History Videogame / Tetris

26th Apr '17 11:18:36 AM Edrobot
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** There's also ''Magical Tetris Challenge'', which stars WesternAnimation/MickeyMouse and friends, as well as ''Tetris With Anime/CardcaptorSakura: Eternal Heart'', both of which are Licensed games based on the Tetris brand.
15th Apr '17 6:58:16 AM CorahsUncle
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** In Tengen's version, several dancers can appear based on the number of Triples and Tetrises cleared during a level. [[TakeABow They take a bow]] after either completing the act or if you wish not to see it.

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** In Tengen's version, several dancers can appear based on the number of Triples and Tetrises cleared during a level. [[TakeABow They take a bow]] after bow either after completing the act or if you wish not to see it.



** The slightly obscure {{Tetrisphere}} also was this, and is a surprisingly good game, though gameplay admittedly matches up little with conventional ''Tetris''. It's about [[MatchThreeGame quickly matching same-shaped pieces to form chains]], and some of those pieces are made with 3 blocks instead of 4.

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** The slightly obscure {{Tetrisphere}} ''VideoGame/{{Tetrisphere}}'' also was this, and is a surprisingly good game, though gameplay admittedly matches up little with conventional ''Tetris''. It's about [[MatchThreeGame quickly matching same-shaped pieces to form chains]], and some of those pieces are made with 3 three blocks instead of 4.four.
15th Apr '17 6:47:17 AM UppityParty
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* KillScreen: Nintendo's NES and Game Boy versions become impossible to continue at Level 29, due to pieces falling so fast that they can't move to the left or right edges of the playfield anymore. Versions based on SEGA's 1989 ''Tetris'' game, as well as current ''Tetris'' games with endless modes, largely avert this due to allowing pieces to be moved for a brief period after landing on something.

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* KillScreen: Nintendo's NES and Game Boy versions become virtually impossible to continue starting at Level 29, due to pieces falling so fast that they can't move to the left or right edges of the playfield anymore. Versions based on SEGA's 1989 ''Tetris'' game, as well as current ''Tetris'' games with endless modes, largely avert this due to allowing pieces to be moved for a brief period after landing on something.
9th Apr '17 8:08:10 AM Malady
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* AllegedlyFreeGame[=/=]BribingYourWayToVictory: Has become a staple of official Tetris games since around 2007 or so. ''Tetris Online Japan'', ''Tetris Friends'', and ''Tetris Battle'' are all "free" but hide piece previews (except for ''Tetris Friends'') and cripple your controls (in all three games) to slow you down; to remove these handicaps require either paying real money or ''several hundred hours'' of ForcedLevelGrinding.

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* AllegedlyFreeGame[=/=]BribingYourWayToVictory: Has AllegedlyFreeGame: Along with BribingYourWayToVictory, has become a staple of official Tetris games since around 2007 or so. ''Tetris Online Japan'', ''Tetris Friends'', and ''Tetris Battle'' are all "free" but hide piece previews (except for ''Tetris Friends'') and cripple your controls (in all three games) to slow you down; to remove these handicaps require either paying real money or ''several hundred hours'' of ForcedLevelGrinding.



* ArcNumber[=/=]BilingualBonus: The name comes from the Greek word "tetra," meaning "four." All tetriminos are made of four blocks, and the line-clearing combo {{cap}} is four.

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* ArcNumber[=/=]BilingualBonus: ArcNumber: Along with BilingualBonus: The name comes from the Greek word "tetra," meaning "four." All tetriminos are made of four blocks, and the line-clearing combo {{cap}} is four.


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* BilingualBonus: With ArcNumber: The name comes from the Greek word "tetra," meaning "four." All tetriminos are made of four blocks, and the line-clearing combo {{cap}} is four.
* BribingYourWayToVictory: Has become a staple of official Tetris games since around 2007 or so. ''Tetris Online Japan'', ''Tetris Friends'', and ''Tetris Battle'' are all "free" but hide piece previews (except for ''Tetris Friends'') and cripple your controls (in all three games) to slow you down; to remove these handicaps require either paying real money or ''several hundred hours'' of ForcedLevelGrinding.


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* OneWordTitle: A BilingualBonus: The name comes from the Greek word "tetra," meaning "four." All tetriminos are made of four blocks, and the line-clearing combo {{cap}} is four.
22nd Mar '17 6:38:23 PM GrammarNavi
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First released in 1985, ''Tetris'' products or other programs implementing the same game rules have appeared on nearly every video game console, computer operating system, graphing calculator, mobile phone, and PDA ever released, as well as the lighting systems for a couple of ''buildings'' (its simplicity makes porting it very easy). By far, however, the most famous and popular version was released on the Nintendo GameBoy in 1989, bundled with the system upon its release (and becoming its KillerApp at the same time, long before ''Franchise/{{Pokemon}}'' was created). The first of that version's three musical options, a Russian folk song called "[[http://en.wikipedia.org/wiki/Korobeiniki Korobeiniki]]" (although the game just referred to it as "Music A"), has become an [[StandardSnippet iconic]] (and [[EarWorm catchy]]) piece of video game music.

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First released in 1985, ''Tetris'' products or other programs implementing the same game rules have appeared on nearly every video game console, computer operating system, graphing calculator, mobile phone, and PDA ever released, as well as the lighting systems for a couple of ''buildings'' (its simplicity makes porting it very easy). By far, however, the most famous and popular version was released on the Nintendo GameBoy UsefulNotes/GameBoy in 1989, bundled with the system upon its release (and becoming its KillerApp at the same time, long before ''Franchise/{{Pokemon}}'' was created). The first of that version's three musical options, a Russian folk song called "[[http://en.wikipedia.org/wiki/Korobeiniki Korobeiniki]]" (although the game just referred to it as "Music A"), has become an [[StandardSnippet iconic]] (and [[EarWorm catchy]]) piece of video game music.



* {{Sampling}}: ''The New Tetris'' for the {{Nintendo 64}} has an impressive amount of this for a cart-based game. The soundtrack samples everything from vocals, to drum breaks, to chords, and even to melodies.

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* {{Sampling}}: ''The New Tetris'' for the {{Nintendo 64}} UsefulNotes/Nintendo64 has an impressive amount of this for a cart-based game. The soundtrack samples everything from vocals, to drum breaks, to chords, and even to melodies.
14th Dec '16 4:22:32 AM LucaEarlgrey
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** Early games use a very basic random number generator for generating pieces, but even then droughts of a particular piece or two can and will occur. ''TGM'' tweaks the randomizer to bias against dealing out repeats of recent pieces, while modern ''Tetris'' games use randomized permutations of all seven tetrominoes. At worst, you'll go only 12 pieces without an I-piece.

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** Early games use a very basic random number generator for generating pieces, but even then droughts of a particular piece or two can and will occur. ''TGM'' tweaks the randomizer to bias against dealing out repeats of recent pieces, while modern ''Tetris'' games use randomized permutations of all seven tetrominoes. At worst, you'll go only 12 13 pieces without an I-piece.
14th Dec '16 4:22:21 AM LucaEarlgrey
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** Early games use a very basic random number generator for generating pieces, but even then droughts of a particular piece or two can and will occur. ''TGM'' tweaks the randomizer to bias against dealing out repeats of recent pieces, while modern ''Tetris'' games use randomized permutations of all seven tetrominoes. At worst, you'll go 12 pieces without an I-piece.

to:

** Early games use a very basic random number generator for generating pieces, but even then droughts of a particular piece or two can and will occur. ''TGM'' tweaks the randomizer to bias against dealing out repeats of recent pieces, while modern ''Tetris'' games use randomized permutations of all seven tetrominoes. At worst, you'll go only 12 pieces without an I-piece.
14th Dec '16 4:22:03 AM LucaEarlgrey
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** Early games use a very basic random number generator for generating pieces, but even then droughts of a particular piece or two can and will occur. ''TGM'' tweaks the randomizer to bias against dealing out repeats of recent pieces, while modern ''Tetris'' games use randomized permutations of all seven tetrominoes.

to:

** Early games use a very basic random number generator for generating pieces, but even then droughts of a particular piece or two can and will occur. ''TGM'' tweaks the randomizer to bias against dealing out repeats of recent pieces, while modern ''Tetris'' games use randomized permutations of all seven tetrominoes. At worst, you'll go 12 pieces without an I-piece.
25th Aug '16 4:28:47 PM nombretomado
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* FilkSong: BrentalFloss' ''Tetris '''with lyrics!''''' and ''Tetris Suicide''.

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* FilkSong: BrentalFloss' Music/BrentalFloss' ''Tetris '''with lyrics!''''' and ''Tetris Suicide''.
27th Jun '16 6:27:26 AM case
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** Nintendo Characters appear on the success screen of the NES version's Type-B if cleared on Level 9 or 19. The starting height determines how many appear.

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** Nintendo Characters characters appear on the success screen of the NES version's Type-B if cleared on Level 9 or 19. The starting height determines how many appear.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.Tetris