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''Seven Kingdoms: The Princess Problem'' is a UsefulNotes/RenPy-based VisualNovel by Azalyne Studios for PC and Mac. Described as a "RomanceGame / Political Fantasy," the game involves honing a broad array of skills and knowledge to effectively interact with its cast of characters and uncover the secrets going on beneath the surface of the Summit. A demo was released in June 2015, available for download from the [[http://sevenkingdomsgame.com/ official website]]. The game [[https://www.kickstarter.com/projects/329540171/seven-kingdoms-the-princess-problem went to]] Website/{{Kickstarter}} in August 2015 and smashed through ''all'' of its initial stretch goals within the first two hours. In January 2017, Azalyne Studios released a limited-time version of the demo extended to include new content through week five of gameplay.

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''Seven Kingdoms: The Princess Problem'' is a UsefulNotes/RenPy-based MediaNotes/RenPy-based VisualNovel by Azalyne Studios for PC and Mac. Described as a "RomanceGame / Political Fantasy," the game involves honing a broad array of skills and knowledge to effectively interact with its cast of characters and uncover the secrets going on beneath the surface of the Summit. A demo was released in June 2015, available for download from the [[http://sevenkingdomsgame.com/ official website]]. The game [[https://www.kickstarter.com/projects/329540171/seven-kingdoms-the-princess-problem went to]] Website/{{Kickstarter}} in August 2015 and smashed through ''all'' of its initial stretch goals within the first two hours. In January 2017, Azalyne Studios released a limited-time version of the demo extended to include new content through week five of gameplay.

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Mix And Match is now a disambig.


* MixAndMatch: The official website [[https://sevenkingdomsgame.wordpress.com/about-2/ pitches]] the game as an odd love child of a Creator/BioWare-style RPG (specifically, ''VideoGame/DragonAgeOrigins'') and an OtomeGame.


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* JustForFun/XMeetsY: The official website [[https://sevenkingdomsgame.wordpress.com/about-2/ pitches]] the game as an odd love child of a Creator/BioWare-style RPG (specifically, ''VideoGame/DragonAgeOrigins'') and an OtomeGame.
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* UnintentionallyUnwinnable:

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* UnintentionallyUnwinnable: UnwinnableByDesign:
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* OnlyOneName: Every character in the game thus far; there are exceptions, but they're either confirmed out of universe, as is the case with with Charles Woodly, or not in the game yet, as with [[https://www.kickstarter.com/projects/329540171/seven-kingdoms-the-princess-problem/posts/1505418 some of the ambassadors]].

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* OnlyOneName: Every character in the game thus far; there are exceptions, but they're either confirmed out of universe, as is the case with with Charles Woodly, or not in the game yet, as with [[https://www.kickstarter.com/projects/329540171/seven-kingdoms-the-princess-problem/posts/1505418 some of the ambassadors]].
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Asskicking Leads To Leadership is the new name of the trope.


* AsskickingEqualsAuthority: Skaltians have to be tough; their queens have to be even more so to live up to their predecessors.

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* AsskickingEqualsAuthority: AsskickingLeadsToLeadership: Skaltians have to be tough; their queens have to be even more so to live up to their predecessors.
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* BoringButPractical: Players that tilt towards the Sensible end of the personality meters will favor tried-and-true solutions.


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* CoolButInefficient: Players on the Imaginative end of the personality meters let their imaginations run wild with new ideas, but also all sorts of bad scenarios.


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* DistantPrologue: The game opens on the tale of Katyia and the first Summit before jumping to the present day.
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* ProfessionalKiller: The Corval royal family has a cadre of assassins in its service, known for using poisonous incense as their WeaponOfChoice.

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* ProfessionalKiller: The Corval royal family has a cadre of assassins in its service, known for using poisonous incense as their WeaponOfChoice.weapons.
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Removed Unfortunate Implications pothole


* BabiesEverAfter: [[AvertedTrope Averted.]] According to the creator, none of the endings with any LI will mention children, so as to avoid [[UnfortunateImplications the implication]] that a HappilyEverAfter has to involve marriage and children. [[ZigzaggedTrope Though she also admits]] that [[MandatoryMotherhood alliance marriages do imply children]], and that each player is free to imagine what they please about their delegate's post-summit life.

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* BabiesEverAfter: [[AvertedTrope Averted.]] According to the creator, none of the endings with any LI will mention children, so as to avoid [[UnfortunateImplications the implication]] implication that a HappilyEverAfter has to involve marriage and children. [[ZigzaggedTrope Though she also admits]] that [[MandatoryMotherhood alliance marriages do imply children]], and that each player is free to imagine what they please about their delegate's post-summit life.
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* CluckingFunny: The logic behind the chicken in the theatrical: in-universe, it seems to be part of the actual play (if not necessarily part of the climax) and out-of-universe, it's probably the reason Hamin chooses a pirate chicken to create chaos.

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