History Videogame / TraumaCenter

1st Feb '16 6:56:51 PM RyuHimora
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** Another, cuter one happens in Naomi's extra file. [[spoiler:Alyssa]] asks Naomi for lunch, and Naomi starts going over the ingredients she'll need for curry. As she speaks to herself and begins wandering off, [[spoiler:Alyssa]] asks if Naomi is planning for lunch or dinner.
27th Dec '15 7:13:49 AM Chaosenvoy
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--> '''Naomi''': "The dead shall speak."
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--> '''Naomi''': "The dead shall speak. Let's put together the truth of what happened here."
26th Dec '15 12:19:44 PM baloonman5
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26th Dec '15 12:13:14 PM baloonman5
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''Trauma Team'' made a more [[EmergentGameplay radical shift]] in gameplay; instead of only playing as surgeons, 5 other professions (2 of which were essentially [[AdventureGame graphic adventure games]]) were introduced. These include Orthopedics (fixing bone tumors and bone-related issues), Endoscopy (using a godly brilliant medical device that acts as a probe to send inside a victim's body and First Response (which was essentially a scaled-down version of Surgery that had you hassling many patients at once). The 2 graphic novel professions include Diagnostics (using a variety of methods to determine what is wrong with a patient), and [[ForensicDrama Forensics]], where you are collecting evidence to solve crimes (although the usual cop drama fares of investigating leads and pursuing evidence is left absent, as your job is simply a forensic analysis).
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''Trauma Team'' made a more [[EmergentGameplay radical shift]] in gameplay; instead of only playing as surgeons, 5 other professions (2 of which were essentially [[AdventureGame graphic adventure games]]) were introduced. These include Orthopedics (fixing bone tumors and bone-related issues), Endoscopy (using a godly brilliant medical device that acts as a probe to send inside a victim's body body) and First Response (which was essentially a scaled-down version of Surgery that had you hassling many patients at once). The 2 graphic novel professions include Diagnostics (using a variety of methods to determine what is wrong with a patient), and [[ForensicDrama Forensics]], where you are collecting evidence to solve crimes (although the usual cop drama fares of investigating leads and pursuing evidence is left absent, as your job is simply a forensic analysis).
15th Dec '15 2:00:19 AM LucaEarlgrey
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* ArtisticLicenseMedicine: Naturally, since [[RuleOfFun this is a video game, not a training tool for aspiring real-life surgeons]]. You'd have to be really lucky to come out of an O.R. with whatever's ailing you treated in less than five or even ten minutes.
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* ArtisticLicenseMedicine: Naturally, since [[RuleOfFun this is a video game, not a training tool for aspiring real-life surgeons]]. You'd have to be really lucky to come out of an O.R. with whatever's ailing you debilitating tumors, viruses, or lacerations treated in less than five or even ten minutes.
15th Dec '15 1:59:44 AM LucaEarlgrey
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* ArtisticLicenseMedicine: Naturally, since this is a video game, not a training tool for aspiring surgeons. You'd have to be really lucky to come out of an O.R. with whatever's ailing you treated in less than five or even ten minutes.
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* ArtisticLicenseMedicine: Naturally, since [[RuleOfFun this is a video game, not a training tool for aspiring surgeons.real-life surgeons]]. You'd have to be really lucky to come out of an O.R. with whatever's ailing you treated in less than five or even ten minutes.
15th Dec '15 1:58:46 AM LucaEarlgrey
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* ArtisticLicenseMedicine: Naturally, since this is a video game, not a training tool for aspiring surgeons. You'd have to be really lucky to come out of an O.R. with whatever's ailing you treated in less than five or even ten minutes.
28th Nov '15 3:35:16 PM SenSageUn
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* EarlyInstallmentWeirdness: Under The Knife 1 on the DS plays ''very'' differently to it's remake and the games that followed, to the point that you would be forgiven for thinking the first game was made by a different company. The synthetic membranes you use aren't just affixed with gel, you have to massage them into the affected area using a "hand" tool that doesn't appear anywhere else in the series. The antibiotic gel itself feels very different. Bandages are on the tool roster by default even though you almost always use them at the end of an operation, and the margin for error using the bandages is tiny, such that if you're just a little bit off you can fail several times in a row trying to put them on, which not only breaks your chain but can also drop the patient's vitals... somehow. This can and will lead to you KILLING THE PATIENT BY APPLYING A BANDAGE if you haven't kept the vitals up. The sounds and music are also very jarring if you played Second Opinion first, and the art is in a completely different style to the rest of the series as well.
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* EarlyInstallmentWeirdness: Under The Knife 1 on the DS plays ''very'' differently to it's remake and sequels. For example: ** Organs and bodies were rendered to look more realistic, rather than bright and colorful like in later installemtns ** Character art was drawn in a much more "shonen" style than later games; compare Derek and Angie in [[http://i.neoseeker.com/ca/trauma_center_under_the_knife_conceptart_QhjJr.jpg Under the games that followed, Knife 1]] to the point that you would be forgiven for thinking the first game was made by a [[http://pre09.deviantart.net/63b6/th/pre/f/2011/087/9/2/trauma_center_wallpaper_by_shiroi_ken-d3cpo31.jpg Second Opinion]]. ** A different company. set of sound effects is used than the one shared by every game from ''Second Opinion'' on ** The synthetic membranes you use aren't just affixed operation is automatically failed if the player gets 20 "misses" ** Every strain of GUILT was given a new, sleeker design, whereas in ''Under the Knife'', they were mostly blobs of various colors ** Triti had to be cut out with gel, you have to massage them into the affected area using a "hand" tool that doesn't appear anywhere else in the series. The antibiotic gel itself feels very different. Bandages are on the tool roster by default even though you almost always use them at the end of an operation, and the margin for error using the bandages is tiny, such that if you're just a little bit off you can fail several times in a row trying to put them on, which not only breaks your chain but can also drop the patient's vitals... somehow. This can and will lead to you KILLING THE PATIENT BY APPLYING A BANDAGE if you haven't kept the vitals up. The sounds and music are also very jarring if you played Second Opinion first, and the art is in a completely different style to the rest of the series as well.scalpel before it could be removed

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* EarlyInstallmentWeirdness: Under The Knife 1 on the DS plays ''very'' differently ExcusePlot: ''New Blood'' did away with dialogue-only chapters, so every chapter involves an operation. This leads to it's remake a lot of operations and the games characters that followed, are only vaguely related to the point plot, and ''many'' "sudden emergencies" that you would be forgiven for thinking the first game was made by a different company. The synthetic membranes you use aren't just affixed with gel, you have to massage them into the affected area using a "hand" tool that doesn't appear anywhere else in the series. The antibiotic gel itself feels very different. Bandages are on the tool roster by default even though you almost always use them at the end of an operation, and the margin for error using the bandages is tiny, such that if you're just a little bit off you can fail several times in a row trying to put them on, which not only breaks your chain but can also drop the patient's vitals... somehow. require surgical intervention. This can and will lead to you KILLING THE PATIENT BY APPLYING A BANDAGE if you haven't kept is done for the vitals up. The sounds and music are also very jarring if you played Second Opinion first, and sake of keeping the art is in a completely different style to the rest gameplay varied, since one of the series as well.biggest complaints about ''Second Opinion'' was the stagnant gameplay.
1st Nov '15 4:39:47 PM Caiaphasthesympathist
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* FlunkyBoss: Savato occasionally summons some of its young when creating a laceration, and the Queen Kyriaki in [=UtK2=] will lay eggs that spawn lesser Kyriaki if ignored. The foremost example, however, is undoubtedly Aletheia, whose main method of offence is summoning modified types of the six varieties of GUILT previously encountered in the game.

* ShipTease:
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* ShadowArchetype: ''Under the Knife 2'' has three notable examples: ** Adel Tulba to Derek. The latter possesses the Healing Touch naturally, but suffers a HeroicBSOD that causes him to lose the ability to use it. Adel too is deeply affected when he learns that this [[BrokenPedestal caused Derek to back out of an operation meant to save him, which had to be completed by Dr. Hoffman]]. The difference between the two is reflected by their reactions to these crises: Derek pushes himself to continue working and eventually forces himself to remember why he became a doctor in the first place, [[HesBack which makes him regain his Healing Touch]]. Meanwhile, Adel leaves Caduceus for the Hands of Asclepius and gains an artificial Healing Touch [[spoiler:through Neo-GUILT therapy]], which eventually causes him to [[spoiler:succumb to dementia and shock, forcing Derek to save him.]] ** Reina Mayuzumi to Director Hoffman. The latter is naturally able to use the Healing Touch, but grows extremely reluctant to use it after [[spoiler:he loses a patient despite his abilities]], and is always wary not to exceed his limits. Meanwhile, Mayuzumi [[spoiler:uses the Aletheia strain of Neo-GUILT to retain her young looks, and intends to introduce the use of Neo-GUILT treatment on a large scale despite being aware of the risks posed by its nigh-inevitable failure]], only stopping once [[GlamourFailure it has an effect on her]]. ** Patrick Mercer to Professor Blackwell. The latter was [[spoiler:forced to become a Delphi researcher against his will to ensure the safety of his daughter Angie, whom he genuinely loves and esteems]], readily agreeing to help fight GUILT afterwards. On the other hand, Mercer is a bureaucrat in charge of medical research involving GUILT [[spoiler:who ends up using it for his own ends, wanting to exploit its properties to bring his wife out of a coma, willfully shunning his daughter Heather in the process and not showing any remorse in being responsible for the suffering caused by Neo-GUILT.]] * ShipTease:
1st Nov '15 2:38:06 PM morenohijazo
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* GoodDocBadDoc: Derek Styles (good doctor) and a number of rivals, including "death doctor" Tyler.
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