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** Downplayed with the Forsaken Fortress, which sits completely abandoned after Link rescues Aryll and defeats the Helmaroc King, save for a few Keese and Rats. Link can still revisit the fortress, especially through the portal activated in Ganon's Tower, but the Helmaroc King's and Ganon's chambers (consisting of the prison where Aryll was locked up along with Maggie and Mila and the top of the tower) cannot be accessed again due to the old pirate ship serving as Ganon's lair being burned up by Valoo. Moreover, if Link forgets to collect the Heart Container dropped by the Helmaroc King, he can still retrieve it in the exact same place where his sword was dropped during the first visit.
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* FooledByTheSound: There's a short sidequest in which Link must sneak after Mila who is out late at night and making a run for her employer Zunari's safe with intent to steal. If Link gets caught, she'll run away, but if Link doesn't completely hide himself and she sees only a tiny part of him, Link will meow, fooling her into thinking it's just a cat.
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* TheHerosBirthday: Unusual for a Zelda game, but yep.
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* RetCanon: The idea of the titular Princess Zelda being an ActionGirl with archery skills first originated in the [[WesternAnimation/TheLegendOfZelda1989 '80s cartoon]]. It carries over to the games from ''The Wind Waker'' onwards (and here, notably, [[spoiler:Zelda attacks Ganondorf with Light Arros while Link uses his sword]]), and Zelda's trademark weapon (when it's not just plain magic) is usually the Bow and Arrows of Light.

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* RetCanon: The idea of the titular Princess Zelda being an ActionGirl with archery skills first originated in the [[WesternAnimation/TheLegendOfZelda1989 '80s cartoon]]. It carries over to the games from ''The Wind Waker'' onwards (and here, notably, [[spoiler:Zelda attacks Ganondorf with Light Arros Arrows while Link uses his sword]]), and Zelda's trademark weapon (when it's not just plain magic) is usually the Bow and Arrows of Light.
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** During his quest to awaken the Sages of the Earth and Wind Temples, if the assigned Sage is captured by a Floormaster, they are put in a cell in a vital room of the respective temples. For Medli in the Earth Temple, she is imprisoned in a cell in a room containing a ReDead statue, and Link can easily free her by placing her under his control via the Command Melody and have her fly out. As for Makar in the Wind Temple, however, he is imprisoned in the central room with a large stone statue serving as the door, and Link needs to find the Hookshot to pull it down and open it (while wearing the Iron Boots, since they make Link heavy enough to have large items pulled towards him).

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** During his quest to awaken the Sages of the Earth and Wind Temples, if the assigned Sage is captured by a Floormaster, they are put in a cell in a vital room of the respective temples. For Medli in the Earth Temple, she is imprisoned in a cell in a room containing a ReDead [=ReDead=] statue, and Link can easily free her by placing her under his control via the Command Melody and have her fly out. As for Makar in the Wind Temple, however, he is imprisoned in the central room with a large stone statue serving as the door, and Link needs to find the Hookshot to pull it down and open it (while wearing the Iron Boots, since they make Link heavy enough to have large items pulled towards him).
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** The Forsaken Fortress has a prison for Link if he is caught infiltrating the fortress, and it's easily escapable via a secret passage that he can crawl through. During the first visit to the fortress, Link loses his sword after he is launched in by Tetra via a catapult, and while making his way through the fortress to get it back, he has to avoid being spotted by Moblins and searchlights to avoid imprisonment. During either the first or second visits, or post-visits where the fortress is completely abandoned after the Helmaroc King is defeated, Link will be imprisoned in that particular cell by a Floormaster.

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** The Forsaken Fortress has a prison for Link if he is caught infiltrating the fortress, and it's easily escapable via a secret passage that he can crawl through. During the first visit to the fortress, Link loses his sword after he is launched in by Tetra via a catapult, and while making his way through the fortress to get it back, he has to avoid being spotted by Moblins and searchlights to avoid imprisonment.imprisonment (the latter of which Link needs to kill the Bokoblins operating them to deactivate them), as well as avoid being assaulted by Rats while using the barrels to hide from the aforementioned guards. During either the first or second visits, or post-visits where the fortress is completely abandoned after the Helmaroc King is defeated, Link will be imprisoned in that particular cell by a Floormaster.
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* CardboardPrison:
** The Forsaken Fortress has a prison for Link if he is caught infiltrating the fortress, and it's easily escapable via a secret passage that he can crawl through. During the first visit to the fortress, Link loses his sword after he is launched in by Tetra via a catapult, and while making his way through the fortress to get it back, he has to avoid being spotted by Moblins and searchlights to avoid imprisonment. During either the first or second visits, or post-visits where the fortress is completely abandoned after the Helmaroc King is defeated, Link will be imprisoned in that particular cell by a Floormaster.
** During his quest to awaken the Sages of the Earth and Wind Temples, if the assigned Sage is captured by a Floormaster, they are put in a cell in a vital room of the respective temples. For Medli in the Earth Temple, she is imprisoned in a cell in a room containing a ReDead statue, and Link can easily free her by placing her under his control via the Command Melody and have her fly out. As for Makar in the Wind Temple, however, he is imprisoned in the central room with a large stone statue serving as the door, and Link needs to find the Hookshot to pull it down and open it (while wearing the Iron Boots, since they make Link heavy enough to have large items pulled towards him).
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Typo fix


* TimedMission: After shooting the volcano's mouth at the top of Fire Mountain with an Ice Arrow, Link has five minutes to get inside and find the Power Bracelet before the island's heat rises again; luckily, once he gets the item, the exterior of the island remains warm for the rest of the game. This is repeated with the Ice Ring Isle: He shoots at the mouth of the dragon-shaped cave entrance with a Fire Arrow and has five minutes to enter and get the Iron Boots before the whole island freeze over again; when said item is collected, the island remains safe for good.

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* TimedMission: After shooting the volcano's mouth at the top of Fire Mountain with an Ice Arrow, Link has five minutes to get inside and find the Power Bracelet before the island's heat rises again; luckily, once he gets the item, the exterior of the island remains warm for the rest of the game. This is repeated with the Ice Ring Isle: He shoots at the mouth of the dragon-shaped cave entrance with a Fire Arrow and has five minutes to enter and get the Iron Boots before the whole island freeze freezes over again; when said item is collected, the island remains safe for good.
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TRS wick cleanupSurprise Creepy has been split and disambiguated


* SurpriseCreepy: The ''Zelda'' franchise has always been good at this, but the art style makes the creepy moments stand out all the more. That's without mentioning the rather dark backstory, and [[spoiler:Ganondorf meets his end at the hands of Link]] via ''brain-kebab.'' There's also the NoHoldsBarredBeatdown mentioned above. Unsettling enough on its own merits (how often do you see Link at the ''receiving'' end of those?), the fact that the oldest Link could be 16 and possibly as young as 9 makes it all the worse.

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* SurpriseCreepy: SurprisinglyCreepyMoment: The ''Zelda'' franchise has always been good at this, but the art style makes the creepy moments stand out all the more. That's without mentioning the rather dark backstory, and [[spoiler:Ganondorf meets his end at the hands of Link]] via ''brain-kebab.'' There's also the NoHoldsBarredBeatdown mentioned above. Unsettling enough on its own merits (how often do you see Link at the ''receiving'' end of those?), the fact that the oldest Link could be 16 and possibly as young as 9 makes it all the worse.
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''The Wind Waker'' is explicitly set some time after ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' (hundreds of years), showing off [[CelShading cel-shading]] techniques combined with slightly realistic shading to produce a game visually reminiscent of animated films. Its major gameplay concept is the titular conductor's baton, the Wind Waker, which among other things, allowed Link to control the wind. Following from the first true multiplayer ''Legend of Zelda'' game, ''[[VideoGame/TheLegendOfZeldaFourSwords Four Swords]]'', it also included a limited two-player AsymmetricMultiplayer mode using the UsefulNotes/GameBoyAdvance cable, allowing a second player to control Tingle and assist ([[{{Griefer}} or hinder]]) the player.

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''The Wind Waker'' is explicitly set some time after ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' (hundreds of years), (over a hundred years, according to [[https://web.archive.org/web/20100728123041/http://www.gamepro.com/article/news/27362/interview-with-nintendos-shigeru-miyamoto-and-eiji-aonuma/ its developers]]), showing off [[CelShading cel-shading]] techniques combined with slightly realistic shading to produce a game visually reminiscent of animated films. Its major gameplay concept is the titular conductor's baton, the Wind Waker, which among other things, allowed Link to control the wind. Following from the first true multiplayer ''Legend of Zelda'' game, ''[[VideoGame/TheLegendOfZeldaFourSwords Four Swords]]'', it also included a limited two-player AsymmetricMultiplayer mode using the UsefulNotes/GameBoyAdvance cable, allowing a second player to control Tingle and assist ([[{{Griefer}} or hinder]]) the player.

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* BladeOnAStick: The weapon used by the Moblins; Link can pick them up and use them as weapons, but as they're easily three times his size, he's rather clumsy with them.


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* NaginatasAreFeminine: Inverted. The weapons used by the grotesquely muscular Moblins are naginatas. Link can pick them up and use them as weapons, but as they're easily three times his size, he's rather clumsy with them.
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* WeakenedByTheLight: [=ReDeads=], Dark Chuchus and Poes can be stunned with light. With the latter two, it's the only way to make them vulnerable to conventional attacks.

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* WeakenedByTheLight: [=ReDeads=], Dark Chuchus Chuchus, and Poes can be stunned with light. With the latter two, it's the only way to make them vulnerable to conventional attacks.
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* WeakenedByTheLight: ReDeads, Dark Chuchus and Poes can be stunned with light. With the latter two, it's the only way to make them vulnerable to conventional attacks.

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* WeakenedByTheLight: ReDeads, [=ReDeads=], Dark Chuchus and Poes can be stunned with light. With the latter two, it's the only way to make them vulnerable to conventional attacks.
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** After obtaining the Fire and Ice Arrows, Link is given the option of using the latter arrows to freeze enemies solid and then smashing them to pieces with the Skull Hammer, which works even on ''Darknuts'' if you're quick enough.

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** After obtaining the Fire and Ice Arrows, Link is given the option of using the latter arrows to freeze enemies solid and then smashing smash them to pieces with by either throwing their frozen body or using the Skull Hammer, which works even on ''Darknuts'' if you're quick enough.
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* WheresTheKaboom: This is played for laughs, when Link sets the third pearl into its slot, the statue starts to glow. Link runs for cover, but nothing happens. Confused, he goes back to the statue to check... only for it to blow up in his face, causing him to fly hundreds of yards away, flying right into the wall of the tower that is rising from the ocean, only to fall back into the water hundreds of feet below, and have his boat collect him.
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* TeaserOfEquipment: There's a shop in early in the game that sells bombs for more money than Link can actually carry. You can acquire these bombs for free later on when the pirates rob the store, and afterwards the shopkeeper begins to sell bombs at a more reasonable price.
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* SuperPersistentPredator: The [[ThreateningShark Gyorgs]] around Tingle Island will follow you until you either reach land or kill them.
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* StalkingMission: There's an optional one, which gets you an empty bottle. You also get to hear Link [[CatScare meow like a kitty]] [[NobodyHereButUsBirds if you're not completely hidden]] when the target checks to see if she's being tailed, which is a reward in itself.
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Crosswicking

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* OneHitPolykill: The Light Arrows are powerful enough to kill mook after mook as they go after being shot. This isn't the case for the other ''Zelda'' games where they appear.
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* HardWorkHardlyWorks: Local mentor Orca teaches Link the Hurricane Spin, a technique gained by gathering ten Knight's Crests (a feat in and of itself) -- and lots of practice. Before performing the technique, he'll mention that it took him years to become so accomplished and that age caught up to him before he could fully realize his dream. He's moved to tears upon witnessing Link execute it flawlessly in a matter of seconds.
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* HidingBehindTheLanguageBarrier: The King of Red Lions talks to ancient beings in Old Hylian so [[TheHero Link]] doesn't realize he's the TheUnchosenOne. The game translates it in a NewGamePlus.
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* GodsNeedPrayerBadly: It's revealed that the Master Sword is fueled by the prayers of the Sages of Earth and Wind, who must play [[MagicMusic special songs]] in the inner sanctums of their respective temples to honor the gods and give the blade the ability to [[GoodHurtsEvil repel evil.]] In a dark display of GenreSavvy, the first thing [[BigBad Ganondorf]] does upon reviving is kill the Earth and Wind Sages, thus leaving the Master Sword powerless.
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Crosswicking

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* FakeLongevity:
** The Triforce Hunting segment is notorious for being very time consuming but not particularly fun. Particularly since it costs so much to have Tingle [[PlotCoupon decipher the maps]] that you have to ''increase your wallet size'' to even start this part, as you can only carry 300 Rupees and he demands 398 per chart. The HD remaster reduces the longevity by having only three fragments collected via the maps, as the other five are collected directly in the chests that pointed to their maps in the original. It also bumps your default wallet size to 500, so it can carry what you have to shell out for Tingle (although it's still not very efficient to use it).
** ''The Wind Waker'' also has a very long figurine side-quest. The player has to take a photograph of the NPC/enemy they want a figure of, take it to the figurine maker, who only makes one per game-day (so you'd better get to love the Song of Passing, which moves time forward twelve game-hours, should you want to complete this sidequest; you'll be playing it over and over and over...) Also, your camera only holds three photos. Also, the figurine maker will reject photos if they're not "good" enough. With some photos (such as Tetra's), you only have a single opportunity to take them, and you can't be certain if they're "good" enough until you show them to the figurine maker. Don't save in the meantime. Though still time consuming, this sidequest is significantly improved in the HD remaster; Carlov now accepts as many pictures in a single game-day as you can give him, the camera can hold up to 12 pictures, and the camera puts a stamp on pictures he'll accept so you know whether they'll work ahead of time.
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Crosswicking

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* CataclysmBackstory: Played with. The game's opening tells of a "Legendary Kingdom" that fell to a great evil - but what fate eventually befell it, no one knows. It turns out that the island cities of the Great Sea are the descendants of that doomed kingdom - but no one even remembers the cataclysm as a historical event, only as a legend.
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Crosswicking

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* CastOfSnowflakes: ''Every single character'' was unique, no matter what race or how minor they were. In fact, one (massive) sidequest involves taking pictures of them and turning them in to a special character, who will make neat little figurines of the pictures' subjects.
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* TheDarkSideWillMakeYouForget: The game implies this was what happened to [[BigBad Ganondorf]]. He initially set out to conquer Hyrule because he envied its idyllic nature while his people lived in a harsh desert... but when he laid hands on the Triforce, seven years later all he'd changed is that now the rest of Hyrule is even ''worse'' than the desert while he chased the missing pieces of the Triforce.

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* TheDarkSideWillMakeYouForget: The game implies this was what happened to [[BigBad Ganondorf]]. He initially set out to conquer Hyrule because he envied its idyllic nature while his people lived in a harsh desert... but when he laid hands on the Triforce, seven years later all he'd changed is that now the rest of Hyrule is even ''worse'' than the desert while he chased the missing pieces of the Triforce.Triforce, with aspirations to conquer the entire world too.
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* TeleportKeycardSquad: Getting the Boss Key in Forbidden Woods brings in two Moblins to the room where it was guarded, courtesy of some Kargaroks that drop them right in front of Link. And getting the one in Tower of the Gods activates the previously-inanimate Armos.

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* TeleportKeycardSquad: TeleportingKeycardSquad: Getting the Boss Key in Forbidden Woods brings in two Moblins to the room where it was guarded, courtesy of some Kargaroks that drop them right in front of Link. And getting the one in Tower of the Gods activates the previously-inanimate Armos.Armos present in the room.
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Crosswicking

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* TeleportKeycardSquad: Getting the Boss Key in Forbidden Woods brings in two Moblins to the room where it was guarded, courtesy of some Kargaroks that drop them right in front of Link. And getting the one in Tower of the Gods activates the previously-inanimate Armos.
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See this post for reasons why these examples don't count.


* SurprisinglyRealisticOutcome:
** The backstory shows the problem with only having one chosen one available at any one time until the previously chosen one has passed away; with no Link to fight Ganon when he re-emerged from the Sacred Realm (Link has gone back to the child timeline, this happens in the adult one), he runs rampant over Hyrule like Link's victory never happened, and comes very close to obtaining the complete Triforce, forcing the gods to cross the GodzillaThreshold and flood Hyrule with water that was cursed so deeply it even forced the Zora to evolve into the Rito.
** At first, the bomb shop owner in this game is an abrasive {{Jerkass}} who charges out the nose (more than Link could find a wallet to afford at this point in the game) and mocks people for their lack of funds to afford his wares. This is just annoying for Link who doesn't do anything to him, but when he tries the same shtick on Tetra's crew, they very quickly make the point that they're ''pirates'' by beating him up, leaving him bound and gagged, and stealing his entire stock. Link doesn't even make an attempt to free him either probably because of how he treated him. This harrowing experience thankfully mellows him out, and he'll sell Link bombs at reasonable prices with a smile on his face from then on.

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TRS cleanup: PSOC


* AlluringAnglerfish: Jabun resembles a mix between an anglerfish and a catfish. His lure, which resembles a man-made lantern hanging from a tendril, appears to be purely decorative.

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