History Videogame / WorldOfWarcraft

2nd Dec '16 8:56:04 AM Elyandarin
Is there an issue? Send a Message


* Rogue -- A dual-wield melee DPS class that attacks from [[StealthExpert stealth]] for incredible damage, then vanishes into the shadows when the advantage is lost. Rogues may specialize in the use of [[PoisonedWeapons poisons]], [[MasterSwordsman toe-to]][[KnifeNut -toe combat]], or [[CombatPragmatist trickery and deceit]]. They use Energy, and build a unique resource called Combo Points when using their abilities that they can later spend on various ''finishing moves'', from recuperating after a battle, to eviscerating their prey.

to:

* Rogue -- A dual-wield melee DPS class that attacks from [[StealthExpert stealth]] for incredible damage, then vanishes into the shadows when the advantage is lost. Rogues may specialize in the use of [[PoisonedWeapons poisons]], [[MasterSwordsman toe-to]][[KnifeNut -toe combat]], or [[CombatPragmatist trickery and deceit]]. They use Energy, [[CastFromStamina Energy]], and build a unique resource called Combo Points when using their abilities that they can later spend on various ''finishing moves'', from recuperating after a battle, to eviscerating their prey.
20th Nov '16 12:54:19 PM somerandomdude
Is there an issue? Send a Message


The sixth expansion, ''Legion'', is to be released in August 2016. The level cap will be raised to 110, and players will go to the Broken Isles in the Great Sea to do battle with the Burning Legion, which is attempting its third invasion of Azeroth. Features of this expansion include the new Demon Hunter hero class, a revamped honor system, class-based orders headed by players, and a specialization-based Artifact-quality weapon, which will have its own sub-plotline and scale along with the player over the course of the expansion.

to:

The sixth expansion, ''Legion'', is to be was released in August 2016. The 2016, raising the level cap will be raised to 110, and sending players will go to the Broken Isles in the Great Sea to do battle with the Burning Legion, which is attempting its third invasion of Azeroth. Features of this expansion include the new Demon Hunter hero class, a revamped honor system, class-based orders headed by players, and a specialization-based Artifact-quality weapon, which will have has its own sub-plotline plotline and scale scales along with the player over the course of the expansion.
8th Sep '16 12:12:05 AM EricNeoMatrix
Is there an issue? Send a Message


* Death Knight (added in ''Wrath of the Lich King'') -- A tank or melee DPS class that can unleash the power of death and disease, freeze their enemies into husks, drain the lifeblood from their foes, and [[{{Necromancer}} summon undead minions]]. Formerly servants of the Lich King, they broke free of his control and now seek to PayEvilUntoEvil. They use 6 self-recharging runes as their primary resource, which generate Runic Power as a secondary.

to:

* Death Knight (added in ''Wrath of the Lich King'') -- A An undead tank or melee DPS class that can unleash the power of death and disease, freeze their enemies into husks, drain the lifeblood from their foes, and [[{{Necromancer}} summon undead minions]]. Formerly servants of the Lich King, they broke free of his control and now seek to PayEvilUntoEvil. They use 6 self-recharging runes as their primary resource, which generate Runic Power as a secondary.
8th Sep '16 12:08:15 AM EricNeoMatrix
Is there an issue? Send a Message


* Death Knight (added in ''Wrath of the Lich King'') -- A tank or melee DPS class that utilizes the power of death and disease, and may [[{{Necromancer}} summon undead minions]] to aid it. Formerly servants of the Lich King, they broke free of his control and now seek to PayEvilUntoEvil. Unlike other classes, new Death Knights start at level 55, but before a Death Knight can be created on an account, another character on that account of any class must be leveled to 55. They use 6 self-recharging runes as their primary resource (The first class not to use Mana, Energy or Rage) which generate Runic Power as a secondary.

to:

* Death Knight (added in ''Wrath of the Lich King'') -- A tank or melee DPS class that utilizes can unleash the power of death and disease, freeze their enemies into husks, drain the lifeblood from their foes, and may [[{{Necromancer}} summon undead minions]] to aid it.minions]]. Formerly servants of the Lich King, they broke free of his control and now seek to PayEvilUntoEvil. Unlike other classes, new Death Knights start at level 55, but before a Death Knight can be created on an account, another character on that account of any class must be leveled to 55. They use 6 self-recharging runes as their primary resource (The first class not to use Mana, Energy or Rage) resource, which generate Runic Power as a secondary.
23rd Aug '16 1:14:35 PM somerandomdude
Is there an issue? Send a Message


* Demon Hunter (coming in ''Legion'') -- Based on the demon hunters of Warcraft lore, they utilize demonic magics and transform into demon-like forms to fight in melee. They are the second "hero class" after Death Knights. Unlike other classes, they only have two specializations: Vengeance for tanking, and Havoc for damage. For lore reasons, they are the most restricted class in terms of race; they are only available to Night Elves and Blood Elves.

to:

* Demon Hunter (coming (added in ''Legion'') -- Based on the demon hunters of Warcraft lore, they utilize demonic magics and transform into demon-like forms to fight in melee. They are the second "hero class" after Death Knights. Unlike other classes, they only have two specializations: Vengeance for tanking, and Havoc for damage. For lore reasons, they are the most restricted class in terms of race; they are only available to Night Elves and Blood Elves.
5th Aug '16 1:41:29 PM Tightwire
Is there an issue? Send a Message


* Monk (added in ''Mists of Pandaria'') -- A tank/melee DPS/healer hybrid focused on the Pandaren culture. They can tank as a [[DrunkenMaster Brewmaster]], deal damage as a [[SupernaturalMartialArts Windwalker]], and mix up damaging attacks with herbal medicine to heal as a [[CombatMedic Mistweaver]]. They use [[KiAttacks Chi]] generated from abilities and either Mana or Energy as a resource. While they wield weapons, monks fight mostly with their [[BareFistedMonk fists and feet]], empowering their strikes with Chi magic and seldom using their weapons. With the proper glyph, they don't have to use a weapon in combat at all (though [[StatSticks the weapon still factors]] into their abilities).

to:

* Monk (added in ''Mists of Pandaria'') -- A tank/melee DPS/healer melee DPS/tank/healer hybrid focused on the Pandaren culture. They can tank as a [[DrunkenMaster Brewmaster]], deal damage as a [[SupernaturalMartialArts Windwalker]], and mix up damaging attacks with herbal medicine to heal as a [[CombatMedic Mistweaver]]. They use [[KiAttacks Chi]] generated from abilities and either Chi]], Mana or Energy as a resource. While they wield weapons, monks fight mostly with their [[BareFistedMonk fists and feet]], empowering their strikes with Chi magic and seldom using their weapons. With the proper glyph, they don't have to use a weapon in combat at all (though [[StatSticks the weapon still factors]] into their abilities).
11th Jul '16 1:02:54 AM VVK
Is there an issue? Send a Message


The third expansion, ''Cataclysm'', was released in December 2010. It returned players to a redesigned Kalimdor and Eastern Kingdoms (devastated after the titular Cataclysm), raised the level cap to 85, and revisited a great deal of old and unfinished content while continuing the story lines of Azshara, Deathwing, and the Old Gods. The expansion saw upsets in the leadership of several player races and a resurgence in the Alliance/Horde conflict storyline throughout Azeroth. It added two new races: the bestial Worgen of Gilneas for the Alliance, and the cunning Goblins of Kezan for the Horde. The final dungeon was Dragon Soul, featuring the long-awaited battle against Deathwing the Destroyer.

to:

The third expansion, ''Cataclysm'', was released in December 2010. It returned players to a redesigned Kalimdor and Eastern Kingdoms (devastated after the titular Cataclysm), Cataclysm and also designed to allow flying everywhere), raised the level cap to 85, and revisited a great deal of old and unfinished content while continuing the story lines of Azshara, Deathwing, and the Old Gods. The expansion saw upsets in the leadership of several player races and a resurgence in the Alliance/Horde conflict storyline throughout Azeroth. It added two new races: the bestial Worgen of Gilneas for the Alliance, and the cunning Goblins of Kezan for the Horde. The final dungeon was Dragon Soul, featuring the long-awaited battle against Deathwing the Destroyer.
11th Jul '16 12:59:55 AM VVK
Is there an issue? Send a Message


The first expansion, ''The Burning Crusade,'' was released in January 2007, raised the level cap to 70, and allowed travel to Outland. Flying mounts and druid flying form were first introduced in this expansion, as well as an expanded world to fly within. It also allowed the creation of Blood Elf characters in the Horde and Draenei in the Alliance. This gave the Horde access to Paladins and the Alliance access to Shamans, a restriction which had previously caused game-balance issues. The final released dungeon of ''The Burning Crusade'' was Sunwell Plateau.

to:

The first expansion, ''The Burning Crusade,'' was released in January 2007, raised the level cap to 70, and allowed travel to Outland. Flying mounts and druid flying form were first introduced in this expansion, as well as an expanded world to fly within.though allowed only within the new areas in Outland. It also allowed the creation of Blood Elf characters in the Horde and Draenei in the Alliance. This gave the Horde access to Paladins and the Alliance access to Shamans, a restriction which had previously caused game-balance issues. The final released dungeon of ''The Burning Crusade'' was Sunwell Plateau.
11th Jul '16 12:48:27 AM VVK
Is there an issue? Send a Message


The game is casual-friendly to a point, being designed so that those who prefer to play solo can still achieve maximum level. It should be noted that, like most [=MMORPGs=], about half of ''[=WoW=]'''s content can only be accessed after you reached maximum level, and cooperative play is required to earn the best gear and other rewards. Guilds are a major part of the game's community, with the majority of players belonging to one. Benefits of guild membership are both social and material -- most endgame raid content is done by guilds and they can share a pool of resources much greater than that available to the solo player.

to:

The game is casual-friendly to a point, being designed so that those who prefer to play solo can still achieve maximum level. It should be noted that, like most [=MMORPGs=], about half of ''[=WoW=]'''s content can only be accessed after you reached maximum level, and cooperative play is required to earn the best gear and other rewards. Guilds are a major part of the game's community, with the majority of players belonging to one. Benefits of guild membership are both social and material -- most endgame raid content is done by guilds and they can share a pool of resources much greater than that available to the solo player.
player. Guild perks (like more opportunities to teleport around) have also been added that make it worthwhile to belong to a guild even if you never talk to another member.
8th Jun '16 1:13:20 PM Smeagol17
Is there an issue? Send a Message


Well-known for its depth of interaction, [=WoW=] has also spawned a collectible card game, a pen-and-paper RPG, comic books, and many other merchandising peripherals. The game was one of the largest MMO in the world by a huge margin, with a peak subscriber base of 11.5 million players and at one point holding nearly 60% of the total market share. [[note]]For reference, the largest US MMORPG before this was ''VideoGame/EverQuest'' at half a million during its height; the largest worldwide was ''{{Lineage}}'' at 2-3 million -- although Asian MMORPG numbers such as ''Lineage'' can be considered inflated, as they have a different pricing structure in Asian markets that revolve around cybercafes. Note that ''World of Warcraft'' is played in the same cybercafes on the same terms.[[/note]] A feature film based on the Warcraft franchise has been rescued from DevelopmentHell, and was released in June 2016, directed by a certain Creator/DuncanJones. It is based on the first game in the series, ''Warcraft: Orcs and Humans'', and focuses on Durotan and Anduin Lothar.

to:

Well-known for its depth of interaction, [=WoW=] has also spawned a collectible card game, a pen-and-paper RPG, comic books, and many other merchandising peripherals. The game was one of the largest MMO in the world by a huge margin, with a peak subscriber base of 11.5 million players and at one point holding nearly 60% of the total market share. [[note]]For reference, the largest US MMORPG before this was ''VideoGame/EverQuest'' at half a million during its height; the largest worldwide was ''{{Lineage}}'' at 2-3 million -- although Asian MMORPG numbers such as ''Lineage'' can be considered inflated, as they have a different pricing structure in Asian markets that revolve around cybercafes. Note that ''World of Warcraft'' is played in the same cybercafes on the same terms.[[/note]] A [[Film/WarCraft2016 feature film film]] based on the Warcraft franchise has been rescued from DevelopmentHell, and was released in June 2016, directed by a certain Creator/DuncanJones. It is based on the first game in the series, ''Warcraft: Orcs and Humans'', and focuses on Durotan and Anduin Lothar.
This list shows the last 10 events of 118. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Videogame.WorldOfWarcraft