Video Game: Super Monkey Ball

The four main monkeys from the Gamecube era.

I really love bananas!

Super Monkey Ball is a series of arcade-style platform games created by Sega's Amusement Vision division. Though dating back to an Arcade Game running on the Sega Dreamcast-like NAOMI hardware, Super Monkey Ball was Sega's first major franchise to bypass their own consoles entirely. The gameplay is similar to the famous Marble Madness arcade game, with one important difference: MONKEYS! Oh, and something about tilting the world instead of having direct control of your character. But mostly monkeys.

As mentioned above, the setup is quite similar to Marble Madness, with the player tilting their monkey character through a series of themed worlds. The game's challenge is in the fact that the vast majority of levels have no walls, forcing the player to avoid falling off the edges of the floor. Oh, and a majority of levels feel like they were designed by an insane physics professor.

The series is known for both its cutesy look and the fact that it's essentially the definition of Surprise Difficulty. Think we're joking? Let's just say that you will never think of the phrase "Fall Out!" in quite the same way ever again.

That's not all, however: Monkey Ball games are known for their famous "party mode," consisting of several mini-games. Said mini-games were very well-done on the GCN versions. The Wii version... more hit or miss, with the developers experimenting with a range of control schemes for the then-new Wiimote.

Monkey Ball makes appearances in all four Sega Superstars games; Sonic & Sega All-Stars Racing is particularly notorious for the Monkey Ball tracks having the same difficulty as the series they're based on.
The list of Super Monkey Ball games is as follows:

  • Monkey Ball (The arcade game that started it all. Used a banana-shaped control stick and introduced AiAi, MeeMee, and Baby as characters.)
  • Super Monkey Ball (A Nintendo GameCube remake of Monkey Ball. Introduced Party Mode and GonGon as a character.)
  • Super Monkey Ball 2 (Obviously, the sequel to Super Monkey Ball.)
  • Super Monkey Ball Deluxe (A remake of Super Monkey Ball and its sequel, for PS2 and Xbox. It also featured a number of original levels as well as adding brand new levels exclusive to the game.)
  • Super Monkey Ball Jr. (The first mobile version, it featured full 3D graphics...on the Game Boy Advance.)
  • Super Monkey Ball Touch & Roll (Another attempt at a mobile Monkey Ball, this one on the Nintendo DS. Received mixed reviews.)
  • Super Monkey Ball Adventure (A poorly-recieved adventure game with less emphasis on the party and regular modes.)
  • Super Monkey Ball iPhone (retains the look and motion controls of Banana Blitz, using the iPhone's tilt motions. It's gotten mixed reviews.)
  • Super Monkey Ball: Banana Blitz (A Wii launch title, Banana Blitz featured a new cel-shaded look, motion controls, and tons upon tons of party games. Introduced Doctor and Yanyan as characters.)
  • Super Monkey Ball Step and Roll (Another Wii game, using the Balance Board this time. Introduced Jam as a character.)
  • Super Monkey Ball 3DS (Introduced Jet as a character.)
  • Super Monkey Ball: Ticket Blitz (Another arcade game. Used a trackball for the controls.)
  • Super Monkey Ball: Banana Splitz (A title for the Playstation Vita. You were able to create your own stages by taking pictures of, well, whatever you wanted.)
  • Super Monkey Ball Bounce (iOS and Android)

This game provides examples of:

  • Announcer Chatter: "FALL OUT! FALL OUT! FALL OUT! CONTINUE? FALL OUT!..."
  • Attack Its Weak Point: Every boss in Banana Blitz. Notable is the final boss, which you attack its butt to damage it.
  • Battle Tops: An early stage of Super Monkey Ball 2 is called Spinning Top. The sole obstacle in this stage is a humongous top that knocks the monkey completely off the stage if touched due to its spinning. The goal is located dangerously close to where it spins, and 1-up yielding bananas are hung from its edge.
  • Bonus Stage: A staple for the series. It happens every 10 floors (Or just on Floor 5 if played on Beginner) and does not appear on the Extra or Master stages.
  • Bottomless Pits: While not technically bottomless, the levels are basically floating in one.
  • Camera Screw: The camera follows the direction the monkey's rolling, which is great in some stages, and makes others almost impossible without very precise control over your ball.
  • Cel Shading: This started in Banana Blitz and has been used onward.
  • Charged Attack: The multiplayer, sumo-like minigame "Monkey Fight" lets you get by with little rabbit punches or charged up massive blows.
  • Color-Coded Multiplayer: This has been used since Super Monkey Ball onward, with Player 1's ball either being red (for the mini and party games) or green (for the main game on all levels). In Super Monkey Ball 2, you still stay green in the main game but in Monkey Race (Among others), you're still red (P1), blue (P2) yellow (P3) or green (P4). The computer players are cyan, pink, orange, purple, teal, grey, white, or black among other colors.
  • Console Cameo: The final level in Master Extra in Challenge Mode of Super Monkey Ball 2, which takes place on a rotating Gamecube. Deluxe changed it into into a six-sided die
  • Continuing Is Painful: To reach the extra stages in 1 & 2, you need to make it through all the stages without a continue. Turned Up to Eleven if you want to unlock the Master Stages, which requires you to beat all 50 Expert Stage, AND the 10 Expert Extra Stages to reach them! This is especially painful in the original, since you only have 3 lives.
  • Creator Cameo: The final level in World 10 in Story Mode of Super Monkey Ball 2 and Deluxe.
  • Cut-and-Paste Environments: In the first game, many floors that show up in one difficulty level get turned up a notch on a higher difficulty level. Some examples include each of the Floor 1s, Beginner 10/Advanced 17/Expert 7/Master 3, and the spinning goal levels in the Extra floors.
  • Department of Redundancy Department: In Banana Blitz there is a boss called Tako the Octopus. Tako means octopus in Japanese, so going by its boss name, it's Octopus the Octopus.
  • Difficulty Spike - Happens in every game.
    • The first game had a giant difficulty spike between Advanced and Expert, Advanced was easy, while many people would get stuck quickly on Expert mode.
      • In Deluxe, the game goes lightly on you with Dodecagon, but goes really rough on you with the very next level. The level after is much easier, but the one after that isn't.
    • Super Monkey Ball Step and Roll had a giant spike between worlds 6 and 7, world 6 had a lot of easy stages that aren't too hard, but World 7 will kick your butt.
    • 2 ramps it up on Pistons and decides to go nuts once you hit Expert Extra. Conical Slider anyone?
      • The difficulty spike happens well before that. Reversible Gear, anybody? World 4 in its entirety? Conical Slider is to be expected since to get to it, you have to go through Expert mode (essentially worlds 5-9) with no continues, so it will likely be among the last levels you will ever see in the game if you continued; Otherwise, you'll be sent to the Master Levels.
  • Everyone Calls Him Barkeep: Doctor, because of his amnesia.
  • Everything's Better with Monkeys
  • Game-Breaking Bug: What is considered the hardest level in Banana Blitz also happens to come with a glitch in which you can fall right through a solid platform near the end. Luckily, this was fixed for the PAL version.
    • A bigger case occurs with Adventure. Sometimes, while loading up or while you're minding your own business in Monkey Cannon, a Syntax Error occurs for unexplained reasons.
    • In 2, the game always crashes at World 9 if you play without stopping.
  • Guide Dang It: Switch Inferno and Labyrinth in Super Monkey Ball 2.
    • There's also the infamous hidden bananas in Banana Blitz, for which said guide hasn't even been finished yet since they're invisible.
      • Also, Chaos from Deluxe
  • Jack-of-All-Stats: AiAi falls under this in Banana Blitz.
  • Loads and Loads of Characters: Played straight in Adventure, and downplayed in 3D's Fight and Race, which has 16 characters to play as.
  • Love Triangle: MeeMee and YanYan both have a crush on AiAi. But YanYan has an even bigger crush on him compared to MeeMee.
  • Loads and Loads of Loading: Reviews mainly criticize the PS2 version of Deluxe for this.
  • Marathon Level: Ultimate mode in Deluxe.
  • Mickey Mousing: Organic Form in 2 and Deluxe appears to be doing this to the underwater theme. The stage does not do this in Deluxe's challenge mode, due to being in the Amusement Park.
    • Some stages in Banana Splitz go with the level's theme (Dinosaur, Wild West, Outer Space, etc.).
  • Nintendo Hard: It looks cutesy, but then... Fall out! And again, and again...
  • Product Placement: In earlier games, all the bananas had Dole labels.
    • Comes full circle now that, as of late, Sega is advertising Step 'n Roll on Chiquita bananas and vice-versa.
  • Scenery Porn: Up to Eleven in 2. Considering that Amusement Vision worked on F-Zero GX after 2, it's no surprise.
  • Schizophrenic Difficulty
  • Score Multiplier: Completing a level before half of the time allotted expires doubles that stage's score. In addition, warp goals stack with this multiplier based on the number of stages skipped.
  • Speaking Simlish: The Dialouge in the cutscenes of story mode in 2 and Deluxe for example.
  • Stalked by the Bell: Advanced 11 in Super Monkey Ball (Advanced 9 in Deluxe) contains a wall that gradually rises and blocks the paths to the goals after about 15 seconds.
  • Time Travel: Banana Splitz
  • Timed Mission: Most of the levels, especially in the earlier games, have a 60 second time limit.
  • Tomboy and Girly Girl: MeeMee and YanYan.
  • Video Game Settings: All settings from DX are from 1 and 2.