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* NeverAcceptedInHisHometown: Even after you save most of the world and return to your adopted home village post {{timeskip}}, no one recognizes you except as a scary intruder, and you're remembered from before then as a strange loner who likely died once he left the forest. {{Justified|Trope}} since Kokiri [[NotAllowedToGrowUp never grow up]], the [[PlotRelevantAgeUp now-adult Link]] wouldn't be recognized by the still childish Kokiri (except for Saria, but she's a Sage).
* NeverGrewUp: Saria and the rest of the Kokiri.

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* NeverAcceptedInHisHometown: Even after you save most of the world and return to your adopted home village post {{timeskip}}, no one recognizes you except as a scary intruder, and you're remembered from before then as a strange loner who likely died once he left the forest. {{Justified|Trope}} since Kokiri [[NotAllowedToGrowUp [[NeverGrewUp never grow up]], the [[PlotRelevantAgeUp now-adult Link]] wouldn't be recognized by the still childish Kokiri (except for Saria, but she's a Sage).
* NeverGrewUp: Saria and the rest of the Kokiri.Kokiri look exactly the same after seven years.


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* NotAllowedToGrowOld: After the seven-year skip, only the kids are shown to have changed to adults. The only adult characters who change are Ganondorf, the Fishing Pond owner (who is now balding), and to a small extent Ingo, who receives a new costume.
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* UniqueEnemy: Peahats are incredibly rare normal enemies, only appearing in two very specific places in Hyrule Field and only as Young Link. Heck, it's entirely possible to go through the entire game without even fighting them.
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* PointOfDivergence: This entire game serves as the main point of divergence for the ''Legend of Zelda'' series. According to the official chronology, ''Majora's Mask'', ''Twilight Princess'', and ''Four Swords Adventures'' take place in the world Link returns to at the end of the game, the cel-shaded trilogy takes place in the world he leaves behind, and the NES-style games take place in a timeline where TheBadGuyWins.
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Crosswicking

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* ArduousDescentToTerraFirma: After his initial defeat on the highest floor of his tower, [[LoadBearingBoss Ganondorf uses his remaining power to make the structure collapse]]; this forces Link and Zelda to quickly escape downstairs to the first floor of the tower and make it out before it's too late. Along the way, they face opposition from Stalfos and a [=ReDead=], as well as obstructions created by the falling debris.
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* TheVillainKnowsMoment: Near the end of the game, once all Sages have been rescued in the Temples, Link reunites with Sheik in the Temple of Time, who tells him the truth about how the Triforce works and then reveals her true identity as Princess Zelda. She tells Link that she disguised as Sheik so she could escape Ganondorf's evil forces and help Link over the course of his adventure, and then gives him the Light Arrows (which are capable of penetrating the evil king's defenses). Unfortunately for her, Ganondorf casts a CrystalPrison onto her, and reveals that he knew all along about Link's plan to awaken the Sages and defeat him; he hadn't done anything against him by that point because he knew that Sheik would eventually drop her guard and expose her true identity. Link has no option but to go to Ganon's Tower to confront the BigBad and save the princess as well as Hyrule.
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* EarlyInstallmentWeirdness:
** The Master Sword is shown to require its would-be wielder to be a fully grown adult in this game, hence Link being sealed away for seven years until he was officially an adult. Later games don't have any sort of age prerequisite for Link to obtain the Master Sword.
** Ganondorf has a noticeably less refined way of speaking in this game compared to later installments; often referring to Link as a "kid", having a more simplistic vocabulary and acting much more belligerent and temperamental than his more reserved and calculated incarnations later on.

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Drop The Hammer is now a disambiguation page.


* DropTheHammer: Adult Link gets to mess around with the Megaton Hammer. It's a bit more powerful than the Master Sword, can open up holes in the ground like bombs do, can destroy rocks you can't destroy with bombs, and is useful for caving in several of the tougher boss' skulls (it is needed to defeat Volvagia, the boss of the Fire Temple, where you find the hammer, but you don't need to use the Master Sword or Biggoron's Sword for this fight; the hammer alone will kill the dragon. In the FinalBoss fight, you will need to use the hammer for the first stage against Ganon if you don't have Biggoron's Sword).[[note]]That said, Biggoron's Sword does far more damage, according to [[http://zelda.gamepedia.com/Weapon_Strength#Ocarina_of_Time this damage chart]] on Zelda Wiki, so it's recommended you pick it up if damage output is what you're looking for.[[/note]]



** A single dungeon version happens in the Fire Temple where the boss key and door are in rooms right off the entrance of the Temple, but you can't access the boss key until you get the [[DropTheHammer Megaton Hammer]] later on in the temple.

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** A single dungeon version happens in the Fire Temple where the boss key and door are in rooms right off the entrance of the Temple, but you can't access the boss key until you get the [[DropTheHammer Megaton Hammer]] Hammer later on in the temple.
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Spelling/grammar fix(es)


** In the N64 version, it's possible to get Richard, the missing dog, to follow you in Hyrule Market to his owners' place. In the 3DS remake, it's not possible until you speak to his owner. You can still get dogs to follow you, but before you speak to the woman, they will stop following you once you enter the Back Alley.

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** In the N64 version, it's possible to get Richard, the missing dog, to follow you in Hyrule Market to his owners' owner's place. In the 3DS remake, it's not possible until you speak to his owner. You can still get dogs to follow you, but before you speak to the woman, they will stop following you once you enter the Back Alley.

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* YouShouldntKnowThisAlready: Even if you hit the right notes, the special effects associated with a given ocarina song (like the Sun's Song, which changes from day to night) won't activate until you've been officially taught the song by another character. Likewise, although the Scarecrow lets you play him a song as a kid (which becomes the Scarecrow's Song as an adult), it ''has'' to be a custom song -- if you play a song that you're supposed to learn later (such as the Bolero of Fire), he won't remember it, but only tells you he can't say why. He also says this to any song that's fewer than eight notes long.

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* YouShouldntKnowThisAlready: YouShouldntKnowThisAlready:
**
Even if you hit the right notes, the special effects associated with a given ocarina song (like the Sun's Song, which changes from day to night) won't activate until you've been officially taught the song by another character. Likewise, although the Scarecrow lets you play him a song as a kid (which becomes the Scarecrow's Song as an adult), it ''has'' to be a custom song -- if you play a song that you're supposed to learn later (such as the Bolero of Fire), he won't remember it, but only tells you he can't say why. He also says this to any song that's fewer than eight notes long.long.
** In the N64 version, it's possible to get Richard, the missing dog, to follow you in Hyrule Market to his owners' place. In the 3DS remake, it's not possible until you speak to his owner. You can still get dogs to follow you, but before you speak to the woman, they will stop following you once you enter the Back Alley.
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Namespace changing


''Ocarina of Time'' is the fifth entry in ''Franchise/TheLegendOfZelda'' series, originally released for the UsefulNotes/Nintendo64 in November 1998 in Japan and North America, followed by Europe in December.

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''Ocarina of Time'' is the fifth entry in ''Franchise/TheLegendOfZelda'' series, originally released for the UsefulNotes/Nintendo64 Platform/Nintendo64 in November 1998 in Japan and North America, followed by Europe in December.



The game had a [[VideoGameRemake remake]] produced by Creator/{{Grezzo}} for the UsefulNotes/Nintendo3DS in 2011, titled ''The Legend of Zelda: Ocarina of Time 3D'', which updated the visuals and controls, but left the story, music[[note]]save for a newly orchestrated piece over the porting team's half of the end credits[[/note]], world, and even some of the [[AscendedGlitch glitches and bugs]] intact. The ''Master Quest'' version of dungeons was also an unlockable in the 3DS remake[[note]] It's unlocked once one game of classic ''Ocarina of Time'' is completed and Ganon is defeated [[/note]]- this time adding extra twists by flipping the entire game world horizontally in the tradition of the Wii version of ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', but also doubling the damage Link takes from enemies and obstacles.

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The game had a [[VideoGameRemake remake]] produced by Creator/{{Grezzo}} for the UsefulNotes/Nintendo3DS Platform/Nintendo3DS in 2011, titled ''The Legend of Zelda: Ocarina of Time 3D'', which updated the visuals and controls, but left the story, music[[note]]save for a newly orchestrated piece over the porting team's half of the end credits[[/note]], world, and even some of the [[AscendedGlitch glitches and bugs]] intact. The ''Master Quest'' version of dungeons was also an unlockable in the 3DS remake[[note]] It's unlocked once one game of classic ''Ocarina of Time'' is completed and Ganon is defeated [[/note]]- this time adding extra twists by flipping the entire game world horizontally in the tradition of the Wii version of ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', but also doubling the damage Link takes from enemies and obstacles.



* CosmeticallyAdvancedPrequel: According to ''[[AllThereInTheManual Hyrule Historia]]'', the events of ''Ocarina of Time'' diverge into three timelines. One of these leads into the first four games of the franchise (as well as ''VideoGame/TheLegendOfZeldaOracleGames'' released three years after, and the two UsefulNotes/Nintendo3DS games ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'' and ''[[VideoGame/TheLegendOfZeldaTriForceHeroes Tri Force Heroes]]''). The book calls this the "era of decline", and all those games show a visible technological regression due to Hyrule and the other associated kingdoms being ravaged by the war against the forces of evil, especially during the first two NES games. This contrasts the SchizoTech seen in ''Ocarina of Time'', which features ventilation devices in a temple, a jukebox in a bowling gallery (and, reñatedly, wall-crawling bombs), and a greater-length Hookshot.

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* CosmeticallyAdvancedPrequel: According to ''[[AllThereInTheManual Hyrule Historia]]'', the events of ''Ocarina of Time'' diverge into three timelines. One of these leads into the first four games of the franchise (as well as ''VideoGame/TheLegendOfZeldaOracleGames'' released three years after, and the two UsefulNotes/Nintendo3DS Platform/Nintendo3DS games ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'' and ''[[VideoGame/TheLegendOfZeldaTriForceHeroes Tri Force Heroes]]''). The book calls this the "era of decline", and all those games show a visible technological regression due to Hyrule and the other associated kingdoms being ravaged by the war against the forces of evil, especially during the first two NES games. This contrasts the SchizoTech seen in ''Ocarina of Time'', which features ventilation devices in a temple, a jukebox in a bowling gallery (and, reñatedly, wall-crawling bombs), and a greater-length Hookshot.



*** The N64 games allowed Link to jump over low fences or obstacles in a realistic fashion using backflips and side jumps, leading to some potentially unexpected situations. Starting with the UsefulNotes/NintendoGameCube games, this isn't possible anymore- even low fences have invisible walls preventing Link from vaulting over them.

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*** The N64 games allowed Link to jump over low fences or obstacles in a realistic fashion using backflips and side jumps, leading to some potentially unexpected situations. Starting with the UsefulNotes/NintendoGameCube Platform/NintendoGameCube games, this isn't possible anymore- even low fences have invisible walls preventing Link from vaulting over them.



** The water's level in the entire dungeon is full by default, so only the highest floor is relatively dry. However, as explained by Princess Ruto when Link meets her, there are three areas in the dungeon where Link can play Zelda's Lullaby to modify the water level: The first one empties it almost completely, leaving only the basement and certain higher areas with their own sources of water wet; the second restores the water to the middle, and the third one restores the water to the original full level. Since each of the major parts of the dungeon can only be accessed when its entrance door or path is reachable with a specific water level, it can become difficult to keep track of the progression (as failing to visit a certain area holding a required key will force Link to restart the level-changing cycle). Luckily, the game's UsefulNotes/Nintendo3DS remake adds luminous marks in the walls that remind the player where Link can find the spots that modify the water's level (which, alongside the added ability to change between Kokiri and Iron Boots in real-time, makes the dungeon more manageable).

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** The water's level in the entire dungeon is full by default, so only the highest floor is relatively dry. However, as explained by Princess Ruto when Link meets her, there are three areas in the dungeon where Link can play Zelda's Lullaby to modify the water level: The first one empties it almost completely, leaving only the basement and certain higher areas with their own sources of water wet; the second restores the water to the middle, and the third one restores the water to the original full level. Since each of the major parts of the dungeon can only be accessed when its entrance door or path is reachable with a specific water level, it can become difficult to keep track of the progression (as failing to visit a certain area holding a required key will force Link to restart the level-changing cycle). Luckily, the game's UsefulNotes/Nintendo3DS Platform/Nintendo3DS remake adds luminous marks in the walls that remind the player where Link can find the spots that modify the water's level (which, alongside the added ability to change between Kokiri and Iron Boots in real-time, makes the dungeon more manageable).



* UselessItem: [[ZigZaggingTrope Zig-Zagged]] with the Stone of Agony in the VC releases. It would make the controller rumble when Link was near a hidden treasure chest or grotto. However, the UsefulNotes/VirtualConsole rerelease removes the rumble feature, making the item indeed entirely useless. Even the operations guide says that it's useless in context. This is not the case in the Wii U virtual console which does have rumble. Thankfully, its [=3DS=] counterpart, which serves the same purpose, instead chimes and shines on the screen when it reacts.

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* UselessItem: [[ZigZaggingTrope Zig-Zagged]] with the Stone of Agony in the VC releases. It would make the controller rumble when Link was near a hidden treasure chest or grotto. However, the UsefulNotes/VirtualConsole Platform/VirtualConsole rerelease removes the rumble feature, making the item indeed entirely useless. Even the operations guide says that it's useless in context. This is not the case in the Wii U virtual console which does have rumble. Thankfully, its [=3DS=] counterpart, which serves the same purpose, instead chimes and shines on the screen when it reacts.



* VideoGameRemake: For the UsefulNotes/Nintendo3DS.

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* VideoGameRemake: For the UsefulNotes/Nintendo3DS.Platform/Nintendo3DS.
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* EventDrivenClock: It has certain parts of the world where you can TakeYourTime and others where TimeKeepsOnSlipping.

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* GoWaitOutside: The game does this with the Biggoron Sword. It takes three days for him to finish making the sword, after you run through the mother of all fetch quests. In this case, it can be accelerated through use of the sun's song.



* GoWaitOutside: The game does this with the Biggoron Sword. It takes three days for him to finish making the sword, after you run through the mother of all fetch quests. In this case, it can be accelerated through use of the sun's song.

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* TheBadGuyWins: One of the few games in history in which dying invokes a canonical timeline. There is no in-game indication that this is the case, however. Canonically, Link lost the final battle against Ganondorf, but even then, it's not clarified which phase of the battle did him in.

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* TheBadGuyWins: One of the few games in history in which dying invokes a canonical timeline. There is no in-game indication that this is the case, however. Canonically, Link lost the final battle against Ganondorf, but even then, it's not clarified which phase of the battle did him in.in, or if it even was the final battle where it happened.



* ButNowIMustGo: Navi leaves Link at the end because Link isn't a Kokiri and the only reason she was sent to him was so he could fulfill his quest. Once that was done, she couldn't stay with him any longer.

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* ButNowIMustGo: ButNowIMustGo:
** Once Ganondorf has been defeated and Hyrule has been saved, Zelda sends Link back in time to his childhood that he never got the chance to live, leaving behind the world he fought tooth and nail to save.
** When Link has been sent back in time at the end,
Navi leaves Link at the end him because Link isn't a Kokiri and the only reason she was sent to him was so he could fulfill his quest. Once that was done, she couldn't stay with him any longer.

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Per TRS. Bishonen is a Definition-Only fan-speak term used only for Japanese/East-Asian media. Examples or audience reactions are not allowed. Moving In Universe acknowledgements/relevance to Pretty Boy. Removing any ZCE or misuse.


* {{Bishonen}}: Adult Link is said to look pretty dang good. The Poe Collector says he could run a different sort of business (what he means is not clarified) if he had Link's looks, while Nabooru regrets getting captured and failing to keep her promise in the Past once she sees what Link grows into. And this gets a bit creepy when you save Jiro the carpenter, who calls Link a cute kid.


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* PrettyBoy: Adult Link is said to look pretty dang good. The Poe Collector says he could run a different sort of business (what he means is not clarified) if he had Link's looks, while Nabooru regrets getting captured and failing to keep her promise in the Past once she sees what Link grows into. And this gets a bit creepy when you save Jiro the carpenter, who calls Link a cute kid.
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** In the Deku Tree, in some rooms, Deku Babas will always give Deku Sticks on their defeat and respawn after several seconds. This is very useful if the player runs out or is running out of that resource.
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Unfortunately, [[YouCantThwartStageOne things don't go according to plan]]. Link is sealed away, and [[TimeSkip when he wakes up seven years later]], [[BadFuture Hyrule has become a dark and twisted version of its former self]]. All is not lost though: there exists one final hope in Link, [[PlotRelevantAgeUp who is now old enough]] to [[NextTierPowerUp wield the Master Sword]] and accept [[TheChosenOne his true destiny]] as the Hero Of Time. Using his new powers, Link must travel across the broken Hyrule, and across time, to re-assemble the shattered forces of Good for an epic final showdown with the King of Evil.

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Unfortunately, [[YouCantThwartStageOne things don't go according to plan]]. Link is sealed away, and [[TimeSkip when he wakes up seven years later]], [[BadFuture Hyrule has become a dark and twisted version of its former self]]. All is not lost though: there exists one final hope in Link, [[PlotRelevantAgeUp who is now old enough]] to [[NextTierPowerUp wield the Master Sword]] and accept [[TheChosenOne his true destiny]] as the Hero Of of Time. Using his new powers, Link must travel across the broken Hyrule, and across time, to re-assemble the shattered forces of Good good for an epic final showdown with the King of Evil.
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Bokukko is now def-only


* {{Bokukko}}: Under her Sheik disguise in the game, Zelda uses "boku".
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The Shadow Temple is located far away from the well (in fact, the well itself is a separate dungeon, and you can only play it as Child Link while the Shadow Temple is exclusive to Adult Link)


** The Shadow Temple under the well certainly has shades of this too, being a dark, ghostly place that has several undead creatures roaming about. According to lore, it was formerly a torture dungeon of sorts where the Sheikah executed enemies of the Royal Family.

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** The Shadow Temple under the well certainly has shades of this too, being is a dark, ghostly place that has several undead creatures roaming about. According to lore, it was formerly a torture dungeon of sorts where the Sheikah executed enemies of the Royal Family.

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** The Forest Temple also qualifies. It's an anomaly in the context of the game--whereas all of the other temples look like, well, temples, the Forest Temple is more like a giant, derelict mansion frozen in time and slowly being reclaimed by nature, and it has some [[{{Bizarrchitecture}} truly bizarre architectural choices.]] Oh, and it's inhabited by the undead on top of that.

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** The Forest Temple also qualifies.Temple. It's an anomaly in the context of the game--whereas all of the other temples look like, well, temples, the Forest Temple is more like a giant, derelict mansion frozen in time and slowly being reclaimed by nature, and it has some [[{{Bizarrchitecture}} truly bizarre architectural choices.]] Oh, and it's inhabited by the undead on top of that.



* FarmersDaughter: The game [[SubvertedTrope subverts]] the trope with Malon. While she ''is'' Talo's daughter and tends the livestock at Lon Lon Ranch, she dresses modestly and is presented as wholesome, rather than flirty.

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* FarmersDaughter: The game [[SubvertedTrope subverts]] the trope with Malon. While she ''is'' Talo's Talon's daughter and tends the livestock at Lon Lon Ranch, she dresses modestly and is presented as wholesome, rather than flirty.



* {{Foreshadowing}}: If you look around the outside of Link's House, you'll find a graffiti scribble depicting a battle between a monster and a knight.

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* {{Foreshadowing}}: {{Foreshadowing}}:
**
If you look around the outside of Link's House, you'll find a graffiti scribble depicting a battle between a monster and a knight.knight.
** The entrances to the Forest, Fire, and Water Temples can be seen long before becoming an adult and gaining access to them. The Forest Temple in particular is right next to where Link learns Saria's Song. The Graveyard, one of the earliest possible areas to visit, also has a suspicious unreachably high ledge that turns out to be the path leading to the Shadow Temple.
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* ContinuityError: Not with other stories but itself; when you first approach Ganondorf's castle, it's not [[BiggerOnTheInside not that big on the outside]] and the bridge made by the Sages at the end goes straight up to its entrance. When the escape sequence finishes at the end of the dungeon, Link and Zelda run out onto a cliff that is inexplicably where the bridge should be, the area around the castle is significantly larger to isolate them from making it back to safety, and the collapsing castle is suddenly as massive as the dungeon depicted it to be internally.
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* BiggerOnTheInside: Most dungeons have so many floors and rooms so large that they outnumber their external size. In particular, Jabu Jabu's Belly is an entire dungeon made of extremely large intestinal tracts, which you might not expect from looking at Jabu-Jabu's relatively small exterior. This is also blatant with Ganondorf's Castle, where it's not that large on the initial approach, becomes a towering dungeon on the inside that fits multiple sub-dungeons on the inside, and then inexplicably becomes ''massive'' to fit its dungeon size when you finally escape it in the ending.

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* BiggerOnTheInside: Most dungeons have so many floors and rooms so large that they outnumber their external size. In particular, Jabu Jabu's Belly is an entire dungeon made of extremely large intestinal tracts, which you might not expect from looking at Jabu-Jabu's relatively small exterior. This is also blatant with Ganondorf's Castle, where it's not that large on the initial approach, becomes a towering dungeon on the inside that fits multiple sub-dungeons on the inside, and then inexplicably becomes ''massive'' to fit its dungeon size when you finally escape it in the ending.

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* BiggerOnTheInside: Most dungeons have so many floors and rooms so large that they outnumber their external size. In particular, Jabu Jabu's Belly is an entire dungeon made of extremely large intestinal tracts, which you might not expect from looking at Jabu-Jabu's relatively small exterior.

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* BiggerOnTheInside: Most dungeons have so many floors and rooms so large that they outnumber their external size. In particular, Jabu Jabu's Belly is an entire dungeon made of extremely large intestinal tracts, which you might not expect from looking at Jabu-Jabu's relatively small exterior. This is also blatant with Ganondorf's Castle, where it's not that large on the initial approach, becomes a towering dungeon on the inside that fits multiple sub-dungeons on the inside, and then inexplicably becomes ''massive'' to fit its dungeon size when you finally escape it in the ending.


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* ContinuityError: Not with other stories but itself; when you first approach Ganondorf's castle, it's not [[BiggerOnTheInside not that big on the outside]] and the bridge made by the Sages at the end goes straight up to its entrance. When the escape sequence finishes at the end of the dungeon, Link and Zelda run out onto a cliff that is inexplicably where the bridge should be, the area around the castle is significantly larger to isolate them from making it back to safety, and the collapsing castle is suddenly as massive as the dungeon depicted it to be internally.
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* WhamShot: The final scene of the game, after saving the BadFuture from Ganondorf, is the younger versions of Link and Zelda meeting again... [[spoiler:and Link still has the Triforce of Courage visible on his left hand, having retained it even despite being sent back to the past. This actually has major consequences in both ''VideoGame/TheLegendOfZeldaTheWindWaker'', [[spoiler:where that game's [[TheUnchosenOne Link has to find it himself]] because it disappeared from the future and [[NiceJobBreakingItHero the Kingdom lacked it and the wielder's aid]] to stop Ganondorf's return]], and ''VideoGame/TheLegendOfZeldaTwilightPrincess'', [[spoiler:because that Link inherited it from this ending through the family line and as a {{Reincarnation}}.]]

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* WhamShot: The final scene of the game, after saving the BadFuture from Ganondorf, is the younger versions of Link and Zelda meeting again... [[spoiler:and and Link still has the Triforce of Courage visible on his left hand, having retained it even despite being sent back to the past. This actually has major consequences in both ''VideoGame/TheLegendOfZeldaTheWindWaker'', [[spoiler:where that game's [[TheUnchosenOne Link has to find it himself]] because it disappeared from the future and [[NiceJobBreakingItHero the Kingdom lacked it and the wielder's aid]] to stop Ganondorf's return]], and ''VideoGame/TheLegendOfZeldaTwilightPrincess'', [[spoiler:because that Link inherited it from this ending through the family line and as a {{Reincarnation}}.]]
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* WhamShot: The final scene of the game, after saving the BadFuture from Ganondorf, is the younger versions of Link and Zelda meeting again... [[spoiler:and Link still has the Triforce of Courage visible on his left hand, having retained it even despite being sent back to the past. This actually has major consequences in both ''VideoGame/TheLegendOfZeldaTheWindWaker'', [[spoiler:where that game's [[TheUnchosenOne Link has to find it himself]] because it disappeared from the future and [[NiceJobBreakingItHero the Kingdom lacked it and the wielder's aid]] to stop Ganondorf's return]], and ''VideoGame/TheLegendOfZeldaTwilightPrincess'', [[spoiler:because that Link inherited it from this ending through the family line and as a {{Reincarnation}}.]]

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* {{Bookends}}: Link's meeting with Zelda in the castle. Possibly even the same one, only this time it will turn out differently...

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* {{Bookends}}: {{Bookends}}:
**
Link's meeting with Zelda in the castle. Possibly even the same one, only this time it will turn out differently...differently...
** When he first leaves Kokiri Forest, Link can't bring himself to say goodbye to Saria, and runs off without a word. [[spoiler:Navi can't bring hersef to say goodbye, either, and flies off much the same.]]

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* BeCarefulWhatYouWishFor: The Phonogram Man wants to compose a song inspired by the spiraling of the windmill. [[spoiler:Link will later teach him the Song of Storms, which unleashes a storm in the windmill with the Phonogram Man still in it.]]



** How were you supposed to know you can play the Sun's Song to stun [=ReDead=]s?[[note]]To be fair, the game gives you a clue about this. You encounter [=ReDeads=] for the first time in the tomb where you learn the Sun Song (right in the next room to them), and long time Zelda players will know that if they find a new obstacle, a new useful item to deal with it is just around the corner. Most importantly, the poem you read in the tombstone where you learn the song says "Give peaceful rest to the living dead", which will hint players that this song can help them with the [=ReDeads=], since they're basically zombies.[[/note]]
** How were you supposed to know that the Phonogram Man teaches you the Song of Storms as Adult Link? This gets rather confusing, [[Headscratchers/TheLegendOfZeldaOcarinaOfTime given that the Phonogram Man being upset with Link's younger self technically did not happen until later]].

to:

** How were you supposed The game's only hint that [=ReDead=]s are vulnerable to know you can play be stunned by the Sun's Song is easy to stun [=ReDead=]s?[[note]]To be fair, the game gives you a clue about this. You encounter [=ReDeads=] for the first time miss--the poem in the tomb tombstone where you learn the Sun Song (right in song is learned says "Give peaceful rest to the next room to them), and living dead"; outside of that the only clue is ''Franchise/TheLegendOfZelda'' tradition, where long time Zelda players will know that if they find a new obstacle, obstacle (such as the [=ReDead=] in the Royal Tomb), a new useful item to deal with it is just around the corner. Most importantly, the poem you read in the tombstone where you learn the song says "Give peaceful rest to the living dead", which will corner.
** The
hint players that this song can help them with the [=ReDeads=], since they're basically zombies.[[/note]]
** How were you supposed
about how to know that the Phonogram Man teaches you obtain the Song of Storms as Adult Link? This gets rather confusing, [[Headscratchers/TheLegendOfZeldaOcarinaOfTime given that from the Phonogram Man being upset is also obscure--the Phonogram Man introduces himself to Child Link by saying he wants to compose a song inspired by the spiraling windmill, and the game later establishes a connection between regional background music (like the Windmill's theme) and the MagicMusic for the Ocarina with Link's younger self technically did not Saria's Song. But outside of that, you have no particular direction to talk to him as Adult Link, which is what needs to happen until later]].to learn the song.
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[[caption-width-right:350:''[[{{Tagline}} "Have ye what it takes?"]]'']]

->''"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."''
-->-- '''Sheik'''

to:

[[caption-width-right:350:''[[{{Tagline}} "Have [[caption-width-right:350:There are many stories, but only one Legend.]]

->''"Have
ye what it takes?"]]'']]

->''"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."''
takes?"''
-->-- '''Sheik'''
'''{{Tagline}}''' for the [[https://www.youtube.com/watch?v=F0fPCbtlrCo original ad campaign,]] and [[https://www.youtube.com/watch?v=FbeXQ8UZBy4 again for the 3DS remake]]
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:There are many stories, but only one Legend.]]

->''"Have ye what it takes?"''
-->-- '''{{Tagline}}''' for the [[https://www.youtube.com/watch?v=F0fPCbtlrCo original ad campaign,]] and [[https://www.youtube.com/watch?v=FbeXQ8UZBy4 again for the 3DS remake]]

to:

[[caption-width-right:350:There are many stories, but only one Legend.]]

->''"Have
[[caption-width-right:350:''[[{{Tagline}} "Have ye what it takes?"''
takes?"]]'']]

->''"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."''
-->-- '''{{Tagline}}''' for the [[https://www.youtube.com/watch?v=F0fPCbtlrCo original ad campaign,]] and [[https://www.youtube.com/watch?v=FbeXQ8UZBy4 again for the 3DS remake]]
'''Sheik'''
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%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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Does not factor in here


** The Water Temple meets at the intersection of UnderTheSea, UndergroundLevel and TideLevel. With the entrance located under Lake Hylia, and basically the whole majority of the adventure involving diving underwater, Link has to raise and lower the water level several times throughout to meet certain goals.

to:

** The Water Temple meets at the intersection of UnderTheSea, UndergroundLevel UnderTheSea and TideLevel.UndergroundLevel. With the entrance located under Lake Hylia, and basically the whole majority of the adventure involving diving underwater, Link has to raise and lower the water level several times throughout to meet certain goals.

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