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History Videogame / WolfensteinTheNewOrder

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Crosswicking new trope.

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* CranialPlateAbility: As a form of {{Foreshadowing}}. During the battle at Deathshead's Compound in 1946, after B.J. picks up either Wyatt or Fergus, they escape the Compound just as it's about to be destroyed via grenade. A shrapnel gets into B.J.'s brain, and leaves him catatonic for 14 years. Fast forward to 1960, [[spoiler:during the climax, he's faced with Bubi, Frau Engel's lover, who drugs B.J., only to find out that the shrapnel prevented the drug from getting into B.J.'s brain. B.J. recovers and knifes Bubi to death while Frau Engel is ForcedToWatch from a distance]].
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* AnAesop: This is one of the few pieces of [[NaziHunter Nazi-killing]] media that reminds us that Nazis are bad specifically because they're racist and genocidal. Most neo-Nazis ignore the racist part in favor of Nazis just being a totalitarian force; this game reveals just why letting the Nazis have anything at all is bad. The game takes great pains to show that the Nazis were the worst of humanity, and that there is no justification for their behavior.
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Crosswicking new trope.

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* PreEndingCredits: Exaggerated. The game rolls its credits after B.J. and either Wyatt or Fergus survive 1946, right after B.J. chooses which soldier to sacrifice to Deathshead. If no choice is taken, all three of them are executed and the game outputs a NonStandardGameOver.

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