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''World of Warcraft'' is based in the world of Azeroth, on three main continents: Kalimdor, the Eastern Kingdoms, and Northrend; as well as the former planet of Outland, whence the [[OurOrcsAreDifferent Orcs]] originate. There are two factions: the Alliance and the Horde (though neither is automatically good or evil -- and in trope terms, ''both'' are TheAlliance), thirteen races, eleven classes, eleven primary professions, and four secondary professions.

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''World of Warcraft'' is based in the world of Azeroth, on three four main continents: Kalimdor, the Eastern Kingdoms, Northrend and Northrend; Pandaria; as well as the former planet of Outland, whence the [[OurOrcsAreDifferent Orcs]] originate. There are two factions: the Alliance and the Horde (though neither is automatically good or evil -- and in trope terms, ''both'' are TheAlliance), thirteen races, eleven classes, eleven primary professions, and four secondary professions.
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[[caption-width-right:350:[[OneOfTheseThingsIsNotLikeTheOthers A world of heroes, battles and a flying motorbike.]]]]

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[[caption-width-right:350:[[OneOfTheseThingsIsNotLikeTheOthers [[caption-width-right:350:[[ArsonMurderAndJaywalking A world of heroes, battles and a flying motorbike.]]]]
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\"It has been four years since the mortal armies banded together against the Burning Legion.\"


'''''World of Warcraft''''' is easily the most popular subscription-based MassivelyMultiplayerOnlineRolePlayingGame in the world today. It's based on BlizzardEntertainment's popular ''{{Warcraft}}'' RealTimeStrategy game series and was originally set seven years after ''[[{{Warcraft}} Warcraft III]]'', with later expansions advancing the timeline.

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'''''World of Warcraft''''' is easily the most popular subscription-based MassivelyMultiplayerOnlineRolePlayingGame in the world today. It's based on BlizzardEntertainment's popular ''{{Warcraft}}'' RealTimeStrategy game series and was originally set seven four years after ''[[{{Warcraft}} Warcraft III]]'', III: The Frozen Throne]]'', with later expansions advancing the timeline.
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* Paladin -- A hybrid melee class that can specialize as tank, melee DPS, or healer. Paladins wield their faith in the Light as sword, shield, and bandage, incorporating holy magic into their martial abilities as well as their spellcasting.

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* Paladin -- A hybrid melee class that can specialize as tank, melee DPS, or healer. Paladins wield their faith in the Light as sword, shield, and bandage, incorporating holy magic into their martial abilities as well as their spellcasting. Formerly available only to the Alliance, which was changed in Burning Crusade in giving Blood Elves to the Horde.



* Shaman -- A caster/melee hybrid that draws on the power of elemental and ancestral spirits. Shaman may specialize in melee DPS, ranged DPS, or healing, and utilize mystical totems to buff allies and attack their foes.

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* Shaman -- A caster/melee hybrid that draws on the power of elemental and ancestral spirits. Shaman may specialize in melee DPS, ranged DPS, or healing, and utilize mystical totems to buff allies and attack their foes. Formerly available only to the Horde, which was changed in Burning Crusade with the addition of the Draenei to the Alliance.
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moderator restored to earlier version
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* Mage -- A ranged DPS class that excels at dishing out magical damage. Talent choices focus on specific types of magic: Arcane, CUNT, and Frost. Mages are also versatile in managing large numbers of enemies and controlling monsters.

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* Mage -- A ranged DPS class that excels at dishing out magical damage. Talent choices focus on specific types of magic: Arcane, CUNT, Fire, and Frost. Mages are also versatile in managing large numbers of enemies and controlling monsters.
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* Mage -- A ranged DPS class that excels at dishing out magical damage. Talent choices focus on specific types of magic: Arcane, Fire, and Frost. Mages are also versatile in managing large numbers of enemies and controlling monsters.

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* Mage -- A ranged DPS class that excels at dishing out magical damage. Talent choices focus on specific types of magic: Arcane, Fire, CUNT, and Frost. Mages are also versatile in managing large numbers of enemies and controlling monsters.



* Warlock -- A ranged DPS class that employs demons and attacks with shadow and fire magic. Warlocks may specialize in summoning demonic minions to cause damage and bolster their party, withering their targets with curses, or battering them with direct power. Warlocks also have the ability to utilize fragments of their past victims' souls to a gambit of group-supportive ends.

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* Warlock -- A ranged DPS class that employs demons and attacks with shadow and fire cunt magic. Warlocks may specialize in summoning demonic minions to cause damage and bolster their party, withering their targets with curses, or battering them with direct power. Warlocks also have the ability to utilize fragments of their past victims' souls to a gambit of group-supportive ends.

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The fourth expansion, ''Mists of Pandaria'', is scheduled for release on September 25th, 2012. It features the Pandaren as a playable race for both the Alliance and Horde, a new class in the form of the Monk, and more focus on [=PvP=] content. The level cap will also be raised to 90. Additional features include [[{{Mons}} pet battles]], [=PvE=] scenarios, and Challenge Mode dungeons. As the Horde vs. Alliance conflict will be a major part of the storyline, the FinalBoss will be none other than the current leader of the Horde, Garrosh Hellscream.

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The fourth expansion, ''Mists of Pandaria'', is scheduled for release on September 25th, 2012. It raises the level cap to 90 and opens up the continent of Pandaria for exploration. It features the Pandaren as a playable race for both the Alliance and Horde, a new class in the form of the Monk, and more focus on [=PvP=] content. The level cap will also be raised to 90. Additional features include [[{{Mons}} pet battles]], [=PvE=] scenarios, and Challenge Mode dungeons. As the Horde vs. Alliance conflict will be a major part of the storyline, the FinalBoss will be none other than the current leader of the Horde, Garrosh Hellscream.

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''[=WoW=]''[='=]s [[FantasyCharacterClasses classes]] follow the [[AnAdventurerIsYou standard RPG archetypes]]. The three core roles are tanking (taking damage so others don't have to), healing (patching others up), and damage dealing (or DPS). These roles are further refined by the talents each character chooses to specialize in. There are "pure" classes that can only fill a DPS role, and "hybrid" classes which may either specialize in one role or fill multiple roles at the cost of utility.

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''[=WoW=]''[='=]s [[FantasyCharacterClasses classes]] follow the [[AnAdventurerIsYou standard RPG archetypes]]. The three core roles are tanking (taking damage so others don't have to), healing (patching others up), and damage dealing (or DPS). These roles are further refined by the talents each character chooses to specialize in. There are "pure" classes that can only fill a DPS role, and "hybrid" classes which may either that must choose a role to specialize in one role or in, but may also fill multiple additional roles at the cost of utility.
efficiency.

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''World of Warcraft'' is based in the world of Azeroth, on three main continents: Kalimdor, the Eastern Kingdoms, and Northrend; as well as Outland, whence the [[OurOrcsAreDifferent Orcs]] originate. There are two factions: the Alliance and the Horde (though neither is automatically good or evil -- and in trope terms, ''both'' are TheAlliance), twelve races - split evenly per faction, ten classes, ten primary professions, and four secondary professions. The game is casual-friendly to a point, being designed so that those who prefer to play solo can still achieve maximum level. It should be noted that, like most [=MMORPGs=], about half of ''[=WoW=]'''s content can only be accessed after you reached maximum level, and cooperative play is required to earn the best gear and other rewards. Guilds are a major part of the game's community, with the majority of players belonging to one. Benefits of guild membership are both social and material -- most endgame raid content is done by guilds and they can share a pool of resources much greater than that available to the solo player. The Cataclysm expansion added more benefits to being in a guild, ranging from faster movement speed, extra gold from killing monsters, and in some cases, [[BraggingRightsReward mounts]] - should your guild attain a high enough rank.
''[=WoW=]''[='=]s [[FantasyCharacterClasses classes]] follow the [[AnAdventurerIsYou standard RPG archetypes]]. The three core roles are tanking (taking damage so others don't have to), healing (patching others up), and DPS (optimizing the '''D'''amage you deal to the enemy '''P'''er '''S'''econd, sometimes pronounced "deeps" for fun). These roles are further refined by the talents each character chooses to specialize in. There are "pure" classes that can only fill a DPS role, and "hybrid" classes which may either specialize in one role or fill multiple roles at the cost of utility.

to:

''World of Warcraft'' is based in the world of Azeroth, on three main continents: Kalimdor, the Eastern Kingdoms, and Northrend; as well as the former planet of Outland, whence the [[OurOrcsAreDifferent Orcs]] originate. There are two factions: the Alliance and the Horde (though neither is automatically good or evil -- and in trope terms, ''both'' are TheAlliance), twelve races - split evenly per faction, ten thirteen races, eleven classes, ten eleven primary professions, and four secondary professions. professions.

The game is casual-friendly to a point, being designed so that those who prefer to play solo can still achieve maximum level. It should be noted that, like most [=MMORPGs=], about half of ''[=WoW=]'''s content can only be accessed after you reached maximum level, and cooperative play is required to earn the best gear and other rewards. Guilds are a major part of the game's community, with the majority of players belonging to one. Benefits of guild membership are both social and material -- most endgame raid content is done by guilds and they can share a pool of resources much greater than that available to the solo player. The Cataclysm expansion added more benefits to being in a guild, ranging from faster movement speed, extra gold from killing monsters, and in some cases, [[BraggingRightsReward mounts]] - should your guild attain a high enough rank.
player.

''[=WoW=]''[='=]s [[FantasyCharacterClasses classes]] follow the [[AnAdventurerIsYou standard RPG archetypes]]. The three core roles are tanking (taking damage so others don't have to), healing (patching others up), and DPS (optimizing the '''D'''amage you deal to the enemy '''P'''er '''S'''econd, sometimes pronounced "deeps" for fun).damage dealing (or DPS). These roles are further refined by the talents each character chooses to specialize in. There are "pure" classes that can only fill a DPS role, and "hybrid" classes which may either specialize in one role or fill multiple roles at the cost of utility.utility.

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Tidying this up a bit.


'''''World of Warcraft''''' is easily the most popular subscription-based MassivelyMultiplayerOnlineRolePlayingGame in the world today. It's based on BlizzardEntertainment's popular ''{{Warcraft}}'' RealTimeStrategy game series and as of Cataclysm is set ten years after ''[[{{Warcraft}} Warcraft III]].''

to:

'''''World of Warcraft''''' is easily the most popular subscription-based MassivelyMultiplayerOnlineRolePlayingGame in the world today. It's based on BlizzardEntertainment's popular ''{{Warcraft}}'' RealTimeStrategy game series and as of Cataclysm is was originally set ten seven years after ''[[{{Warcraft}} Warcraft III]].''
III]]'', with later expansions advancing the timeline.



* Monk -- A new class announced with the fourth expansion. They can tank as a [[DrunkenMaster Brewmaster]], deal damage as a Windwalker, and mix up damaging attacks with magic to heal as a [[CombatMedic Mistweaver]]. They use energy (Mistweavers get a stance that changes their energy to mana) and a new resource called Chi to mix up attacks. They also [[{{IKnowKarate}} know karate]].

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* Monk (added in ''Mists of Pandaria'') -- A new class announced with tank/melee DPS/healer hybrid focused on the fourth expansion. Pandaren culture. They can tank as a [[DrunkenMaster Brewmaster]], deal damage as a Windwalker, and mix up damaging attacks with magic to heal as a [[CombatMedic Mistweaver]]. They use energy (Mistweavers get [[KiAttacks Chi]] as a stance that changes their energy to mana) and a new resource called Chi to mix up attacks. They also [[{{IKnowKarate}} know karate]].resource.



The second expansion, ''Wrath of the Lich King'', was released in November 2008, raised the level cap to 80, and allowed travel to a new area: Northrend. It added the Death Knight "hero" class, available only to players who already had a level 55 or higher character. Death Knights started at level 55 in an exclusive zone with a full set of equipment, but no profession skills except First Aid. The final dungeon of ''Wrath of the Lich King'' is canonically Icecrown Citadel; although additional content was added to tide players over until ''Cataclysm'', it is officially part of the latter. The last added dungeon is The Ruby Sanctum.

The third expansion, ''Cataclysm'', was released in December 2010. It returns players to a redesigned Kalimdor and Eastern Kingdoms (devastated after the titular Cataclysm), raised the level cap to 85, and revisits a great deal of old and unfinished content while continuing the story lines of Azshara, Deathwing, and the Guardians of Tirisfal. The expansion also saw upsets in the leadership of several player races and a resurgence in the Alliance/Horde conflict storyline throughout Azeroth. New possible races are the bestial Worgen of Gilneas for the Alliance, and the cunning Goblins of Kezan for the Horde. A patch released shortly before the expansion also added a large number of new race/class combinations, explained in the lore as races attempting new things in order to survive the Cataclysm.

The fourth expansion, ''Mists of Pandaria'', is scheduled for release on September 25th, 2012. It features the Pandaren race as a playable race for both the Alliance and Horde, a new class in the form of the Monk, and has a larger PvP focus than Cataclysm. The level cap will also be upped to 90. It's current form also has major changes to the talent trees and is the first expansion not to feature a real BigBad, instead focusing on the Alliance and Horde conflict. [[spoiler: Despite the reports of not having a true BigBad however it was eventually revealed during a press tour early in 2012 that Garrosh would in fact be the final boss of the expansion.]]

Well-known for its depth of interaction, [=WoW=] has also spawned a collectible card game, a pen-and-paper RPG, comic books, and many other merchandising peripherals. The game is currently the largest MMO in the world by a huge margin, currently having around 10 million players and at one point nearly 60% of the total market share, and a film is in the works. [[hottip:*:For reference, the largest US MMORPG before this was ''VideoGame/EverQuest'' at half a million during its height; the largest worldwide was ''{{Lineage}}'' at 2-3 million -- although Asian MMORPG numbers such as ''Lineage'' can be considered inflated, as they have a different pricing structure in Asian markets that revolve around cybercafes. Note that ''World of Warcraft'' is played in the same cybercafes on the same terms.]]

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The second expansion, ''Wrath of the Lich King'', was released in November 2008, raised the level cap to 80, and allowed travel to a new area: Northrend. It added the Death Knight "hero" class, available only to players who already had a level 55 or higher character. Death Knights started start at level 55 in an exclusive zone with a full set of equipment, but no profession skills except First Aid. The final dungeon of ''Wrath of the Lich King'' is was canonically Icecrown Citadel; although additional content was added to tide players over until ''Cataclysm'', it is was officially part of the latter. The last added dungeon is was The Ruby Sanctum.

The third expansion, ''Cataclysm'', was released in December 2010. It returns returned players to a redesigned Kalimdor and Eastern Kingdoms (devastated after the titular Cataclysm), raised the level cap to 85, and revisits revisited a great deal of old and unfinished content while continuing the story lines of Azshara, Deathwing, and the Guardians of Tirisfal. The expansion also saw upsets in the leadership of several player races and a resurgence in the Alliance/Horde conflict storyline throughout Azeroth. New possible races are It added two new races: the bestial Worgen of Gilneas for the Alliance, and the cunning Goblins of Kezan for the Horde. A patch released shortly before The final dungeon was Dragon Soul, featuring the expansion also added a large number of new race/class combinations, explained in long-awaited battle against Deathwing the lore as races attempting new things in order to survive the Cataclysm.

Destroyer.

The fourth expansion, ''Mists of Pandaria'', is scheduled for release on September 25th, 2012. It features the Pandaren race as a playable race for both the Alliance and Horde, a new class in the form of the Monk, and has a larger PvP more focus than Cataclysm. on [=PvP=] content. The level cap will also be upped raised to 90. It's current form also has major changes to Additional features include [[{{Mons}} pet battles]], [=PvE=] scenarios, and Challenge Mode dungeons. As the talent trees and is the first expansion not to feature a real BigBad, instead focusing on the Horde vs. Alliance and Horde conflict. [[spoiler: Despite conflict will be a major part of the reports storyline, the FinalBoss will be none other than the current leader of not having a true BigBad however it was eventually revealed during a press tour early in 2012 that the Horde, Garrosh would in fact be the final boss of the expansion.]]

Hellscream.

Well-known for its depth of interaction, [=WoW=] has also spawned a collectible card game, a pen-and-paper RPG, comic books, and many other merchandising peripherals. The game is currently the largest MMO in the world by a huge margin, currently having around 10 with a peak subscriber base of 11.5 million players and at one point holding nearly 60% of the total market share, and a film is in the works. [[hottip:*:For share. [[note]]For reference, the largest US MMORPG before this was ''VideoGame/EverQuest'' at half a million during its height; the largest worldwide was ''{{Lineage}}'' at 2-3 million -- although Asian MMORPG numbers such as ''Lineage'' can be considered inflated, as they have a different pricing structure in Asian markets that revolve around cybercafes. Note that ''World of Warcraft'' is played in the same cybercafes on the same terms.]]
[[/note]] A feature film based on the Warcraft franchise is in the works, with a release date of 2013.
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'''''World of Warcraft''''' is easily the most popular subscription-based MassivelyMultiplayerOnlineRolePlayingGame in the world today. It's based on BlizzardEntertainment's popular ''{{Warcraft}}'' RealTimeStrategy game series and is set seven years after ''[[{{Warcraft}} Warcraft III]].''

to:

'''''World of Warcraft''''' is easily the most popular subscription-based MassivelyMultiplayerOnlineRolePlayingGame in the world today. It's based on BlizzardEntertainment's popular ''{{Warcraft}}'' RealTimeStrategy game series and as of Cataclysm is set seven ten years after ''[[{{Warcraft}} Warcraft III]].''
Is there an issue? Send a MessageReason:
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The fourth expansion, ''Mists of Pandaria'', is scheduled for release in 2012. It features the Pandaren race as a playable race for both the Alliance and Horde, a new class in the form of the Monk, and has a larger PvP focus than Cataclysm. The level cap will also be upped to 90. Its current form also has major changes to the talent trees and is the first expansion not to feature a real BigBad, instead focusing on the Alliance and Horde conflict.

to:

The fourth expansion, ''Mists of Pandaria'', is scheduled for release in on September 25th, 2012. It features the Pandaren race as a playable race for both the Alliance and Horde, a new class in the form of the Monk, and has a larger PvP focus than Cataclysm. The level cap will also be upped to 90. Its It's current form also has major changes to the talent trees and is the first expansion not to feature a real BigBad, instead focusing on the Alliance and Horde conflict.
conflict. [[spoiler: Despite the reports of not having a true BigBad however it was eventually revealed during a press tour early in 2012 that Garrosh would in fact be the final boss of the expansion.]]
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* Monk -- A new class announced with the fourth expansion. They can tank as a [[DrunkenMaster Brewmaster]], deal damage as a Windwalker, and mix up damaging attacks with magic to heal as a [[CombatMedic Mistweaver]]. They use energy and a new resource called Chi to mix up attacks. They also [[{{IKnowKarate}} know karate]].

to:

* Monk -- A new class announced with the fourth expansion. They can tank as a [[DrunkenMaster Brewmaster]], deal damage as a Windwalker, and mix up damaging attacks with magic to heal as a [[CombatMedic Mistweaver]]. They use energy (Mistweavers get a stance that changes their energy to mana) and a new resource called Chi to mix up attacks. They also [[{{IKnowKarate}} know karate]].
Is there an issue? Send a MessageReason:
None


The fourth expansion, ''Mists of Pandaria'', is scheduled for release in 2012. It features the Pandaren race as a playable race for both the Alliance and Horde, a new class in the form of the Monk, and has a larger PvP focus than Cataclysm. The level cap will also be upped to 90. Its current form also has major changes to the talent trees and is the first expansion not to feature a real BigBad, instead focusing on the Alliance and Horde conflict, though at the end of the expansion they will see a common enemy in [[spoiler: [[FaceHeelTurn Garrosh Hellscream.]] ]]

to:

The fourth expansion, ''Mists of Pandaria'', is scheduled for release in 2012. It features the Pandaren race as a playable race for both the Alliance and Horde, a new class in the form of the Monk, and has a larger PvP focus than Cataclysm. The level cap will also be upped to 90. Its current form also has major changes to the talent trees and is the first expansion not to feature a real BigBad, instead focusing on the Alliance and Horde conflict, though at the end of the expansion they will see a common enemy in [[spoiler: [[FaceHeelTurn Garrosh Hellscream.]] ]]
conflict.

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Irrelevant.


And yes, there IS a flying motorbike in Cataclysm. Sort of.
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And yes, there IS a flying motorbike in Cataclysm.

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And yes, there IS a flying motorbike in Cataclysm.
Cataclysm. Sort of.
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And yes, there IS a flying motorbike in Cataclysm.
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[[caption-width-right:350:A world of heroes, battles and a flying motorbike.]]

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[[caption-width-right:350:A [[caption-width-right:350:[[OneOfTheseThingsIsNotLikeTheOthers A world of heroes, battles and a flying motorbike.]]
]]]]
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[[caption-width-right:350:A world of adventure, heroes, and a flying motorbike.]]

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[[caption-width-right:350:A world of adventure, heroes, battles and a flying motorbike.]]
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[[caption-width-right:350:A fantasy world of adventure, catastrophe, and a flying motorbike. NoReally.]]

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[[caption-width-right:350:A fantasy world of adventure, catastrophe, heroes, and a flying motorbike. NoReally.motorbike.]]
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[[caption-width-right:350:If you haven't met a JerkAss yet, you're still on the character creation page.]]

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[[caption-width-right:350:If you haven't met [[caption-width-right:350:A fantasy world of adventure, catastrophe, and a JerkAss yet, you're still on the character creation page.flying motorbike. NoReally.]]
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[[caption-page-right:350:If you haven't met a JerkAss yet, you're still on the character creation page.]]

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[[caption-page-right:350:If [[caption-width-right:350:If you haven't met a JerkAss yet, you're still on the character creation page.]]
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[[caption-page-right:350:If you haven't met a JerkAss yet, you're still on the character creation page.]]

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Unnecessary and badly worded.


'''''World of Warcraft''''' is easily the most popular subscription-based MassivelyMultiplayerOnlineRolePlayingGame in the world today. It's based on BlizzardEntertainment's popular ''{{Warcraft}}'' RealTimeStrategy game series and is set seven years after ''[[{{Warcraft}} Warcraft III]].'' It is also known as "WOW" by anybody who's been playing for more than twenty minutes.

to:

'''''World of Warcraft''''' is easily the most popular subscription-based MassivelyMultiplayerOnlineRolePlayingGame in the world today. It's based on BlizzardEntertainment's popular ''{{Warcraft}}'' RealTimeStrategy game series and is set seven years after ''[[{{Warcraft}} Warcraft III]].'' It is also known as "WOW" by anybody who's been playing for more than twenty minutes.
''
Is there an issue? Send a MessageReason:
None


'''''World of Warcraft''''' is easily the most popular subscription-based MassivelyMultiplayerOnlineRolePlayingGame in the world today. It's based on BlizzardEntertainment's popular ''{{Warcraft}}'' RealTimeStrategy game series and is set seven years after ''[[{{Warcraft}} Warcraft III]].''

to:

'''''World of Warcraft''''' is easily the most popular subscription-based MassivelyMultiplayerOnlineRolePlayingGame in the world today. It's based on BlizzardEntertainment's popular ''{{Warcraft}}'' RealTimeStrategy game series and is set seven years after ''[[{{Warcraft}} Warcraft III]].''
'' It is also known as "WOW" by anybody who's been playing for more than twenty minutes.
Is there an issue? Send a MessageReason:
None


* Monk -- A new class announced with the fourth expansion. From what is known, they will be able to tank, heal, and deal melee DPS, and use energy and a new resource called Chi to mix up attacks. They also [[{{IKnowKarate}} know karate]].

to:

* Monk -- A new class announced with the fourth expansion. From what is known, they will be able to tank, heal, and They can tank as a [[DrunkenMaster Brewmaster]], deal melee DPS, damage as a Windwalker, and mix up damaging attacks with magic to heal as a [[CombatMedic Mistweaver]]. They use energy and a new resource called Chi to mix up attacks. They also [[{{IKnowKarate}} know karate]].
Is there an issue? Send a MessageReason:
None


Well-known for its depth of interaction, [=WoW=] has also spawned a collectible card game, a pen-and-paper RPG, comic books, and many other merchandising peripherals. The game is currently the largest MMO in the world by a huge margin, currently having around 11 million players and at one point nearly 60% of the total market share, and a film is in the works. [[hottip:*:For reference, the largest US MMORPG before this was ''VideoGame/EverQuest'' at half a million during its height; the largest worldwide was ''{{Lineage}}'' at 2-3 million -- although Asian MMORPG numbers such as ''Lineage'' can be considered inflated, as they have a different pricing structure in Asian markets that revolve around cybercafes. Note that ''World of Warcraft'' is played in the same cybercafes on the same terms.]]

to:

Well-known for its depth of interaction, [=WoW=] has also spawned a collectible card game, a pen-and-paper RPG, comic books, and many other merchandising peripherals. The game is currently the largest MMO in the world by a huge margin, currently having around 11 10 million players and at one point nearly 60% of the total market share, and a film is in the works. [[hottip:*:For reference, the largest US MMORPG before this was ''VideoGame/EverQuest'' at half a million during its height; the largest worldwide was ''{{Lineage}}'' at 2-3 million -- although Asian MMORPG numbers such as ''Lineage'' can be considered inflated, as they have a different pricing structure in Asian markets that revolve around cybercafes. Note that ''World of Warcraft'' is played in the same cybercafes on the same terms.]]
Is there an issue? Send a MessageReason:
None


Well-known for its depth of interaction, [=WoW=] has also spawned a collectible card game, a pen-and-paper RPG, comic books, and many other merchandising peripherals. The game is currently the largest MMO in the world by a huge margin, currently having around 11 million players and at one point nearly 60% of the total market share, and a film is in the works. [[hottip:*:For reference, the largest US MMORPG before this was ''{{Everquest}}'' at half a million during its height; the largest worldwide was ''{{Lineage}}'' at 2-3 million -- although Asian MMORPG numbers such as ''Lineage'' can be considered inflated, as they have a different pricing structure in Asian markets that revolve around cybercafes. Note that ''World of Warcraft'' is played in the same cybercafes on the same terms.]]

to:

Well-known for its depth of interaction, [=WoW=] has also spawned a collectible card game, a pen-and-paper RPG, comic books, and many other merchandising peripherals. The game is currently the largest MMO in the world by a huge margin, currently having around 11 million players and at one point nearly 60% of the total market share, and a film is in the works. [[hottip:*:For reference, the largest US MMORPG before this was ''{{Everquest}}'' ''VideoGame/EverQuest'' at half a million during its height; the largest worldwide was ''{{Lineage}}'' at 2-3 million -- although Asian MMORPG numbers such as ''Lineage'' can be considered inflated, as they have a different pricing structure in Asian markets that revolve around cybercafes. Note that ''World of Warcraft'' is played in the same cybercafes on the same terms.]]


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Moving to Namespace.

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[[quoteright:347:http://static.tvtropes.org/pmwiki/pub/images/world_of_warcraft_logo_8277.jpg]]

'''''World of Warcraft''''' is easily the most popular subscription-based MassivelyMultiplayerOnlineRolePlayingGame in the world today. It's based on BlizzardEntertainment's popular ''{{Warcraft}}'' RealTimeStrategy game series and is set seven years after ''[[{{Warcraft}} Warcraft III]].''

''World of Warcraft'' is based in the world of Azeroth, on three main continents: Kalimdor, the Eastern Kingdoms, and Northrend; as well as Outland, whence the [[OurOrcsAreDifferent Orcs]] originate. There are two factions: the Alliance and the Horde (though neither is automatically good or evil -- and in trope terms, ''both'' are TheAlliance), twelve races - split evenly per faction, ten classes, ten primary professions, and four secondary professions. The game is casual-friendly to a point, being designed so that those who prefer to play solo can still achieve maximum level. It should be noted that, like most [=MMORPGs=], about half of ''[=WoW=]'''s content can only be accessed after you reached maximum level, and cooperative play is required to earn the best gear and other rewards. Guilds are a major part of the game's community, with the majority of players belonging to one. Benefits of guild membership are both social and material -- most endgame raid content is done by guilds and they can share a pool of resources much greater than that available to the solo player. The Cataclysm expansion added more benefits to being in a guild, ranging from faster movement speed, extra gold from killing monsters, and in some cases, [[BraggingRightsReward mounts]] - should your guild attain a high enough rank.
''[=WoW=]''[='=]s [[FantasyCharacterClasses classes]] follow the [[AnAdventurerIsYou standard RPG archetypes]]. The three core roles are tanking (taking damage so others don't have to), healing (patching others up), and DPS (optimizing the '''D'''amage you deal to the enemy '''P'''er '''S'''econd, sometimes pronounced "deeps" for fun). These roles are further refined by the talents each character chooses to specialize in. There are "pure" classes that can only fill a DPS role, and "hybrid" classes which may either specialize in one role or fill multiple roles at the cost of utility.
* Death Knight (added in ''Wrath of the Lich King'') -- A tank or melee DPS class that utilizes the power of death and disease, and may summon undead minions to aid it. Formerly servants of the Lich King, they broke free of his control and now seek to PayEvilUntoEvil. Unlike other classes, new Death Knights start at level 55, but before a Death Knight can be created on an account, another character on that account of any class must be leveled to 55.
* Druid -- Servants of nature, Druids are the most versatile class, relying on talents and shapeshifting to specialize in melee DPS (cat), ranged DPS (Moonkin), tank (bear), or healer (tree). Additional forms allow them to breathe underwater, increase foot traveling speed, and fly without a special mount.
* Hunter -- A ranged DPS class that tames beasts to use as pets in combat. The Hunter can specialize in improving his pet or his ranged combat skills, and is a master of traps and controlling monsters. Notably the only class that deals primarily physical ranged damage.
* Mage -- A ranged DPS class that excels at dishing out magical damage. Talent choices focus on specific types of magic: Arcane, Fire, and Frost. Mages are also versatile in managing large numbers of enemies and controlling monsters.
* Monk -- A new class announced with the fourth expansion. From what is known, they will be able to tank, heal, and deal melee DPS, and use energy and a new resource called Chi to mix up attacks. They also [[{{IKnowKarate}} know karate]].
* Paladin -- A hybrid melee class that can specialize as tank, melee DPS, or healer. Paladins wield their faith in the Light as sword, shield, and bandage, incorporating holy magic into their martial abilities as well as their spellcasting.
* Priest -- A hybrid caster, Priests channel their faith into spellcasting. The archetypal and most versatile of healers, they're the only ones to have two skilltrees dedicated to healing and protecting. Priests may also specialize as ranged DPS, destroying their enemies with shadow magic and psychic assaults.
* Rogue -- A melee DPS class that attacks from stealth for incredible damage, then vanishes into the shadows when the advantage is lost. Rogues may specialize in the use of poisons, toe-to-toe combat, or trickery and deceit.
* Shaman -- A caster/melee hybrid that draws on the power of elemental and ancestral spirits. Shaman may specialize in melee DPS, ranged DPS, or healing, and utilize mystical totems to buff allies and attack their foes.
* Warlock -- A ranged DPS class that employs demons and attacks with shadow and fire magic. Warlocks may specialize in summoning demonic minions to cause damage and bolster their party, withering their targets with curses, or battering them with direct power. Warlocks also have the ability to utilize fragments of their past victims' souls to a gambit of group-supportive ends.
* Warrior -- A melee hybrid, warriors are the pinnacle of martial prowess. Besides tanking, they may specialize in two forms of melee combat; either skillfully wielding a single [[{{BFS}} heavy weapon]], or relentlessly striking with [[DualWielding two]]. Warriors utilize specialized combat stances to access and enhance various sets of offensive or defense abilities in the heat of battle.

Players can play against the environment, completing quests and conquering dungeons; against each other, in dedicated Battlegrounds and Arenas (and even in the world at large if playing on a server [[PlayerVersusPlayer which allows such activity]]); or a mixture of any of these, with talents and gear to support either choice. Servers are designated PlayerVersusPlayer, Player Versus Environment, and Role Playing. The main difference is that on [=PvP=] servers, you are automatically flagged for [=PvP=] in all zones above level 20, and in [=PvE=] servers, you must manually flag yourself for [=PvP=]. RP servers can also be [=PvP=] or [=PvE=], but have more rules in regards to character names, and for killing players much lower level than you.

The original, or "classic/vanilla" game, featured a level cap of 60 and was played in the two continents of Kalimdor and the Eastern Kingdoms. New content was added regularly up until the first expansion; the final released dungeon was Naxxramas.

The first expansion, ''The Burning Crusade,'' was released in January 2007, raised the level cap to 70, and allowed travel to Outland. Flying mounts and druid flying form were first introduced in this expansion, as well as an expanded world to fly within. It also allowed the creation of Blood Elf characters on the Horde and Draenei on the Alliance. This gave the Horde access to Paladins and the Alliance access to Shaman, a restriction which had previously caused game-balance issues. The final released dungeon of ''The Burning Crusade'' was Sunwell Plateau.

The second expansion, ''Wrath of the Lich King'', was released in November 2008, raised the level cap to 80, and allowed travel to a new area: Northrend. It added the Death Knight "hero" class, available only to players who already had a level 55 or higher character. Death Knights started at level 55 in an exclusive zone with a full set of equipment, but no profession skills except First Aid. The final dungeon of ''Wrath of the Lich King'' is canonically Icecrown Citadel; although additional content was added to tide players over until ''Cataclysm'', it is officially part of the latter. The last added dungeon is The Ruby Sanctum.

The third expansion, ''Cataclysm'', was released in December 2010. It returns players to a redesigned Kalimdor and Eastern Kingdoms (devastated after the titular Cataclysm), raised the level cap to 85, and revisits a great deal of old and unfinished content while continuing the story lines of Azshara, Deathwing, and the Guardians of Tirisfal. The expansion also saw upsets in the leadership of several player races and a resurgence in the Alliance/Horde conflict storyline throughout Azeroth. New possible races are the bestial Worgen of Gilneas for the Alliance, and the cunning Goblins of Kezan for the Horde. A patch released shortly before the expansion also added a large number of new race/class combinations, explained in the lore as races attempting new things in order to survive the Cataclysm.

The fourth expansion, ''Mists of Pandaria'', is scheduled for release in 2012. It features the Pandaren race as a playable race for both the Alliance and Horde, a new class in the form of the Monk, and has a larger PvP focus than Cataclysm. The level cap will also be upped to 90. Its current form also has major changes to the talent trees and is the first expansion not to feature a real BigBad, instead focusing on the Alliance and Horde conflict, though at the end of the expansion they will see a common enemy in [[spoiler: [[FaceHeelTurn Garrosh Hellscream.]] ]]

Well-known for its depth of interaction, [=WoW=] has also spawned a collectible card game, a pen-and-paper RPG, comic books, and many other merchandising peripherals. The game is currently the largest MMO in the world by a huge margin, currently having around 11 million players and at one point nearly 60% of the total market share, and a film is in the works. [[hottip:*:For reference, the largest US MMORPG before this was ''{{Everquest}}'' at half a million during its height; the largest worldwide was ''{{Lineage}}'' at 2-3 million -- although Asian MMORPG numbers such as ''Lineage'' can be considered inflated, as they have a different pricing structure in Asian markets that revolve around cybercafes. Note that ''World of Warcraft'' is played in the same cybercafes on the same terms.]]

See also the WarcraftExpandedUniverse, which contains write-ups for works set in the Warcraft universe. The character sheet (for the entire Warcraft universe) is [[Characters/{{Warcraft}} here]].
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!!''World of Warcraft'' provides examples of:
[[index]]
* WorldOfWarcraft/{{Tropes A-H}}
* WorldOfWarcraft/{{Tropes I-P}}
* WorldOfWarcraft/{{Tropes Q-Z}}
[[/index]]
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