History Videogame / Tetris

14th Dec '16 4:22:32 AM LucaEarlgrey
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** Early games use a very basic random number generator for generating pieces, but even then droughts of a particular piece or two can and will occur. ''TGM'' tweaks the randomizer to bias against dealing out repeats of recent pieces, while modern ''Tetris'' games use randomized permutations of all seven tetrominoes. At worst, you'll go only 12 pieces without an I-piece.

to:

** Early games use a very basic random number generator for generating pieces, but even then droughts of a particular piece or two can and will occur. ''TGM'' tweaks the randomizer to bias against dealing out repeats of recent pieces, while modern ''Tetris'' games use randomized permutations of all seven tetrominoes. At worst, you'll go only 12 13 pieces without an I-piece.
14th Dec '16 4:22:21 AM LucaEarlgrey
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** Early games use a very basic random number generator for generating pieces, but even then droughts of a particular piece or two can and will occur. ''TGM'' tweaks the randomizer to bias against dealing out repeats of recent pieces, while modern ''Tetris'' games use randomized permutations of all seven tetrominoes. At worst, you'll go 12 pieces without an I-piece.

to:

** Early games use a very basic random number generator for generating pieces, but even then droughts of a particular piece or two can and will occur. ''TGM'' tweaks the randomizer to bias against dealing out repeats of recent pieces, while modern ''Tetris'' games use randomized permutations of all seven tetrominoes. At worst, you'll go only 12 pieces without an I-piece.
14th Dec '16 4:22:03 AM LucaEarlgrey
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** Early games use a very basic random number generator for generating pieces, but even then droughts of a particular piece or two can and will occur. ''TGM'' tweaks the randomizer to bias against dealing out repeats of recent pieces, while modern ''Tetris'' games use randomized permutations of all seven tetrominoes.

to:

** Early games use a very basic random number generator for generating pieces, but even then droughts of a particular piece or two can and will occur. ''TGM'' tweaks the randomizer to bias against dealing out repeats of recent pieces, while modern ''Tetris'' games use randomized permutations of all seven tetrominoes. At worst, you'll go 12 pieces without an I-piece.
25th Aug '16 4:28:47 PM nombretomado
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* FilkSong: BrentalFloss' ''Tetris '''with lyrics!''''' and ''Tetris Suicide''.

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* FilkSong: BrentalFloss' Music/BrentalFloss' ''Tetris '''with lyrics!''''' and ''Tetris Suicide''.
27th Jun '16 6:27:26 AM case
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** Nintendo Characters appear on the success screen of the NES version's Type-B if cleared on Level 9 or 19. The starting height determines how many appear.

to:

** Nintendo Characters characters appear on the success screen of the NES version's Type-B if cleared on Level 9 or 19. The starting height determines how many appear.
27th Jun '16 6:27:11 AM case
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* TheCameo: Characters from {{VideoGame/Bomberman}} make an appearance in ''Axis''' Compter Battle mode.

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* TheCameo: TheCameo:
**
Characters from {{VideoGame/Bomberman}} make an appearance in ''Axis''' Compter Battle mode.mode.
** Nintendo Characters appear on the success screen of the NES version's Type-B if cleared on Level 9 or 19. The starting height determines how many appear.
4th Dec '15 1:41:36 PM MarkLungo
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* AllegedlyFreeGame / BribingYourWayToVictory: Has become a staple of official Tetris games since around 2007 or so. ''Tetris Online Japan'', ''Tetris Friends'', and ''Tetris Battle'' are all "free" but hide piece previews (except for ''Tetris Friends'') and cripple your controls (in all three games) to slow you down; to remove these handicaps require either paying real money or ''several hundred hours'' of ForcedLevelGrinding.

to:

* AllegedlyFreeGame / BribingYourWayToVictory: AllegedlyFreeGame[=/=]BribingYourWayToVictory: Has become a staple of official Tetris games since around 2007 or so. ''Tetris Online Japan'', ''Tetris Friends'', and ''Tetris Battle'' are all "free" but hide piece previews (except for ''Tetris Friends'') and cripple your controls (in all three games) to slow you down; to remove these handicaps require either paying real money or ''several hundred hours'' of ForcedLevelGrinding.



* ArcNumber[=/=]BilingualBonus: The name comes from the Greek word "tetra," meaning "four." All tetriminos are made of four blocks, and the line-clearing combo {{cap}} is four.



* BilingualBonus: The name comes from the Greek word "tetra," meaning "four." All tetriminos are made of four blocks, and the line-clearing combo {{cap}} is four.



* VideoGame3DLeap: ''Welltris'', also created by Alexey Pajitnov. Notable that it did it without PolygonalGraphics.

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* VideoGame3DLeap: ''Welltris'', also created by Alexey Pajitnov. Notable that it did it without PolygonalGraphics.UsefulNotes/PolygonalGraphics.



* ArcNumber: See the aforementioned BilingualBonus.
3rd Aug '15 10:31:53 AM LucaEarlgrey
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** In later games, the "ghost piece" feature (or Temporary Landing System as ''TGM'' calls it) was added, showing a "ghost" of the curreny piece to indicate how the piece will land if it is dropped as is, helping prevent dropping pieces in the wrong column by accident.

to:

** In later games, the "ghost piece" feature (or Temporary Landing System as ''TGM'' calls it) was added, showing a "ghost" of the curreny current piece to indicate how the piece will land if it is dropped as is, helping prevent dropping pieces in the wrong column by accident.
3rd Aug '15 10:31:01 AM LucaEarlgrey
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** In the original ''Tetris'' as well as most early ''Tetris'' games by Nintendo, pieces immediately lock once they land on another piece or the floor. The 1988 Sega version of ''Tetris'' introduces what is known as "lock delay"--once a piece lands on something, it has a brief period of time during which it can move around until it finally locks into place. This makes Sega ''Tetris'' playable even at its maximum speed, much less ''TGM'' at instant-drop speed; contrast with Game Boy ''Tetris'' where the game meets its effective end at Level 29 due to blocks being unable to reach the extreme left or right sides before hitting the floor.

to:

** In the original ''Tetris'' as well as most early ''Tetris'' games by Nintendo, pieces immediately lock once they land on another piece or the floor. The 1988 Sega version of ''Tetris'' introduces what is known as "lock delay"--once a piece lands on something, it has a brief period of time during which it can move around until it finally locks into place. This makes Sega ''Tetris'' playable even at its maximum speed, much less ''TGM'' at instant-drop speed; contrast with Game Boy ''Tetris'' where the game meets its [[KillScreen effective end end]] at Level 29 due to blocks being unable to reach the extreme left or right sides before hitting the floor.floor and locking into place immediately.
3rd Aug '15 10:30:03 AM LucaEarlgrey
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Added DiffLines:

* AntiFrustrationFeatures: Over time, various features have been added to the tried-and-true formula to streamline the block-stacking experience:
** In the original ''Tetris'' as well as most early ''Tetris'' games by Nintendo, pieces immediately lock once they land on another piece or the floor. The 1988 Sega version of ''Tetris'' introduces what is known as "lock delay"--once a piece lands on something, it has a brief period of time during which it can move around until it finally locks into place. This makes Sega ''Tetris'' playable even at its maximum speed, much less ''TGM'' at instant-drop speed; contrast with Game Boy ''Tetris'' where the game meets its effective end at Level 29 due to blocks being unable to reach the extreme left or right sides before hitting the floor.
** In later games, the "ghost piece" feature (or Temporary Landing System as ''TGM'' calls it) was added, showing a "ghost" of the curreny piece to indicate how the piece will land if it is dropped as is, helping prevent dropping pieces in the wrong column by accident.
** Early games use a very basic random number generator for generating pieces, but even then droughts of a particular piece or two can and will occur. ''TGM'' tweaks the randomizer to bias against dealing out repeats of recent pieces, while modern ''Tetris'' games use randomized permutations of all seven tetrominoes.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.Tetris