History Videogame / Tetris

25th Aug '16 4:28:47 PM nombretomado
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* FilkSong: BrentalFloss' ''Tetris '''with lyrics!''''' and ''Tetris Suicide''.

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* FilkSong: BrentalFloss' Music/BrentalFloss' ''Tetris '''with lyrics!''''' and ''Tetris Suicide''.
27th Jun '16 6:27:26 AM case
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** Nintendo Characters appear on the success screen of the NES version's Type-B if cleared on Level 9 or 19. The starting height determines how many appear.

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** Nintendo Characters characters appear on the success screen of the NES version's Type-B if cleared on Level 9 or 19. The starting height determines how many appear.
27th Jun '16 6:27:11 AM case
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* TheCameo: Characters from {{VideoGame/Bomberman}} make an appearance in ''Axis''' Compter Battle mode.

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* TheCameo: TheCameo:
**
Characters from {{VideoGame/Bomberman}} make an appearance in ''Axis''' Compter Battle mode.mode.
** Nintendo Characters appear on the success screen of the NES version's Type-B if cleared on Level 9 or 19. The starting height determines how many appear.
4th Dec '15 1:41:36 PM MarkLungo
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* AllegedlyFreeGame / BribingYourWayToVictory: Has become a staple of official Tetris games since around 2007 or so. ''Tetris Online Japan'', ''Tetris Friends'', and ''Tetris Battle'' are all "free" but hide piece previews (except for ''Tetris Friends'') and cripple your controls (in all three games) to slow you down; to remove these handicaps require either paying real money or ''several hundred hours'' of ForcedLevelGrinding.

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* AllegedlyFreeGame / BribingYourWayToVictory: AllegedlyFreeGame[=/=]BribingYourWayToVictory: Has become a staple of official Tetris games since around 2007 or so. ''Tetris Online Japan'', ''Tetris Friends'', and ''Tetris Battle'' are all "free" but hide piece previews (except for ''Tetris Friends'') and cripple your controls (in all three games) to slow you down; to remove these handicaps require either paying real money or ''several hundred hours'' of ForcedLevelGrinding.



* ArcNumber[=/=]BilingualBonus: The name comes from the Greek word "tetra," meaning "four." All tetriminos are made of four blocks, and the line-clearing combo {{cap}} is four.



* BilingualBonus: The name comes from the Greek word "tetra," meaning "four." All tetriminos are made of four blocks, and the line-clearing combo {{cap}} is four.



* VideoGame3DLeap: ''Welltris'', also created by Alexey Pajitnov. Notable that it did it without PolygonalGraphics.

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* VideoGame3DLeap: ''Welltris'', also created by Alexey Pajitnov. Notable that it did it without PolygonalGraphics.UsefulNotes/PolygonalGraphics.



* ArcNumber: See the aforementioned BilingualBonus.
3rd Aug '15 10:31:53 AM LucaEarlgrey
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** In later games, the "ghost piece" feature (or Temporary Landing System as ''TGM'' calls it) was added, showing a "ghost" of the curreny piece to indicate how the piece will land if it is dropped as is, helping prevent dropping pieces in the wrong column by accident.

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** In later games, the "ghost piece" feature (or Temporary Landing System as ''TGM'' calls it) was added, showing a "ghost" of the curreny current piece to indicate how the piece will land if it is dropped as is, helping prevent dropping pieces in the wrong column by accident.
3rd Aug '15 10:31:01 AM LucaEarlgrey
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** In the original ''Tetris'' as well as most early ''Tetris'' games by Nintendo, pieces immediately lock once they land on another piece or the floor. The 1988 Sega version of ''Tetris'' introduces what is known as "lock delay"--once a piece lands on something, it has a brief period of time during which it can move around until it finally locks into place. This makes Sega ''Tetris'' playable even at its maximum speed, much less ''TGM'' at instant-drop speed; contrast with Game Boy ''Tetris'' where the game meets its effective end at Level 29 due to blocks being unable to reach the extreme left or right sides before hitting the floor.

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** In the original ''Tetris'' as well as most early ''Tetris'' games by Nintendo, pieces immediately lock once they land on another piece or the floor. The 1988 Sega version of ''Tetris'' introduces what is known as "lock delay"--once a piece lands on something, it has a brief period of time during which it can move around until it finally locks into place. This makes Sega ''Tetris'' playable even at its maximum speed, much less ''TGM'' at instant-drop speed; contrast with Game Boy ''Tetris'' where the game meets its [[KillScreen effective end end]] at Level 29 due to blocks being unable to reach the extreme left or right sides before hitting the floor.floor and locking into place immediately.
3rd Aug '15 10:30:03 AM LucaEarlgrey
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Added DiffLines:

* AntiFrustrationFeatures: Over time, various features have been added to the tried-and-true formula to streamline the block-stacking experience:
** In the original ''Tetris'' as well as most early ''Tetris'' games by Nintendo, pieces immediately lock once they land on another piece or the floor. The 1988 Sega version of ''Tetris'' introduces what is known as "lock delay"--once a piece lands on something, it has a brief period of time during which it can move around until it finally locks into place. This makes Sega ''Tetris'' playable even at its maximum speed, much less ''TGM'' at instant-drop speed; contrast with Game Boy ''Tetris'' where the game meets its effective end at Level 29 due to blocks being unable to reach the extreme left or right sides before hitting the floor.
** In later games, the "ghost piece" feature (or Temporary Landing System as ''TGM'' calls it) was added, showing a "ghost" of the curreny piece to indicate how the piece will land if it is dropped as is, helping prevent dropping pieces in the wrong column by accident.
** Early games use a very basic random number generator for generating pieces, but even then droughts of a particular piece or two can and will occur. ''TGM'' tweaks the randomizer to bias against dealing out repeats of recent pieces, while modern ''Tetris'' games use randomized permutations of all seven tetrominoes.
5th Jul '15 1:55:37 AM Akriloth2160
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As you've probably noticed, Tropers/TheAdvertisementServer is currently promoting a website called [[http://www.tetrisfriends.com/ Tetris Friends Online Games]]. No, this is not one of those cheap cash-in websites it generally displays (what's with [[Franchise/StarWars Yoda]] wearing makeup, by the way?), it's an actual official Web-based ''Tetris'' game site. [[http://www.marketwire.com/press-release/Tetris-Online-Inc-964607.html No fooling!]]

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As you've probably noticed, Tropers/TheAdvertisementServer is currently promoting tends to promote a website called [[http://www.tetrisfriends.com/ Tetris Friends Online Games]]. No, this is not one of those cheap cash-in websites it generally displays (what's with [[Franchise/StarWars Yoda]] wearing makeup, by the way?), it's an actual official Web-based ''Tetris'' game site. [[http://www.marketwire.com/press-release/Tetris-Online-Inc-964607.html No fooling!]]
7th Jun '15 3:50:28 PM CorahsUncle
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** Also, in Marathon Mode of Tetris DS, while the previous 4 levels play a "Hurry Up!" for their melody, the final level (Level 20) changes the music one last time into [[CrowningMusicOfAwesome an awesome remix of the classic Tetris music.]]

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** Also, in Marathon Mode of Tetris DS, ''Tetris DS'', while the previous 4 four levels play a "Hurry Up!" for their melody, the final level (Level 20) changes the music one last time into [[CrowningMusicOfAwesome an awesome remix of the classic Tetris music.]]



** ExcusePlot: ''[[http://www.gamespot.com/gamecube/puzzle/tetrisworlds/video/2873103/tetris-worlds-intro-movie Tetris Worlds]]''.
*** Tetris Plus involved trying to clear the floor so that a gem-hunting archeologist could get to the exit and treasures at the bottom before the slowly-descending spikes reached his head. That's it.

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** ExcusePlot: ''[[http://www.gamespot.com/gamecube/puzzle/tetrisworlds/video/2873103/tetris-worlds-intro-movie ''[[https://www.youtube.com/watch?v=30b7jLZjp6w Tetris Worlds]]''.
*** Tetris Plus ''Tetris Plus'' involved trying to clear the floor so that a gem-hunting archeologist could get to the exit and treasures at the bottom before the slowly-descending slowly descending spikes reached his head. That's it.



* PublicDomainSoundtrack: The NES version used Music/{{Pyotr Ilyich Tchaikovsky}}'s "[[http://www.youtube.com/watch?v=G0YLjccRPZg Dance of the Sugar Plum Fairy]]", while the GameBoy and most later versions are known for the Russian folk song "[[http://www.youtube.com/watch?v=NmCCQxVBfyM Korobeiniki]]".

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* PublicDomainSoundtrack: The NES version used Music/{{Pyotr Ilyich Tchaikovsky}}'s "[[http://www.youtube.com/watch?v=G0YLjccRPZg Dance of the Sugar Plum Fairy]]", while the GameBoy Game Boy and most later versions are known for the Russian folk song "[[http://www.youtube.com/watch?v=NmCCQxVBfyM Korobeiniki]]".



** The current color set up for the Tetriminoes follows this, except with violet replaced with cyan. For the curious, these are red for Z, orange for L, yellow for O, green for S, cyan for I, blue for J, and purple for T.

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** The current color set up setup for the Tetriminoes follows this, except with violet replaced with cyan. For the curious, these are red for Z, orange for L, yellow for O, green for S, cyan for I, blue for J, and purple for T.
7th Jun '15 3:36:53 PM LucaEarlgrey
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Added DiffLines:

* KillScreen: Nintendo's NES and Game Boy versions become impossible to continue at Level 29, due to pieces falling so fast that they can't move to the left or right edges of the playfield anymore. Versions based on SEGA's 1989 ''Tetris'' game, as well as current ''Tetris'' games with endless modes, largely avert this due to allowing pieces to be moved for a brief period after landing on something.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.Tetris