History Videogame / TheReconstruction

21st Sep '16 4:28:49 AM FenrirDarkWolf
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21st Sep '16 3:56:16 AM PinkCelebi
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* AnatomyOfTheSoul: Instead of just having HP and MP, characters have Body, Mind, and Soul gauges that all count as both. This is a major aspect of the gameplay.

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* AnatomyOfTheSoul: Instead of just having HP and MP, characters have Body, Mind, and Soul gauges that all count as both. This is a major aspect of the gameplay.gameplay, and is even integrated into one of the quests.



** Zig zagged later, though. [[spoiler:After Wadassia is ''reduced to ruins'' and Dehl, the only person who's really been enforcing the rule, has a FreakOut and turns into TheBerserker... You are ''still'' restricted to six party members at a time. BellisariosMaxim is pretty necessary here.]]

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** Zig zagged later, though. [[spoiler:After Wadassia is ''reduced to ruins'' and Dehl, the only person who's really been enforcing the rule, has a FreakOut and turns into TheBerserker... You are ''still'' restricted to six party members at a time. BellisariosMaxim is pretty necessary ]] At that point, the game comes with another explanation [[HandWave that might or]] [[BellisariosMaxim might not work]].
--->'''[[spoiler:Alito]]''': Our active party can explore deeper when ready. The rest of us should hold
here.]]
12th Sep '16 3:37:08 AM PinkCelebi
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* CastFromHitPoints: Body, Mind, and Soul points all serve as both [[LifeMeter Life Meters]] ''and'' [[ManaMeter Mana Meters]]. [[spoiler:Tezkhra's an exepction because his skills are [[ClarkesThirdLaw actually advanced technology]] and thus he's exempt from the way spells work.]]

to:

* CastFromHitPoints: Body, Mind, and Soul points all serve as both [[LifeMeter Life Meters]] ''and'' [[ManaMeter Mana Meters]]. [[spoiler:Tezkhra's an exepction exception because his skills are [[ClarkesThirdLaw actually advanced technology]] and thus he's exempt from the way spells work.]]
12th Sep '16 3:36:29 AM PinkCelebi
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* CastFromHitPoints: Body, Mind, and Soul points all serve as both [[LifeMeter Life Meters]] ''and'' [[ManaMeter Mana Meters]].

to:

* CastFromHitPoints: Body, Mind, and Soul points all serve as both [[LifeMeter Life Meters]] ''and'' [[ManaMeter Mana Meters]]. [[spoiler:Tezkhra's an exepction because his skills are [[ClarkesThirdLaw actually advanced technology]] and thus he's exempt from the way spells work.]]
7th Jul '15 7:35:26 PM nombretomado
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* ClassicCheatCode: At least three: Naming you guild after [[spoiler:the numbers from ''{{LOST}}'']], [[spoiler:the first digits of pi]], or [[spoiler:the first digits of Euler's number]] will give 50000 essence of every type and 5000 skill/mana points to every character when you start the game. Space Lizard says there might be more, though (he can't remember, and doesn't have access to the source code anymore).

to:

* ClassicCheatCode: At least three: Naming you guild after [[spoiler:the numbers from ''{{LOST}}'']], ''Series/{{LOST}}'']], [[spoiler:the first digits of pi]], or [[spoiler:the first digits of Euler's number]] will give 50000 essence of every type and 5000 skill/mana points to every character when you start the game. Space Lizard says there might be more, though (he can't remember, and doesn't have access to the source code anymore).
18th Jun '15 11:16:31 AM HighCrate
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* AnAdventurerIsYou / CompetitiveBalance:
** MagicKnight / JackOfAllStats: Dehl is probably the best example of this, though there are others as well.
** MightyGlacier: Zargos, Dehl (initially), [[spoiler:Lani]], and [[spoiler:Tezkhra]]. (Fortunately, support combinations (and sometimes passive skills) can alleviate this.)
** TheMedic: Santes, who has two potent healing skills, though she is also [[CombatMedic very powerful offensively]].
*** Yfus is a straighter example, as he doesn't have much to offer offense-wise (his damage skills are more spread out, with greater area-of-effect, but much lower damage).
** SquishyWizard: Santes, Tehgonan, Qualstio, [[spoiler:Falitza]], [[spoiler:Moke]], and Yfus, technically...but also subverted hugely. See the full article below.
*** [[spoiler:Kulkumatz]] is a specific subversion; Mind is actually his ''DumpStat''.
** FragileSpeedster:
*** Fero, sort of. He has the highest Agility stat in the game (plus a ton of Agility-boosting support combos) and his skills have very long range due to his weapon of choice. However, to compensate, his attack power is a bit lacking compared to other characters'.
*** Also, [[spoiler:Kidra]], though she doesn't have long-range attacks and focuses more on utility abilities.
*** [[spoiler:Sirush]], though his final passive ability makes him much less fragile (while also greatly increasing the speed aspect).
*** An enemy example: Slashlings. They have ''abysmal'' defenses, but a whopping Agility of ''fourty-two''.
** StoneWall: [[spoiler:Lani]], oh so very much. Unfortunately, in this game, the best defense is a good offense, so her talents are not particularly useful.
*** Also, sadly, the sixteenth character, who is virtually unkillable, especially since his abilities do not [[CastFromHitPoints consume any energy]], but only has one offensive ability that ''isn't even modified by attack stats!''
** GlassCannon:
*** [[spoiler:Sirush]], sort of. Due to the way stat gains are handled, one can simply upgrade his defense, so that isn't a problem. However, all his skills consume very high amounts of health, and all of them are short-range, causing him to get attacked a lot as well.
*** Also Tehgonan, who has the potential to be extremely powerful if you're good at setting up elemental enchantments. However, all of his stats are pathetically low and his skills have high costs.
*** [[spoiler:Moke]]. He's one of the most powerful and versatile attackers in the game, and though you'll likely make him suitable for soaking up Body (and, to a lesser extent, Mind) attacks, his defenses start out virtually nonexistent.
** LightningBruiser: [[spoiler:Rehm]]. Various other characters can become this with the help of passive abilities and character support, too (Dehl, for example, who is initially is quite slow).
** MagikarpPower: Tehgonan. He starts off as a pathetic SquishyWizard, with terrible stats and high-cost, gimmicky abilities. However, if you take the time to level up his "Geomancer" passive skill, he becomes incredibly powerful -- those gimmicky abilities get increased chances of success, making them legitimately useful in combination with other party members' attacks. But best of all is his final skill, '[[ExactlyWhatItSaysOnTheTin Geo God]]', which gives him ''incredible'' boosts to his Body and Soul stats, which are otherwise pathetically low. Suddenly, he stops being so squishy and his skills can be put to formidable use.
** SpoonyBard: [[spoiler:Falitza]]. Her abilities are extremely gimmicky and either costly, weak or prone to having detrimental effects for you. She does, however, have the only full-party Focus spell and an EnemyScan ability.
1st Feb '15 6:26:34 AM Koveras
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It can be downloaded [[http://www.tilde-one.com/reconstruction/index.html here]]. A {{prequel}}, ''Videogame/IMissTheSunrise'', can be found [[http://rpgmaker.net/games/2732/ here]]. A semi-sequel, ''Videogame/TheDrop'', can be found [[http://rpgmaker.net/games/4395/ here]]. The fourth game, ''How Far'', was in development until the developer put it on an indefinite hiatus to focus on his first commercial project, ''VideoGame/TheTenthLine'' (see [[http://www.sungazersoftware.com/ here]]). Some data on ''How Far'' can be still found [[http://rpgmaker.net/games/5916/ here]].

to:

It can be downloaded [[http://www.tilde-one.com/reconstruction/index.html here]]. A {{prequel}}, ''Videogame/IMissTheSunrise'', can be found [[http://rpgmaker.net/games/2732/ here]]. A semi-sequel, ''Videogame/TheDrop'', can be found [[http://rpgmaker.net/games/4395/ here]]. The fourth game, ''How Far'', was in development until the developer creator had put it on an indefinite hiatus to focus on his first commercial project, ''VideoGame/TheTenthLine'' (see [[http://www.sungazersoftware.com/ here]]). Some data on ''How Far'' can be still found [[http://rpgmaker.net/games/5916/ here]].
30th Jan '15 11:54:27 PM Koveras
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It can be downloaded [[http://www.tilde-one.com/reconstruction/index.html here]]. A {{prequel}}, ''Videogame/IMissTheSunrise'', can be found [[http://rpgmaker.net/games/2732/ here]]. A semi-sequel, ''Videogame/TheDrop'', can be found [[http://rpgmaker.net/games/4395/ here]]. The fourth game, ''How Far'', was in development until the developer put it on an indefinite hiatus to focus on his first commercial project, ''The Tenth Line'' (see [[http://www.sungazersoftware.com/ here]]). Some data on ''How Far'' can be still found [[http://rpgmaker.net/games/5916/ here]].

to:

It can be downloaded [[http://www.tilde-one.com/reconstruction/index.html here]]. A {{prequel}}, ''Videogame/IMissTheSunrise'', can be found [[http://rpgmaker.net/games/2732/ here]]. A semi-sequel, ''Videogame/TheDrop'', can be found [[http://rpgmaker.net/games/4395/ here]]. The fourth game, ''How Far'', was in development until the developer put it on an indefinite hiatus to focus on his first commercial project, ''The Tenth Line'' ''VideoGame/TheTenthLine'' (see [[http://www.sungazersoftware.com/ here]]). Some data on ''How Far'' can be still found [[http://rpgmaker.net/games/5916/ here]].
24th Jan '15 2:19:31 PM Koveras
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It can be downloaded [[http://www.tilde-one.com/reconstruction/index.html here]]. A {{prequel}}, ''Videogame/IMissTheSunrise'', can be found [[http://rpgmaker.net/games/2732/ here]]. A semi-sequel, ''Videogame/TheDrop'', can be found [[http://rpgmaker.net/games/4395/ here]]. The fourth game, ''How Far'', was in development until the developer put it on an indefinite hiatus to focus on his first commercial project, ''The Tenth Line'' (see [[http://www.sungazersoftware.com/ here]]). Some data on ''How Far'' can be still found here [[http://rpgmaker.net/games/5916/ here]].

to:

It can be downloaded [[http://www.tilde-one.com/reconstruction/index.html here]]. A {{prequel}}, ''Videogame/IMissTheSunrise'', can be found [[http://rpgmaker.net/games/2732/ here]]. A semi-sequel, ''Videogame/TheDrop'', can be found [[http://rpgmaker.net/games/4395/ here]]. The fourth game, ''How Far'', was in development until the developer put it on an indefinite hiatus to focus on his first commercial project, ''The Tenth Line'' (see [[http://www.sungazersoftware.com/ here]]). Some data on ''How Far'' can be still found here [[http://rpgmaker.net/games/5916/ here]].
24th Jan '15 2:19:18 PM Koveras
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It can be downloaded [[http://www.tilde-one.com/reconstruction/index.html here]]. A {{prequel}}, ''Videogame/IMissTheSunrise'', can be found [[http://rpgmaker.net/games/2732/ here]]. A semi-sequel, ''Videogame/TheDrop'', can be found [[http://rpgmaker.net/games/4395/ here]]. The fourth game, ''How Far'', is currently in development and can be found [[http://rpgmaker.net/games/5916/ here]].

to:

It can be downloaded [[http://www.tilde-one.com/reconstruction/index.html here]]. A {{prequel}}, ''Videogame/IMissTheSunrise'', can be found [[http://rpgmaker.net/games/2732/ here]]. A semi-sequel, ''Videogame/TheDrop'', can be found [[http://rpgmaker.net/games/4395/ here]]. The fourth game, ''How Far'', is currently was in development and until the developer put it on an indefinite hiatus to focus on his first commercial project, ''The Tenth Line'' (see [[http://www.sungazersoftware.com/ here]]). Some data on ''How Far'' can be still found here [[http://rpgmaker.net/games/5916/ here]].
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.TheReconstruction