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* BreakingOutTheBoss: This is [[TheDragon Ghirahim's]] entire motivation. [[spoiler:Surprise surprise, he pulls it off without too much trouble.]]

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* BreakingOutTheBoss: This is [[TheDragon Ghirahim's]] entire motivation.motivation is freeing Demise, his boss and the essentially the source of all monsters in Hyrule. [[spoiler:Surprise surprise, he pulls it off without too much trouble.]]
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%%* AutoTune: Fi's voice.

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%%* * AutoTune: Fi's voice.voice has been pitch-shifted to sound more robotic, emphasising her non-human nature.



* BreakingOutTheBoss: This is [[CampGay Ghirahim's]] entire motivation. [[spoiler:Surprise surprise, he pulls it off without too much trouble.]]

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* BreakingOutTheBoss: This is [[CampGay [[TheDragon Ghirahim's]] entire motivation. [[spoiler:Surprise surprise, he pulls it off without too much trouble.]]

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Massive example crosswicking. The first of many, unfortunately, due to how nightmarishly trope-overdose this game is. -_-


* AbandonedMine: The game features the locale known as the Lanayru Mining Facility, which had been abandoned for several hundred years. The minerals that had been extracted there, Timeshift Stones, remain scattered throughout the mines and desert. When struck, these stones cause a temporal effect that sends a part of the area back in time to when it was not so abandoned.



* AcademyOfAdventure: Link and Zelda are students at the Skyloft [[MilitaryAcademy Knight Academy]]. Zelda's father is the headmaster.



* AdamSmithHatesYourGuts: Beedle is the only seller of the valuable Adventurer's Poach, which holds your bombs, bottles, medals, etc. He sells three out of the four available Adventurer's Poach, but will only sell them one at a time and the price of them increases from 300, to 600, and finally to 1200 rupees. [[LampshadeHanging He completely denies]] about the increasingly high prices of the Poaches.
-->'''Beedle''': "What? Me, raising prices? Never! You're obviously hallucinating.



* AirborneMook: Sky Octoroks, which appear exclusively in the Sky, fly through leaves attached to their tops, which they spin like propellers.



* AlreadyDoneForYou: Impa presses a switch in Eldin Volcano that activates a bridge so Link can pass over a lava pit.



* AmazingTechnicolorBattlefield: There's one for [[spoiler:Demise]], complete with the occasional lightning strike and FloatingWater.



* AmbushingEnemy: Starting in this game, octoroks remain hidden underground and use an object on their head, usually a bush or a rock, to blend in with the environment, revealing themselves only when they emerge to take a shot at Link.



* AncientEvil: The game reveals that [[spoiler:Ganondorf (or Ganon, as the case may be) is the corporeal form of the "curse of Demise", who is the ''true'' Ancient Evil in the series. An otherworldly being whose death in ''Skyward Sword'' laid a curse on all those who would descend from the Link and Zelda of that game (so those possessing the spirit of the Hero and the bloodline of Hylia, respectively). Ganondorf's malice towards Link, Zelda, and the kingdom of Hyrule is that debt being paid]].



* {{Antepiece}}: A large part of Lanayru Province is based on how the concept of the Timeshift Stones gradually increases its complexity and importance: The first such stone, found in Lanayru Mine, is in a hazard-free area where Link can activate it to revive some robots and use the now-functional electric minecarts, so he can quickly familiarize with how time travel works with these devices; subsequent stones have to be activated to sort bigger obstacles like quicksand, pitfalls and spiky obstuctions. By the time Link reaches the Lanayru Mining Facility, he'll deal with stones attached to magnetic carts that move when they're activated, meaning that he has to perform the corresponding actions quickly to avoid being outrun and having to repeat the process. As the game progresses and more areas of Lanayru Province are unlocked, Link will face bigger challenges like navigating through a Sand Sea by using a motorboat that turns any nearby sand into water (which also brings back enemies and hazards that no longer exist in the present, so it's by no means a harmless ordeal), using a Timeshift Orb to make the surroundings of the Pirate Stronghold regress into their past form as Link walks past them, using only ''one'' Timeshift Stone available in the Sandship (by shooting it from different angles and locations) to change everything between past and present at once, and finally transporting a normal Timeshift Stone with a cart that moves through the gigantic loop of Lanayru Gorge (filled with all sorts of enemies, pitfalls, obstructions and hazards) to take it to the remains of the Thunder Dragon to revive him.



* AppearanceIsInTheEyeOfTheBeholder: According to [[ExpositionFairy Fi's]] description of him, [[spoiler:Demise appears differently in each epoch and to each person who lays eyes on him]], though this is an InformedAttribute as her description of this is the only hint that it is the case.



* {{Arcadia}}: Skyloft is a FloatingContinent version. It's an idyllic, peaceful island in which the Hylians have lived since [[spoiler:Hylia elevated its ground from the mainland of the surface after the imprisonment of Demise]].



* ArtShiftedSequel: The game sports a semi-Impressionistic look that's basically a cross between the ''Wind Waker'' and ''Twilight Princess'' art styles, featuring the cel-shading and bright colors of the former with the realistic proportions of the latter.
* AsLongAsThereIsEvil: The game [[https://docs.google.com/document/d/1-eu9o8-MRUnV6Rpuzu6YSuM0Ue3CrYiKwRzISRVvFHQ/edit reveals]] why Hyrule and the rest of the world is [[Franchise/TheLegendOfZelda still]] plagued by evil. [[spoiler:After being defeated by Link, Demise informs Link, that the hatred and grudge of him and the entire demon race (''"Mazoku"'') he spawned, is always evolving and will spawn incarnations (such as Vaati and Ganondorf), which shall haunt not only the Gods and the surface dwellers for all eternity, but also those who try to stand in the way of the demons (''"Spirit of the Hero"'') and the descendants of Hylia's mortal bloodline (''"Divine Blood"'')]].



** If you're quick, a vertical strike right afterward will kill them both.



* AttackOfTheMonsterAppendage: Before you fight the Medusa-Kraken-hybrid-like Tentalus in the Sandship, its tentacles attack the ship you're on, bursting through walls and such.



* AutoTune: Fi's voice.

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* %%* AutoTune: Fi's voice.voice.
* AwardBaitSong: The [[https://www.youtube.com/watch?v=v4ReyoNpyrM Ballad of the Goddess]] is not only bombastic, but also serves a a major plot point in-game to unlock an ancient gate.



* BackgroundMusicOverride: The underground zone of the Ancient Cistern has a theme that overrides the enemy music. This is the only dungeon theme in the game capable of doing this.



* BagOfHolding: You can fit shields in your adventure pouch, a tiny sack you wear on your belt. He later pulls out a piece of fruit about three feet across, staggering under its weight.



* BatOutOfHell: Keese, which as usual comes in normal and fiery forms, but the game also premieres an electric subspecies that is found in the caves and dungeons of Lanayru Desert, as well as an undead species in Fire Sanctuary (but interestingly not the BigBoosHaunt area of Ancient Cistern) that can inflict a temporary curse that prevents the usage of items or weapons.
* BattleInTheRain: Tentalus in the Sandship, Bicolyte in the Sky, and the final battle against [[spoiler:Demon King Demise in the past era]]. Except in the latter case, [[spoiler:the storm gets ''[[LightningCanDoAnything weaponized]]'']].



* BigBoosHaunt: The Ancient Cistern is a [[HailfirePeaks mix between]] DownTheDrain and this. Its basement floor is not only much darker than the cheery above-ground level, it's also filled with poison water and [[NightOfTheLivingMooks Cursed Bokoblins]].
* BigBulkyBomb: The Groosenator is designed to launch giant-sized bombs to stun the Imprisoned, as well as [[spoiler:putting it down when it starts flying]].



* BittersweetEnding: [[spoiler:Even through all the happiness of reawakening Zelda and the two protagonists settling down to start a new land, Fi and Impa's departures are sad, and Demise goes out with an AsLongAsThereIsEvil speech, setting up for the later villains in the series (especially but not limited to Ganon/Ganondorf)]]. JustifiedTrope, of course, as a completely perfect ending would mean the later games in the series wouldn't happen.
* {{Bizarrchitecture}}: Sky Keep, whose rooms can be moved via special tile panels like a sliding puzzle, drastically changing the layout of the dungeon.

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* BittersweetEnding: [[spoiler:Even through all the happiness of reawakening Zelda and the two protagonists settling down to start a new land, Fi and Impa's departures are sad, and Demise goes out with an AsLongAsThereIsEvil speech, setting up for the later villains in the series (especially but not limited to Ganon/Ganondorf)]]. JustifiedTrope, of course, as this is chronologically the first game in the franchise, and a completely perfect ending would mean the later games in the series timeline and its eventual branches wouldn't happen.
* {{Bizarrchitecture}}: Sky Keep, whose rooms can be moved via special tile panels like a sliding puzzle, drastically changing the layout of the dungeon. dungeon.
* BlockingStopsAllDamage: The game gives Link a shield gauge that shows how much the shield can take before destruction, but his greatest shield (the unlockable Hylian Shield) is invulnerable.
* BlockPuzzle: Compared to previous ''Zelda'' games, ''Skyward Sword'' cuts down on these considerably, but they're still present in some select areas of Lanayru Desert.



* BlowThatHorn: Bokoblins sometimes carry horns, which they can use to summon other Bokoblins.
* BodyToJewel: The Spanish translation of the game makes Evil Crystals the "petrified hearts of malicious monsters". Fittingly, the Zombie Bokoblins are the ones dropping them.



* BossArenaRecovery: In some of the arenas, unfortunately not in hero mode or the Lightning Round.
* BossCorridor: The Earth Temple has an interesting variant of it. You ascend an empty, long corridor upwards to what looks like the boss arena... but then Ghirahim appears, locks the path to the next room and unleashes Scaldera upon you, a sentient boulder that rolls down the slope. That's right, the corridor ''is'' the boss arena.

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* BossArenaRecovery: In some of the arenas, unfortunately not in hero mode Hero Mode or the Lightning Round.
* BossBanter: If you do very badly against Ghirahim, he will take your sword and chastise you for your poor technique.
* BossCorridor: The Earth Temple has an interesting variant of it. You ascend an empty, long corridor upwards to what looks like the boss arena... but then Ghirahim appears, locks the path to the next room and unleashes Scaldera upon you, a sentient boulder that rolls down the slope. That's right, the corridor ''is'' the boss arena. arena.
* BossDissonance: [[ZigzaggedTrope zig-zags between the two extremes]] during the first half. On the one hand, you have the easy Skyview Temple followed by [[ThatOneBoss That One]] WakeUpCallBoss Ghirahim, and on the other, the much more difficult Earth Temple and Lanayru Mining Facility having very easy bosses. There's also, of course, the fairly difficult first battle against The Imprisoned ''outside'' a dungeon. A DownplayedTrope in later dungeons, however: Notwithstanding Tentalus, the other bosses are generally on par with their levels of residence difficulty-wise. In fact, it's after the first half of the game when overworld bosses battles appear, further blurring the difficulty curve.



* BossRoom: Subverted with the Sandship. Its boss room contains nothing important, and upon entering, you are immediately forced to flee from giant tentacles that try to grab you and water rushing in through the holes they've punched in the hull. The actual boss fight against Tentalus, the owner of said tentacles, takes place on the upper deck.
* BossRush: Returning from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]] 3D'' in the form of the Lightning Round minigame by Thunder Dragon Lanayru. Also, Sky Keep has a variant where, leading up to the Triforce of Courage, you must pass through in three successive rooms containing strong enemies and minibosses.



** Ghirahim's battle theme is a remixed rendition of his {{Leitmotif}}, with castanets, choir, and snare-line added in for each battle..

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** Ghirahim's battle theme is a remixed rendition of his {{Leitmotif}}, with castanets, choir, and snare-line added in for each battle..battle.
* BossRoom: Subverted with the Sandship. Its boss room contains nothing important, and upon entering, you are immediately forced to flee from giant tentacles that try to grab you and water rushing in through the holes they've punched in the hull. The actual boss fight against Tentalus, the owner of said tentacles, takes place on the upper deck.
* BossRush: Returning from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]] 3D'' in the form of the Lightning Round minigame by Thunder Dragon Lanayru. Also, Sky Keep has a variant where, leading up to the Triforce of Courage, you must pass through in three successive rooms containing strong enemies and minibosses.



* BraggingRightsReward: The Hylian Shield can ''seem'' like a useless reward, since it's available very late in the game and getting it requires [[BossRush beating eight bosses in a row,]] proving you don't really need it. However, it's still useful against the FinalBoss, and you can use it in another run of the BossRush. But then there's the reward for beating all twelve bosses, which is filling your wallet to max capacity. At this point, you probably bought everything useful ten hours ago.
* BratsWithSlingshots: Returning from ''Ocarina of Time'' and ''Twilight Princess'' is the Slingshot, which Link can give use to for a longer time than in those two games due to the Bow appearing much later this time. Funnily, the weapon is given to him by an adult Kikwi, instead of a Hylian child.



** [[spoiler: Ghirahim is the first boss in the series to give up a heart container once defeated and not die. ''Twice''.]]

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** [[spoiler: Ghirahim [[spoiler:Ghirahim is the first boss in the series to give up a heart container HeartContainer once defeated and not die. ''Twice''.]]



* BreakingOutTheBoss: This is [[CampGay Ghirahim's]] entire motivation. [[spoiler:Surprise surprise, he pulls it off without too much trouble.]]



* BugCatching: The Bug Net makes a comeback, and bugs caught with it can be given to an NPC in order to improve Link's potions.



* BullfightBoss: The Moldorms appear to be ChasingYourTail enemies, but they also charge and will stun themselves if they charge into a wall.



* BuyOrGetLost: This trope is [[ExaggeratedTrope exaggerated.]] Beedle constantly pedals to power his flying shop, which is accessed by ringing a bell and then climbing a ladder. If one were to leave his shop without buying anything, [[ScoldedForNotBuying not only does he call them out]] for forcing him to put in extra leg power for nothing, he [[DisproportionateRetribution drops them out a trap door]].
* CantRefuseTheCallAnymore: Following Zelda's abduction, this happens when Link finally makes the jump from the safety of The Sky to the desolate Surface below.



* CatAndMouseBoss: Scaldera, the second dungeon boss, chases Link up and down a narrow sloping platform, invulnerable and WreathedInFlames. Once Link hits him with a bomb, Scaldera rolls back down the slope and Link must give chase to attack [[GoForTheEye its weakness]].



* CatchAFallingStar: Traveling is accomplished by either leaping off one of the {{Floating Continent}}s of Skyloft or catching an updraft from the surface world, then whistling for Link's [[GiantFlyer Loftwing]], who will swoop in out of nowhere to catch him without fail.



* CelShading: Envision the Link from ''Twilight Princess'' with a cel-shaded style that is reminiscent of Impressionist paintings, and you won't be far off from what ''Skyward Sword'' looks like. [[WordOfGod Miyamoto]] actually said this was necessary to make enemy actions more visible, to accommodate using [=MotionPlus=] sword controls. The style in some ways as a direct hybrid of ''Twilight Princess'' and ''Wind Waker'', since it's easy to see NPC designs that look straight out of each, and yet both look at home in the same game.

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* CaveBehindTheFalls: While there is a waterfall, and a dungeon behind it, there is no way to walk through the flow to get to the dungeon and it is visible through the stream of water.
* CelShading: Envision the Link from ''Twilight Princess'' with a cel-shaded style that is reminiscent of Impressionist paintings, and you won't be far off from what ''Skyward Sword'' looks like. [[WordOfGod Miyamoto]] Creator/ShigeruMiyamoto actually said this was necessary to make enemy actions more visible, to accommodate using [=MotionPlus=] sword controls. The style in some ways as a direct hybrid of ''Twilight Princess'' and ''Wind Waker'', since it's easy to see NPC designs that look straight out of each, and yet both look at home in the same game.



* CerebusCallBack: The game begins with [[GoodMorningCrono Zelda waking up Link]] by having her Loftwing deliver a letter to him that brings up how much of a {{Sleepyhead}} he is. [[spoiler:Later, when Zelda decides to [[RipVanWinkle go into a deep sleep]] in the Temple of Hylia thousands of years in the past to maintain the [[SealedEvilInACan seal]] keeping [[GodOfEvil Demise]] imprisoned, she notes that Link is the one who will have to wake ''her'' up in the present once Demise is destroyed.]]
* CerebusRetcon: The game reveals that every appearance of Ganon/Ganondorf is the result of [[spoiler:a [[DyingCurse curse]] laid on the bloodlines of the hero and the goddess Hylia (aka the first Zelda) by the ancient GodOfEvil Demise, who was destroyed by the first Link. The curse states that an incarnation of Demise's hatred will always return to torment the hero and the princess of Hyrule]]; no matter what, in every one of their lifetimes and reincarnations, Link and Zelda will never know true peace.



* CherryTapping: The game allows you to stop the FinalBoss in his tracks... With your Bug-Catching Net.
* ChildhoodFriends: Link and Zelda grew up together in Skyloft, and are also classmates in the Knight Academy.
* ChromeChampion: Fi is one, which fits with her being the spirit of the Goddess/Master Sword. [[spoiler:Same goes for Ghirahim, her EvilCounterpart, in his OneWingedAngel form]].
* CicadianRhythm: There are Sand Cicadas hanging out in [[ShiftingSandLand the Lanayru Sand Sea]], usually clinging to tall, thin objects in lieu of trees.



* ClimaxBoss:
** The first two battles with [[NamesToRunAwayFrom/TheAdjectiveOne The Imprisoned]]. It is a nameless threat that has been looming over Link and haunting his dreams from the very start, and battles with it close the first and second acts of the game. It's later fought a third time, but by that point the old woman watching over it makes it already clear that every resealing is only temporary and it will keep growing more and more powerful (and the third fight occurs not too long after the second, which also confirms her fears that the seals also last shorter every time). [[spoiler:It becomes the FinalBoss Demise after [[SoulEating devouring Zelda's soul]] in the past era.]]
** The last of the three fights against Ghirahim. He was active in impeding Link's progress and trying to kidnap Zelda, and his final, [[VillainousBreakdown desperate]] fight is the last thing you need to do before facing off once and for all against the real BigBad.



* CollectionSidequest: Batreaux asks Link to retrieve Gratitude Crystals so that he can turn human, which themselves are mostly earned by completing sidequests for other characters.

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* CollectionSidequest: Batreaux asks Link to retrieve Gratitude Crystals so that he can turn human, which themselves are mostly earned by completing sidequests for other characters. There are also Goddess Cubes, whose activation allows Link to open treasure chests in the islands of the Sky and get various goodies (they work similarly to the Treasure Charts from ''The Wind Waker'').



* CounterAttack:
** The game has a parrying ability used by shaking the nunchuck for Link to thrust his shield forward. Learning to parry attacks is worth it, since timing it right can stun enemies or knock their projectiles right back at them, and it doesn't [[BreakableWeapons wear down your shield's durability]].
** Mastering the Shield Bash's parrying ability is highly recommended to survive the final boss fight's first stage without a ton of healing and damage reduction potions; just attacking outright will take him down eventually, but you'll lose nearly all your hearts to his counter attacks in the process, while Link's counter attack strategy can prevent the boss from ever regaining the initiative until he gets serious for the second stage.



* DeathMountain: "Eldin Volcano," a ContinuityNod to the fact that [[VideoGame/TheLegendOfZeldaTwilightPrincess Eldin Province]] was located near the [[TropeNamers original]] DeathMountain.

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* DeathMountain: "Eldin Volcano," a ContinuityNod to the fact that [[VideoGame/TheLegendOfZeldaTwilightPrincess Eldin Province]] was located near Volcano. It's obviously the [[TropeNamers original]] DeathMountain.same old Death Mountain, just a long time in the past. It's filled with lakes and streams of lava, and is hot enough that Link will need to wear protective clothing to avoid taking damage from the heat. It's mostly home to fire-themed enemies, and features multiple paths and caves blocked with rubble that must be cleared with bomb flowers.



* DefeatEqualsExplosion: Monsters in the game explode and leave a skull-shaped puff of smoke.
* DegradedBoss: Moldarach debuts as boss in the third dungeon, and reappears as a miniboss in the Shipyard. In the case of Moldorms, one appears as a sporadic, optional enemy in a grotto from the Fire Sanctuary, but the next one is fought as a miniboss later in the same dungeon. The ones found afterwards (one in a grotto during the StealthBasedMission in Eldin Volcano and another in the grotto of a certain island in the Sky) are regular enemies, but another two are minibosses in the final dungeon.



* DidntNeedThoseAnyway: Koloktos' appendages, but he reassembles them anyway.

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* DidntNeedThoseAnyway: Koloktos' appendages, appendages Link attacks them with the whip or one of the boss' own weapons, but he it reassembles them anyway.



* ForgotICouldFly:
** A pair of Mogmas plot to break into the Earth Temple like a heist movie, but then they ditch that when they remember that they can just dig underground to get to the temple.
** Scrapper's EscortMission has him ''not want'' to fly to the volcano's summit, preferring instead to follow you as you walk up there. All because the water basin he's carrying is [[FridgeLogic too heavy.]]

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* ForgotICouldFly:
** A pair of Mogmas plot to break into the Earth Temple like a heist movie, but then they ditch
AFormYouAreComfortableWith: The FinalBoss inverts this trope. Fi's scan reveals that when they remember that they can just dig underground to get to his form is different every era based on what humanity fears at the temple.
** Scrapper's EscortMission has him ''not want'' to fly to the volcano's summit, preferring instead to follow you as you walk up there. All because the water basin he's carrying is [[FridgeLogic too heavy.]]
time. [[spoiler:A fitting trait for [[GodOfEvil Demon King Demise]]]].


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* RememberedICouldFly: A pair of Mogmas plot to break into the Earth Temple like a heist movie, but then they ditch that when they remember that they can just dig underground to get to the temple.
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Up To Eleven is a defunct trope


** The BossRush in Hero Mode is [[UpToEleven just plain nuts]]. You want to get the indestructible Hylian Shield? Be prepared to face 8 consecutive bosses, each dealing double damage (2-4 ''full hearts'' per hit), with no heart potions available or any way to regenerate hearts during or between fights. Your skill at damage avoidance is your only protection. [[spoiler:You ''can'', however, drink a fully-upgraded Guardian Potion ''right before'' activating the rush, and you will be invulnerable through as many fights as you can manage while it's still in effect.]]

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** The BossRush in Hero Mode is [[UpToEleven just plain nuts]].nuts. You want to get the indestructible Hylian Shield? Be prepared to face 8 consecutive bosses, each dealing double damage (2-4 ''full hearts'' per hit), with no heart potions available or any way to regenerate hearts during or between fights. Your skill at damage avoidance is your only protection. [[spoiler:You ''can'', however, drink a fully-upgraded Guardian Potion ''right before'' activating the rush, and you will be invulnerable through as many fights as you can manage while it's still in effect.]]



** The game really seems to be taking this UpToEleven in relation to series standards. One especially weird boss, [[EldritchAbomination The Imprisoned]], is nothing but a [[MoreTeethThanTheOsmondFamily massive mouth]] and legs covered in black feather-like scales. Only on later battles, he gets more body parts as the game progresses, [[spoiler:and at the end, [[BishonenLine he turns into a humanoid creature only about twice as big as Link]]]].

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** The game really seems to be taking this UpToEleven up to eleven in relation to series standards. One especially weird boss, [[EldritchAbomination The Imprisoned]], is nothing but a [[MoreTeethThanTheOsmondFamily massive mouth]] and legs covered in black feather-like scales. Only on later battles, he gets more body parts as the game progresses, [[spoiler:and at the end, [[BishonenLine he turns into a humanoid creature only about twice as big as Link]]]].



* RoboSpeak: The Ancient Robots do not finish a sentence without mechanical sounds such as "vrrt, zoop, vweep". You can even find [[UpToEleven a sign]] that says "The grass is dying! Let's keep Lanayru green, Vzzt!"

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* RoboSpeak: The Ancient Robots do not finish a sentence without mechanical sounds such as "vrrt, zoop, vweep". You can even find [[UpToEleven a sign]] sign that says "The grass is dying! Let's keep Lanayru green, Vzzt!"



** [[UpToEleven Taken to the absolute extreme]] in Lanayru Gorge, which demands platforming, combat, climbing, grappling, and switch-activating as you go. ''All in one run.''

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** [[UpToEleven Taken to the absolute extreme]] extreme in Lanayru Gorge, which demands platforming, combat, climbing, grappling, and switch-activating as you go. ''All in one run.''
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* LoveDoodles: Karane, one of the senior students at the Skyloft Knight Academy, is completely smitten with the good-hearted top student, Pipit. If Link inspects the desk in her room at the academy, he can find a book where Karane has drawn a doodle of Pipit's face with a heart below.
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* AirAidedAcrobatics: Eldin Volcano features many hot steam sources that can catapult Link upwards using his Paraglider. It becomes really acrobatic in one section with three hot steam sources in a row, and no safe platform in between them.

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* AirAidedAcrobatics: Eldin Volcano features many hot steam sources that can catapult Link upwards using his Paraglider.sailcloth. It becomes really acrobatic in one section with three hot steam sources in a row, and no safe platform in between them.
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* AirAidedAcrobatics: Eldin Volcano features many hot steam sources that can catapult Link upwards using his Paraglider. It becomes really acrobatic in one section with three hot steam sources in a row, and no safe platform in between them. B

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* AirAidedAcrobatics: Eldin Volcano features many hot steam sources that can catapult Link upwards using his Paraglider. It becomes really acrobatic in one section with three hot steam sources in a row, and no safe platform in between them. B
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* AirAidedAcrobatics: Eldin Volcano features many hot steam sources that can catapult Link upwards using his Paraglider. It becomes really acrobatic in one section with three hot steam sources in a row, and no safe platform in between them. B



* {{BFS}}: During the final fight with Ghirahim, he summons a massive broadsword that is large enough to serve as an impromptu shield, requiring you to slice it in two before landing a blow on his chest [[spoiler:Later, Ghirahim turns into one which is used by Demise, as he is Fi's counterpart as a sword spirit.]]

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* {{BFS}}: {{BFS}}:
** Koloktok wields not one, but up to ''six'' grossly oversized swords. The real fun begins once Link can steal and use them against their owner.
**
During the final fight with Ghirahim, he summons a massive broadsword that is large enough to serve as an impromptu shield, requiring you to slice it in two before landing a blow on his chest [[spoiler:Later, Ghirahim turns into one which is used by Demise, as he is Fi's counterpart as a sword spirit.]]


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* HealingPotion: As usual in the series, red potion (this time called "Heart Potion") heals up to eight of Link's hearts. An innovation is that this potion can be improved if you infuse it with insects. In that case, it will heal Link completely.

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* CatsAreMean: At night, remlits turn from adorable lemur-esque kittens to feral beasts with glowing eyes and fangs that will attack until Link fights back and scares them off. Even Instructor Owlan won't be in the room with Gaepora's pet Remlit Mia during the night.

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* CatsAreMean: At night, remlits Remlits turn from adorable lemur-esque kittens to feral beasts with glowing eyes and fangs that will attack until Link fights back and scares them off. Even Instructor Owlan won't be in the room with Gaepora's pet Remlit Mia during the night.


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* NiceDayDeadlyNight: Skyloft, the only place with a day-night cycle in the game. At daytime it's entirely peaceful, but it's filled with monsters at night. Even the Remlits, cute lemuresque kittens, turn into fierce beasts after sundown. None of the monsters is particularly dangerous though.
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Not sure if it's this trope, Blind Idiot Translation, or a similar localization trope.

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* AccidentalMisnaming: Happens in the European Spanish version of the game, when you're looking for information on Helias and talk to Horwell. He claims not to know anything about it and recommends to ask... himself.
--> '''Howell''': "I recommend you that you discuss this with instructor Howell. He is passionate about these kinds of topics."
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* MinecartMadness: The Shipyard in the Lanayru region has a mine cart that Link rides across a winding series of tracks.


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* MinecartMadness: The Shipyard in the Lanayru region has a mine cart that Link rides across a winding series of tracks.


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* OneTimeDungeon:
** Every Silent Realm can only be visited once, and they are the only easily available source of Dusk Relics[[note]]You can also get some of them by Gorko occasionally, but this is very time consuming.[[/note]]. Better stock up on them while you can.
** Sky Keep is the last dungeon of the game. Once you complete it, you can never visit it again, [[spoiler:because the entire island with the Goddess Statue on top crashes down on Earth.]] Thankfully, there are no permanently missable items there whatsoever.
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* BossCorridor: The Earth Temple has an interesting variant of it. You ascend an empty, long corridor upwards to what looks like the boss arena... but then Ghirahim appears, locks the path to the next room and unleashes Scaldera upon you, a sentient boulder that rolls down the slope. That's right, the corridor ''is'' the boss arena.
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* GravityBarrier: The aptly named Cloud Barrier serves as an imprenetable border between Skyloft and the Surface. Only during story progression, Link gets the opportunity to pass through it.


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* HumanCannonball: Once Groose has his cannon ready, he uses Link twice as a cannonball: [[spoiler:Once to shoot him on top of the floating Imprisoned, and once so he can reach the flooded Faron Woods.]]


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* RestingRecovery: The game primarily uses sleeping in bed as the means of advancing between day and night, but it will also restore Link's health in the process. Curiously, this isn't limited to Link's own bed. You're welcome to sleep in any bed, in any house, that doesn't already have someone sleeping in it.
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* FakeLongevity: You have to fight a couple of bosses multiple times. The Imprisoned takes the cake, as you have to fight him three times during the story, with very little variety between the fights, and long in-fight cutscenes. And if you go for the optional BossRush, the three iterations count as one fight each. If you're going for OneHundredPercentCompletion, you will have fought this guy 5 to 8 times!

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* FakeLongevity: You have to fight a couple of bosses multiple times. The Imprisoned takes the cake, as you have to fight him three times during the story, with very little variety between the fights, and long in-fight cutscenes. And if you go for the optional BossRush, the three iterations count as one fight each. If you're going for OneHundredPercentCompletion, you will have fought this guy 5 to 8 times!



** You have to

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** You have to fight a couple of bosses multiple times. The Imprisoned takes the cake, as you have to fight him three times during the story, with very little variety between the fights, and long in-fight cutscenes. And if you go for the optional BossRush, the three iterations count as one fight each. If you're going for OneHundredPercentCompletion, you will have fought this guy 5 to 8 times!

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* FakeLongevity:

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* FakeLongevity: You have to fight a couple of bosses multiple times. The Imprisoned takes the cake, as you have to fight him three times during the story, with very little variety between the fights, and long in-fight cutscenes. And if you go for the optional BossRush, the three iterations count as one fight each. If you're going for OneHundredPercentCompletion, you will have fought this guy 5 to 8 times!


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** You have to
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* EquipmentUpgrade: This game lets you upgrade certain dungeon items for the first time in the series's history, including the Bow and the Bug. You need to trade in-game treasures to Gondo for that.
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No they didn't, there is literally no indication for that, and Groose and Impa were just around the corner as well.


** There is one moment when it's subverted. The moment when [[spoiler:Zelda wakes up from her slumber and falls down, Link catches her just in time. The next shot looks like Link is hugging her dearly. And it doesn't help that ''[[DidTheyOrDidntThey nobody knows what happens]]'' during the FadeToWhite...]].

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** There is one moment when it's subverted. The moment when [[spoiler:Zelda wakes up from her slumber and falls down, Link catches her just in time. The next shot looks like Link is hugging her dearly. And it doesn't help that ''[[DidTheyOrDidntThey nobody knows what happens]]'' during the FadeToWhite...]].
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* ImpliedLoveInterest: Link and Zelda. More strongly implied than most games in the franchise -- there's ShipTease in almost every scene the two share -- but it's never stated outright (unless you count their shared {{Leitmotif}}, "[[MeaningfulName Romance]]").

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* ImpliedLoveInterest: Link and Zelda. More strongly implied than most games in the franchise -- there's ShipTease in almost every scene the two share -- but it's never stated outright (unless you count their shared {{Leitmotif}}, "[[MeaningfulName Romance]]"). At one point of the game they're even walking while holding hands, and in the Spanish version of the game, Zelda explicitly says that she only ever wanted to be with Link, just the two of them.
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As for the trope description, it's only a Leap Of Faith if it's not possible to tell whether you'll die falling or not. But in the Fire Sancturary, there is an unambiguous hint on a sign as to which side is the right one.


* LeapOfFaith: Towards the end of the Fire Sanctuary, you have to take one to find the way to the boss key. Jump in the correct direction, and you land safely on a platform that isn't visible from above. Jump the wrong way, and you're going straight into lava.
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* MissingChild:
** Zelda disappearing after a storm knocks her down through the clouds kick-starts the plot. Though he gets reassurance that this was all part of Hylia's plan and she's still alive shortly after, her father is still obviously worried about her [[spoiler:and is clearly overjoyed when he reunites with her at the end.]]
** Partway through the game, a little girl called Kukiel is suddenly nowhere to be found. Her distraught mother begs you to help search for her, especially once rumors start going around that she was playing with a strange man when she was last seen. [[spoiler:Thankfully, the "strange man" is completely harmless, and she was just staying at his house overnight because of the monsters outside. The next morning, she's back home safe and sound.]]


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* WouldHurtAChild: Downplayed. Link and Zelda are both about seventeen, but they're essentially infants in comparison to the BigBad and TheDragon, immortal beings who have been around for thousands of years.
** Ghirahim refers to Link as "Sky Child" -- sometimes in the same breath as sadistic promises to torture him to death. As for Zelda, Ghirahim plans to [[spoiler:feed her soul to Demise as part of a resurrection ritual, a process that is implied to be ''extremely'' painful for her.]]
** [[spoiler:Demise not only consumes Zelda's soul to resurrect himself, he tosses her lifeless body aside without a second thought, and only Groose's intervention protects it from injury.]] He also takes it for granted that Link will perish in their battle; his only expectation is that Link might make the fight interesting before he dies.
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Oops. A fellow troper spotted this mistake, so I'm fixing it


* TogglingSetpiecePuzzle: This type of puzzle is often brought up in certain areas of Lanayru Desert (including dumgeon rooms) due to the Timeshift Stones. In the present time, some areas may be difficult to run across due to the quicksand, and certain doors may be sealed shut due to thorny wires. When a Timeshift Stone is hit, the surrounding area regresses dimensionally to the past time, getting rid of the quicksand in favor of solid ground as well as removing the thorny wires. But as a tradeoff, ''other'' parts may now be obstructed by electric fences (which makes sense, since reviving the decayed machinery will also bring back the protection measures), as well as pillars of solid ground that had eroded or crumbled prior to the present. As the game progresses, Link has to frequently interact with both eras to overcome the obstacles present in each, and sometimes make the Timeshift Stone (or even a carriable Timeshift Orb) move so he can remove any incoming obstacle as he and the Timeshift object move forward.

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* TogglingSetpiecePuzzle: This type of puzzle is often brought up in certain areas of Lanayru Desert (including dumgeon dungeon rooms) due to the Timeshift Stones. In the present time, some areas may be difficult to run across due to the quicksand, and certain doors may be sealed shut due to thorny wires. When a Timeshift Stone is hit, the surrounding area regresses dimensionally to the past time, getting rid of the quicksand in favor of solid ground as well as removing the thorny wires. But as a tradeoff, ''other'' parts may now be obstructed by electric fences (which makes sense, since reviving the decayed machinery will also bring back the protection measures), as well as pillars of solid ground that had eroded or crumbled prior to the present. As the game progresses, Link has to frequently interact with both eras to overcome the obstacles present in each, and sometimes make the Timeshift Stone (or even a carriable Timeshift Orb) move so he can remove any incoming obstacle as he and the Timeshift object move forward.
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Crosswicking

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* TogglingSetpiecePuzzle: This type of puzzle is often brought up in certain areas of Lanayru Desert (including dumgeon rooms) due to the Timeshift Stones. In the present time, some areas may be difficult to run across due to the quicksand, and certain doors may be sealed shut due to thorny wires. When a Timeshift Stone is hit, the surrounding area regresses dimensionally to the past time, getting rid of the quicksand in favor of solid ground as well as removing the thorny wires. But as a tradeoff, ''other'' parts may now be obstructed by electric fences (which makes sense, since reviving the decayed machinery will also bring back the protection measures), as well as pillars of solid ground that had eroded or crumbled prior to the present. As the game progresses, Link has to frequently interact with both eras to overcome the obstacles present in each, and sometimes make the Timeshift Stone (or even a carriable Timeshift Orb) move so he can remove any incoming obstacle as he and the Timeshift object move forward.

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* BreakingOldTrends: [[spoiler: Ghirahim is the first boss in the series to give up a heart piece once defeated and not die. ''Twice''.]]

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* BreakingOldTrends: BreakingOldTrends:
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[[spoiler: Ghirahim is the first boss in the series to give up a heart piece container once defeated and not die. ''Twice''.]]]]
** Revisiting a main boss room having sub-bosses: the first boss.
** Revisiting main locations again having a different atmosphere and a required revisit: Faron province and eldin province.
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* BreakingOldTrends: [[spoiler: Ghirahim is the first boss in the series to give up a heart piece once defeated and not die. ''Twice''.]]
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Crosswicking

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* TrickShotPuzzle: As Link explores the Sandship, he has to shoot at the Timeshift Stone from the main external area to regress the whole dungeon into its past form, and at first he can shoot from any angle as long as nothing obstructs. Later on, however, he needs to shoot at it from one of the inner areas of the ship, for which he has to position himself right below the ceiling's rack and aim carefully so the arrow reaches its target.
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* LostWoods: Faron Woods, the first area Link visits after dropping down to Hyrule.

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* LostWoods: TheLostWoods: Faron Woods, the first area Link visits after dropping down to Hyrule.



** Terrestrial Hyrule has three main areas: [[LostWoods Faron Woods]], [[LethalLavaLand Eldin Volcano]], and [[ShiftingSandLand Lanayru Desert]]. There's loads of variation ''within'' those areas.

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** Terrestrial Hyrule has three main areas: [[LostWoods [[TheLostWoods Faron Woods]], [[LethalLavaLand Eldin Volcano]], and [[ShiftingSandLand Lanayru Desert]]. There's loads of variation ''within'' those areas.
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* BloodlessCarnage: [[spoiler:Demise is finished off when Link plunges the Master Sword through his chest at the end of their battle. When he gets up and prepares to plant his sword into the ground, however, there is no visible wound.]]
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Added a timestamp to a link where the event in question starts four hours into the video


** [[https://www.youtube.com/watch?v=G7N6wqDetZc&feature=player_detailpage#t=15505s You can skip the first section of the Levias boss fight]] by dropping a bomb behind where Bilocyte spawns on Levias' back; while it doesn't damage him, it causes him to react to the failed attack and starts his first boss form. The catch? ''Bilocyte is now invisible.''

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** [[https://www.youtube.com/watch?v=G7N6wqDetZc&feature=player_detailpage#t=15505s [[https://youtu.be/G7N6wqDetZc?t=15495 You can skip the first section of the Levias boss fight]] by dropping a bomb behind where Bilocyte spawns on Levias' back; while it doesn't damage him, it causes him to react to the failed attack and starts his first boss form. The catch? ''Bilocyte is now invisible.''

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