History Videogame / WurmOnline

3rd Aug '17 1:13:00 PM ZorotheGallade
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** The crop selection contradicts it, by sporting corn, tomatoes, peas, potatoes and even ''cocoa beans''. It's even lampshades in that examining some of these crops will prompt the comment "Where did this come from?"



** As a kind of safety net, when the hunger bar gets too low the player will automatically fast, filling the hunger bar but consuming fat reserves. A player who continues to not get food will eventually run out of fat reserves and remain in a perpetual state of weakness.

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** As a kind of safety net, when the hunger bar gets too low the player will automatically fast, filling the hunger bar but consuming fat reserves. A player who continues to not get food will eventually run out of fat reserves and remain in a perpetual state of weakness.
14th Jul '15 7:08:39 AM ZorotheGallade
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* GlassCannon: Hell hounds. They're the mob with the longest aggro distance, and are fast enough to close that distance ''very'' quickly. They will die with a few solid, well-aimed hits, but can also inflict enough damage to kill the average fighter in a few moments.
9th May '15 12:02:34 AM EarlOfSandvich
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Interesting fact: Notch, best known as the creator of MineCraft, was a member of Wurm Online's development team before leaving to do his own thing, and the rest as they say is history.

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Interesting fact: Notch, best known as the creator of MineCraft, VideoGame/{{Minecraft}}, was a member of Wurm Online's development team before leaving to do his own thing, and the rest as they say is history.
8th May '15 12:29:20 AM ZorotheGallade
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* CoolHorse: Horses can be decked out in bardings of various materials and colors, and equipped with horseshoes, saddles and bridles to make them faster or easier to ride.
4th May '15 1:36:38 AM ZorotheGallade
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* RegeneratingHealth: Very light wounds, such as those inflicted by a weak animal through high-quality armor, will heal completely in 10 minutes, meaning a player can go from near-death to good as new in a few seconds provided they don't get hurt any more afterwards.
4th May '15 1:28:07 AM ZorotheGallade
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* SceneryPorn: Besides mountains and oceans being a generally cool place to watch over, the world also changes appearance with ingame seasons, and celestial bodies orbit it. There also are celestial phenomenons like rainbows and eclipses.
18th Apr '15 2:19:04 AM ZorotheGallade
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** The penalties for death can be further dampened by the Bag of Keeping, which lets you keep certain items with you when you die; certain spells which let you retrieve your corpse from anywhere, and the Path of Knowledge passive skill which negates almost all skill loss.
18th Apr '15 2:16:43 AM ZorotheGallade
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* DeathIsASlapOnTheWrist: In the Freedom cluster expecially, where you will respawn at your village or tent with a minor experience loss in a few skills (and 10 times less if you die at your deed or village) and you have an ample window of time to track down your corpse and reclaim your items, or decide when to release it to have someone else get them for you. Slightly less so in the Epic and Chaos islands, where anything you have on you is fair game for whoever killed you.
14th Apr '15 2:54:07 AM ZorotheGallade
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* WaxOnWaxOff: Even mundane tasks such as farming, building or working will steadily improve the Body, Mind and Soul characteristics, which have a sensible impact on combat prowess. Also, simply ''using'' a tool improves its performance as a weapon: a character who has nothing but dig for weeks will have a really good fighting chance with it.
3rd Oct '14 11:52:02 AM Jake
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* PlayEveryDay: To the point of being kind of obnoxious. Go longer than 24 hours between tending a particular crop-tile and it dies. Buildings, particularly the wooden ones that free players are restricted to, will fall apart entirely within a week if not maintained. And this isn't a game you can play on a cheap tablet either.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.WurmOnline