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* ''Super Monkey Ball: Banana Rumble'' (2024, Nintendo Switch): The first new installment in 10 years, this game introduces the Spin Dash mechanic and new competitive online and local multiplayer modes.
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* ''Super Monkey Ball Jr.'' (2002, UsefulNotes/GameBoyAdvance): The first handheld installment, ambitiously retaining full 3D graphics.

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* ''Super Monkey Ball Jr.'' (2002, UsefulNotes/GameBoyAdvance): Platform/GameBoyAdvance): The first handheld installment, ambitiously retaining full 3D graphics.



* ''Super Monkey Ball 3D'' (2011, UsefulNotes/Nintendo3DS): A launch title outside Japan. Introduced Jet as a character.

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* ''Super Monkey Ball 3D'' (2011, UsefulNotes/Nintendo3DS): Platform/Nintendo3DS): A launch title outside Japan. Introduced Jet as a character.



* ''Super Monkey Ball: Banana Splitz'' (2012, UsefulNotes/PlayStationVita): Included the ability to create stages by taking pictures using the Vita's camera.

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* ''Super Monkey Ball: Banana Splitz'' (2012, UsefulNotes/PlayStationVita): Platform/PlayStationVita): Included the ability to create stages by taking pictures using the Vita's camera.



** Alongside Sonic's return in ''Banana Mania'' is Tails (also turns bananas into rings), [[VideoGame/JetSetRadio Beat]] (turns all bananas into spray paint cans), and [[Characters/LikeADragonKazumaKiryu Kazuma Kiryu]] (turns bananas into Stamina X bottles). Paid DLC also includes [[VideoGame/Persona5 Morgana]] (turns bananas into treasure chests), Franchise/HelloKitty (turns bananas into apples), [[VideoGame/MonsterRancher Suezo]] (turns bananas into discs), the UsefulNotes/GameGear, UsefulNotes/SegaSaturn, and UsefulNotes/SegaDreamcast.

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** Alongside Sonic's return in ''Banana Mania'' is Tails (also turns bananas into rings), [[VideoGame/JetSetRadio Beat]] (turns all bananas into spray paint cans), and [[Characters/LikeADragonKazumaKiryu Kazuma Kiryu]] (turns bananas into Stamina X bottles). Paid DLC also includes [[VideoGame/Persona5 Morgana]] (turns bananas into treasure chests), Franchise/HelloKitty (turns bananas into apples), [[VideoGame/MonsterRancher Suezo]] (turns bananas into discs), the UsefulNotes/GameGear, UsefulNotes/SegaSaturn, Platform/GameGear, Platform/SegaSaturn, and UsefulNotes/SegaDreamcast.Platform/SegaDreamcast.



* LoadsAndLoadsOfLoading: Reviews mainly criticize the UsefulNotes/{{PS2}} version of ''Deluxe'' for this.

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* LoadsAndLoadsOfLoading: Reviews mainly criticize the UsefulNotes/{{PS2}} Platform/{{PS2}} version of ''Deluxe'' for this.
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* ''Super Monkey Ball: Banana Mania'' (2021, Nintendo Switch, [=PlayStation=] 4, UsefulNotes/PlayStation5, Xbox One, UsefulNotes/XboxSeriesXAndS, PC): (A VideoGameRemake of ''Super Monkey Ball'', ''Super Monkey Ball 2'', and ''Super Monkey Ball Deluxe'' with the art style and characters of the modern games. Features Sonic as a guest character again, alongside new guest characters, including Tails, Kazuma Kiryu from ''VideoGame/LikeADragon'', and Morgana from ''VideoGame/Persona5''.

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* ''Super Monkey Ball: Banana Mania'' (2021, Nintendo Switch, [=PlayStation=] 4, UsefulNotes/PlayStation5, Platform/PlayStation5, Xbox One, UsefulNotes/XboxSeriesXAndS, Platform/XboxSeriesXAndS, PC): (A VideoGameRemake of ''Super Monkey Ball'', ''Super Monkey Ball 2'', and ''Super Monkey Ball Deluxe'' with the art style and characters of the modern games. Features Sonic as a guest character again, alongside new guest characters, including Tails, Kazuma Kiryu from ''VideoGame/LikeADragon'', and Morgana from ''VideoGame/Persona5''.
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''Super Monkey Ball'' is a series of arcade-style platform games created by Creator/{{Sega}}'s Amusement Vision division (now known as Creator/RyuGaGotokuStudio). Though dating back to an UsefulNotes/ArcadeGame running on the UsefulNotes/SegaDreamcast-like NAOMI hardware, ''Super Monkey Ball'' was ironically Sega's first major franchise to debut after they left the console business, first landing on the UsefulNotes/NintendoGameCube instead. The gameplay is similar to the famous ''VideoGame/MarbleMadness'' arcade game, with one important difference: '''MONKEYS!''' As well as something about tilting the world instead of having direct control of your character. But mostly monkeys.

to:

''Super Monkey Ball'' is a series of arcade-style platform games created by Creator/{{Sega}}'s Amusement Vision division (now known as Creator/RyuGaGotokuStudio). Though dating back to an UsefulNotes/ArcadeGame running on the UsefulNotes/SegaDreamcast-like Platform/{{Dreamcast}}-like NAOMI hardware, ''Super Monkey Ball'' was ironically Sega's first major franchise to debut after they left the console business, first landing on the UsefulNotes/NintendoGameCube Platform/NintendoGameCube instead. The gameplay is similar to the famous ''VideoGame/MarbleMadness'' arcade game, with one important difference: '''MONKEYS!''' As well as something about tilting the world instead of having direct control of your character. But mostly monkeys.



* ''Super Monkey Ball'' (2001, UsefulNotes/NintendoGameCube): A remake of ''Monkey Ball''. Introduced Party Mode and [=GonGon=] as a character.

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* ''Super Monkey Ball'' (2001, UsefulNotes/NintendoGameCube): Platform/NintendoGameCube): A remake of ''Monkey Ball''. Introduced Party Mode and [=GonGon=] as a character.



* ''Super Monkey Ball Deluxe'' (2005, UsefulNotes/PlayStation2, UsefulNotes/{{Xbox}}): A remake of ''Super Monkey Ball'' and its sequel. It also featured a number of original levels as well as adding brand new levels exclusive to the game.
* ''Super Monkey Ball: Touch & Roll'' (2005, UsefulNotes/NintendoDS): Another attempt at a handheld ''Monkey Ball''.
* ''Super Monkey Ball Adventure'' (2006, [=GameCube=], [=PlayStation=] 2, UsefulNotes/PlayStationPortable): An adventure game with less emphasis on the party and regular modes.
* ''Super Monkey Ball: Banana Blitz'' (2006, UsefulNotes/{{Wii}}): A launch title, ''Banana Blitz'' featured a new cel-shaded look, motion controls, and tons upon tons of party games. Introduced Doctor and [=Yanyan=] as characters. Received an HD remaster in 2019 for UsefulNotes/Playstation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch and PC, where Franchise/SonicTheHedgehog is a playable character.

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* ''Super Monkey Ball Deluxe'' (2005, UsefulNotes/PlayStation2, UsefulNotes/{{Xbox}}): Platform/PlayStation2, Platform/{{Xbox}}): A remake of ''Super Monkey Ball'' and its sequel. It also featured a number of original levels as well as adding brand new levels exclusive to the game.
* ''Super Monkey Ball: Touch & Roll'' (2005, UsefulNotes/NintendoDS): Platform/NintendoDS): Another attempt at a handheld ''Monkey Ball''.
* ''Super Monkey Ball Adventure'' (2006, [=GameCube=], [=PlayStation=] 2, UsefulNotes/PlayStationPortable): Platform/PlayStationPortable): An adventure game with less emphasis on the party and regular modes.
* ''Super Monkey Ball: Banana Blitz'' (2006, UsefulNotes/{{Wii}}): Platform/{{Wii}}): A launch title, ''Banana Blitz'' featured a new cel-shaded look, motion controls, and tons upon tons of party games. Introduced Doctor and [=Yanyan=] as characters. Received an HD remaster in 2019 for UsefulNotes/Playstation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch Platform/PlayStation4, Platform/XboxOne, Platform/NintendoSwitch and PC, where Franchise/SonicTheHedgehog is a playable character.



* ''Super Monkey Ball: Banana Mania'' (2021, UsefulNotes/NintendoSwitch, UsefulNotes/Playstation4, UsefulNotes/PlayStation5, UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, PC): (A VideoGameRemake of ''Super Monkey Ball'', ''Super Monkey Ball 2'', and ''Super Monkey Ball Deluxe'' with the art style and characters of the modern games. Features Sonic as a guest character again, alongside new guest characters, including Tails, Kazuma Kiryu from ''VideoGame/LikeADragon'', and Morgana from ''VideoGame/Persona5''.

to:

* ''Super Monkey Ball: Banana Mania'' (2021, UsefulNotes/NintendoSwitch, UsefulNotes/Playstation4, Nintendo Switch, [=PlayStation=] 4, UsefulNotes/PlayStation5, UsefulNotes/XboxOne, Xbox One, UsefulNotes/XboxSeriesXAndS, PC): (A VideoGameRemake of ''Super Monkey Ball'', ''Super Monkey Ball 2'', and ''Super Monkey Ball Deluxe'' with the art style and characters of the modern games. Features Sonic as a guest character again, alongside new guest characters, including Tails, Kazuma Kiryu from ''VideoGame/LikeADragon'', and Morgana from ''VideoGame/Persona5''.
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None


* ''Super Monkey Ball: Banana Mania'' (2021, UsefulNotes/NintendoSwitch, UsefulNotes/Playstation4, UsefulNotes/PlayStation5, UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, PC): (A VideoGameRemake of ''Super Monkey Ball'', ''Super Monkey Ball 2'', and ''Super Monkey Ball Deluxe'' with the art style and characters of the modern games. Features Sonic as a guest character again, alongside new guest characters, including Tails, Kazuma Kiryu from ''VideoGame/{{Yakuza}}'', and Morgana from ''VideoGame/Persona5''.

to:

* ''Super Monkey Ball: Banana Mania'' (2021, UsefulNotes/NintendoSwitch, UsefulNotes/Playstation4, UsefulNotes/PlayStation5, UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, PC): (A VideoGameRemake of ''Super Monkey Ball'', ''Super Monkey Ball 2'', and ''Super Monkey Ball Deluxe'' with the art style and characters of the modern games. Features Sonic as a guest character again, alongside new guest characters, including Tails, Kazuma Kiryu from ''VideoGame/{{Yakuza}}'', ''VideoGame/LikeADragon'', and Morgana from ''VideoGame/Persona5''.



** Alongside Sonic's return in ''Banana Mania'' is Tails (also turns bananas into rings), [[VideoGame/JetSetRadio Beat]] (turns all bananas into spray paint cans), and [[VideoGame/{{Yakuza}} Kazuma Kiryu]] (turns bananas into Stamina X bottles). Paid DLC also includes [[VideoGame/Persona5 Morgana]] (turns bananas into treasure chests), Franchise/HelloKitty (turns bananas into apples), [[VideoGame/MonsterRancher Suezo]] (turns bananas into discs), the UsefulNotes/GameGear, UsefulNotes/SegaSaturn, and UsefulNotes/SegaDreamcast.

to:

** Alongside Sonic's return in ''Banana Mania'' is Tails (also turns bananas into rings), [[VideoGame/JetSetRadio Beat]] (turns all bananas into spray paint cans), and [[VideoGame/{{Yakuza}} [[Characters/LikeADragonKazumaKiryu Kazuma Kiryu]] (turns bananas into Stamina X bottles). Paid DLC also includes [[VideoGame/Persona5 Morgana]] (turns bananas into treasure chests), Franchise/HelloKitty (turns bananas into apples), [[VideoGame/MonsterRancher Suezo]] (turns bananas into discs), the UsefulNotes/GameGear, UsefulNotes/SegaSaturn, and UsefulNotes/SegaDreamcast.



** Kazuma Kiryu's GuestFighter appearance in ''Banana Mania'', as the game was developed by Ryu ga Gotoku Studio, developers of the ''Yakuza'' franchise. This makes for a funny wrap-around since Ryu ga Gotoku Studio is the current form of Amusement Vision, the studio that developed ''Super Monkey Ball''.

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** Kazuma Kiryu's GuestFighter appearance in ''Banana Mania'', as the game was developed by Ryu ga Gotoku Studio, developers of the ''Yakuza'' ''Like a Dragon'' franchise. This makes for a funny wrap-around since Ryu ga Gotoku Studio is the current form of Amusement Vision, the studio that developed ''Super Monkey Ball''.
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* FantasticVoyagePlot: Downplayed. In Super Monkey Ball 2, the crew and Dr. Bad-Boon get swallowed up by a gigantic whale, and spend Chapter 4 trying to escape. The MonsterWhale is so big the level shows people ''living'' carefree inside it.
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%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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''Super Monkey Ball'' is a series of arcade-style platform games created by Creator/{{Sega}}'s Amusement Vision division (now known as [[VideoGame/{{Yakuza}} Ryu ga Gotoku Studio]]). Though dating back to an UsefulNotes/ArcadeGame running on the UsefulNotes/SegaDreamcast-like NAOMI hardware, ''Super Monkey Ball'' was ironically Sega's first major franchise to debut after they left the console business, first landing on the UsefulNotes/NintendoGameCube instead. The gameplay is similar to the famous ''VideoGame/MarbleMadness'' arcade game, with one important difference: '''MONKEYS!''' As well as something about tilting the world instead of having direct control of your character. But mostly monkeys.

to:

''Super Monkey Ball'' is a series of arcade-style platform games created by Creator/{{Sega}}'s Amusement Vision division (now known as [[VideoGame/{{Yakuza}} Ryu ga Gotoku Studio]]).Creator/RyuGaGotokuStudio). Though dating back to an UsefulNotes/ArcadeGame running on the UsefulNotes/SegaDreamcast-like NAOMI hardware, ''Super Monkey Ball'' was ironically Sega's first major franchise to debut after they left the console business, first landing on the UsefulNotes/NintendoGameCube instead. The gameplay is similar to the famous ''VideoGame/MarbleMadness'' arcade game, with one important difference: '''MONKEYS!''' As well as something about tilting the world instead of having direct control of your character. But mostly monkeys.
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* NintendoHard: It looks cutesy, but then... Fall out! [[ThatOneLevel And again]], [[OverlyLongGag and again]]... In fact this game is quite known on how absurdly '''''brutal''''' is towards the player, not even counting the extra challenges that requires beating the game without using continues.

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* NintendoHard: It looks cutesy, but then... Fall out! [[ThatOneLevel And again]], [[OverlyLongGag and again]]... In fact this game is quite known on how absurdly '''''brutal''''' is towards the player, not even counting the extra challenges that requires beating the game without using continues. Meanwhile, the various party games that support the AI are [[TheComputerIsACheatingBastard notoriously cracked out]], as anyone attempting to win Monkey Race can attest with the perfect starting boosts, tighter corner turns than yours and a distinct lack of RubberbandAI in the sense that they will ''not'' slow down for your sake.
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* LaterInstallmentWeirdness: Everything past the Gamecube era of the series, from ''Adventure'' and particularly ''Banana Blitz'' onwards, barely resembles the original games besides "monkeys in magic balls roll around on courses". Most stages became more motion control focused, resulting in plenty of guard rails and more blocky, linear designs that are focused around imprecise movement, while the creative and insane, physics-exploiting ideas of the originals mostly disappeared besides the occasional release like ''Banana Splitz''. To give an idea of how weird things got, not only was a more standard jump added to the player moveset, but the series suddenly had ''dedicated boss fights''.
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* EarlyInstallmentWeirdness: The original ''Monkey Ball'' and its UpdatedRerelease as the first ''Super Monkey Ball'', is an arcade game at heart, and uses a level of abstract yet extreme challenge, skipping stages with bonus goals and other design elements the rest of the series either doesn't use again or keep solely for authenticity to their levels. ''2'' would refine and contextualize a fair amount of things as well as rework the difficulty and course designs. The ''Super'' version of the first game also has [=GonGon=] be an antagonist, who explicitly gets locked out of the Banana Sanctuary at the end of each of his Main Game runs as LaserGuidedKarma for his green; every game from ''2'' onwards would make him just another one of the heroes.

to:

* EarlyInstallmentWeirdness: The original ''Monkey Ball'' and its UpdatedRerelease as the first ''Super Monkey Ball'', is an arcade game at heart, and uses a level of abstract yet extreme challenge, skipping stages with bonus goals and other design elements the rest of the series either doesn't use again or keep solely for authenticity to their levels. ''2'' would refine and contextualize a fair amount of things as well as rework the difficulty and course designs. The ''Super'' version of the first game also has [=GonGon=] be an antagonist, who explicitly gets locked out of the Banana Sanctuary at the end of each of his Main Game runs as LaserGuidedKarma for his green; {{Greed}}; every game from ''2'' onwards would make him just another one of the heroes.
Is there an issue? Send a MessageReason:
None


* EarlyInstallmentWeirdness: The original ''Monkey Ball'' and its UpdatedRerelease as the first ''Super Monkey Ball'', is an arcade game at heart, and uses a level of abstract yet extreme challenge, skipping stages with bonus goals and other design elements the rest of the series either doesn't use again or keep solely for authenticity to their levels. ''2'' would refine and contextualize a fair amount of things as well as rework the difficulty and course designs. The ''Super'' version of the first game also has [=GonGon=] be an antagonist, who explicitly gets locked out of the Banana Island at the end of each of his Main Game runs as LaserGuidedKarma for his green; every game from ''2'' onwards would make him just another one of the heroes.

to:

* EarlyInstallmentWeirdness: The original ''Monkey Ball'' and its UpdatedRerelease as the first ''Super Monkey Ball'', is an arcade game at heart, and uses a level of abstract yet extreme challenge, skipping stages with bonus goals and other design elements the rest of the series either doesn't use again or keep solely for authenticity to their levels. ''2'' would refine and contextualize a fair amount of things as well as rework the difficulty and course designs. The ''Super'' version of the first game also has [=GonGon=] be an antagonist, who explicitly gets locked out of the Banana Island Sanctuary at the end of each of his Main Game runs as LaserGuidedKarma for his green; every game from ''2'' onwards would make him just another one of the heroes.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EarlyInstallmentWeirdness: The original ''Monkey Ball'' and its UpdatedRerelease as the first ''Super Monkey Ball'', is an arcade game at heart, and uses a level of abstract yet extreme challenge, skipping stages with bonus goals and other design elements the rest of the series either doesn't use again or keep solely for authenticity to their levels. ''2'' would refine and contextualize a fair amount of things as well as rework the difficulty and course designs. The ''Super'' version of the first game also has [=GonGon=] be an antagonist, who explicitly gets locked out of the Banana Island at the end of each of his Main Game runs as LaserGuidedKarma for his green; every game from ''2'' onwards would make him just another one of the heroes.


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* ExcusePlot: From ''2'' onwards, there's something of a plot, but good luck making sense of it beyond "Dr. Bad-Boon is a {{Jerkass}} that stole everyone's bananas and wants to [[IHaveYouNowMyPretty marry MeeMee]]." Given the franchise's arcade origins, though, you're probably not here for the story, and not even ''Adventure'', the one game that actually tries to be a bit more of a traditional platformer, can be arsed to cook much of one up.


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* UpdatedRerelease: In a sense, ''Super Monkey Ball'' to the original arcade ''Monkey Ball'' as a home port. Besides the leap from the NAOMI hardware (effectively a Sega Dreamcast) to the Gamecube allowing for more graphical effects, generally all the courses and the gameplay are nigh-identical beyond totally new aesthetics across the board where the original game was fairly generic floating checkerboard platforms in the sky. The biggest additions mainly boil down to all the extra party and minigames, and [=GonGon=] being added as a playable monkey to round out for four controller slots with multiplayer.
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TRS wick cleanupCamera Screw has been redefined and its original meaning moved to Event Obscuring Camera, both YMMV


* CameraScrew: In most game, the camera follows the direction the monkey's rolling, which is great in some stages, and makes others almost impossible without ''very'' precise control over your ball.
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* ''Super Monkey Ball: Banana Blitz'' (2006, UsefulNotes/{{Wii}}): A launch title, ''Banana Blitz'' featured a new cel-shaded look, motion controls, and tons upon tons of party games. Introduced Doctor and [=Yanyan=] as characters. Received an HD remaster in 2019 for UsefulNotes/Playstation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch and PC, where VideoGame/SonicTheHedgehog is a playable character.

to:

* ''Super Monkey Ball: Banana Blitz'' (2006, UsefulNotes/{{Wii}}): A launch title, ''Banana Blitz'' featured a new cel-shaded look, motion controls, and tons upon tons of party games. Introduced Doctor and [=Yanyan=] as characters. Received an HD remaster in 2019 for UsefulNotes/Playstation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch and PC, where VideoGame/SonicTheHedgehog Franchise/SonicTheHedgehog is a playable character.
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* ShakingTheRump: Multiple characters, namely AiAi and MeeMee, do this in certain victory dances for humor.

to:

* ShakingTheRump: Multiple characters, namely AiAi [=AiAi=] and MeeMee, [=MeeMee=], do this in certain victory dances for humor.
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Added DiffLines:

* ShakingTheRump: Multiple characters, namely AiAi and MeeMee, do this in certain victory dances for humor.

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