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The game was originally released in 2008. Updates for the game, such as new worlds, quests and items, are constantly released. The most recent story update, Novus, was released in November 2022 while summer and fall updates in 2019 completely revamped the beginning of the main questline to better appeal to new players.

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The game was originally released in 2008. Updates for the game, such as new worlds, quests and items, are constantly released. The most recent story update, Novus, Wallaru, was released in November 2022 2023 while summer and fall updates in 2019 completely revamped the beginning of the main questline to better appeal to new players.
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None


* BaitAndSwitch: Some spells in the game take the appearance of other spells but then another creature introduces itself and interrupts the original creature summoned.[[note]]Catch of the Day, Angry Snowpig, Burning Rampage, and Monster Mash subvert Kraken, Evil Snowman, Firezilla, and Vampire respectively[[/note]]

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* BaitAndSwitch: Some spells in the game take the appearance of other spells but then another creature introduces itself and interrupts the original creature summoned.[[note]]Catch of the Day, Angry Snowpig, Burning Rampage, Phantasmania! and Monster Mash subvert Kraken, Evil Snowman, Firezilla, Leprechaun, and Vampire respectively[[/note]]

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Not enough context (ZCE), Trope was cut/disambiguated due to cleanup


* BonusBoss: They pop up occasionally; some of them are just standing around, while others require effort on the player's part to reach them before they can be engaged in battle:
** For example Firevein in Dragonspyre's Plaza of Conquests. While it is required that he be faced for the quest Stop the Advance for Dragonspyre, he does just wander around the street; thus, he can just be fought to gain loot.
** One of the worst of these is Gladiator Dimachaerus. This boss is located in a dungeon designed for level 30 wizards but is designed to be a tough fight for even a team of four level 90 wizards.



* LargeHam: A few of the voice actors ([[EvilIsHammy especially villain voice actors]]) go a bit over the top. But the winner has [[BonusBoss Grubb]], who sounds like [[WesternAnimation/InvaderZim Zim]] after going through puberty.

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* LargeHam: A few of the voice actors ([[EvilIsHammy especially villain voice actors]]) go a bit over the top. But the winner has [[BonusBoss Grubb]], Grubb, who sounds like [[WesternAnimation/InvaderZim Zim]] after going through puberty.
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Want to see how destructive forgetting a single square bracket can be? Oops...


** In the summer of 2023, the ability to change the player's name was added, alongside new names being added. It didn't take very long for players to discover inappropriate name combinations. A lot of the new names ended up being removed or changed in the test server to prevent exactly this, while the game developers opened a Discord channel dedicated to posting inappropriate name combinations for them to remove from the game. Some examples were Ebony (a common remark is that outside of [[VideoGame/TheElderScrollsVSkyrim Skyrim], the only time they have heard that word was in porn, resulting in NSFW references) to be replaced with Ekani, Nia being replaced with Navi (likely because they would have a hard time preventing certain slurs in the chat), Rei being changed to Reiden [[spoiler:Because people made the name Rei TeaYard, which if sounded out slowly sounds like a certain slur]], shatter being changed to splinter (likely because of the combination shatterpants [[spoiler:which sounds like shat her pants]]), Gate being changed to Bridge (probably due to the Ocean Gate submarine event), as well as Disaster being changed to Venom (probably the same reason), among others.

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** In the summer of 2023, the ability to change the player's name was added, alongside new names being added. It didn't take very long for players to discover inappropriate name combinations. A lot of the new names ended up being removed or changed in the test server to prevent exactly this, while the game developers opened a Discord channel dedicated to posting inappropriate name combinations for them to remove from the game. Some examples were Ebony (a common remark is that outside of [[VideoGame/TheElderScrollsVSkyrim Skyrim], Skyrim]], the only time they have heard that word was in porn, resulting in NSFW references) to be replaced with Ekani, Nia being replaced with Navi (likely because they would have a hard time preventing certain slurs in the chat), Rei being changed to Reiden [[spoiler:Because people made the name Rei TeaYard, which if sounded out slowly sounds like a certain slur]], shatter being changed to splinter (likely because of the combination shatterpants [[spoiler:which sounds like shat her pants]]), Gate being changed to Bridge (probably due to the Ocean Gate submarine event), as well as Disaster being changed to Venom (probably the same reason), among others.
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** Also present in the side boss The Devourer. His monstrology entry explicitly states "Literally eats everything - animals, plants, the abstract concept of love. Everything."
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** In the summer of 2023, the ability to change the player's name was added, alongside new names being added. It didn't take very long for players to discover inappropriate name combinations. A lot of the new names ended up being removed or changed in the test server to prevent exactly this, while the game developers opened a Discord channel dedicated to posting inappropriate name combinations for them to remove from the game. Some examples were Ebony (a common remark is that outside of [[VideoGame/TheElderScrollsVSkyrim Skyrim], the only time they have heard that word was in porn, resulting in NSFW references) to be replaced with Ekani, Nia being replaced with Navi (likely because they would have a hard time preventing certain slurs in the chat), Rei being changed to Reiden [[spoiler:Because people made the name Rei TeaYard, which if sounded out slowly sounds like a certain slur]], shatter being changed to splinter (likely because of the combination shatterpants [[spoiler:which sounds like shat her pants]]), Gate being changed to Bridge (probably due to the Ocean Gate submarine event), as well as Disaster being changed to Venom (probably the same reason), among others.
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* DamnYouMuscleMemory
After the developers revamped the friends list, they made a "feature" that doesn't allow people to view the stats of others in pvp matches. They moved the other buttons up, so when players mean to teleport to another friend, that accidentally send a group request instead
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Spoilers are not permitted in work descritions.


''[[https://www.wizard101.com/ Wizard101]]'' is a MassivelyMultiplayerOnlineRolePlayingGame developed and published by Kings Isle Entertainment that is targeted towards children and preteens. The player is a student [[spoiler:and later graduate]] of the [[WizardingSchool Ravenwood School of Magical Arts]] in the world of Wizard City, where they enlist as a student of one of the seven PersonalityPowers-based schools of magic, then set off to complete quests and learn new spells. The combat system has very simple roots, similar to action-based RPG games, and relies on cards that correlate to spells and magic points that you collect each turn to use the cards with. The cards work in a TacticalRockPaperScissors power arrangement based on the game's primary magic schools: [[PlayingWithFire Fire]], [[AnIcePerson Ice]], [[ShockAndAwe Storm]], [[GreenThumb Life]], [[LifeDrain Death]], [[TheBeastmaster Myth]], and [[JackOfAllStats Balance]].

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''[[https://www.wizard101.com/ Wizard101]]'' is a MassivelyMultiplayerOnlineRolePlayingGame developed and published by Kings Isle Entertainment that is targeted towards children and preteens. The player is a student [[spoiler:and later graduate]] of the [[WizardingSchool Ravenwood School of Magical Arts]] in the world of Wizard City, where they enlist as a student of one of the seven PersonalityPowers-based schools of magic, then set off to complete quests and learn new spells. The combat system has very simple roots, similar to action-based RPG games, and relies on cards that correlate to spells and magic points that you collect each turn to use the cards with. The cards work in a TacticalRockPaperScissors power arrangement based on the game's primary magic schools: [[PlayingWithFire Fire]], [[AnIcePerson Ice]], [[ShockAndAwe Storm]], [[GreenThumb Life]], [[LifeDrain Death]], [[TheBeastmaster Myth]], and [[JackOfAllStats Balance]].

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Misuse: Vague Age could mean anything, even an age that won't qualify.


* TeensAreShort: [[ExaggeratedTrope Exaggerated]] due to VagueAge. Most of the adults in the game are ''twice as high'' as your avatar.
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* AscendedGlitch: At one point, people discovered the infamous "rug glitch" in houses where you could use items you could walk on like rugs and allow you to build well beyond the intended limits of the house, allowing people to make creative houses that go out of bounds. The developers have acknowledged this glitch and saying that they are fine with it. Later on, they even made it into an actual function people can use called "advanced movement", allowing people to do exactly this without any kind of glitch or set up.
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I found another example.

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*** In one patch, the developers made a severe mistake with raids. In the Crying Sky Raid at one point, a mistake was made where it was impossible to start the raid. However, that's because there was a bug where the game considered it to be completed, except at the time, even though it was out for 3 months, even the most hardcore players have not completed it. The issue is that when it was completed, a second chance chest appears, which allows people to put in crowns for another roll at item drops. Some people did this repeatedly in order to get the gear. Anyone who did this more than 3 times faced a month long ban. However, people who did it still were allowed to keep the items, basically making it a slap on the wrist since they get to return with more powerful items than anyone else had at the time. This really annoyed people who tried to farm for the gear fairly since no one else got it except for those who basically paid money to get gear that's supposed to have been available as a reward for high skill.
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* DisciplinesOfMagic: There exist multiple classes of elemental magic, which perform different roles in the card-based combat system. A player can choose two: A main class and a support class. They are:
** Fire, which specializes in damage over time.
** Storm, which does heavy damage but lacks in accuracy.
** Myth, which uses minions to heal, buff, and defend.
** Ice, which has weaker attacks, but higher hit points and defenses.
** Life, which is known for healing.
** Death, which is a complicated and advanced class with many capabilities through the use of combinations and traps.
** Balance, which has a wide variety of spells, including those from other classes.
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The developers removed level requirements for the main questline, so stating that you can get only to Celestia is no longer accurate.


* ChallengeRun: In a recent update, the developers have allowed people to lock the level of their wizard, as long as they have at least 1 wizard on their account at level 50 or above. Some creative players have created level 1 characters that lock their level that way and try to get as far as I can. Saint2th is the first person known to get through the first 6 worlds using a level 1 character. Unfortunately, you cannot get past Celestia as the developers require you to be at least level 55 in order to unlock Zafaria, making that the end of the line for those trying out this challenge. However, players do not stop there. Some also try to get as many badges as they can while under these restrictions or fight bosses that are way beyond the level that they are supposed to be fought at. Fellspawn (a secret boss in the Catacombs) is intended to be fought as a challenge with a group of level 130s for a chance of getting gear. However, it has been proven to be possible to solo his fight as a level 1. This challenge severely limits your options that you can use. Without leveling up, you cannot learn spells from any teacher that are gated by a level requirement, you can only learn ones that are given through the main quest line which are very limited. Most schools will be unable to get their blades or traps, and they usually will not have many attack options either without item cards or treasure cards.

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* ChallengeRun: In a recent update, the developers have allowed people to lock the level of their wizard, as long as they have at least 1 wizard on their account at level 50 or above. Some creative players have created level 1 characters that lock their level that way and try to get as far as I can. Saint2th is the first person known to get through the first 6 worlds using a level 1 character. Unfortunately, you cannot get past Celestia as the developers require you to be at least level 55 in order to unlock Zafaria, making that the end entirety of the line for those trying out this challenge. game while still remaining level 1. However, some players do not stop there. Some also try to get as many badges as they can while under these restrictions or fight bosses that are way beyond the level that they are supposed to be fought at. Fellspawn (a secret boss in the Catacombs) is intended to be fought as a challenge with a group of level 130s for a chance of getting gear. However, it has been proven to be possible to solo his fight as a level 1. This challenge severely limits your options that you can use. Without leveling up, you cannot learn spells from any teacher that are gated by a level requirement, you can only learn ones that are given through the main quest line which are very limited. Most schools will be unable to get their blades or traps, and they usually will not have many attack options either without item cards or treasure cards.
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* BilingualBonus: A notable example is right in the Darkmoor introduction quest. You read a "arcane phrase" which is literally just German. The phrase is "Denn die todten reiten schnell", which means "the dead travel fast". Fitting considering what it is that you fight there.
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Adding folders for the tropes.

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replaced with equivalent in-universe trope


* ChallengeRun: In a recent update, the developers have allowed people to lock the level of their wizard, as long as they have at least 1 wizard on their account at level 50 or above. Some creative players have created level 1 characters that lock their level that way and try to get as far as I can. Saint2th is the first person known to get through the first 6 worlds using a level 1 character. Unfortunately, you cannot get past Celestia as the developers require you to be at least level 55 in order to unlock Zafaria, making that the end of the line for those trying out this challenge. However, players do not stop there. Some also try to get as many badges as they can while under these restrictions or fight bosses that are way beyond the level that they are supposed to be fought at. Fellspawn (a secret boss in the Catacombs) is intended to be fought as a challenge with a group of level 130s for a chance of getting gear. However, it has been proven to be possible to solo his fight as a level 1. This challenge severely limits your options that you can use. Without leveling up, you cannot learn spells from any teacher that are gated by a level requirement, you can only learn ones that are given through the main quest line which are very limited. Most schools will be unable to get their blades or traps, and they usually will not have many attack options either without item cards or treasure cards.



* SelfImposedChallenge: In a recent update, the developers have allowed people to lock the level of their wizard, as long as they have at least 1 wizard on their account at level 50 or above. Some creative players have created level 1 characters that lock their level that way and try to get as far as I can. Saint2th is the first person known to get through the first 6 worlds using a level 1 character. Unfortunately, you cannot get past Celestia as the developers require you to be at least level 55 in order to unlock Zafaria, making that the end of the line for those trying out this challenge. However, players do not stop there. Some also try to get as many badges as they can while under these restrictions or fight bosses that are way beyond the level that they are supposed to be fought at. Fellspawn (a secret boss in the Catacombs) is intended to be fought as a challenge with a group of level 130s for a chance of getting gear. However, it has been proven to be possible to solo his fight as a level 1. This challenge severely limits your options that you can use. Without leveling up, you cannot learn spells from any teacher that are gated by a level requirement, you can only learn ones that are given through the main quest line which are very limited. Most schools will be unable to get their blades or traps, and they usually will not have many attack options either without item cards or treasure cards.
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...to Trivia and YMMV

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moved from main page


* DummiedOut
** In early 2023, there was a bug where you could trigger an unused shop that allowed the player to type in RGB (red, green and blue between 0 and 255) values to get precise colors for their gear. Currently, you can only choose from some pre selected colors. This wasn't intended to be released by the developers as it could only be accessed be a glitch. Players told people to approach the area, switch to pet mode and interact with the vendor, they'd access a different menu. Unfortunately, it wasn't very functional and very unfinished (for example, you were able to type numbers well above 255, and they'd integer overflow, and the ability to actually change colors wasn't implemented yet). Since then, the glitch to do this was patched out, and it's unknown if it will be implemented back into the game officially.



* ItsEasySoItSucks: Quite a few examples of this. The game is made in mind to be easily playable for those who don't play games that much, have never touched an MMORPG, or even if it's their first time ever playing any video game. The developers even put out a guide that has some gameplay tips for those who have never played games.
** Very notably in the community, the developers did a "audit" of many spells, making some of them considerably weaker. People were concerned that it was just designed to make the game harder unnecessarily, so the developers responded by just cutting down the health of many bosses down by 20%.
** The game itself does have quite a few powerful options if people choose to take them. A well known one are the sun school damage enchants, which increase the base damage of a spell. For example, if you have an enchant that adds +250, and you apply that to a spell that only gives 100 damage, that's 350 base damage, and that comes first in the damage calculation, so weak hits get considerably stronger, allowing players to easily roll over bosses.
** The final boss of Khrysalis, Morganthe is considered to be this. The dungeon before her was a boss rush against stronger versions of bosses previously fought in this world, which is very difficult even for those who bring high levels to help out. Once you get to Morganthe though, it's considerably much easier, despite the fact that you fight 4 forms of her at once. Some teams are even capable of beating her in just 2 turns.
** The Medulla, Titan's Trident and Hall of Heroes fights were given a "challenge mode" in an update. Players were excited to try out the harder versions, as the game allowed people to try challenging versions of the fight, still allowing people to try out the original version. Unfortunately though, at least until the summer update of 2023, the "challenge mode" was nothing more than the way that the fight was released, and "normal mode" was just easier versions of those fights. Later on though, the challenge mode fights were changed to be actually genuinely harder, but players can no longer do the fights the way that they were when they came out, so you can only either do the considerably easier fights, or you can do the challenge mode fights (except you can't do this the first time you go through for your quest), which are excessively hard for players who don't understand the mechanics from the newer spells, and many spells that the players are used to using are banned. Additionally, the spells that you ARE allowed to use change around a lot, making it very difficult to build a strategy while the developers keep changing things around.
** Malistaire in Dragonspyre was originally a very difficult fight. At launch, he was known to have 100000 health, but that got scaled back to 10000, where it now sits at 8000 after nerfs. A lot of players laugh at him now as he uses weak attacks, despite being the "master of death".
* ItsHardSoItSucks: Of course, the game is prone to this too.
** Recently, the game introduced guilds for the more hardcore players to have a large group of people to do things. One of them is called raids, similar to other MMORPGs that have a similar concept. They are definitely a heavy step up in difficulty, but do have some great rewards. However, for most people, they are very inaccessible for more casual players, making them not be able to stand a chance. In fact, the newest raid they came out with, Crying Sky, has not has a single guild complete it ever since it came out. One guild got to the final boss, but got defeated quickly. The developers also have been making lots of changes to it, some to make it harder, some to make it easier. It's hard to even get practice for it because the game enforces a 1 week cooldown between raids and you have to gather a lot of materials to even be able to start one. Granted, this may not be hard if you have a full group of 50 pitching in to help out, but for smaller and more casual groups, this asks for a lot. Also you can't bypass the 1 week cooldown by joining a different guild, because once you leave a guild, a 2 week cooldown is placed on your wizard before you can join another one.
** As mentioned above, the challenge mode bosses have been excessively difficult for most players. It's not even easy finding a group looking to do them because the gear that they drop is no longer worth farming for when you can get better gear in later worlds.
** When the Titan's Trident was released, most people found the fight to be excessively difficult as it required a very specific strategy. If you didn't have a death wizard that could spam bad juju, don't even bother trying. The boss simply did far too much damage to the team, especially with a cheat where it could just randomly disappear and be impossible to target. If you don't weaken his attacks, he's happy to smack the team for over 5000 damage. The intimidating 1000000 health didn't help either. The intended way to beat the fight was to damage him 3 times for at least 30000 damage each (the game never tells you this though, but it was lowered to 20000 health, and now it's 7500 health). After doing this though, he'll summon 3 myth refractions, all of which have extremely annoying spells like virulent plague or legion shield. Again, this has been nerfed since, but it still was definitely excessive.
** The final boss of Novus changes the players to a different form with different cards. However, they used new symbols and terms that players didn't recognize as they weren't present in the game before and there's no tutorial or even a good explanation offered, so it wasn't obvious what they did. A lot of people asked around on platforms like Reddit what they did and what they meant, many calling them hieroglyphics.
** Even though a lot of spells were nerfed, a lot of bosses still carry pre nerfed versions of spells, allowing them to have devastating effects to players.

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I had a lot of stuff to add honestly. I'd run out of characters here, so just check the change log honestly.


* DummiedOut
** In early 2023, there was a bug where you could trigger an unused shop that allowed the player to type in RGB (red, green and blue between 0 and 255) values to get precise colors for their gear. Currently, you can only choose from some pre selected colors. This wasn't intended to be released by the developers as it could only be accessed be a glitch. Players told people to approach the area, switch to pet mode and interact with the vendor, they'd access a different menu. Unfortunately, it wasn't very functional and very unfinished (for example, you were able to type numbers well above 255, and they'd integer overflow, and the ability to actually change colors wasn't implemented yet). Since then, the glitch to do this was patched out, and it's unknown if it will be implemented back into the game officially.



* InterfaceScrew:
** A side boss in Catmandu gives you cards with gibberish names and descriptions. For example, one of them is just called "Uioweajdsfamdsa".



* ItsEasySoItSucks: Quite a few examples of this. The game is made in mind to be easily playable for those who don't play games that much, have never touched an MMORPG, or even if it's their first time ever playing any video game. The developers even put out a guide that has some gameplay tips for those who have never played games.
** Very notably in the community, the developers did a "audit" of many spells, making some of them considerably weaker. People were concerned that it was just designed to make the game harder unnecessarily, so the developers responded by just cutting down the health of many bosses down by 20%.
** The game itself does have quite a few powerful options if people choose to take them. A well known one are the sun school damage enchants, which increase the base damage of a spell. For example, if you have an enchant that adds +250, and you apply that to a spell that only gives 100 damage, that's 350 base damage, and that comes first in the damage calculation, so weak hits get considerably stronger, allowing players to easily roll over bosses.
** The final boss of Khrysalis, Morganthe is considered to be this. The dungeon before her was a boss rush against stronger versions of bosses previously fought in this world, which is very difficult even for those who bring high levels to help out. Once you get to Morganthe though, it's considerably much easier, despite the fact that you fight 4 forms of her at once. Some teams are even capable of beating her in just 2 turns.
** The Medulla, Titan's Trident and Hall of Heroes fights were given a "challenge mode" in an update. Players were excited to try out the harder versions, as the game allowed people to try challenging versions of the fight, still allowing people to try out the original version. Unfortunately though, at least until the summer update of 2023, the "challenge mode" was nothing more than the way that the fight was released, and "normal mode" was just easier versions of those fights. Later on though, the challenge mode fights were changed to be actually genuinely harder, but players can no longer do the fights the way that they were when they came out, so you can only either do the considerably easier fights, or you can do the challenge mode fights (except you can't do this the first time you go through for your quest), which are excessively hard for players who don't understand the mechanics from the newer spells, and many spells that the players are used to using are banned. Additionally, the spells that you ARE allowed to use change around a lot, making it very difficult to build a strategy while the developers keep changing things around.
** Malistaire in Dragonspyre was originally a very difficult fight. At launch, he was known to have 100000 health, but that got scaled back to 10000, where it now sits at 8000 after nerfs. A lot of players laugh at him now as he uses weak attacks, despite being the "master of death".
* ItsHardSoItSucks: Of course, the game is prone to this too.
** Recently, the game introduced guilds for the more hardcore players to have a large group of people to do things. One of them is called raids, similar to other MMORPGs that have a similar concept. They are definitely a heavy step up in difficulty, but do have some great rewards. However, for most people, they are very inaccessible for more casual players, making them not be able to stand a chance. In fact, the newest raid they came out with, Crying Sky, has not has a single guild complete it ever since it came out. One guild got to the final boss, but got defeated quickly. The developers also have been making lots of changes to it, some to make it harder, some to make it easier. It's hard to even get practice for it because the game enforces a 1 week cooldown between raids and you have to gather a lot of materials to even be able to start one. Granted, this may not be hard if you have a full group of 50 pitching in to help out, but for smaller and more casual groups, this asks for a lot. Also you can't bypass the 1 week cooldown by joining a different guild, because once you leave a guild, a 2 week cooldown is placed on your wizard before you can join another one.
** As mentioned above, the challenge mode bosses have been excessively difficult for most players. It's not even easy finding a group looking to do them because the gear that they drop is no longer worth farming for when you can get better gear in later worlds.
** When the Titan's Trident was released, most people found the fight to be excessively difficult as it required a very specific strategy. If you didn't have a death wizard that could spam bad juju, don't even bother trying. The boss simply did far too much damage to the team, especially with a cheat where it could just randomly disappear and be impossible to target. If you don't weaken his attacks, he's happy to smack the team for over 5000 damage. The intimidating 1000000 health didn't help either. The intended way to beat the fight was to damage him 3 times for at least 30000 damage each (the game never tells you this though, but it was lowered to 20000 health, and now it's 7500 health). After doing this though, he'll summon 3 myth refractions, all of which have extremely annoying spells like virulent plague or legion shield. Again, this has been nerfed since, but it still was definitely excessive.
** The final boss of Novus changes the players to a different form with different cards. However, they used new symbols and terms that players didn't recognize as they weren't present in the game before and there's no tutorial or even a good explanation offered, so it wasn't obvious what they did. A lot of people asked around on platforms like Reddit what they did and what they meant, many calling them hieroglyphics.
** Even though a lot of spells were nerfed, a lot of bosses still carry pre nerfed versions of spells, allowing them to have devastating effects to players.



* NoFairCheating:
** Although this game hasn't been big on the anti cheating measures, there have been some instances that were notable in the community.
*** One person was given a code to be able to redeem a lot of crowns for free by the developers. However, there was an oversight in the code where they forgot to put a cap on how many times it could be used per person. This person discovered this and shared it with people, most of which redeemed it many times. One even redeemed it so many times that they were able to reach several million crowns (which would cost several thousand dollars of real life money to get legitimately). The person who abused this knowingly got banned (especially after using it to get real world items out of it like gift cards), but most people who redeemed it several times simply just had their crowns taken away.
*** One developer inadvertently leaked a file that was supposed to be exclusive to customer support, revealing what all they could do. There's a video showing one person using it to take their character to the max level (at the time, which was 130), and then giving themselves the best gear in the game. Since then, it has been patched, making it so if you even think about using it, your account gets permanently banned.
*** There have been pictures going around showing that the game publicly calls people out for cheating if they use programs to modify the speed of the game or walk through walls or something. This only seems to show up in certain competitive modes however.
*** A very controversial move from the developers was in Azteca. There was a bugged item that kept infinitely respawning so people could pick it up repeatedly and sell it for gold infinitely. Many people found this to be controversial because although it could be considered an exploit, it wasn't something hard to do, the game just flat out allowed you to pick the items up repeatedly.
*** As mentioned below, another known trick was used in the final boss of Novus. It has a mechanic where it required people to do a very complex phase where they lost all of their spells and were changed into a different form. It wasn't entirely clear how you were supposed to change back into your regular form. It didn't take long for people to find that you could bypass that phase of the fight. Players weren't entirely sure at the time as to if it could be banned over, because although you are skipping over the fight, the method of doing so was extremely easy. Easy enough that it could be done on accident. In this case though, the developers said that it was on them (referring to themselves), and that people wouldn't be banned. Although the method of skipping the first phase did get patched originally, they also made the fight easier as a lot of players deemed it to be too confusing and it took excessively long for a chance at drops.



** Multiple areas in Wizard City were poked fun at over this thing. Cyclops Lane has Cyclopes that could be fought. However, there are no fightable Unicorns in Unicorn Way, no Triton's in Triton Avenue, and so on.
** The Rotting Fodders in Triton Avenue use storm magic and are classified as storm, despite clearly looking undead (most undead creatures are death). Justified though, as it's explained in the story that they were wearing special medallions that gave them access to storm magic.



** Doctor Jackall believes you are like a him: someone who truly understands the the call of power.

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** Doctor Jackall believes you are like a him: someone who truly understands the the call of power.
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*** An infamous example of this is in Karamelle. Near the middle of Gobblerton, you are tasked with defeating some elite minions literally called "Oogie Boogies". If you kill a single one, it will take 25% of everyone's health, ignoring resistances and shields. If you try to kill all 4 of them at the same time, then all party members will take damage 4 times, which will always kill the party, unless a spell like Guardian Spirit was used first to prevent everyone from dying.

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*** An infamous example of this is in Karamelle. Near the middle of Gobblerton, you are tasked with defeating some elite minions literally called "Oogie Boogies". If you kill a single one, it will take 25% 26% of everyone's health, ignoring resistances and shields. If you try to kill all 4 of them at the same time, then all party members will take damage 4 times, which will always kill the party, unless a spell like Guardian Spirit was used first to prevent everyone from dying.

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* CallBack: In Wizard City, one of the sidequests is to retrieve a sword, the Spirit of the Samoorai, from one of the skeletons for a collector. In Mooshu, Rikugun tells the player about how he had lost his sword and that a collector from Wizard City returned it to him.

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* CallBack: In Wizard City, one of the sidequests is to retrieve a sword, the Spirit of the Samoorai, Mookogawa, from one of the skeletons for a collector. In Mooshu, Rikugun tells the player about how he had lost his sword and that a collector from Wizard City returned it to him.



** The Golem Tower in Golem Court has the Wooden Constructs, Clockwork Golems, and the Iron Golem.



* CrazyCatLady: Qhatlady is a literal one, being an insane anthropomorphic cat.

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* CrazyCatLady: CrazyCatLady:
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Qhatlady is a literal one, being an insane anthropomorphic cat.cat.
** Eleanor Abernathy is a crazy firecat lady on Firecat Alley, who owns five Firekitties that have run away.



* PremiumCurrency: Crowns, which are mostly obtained with real-life money and used to buy in-game items.

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* PremiumCurrency: Crowns, which are mostly obtained with real-life money (although it is possible to obtain them for free by taking quizzes on the game's website) and used to buy in-game items.
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** The three Mystics of Azteca in the order of Tezcat Threestar, Zaylin Reedwalker and Pacal RedMask.

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** The three Mystics of Azteca in the order of Tezcat Threestar, Zaylin Reedwalker and Pacal RedMask.Redmask.
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* BigThinShortTrio:
** The three Mystics of Azteca in the order of Tezcat Threestar, Zaylin Reedwalker and Pacal RedMask.
** The three male Spiral leaders on Novus utilize this trope with Mario Di Mario, Rottingham Weiler and Don Manzana
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* BaitAndSwitch: Some spells in the game take the appearance of other spells but then another creature introduces itself and interrupts the original creature summoned.[[note]]Catch of the Day, Angry Snowpig, Burning Rampage, and Monster Mash subvert Kraken, Evil Snowman, Firezilla, and Vampire respectively[[/note]]
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** Additionally, if a player in PVE is defeated while an ally is alive and defeats the enemy shortly after, the defeated player will come back to life with 1 health, rather than being sent back to the starting area.
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I figured the event from the test realm where people put in inappropriate names for their wizards was notable.

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** For the first testing phase for the summer update (July 2023), the developers were implementing new names for players (implementing the ability to change your name once). However, it got heavily abused despite the fact that you could only choose from a pre selected list of names, people found combinations that weren't appropriate, including but not limited to slurs and innuendos. The developers have since altered some names to prevent this.
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** Novus: WorldOfChaos / RealityIsOutToLunch


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* LiteralGenie: The entire world of Novus is this. Or perhaps it would be more accurate to say that it's an incompetent genie. When the Polarians ask for fish to eat, it creates monsters that look like fish with legs wearing boots. When the Valencians ask it to produce naturally occuring Valencian Steel, it does so, but puts it on the Monquistan side of the colony.
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Feel free to revert this, but absurdly high level cap shouldn't count because the game's level curve expects you to reach 160 by the endgame.


* AbsurdlyHighLevelCap: The initial release had the level cap at 50, averting this trope, but it was raised by 10 levels for every main story world addition. With the release of Novus, it now sits at a staggering 160. This is worth noting because Malistaire, Morganthe, The Coven Quartet, [[spoiler:The Sons of Ymir]], Randolf Spellshine, Zeus, Poseidon, the God Trio, and [[spoiler:Undead Malistaire]] are all bosses for their respective main/side story arcs. They're meant to be fought at levels 50, 100, 43, 27, 30, 70, 90, and 102, respectively.
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Added stuff regarding obvious rule patches.

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* ObviousRulePatch:
** Lots of players found exploits to make certain battles easier than intended.
*** The side boss Renegade Druid has 3 minions (each have 1 HP) that are intended to be defeated after killing the boss, as the boss uses a spell that makes it so any damage aimed toward them would be moved back to the boss (which already has an insane 140000 health). Players found that using spells like Supernova (which removes aura spells and deals damage) would bypass this, killing them off. The developers responded to this by making it so doing that would result in the boss using a heal on his allies, effectively permanently countering this plan.
*** Another side boss called Drowned Dan requires you to enter a code in order to win his fight. To learn the code (it changes each time), you have to defeat his minions. Any attempt at using any Area of Effect spell to attack multiple of them would not be allowed as he would just heal them unless defeated properly. Clever players learned that by using special spells that allowed you to choose how many and which enemies you attack (like Iron Sultan or Lamassu) didn't count as an Area of Effect, allowing players to learn the code much faster. This was patched by also not allowing those spells.
*** Some spells exist that allow you to sacrifice summoned minions for the player's gain, such as health or pips. One of item card versions of them at one point was horribly bugged to the point that rather than targeting your own minion, you could target the boss, which worked in a very large majority of fights, especially final bosses. This is basically an instant win button for any fight a player attempts it in.
** There are also plenty of fights that got bugged as a result of the developers implementing a system where people could join fights and be able to take their turn if they joined during the spell selection screen.
*** An infamous example of this is [[spoiler:the final boss of Novus. Normally, you get polymorphed into 1 of 4 different forms, and to change back into your wizard form, you have to defeat 1 enemy or wait 20 rounds to change back. By doing the previously mentioned trick, you used to be able to bypass that phase. People took advantage of this to make what is normally a 15-30 minute fight be winnable in 1 or 2 rounds because it dropped the best hats, robes and wands available for that world.]]
*** This was also done [[spoiler: in the Maxine Rockhoppierre fight. Normally, she summons a minion and gives herself a permanent aura that gives her 200% resistance to every school, making her invincible (unless you are clever enough to circumvent that). Again, as mentioned earlier, by joining "late", this aura wouldn't get applied]].
** The [[spoiler:Storm Titan fight in Empyrea also had a glaring issue. His fight is set so he has 1,000,000 health. The intended way to beat him is to hit him 3 times for at least 20,000 damage. However, it was found that by hitting 1,000,000 damage exactly, you could just defeat him earlier than intended. This was fixed by making it so there's a special global spell always in play that makes it so you can't hit harder than 949,999 damage specifically for that fight.]]
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If you try to survive the 1 hit kill attack by the rat, he just keeps spamming the attack repeatedly until you truly die off.


** In the fight against Rasputin [[spoiler:a.k.a. The Rat]] in Polaris, if you spend too many turns [[spoiler:(30 rounds)]] trying to beat him, your entire party will be one-shotted by his [[spoiler:Borealis Titan]] with 1,000,000 damage.

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** In the fight against Rasputin [[spoiler:a.k.a. The Rat]] in Polaris, if you spend too many turns [[spoiler:(30 rounds)]] trying to beat him, your entire party will be one-shotted by his [[spoiler:Borealis Titan]] with 1,000,000 damage. If by some miracle you happen to survive this (usually through usage of Guardian Spirit), he will just do it every turn until you die for real.

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