from other routes.
routes.
** [[spoiler: The game ends just as Sigma [[spoiler:Sigma and Phi are about to begin their mission to infiltrate the Nevada air force base -- yet another Nonary Game, which will end up costing Sigma both arms and his eye.]]
eye]].
* CloningBlues: Averted. Averted in two cases:



* DivingKick: Phi pulls off an epic [[spoiler:moon physics-assisted]] one near the end of the game.

to:

* DivingKick: Phi pulls jumps off an epic [[spoiler:moon physics-assisted]] AB room's roof and kicks the one near who's about to kill the end of the game.old woman while falling onto them.



* DramaticUnmask:
** K's mask is removed in K's ending.
** [[spoiler:K's mask is removed again in Phi's ending. It's still surprising because there's a different person behind it than the first time.]]

to:

* DramaticUnmask:
**
DramaticUnmask: K's mask is removed in K's ending.
** [[spoiler:K's mask is
ending. [[spoiler:It's removed again in Phi's ending. It's ending, but it's still surprising because there's a different person behind it than the first time.this time around.]]



* EverybodyLives: As in 999, in the GoldenEnding, every single named character survives the ordeal, [[spoiler:even if most of humanity doesn't]].

to:

* EverybodyLives: As in 999, ''[[VisualNovel/NineHoursNinePersonsNineDoors 999]]'', in the GoldenEnding, every single named character survives the ordeal, [[spoiler:even if most of humanity doesn't]].



* FairPlayWhodunnit: The file "Knox's Ten Commandments" lists author Ronald Knox's ten rules for writing detective fiction, only for the game gleefully break every single one of those rules. At best, you can use some of the rules as hints for a few of the game's mysteries.
** ''Virtue's Last Reward'' breaks the ''letter'' of every single rule while upholding the ''spirit'' of the rules. The intent behind Knox's list is so that writers don't perform an AssPull by coming up with impossible crap that wasn't foreshadowed or alluded to, just to get themselves out of corners they wrote themselves into. In ''VLR'', MagicAIsMagicA. Even the weirdest stuff is fully explained and properly foreshadowed.

to:

* FairPlayWhodunnit: The file "Knox's Ten Commandments" lists author Ronald Knox's ten rules for writing detective fiction, only for the game to gleefully break every single one of those rules. At best, you can use some of the rules as hints for a few of the game's mysteries.
** ''Virtue's Last Reward'' breaks the ''letter'' of every single rule while upholding
However, it still upholds the ''spirit'' of the rules. The intent behind Knox's list is so that writers don't perform an AssPull by coming up with impossible crap that wasn't foreshadowed or alluded to, just to get themselves out of corners they wrote themselves into. In ''VLR'', MagicAIsMagicA. Even the weirdest stuff is fully explained and properly foreshadowed.



** The player can call up the flowchart of events at any time and see which decisions lead to new scenes. However, the GoldenEnding [[spoiler:and the white chromatic doors]] don't appear on the flowchart until the player unlocks them.

to:

** The player can call up the flowchart of events at any time and see which decisions lead to new scenes. However, the GoldenEnding [[spoiler:and the and [[spoiler:the white chromatic doors]] don't appear on the flowchart until the player unlocks them.
21st Aug '16 3:18:25 PM Heartlesswithaheart
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** When talking with Luna in the Crew Quarters after going through the Lounge, she suggests the Nonary Game was created for entertainment, so rich, powerful people can watch, just like in the ''Killer Queen'' visual novels.
14th Aug '16 11:03:59 AM BoyNinja
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** WordOfGod confirms that the [[spoiler:Another Timeline End has no bearing to the overall narrative and only was meant to show one of Old Akane's theories being right]].
14th Aug '16 9:48:33 AM Gosicrystal
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* [[spoiler: CoversAlwaysLie:]] Inverted: [[spoiler: The cover shows Sigma with a glowing green eye and wild gray hair.. A.k.a his actually appearance in-game. The cover is spoiling the game without you ''even knowing it!'']]
* CrapsackWorld: [[spoiler:A virus has annihilated most of humanity, forcing the rest into underground shelters during the short time between the prologue and the beginning of the game]]

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* [[spoiler: CoversAlwaysLie:]] CoversAlwaysLie: Inverted: [[spoiler: The [[spoiler:the cover shows Sigma with a glowing green eye and wild gray hair.. A.k.a hair, which is his actually actual appearance in-game. The cover is spoiling the game without you ''even knowing it!'']]
* CrapsackWorld: [[spoiler:A virus has annihilated most of humanity, forcing the rest into underground shelters during the short time between the prologue and the beginning of the game]]game.]]



* EasterEgg: Several hidden messages can be accessed on the phone in the Crew Quarters by using the numbers [[spoiler:6969, 5309, 3141, and 8008]].
** The passwords used to [[spoiler: deactivate the bombs]] are actually coded messages. [[spoiler: Replace each letter with the one that comes immediately after it in the alphabet to decipher them.]]

to:

* EasterEgg: EasterEgg:
**
Several hidden messages can be accessed on the phone in the Crew Quarters by using the numbers [[spoiler:6969, 5309, 3141, and 8008]].
** The passwords used to [[spoiler: deactivate [[spoiler:deactivate the bombs]] are actually coded messages. [[spoiler: Replace each letter with the one that comes immediately after it in the alphabet to decipher them.]]



* ElaborateUndergroundBase: The setting for this Nonary Game, complete with a lounge, rec room and infirmary. [[spoiler:It's also on the moon.]]
** Justified in that [[spoiler:Sigma and Akane had to live in it for decades while it and the nonary game were being built.]]

to:

* ElaborateUndergroundBase: The setting for this Nonary Game, complete with a lounge, rec room and infirmary. [[spoiler:It's also on the moon.]]
** Justified
]] {{Justified|Trope}} in that [[spoiler:Sigma and Akane had to live in it for decades while it and the nonary game were being built.]]



* [[spoiler:EverybodyLives]]: [[spoiler:In the GoldenEnding, every single named character survives the ordeal, [[AMillionIsAStatistic even if most of humanity doesn't.]]]]

to:

* [[spoiler:EverybodyLives]]: [[spoiler:In EverybodyLives: As in 999, in the GoldenEnding, every single named character survives the ordeal, [[AMillionIsAStatistic even [[spoiler:even if most of humanity doesn't.]]]]doesn't]].



* ExactlyWhatItSaysOnTheTin: Spoken word by word by [[spoiler: Akane]]: "Anima is another word for the soul or the consciousness. Body is well, ExactlyWhatItSaysOnTheTin."

to:

* ExactlyWhatItSaysOnTheTin: Spoken word by word by [[spoiler: Akane]]: "Anima is another word for the soul or the consciousness. Body is is, well, ExactlyWhatItSaysOnTheTin."exactly what it says on the tin".



*** "Memento mori, If the nineth (sic) lion ate the sun." [[spoiler:anagram: "The man on the moon rules the infinite time."]]
*** "Two milkmen, go comedy." [[spoiler:anagram: "welcome to my kingdom.", "Two Klim men."]]
** When Dio asks about the second way to remove the bracelets, Zero [[spoiler: replies "I think you already know." in a sinister voice. He, in fact, ''does'' know, since his mission was to kill Akane, retrieve her bracelet, and use it to win the game.]]

to:

*** "Memento mori, If the nineth (sic) lion ate the sun." sun" [[spoiler:anagram: "The man on the moon rules the infinite time."]]
*** "Two milkmen, go comedy." comedy" [[spoiler:anagram: "welcome to my kingdom.", "Two Klim men."]]
** When Dio asks about the second way to remove the bracelets, Zero [[spoiler: replies [[spoiler:replies "I think you already know." know" in a sinister voice. He, in fact, ''does'' know, since his mission was to kill Akane, retrieve her bracelet, and use it to win the game.]]



* InterfaceSpoiler: The player can call up the flowchart of events at any time and see which decisions lead to new scenes. However, the GoldenEnding [[spoiler:and the white chromatic doors]] don't appear on the flowchart until the player unlocks them.

to:

* InterfaceSpoiler: InterfaceSpoiler:
**
The player can call up the flowchart of events at any time and see which decisions lead to new scenes. However, the GoldenEnding [[spoiler:and the white chromatic doors]] don't appear on the flowchart until the player unlocks them.



* IronicEcho: Dio at one point defends himself [[spoiler:after saying Quark is likely dead]] by stating "What? I'm just saying it's a possibility. Don't get so worked up about it." Later on, when Phi accuses Dio [[spoiler:of killing Alice and Luna]], she retorts to his objections with "What? I'm just saying it's a possibility. Don't get so worked up about it" too.

to:

* IronicEcho: IronicEcho:
**
Dio at one point defends himself [[spoiler:after saying Quark is likely dead]] by stating "What? I'm just saying it's a possibility. Don't get so worked up about it." it". Later on, when Phi accuses Dio [[spoiler:of killing Alice and Luna]], she retorts to his objections with "What? I'm just saying it's a possibility. Don't get so worked up about it" too.



** END: 9 "True Ends" for each character route, with Phi's serving as the [[OmegaEnding Final True End]].
** GAME OVER: 11 NonstandardGameOver "Bad Ends" divided up among each of the 9 routes, one of which is mandatory in order to get the [[OmegaEnding Final True End]].
** END or BEGINNING: An epilogue unlocked after the [[OmegaEnding Final True End]] where Sigma talks with [[spoiler:Young!Akane on the day the world ended 45 years ago.]]
** Another Time END: A SequelHook epilogue unlocked after clearing every puzzle room on Hard [[spoiler:Where an unknown conciousness in Kyle Klim's body talks with Old!Akane about the Mars testing facility incident.]]

to:

** END: 9 "True Ends" for each character route, with Phi's [[spoiler:Phi's]] serving as the [[OmegaEnding Final True End]].
OmegaEnding.
** GAME OVER: 11 NonstandardGameOver "Bad Ends" divided up among each of the 9 routes, one of which is mandatory in order to get the [[OmegaEnding Final True End]].
OmegaEnding.
** END or BEGINNING: An epilogue unlocked after the [[OmegaEnding Final True End]] OmegaEnding where Sigma talks with [[spoiler:Young!Akane on the day the world ended 45 years ago.]]
ago]].
** Another Time END: A SequelHook epilogue unlocked after clearing every puzzle room on Hard [[spoiler:Where [[spoiler:where an unknown conciousness in Kyle Klim's body talks with Old!Akane about the Mars testing facility incident.]]incident]].
12th Aug '16 6:54:44 AM Gadjiltron
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* ChekhovsGun: Several escape rooms contain implements that ultimately do not get used in escaping the room. This doesn't mean that they remain unused for the rest of the playthrough... or in other timelines.
8th Aug '16 8:59:06 AM Gadjiltron
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** After the player discovers the necessary information to proceed past certain points in various routes ("locks" in other words), the icon for that "lock" changes immediately to show that progress can be made, rather than have the player blindly poke around previous dead ends to progress through trial and error.
3rd Aug '16 5:30:41 PM Gosicrystal
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* CyanidePill: [[spoiler:Dio uses a suicide pill to kill himself in the Alice Ending so no one can stop the bombs he planted.]]
** [[spoiler:He attempts it in the Sigma and Phi routes, but gets stopped by Sigma before he manages to use it.]]

to:

* CyanidePill: [[spoiler:Dio uses a suicide pill to kill himself in the Alice Ending so no one can stop the bombs he planted.]]
** [[spoiler:He
He attempts it in the Sigma and Phi routes, but gets stopped by Sigma before he manages to use it.]]



* OneCharacterMultipleLives: [[spoiler:The very point of the entire AB Game]].

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* %%* OneCharacterMultipleLives: [[spoiler:The very point of the entire AB Game]].



* [[spoiler:RetroactivePrecognition: As in the first game, this is the only way the protagonists can succeed, although we [[MagicAIsMagicA learn more about it this time]]]].

to:

* [[spoiler:RetroactivePrecognition: As RetroactivePrecognition: [[spoiler:As in the first game, this is the only way the protagonists can succeed, although we [[MagicAIsMagicA learn more about it this time]]]].



* [[spoiler:RoboticReveal]]:[[spoiler:Luna, just after the lock on her path. Also subverted in the Sigma ending - he turns out to be a human with cybernetic arms.]]

to:

* [[spoiler:RoboticReveal]]:[[spoiler:Luna, RoboticReveal: [[spoiler:Luna, just after the lock on her path. Also subverted in the Sigma ending - he turns out to be a human with cybernetic arms.]]



* SchrodingersCat: Discussed. Very late in the game, [[spoiler:Akane is explicitly referred to as such.]]

to:

* %%* SchrodingersCat: Discussed. Very late in the game, [[spoiler:Akane is explicitly referred to as such.]]



* [[spoiler:SetRightWhatOnceWentWrong: The ultimate goal of the AB Project Nonary Game is to fully awaken Sigma and Phi's MentalTimeTravel abilities so that they can stop the outbreak of Radical-6 in the past.]]

to:

* [[spoiler:SetRightWhatOnceWentWrong: The SetRightWhatOnceWentWrong: [[spoiler:The ultimate goal of the AB Project Nonary Game is to fully awaken Sigma and Phi's MentalTimeTravel abilities so that they can stop the outbreak of Radical-6 in the past.]]



* [[spoiler:SpaceBase: The final ending reveals that the base the Nonary Game takes place in is on the moon. The red "moon" in the sky is actually the post-calamity Earth.]]

to:

* [[spoiler:SpaceBase: The SpaceBase: [[spoiler:The final ending reveals that the base the Nonary Game takes place in is on the moon. The red "moon" in the sky is actually the post-calamity Earth.]]



* {{Stripperiffic}}: Clover's outfit [[BareYourMidriff shows off her entire midriff]], while Alice is wearing [[VaporWear nothing above the waist]] but a jacket and a large Egyptian necklace.
** The former's outfit is apparently largely like that BECAUSE of Alice, as Clover aspires to be like her.
* SuddenlyVoiced: In Another Timeline, the PlayerCharacter suddenly has full voice acting, [[spoiler:your first sign that you're no longer playing as Sigma.]]

to:

* {{Stripperiffic}}: Clover's outfit [[BareYourMidriff shows off her entire midriff]], while Alice is wearing [[VaporWear nothing above the waist]] but a jacket and a large Egyptian necklace.
**
necklace. The former's outfit is apparently largely like that BECAUSE of Alice, as Clover aspires to be like her.
* SuddenlyVoiced: In Another Timeline, the PlayerCharacter suddenly has full voice acting, [[spoiler:your first sign that you're no longer playing as Sigma.]]]] It only happens in the English dub, though: the Japanese voice acting completely [[InvertedTrope inverts]] the trope, having all characters lose their voice in that timeline.



* [[spoiler:TemporalParadox: Subverted, according to WordofGod. It seems that technically, the deactivation code for Bomb #01 doesn't really originate from anywhere because Dio never tells it to anyone, but Zero Sr. does, and Zero Sr. is Sigma, meaning he would learn from "himself". What actually happened is that Akane hacked Bomb #01 and changed its password, which is how Zero Sr. knew of it. Incidentally (refer to EasterEgg), the password for that bomb is one letter away from the name of Akane's organization.]]

to:

* [[spoiler:TemporalParadox: Subverted, TemporalParadox: [[spoiler:Subverted, according to WordofGod. It seems that technically, the deactivation code for Bomb #01 doesn't really originate from anywhere because Dio never tells it to anyone, but Zero Sr. does, and Zero Sr. is Sigma, meaning he would learn from "himself". What actually happened is that Akane hacked Bomb #01 and changed its password, which is how Zero Sr. knew of it. Incidentally (refer to EasterEgg), the password for that bomb is one letter away from the name of Akane's organization.]]



* [[spoiler:TheTimeTravellersDilemma: Although the goal of the AB project is to prevent the release of the Radical-6 virus, the timelines in which Sigma and Phi failed to do so still exist. Phi talks to you about it briefly as part of the Multi-World Interpretation, and Tenmyoji and Quark talk about it during the GoldenEnding, and some ethical implications thereof.]]
* [[spoiler:TimeyWimeyBall: Akane's explanation of Sigma's necessary time-jumps is more of a Timey-Wimey Diagram; and the end of it splits in two.]]
* [[ToBeContinued TO BE CONTINUED]]: Used to signify that the plot cannot advance in a particular timeline without obtaining information from another first.

to:

* [[spoiler:TheTimeTravellersDilemma: Although TheTimeTravellersDilemma: [[spoiler:Although the goal of the AB project is to prevent the release of the Radical-6 virus, the timelines in which Sigma and Phi failed to do so still exist. Phi talks to you about it briefly as part of the Multi-World Interpretation, and Tenmyoji and Quark talk about it during the GoldenEnding, and some ethical implications thereof.]]
* [[spoiler:TimeyWimeyBall: Akane's TimeyWimeyBall: [[spoiler:Akane's explanation of Sigma's necessary time-jumps is more of a Timey-Wimey Diagram; and the end of it splits in two.]]
* [[ToBeContinued TO BE CONTINUED]]: Used to signify that ToBeContinued: The player gets this message when the plot cannot advance in a particular timeline without obtaining because they haven't obtained the necessary information from another first.one yet.



* TomatoSurprise: Numerous facts about the setting are kept from the player, despite many of the characters being aware of them.

to:

* TomatoSurprise: Numerous facts about the setting are kept from the player, despite many of the characters being aware of them. them:



* WhatTheHellHero: The other characters ''really'' let you have it if you vote Betray against certain characters, especially the ones that are incapacitated or otherwise unable to vote. [[spoiler:Phi gets so angry at you for Betraying her in one timeline that she decides to screw you over in another... even if you haven't actually done so yet, and even if you only end up betraying her because she betrayed you first, and you're trying to figure out how you can keep her from leaving.]].
** Though the real kicker is when [[spoiler:Alice, who you ''thought'' was incapacitated, somehow manages to betray you. If you picked betray, she chastises you for thinking you could get "an easy 2 points" (which is incorrect; picking betray only gets you 1 point more than picking ally if you know your opponent will ally) by betraying her. When Sigma tries to give her one of these back, noting that if he ''had'' picked ally, she would've killed him (as you only have 1 point at this point in time), she refuses to admit any wrongdoing because she "knew you'd betray). And yes, that is one of the few occasions where the usual bad ending/good ending dynamic for the second AB game is reversed--she still votes betray if you vote ally, and get a bad ending.]]

to:

* WhatTheHellHero: WhatTheHellHero:
**
The other characters ''really'' let you have it if you vote Betray against certain characters, especially the ones that are incapacitated or otherwise unable to vote. [[spoiler:Phi gets so angry at you for Betraying her in one timeline that she decides to screw you over in another... even if you haven't actually done so yet, and even if you only end up betraying her because she betrayed you first, and you're trying to figure out how you can keep her from leaving.]].
]]
** Though the real kicker is when [[spoiler:Alice, who you ''thought'' was incapacitated, somehow manages to betray you. If you picked betray, she chastises you for thinking you could get "an easy 2 points" (which is incorrect; picking betray only gets you 1 point more than picking ally if you know your opponent will ally) by betraying her. When Sigma tries to give her one of these back, noting that if he ''had'' picked ally, she would've killed him (as you only have 1 point at this point in time), she refuses to admit any wrongdoing because she "knew you'd betray). And yes, that is one of the few occasions where the usual bad ending/good ending dynamic for the second AB game is reversed--she still votes betray if you vote ally, and get a bad ending.]]ending]].



* WiseBeyondTheirYears: Quark.

to:

* %%* WiseBeyondTheirYears: Quark.



* YouGottaHaveBlueHair: Phi and Clover. Remarkably, everyone else has realistic hair colours.

to:

* YouGottaHaveBlueHair: Phi has white hair, and Clover.Clover's is pink. Remarkably, everyone else has realistic hair colours.
29th Jul '16 2:21:19 PM morenohijazo
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* PrisonersDilemma: This is the basis behind the Nonary Game: Ambidex Edition, and Phi spends about 3 minutes explaining the concept to Sigma. The object is to escape the facility with 9 Bracelet Points, and the only way to get BP is to vote at the end of each round either for or against the people whom you cleared the round with. If both sides vote "ally," then both gain 2 BP; if one side votes "betray" while the other votes "ally," then the betraying side gains 3 BP and the betrayed loses 2. If both decide to betray, then neither will gain any BP for that round (which becomes a problem since the door to escape can only open once, meaning someone who played smarter could reach 9 BP before you do). Voting is non-optional, with the punishment being death by lethal injection via the point-counting bracelets worn by the players (which also happens to be the punishment for dropping to 0 BP). Funnily enough, after finishing her explanation, Sigma concludes that they should vote to ally, and Phi instead insists on betraying Luna.
29th Jul '16 1:36:13 PM morenohijazo
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As with ''999'', each player has a numbered bracelet attached to their wrist and will be killed if they break the rules. However, the "Ambidex Edition" has a twist: to escape the warehouse, the nine players must accumulate points by splitting into teams of three (further divided into two sub-teams, a duo and a single) and completing deadly challenges. Nine points will grant a player their freedom, but losing all their points will reward a player with death. Reminiscent of the [[http://en.wikipedia.org/wiki/Prisoner%27s_dilemma Prisoner's Dilemma]], a sub-team can choose to betray their partnered sub-team in order to steal points from them, but if both sub-teams choose "Betray" then neither gain anything. Furthermore, the exit door will only open once, regardless of how many players have enough points to leave.

to:

As with ''999'', each player has a numbered bracelet attached to their wrist and will be killed if they break the rules. However, the "Ambidex Edition" has a twist: to escape the warehouse, the nine players must accumulate points by splitting into teams of three (further divided into two sub-teams, a duo and a single) and completing deadly challenges. Nine points will grant a player their freedom, but losing all their points will reward a player with death. Reminiscent of the [[http://en.wikipedia.org/wiki/Prisoner%27s_dilemma Prisoner's Dilemma]], PrisonersDilemma, a sub-team can choose to betray their partnered sub-team in order to steal points from them, but if both sub-teams choose "Betray" then neither gain anything. Furthermore, the exit door will only open once, regardless of how many players have enough points to leave.


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17th Jul '16 12:00:18 AM ThatFanwiththeGlasses
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* RetGone: [[spoiler:The entire reason behind this Nonary Game [[MindScrew is to create a situation in which it never happens.]]]]
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