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* BewareTheNiceOnes: All of the Turoks; Tal'Set especially. Righteous, brave and heroic, and not above slitting throats, making fatal shots, exploding heads, and wiping the existence out of their enemies.

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* BewareTheNiceOnes: All of the Turoks; Tal'Set especially. Righteous, brave and heroic, and not above slitting throats, making fatal shots, exploding heads, and wiping the existence out of their enemies. Or using [[VideoGameCrueltyPotential the Cerebral Bore]].
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* TyrannosaurusRex: The second-to-final boss of the first game: Thunder is a genetically engineered {{Cyborg}} [[MixAndMatchCritters composite]] ''T. rex'' with [[BreathWeapon flame breath]], [[MacrossMissileMassacre rocket launchers]], and a [[FrickinLaserBeams frickin' laser beam attached to its frickin' head]]. [[AndAnotherThing Oh]], and he has a ShockwaveStomp.

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* TyrannosaurusRex: The second-to-final boss of the first game: Thunder is a genetically engineered {{Cyborg}} [[MixAndMatchCritters composite]] ''T. rex'' with [[BreathWeapon flame breath]], [[MacrossMissileMassacre rocket launchers]], and a [[FrickinLaserBeams [[EnergyWeapon frickin' laser beam attached to its frickin' head]]. [[AndAnotherThing Oh]], and he has a ShockwaveStomp.
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* FacelessGoons: The [[PrivateMilitaryContractors Mendel-Gruman soldiers]] from the 2008 game. In a rare variant of this being played straight for the good guys, the Lost Land soldiers have helmets that conceal everything but their mouths in ''Evolution'', and SWAT wear balaclavas in ''Seeds of Evil''.

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* FacelessGoons: The [[PrivateMilitaryContractors Mendel-Gruman soldiers]] from the 2008 game. Commentary from the development team in the art booklet states that this was intentional, as they wanted to "de-humanise" the enemy. In a rare variant of this being played straight for the good guys, the Lost Land soldiers have helmets that conceal everything but their mouths in ''Evolution'', and SWAT wear balaclavas in ''Seeds of Evil''.
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* ObviousBeta: ''Modern Vintage Gamer'' [[https://www.youtube.com/watch?v=T2Mk-d6QLio made a video]] about his efforts to dump and preserve an "80% complete" development cart of ''Turok 3''. Aside from the 4-letter header code issued by Nintendo, it turned out to be identical to the finished game.
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* AscendedExtra: Djunn barely appears in the "main" version of ''Evolution'' (to the point most players don't realize he's the male voice speaking on the radio during the penultimate chapter) but he's the other playable character in the [=GBA=] version.


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* {{Blooper}}: A pretty noticeable one in the Gamecube version of ''Evolution''. For whatever reason, Tarkeen's cutscene appearance in Chapter 14 is not [[https://www.youtube.com/watch?v=b7UX9vLaqD4#t=6h13m34s properly programmed]], causing him to spawn T-Posed and phased midway through the floor.


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* PostClimaxConfrontation: The final chapter of ''Evolution''. Gallyana is saved and Lord Tyrannus's plan is ruined, but Tal'Set still has a personal score to settle with Bruckner.
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* BlownAcrossTheRoom: Hilariously invoked in ''Turok 1'', soul-crushingly averted in ''Turok 2''; In ''Dinosaur Hunter'', an enemy's body could be knocked about endlessly with explosives, all the while spewing endless torrents of blood, all the while screaming no matter how many times you did it, until their bodies disappear over time. In ''Turok 2'', no matter how much explosive power you launch at an enemy, their body will ''not'' move from its spot. Ever. It will fly upwards, perfectly vertical upwards of ten feet, and fall back down to its anchored spot, but it will not be moved horizontally.

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* BlownAcrossTheRoom: Hilariously invoked in ''Turok 1'', soul-crushingly averted in ''Turok 2''; In ''Dinosaur Hunter'', an enemy's body could be knocked about endlessly with explosives, all the while spewing endless torrents of blood, all the while blood as well as screaming no matter how many times you did it, it with explosive weapons, until their bodies disappear over time. In ''Turok 2'', no matter how much explosive power you launch at an enemy, their body will ''not'' move from its spot. Ever. It will fly upwards, perfectly vertical upwards of ten feet, and fall back down to its anchored spot, but it will not be moved horizontally.
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* BlownAcrossTheRoom: Hilariously invoked in ''Turok 1'', soul-crushingly averted in ''Turok 2''; In ''Dinosaur Hunter'', an enemy's body could be knocked about endlessly with explosives, all the while spewing endless torrents of blood. In ''Turok 2'', no matter how much explosive power you launch at an enemy, their body will ''not'' move from its spot. Ever. It will fly upwards, perfectly vertical upwards of ten feet, and fall back down to its anchored spot, but it will not be moved horizontally.

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* BlownAcrossTheRoom: Hilariously invoked in ''Turok 1'', soul-crushingly averted in ''Turok 2''; In ''Dinosaur Hunter'', an enemy's body could be knocked about endlessly with explosives, all the while spewing endless torrents of blood.blood, all the while screaming no matter how many times you did it, until their bodies disappear over time. In ''Turok 2'', no matter how much explosive power you launch at an enemy, their body will ''not'' move from its spot. Ever. It will fly upwards, perfectly vertical upwards of ten feet, and fall back down to its anchored spot, but it will not be moved horizontally.
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* ViolationOfCommonSense: In both games you can do the levels out of order, as the first level has the keys to both the 2nd and 3rd level, with the 2nd level having keys to the 4th and the 3rd having keys to the 5th. While it's generally not a good idea in the first game (as you'll have to kill the first two bosses with out some important weapons), it ''is'' generally a good idea in the second [[note]] Though you'll still want to start the second level to get the Warblade, which is found only about 10 minutes in, and isn't found anywhere else [[/note]], as if you do the odd numbered levels first, you'll get the really powerful weapons earlier, which makes level 2 and 4 a hell of a lot easier.
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* DarkReprise: The music for the Primagen's Lightship, the final level in ''Seeds of Evil'' is a slower, darker remix of the Port of Aldia theme, the first level.
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*** The Razor Wind. There is a bug where it may not even hit an enemy outside of Level 6, counting it as a ''miss'', in case you hit an enemy but it did nothing.

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*** The Razor Wind. There is a bug where it may not even hit an enemy outside of Level 6, counting it as a ''miss'', in case you hit an enemy but it did nothing.''miss''. You can tell if there is blood or not on the disk. The bug also applies to Turok 3 as well.
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** The Cerebral Bore. Extremely cool-looking and shows a satisfying way to kill enemies by ripping and blowing their heads off. The problems? The weapon is very limited in use. Enemies have to be locked-on in order to use it. It won't work on bosses nor sub-bosses. And worse, it won' work on certain enemies: Smaller enemies, Dead-kind, and Purr-linns. While headshots are instant-kills, there are chances that the weapon would explode and '''miss''.

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** The Cerebral Bore. Extremely cool-looking and shows a satisfying way to kill enemies by ripping and blowing their heads off. The problems? The weapon is very limited in use. Enemies have to be locked-on in order to use it. It won't work on bosses nor sub-bosses. And worse, it won' work on certain enemies: Smaller enemies, Dead-kind, and Purr-linns. While headshots are instant-kills, there are chances that the weapon would explode and '''miss''.''miss''.
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** ''Seeds of Evil'': [[BoomHeadshot Since headshots]] are [[OneHitKill insta-kills]] (except for bosses), the Shredder received early in Stage 3 can become your most used gun; if you hit the enemy, there is a high chance that you will kill them due to the ricochet spread bursting to the head. Oh, and there's plenty of ammo.

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** ''Seeds of Evil'': [[BoomHeadshot Since headshots]] are [[OneHitKill insta-kills]] (except for bosses), the Shredder received early in Stage 3 (which you can enter after Stage 1) can become your most used gun; if you hit the enemy, enemy in the chest, there is a high chance that you will kill them due to the ricochet spread bursting to the head. Oh, and there's plenty of ammo.
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** The Cerebral Bore. Extremely cool-looking and shows a satisfying way to kill enemies by ripping and blowing their heads off. The problems? The weapon is very limited in use. Enemies have to be locked-on in order to use it. It won't work on bosses nor sub-bosses. And worse, it won' work on certain enemies: Smaller enemies, Dead-kind, and Purr-linns.

to:

** The Cerebral Bore. Extremely cool-looking and shows a satisfying way to kill enemies by ripping and blowing their heads off. The problems? The weapon is very limited in use. Enemies have to be locked-on in order to use it. It won't work on bosses nor sub-bosses. And worse, it won' work on certain enemies: Smaller enemies, Dead-kind, and Purr-linns. While headshots are instant-kills, there are chances that the weapon would explode and '''miss''.



*** Headshots to any enemy, including the [[BossInMookClothing biggest enemies]]. Yes, even the weakest ones like a regular arrow from your standard bow, one bullet from the Firestorm Cannon, or even a shredder shrapnel. For headshots, surprisingly the Cerebral Bore does not kill in 1 hit.

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*** Headshots to any enemy, including the [[BossInMookClothing biggest enemies]]. Yes, even the weakest ones like a regular arrow from your standard bow, one bullet from the Firestorm Cannon, or even a shredder shrapnel. For headshots, surprisingly the Cerebral Bore does not kill in 1 hit.
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** The Cerebral Bore. Extremely cool-looking and shows a satisfying way to kill enemies by ripping and blowing their heads off. The problems? The weapon is very limited in use. Enemies have to be locked-on in order to use it. It won't work on bosses nor sub-bosses. And worse, it won' work on certain enemies: Smaller enemies, Dead-kind, and Purr-linns.
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* OneHitKill: Various weapons to regular enemies.

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* OneHitKill: Various weapons to regular enemies.enemies by default.



*** The Fusion Cannon. It is possible to kill a Humvee with this weapon.

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*** The Fusion Cannon. It is possible to kill a Humvee with this weapon.in 1 shot.



*** Headshots to any enemy, including the [[BossInMookClothing biggest enemies]]. Yes, even the weakest ones like a regular arrow from your standard bow or one bullet from the Firestorm Cannon.

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*** Headshots to any enemy, including the [[BossInMookClothing biggest enemies]]. Yes, even the weakest ones like a regular arrow from your standard bow or bow, one bullet from the Firestorm Cannon.Cannon, or even a shredder shrapnel. For headshots, surprisingly the Cerebral Bore does not kill in 1 hit.

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This makes the Shredder, Plasma Rifle, and the Firestorm Cannon nearly staples in combat as they have the highest chances of killing enemies in one shot and/or you can simply use the Charge Darts to paralyze and then [[BoomHeadshot headshot enemies]] to conserve ammo.


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* RandomNumberGod:
** The Shredder in Turok 2 is very random. It will either bounce somewhere else (it is not always an exact mirror reflection), disperse shrapnel in different direction, or nothing. If it does ricochet or disperse shrapnel, it gives an additional chance to hit an enemy's head, killing them without realizing it.
** The Scorpion Launcher has inconsistent damage due to a bug in its programming. Sometimes, one shot may not do anything but launch an enemy in the air. Sometimes, it can kill enemies.

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* OneHitKill: In ''Turok 2'', most weapons, even the weakest ones like a regular arrow from your standard bow or one bullet from the Firestorm Cannon, can kill even the [[BossInMookClothing biggest enemies]] in one shot; this makes the Shredder, Plasma Rifle, and the Firestorm Cannon nearly staples in combat as they have the highest chances of killing enemies in one shot and/or you can simply use the Charge Darts to paralyze and then [[BoomHeadshot headshot enemies]] to conserve ammo. The Razor Wind is ridiculously so powerful that it kills enemies in one throw (it's the semi-final weapon in the game you can obtain, with the Nuke being the last; both can only really be obtained in the Primagen's Lightship, the last main level).

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* OneHitKill: In ''Turok 2'', most weapons, even the weakest ones like a Various weapons to regular arrow from your standard bow or one bullet from the Firestorm Cannon, can kill even the [[BossInMookClothing biggest enemies]] in one shot; this enemies.

This
makes the Shredder, Plasma Rifle, and the Firestorm Cannon nearly staples in combat as they have the highest chances of killing enemies in one shot and/or you can simply use the Charge Darts to paralyze and then [[BoomHeadshot headshot enemies]] to conserve ammo. ammo.

** ''Turok 1'':
*** The Fusion Cannon. It is possible to kill a Humvee with this weapon.
*** The Chronosceptor. It is possible to kill the Longhunter in 1 shot.
** ''Turok 2'':
*** Headshots to any enemy, including the [[BossInMookClothing biggest enemies]]. Yes, even the weakest ones like a regular arrow from your standard bow or one bullet from the Firestorm Cannon.
***
The Razor Wind Wind. There is ridiculously so powerful that a bug where it kills enemies may not even hit an enemy outside of Level 6, counting it as a ''miss'', in one throw (it's the semi-final weapon in the game case you can obtain, with the Nuke being the last; both can only really be obtained in the Primagen's Lightship, the last main level).hit an enemy but it did nothing.
*** The Nuke. Ineffective against bosses.
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The first Turok video game, titled ''Turok: Dinosaur Hunter'', was released in 1997 for the UsefulNotes/{{Nintendo 64}} console. It followed Tal'Set Tan'Celle'Nyo, the eldest male in his family chosen to become Turok: [[GuardianOfTheMultiverse The protector of the boundary between this dimension and the others]], a series of parallel universes held together by "[[AnotherDimension The Lost Lands]]," a world where "[[PlaceBeyondTime Time Has No Meaning]]." In other words, a place where things like [[MechaMooks robots]], [[{{Cyborg}} cyborgs]] and [[TheGreys ali]][[InsectoidAliens ens]] from the distant future, [[OurDemonsAreDifferent Demons from the darkest pits of Hell]], and [[EverythingsBetterWithDinosaurs Dinosaurs from primeval jungles]] ran rampant, and where various people from different dimensions were at war for its control. The job of the current Turok was to keep balance in this world and close the portals to the other dimensions that were bound to The Lost Lands. ([[RuleOfCool this was also a good excuse]] to give a Native American warrior things like Nuclear Fission Cannons and Radioactive {{Death Ray}}s.)

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The first Turok video game, titled ''Turok: Dinosaur Hunter'', was released in 1997 for the UsefulNotes/{{Nintendo 64}} console. It followed Tal'Set Tan'Celle'Nyo, the eldest male in his family chosen to become Turok: [[GuardianOfTheMultiverse The protector of the boundary between this dimension and the others]], a series of parallel universes held together by "[[AnotherDimension The Lost Lands]]," a world where "[[PlaceBeyondTime Time Has No Meaning]]." In other words, a place where things like [[MechaMooks robots]], [[{{Cyborg}} cyborgs]] and [[TheGreys ali]][[InsectoidAliens ens]] from the distant future, [[OurDemonsAreDifferent Demons from the darkest pits of Hell]], and [[EverythingsBetterWithDinosaurs Dinosaurs from primeval jungles]] ran rampant, and where various people from different dimensions were at war for its control. The job of the current Turok was to keep balance in this world and close the portals to the other dimensions that were bound to The Lost Lands. ([[RuleOfCool this This was also a good excuse]] to give a Native American warrior things like Nuclear Fission Cannons and Radioactive {{Death Ray}}s.)
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* DumbMuscle: The Purr-lin have this as their {{Hat}}. While not given much characterization in the first game, the second game has Adon narrating about how they regard humans as "weak, squeaking insects" and hate the other races out of resentment for the other races scientific and technological progress, which the Purr-lin have presumably been unable to make due to their stupidity.

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* DumbMuscle: The Purr-lin have this as their {{Hat}}.[[PlanetOfHats Hat]]. While not given much characterization in the first game, the second game has Adon narrating about how they regard humans as "weak, squeaking insects" and hate the other races out of resentment for the other races scientific and technological progress, which the Purr-lin have presumably been unable to make due to their stupidity.
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The first Turok video game, titled ''Turok: Dinosaur Hunter'', was released in 1997 for the UsefulNotes/{{Nintendo 64}} console. It followed Tal'Set Tan'Celle'Nyo, the eldest male in his family chosen to become Turok: [[GuardianOfTheMultiverse The protector of the boundary between this dimension and the others]], a series of parallel universes held together by "[[AnotherDimension The Lost Lands]]," a world where "[[PlaceBeyondTime Time Has No Meaning]]." In other words, a place where things like [[MechaMooks robots]], [[{{Cyborg}} cyborgs]] and [[TheGreys ali]][[InsectoidAliens ens]] from the distant future, [[OurDemonsAreDifferent Demons from the darkest pits of Hell]], and [[EverythingsBetterWithDinosaurs Dinosaurs from primeval jungles]] ran rampant, and where various people from different dimensions were at war for its control. The job of the current Turok was to keep balance in this world and close the portals to the other dimensions that were bound to The Lost Lands ([[RuleOfCool this was also a good excuse]] to give a Native American warrior things like Nuclear Fission Cannons and Radioactive {{Death Ray}}s).

to:

The first Turok video game, titled ''Turok: Dinosaur Hunter'', was released in 1997 for the UsefulNotes/{{Nintendo 64}} console. It followed Tal'Set Tan'Celle'Nyo, the eldest male in his family chosen to become Turok: [[GuardianOfTheMultiverse The protector of the boundary between this dimension and the others]], a series of parallel universes held together by "[[AnotherDimension The Lost Lands]]," a world where "[[PlaceBeyondTime Time Has No Meaning]]." In other words, a place where things like [[MechaMooks robots]], [[{{Cyborg}} cyborgs]] and [[TheGreys ali]][[InsectoidAliens ens]] from the distant future, [[OurDemonsAreDifferent Demons from the darkest pits of Hell]], and [[EverythingsBetterWithDinosaurs Dinosaurs from primeval jungles]] ran rampant, and where various people from different dimensions were at war for its control. The job of the current Turok was to keep balance in this world and close the portals to the other dimensions that were bound to The Lost Lands Lands. ([[RuleOfCool this was also a good excuse]] to give a Native American warrior things like Nuclear Fission Cannons and Radioactive {{Death Ray}}s).
Ray}}s.)



A ContinuityReboot by Propaganda Games and Creator/{{Disney}}'s [[Creator/TouchstonePictures Touchstone Games]], [[RecycledTitle simply titled]] ''Turok'', was released in 2008 for UsefulNotes/PlayStation3, PC and UsefulNotes/XBox360, with the titular hero as a SpaceMarine. While not a ''terrible'' game, it was dismissed as [[SoOkayItsAverage simply a generically-average shooter]] that had the bad fortune to be released at a point when several unique and very ''good'' shooters were crowding the market, and received predictably poor reviews and fan reception. While a sequel was planned, it was cancelled, deep-sixing Touchstone Games and Disney's move to make a franchise out of it (ironically, Disney would purchase the company who took the Acclaim name and finish off the brand name for good in 2010, while Creator/DreamWorksAnimation obtained the rights to the ''Turok'' franchise when they purchased copyright holder Classic Media in 2012).

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A ContinuityReboot by Propaganda Games and Creator/{{Disney}}'s [[Creator/TouchstonePictures Touchstone Games]], [[RecycledTitle simply titled]] ''Turok'', was released in 2008 for UsefulNotes/PlayStation3, PC and UsefulNotes/XBox360, with the titular hero as a SpaceMarine. While not a ''terrible'' game, it was dismissed as [[SoOkayItsAverage simply a generically-average shooter]] that had the bad fortune to be released at a point when several unique and very ''good'' shooters were crowding the market, and received predictably poor reviews and fan reception. While a sequel was planned, it was cancelled, deep-sixing Touchstone Games and Disney's move to make a franchise out of it (ironically, it. (Ironically, Disney would purchase the company who took the Acclaim name and finish off the brand name for good in 2010, while Creator/DreamWorksAnimation obtained the rights to the ''Turok'' franchise when they purchased copyright holder Classic Media in 2012).
2012.)
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The first Turok video game, titled ''Turok: Dinosaur Hunter'', was released in 1997 for the UsefulNotes/{{Nintendo 64}} console. It followed Tal'Set Tan'Celle'Nyo, the eldest male in his family chosen to become Turok: [[GuardianOfTheMultiverse The protector of the boundary between this dimension and the others]], a series of parallel universes held together by "[[AnotherDimension The Lost Lands]]," a world where "[[PlaceBeyondTime Time Has No Meaning]]." In other words, things like [[MechaMooks robots]], [[{{Cyborg}} cyborgs]] and [[TheGreys ali]][[InsectoidAliens ens]] from the distant future, [[OurDemonsAreDifferent Demons from the darkest pits of Hell]], and [[EverythingsBetterWithDinosaurs Dinosaurs from primeval jungles]] ran rampant, and where various people from different dimensions were at war for its control. The job of the current Turok was to keep balance in this world and close the portals to the other dimensions that were bound to The Lost Lands ([[RuleOfCool this was also a good excuse]] to give a Native American warrior things like Nuclear Fission Cannons and Radioactive {{Death Ray}}s).

to:

The first Turok video game, titled ''Turok: Dinosaur Hunter'', was released in 1997 for the UsefulNotes/{{Nintendo 64}} console. It followed Tal'Set Tan'Celle'Nyo, the eldest male in his family chosen to become Turok: [[GuardianOfTheMultiverse The protector of the boundary between this dimension and the others]], a series of parallel universes held together by "[[AnotherDimension The Lost Lands]]," a world where "[[PlaceBeyondTime Time Has No Meaning]]." In other words, a place where things like [[MechaMooks robots]], [[{{Cyborg}} cyborgs]] and [[TheGreys ali]][[InsectoidAliens ens]] from the distant future, [[OurDemonsAreDifferent Demons from the darkest pits of Hell]], and [[EverythingsBetterWithDinosaurs Dinosaurs from primeval jungles]] ran rampant, and where various people from different dimensions were at war for its control. The job of the current Turok was to keep balance in this world and close the portals to the other dimensions that were bound to The Lost Lands ([[RuleOfCool this was also a good excuse]] to give a Native American warrior things like Nuclear Fission Cannons and Radioactive {{Death Ray}}s).
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That too.


* ArtificialStupidity: Rage Wars has both a deliberate and not-so-deliberate example. The deliberate example is that the AI will, depending on its skin, usually never use Explosive or Energy weapons (for example, Turok has three skins, Turok, Warrior, and Master. Turok will never use Energy weapons or Explosive weapons, Warrior will never use explosive weapons, and Master will use any of the three). The not-so-deliberate part is that the AI also has an aggressive misunderstanding of the term self-preservation, as it will very often get stuck in lava and occasionally fling itself into a hole. When it's your allies doing this, this can get annoying.

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* ArtificialStupidity: Rage Wars has both a deliberate and not-so-deliberate example. The deliberate example is that the AI will, depending on its skin, usually never use Explosive or Energy weapons (for example, Turok has three skins, Turok, Warrior, and Master. Turok will never use Energy weapons or Explosive weapons, Warrior will never use explosive weapons, and Master will use any of the three). The not-so-deliberate part is that the AI also has an aggressive misunderstanding of the term self-preservation, as it will very often get stuck in lava and occasionally fling itself into a hole. When it's your allies doing this, this can get annoying. The AI also will ''never'' go after the Retaliation box in Monkey Tag (which briefly turns them back to normal and all other players into monkeys/chickens/compies), meaning that provided the other AI players leave you alone, it's utterly trivial to camp the transformation pad, especially if you have the Flare Gun's charged shot since they'll blithely run directly into it and immediately get blown up by it.
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Oblivion Spawn is godawful.


* EarlyGameHell: Becomes a theme starting around the Campaigner, Lord of the Dead, and Juggernaut in ''Rage Wars''. As the frag requirements pile up, the game also gets stingy with 1-Ups, cutting them in half (literally, so that you have to get two halves for a 1-Up) and giving more Minigame Icons, which have no active benefit. Thus, the early stages are a struggle to make par without getting splattered too many times, while it'll lighten up later when there's more room for error. This goes double if you take things in the wrong order, in which case you could go the entire way with one of your weapons missing because it's unlocked in a trial you haven't done yet.

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* EarlyGameHell: Becomes a theme starting around the Campaigner, Lord of the Dead, and Juggernaut in ''Rage Wars''. As the frag requirements pile up, the game also gets stingy with 1-Ups, cutting them in half (literally, so that you have to get two halves for a 1-Up) and giving more Minigame Icons, which have no active benefit. Thus, the early stages are a struggle to make par without getting splattered too many times, while it'll lighten up later when there's more room for error. This goes double if you take things in the wrong order, in which case you could go the entire way with one of your weapons missing because it's unlocked in a trial you haven't done yet. Oblivion Spawn (unlocked through Juggernaut) has it the absolute worst because of his godawful weapon loadout. While the Shotgun and Mag 60 are fine weapons, they both serve effectively the same role, and the rest of his weapons '''will''' be missing their alternate fires because he is the one that unlocks them, nevermind that the Scorpion rocket launcher's alternate fire is basically worthless anyway, the Emaciator is strictly inferior to the Inflator (though still sufficient for eliminating Bastille and Syra quickly), and the Flare Gun's primary fire is worthless for combat, only serving a purpose in healing with Energy Absorption.
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USUALLY.


* ArtificialStupidity: Rage Wars has both a deliberate and not-so-deliberate example. The deliberate example is that the AI will, depending on its skin, never use Explosive or Energy weapons (for example, Turok has three skins, Turok, Warrior, and Master. Turok will never use Energy weapons or Explosive weapons, Warrior will never use explosive weapons, and Master will use any of the three). The not-so-deliberate part is that the AI also has an aggressive misunderstanding of the term self-preservation, as it will very often get stuck in lava and occasionally fling itself into a hole. When it's your allies doing this, this can get annoying.

to:

* ArtificialStupidity: Rage Wars has both a deliberate and not-so-deliberate example. The deliberate example is that the AI will, depending on its skin, usually never use Explosive or Energy weapons (for example, Turok has three skins, Turok, Warrior, and Master. Turok will never use Energy weapons or Explosive weapons, Warrior will never use explosive weapons, and Master will use any of the three). The not-so-deliberate part is that the AI also has an aggressive misunderstanding of the term self-preservation, as it will very often get stuck in lava and occasionally fling itself into a hole. When it's your allies doing this, this can get annoying.
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None

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* ArtificialStupidity: Rage Wars has both a deliberate and not-so-deliberate example. The deliberate example is that the AI will, depending on its skin, never use Explosive or Energy weapons (for example, Turok has three skins, Turok, Warrior, and Master. Turok will never use Energy weapons or Explosive weapons, Warrior will never use explosive weapons, and Master will use any of the three). The not-so-deliberate part is that the AI also has an aggressive misunderstanding of the term self-preservation, as it will very often get stuck in lava and occasionally fling itself into a hole. When it's your allies doing this, this can get annoying.
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In 2015, a PC-exclusive UpdatedRerelease of ''Turok: Dinosaur Hunter'' was released on Website/GOGDotCom and UsefulNotes/{{Steam}} by Creator/Nightdive Studios, who were behind the updated rereleases of ''VideoGame/SystemShock'' and ''{{VideoGame/Strife}}'', boasting features such as redesigned levels, increased draw distance and frame rate, widescreen support, and new graphical effects. A similar remastering of ''Turok 2: Seeds of Evil'' followed in March 2017. Both remasters were eventually released for UsefulNotes/XboxOne and UsefulNotes/NintendoSwitch.

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In 2015, a PC-exclusive UpdatedRerelease of ''Turok: Dinosaur Hunter'' was released on Website/GOGDotCom and UsefulNotes/{{Steam}} by Creator/Nightdive Studios, Creator/NightdiveStudios, who were behind the updated rereleases of ''VideoGame/SystemShock'' and ''{{VideoGame/Strife}}'', boasting features such as redesigned levels, increased draw distance and frame rate, widescreen support, and new graphical effects. A similar remastering of ''Turok 2: Seeds of Evil'' followed in March 2017. Both remasters were eventually released for UsefulNotes/XboxOne and UsefulNotes/NintendoSwitch.
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In 2015, a PC-exclusive UpdatedRerelease of ''Turok: Dinosaur Hunter'' was released on Website/GOGDotCom and UsefulNotes/{{Steam}} by Nightdive Studios, who were behind the updated rereleases of ''VideoGame/SystemShock'' and ''{{VideoGame/Strife}}'', boasting features such as redesigned levels, increased draw distance and frame rate, widescreen support, and new graphical effects. A similar remastering of ''Turok 2: Seeds of Evil'' followed in March 2017. Both remasters were eventually released for UsefulNotes/XboxOne and UsefulNotes/NintendoSwitch.

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In 2015, a PC-exclusive UpdatedRerelease of ''Turok: Dinosaur Hunter'' was released on Website/GOGDotCom and UsefulNotes/{{Steam}} by Nightdive Creator/Nightdive Studios, who were behind the updated rereleases of ''VideoGame/SystemShock'' and ''{{VideoGame/Strife}}'', boasting features such as redesigned levels, increased draw distance and frame rate, widescreen support, and new graphical effects. A similar remastering of ''Turok 2: Seeds of Evil'' followed in March 2017. Both remasters were eventually released for UsefulNotes/XboxOne and UsefulNotes/NintendoSwitch.
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* MileLongShip: The Primagen's Lightship in Turok 2. While we never see it from the outside, it's obviously quite large based on the inside.
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* InsectoidAliens: The Mantid race in Turok 2, as well as [[BigBad the Primagen himself]], who is some unknown alien race and looks something like a combination of grasshopper and moth.

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* BittersweetEnding: In Turok 2, if you failed to save all the totems the Primogen is implied to only be temporarily defeated and will return eventually.

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* BittersweetEnding: In Turok 2, if you failed to save all the totems the Primogen Primagen is implied to only be temporarily defeated and will return eventually.


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* TakingYouWithMe: In Turok 2 you find out [[BigBad the Primagen]] plans to do this on a universe wide scale: he's set up a couple of robot building factories in his lightship that, in the event of his death, will create an endless army of robots to kill everyone. One of your mission objectives is to ruin the robot factories before they can be turned on.


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* WoobieDestroyerOfWorlds: The Primagen from the second game. He originally just wanted to go back in time to see the creation of the Universe, unfortunately, time travel into the past causes massive damage to the universe, and in doing so he created the Lost Lands, and ended up trapped in his lightship, where he was eventually DrivenToMadness. Now, he mainly just wants to escape, even if doing so will destroy the entire Universe.

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