Follow TV Tropes

Following

History Videogame / VVVVVV

Go To

OR

Is there an issue? Send a MessageReason:
None


˙sdooɥʍ ˙˙˙ǝɹǝɥ ʌʌʌʌʌʌ ǝqı̣ɹɔsǝp

to:

[[DescribeTopicHere ˙sdooɥʍ ˙˙˙ǝɹǝɥ ʌʌʌʌʌʌ ǝqı̣ɹɔsǝp
ǝqı̣ɹɔsǝp]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** All the songs in the soundtrack, titled "PPPPPP," start with "P."
Is there an issue? Send a MessageReason:
None


* JustIgnoreIt: Viridian's advice to Vitellary concerning Checkpoints.
* LampshadeHanging: If you enter the Artificial dimension with Vitellary, at the point where you join up, Vitellary runs through a checkpoint. After he realizes this, he will ask Viridian what it is and suggests they take it back to the ship to study. Viridian replies that it's [[LeaningOnTheFourthWall probably best not to think about it too much.]]
** In the room "Doing Things the Hard Way", which contains [[ThatOnePuzzle the infamous Veni Vidi Vici trinket]], there's a computer terminal which states, "Hah! No one will ever get this one."

to:

* JustIgnoreIt: Viridian's advice to JustifiedSavePoint: [[DefiedTrope Defied.]] Professor Vitellary concerning Checkpoints.
* LampshadeHanging: If you enter
draws attention to a {{check point}} and suggests that if it were brought back to the Artificial dimension with Vitellary, at the point where you join up, Vitellary runs through a checkpoint. After ship, he realizes this, he will ask Viridian could study what it is and suggests they take how it back to the ship to study. works. Captain Viridian replies that it's awkwardly disagrees.
** JustIgnoreIt: Vitellary's curiosity about the check point seems to make Viridian [[MediumAwareness uncomfortable]] and perhaps
[[LeaningOnTheFourthWall probably best not to think worried about it the fourth wall's integrity]]. He urges the professor to move on without thinking too much.]]
**
hard about it.
* LampshadeHanging:
In the room "Doing Things the Hard Way", which contains [[ThatOnePuzzle the infamous Veni Vidi Vici trinket]], there's a computer terminal which states, "Hah! No one will ever get this one."
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The room "The Tomb of Mad Carew" is a shout out to the first Dizzy game, which featured an area with the same name (which itself comes from the poem 'The Green Eye of the Yellow God' by J. Milton Hayes). The monster here looks like a ghostly version of the Dizzy character himself.

Added: 545

Removed: 351

Is there an issue? Send a MessageReason:
None


* LampshadeHanging: If you enter the Artificial dimension with Vitellary, at the point where you join up, Vitellary runs through a checkpoint. After he realizes this, he will ask Viridian what it is and suggests they take it back to the ship to study. Viridian replies that it's [[LeaningOnTheFourthWall probably best not to think about it too much.]]
** In the room "Doing Things the Hard Way", which contains [[ThatOnePuzzle the infamous Veni Vidi Vici trinket]], there's a computer terminal which states, "Hah! No one will ever get this one."



* LampshadeHanging: If you enter the Artificial dimension with Vitellary, at the point where you join up, Vitellary runs through a checkpoint. After he realizes this, he will ask Viridian what it is and suggests they take it back to the ship to study. Viridian replies that it's [[LeaningOnTheFourthWall probably best not to think about it too much.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Gravitron, despite its "Survive for 60 seconds" billing, only requires you to clear those 60 seconds in five second increments.
Is there an issue? Send a MessageReason:
None


* BossWarningSiren: The game has a screen named "The Warning". One tunnel, no spikes, ''eight checkpoints in a row.'' It leads into one of the hardest (but thankfully optional) sections of the game.

to:

* BossWarningSiren: The game has a screen named "The Warning". One tunnel, no spikes, ''eight ''eleven checkpoints in a row.'' It leads into one of the hardest (but thankfully optional) sections of the game.
Is there an issue? Send a MessageReason:
In all the game pages I visited before, demo here or buy there are not parts of a trope page. Removed for consistency with the whole of TV Tropes.


Find the demo [[http://thelettervsixtim.es/ here]]. Buy the full version [[http://thelettervsixtim.es/ here]] or on [[http://store.steampowered.com/app/70300/ Steam]]. It's also available on the Nintendo3DS [=eShop=], with added 3D effects of course. There's also the [[http://distractionware.com/blog/2014/06/outer-space/ Make and Play edition]], which includes the level editor and several player-made maps, and is free.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AntiFrustrationFeatures: After beating the game, you can go back into the open world and search for any missing logs and trinkets, [[spoiler: which get you the good ending.]] However, you never have to complete already beaten levels again- at any time, going into the main menu allows you to warp back to the ship. This is also useful if some levels are too hard for you, and you want to try them later.
** The game has an invincibility mode for people who simply do not have the skill to beat the game, especially disabled gamers.
Is there an issue? Send a MessageReason:
None


* CutSong: [[WordOfGod Word of Soundtrack Composer]] says that "Phear" was originally meant to play during an EasterEgg, but Terry Cavanagh didn't have the time to implement it. There's also a remix of "Predestined Fate" intended for the final level that doesn't kick in for some reason (the PC version plays the original version of the song, not the remix); the latter was fixed for the 3DS release.

Added: 342

Removed: 346

Is there an issue? Send a MessageReason:
None


* GenreThrowback: Of 80s gaming, particularly on the Commodore 64. Tempers its ridiculously difficult level design with infinite lives and plentiful checkpoints. It's essentially a retro game with modern sensibilities. Similarly, the music is in many ways a reconstruction of the {{Chiptune}} genre, doing a lot of new things with the format.



* {{Reconstruction}}: Of 80s gaming, particularly on the Commodore 64. Tempers its ridiculously difficult level design with infinite lives and plentiful checkpoints. It's essentially a retro game with modern sensibilities. Similarly, the music is in many ways a reconstruction of the {{Chiptune}} genre, doing a lot of new things with the format.
Is there an issue? Send a MessageReason:
Added content

Added DiffLines:

** For the 3DS version, because it's on a Nintendo console, the room "Whee Sports" had the name changed to "Copyright Infringement". All other versions remain the same.
Is there an issue? Send a MessageReason:
None


* {{Sampling}}: [[WordOfGod Word Of Soundtrack Composer]] [[http://www.originalsoundversion.com/?p=6881 confirms]] "Pushing Onwards" takes a bit from [[StreetFighter Ryu's and Guile's]] themes.

to:

* {{Sampling}}: [[WordOfGod Word Of Soundtrack Composer]] [[http://www.originalsoundversion.com/?p=6881 confirms]] "Pushing Onwards" takes a bit from [[StreetFighter [[Franchise/StreetFighter Ryu's and Guile's]] themes.
Is there an issue? Send a MessageReason:
Namespace


** The individually-named screens themselves are an homage to ''JetSetWilly''.

to:

** The individually-named screens themselves are an homage to ''JetSetWilly''.''VideoGame/JetSetWilly''.
Is there an issue? Send a MessageReason:
None


** The appropriately-titled "Prize for the Reckless" is just as lousy. [[spoiler:You have to exploit the game's checkpoint mechanic of respawning you at the last check point you touched. ''That means going through three rooms without touching any checkpoints, to get to a disappearing platform that then allows a moving platform to get through.'' Then you kill yourself to respawn on the same screen so you can use the platform and get the trinket.]]

to:

** The appropriately-titled "Prize for the Reckless" is just as lousy. [[spoiler:You have to exploit the game's checkpoint mechanic of respawning you at the last check point you touched. ''That means going through three rooms without touching any checkpoints, to get to a disappearing platform that then allows a moving platform to get through.'' Then you kill yourself to respawn on the same screen so you can use the platform and get the trinket. Note that the three intervening rooms each have two checkpoints strategically placed to make them difficult to avoid.]]
Is there an issue? Send a MessageReason:
None


** The disclaimer in the [[spoiler:Super Gravitron in the Secret Lab]] is a funny shout-out to anyone who has used a ROM-based [[BootlegEmulator emulator]].

to:

** The disclaimer in the [[spoiler:Super Gravitron in the Secret Lab]] is a funny shout-out to anyone who has used a ROM-based [[BootlegEmulator [[UsefulNotes/{{Emulation}} emulator]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PlotConvenience: Should the player replay an intermission level, [[InUniverse a short cutscene shows that the characters have entered the level by complete accident]].
Is there an issue? Send a MessageReason:
None


* ElephantInTheLivingRoom: ''Literally''. There is a giant neon elephant that takes up four rooms that will make Captain Viridian sad if he stays with it for a while.

to:

* ElephantInTheLivingRoom: ''Literally''. There is a giant neon crying elephant that takes up four rooms that will make Captain Viridian sad if he stays with it for a while.



** TheSmartGuy: Professor Vitellary. He is the first to deduce the situation between the anomalies of the VVVVVV dimension before the others had any idea onto what was going on.
** TheBigGuy: Officer Vermilion. He isn't afraid of going out to explore and charge into the unknown. If he's rescued early enough, he randomly pops throughout the game and gives commentary to his surroundings. If taken to the second intermission stage, he admits to having fun on the Gravitron.

to:

** TheSmartGuy: Professor Vitellary. He is the first to deduce the situation between the anomalies of the VVVVVV dimension before the others had any idea onto as to what was going on.
** TheBigGuy: Officer Vermilion. He isn't afraid of going out to explore and charge into the unknown. If he's rescued early enough, he randomly pops up throughout the game and gives commentary to his surroundings. If taken to the second intermission stage, he admits to having fun on the Gravitron.
Is there an issue? Send a MessageReason:
None


** One of the trinkets (Prize for the Reckless), which the player has to die to get in normal mode, is made obtainable without having to die in no death mode and time attack mode. Name of said level changes to "I Can't Believe You Got This Far" and "Imagine Spikes There If You Like", respectively.

to:

** One of the trinkets (Prize for the Reckless), which the player has to die to get in normal mode, is made obtainable without having to die in no death mode and time attack mode. Name The name of said level changes to "I Can't Believe You Got This Far" and "Imagine Spikes There If You Like", respectively.
Is there an issue? Send a MessageReason:
None


** One of the rool in one of the user levels is named [[VideoGame/FinalFantasyIV Demon]] [[ThatOneBoss Wall]].

to:

** One of the rool rooms in one of the user levels is named [[VideoGame/FinalFantasyIV Demon]] [[ThatOneBoss Wall]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** One of the rool in one of the user levels is named [[VideoGame/FinalFantasyIV Demon]] [[ThatOneBoss Wall]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TwoGirlsToATeam: Violet and Victoria. Of course, since Captain Viridian's gender is never stated and might be intended to be the gender of the player, it's possible for this to be a GenderEqualEnsemble instead.
Is there an issue? Send a MessageReason:
None


* AddedAlliterativeAppeal: But of course. Every crewmember's name starts with "V", as do a few level names ("Veni", "Vidi", and "Vici" come to mind). A better example might be the game's soundtrack "PPPPPP", which has its own pattern: each song name starts with, of course, P. [[note]]"'''P'''redestined Fate", "'''P'''otential for Anything", "'''P'''opular '''P'''otpourri", etc.[[/note]]

to:

* AddedAlliterativeAppeal: But of course. Every crewmember's name starts with "V", as do a few level names ("Veni", "Vidi", and "Vici" come to mind). A better example might be In addition, the game's soundtrack "PPPPPP", which is called "PPPPPP" and has its own pattern: each song name starts with, of course, P. [[note]]"'''P'''redestined Fate", "'''P'''otential for Anything", "'''P'''opular '''P'''otpourri", etc.[[/note]]
Is there an issue? Send a MessageReason:
None


** "Edge Games" requires some quick work on the action button and some quick (yet precise) maneuvering with the arrow keys. Specifically, one must fall "up" into a chamber just as an enemy passes, move left using the WrapAround, quickly flip at least two times (timing it perfectly to miss the enemies), move right to the next gap, flip at least twice again (again, quickly yet well timed), then move left quickly enough to grab the trinket. Good luck if you're going for V rank on the Warp Zone, because then you have to go ''back'' through the same obstacles.

to:

** "Edge Games" requires some quick work on the action button and some quick (yet precise) maneuvering with the arrow keys. Specifically, one must fall "up" into a chamber just as an enemy passes, move left using the WrapAround, quickly flip at least two times (timing it perfectly to miss the enemies), move right to the next gap, flip at least twice again (again, quickly yet well timed), then move left quickly enough to grab the trinket. Good luck if you're going for V rank on the Warp Zone, because then you have to go ''back'' through the same obstacles.obstacles (a mercifully easier task).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ElephantInTheLivingRoom: ''Literally''. There is a giant neon elephant that takes up four rooms that will make Captain Viridian sad if he stays with it for a while.
Is there an issue? Send a MessageReason:
None


''VVVVVV'' is a 2D platformer with exploration elements and, in place of a jump button, a "Flip" button to reverse your character's (personal) gravity. Mastering this is essential to finishing the game[[note]](you can only do this from solid ground, not midair).[[/note]] Other than that, there are no other methods of attack, [[VideoGameItemsAndInventory power-ups]], [[VideoGameEffectsAndSpells abilities]], keys, locked doors, or any of that jazz -- the only thing standing between you and sweet victory are the challenges put before you (and 7,612 [[SpikesOfDoom spikes]].)

to:

''VVVVVV'' is a 2D platformer with exploration elements and, in place of a jump button, a "Flip" button to reverse your character's (personal) gravity. Mastering this is essential to finishing the game[[note]](you can only do this from solid ground, not midair).[[/note]] game. Other than that, there are no other methods of attack, [[VideoGameItemsAndInventory power-ups]], [[VideoGameEffectsAndSpells abilities]], keys, locked doors, or any of that jazz -- the only thing standing between you and sweet victory are the challenges put before you (and 7,612 [[SpikesOfDoom spikes]].)

Added: 105

Removed: 116

Is there an issue? Send a MessageReason:
None


* OnlyIdiotsMayPass: The Dimensional Stabilizer at the end of the game... [[SchmuckBait which you must deactivate]].


Added DiffLines:

* StupidityIsTheOnlyOption: The Dimensional Stabilizer at the end of the game, which you must deactivate.
Is there an issue? Send a MessageReason:
None


* CheckPointStarvation: [[spoiler:The trinket "Prize for the Reckless"]] requires you to traverse some rooms while ''actively avoiding'' {{Check Point}}s. [[spoiler:The one in Doing Things the Hard Way]] leads you through a series of rooms with nothing but [[SpikesOfDoom spikes]] to get to a TemporaryPlatform so you can do the whole thing again, just to get past a square half your height. And then, of course, there's No Death Mode....

to:

* CheckPointStarvation: [[spoiler:The trinket "Prize for the Reckless"]] requires you to traverse some rooms while ''actively avoiding'' {{Check Point}}s. [[spoiler:The one in Doing Things the Hard Way]] leads you through a series of rooms with nothing but [[SpikesOfDoom spikes]] to get to a TemporaryPlatform so you can do the whole thing again, just to get past a square [[InsurmountableWaistHeightFence half your height.height]]. And then, of course, there's No Death Mode....
Is there an issue? Send a MessageReason:
None


* AreWeThereYet: Vermilion asks this at one point if taken to the the first intermission level.

to:

* AreWeThereYet: Vermilion asks this at one point if taken to the the first intermission level.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AlphabeticalThemeNaming: Go on, guess what letter it is.

Top