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Zero Context example


* HellIsThatNoise: [[spoiler:The "uncle" talking.]]
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* OmegaEnding: The road to the ending [[NewGamePlus "New Game"]] can only be unlocked by finishing the five other endings.
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Changed the friend's pronouns from male to gender-neutral.


* DrivenToSuicide: In the last two normal endings, it's implied that [[spoiler:the friend themselves started the fire that burned down their house, given that you last see them doing a ThousandYardStare into the fireplace after you learn his secret, and you last see his house with "light burning through the windows". Further implied by how in the final ending (which branches off of one of them) involves starving the Uncle to death by going back in time and looping the day, as he was already denied a meal (not even the friend) the first time around.]]
* EarnYourHappyEnding: The New Game ending. You save your friend and starve the uncle to death.

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* DrivenToSuicide: In the last two normal endings, it's implied that [[spoiler:the friend themselves started the fire that burned down their house, given that you last see them doing a ThousandYardStare into the fireplace after you learn his their secret, and you last see his their house with "light burning through the windows". Further implied by how in the final ending (which branches off of one of them) involves starving the Uncle to death by going back in time and looping the day, as he was already denied a meal (not even the friend) the first time around.]]
* EarnYourHappyEnding: The [[spoiler:The New Game ending. You save your friend and starve the uncle to death.]]
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* AnachronismStew: Downplayed; some of the games the protagonist can find are games that should not be out yet in the 1990s. The three game consoles the protagonist sees in the best friend's room are implied to be the UsefulNotes/{{Xbox}}, UsefulNotes/{{Wii}} and UsefulNotes/NintendoGameCube. This is justified, as the concept of the game is visiting that kid at your school who brags about having "connections" in the game industry. [[spoiler: Also justified since the Uncle can warp reality.]]

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* AnachronismStew: Downplayed; some of the games the protagonist can find are games that should not be out yet in the 1990s. The three game consoles the protagonist sees in the best friend's room are implied to be the UsefulNotes/{{Xbox}}, UsefulNotes/{{Wii}} Platform/{{Xbox}}, Platform/{{Wii}} and UsefulNotes/NintendoGameCube.Platform/NintendoGameCube. This is justified, as the concept of the game is visiting that kid at your school who brags about having "connections" in the game industry. [[spoiler: Also justified since the Uncle can warp reality.]]



* OneHitKill: The special [[VideoGame/PokemonRedAndBlue Mew]] that the best friend had on their UsefulNotes/GameBoy was able to KO any other Pokémon in one hit. In contrast, when the protagonist got a Mew, it was far weaker. The best friend chalks this up to glitches arising from how the protagonist cheated the mon in, but it's implied [[spoiler: the uncle was supernaturally enhancing the Mew.]]

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* OneHitKill: The special [[VideoGame/PokemonRedAndBlue Mew]] that the best friend had on their UsefulNotes/GameBoy Platform/GameBoy was able to KO any other Pokémon in one hit. In contrast, when the protagonist got a Mew, it was far weaker. The best friend chalks this up to glitches arising from how the protagonist cheated the mon in, but it's implied [[spoiler: the uncle was supernaturally enhancing the Mew.]]
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* DealWithTheDevil: [[spoiler: The uncle promises children the best games, the top skills, and everything they need to become the best forever, for as long as they keep feeding him other children. The friend implies, however, that the real reason they agreed was because they were pretty sure that if they had said no, the uncle would have killed them on the spot]].
* DisneyDeath: [[spoiler: The golden ending reveals that since the uncle takes years to fully consume its victims, everyone the friend fed to it is still alive - they presumably come back after the protagonist defeats it.]]
* DrivenToSuicide: In the last two normal endings, it's implied that [[spoiler: the friend themselves started the fire that burned down their house, given that you last see them doing a ThousandYardStare into the fireplace after you learn his secret, and you last see his house with "light burning through the windows." Further implied by how in the final ending (which branches off of one of them) involves starving the Uncle to death by going back in time and looping the day, as he was already denied a meal (not even the friend) the first time around.]]

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* DealWithTheDevil: [[spoiler: The [[spoiler:The uncle promises children the best games, the top skills, and everything they need to become the best forever, for as long as they keep feeding him other children. The friend implies, however, that the real reason they agreed was because they were pretty sure that if they had said no, the uncle would have killed them on the spot]].
* DisneyDeath: [[spoiler: The [[spoiler:The golden ending reveals that since the uncle takes years to fully consume its victims, everyone the friend fed to it is still alive - they presumably come back after the protagonist defeats it.]]
* DrivenToSuicide: In the last two normal endings, it's implied that [[spoiler: the [[spoiler:the friend themselves started the fire that burned down their house, given that you last see them doing a ThousandYardStare into the fireplace after you learn his secret, and you last see his house with "light burning through the windows." windows". Further implied by how in the final ending (which branches off of one of them) involves starving the Uncle to death by going back in time and looping the day, as he was already denied a meal (not even the friend) the first time around.]]



* ForeShadowing: One quote that can be divided in two can reveal two things about the uncle. "He'll be very tired and very hungry," That perfectly describes the uncle, weak, and hungry. "so offer him something to eat before he goes to bed." That foreshadows the player's fate if they don't escape in time.

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* ForeShadowing: {{Foreshadowing}}: One quote that can be divided in two can reveal two things about the uncle. "He'll be very tired and very hungry," That perfectly describes the uncle, weak, and hungry. "so offer him something to eat before he goes to bed." That foreshadows the player's fate if they don't escape in time.



* YouAreBetterThanYouThinkYouAre: Happens in the GoldenEnding. [[spoiler: [[MyGodWhatHaveIDone The friend turns out to believe they aren't worth saving]] after feeding so many friends to the uncle, and part of stopping the uncle is convincing them that they are better than that, that the uncle wants them to think they're no good, and that it's not to late to fight against it.]]

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* YouAreBetterThanYouThinkYouAre: Happens in the GoldenEnding. [[spoiler: [[MyGodWhatHaveIDone The friend turns out to believe they aren't worth saving]] after feeding so many friends to the uncle, and part of stopping the uncle is convincing them that they are better than that, that the uncle wants them to think they're no good, and that it's not to too late to fight against it.]]
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* ForeShadowing: One quote that can be deivided in two can reveal two things about the uncle. "He'll be very tired and very hungry," That perfectly describes the uncle, weak, and hungry. "so offer him something to eat before he goes to bed." That foreshadows the player's fate if they don't escape in time.

to:

* ForeShadowing: One quote that can be deivided divided in two can reveal two things about the uncle. "He'll be very tired and very hungry," That perfectly describes the uncle, weak, and hungry. "so offer him something to eat before he goes to bed." That foreshadows the player's fate if they don't escape in time.
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* CastFromCalories: Weaponized. [[spoiler: The uncle is a powerful EldricthAbomination, but it weakens from hunger quickly if not constantly fed, especially as it alters reality, and its alterations start to break down as it does. This is instrumental in defeating it, as simply going back in time and denying it a meal two times in a row is enough to weaken it to the point that everything falls apart.]]

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* CastFromCalories: Weaponized. [[spoiler: The uncle is a powerful EldricthAbomination, EldritchAbomination, but it weakens from hunger quickly if not constantly fed, especially as it alters reality, and its alterations start to break down as it does. This is instrumental in defeating it, as simply going back in time and denying it a meal two times in a row is enough to weaken it to the point that everything falls apart.]]

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* GamerChick: The protagonist and best friend can be this.

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* GamerChick: The protagonist and best friend can be this. The two can also discuss and bond over the stigma associated with this trope.



* OneHitKill: The special [[VideoGame/PokemonRedAndBlue Mew]] that the best friend had on their UsefulNotes/GameBoy was able to KO any other Pokémon in one hit.

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* OneHitKill: The special [[VideoGame/PokemonRedAndBlue Mew]] that the best friend had on their UsefulNotes/GameBoy was able to KO any other Pokémon in one hit. In contrast, when the protagonist got a Mew, it was far weaker. The best friend chalks this up to glitches arising from how the protagonist cheated the mon in, but it's implied [[spoiler: the uncle was supernaturally enhancing the Mew.]]
* PaintingTheMedium:
** [[spoiler: The uncle's speech is bold and highlighted red to emphasize how [[BlackSpeech unnatural it is]].]]
** [[spoiler: As the uncle dies in the "New Game" ending, the background completely disappears, and the text changes to a Times New Roman font and regular blue hyperlinks, reflecting the uncle's waning power.]]
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* DealWithTheDevil: [[spoiler: The uncle promises children the best games, the top skills, and everything they need to become the best forever, for as long as they keep feeding him other children. The friend implies, however, that the real reason they agreed was because they waere pretty sure that if they had said no, the uncle would have killed them on the spot]].

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* DealWithTheDevil: [[spoiler: The uncle promises children the best games, the top skills, and everything they need to become the best forever, for as long as they keep feeding him other children. The friend implies, however, that the real reason they agreed was because they waere were pretty sure that if they had said no, the uncle would have killed them on the spot]].
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The original links no longer host the game. It is now available on itch.io


Play it [[http://jayisgames.com/games/the-uncle/ here]], or use [[http://games.jayisgames.com/UWWFN/UWWFN.html this link]] if you want to try fullscreen for immersion.

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Play it [[http://jayisgames.com/games/the-uncle/ here]], or use [[http://games.jayisgames.com/UWWFN/UWWFN.html this link]] if you want to try fullscreen for immersion.[[https://ztul.itch.io/the-uncle-who-works-for-nintendo here]].
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* StupidityIsTheOnlyOption: [[spoiler: Taking your friend's Gameboy after finding out that it was gifted to her by an EldritchAbomination that compelled her to sacrifice her friends to it is an inordinately terrible idea - and it's also the only way to achieve the GoldenEnding, as the player needs to manipulate the starving uncle into giving them the means to go back and save their best friend.]]

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* StupidityIsTheOnlyOption: [[spoiler: Taking your friend's Gameboy after finding out that it was gifted to her them by an EldritchAbomination that compelled her them to sacrifice her their friends to it is an inordinately terrible idea - and it's also the only way to achieve the GoldenEnding, as the player needs to manipulate the starving uncle into giving them the means to go back and save their best friend.]]
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Whoops. Forgot the character name was not set in stone


* TheAlcoholic: Dave's father appears to be one, [[spoiler: which the uncle alters away]]. The player notices him drinking a beer which is suddenly replaced by lemonade. Later, if Dave tells the story of [[spoiler: what the uncle truly is, and what it's doing there,]] Dave will note that he was alone because his father was "at the bar, like always." [[spoiler: One of the things Dave says the uncle promises is a perfect family, implying that one of the things he asked for was to erase his father's drinking.]]

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* TheAlcoholic: Dave's The friend's father appears to be one, [[spoiler: which the uncle alters away]]. The player notices him drinking a beer which is suddenly replaced by lemonade. Later, if Dave the friend tells the story of [[spoiler: what the uncle truly is, and what it's doing there,]] Dave they will note that he was they were alone because his their father was "at the bar, like always." [[spoiler: One of the things Dave says they say the uncle promises is a perfect family, implying that one of the things he they asked for was to erase his father's drinking.]]



* DealWithTheDevil: [[spoiler: The uncle promises children the best games, the top skills, and everything they need to become the best forever, for as long as they keep feeding him other children. Dave implies, however, that the real reason he agreed was because he was pretty sure that if he had said no, the uncle would have killed him on the spot]].
* DisneyDeath: [[spoiler: The golden ending reveals that since the uncle takes years to fully consume its victims, everyone Dave fed to it is still alive - they presumably come back after the protagonist defeats it.]]
* DrivenToSuicide: In the last two normal endings, it's implied that [[spoiler: Dave himself started the fire that burned down his house, given that you last see him doing a ThousandYardStare into the fireplace after you learn his secret, and you last see his house with "light burning through the windows." Further implied by how in the final ending (which branches off of one of them) involves starving the Uncle to death by going back in time and looping the day, as he was already denied a meal (not even Dave) the first time around.]]

to:

* DealWithTheDevil: [[spoiler: The uncle promises children the best games, the top skills, and everything they need to become the best forever, for as long as they keep feeding him other children. Dave The friend implies, however, that the real reason he they agreed was because he was they waere pretty sure that if he they had said no, the uncle would have killed him them on the spot]].
* DisneyDeath: [[spoiler: The golden ending reveals that since the uncle takes years to fully consume its victims, everyone Dave the friend fed to it is still alive - they presumably come back after the protagonist defeats it.]]
* DrivenToSuicide: In the last two normal endings, it's implied that [[spoiler: Dave himself the friend themselves started the fire that burned down his their house, given that you last see him them doing a ThousandYardStare into the fireplace after you learn his secret, and you last see his house with "light burning through the windows." Further implied by how in the final ending (which branches off of one of them) involves starving the Uncle to death by going back in time and looping the day, as he was already denied a meal (not even Dave) the friend) the first time around.]]



* PeoplePuppets: [[spoiler: The parents of children influenced by the uncle eventually become like this. Dave's parents are distantly cheery and superficial, only setting up the uncle's wants, and when the player runs into Dave's parents without him, he finds them frozen in the exact position as when he last left them. The player's mother shows signs of becoming this - with empty, glassy eyes - during the "Do You Want To Continue" ending]].

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* PeoplePuppets: [[spoiler: The parents of children influenced by the uncle eventually become like this. Dave's The friend's parents are distantly cheery and superficial, only setting up the uncle's wants, and when the player runs into Dave's parents them without him, he finds you find them frozen in the exact position as when he the two last left them. The player's mother shows signs of becoming this - with empty, glassy eyes - during the "Do You Want To Continue" ending]].



* YouAreBetterThanYouThinkYouAre: Happens in the GoldenEnding. [[spoiler: Dave turns out to believe he isn't worth saving after feeding so many friends to the uncle, and part of stopping the uncle is convincing him that he is better than that, that the uncle wants him to think he's no good, and that it's not to late to fight against it.]]

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* YouAreBetterThanYouThinkYouAre: Happens in the GoldenEnding. [[spoiler: Dave [[MyGodWhatHaveIDone The friend turns out to believe he isn't they aren't worth saving saving]] after feeding so many friends to the uncle, and part of stopping the uncle is convincing him them that he is they are better than that, that the uncle wants him them to think he's they're no good, and that it's not to late to fight against it.]]

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* TheAlcoholic: Dave's father appears to be one, [[spoiler: which the uncle alters away]]. The player notices him drinking a beer which is suddenly replaced by lemonade. Later, if Dave tells the story of [[spoiler: what the uncle truly is, and what it's doing there,]] Dave will note that he was alone because his father was "at the bar, like always." [[spoiler: One of the things Dave says the uncle promises is a perfect family, implying that one of the things he asked for was to erase his father's drinking.]]



* BringMyBrownPants: If you examine the bathroom's toilet, your character will feel like they don't need to use the bathroom anymore.

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* BringMyBrownPants: If you examine the bathroom's toilet, [[spoiler: which is completely alien, with water frozen like glass]], your character will feel like they don't need to use the bathroom anymore.



* DealWithTheDevil: [[spoiler: The uncle promises children the best games, the top skills, and everything they need to become the best forever, for as long as they keep feeding him other children. Dave implies, however, that the real reason he agreed was because he was pretty sure that if he had said no, the uncle would have killed him on the spot]].



* DrivenToSuicide: In the last two normal endings, it's implied that [[spoiler: Dave himself started the fire that burned down his house, given that you last see him doing a ThousandYardStare into the fireplace, and you last see his house with "light burning through the windows." Further implied by how in the final ending (which branches off of one of them) involves starving the Uncle to death by going back in time and looping the day, as he was already denied a meal (not even Dave) the first time around.]]

to:

* DrivenToSuicide: In the last two normal endings, it's implied that [[spoiler: Dave himself started the fire that burned down his house, given that you last see him doing a ThousandYardStare into the fireplace, fireplace after you learn his secret, and you last see his house with "light burning through the windows." Further implied by how in the final ending (which branches off of one of them) involves starving the Uncle to death by going back in time and looping the day, as he was already denied a meal (not even Dave) the first time around.]]



* FourthWallObserver: The player is this InUniverse - they're the only person, aside from their friend, who notices the many inconsistencies caused by [[spoiler: the uncle shifting reality. Primary examples include their friend's father drinking a beer, although the player remarks that he doesn't drink alcohol; the massive storm weeks prior, implied to be caused by the uncle's arrival; and the friend's older brother, who has been [[{{Unperson}} Unperson'd]] so thoroughly that even the friend's parents don't remember him.]]

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* FourthWallObserver: The player is this InUniverse - they're the only person, aside from their friend, who notices the many inconsistencies caused by [[spoiler: the uncle shifting reality. Primary examples include their friend's father drinking a beer, although beer that becomes lemonade, with the player remarks suddenly remembering that he doesn't drink alcohol; drink; the massive storm weeks prior, implied to be caused by the uncle's arrival; and the friend's older brother, who has been [[{{Unperson}} Unperson'd]] so thoroughly that even the friend's parents don't remember him.]]



* PeoplePuppets: [[spoiler: The parents of children influenced by the uncle eventually become like this. Dave's parents are distantly cheery and superficial, only setting up the uncle's wants, and when the player runs into Dave's parents without him, he finds them frozen in the exact position as when he last left them. The player's mother shows signs of becoming this - with empty, glassy eyes - during the "Do You Want To Continue" ending]].



* SpottingTheThread: The player can, and in some endings, is required to do this in order to reveal the truth of what's going on with their friend. The very first example happens at dinner, when the player can notice that [[spoiler: their friend's father is drinking beer, even though they know from the past that the father does not drink.]]

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* SpottingTheThread: The player can, and in some endings, is required to do this in order to reveal the truth of what's going on with their friend. The very first example happens at dinner, when the player can notice that [[spoiler: the beer their friend's father is drinking beer, even though they know from the past that the father does not drink.has suddenly become lemonade, with everything shifting as if he never drank at all.]]
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Added DiffLines:

* CastFromCalories: Weaponized. [[spoiler: The uncle is a powerful EldricthAbomination, but it weakens from hunger quickly if not constantly fed, especially as it alters reality, and its alterations start to break down as it does. This is instrumental in defeating it, as simply going back in time and denying it a meal two times in a row is enough to weaken it to the point that everything falls apart.]]


Added DiffLines:

* DisneyDeath: [[spoiler: The golden ending reveals that since the uncle takes years to fully consume its victims, everyone Dave fed to it is still alive - they presumably come back after the protagonist defeats it.]]
* DrivenToSuicide: In the last two normal endings, it's implied that [[spoiler: Dave himself started the fire that burned down his house, given that you last see him doing a ThousandYardStare into the fireplace, and you last see his house with "light burning through the windows." Further implied by how in the final ending (which branches off of one of them) involves starving the Uncle to death by going back in time and looping the day, as he was already denied a meal (not even Dave) the first time around.]]


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* YouAreBetterThanYouThinkYouAre: Happens in the GoldenEnding. [[spoiler: Dave turns out to believe he isn't worth saving after feeding so many friends to the uncle, and part of stopping the uncle is convincing him that he is better than that, that the uncle wants him to think he's no good, and that it's not to late to fight against it.]]
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* EmptyEyes: Parents who are influenced by the Uncle are described as having "glassy and empty" eyes.
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* Foreshadowing: One quote that can be deivided in two can reveal two things about the uncle. "He'll be very tired and very hungry," That perfectly describes the uncle, weak, and hungry. "so offer him something to eat before he goes to bed." That foreshadows the player's fate if they don't escape in time.

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* Foreshadowing: ForeShadowing: One quote that can be deivided in two can reveal two things about the uncle. "He'll be very tired and very hungry," That perfectly describes the uncle, weak, and hungry. "so offer him something to eat before he goes to bed." That foreshadows the player's fate if they don't escape in time.
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* Foreshadowing: "He'll be very tired and very hungry," That perfectly describes the uncle, weak, and hungry. "so offer him something to eat before he goes to bed." That foreshadows the player's fate if they don't escape in time.

to:

* Foreshadowing: One quote that can be deivided in two can reveal two things about the uncle. "He'll be very tired and very hungry," That perfectly describes the uncle, weak, and hungry. "so offer him something to eat before he goes to bed." That foreshadows the player's fate if they don't escape in time.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Foreshadowing: "He'll be very tired and very hungry," That perfectly describes the uncle, weak, and hungry. "so offer him something to eat before he goes to bed." That foreshadows the player's fate if they don't escape in time.
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None

Added DiffLines:

* EarnYourHappyEnding: The New Game ending. You save your friend and starve the uncle to death.


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** New Game: Repetition, with a difference. It is not the time for running. Go where you're not wanted. Go where you've been told you can't go.
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** Undefined Error: Just play games, take it easy, have a good time. Nothing to get freaked out over! Meet your guest at the door.
** Run: Things are a little weird here. Try to run, but it may turn out to be a game of hide and seek.
** Exit: Yeah, it's definitely weird here. Decide you don't feel like spending the night. Call your mom and ask to be taken home. Be sure you have enough time for your ride to show up...
** All Unsaved Data Will Be Lost: Some things you remember don't match what you see. Learn what you can. Ask questions. Have a serious talk, don't be mean, but still... get out of there.
** Do You Want To Continue?: Some things you remember don't match what you see. Learn what you can. Ask questions. Have a serious talk, don't be mean, but still... get out of there. And then make what might be the worst decision ever.
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* AnachronismStew: Downplayed; some of the games the protagonist can find are games that should not be out yet in the 1990s. The three game consoles the protagonist sees in the best friend's room are implied to be the UsefulNotes/{{Xbox}}, UsefulNotes/{{Wii}} and UsefulNotes/NintendoGameCube. This is justified, as the concept of the game is visiting that kid at your school who brags about having "connections" in the game industry.

to:

* AnachronismStew: Downplayed; some of the games the protagonist can find are games that should not be out yet in the 1990s. The three game consoles the protagonist sees in the best friend's room are implied to be the UsefulNotes/{{Xbox}}, UsefulNotes/{{Wii}} and UsefulNotes/NintendoGameCube. This is justified, as the concept of the game is visiting that kid at your school who brags about having "connections" in the game industry. [[spoiler: Also justified since the Uncle can warp reality.]]

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* FourthWallObserver: The player is this InUniverse - they're the only person, aside from their friend, who notices the many inconsistencies caused by [[spoiler: the uncle shifting reality. Primary examples include their friend's father drinking a beer, although the player remarks that he doesn't drink alcohol; the massive storm weeks prior, implied to be caused by the uncle's arrival; and the friend's older brother, who has been [[{{Unperson}} Unperson'd]] so thoroughly that even the friend's parents don't remember him.]]



* GoldenEnding: [[spoiler:You can defeat the uncle and end the cycle, but only on NewGamePlus]]

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* GoldenEnding: [[spoiler:You can defeat the uncle and end the cycle, but only on NewGamePlus]]NewGamePlus.]]



* HintSystem: The game offers hints for the locked endings on the game over screen - you are only able to access it after getting at least one of the endings.



* MultipleEndings: There are multiple endings, with one special ending that can only be unlocked when the player reaches ending number 5.

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* MultipleEndings: There are multiple endings, with one special ending that can only be unlocked when the player reaches ending number 5.5:
** [[MindScrew Undefined Error]]: [[spoiler: The player doesn't notice anything amiss, and has a normal night with their friend... until the uncle arrives. The player follows their friend to greet him at the door, and is subsequently consumed.]]
** [[YouCanRunButYouCantHide Run]]: [[spoiler: The player has a (relatively) normal night with their friend, until the uncle arrives. Unlike the previous ending, the player catches on and makes a run for it... but unfortunately, there's nowhere for them to hide, and the uncle finds them right away and consumes them.]]
** [[ScrewThisImOuttaHere Exit]]: [[spoiler: The player notices one too many things amiss, most notably the UncannyValley parents sitting stationary in the dining room, and decides things are a little too off-kilter. They call their mom to be picked up early by the sitter, and even though their friend protests, they make it out safely. Their friend is never seen again, and when they ask their teacher, they are informed that their friend has [[ReleasedToElsewhere moved.]]]]
** [[GenreSavvy All Unsaved Data Will Be Lost]]: [[spoiler: The player notices one too many things amiss, but unlike the previous ending, they press their friend and ask questions about these inconsistencies. Eventually, discussing a bad storm from weeks prior clues the friend in that the player remembers things they shouldn't, and the friend comes clean, telling the truth about the uncle, their cool stuff, and the reason why they've invited the player in the first place. The player can choose to believe their friend or not, but either way, they pack their things and leave. That same night, the friend's entire family dies in a house fire. The player, grieving, visits the house to investigate, and stumbles upon their friend's Gameboy Color in the wreckage, but doesn't take it. They leave the destroyed house unscathed.]]
** [[PressXToDie Do You Want To Continue?]]: [[spoiler: Follows the previous ending exactly, until the player visits the house one last time and finds the Gameboy. Unlike the previous ending, [[SchmuckBait the player takes it]]. When they get home, their mother reminds them to take a shower and get dressed before 7 pm, with the player noting that she never asked them to do that at all. When the player asks why, the mother informs them that it's because [[OhCrap their uncle is coming over to celebrate his new job.]]]]
** [[GoldenEnding New Game]]: [[spoiler: Follows the Run ending until the player chooses to hide somewhere. When the player tries to enter the kitchen, the code remarks that the passage does not exist, but the player enters it anyway. This reveals that the player, after taking their friend's Gameboy in the previous ending, has been starving the uncle to death by tricking it into repeating the sleepover with their friend, and subsequently refusing to feed it and refusing to give in to it. The player is able to return to their friend and save their life using ThePowerOfFriendship, killing the uncle and bringing their friend back to life.]]
* NewGamePlus: The aptly named ending "New Game" is this, and it takes place [[spoiler: in the same continuity as the ending in which the player finds their friend's Gameboy in the wreckage of their home and takes it.]]
* NonStandardGameOver: A variation occurs if the player is able to unravel their friend's web of lies, but waits until 11 pm or later to call their mother. If the player hasn't yet [[spoiler: unlocked the NewGamePlus, they are automatically locked into one of two [[BadEnding Bad Endings]], with their friend remarking that they are too late to save themselves.]]


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* SchmuckBait: [[spoiler: Taking the Gameboy in the ending, "Do You Want To Continue?" The hint for this ending even describes it as "the worst decision ever" - and it becomes necessary to achieve the game's best ending. See StupidityIsTheOnlyOption below.]]


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* SpottingTheThread: The player can, and in some endings, is required to do this in order to reveal the truth of what's going on with their friend. The very first example happens at dinner, when the player can notice that [[spoiler: their friend's father is drinking beer, even though they know from the past that the father does not drink.]]
* StupidityIsTheOnlyOption: [[spoiler: Taking your friend's Gameboy after finding out that it was gifted to her by an EldritchAbomination that compelled her to sacrifice her friends to it is an inordinately terrible idea - and it's also the only way to achieve the GoldenEnding, as the player needs to manipulate the starving uncle into giving them the means to go back and save their best friend.]]


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* {{Unperson}}: [[spoiler: The brother of the player's friend. With the right line of questioning, the friend can reveal that the brother was unperson'd by the uncle after a fight.]]
* YouAreTooLate: Happens if the player doesn't call their mom to pick them up in time, or if the player ''does'' call, but does so at 11 pm or later; the uncle will arrive at midnight no matter what, and will [[spoiler: consume the player on the spot.]] [[LampshadeHanging Lampshaded]] by the hint for the "Exit" ending, as the game insists that you "be sure you have enough time for your ride to show up."
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* BlackSpeech: [[spoiler:The Uncle speaks in this manner.]]

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