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* HaveANiceDeath: Averted. When you die, the game just says "MISSION FAILED" and allows you to either restart the level, go back to a checkpoint, or return to the main menu as the camera slowly fades to black and a somber (and instrumental) rock song plays.


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* TheComputerIsACheatingBastard:


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* UpdatedRerelease: ''Fist Alpha''.
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* DummiedOut: There are some unused model and sound files in both games, such as a hi-res version of Rosenfield's model and Minh finding [[spoiler:Hornster's dogtags]] after killing him.
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* EasterEgg: The very first level has the infamous "VC zombie", which appears after you attempt to open a locked door near your bunk 15 times (acquiring an [=M79=] in the process).

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* SceneryGorn: Po Tlong Karai hill, [[spoiler:Nui Pek towards the end of the first game]], and Hue City.

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* SaveScumming: An attempted aversion; you may only quick-save for 5 times. Again, as if the game wasn't already hard.
* SceneryGorn: Po Tlong Karai hill, hill and [[spoiler:Nui Pek towards the end of the first game]], and Hue City.game]].


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* UnexpectedShmupLevel: Some of the levels start off with the player becoming a Huey door gunner. Subverted whenever he is forced to disembark.


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* ImmediateSequel: The US campaign takes place 22 days after the [[spoiler:attack on Nui Pek]].

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* HoldTheLine: The Dong Tam Hanh radio relay and Nui Pek, ''[[spoiler:thrice]]''.


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* HoldTheLine: When the Tet Offensive kicks in, the player is tasked with defending the MACV HQ until Rigley's armored column arrives.
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* AllYourBaseAreBelongToUs: In the first game, the [=VCs=] [[spoiler:(later the NVA)]] launched a couple of attacks on Nui Pek. And of course, the Tet Offensive in the second game.


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* ATeamFiring: Averted. You can hit an enemy while firing from the hip.

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* JustPlaneWrong: Averted for most of the time, but for some bizarre reason, [[TanksButNoTanks not so for ground armored vehicles]].



* JustPlaneWrong: Averted for most of the time, but for some bizarre reason, [[TanksButNoTanks not so for ground armored vehicles]].



* LateArrivalSpoiler: Boone's (player-determined) conversation with Hawkins and Rosenfield instantly gives away the ending of the first game.

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* LateArrivalSpoiler: Boone's (player-determined) conversation conversations with Hawkins and Rosenfield instantly gives away the ending of the first game.

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* GameBreakingBug: A really notorious (and famous) example occurs when the game is run on newer computers, especially in the third mission, where the game always crashes after Hawkins says "I can smell those VC bastards". It also crashes whenever the radio icon shows up on the HUD. Fortunately, there's [[http://www.vietcong1.cz/index.php?site=files&file=42 a third-party program]] that tweaks the game to prevent it from crashing.

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* GameBreakingBug: A really notorious (and famous) example occurs when the game is run on newer computers, especially in the third mission, where the game always crashes after Hawkins says "I can almost smell those the VC bastards". It also crashes whenever the radio icon shows up on the HUD. Fortunately, there's [[http://www.vietcong1.cz/index.php?site=files&file=42 a third-party program]] that tweaks the game to prevent it from crashing.


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-->'''Nhut''': Think VC.
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-->'''Hornster''': [[spoiler:So ''this'' is what a VC tank platoon looks like?]]

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-->'''Hornster''': -->'''Hawkins''': [[spoiler:So ''this'' is what a VC tank platoon looks like?]]

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* LaResistance: The [=VCs=].



* RemixedLevel: The first game has the Nui Pek camp. The second game's US campaign is especially guilty of this.

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* RemixedLevel: The first game has the Nui Pek camp. The second game's US campaign is especially guilty of this.this with Hue City's town hall, MACV HQ, and the streets.
* LaResistance: The [=VCs=].
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* NonStandardGameOver: If one of the player's team-mates goes down and either TheMedic [[EpicFail dies]] or takes too long to heal him, the mission will fail. See also EscortMission and VideoGameCrueltyPunishment.

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* NonStandardGameOver: If one of the player's team-mates goes down and either TheMedic [[EpicFail dies]] or takes too long to heal him, him[[labelnote:*]]the player counts as well, provided that he has a medkit[[/labelnote]], the mission will fail. See also EscortMission and VideoGameCrueltyPunishment.
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Oh wait, you can.


* HealThyself: The player is usually equipped with a medikit (otherwise he can find one himself), which completely replenishes the player's health. And for some bizarre reason, you can't use it on any teammate. The [=PS2=] version of ''Purple Haze'' advises the player to only use it when his health is less than 50%.

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* HealThyself: The player is usually equipped with a medikit (otherwise he can find one himself), which completely replenishes the player's health. And for some bizarre reason, you can't You can also use it on any wounded teammate. The [=PS2=] version of ''Purple Haze'' advises the player to only use it when his health is less than 50%.
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* AsianSpeekeeEngrish[=/=]YouNoTakeCandle: Any Vietnamese character except the Hue Mayor, the LLDB Mountain Eagle troops, Captain Soat, and Major Thu, all of whom speak English fluently.

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* AsianSpeekeeEngrish[=/=]YouNoTakeCandle: Any Vietnamese character except the Hue Mayor, the LLDB Mountain Eagle troops, CO, Captain Soat, and Major Thu, all of whom speak English fluently.
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* DirtyCommunists: Averted.

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* DirtyCommunists: Averted.Played with. The NVA and the [=VCs=] hardly ever commit any atrocity in the first game, except in the second game with the church massacre in Hue. Completely played straight for JosephStalin and MaoZedong, with Hawkins calling both of them mass murderers if he finds their photos.
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rrgh, my head.


* AmericaSavesTheDay: This being a game that is [[TruthInTelevision true to history]], [[CaptainObvious you'll just instantly know]] that this trope is [[Averted averted]] big time.

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* AmericaSavesTheDay: This being a game that is [[TruthInTelevision true to history]], [[CaptainObvious you'll just instantly know]] that this trope is [[Averted [[{{Averted}} averted]] big time.



* AmericaWinsTheWar: Averted for the Americans. Aside from the ARVN, the film makes a crystal-clear depiction of the [[UsefulNotes/AussiesWithArtillery ANZAC]] involvement in the war. Played brutally and obviously straight for the NVA.

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* AmericaWinsTheWar: Averted for the Americans. Aside from the ARVN, the film game makes a crystal-clear depiction of the [[UsefulNotes/AussiesWithArtillery ANZAC]] involvement in the war. Played brutally and obviously straight for the NVA.
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* TranslationConvention: Averted. All of the Vietnamese characters speak Vietnamese and the Americans speak English throughout the VC campaign.
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* BossInMookClothing: The marines in the last level of the VC campaign.

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* BossInMookClothing: The NVA "hero" and the marines in the last level levels of the US and VC campaign.campaigns, respectively.
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* CurbStompBattle: Averted whenever the NVA[=/VCs=] launch an all-out attack on an American[=/=]ARVN base or a Montagnard village. By the player.

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* CurbStompBattle: Averted whenever the NVA[=/VCs=] launch an all-out attack on an American[=/=]ARVN base or a Montagnard village. By the player. [[spoiler:And in the case with Nui Pek during the FinalBattle, ''almost'' played straight]].

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* AmericaSavesTheDay: This being a game that is [[TruthInTelevision true to history]], [[CaptainObvious you'll just instantly know]] that this trope is [[Averted averted]] big time.



* AwesomeButPractical: The [=M60=] in both games (so much that it's become a GameBreaker) and the [=M16A1=][=/=][=XM148=] combo rifle from the second game. Think about a combination between an M16 and an M79.



* CoolGuns

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* CoolGunsCoolGuns: Naturally.
* ColdFlames: Averted. You can and you ''will'' be hurt whenever you touch or stand next to[=/=][[TooDumbToLive in]] a fire.



* TheFaceless: Averted. All player characters are depicted visually, both in concept art, cutscenes, and third-person view.

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* TheFaceless: TheFaceless[=/=]HeWhoMustNotBeSeen: Averted. All player characters are depicted visually, both in concept art, cutscenes, and third-person view.



* GunPorn: There are lots ''and'' lots of guns in the series.

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* GunPorn: There are lots [[http://www.imfdb.org/wiki/Vietcong lots]] ''and'' lots [[http://www.imfdb.org/wiki/Vietcong_2 lots]] of guns in the series.



* NoSidepathsNoExplorationNoFreedom

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* NoSidepathsNoExplorationNoFreedomNoSidepathsNoExplorationNoFreedom: Played straight throughout the series, except with ''Fist Alpha'''s last mission or Nui Pek in the prologue and post-briefings.



* StrawCivilian: Averted. The montagnards, not to mention the civilians in Hue City are friendly to the anti-communist forces. Even the villages (such as Minh's) that supported the NVA[=/=]VC avoid this trope big time.

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* StrawCivilian: Averted. The montagnards, Montagnards, not to mention the civilians in Hue City are friendly to the anti-communist forces. Even the villages (such as Minh's) that supported the NVA[=/=]VC avoid this trope big time.



* AttackAttackAttack: The NVA[=/VC's=] ''only'' strategy when it goes to attacking US[=/=]ARVN bases and Montangard villages. But in some cases, they bring mortars and tanks with them.

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* AttackAttackAttack: The NVA[=/VC's=] ''only'' strategy when it goes to attacking US[=/=]ARVN bases and Montangard Montagnard villages. But in some cases, they bring mortars and tanks with them.



* CurbStompBattle: Averted whenever the NVA[=/VCs=] launch an all-out attack on an American[=/=]ARVN base or a Montagnard village. By the player.



* DoesNotLikeShoes: The montagnards and some of the "poor" [=VCs=].

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* DoesNotLikeShoes: The montagnards Montagnards and some of the "poor" [=VCs=].



* JustPlaneWrong: Averted for most of the time, but for some bizarre reason, [[TanksButNoTanks not so for ground armored vehicles]].



* NonStandardGameOver: If one of the player's team-mates goes down and either TheMedic [[EpicFail dies]] or takes too long to heal him, the mission will fail. See also EscortMission.

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* NonStandardGameOver: If one of the player's team-mates goes down and either TheMedic [[EpicFail dies]] or takes too long to heal him, the mission will fail. See also EscortMission.EscortMission and VideoGameCrueltyPunishment.



* VideoGameCrueltyPunishment: Killing a montagnard will result in mission failure.

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* VideoGameCrueltyPunishment: Killing a montagnard Montagnard will result in mission failure.



* AmericaWinsTheWar: Averted for the Americans. Aside from the ARVN, the film makes a crystal-clear depiction of the [[UsefulNotes/AussiesWithArtillery ANZAC]] involvement in the war. Played brutally and obviously straight for the NVA.



* AwesomeButPractical: The [=M16A1=][=/=][=XM148=] combo rifle. Think about a combination between an M16 and an M79.


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* TheVeryDefinitelyFinalDungeon: Averted with Hue's Imperial City. It's technically the "final dungeon", but... not as "immersing" or "epic" as the other examples.
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* StealthBasedMission: Some missions require the player to sneak through an enemy base. Getting detected just once will instantly fail the mission. This can be problematic if you're not equipped with a silenced pistol, which itself is useless against long range targets. At least the missions in ''Fist Alpha'' are a hell lot easier with the addition of the silenced Sten SMG.

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* StealthBasedMission: Some missions require the player to sneak through an enemy base.base[=/=]camp. Getting detected just once will instantly fail the mission. This can be problematic if you're not equipped with a silenced pistol, which itself is useless against long range targets. At least the missions in ''Fist Alpha'' are a hell lot easier with the addition of the silenced Sten SMG.
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* SuddenSequelDeathSyndrome: [[spoiler:Hornster was [[WhatCouldHaveBeen originally]] going to suffer this fate]].
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* StormingTheCastle: The last two missions in the US campaign deals with Boone and his team storming Hue's Imperial City citadel and palace, assisted by ARVN troops.

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* StormingTheCastle: The last two missions in the US campaign deals with Boone and his team storming Hue's Imperial City citadel and palace, City, assisted by ARVN troops.
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* StormingTheCastle: The last US mission has Boone's team, along with several ARVN troops storming the Imperial City.

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* StormingTheCastle: The last two missions in the US mission has Boone's team, along campaign deals with several ARVN troops Boone and his team storming the Hue's Imperial City.City citadel and palace, assisted by ARVN troops.
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It's quite notorious for its high difficulty, and it managed to capture the atmosphere of TheVietnamWar. The game is notable for quite realistic portrayal of hardened soldiers and their environment as well as for including less popular themes, such as supporting the Montagnard tribes and urban combat during the Tet Offensive. With helicopters, plethora of military tropes and music from the '60s added for good measure.

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It's quite notorious for its high difficulty, and it managed to capture the atmosphere of TheVietnamWar. The game is games are notable for quite realistic portrayal of hardened soldiers and their environment as well as for including less popular themes, such as supporting the Montagnard tribes and urban combat during the Tet Offensive. With helicopters, plethora of military tropes and music from the '60s added for good measure.
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* DrillSergeantNasty: One appears as the player's instructor in the tutorial mode. He also appears in the campaign as a colonel. Complete with a [[Film/ApocalypseNow Colonel Kilgore]] attire.
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* BilingualBonus: Both Nguyen and Nhut refer to the player as "trung-si", which is Vietnamese for "sergeant".
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* PreviousPlayerCharacterCameo: Hawkins at the very first level of the US campaign.

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* TheCameo[=/=]PreviousPlayerCharacterCameo: Boone can talk with Hawkins and Rosenfield in the first and third US missions, respectively. Also, [[spoiler:Minh and his team encounters and kills a Green Beret advisor who, according to [[WhatCouldHaveBeen unused game files]], is none other than Hornster]].

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* TheCameo[=/=]PreviousPlayerCharacterCameo: TheCameo: Boone can talk with Hawkins and Rosenfield in the first and third US missions, respectively. Also, [[spoiler:Minh and his team encounters and kills a Green Beret advisor who, according to [[WhatCouldHaveBeen unused game files]], is none other than Hornster]].


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* PreviousPlayerCharacterCameo: Hawkins at the very first level of the US campaign.
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* TheCameo: Boone can talk with Hawkins and Rosenfield in the first and third US missions, respectively. Also, [[spoiler:Minh and his team encounters and kills a Green Beret advisor who, according to [[WhatCouldHaveBeen unused game files]], is none other than Hornster]].

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* TheCameo: TheCameo[=/=]PreviousPlayerCharacterCameo: Boone can talk with Hawkins and Rosenfield in the first and third US missions, respectively. Also, [[spoiler:Minh and his team encounters and kills a Green Beret advisor who, according to [[WhatCouldHaveBeen unused game files]], is none other than Hornster]].

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* RuleOfFun: Sure, the games are realistic, but they're also designed to be fun.



* UsefulNotes/TheVietnamWar

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* UsefulNotes/TheVietnamWarUsefulNotes/TheVietnamWar: The series mainly takes place in 1967 and 1968. The only exception is the tutorial mode, which is set in 1960, five years before the American involvement in the war.

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