History Videogame / TheLegendOfZeldaTwilightPrincess

24th Jun '16 11:51:21 PM BenOfHouston
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* DiscOneFinalDungeon: The Palace of Twilight is where Zant is located and the place Link and Midna aim to go when they start the Mirror of Twilight saga, but at the time they're unaware that they'll later have to find their real enemy in a familiar part of Hyrule.

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* DiscOneFinalDungeon: The Palace of Twilight is where Zant is located and the place Link and Midna aim to go when they start the Mirror of Twilight saga, but at the time they're unaware that they'll later have to find their real enemy in a familiar part of Hyrule. Though that's rather late in the game. The Lake Hylia temple is a better example, as it cleanly ended Act 1 of the Twilight covering Hyrule and retrieving the fused shadows.
24th Jun '16 11:48:38 PM BenOfHouston
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* DecoyProtagonist: Link is simply that; a character used to move the game where it needs to go. [[spoiler:Midna, the titular Twilight Princess,]] is the real hero of the story.

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* DecoyProtagonist: Link is simply that; a character used to move the game where it needs to go. [[spoiler:Midna, the titular Twilight Princess,]] is the real hero of the story. [[spoiler:Zelda is a secondary decoy, as you naturally assume she's the Twilight Princess, and indeed Midna addresses her as that in their first meeting, and Midna's royalty isn't revealed until rather late in the game.]]
24th Jun '16 11:39:07 PM BenOfHouston
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* BlackComedy: Malo opens up a shop in Kakariko village -- instead of visiting the injured Colin in the makeshift hospital. The real kicker is that Malo is using the merchandise and building of a girl who turned into a shadow beast and died shortly beforehand.

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* BlackComedy: Malo opens up a shop in Kakariko village -- instead of visiting the injured Colin in the makeshift hospital. The real kicker is that Malo is using the merchandise and building of a girl who turned into a shadow beast and died shortly beforehand. Plus, he's a toddler, and talks about cornering markets like a McDuck
18th Jun '16 3:48:53 PM MyFinalEdits
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* ArtisticLicenseEngineering: The bridges of Eldin and Lake Hylia are an architect's nightmare because ''virtually nothing'' is holding them up or supporting their massive valley-spanning structures. And it's not a case of {{Bizarrchitecture}} because they are both in such a state of disrepair. Bonus points to the bridge of Eldin since it technically shouldn't even be standing anymore after having a large chunk of its center span being broken off by twilight magic: The rest of the bridge would've already fallen from its sudden removal.

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* ArtisticLicenseEngineering: The bridges of Eldin and Lake Hylia are an architect's nightmare because ''virtually nothing'' is holding them up or supporting their massive valley-spanning structures. And it's not a case of {{Bizarrchitecture}} because they are both in such a state of disrepair. Bonus points to the bridge of Eldin since And it technically shouldn't even be standing anymore after having a large chunk of its center span being broken off by twilight magic: The rest of the bridge would've already fallen from its sudden removal.
18th Jun '16 2:41:33 AM Arima
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* ArtisticLicenseEngineering: The bridges of Eldin and Lake Hylia are an architect's nightmare because ''virtually nothing'' is holding them up or supporting their massive valley-spanning structures. And it's not a case of {{Bizarrchitecture}} because they are both in such a state of disrepair.

to:

* ArtisticLicenseEngineering: The bridges of Eldin and Lake Hylia are an architect's nightmare because ''virtually nothing'' is holding them up or supporting their massive valley-spanning structures. And it's not a case of {{Bizarrchitecture}} because they are both in such a state of disrepair. Bonus points to the bridge of Eldin since it technically shouldn't even be standing anymore after having a large chunk of its center span being broken off by twilight magic: The rest of the bridge would've already fallen from its sudden removal.
18th Jun '16 12:07:49 AM gewunomox
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* DarkReprise: [[http://www.youtube.com/watch?v=LUXhSvvxmN0 Midna's Lament]] is a [[TheLonelyPiano somber piano]] variation of the main theme that replaces all non-battle {{BGM}} while [[spoiler:Midna is suffering from exposure to Lanayru's light]]. The GameOver theme is also a darker snippet of the main theme of the game.

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* DarkReprise: [[http://www.youtube.com/watch?v=LUXhSvvxmN0 Midna's Lament]] is a [[TheLonelyPiano [[LonelyPianoPiece somber piano]] variation of the main theme that replaces all non-battle {{BGM}} while [[spoiler:Midna is suffering from exposure to Lanayru's light]]. The GameOver theme is also a darker snippet of the main theme of the game.



* TheLonelyPiano: "Midna's Lament" is all sad piano notes.

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* TheLonelyPiano: LonelyPianoPiece: "Midna's Lament" is all sad piano notes.
15th Jun '16 8:16:02 AM totoofze47
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Added DiffLines:

* EasterEgg: The ''HD'' version adds one: screenshots of the then-unnamed ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' can be seen in picture frames inside Chudley's Fine Good and Trinkets Emporium.
13th Jun '16 2:36:41 PM MyFinalEdits
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* ArtisticLicenseEngineering: The bridges of Eldin and Lake Hylia are an architect's nightmare because ''virtually nothing'' is holding them up or supporting their massive valley-spanning structures. And we know its not a case of {{Bizarrchitecture}} because they are both in such a state of disrepair.

to:

* ArtisticLicenseEngineering: The bridges of Eldin and Lake Hylia are an architect's nightmare because ''virtually nothing'' is holding them up or supporting their massive valley-spanning structures. And we know its it's not a case of {{Bizarrchitecture}} because they are both in such a state of disrepair.
13th Jun '16 6:26:06 AM dieseldragons
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Added DiffLines:

* ArtisticLicenseEngineering: The bridges of Eldin and Lake Hylia are an architect's nightmare because ''virtually nothing'' is holding them up or supporting their massive valley-spanning structures. And we know its not a case of {{Bizarrchitecture}} because they are both in such a state of disrepair.
10th Jun '16 11:22:45 AM Arima
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Added DiffLines:

* NoOntologicalInertia: When you go through the time portal that bridges the present era with the Temple of Time from the past, the Dominion Rod instantly goes from being a great artifact full of magic to a useless trinket that needs to be reactivated.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.TheLegendOfZeldaTwilightPrincess