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* [[invoked]]EsotericHappyEnding: {{Invoked|Trope}}, as it's clearly not intended as a proper good ending aside from InUniverse. If you slay the Princess without a second thought, you get [[spoiler:an eternity in the cabin, the world outside having seemingly vanished along with the princess, and accepting this fate results in the "Good Ending" where the Narrator gives you a poorly-drawn card congratulating you for saving the world]].

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* [[invoked]]EsotericHappyEnding: {{Invoked|Trope}}, as it's clearly not intended as a proper good ending aside from InUniverse. If you slay the Princess without a second thought, you get [[spoiler:an eternity in the cabin, the world outside having seemingly vanished along with the princess, and accepting this fate results in the "Good Ending" where the Narrator gives you a poorly-drawn card congratulating you for saving the world]].world. Unfortunately, only the Narrator would probably consider it to be a good ending, due to his phobia of death]].
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I don't think "doesn't have jumpscares" is tropeworthy, but more importantly, it's also not true.


* BeCarefulWhatYouWishFor: If the princess ''does'' turn out the an actively malicious or dangerous force, the Narrator can get spitefully smug. Most directly on the Wraith route, if you ask him to help as [[spoiler:an UndeadAbomination of a princess breaks your legs and tries to possess your body]], he gloating mentions how he thought everyone ''wanted'' to free the princess.

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* BeCarefulWhatYouWishFor: If the princess ''does'' turn out the an actively malicious or dangerous force, the Narrator can get spitefully smug. Most directly on the Wraith route, if you ask him to help as [[spoiler:an UndeadAbomination of a princess breaks your legs and tries to possess your body]], he gloating mentions how spitefully refuses on the ground that he thought everyone you ''wanted'' to free the princess.



* JumpScare: Averted. While a few of the more "horrific" forms of the Princess are definitely scary, nothing just randomly pops out at you and screams from nowhere. The terror comes from how to deal with the princess, the situation you find yourself in after the WhamEpisode, and what this could mean if you choose to see things to their logical conclusion.

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* JumpScare: Averted. While a few generally averted, with most of the horror more "horrific" forms cerebral, there are two instances of more conventional jumpscares. [[spoiler:The Beast abruptly jumps out of the Princess are definitely scary, nothing just randomly pops out shadows at you and screams from nowhere. The terror comes from how to deal several points with [[RoarBeforeBeating a ferocious roar]], and while possessing you the princess, the situation you find yourself in after the WhamEpisode, and what this could mean if you choose to see things to their logical conclusion.Wraith suddenly lunges at your face.]]
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A demo was released on Steam on August 1st, 2022, and a longer one released in March 2023. The game was released in full on October 23rd, 2023. A free expansion called "The Pristine Cut" was announced on December 16th, 2023, expected to release in 2024. The expansion will include entirely new chapters and extensions to existing chapters.

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A demo was released on Steam on August 1st, 2022, and a longer one released in March 2023. The game was released in full on October 23rd, 2023. A free expansion called "The Pristine Cut" was announced on December 16th, 2023, expected to release in 2024. The expansion will include entirely new chapters and extensions to some existing chapters.
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-->'''The Witch:''' Why? Why did you let me do this?!
** If you **do** slay the Princess, the Hero grimly notes that he feels like he's done something terrible, and dismisses the Narrator's attempts to reassure him.

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-->'''The --->'''The Witch:''' Why? Why did you let me do this?!
** If you **do** ''do'' slay the Princess, the Hero grimly notes that he feels like he's done something terrible, and dismisses the Narrator's attempts to reassure him.

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* MyGodWhatHaveIDone: In the Witch route, you can optionally give the blade to the Princess as a gesture of trust. [[spoiler:She gleefully kills you with it in revenge for betraying her in Chapter 1, only for her joy to turn to remorse as she realizes you were being genuine this time.]]

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* MyGodWhatHaveIDone: MyGodWhatHaveIDone:
**
In the Witch route, you can optionally give the blade to the Princess as a gesture of trust. [[spoiler:She gleefully kills you with it in revenge for betraying her in Chapter 1, only for her joy to turn to remorse as she realizes you were being genuine this time.]]


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** If you **do** slay the Princess, the Hero grimly notes that he feels like he's done something terrible, and dismisses the Narrator's attempts to reassure him.
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* MutualKill: In several endings, you succeed in killing the Princess but at the cost of your own life. [[spoiler:In the Adversary ending, the Voice of the Stubborn is eager for a rematch, so much so that he wills her back to life, so that you can keep killing each other multiple more times.]]
* MyGodWhatHaveIDone: In the Witch route, you can optionally give the blade to the Princess as a gesture of trust. [[spoiler:She gleefully kills you with it in revenge for betraying her in Chapter 1, only to turn to remorse as she realizes the Player was being genuine.]]

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* MutualKill: In several endings, you succeed in killing the Princess but at the cost of your own life. [[spoiler:In the Adversary ending, the Voice of the Stubborn is eager for a rematch, so rematch. So much so that he wills you ''and'' her back to life, so that life multiple times to allow the two of you can keep killing to kill each other multiple more times.over and over.]]
* MyGodWhatHaveIDone: In the Witch route, you can optionally give the blade to the Princess as a gesture of trust. [[spoiler:She gleefully kills you with it in revenge for betraying her in Chapter 1, only for her joy to turn to remorse as she realizes the Player was you were being genuine.genuine this time.]]
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* UnspokenPlanGuarantee: If the Voice of the Hunted joins you for the Eye of the Needle's chapter, then he'll lay out his plan to slay her: enter the basement, provoke her into chasing you, then lure her out to the surface where you have room to dodge her attacks. Following this plan goes [[spoiler:[[SubvertedTrope exactly as intended]], and even leads to one of the rare instances where the player can definitively win a fight against the Princess instead of just settling for a MutualKill]].
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* {{Gaslighting}}: There's no mirror in the second loop's cabin! Go ahead, put your hand on the wall where this mirror supposedly is. Who cares if you can see it, there's no mirror there. [[spoiler:See? There wasn't a mirror there after all, despite you reaching out try and touch it. [[MindScrew You're just seeing things]]. If you get into loops beyond the second, this is subverted. The Narrator ''genuinely'' cannot see the mirror, and reacts in surprise and confusion if you repeatedly point it out. Probably because this mirror is not actually a part of the Construct, but is tied into your nature as The Long Quiet.]]

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* {{Gaslighting}}: There's no mirror in the second loop's cabin! Go ahead, put your hand on the wall where this mirror supposedly is. Who cares if you can see it, there's no mirror there. [[spoiler:See? There wasn't a mirror there after all, despite you reaching out try and touch it. [[MindScrew You're just seeing things]]. If you get into loops beyond the second, this is subverted. The Narrator ''genuinely'' cannot see the mirror, and at first thinks you're just fibbing him into order to stall for time. He reacts in with surprise and confusion if you and the Voices repeatedly point it out. Probably because this mirror is not actually a part of the Construct, but is tied into your nature as The Long Quiet.]]
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** The "End of Everything" update [[spoiler:changes the arguments you make against the Shifting Mound and her vessels, namely clarifying what specifically you are arguing, such as asserting your independence, appealing to your shared humanity, or rejecting her authority.]]

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** The "End of Everything" update [[spoiler:changes the arguments you make against the Shifting Mound and her vessels, namely vessels. Namely, clarifying what specifically you are arguing, such as asserting your independence, appealing to your shared humanity, or rejecting her authority.]]
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** The "End of Everything" update [[spoiler:changes the arguments you make against the Shifting Mound and her vessels, namely clarifying what specifically you are arguing, such as asserting your independence. appealing to your shared humanity, or rejecting her authority.]]

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** The "End of Everything" update [[spoiler:changes the arguments you make against the Shifting Mound and her vessels, namely clarifying what specifically you are arguing, such as asserting your independence. independence, appealing to your shared humanity, or rejecting her authority.]]
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* OminousVisualGlitch: [[spoiler: During the finale, the Shifting Mound glitches and distorts when presenting the more traditionally horrifying Vessels (the Nightmare, Moment of Clarity, Spectre, Wraith, both Greys and the Deconstructed Damsel). Before then, the Nightmare does this regularly, even from chapter one where she's still nominally a normal princess. In the Moment of Clarity route, the entire constuct basically looks like a malfunctioning video game.]]
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* BeCarefulWhatYouWishFor: If the princess ''does'' turn out the an actively malicious or dangerous force, the Narrator can get spitefully smug . Most directly on the Wraith route, if you ask him to help as [[spoiler: an UndeadAbomination of a princess breaks your legs and tries to possess your body]], he gloating mentions how he thought everyone ''wanted'' to free the princess.

to:

* BeCarefulWhatYouWishFor: If the princess ''does'' turn out the an actively malicious or dangerous force, the Narrator can get spitefully smug . smug. Most directly on the Wraith route, if you ask him to help as [[spoiler: an [[spoiler:an UndeadAbomination of a princess breaks your legs and tries to possess your body]], he gloating mentions how he thought everyone ''wanted'' to free the princess.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BeCarefulWhatYouWishFor: If the princess ''does'' turn out the an actively malicious or dangerous force, the Narrator can get spitefully smug . Most directly on the Wraith route, if you ask him to help as [[spoiler: an UndeadAbomination of a princess breaks your legs and tries to possess your body]], he gloating mentions how he thought everyone ''wanted'' to free the princess.
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Put it in a spoiler tag, since most of everything else on this page covering anything vaguely specific is in one.


* GagEcho: When walking up the stairs with the Witch, you can either let her walk behind you or insist she walks ahead of you. If you let her walk behind you, she claws you in the back, and Voice of the Opportunist laments that if only she had gone first he could've told ''you'' to stab ''her'' in the back and you would've said something like, "Wow, that's an amazing idea that I never saw coming, thanks for looking out for us!" If you insist she walks ahead of you, Voice of the Opportunist tells you to attack her, and one of your possible responses is "Wow, that's an amazing idea that I totally never saw coming, thanks for looking out for us!"

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* GagEcho: When walking up the stairs with the Witch, you [[spoiler:you can either let her walk behind you or insist she walks ahead of you. If you let her walk behind you, she claws you in the back, and Voice of the Opportunist laments that if only she had gone first he could've told ''you'' to stab ''her'' in the back and you would've said something like, "Wow, that's an amazing idea that I never saw coming, thanks for looking out for us!" If you insist she walks ahead of you, Voice of the Opportunist tells you to attack her, and one of your possible responses is "Wow, that's an amazing idea that I totally never saw coming, thanks for looking out for us!" us!"]]
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Added DiffLines:

* GagEcho: When walking up the stairs with the Witch, you can either let her walk behind you or insist she walks ahead of you. If you let her walk behind you, she claws you in the back, and Voice of the Opportunist laments that if only she had gone first he could've told ''you'' to stab ''her'' in the back and you would've said something like, "Wow, that's an amazing idea that I never saw coming, thanks for looking out for us!" If you insist she walks ahead of you, Voice of the Opportunist tells you to attack her, and one of your possible responses is "Wow, that's an amazing idea that I totally never saw coming, thanks for looking out for us!"
-->'''Voice of the Opportunist:''' Wow! You said exactly the thing I imagined you would say as soon as you heard my brilliant plan. This whole day is a dream come true, really.

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* AntiFrustrationFeatures: The game features different levels of scrolling for various elements on the screen to give the illusion of 3-D movement -- things closer to you will move more as you move your mouse around the screen, while things that are farther away will move less. However, if you find this distracting or it causes motion sickness, you can turn it off. The game also tells you this when you boot it up, so anyone who would have trouble with those effects can turn it off before it causes them any trouble.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
The game features different levels of scrolling for various elements on the screen to give the illusion of 3-D movement -- things closer to you will move more as you move your mouse around the screen, while things that are farther away will move less. However, if you find this distracting or it causes motion sickness, you can turn it off. The game also tells you this when you boot it up, so anyone who would have trouble with those effects can turn it off before it causes them any trouble.trouble.
** The "End of Everything" update [[spoiler:changes the arguments you make against the Shifting Mound and her vessels, namely clarifying what specifically you are arguing, such as asserting your independence. appealing to your shared humanity, or rejecting her authority.]]

Added: 455

Changed: 1686

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* AnimationBump: While most of the game uses heavily LimitedAnimation, the reworked ending added in the End of Everything update features fully animated cuts of [[spoiler: each of the vessels you brought to the Shifting Mound emerging from her BodyOfBodies]].
* AntiFrustrationFeatures:
** The game features different levels of scrolling for various elements on the screen to give the illusion of 3-D movement -- things closer to you will move more as you move your mouse around the screen, while things that are farther away will move less. However, if you find this distracting or it causes motion sickness, you can turn it off. The game also tells you this when you boot it up, so anyone who would have trouble with those effects can turn it off before it causes them any trouble.
** On your first playthrough of the game, the Voice of the Hero has a brief exchange with the Narrator as you approach the cabin for the first time. This is skipped over in all subsequent routes, speeding up the intro a little so you can get to the parts you haven't seen faster.

to:

* AnimationBump: AnimationBump:
**
While most of the game uses heavily LimitedAnimation, the reworked ending added in the End of Everything update features fully animated cuts of [[spoiler: each of the vessels you brought to the Shifting Mound emerging from her BodyOfBodies]].
* AntiFrustrationFeatures:
** The Beast route also has its own unique animated cuts, with one of the Beast pouncing as the player narrowly dodges her and another of her [[EatenAlive swallowing the player whole]].
* AntiFrustrationFeatures:
The game features different levels of scrolling for various elements on the screen to give the illusion of 3-D movement -- things closer to you will move more as you move your mouse around the screen, while things that are farther away will move less. However, if you find this distracting or it causes motion sickness, you can turn it off. The game also tells you this when you boot it up, so anyone who would have trouble with those effects can turn it off before it causes them any trouble.
** On your first playthrough of the game, the Voice of the Hero has a brief exchange with the Narrator as you approach the cabin for the first time. This is skipped over in all subsequent routes, speeding up the intro a little so you can get to the parts you haven't seen faster.
trouble.


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* IronicEcho: If you first approach the Princess unarmed but ultimately decide to slay her anyway, you can try to justify yourself by telling her that with the potential fate of the world on the line, trusting her simply isn't worth the risk. Should the Princess manage to escape the basement on her own and lock you inside after this, she'll taunt you by saying that you of all people should understand that opening the door wouldn't be "worth the risk".
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Added DiffLines:

* AnimationBump: While most of the game uses heavily LimitedAnimation, the reworked ending added in the End of Everything update features fully animated cuts of [[spoiler: each of the vessels you brought to the Shifting Mound emerging from her BodyOfBodies]].
Is there an issue? Send a MessageReason:
None


* {{Gaslighting}}: There's no mirror in the second loop's cabin! Go ahead, put your hand on the wall where this mirror supposedly is. Who cares if you can see it, there's no mirror there. [[spoiler:See? There wasn't a mirror there after all, despite you reaching out try and touch it. [[MindScrew You're just seeing things]]. If you get into loops beyond the second, this is subverted. The Narrator ''genuinely'' cannot see the mirror, and reacts in surprise and confusion if you repeatedly point it out. Probably because this mirror is tied into your nature as The Long Quiet.]]

to:

* {{Gaslighting}}: There's no mirror in the second loop's cabin! Go ahead, put your hand on the wall where this mirror supposedly is. Who cares if you can see it, there's no mirror there. [[spoiler:See? There wasn't a mirror there after all, despite you reaching out try and touch it. [[MindScrew You're just seeing things]]. If you get into loops beyond the second, this is subverted. The Narrator ''genuinely'' cannot see the mirror, and reacts in surprise and confusion if you repeatedly point it out. Probably because this mirror is not actually a part of the Construct, but is tied into your nature as The Long Quiet.]]
Is there an issue? Send a MessageReason:
None

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* TheBadGuyWins: [[GreyAndGreyMorality Whoever you consider to be the Bad Guy]]. There are endings where [[spoiler: the Narrator successfully traps you in the Cabin and sets the multiverse into eternal stasis, and where the Princess escapes and does indeed bring about the destruction of all reality.]]
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* AndIMustScream: [[spoiler: The Princess is the personification of change, trapped in a single unchanging loop. She's in agony, and the one constant among all her forms -- even the otherwise passive Damsel and hopeless Prisoner -- is that she's ''desperate'' to escape. In the Nightmare route, you get a glimpse of her stiuation from her persepctive, and it's one of the most horrifying moments of the whole game]]
-> ''[[spoiler: A lonely soul in a room by itself weeping. It lives for eighty years and then it's gone. And then it's there again.]]''


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* InfernalParadise: [[spoiler: The Narrator's goal is to trap the entire multiverse in a single, unchanging moment of "eternal forgetting and remembering" -- you get to see it if you slay the princess, where your reward is to remain in the mostly empty cabin for all eternity. He seems unable to comprehend why anyone ''wouldn't'' want this.]]
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* BlueAndOrangeMorality: Both the main antagonists. [[spoiler: The Narrator is disgusted by the very concept of change and death, to the point his "reward" for you slaying the Princess is to trap you for all eternity in a small unchanging cabin. He seems honestly shocked that you might not be grateful for this. The Princess goes to other extreme, seeking only change without consideration for whether they're changes for better or worse. Unlike the Narrator, though, you can convince her to accept a more human moral code and become an unambiguously benevolent force.]]
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** There's the "I didn't hear no bell" achievement, referencing a line from ''Film/RockyV'' and ''Series/SouthPark''.

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** There's the "I didn't hear no bell" achievement, referencing a line from ''Film/RockyV'' and ''Series/SouthPark''.''WesternAnimation/SouthPark''.
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South Park also did the reference.


** There's an "I didn't hear no bell" achievement, referencing a line from ''Film/RockyV''.

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** There's an the "I didn't hear no bell" achievement, referencing a line from ''Film/RockyV''.''Film/RockyV'' and ''Series/SouthPark''.
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* LovecraftLite: [[spoiler:The CosmicHorrorReveal turns the story into this. The Princess is the nascent form of the Shifting Mound, an alien goddess of change, and thus death - and her (and the Mound's) potential affections for you are entirely genuine, and as it turns out, you ''are'' her [[SealedBadassInACan can]]; you're the Long Quiet, deity of stability and order. Thus it becomes a love story where the main characters happen to be {{Eldritch Abomination}}s]]

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* LovecraftLite: [[spoiler:The CosmicHorrorReveal turns the story into this. The Princess is the nascent form of the Shifting Mound, an alien goddess of change, and thus death - and her (and the Mound's) potential affections for you are entirely genuine, and as it turns out, you ''are'' her [[SealedBadassInACan can]]; you're the Long Quiet, deity of stability and order. Thus it becomes a love story where the main characters happen to be {{Eldritch Abomination}}s]]Abomination}}s]].
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* FairyTaleMotifs: The overarching premise is one big subversion of the usual fairy tale fare. While the goal you're meant to reach ''does'' take the form of a princess--as is the case in many such stories--it is so you may ostensibly ''slay'' her. Not save her.

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* FairyTaleMotifs: The overarching premise is one big subversion of the usual fairy tale fare. While the goal you're meant to reach ''does'' take the form of a princess--as princess -- as is the case in many such stories--it stories -- it is so you may ostensibly ''slay'' her. Not save her.

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