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** The Switch remake removes the gambling from Grate Guy's Casino; it replaces the minigames with others, though, so whether or not this makes the game worse is a matter of personal taste.



[[folder:Remake Exclusive Tropes]]

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[[folder:Remake Exclusive [[folder:Remake-Exclusive Tropes]]
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* FireIceLightning: Just like in ''Final Fantasy'', this serves as the basis for elemental damage. The party doesn't have much control over the elements: Mario has three fire spells, Mallow has two lightning spells and an ice spell, and everything else is considered neutral. The only other option for elemental damage are Fire and Ice Bombs, which can only be bought for coins at one point of the story and are hard to get afterwards.

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* FireIceLightning: Just A variation. Fire, ice, and lightning are forms of elemental damage, just like in ''Final Fantasy'', this serves as the basis for elemental damage. The party doesn't have much control over the elements: Fantasy." Mario has three fire spells, while Mallow has two lightning spells and an ice spell, and everything else spell. The fourth form of elemental damage is considered neutral.Jump, covered by Mario's other spells. The only other option for elemental damage are Fire and Ice Bombs, which can only be bought for coins at one point of the story and are hard to get afterwards.
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During [[OncePerEpisode a routine princess-saving]] by Mario, a giant sapient sword plants itself into Bowser's Keep, booting everyone inside out, and is taken over by a mechanical menace named Smithy, who plans to TakeOverTheWorld with his army of living weapons, with the sword, Exor, acting as a gateway between worlds. Soon afterwards, a messenger from the stars named Geno (or rather, "[[{{Wingdinglish}} ♡♪!?]]") informs us that Exor also shattered the Star Road,[[note]]Last seen in ''VideoGame/SuperMarioWorld'' as [[BrutalBonusLevel a hidden 8th World.]][[/note]] which grants the wishes of everyone in Mario's world. Unless the Star Road can be repaired by finding and re-assembling [[GottaCatchThemAll the seven Star Pieces]], no wishes will ever come true again. With the help of his companions (including, for the first time, [[EnemyMine Bowser]]), Mario sets off to smash the Smithy Gang and save the world.

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During [[OncePerEpisode a routine princess-saving]] by Mario, a giant sapient sword plants itself into Bowser's Keep, booting everyone inside out, and the castle is taken over by a mechanical menace named Smithy, who plans to TakeOverTheWorld with his army of living weapons, with the sword, Exor, acting as a gateway between worlds. Soon afterwards, a messenger from the stars named Geno (or rather, "[[{{Wingdinglish}} ♡♪!?]]") informs us that Exor also shattered the Star Road,[[note]]Last seen in ''VideoGame/SuperMarioWorld'' as [[BrutalBonusLevel a hidden 8th World.]][[/note]] which grants the wishes of everyone in Mario's world. Unless the Star Road can be repaired by finding and re-assembling [[GottaCatchThemAll the seven Star Pieces]], no wishes will ever come true again. With the help of his companions (including, for the first time, [[EnemyMine Bowser]]), Mario sets off to smash the Smithy Gang and save the world.
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** When Mario attempts to go after Bowyer before Geno appears, Mallow would pull Mario back and say "Who do you think you are, Bruce Lee?" The remake drops the Bruce Lee reference, possibly because the Lee estate is known to be very litigious about their late patriarch's name, or possibly because someone at Nintendo finally realized that [[OrphanedEtymology it wouldn't make any sense for citizens of the Mario world to know who Bruce Lee is]]. The names of real-life explorers from the Sunken Ship password clues have also been changed to fictional ones, supporting the latter theory.

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** When Mario attempts to go after Bowyer before Geno appears, Mallow would pull Mario back and say "Who do you think you are, Bruce Lee?" The remake drops the Bruce Lee reference, possibly because the Lee estate is known to be very litigious about their late patriarch's name, or possibly because someone at Nintendo finally on the development team realized that [[OrphanedEtymology it wouldn't make any sense for citizens of the Mario world to know who Bruce Lee is]]. The is]], since the names of real-life explorers from on the Sunken Ship password clues hints have also been changed to fictional ones, supporting the latter theory.ones.



** Croco originally had the Signal Ring, but the remake gives the Signal Ring to an elderly Toad in the basement of the Mushroom Kingdom's item shop. The remake gives Croco the Echo Signal Ring, which has it beep faster the closer you are to a hidden treasure box.

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** Croco originally had In the Signal Ring, but the remake gives original game, the Signal Ring to an is acquired from Croco in Nimbus Land after defeating Valentina, very late in the game. In the remake, it's acquired much earlier from the elderly Toad in the basement of the Mushroom Kingdom's item shop. The remake gives shop who teaches you about hidden chests, while Croco now has the Echo Signal Ring, an upgraded version which has it beep beeps faster the closer you are get to a hidden treasure box.chest.
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Spelling/grammar fix(es)


* SequentialBoss: The Czar Dragon in Barrel Vulcano falls into the lava and is immediately reborn as Zombone, forcing you to fight another boss straight away. Though afterwards you chase the Axem rangers you at least get the chance to use some healing items, however you beat them in a fight and they unleash the Blade, forcing you to fight their giant TransformingMecha.

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* SequentialBoss: The Czar Dragon in Barrel Vulcano Volcano falls into the lava and is immediately reborn as Zombone, forcing you to fight another boss straight away. Though afterwards you chase the Axem rangers you at least get the chance to use some healing items, however you beat them in a fight and they unleash the Blade, forcing you to fight their giant TransformingMecha.
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General clarification on work content


* LostInTranslation:

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* LostInTranslation:LostInTranslation: Many examples. Note that most of these are fixed in the remake.



** The Shy Guys that hold the chandeliers together on the second visit to Bowser's Keep are named Chandeli-ho in a dialogue box. This is in fact a portmanteau of "chandelier" and "Heiho", the Japanese name for Shy Guys.[[note]]Interestingly, unused data suggesting that one was originally intended to be a target in battle like Kinklink gives it the more localized name of "Hangin' Shy".[[/note]]

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** The Shy Guys that hold the chandeliers together on the second visit to Bowser's Keep are named Chandeli-ho in a dialogue box. This is in fact a portmanteau of "chandelier" and "Heiho", the Japanese name for Shy Guys.[[note]]Interestingly, unused data suggesting that one was originally intended to be a target in battle like Kinklink gives it the more localized name of "Hangin' Shy". In the remake, it's changed to "Shyndelier".[[/note]]
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Spelling/grammar fix(es)


** After Mack and his Shysters attack the Mushroom Kingdom, you have the option of saving the Toads from the Shysters, with the exception of the Chancellor, whom you ''have'' to save in order of progress.

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** After Mack and his Shysters attack the Mushroom Kingdom, you have the option of saving the Toads from the Shysters, with the exception of the Chancellor, whom you ''have'' to save in order of to progress.
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General clarification on work content


* DeathIsASlapOnTheWrist: Losing a battle sets you back to your last save point used, and they appear quite frequently so you are never set too far back in progress. While you do lose any coins or items gained, you still keep your levels and experience points, so you aren't overwhelmed from fighting tough enemies again.

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* DeathIsASlapOnTheWrist: Losing a battle sets you back to your last save point used, and they appear quite frequently so you are never set too far back in progress. While you do lose any coins or items gained, you still keep your levels and experience points, so you aren't overwhelmed from fighting tough enemies again. As if that weren't enough, the remake also autosaves, making your last save likely even sooner than in the original.
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* GameOfNim: You have to make sure your opponent takes the last coin from a box. Although the [[ArtificialStupidity CPU apparently doesn't know how to count]] because it often takes multiple coins if there's more than one coin left, causing it to lose.
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* ChainOfDeals: One can be gone through in Moleville: buy a set of Fireworks for 500 coins, trade them with another mole for a Shiny Stone, trade that in the item shop for a Carbo Cookie, and finally give it to a mole girl sitting on a bucket, netting you a Frog Coin and letting you enter the bucket for a trip through the Midas River course where all your earnings are kept instead of being given to the Toad that normally runs it. The chain can be repeated afterwards. Interestingly, the earlier items in the chain are more valuable in some ways, as the Shiny Stone is the key to the {{superboss}}'s door and the Fireworks add extra flair to the ending sequence depending on how many are in the player's inventory.

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* ChainOfDeals: One can be gone through in Moleville: buy a set of Fireworks for 500 coins, trade them with another mole for a Shiny Stone, trade that in the item shop for a Carbo Cookie, and finally give it to a mole girl sitting on a bucket, netting you a Frog Coin and letting you enter the bucket for a trip through the Midas River course where all your earnings are kept instead of being given to the Toad that normally runs it.it (repeat the procedure and the girl will instead give you a frog coin, with the reward then alternating every other time). The chain can be repeated afterwards. Interestingly, the earlier items in the chain are more valuable in some ways, as the Shiny Stone is the key to the {{superboss}}'s door and the Fireworks add extra flair to the ending sequence depending on how many are in you purchase over the player's inventory.course of the game.
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* EyelidPullTaunt: One of the toad children in the Mushroom Kingdom wants to marry Mario and tells him that she will do an "akanbe" (the taunt of pulling down one eyelid and sticking out your tongue) to Bowser in the Japanese version of the game; in English, it's changed to her asking Mario to wait a few years so she can grow into her mother's wedding dress (in the SNES version) or to become Mario's sidekick (in the Switch remake). Strangely, both games preserve the child's reaction if Bowser is in your party (her shouting a taunting sound and running inside a nearby house), which [[DubInducedPlotHole seems to make no sense in the translated script.]]
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* TogetherWeAreX: The Axem Rangers, as a parody of ''Franchise/SuperSentai'' and ''Franchise/PowerRangers'', give a villainous one of these just before you fight them. They don't introduce their names but state what they are fighting for--evil, disorder, just because, and chaos.
-->'''Axem Red''': We fight for evil!\\
'''Axem Black''': We live for disorder!\\
'''Axem Green''': We like what we do!\\
'''Axem Pink''': We struggle for chaos!\\
'''Axem Yellow''': We are...\\
'''All together''': The Axem Rangers!
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Trope was cut/disambiguated due to cleanup


** Related to the above, Mario's basic attacks in ''Paper Mario'' and ''Mario & Luigi'' are limited to [[GoombaStomp jumping on enemies]] and [[DropTheHammer hitting them with hammers]]. ''RPG'' is the only game he can throw punches or kick Koopa shells at enemies, and where even jumping is a special attack that requires ManaPoints to use.

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** Related to the above, Mario's basic attacks in ''Paper Mario'' and ''Mario & Luigi'' are limited to [[GoombaStomp jumping on enemies]] and [[DropTheHammer hitting them with hammers]].hammers. ''RPG'' is the only game he can throw punches or kick Koopa shells at enemies, and where even jumping is a special attack that requires ManaPoints to use.

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* GoldColoredSuperiority: The new InfinityPlusOneSword for each character in the remake, which can only be gotten in the post-game, notably features a golden sheen.


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* GoldColoredSuperiority: The new InfinityPlusOneSword for each character in the remake, which can only be gotten in the post-game, notably features a golden sheen.
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Trope was cut/disambiguated due to cleanup


** The Pipe Vault, which is one square wide to simulate the original platformers, has a bunch of classic enemies ([[TheLastOfTheseIsNotLikeTheOthers and Frogog for some reason]]), and even has one part where you slide underneath a small gap by ducking as you run.

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** The Pipe Vault, which is one square wide to simulate the original platformers, has a bunch of classic enemies ([[TheLastOfTheseIsNotLikeTheOthers and (and Frogog for some reason]]), reason), and even has one part where you slide underneath a small gap by ducking as you run.
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* AllJustADream: The post-game content starts with Mario waking up at his house with the initial defeat over Smithy being a dream about the fight to justify why you can refight him.
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Saw that this was on the Guide Dang It page but not here. I had to look it up when I reached it in the remake.

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** There is a Frog Coin in the Pipe Vault that can only be reached by run-crouching under a gap half of Mario's height. The game never explains how to crouch (pressing down while running) and this is the only time the mechanic comes up. The big clue is that the Pipe Vault is a NostalgiaLevel and it harkens back to one of Mario's moves in the original platformers, but the isometric perspective can throw players off and it relies on knowledge from other games.

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