Follow TV Tropes

Following

History Videogame / SuperMarioGalaxy

Go To

OR

Is there an issue? Send a MessageReason:
None


* VoiceGrunting: In place of the full voice acting from ''VideoGame/SuperMarioSunshine''.

to:

* VoiceGrunting: In place of the full voice acting from ''VideoGame/SuperMarioSunshine''. Though somewhat ZigZagged as Peach had a full line of dialogue with her letter to Mario, and Rosalina has a few voiced lines such as "Let us begin!", "Thank you!", and "Go, Mario!".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SpringJump: The main purpose of the Spring Mushroom, a power-up that wraps Mario in a metal spring and allows you to bounce up to previously-unreachable areas.
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* SecretLevel: In the Comet Observatory, Hungry Lumas take Mario and Luigi to secret galaxies after they're fed with enough Star Bits. In the main galaxies, they instead transform into extra planets where hidden Power Stars can be found.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThematicSequelLogoChange: The "Galaxy" portion of the logo shows a starry sky to represent the fact that the plot involves Mario traveling through space to rescue Princess Peach.

Added: 355

Changed: 354

Is there an issue? Send a MessageReason:


* BubbleGun: The Water Shooter obstacles create powerful water bubbles that can trap the player in a bubble and carry them in the bubble's trajectory if the player doesn't Spin to break out. Most of the time, the bubbles are a nuisance if not outright hazardous, but the second mission of Deep Dark Galaxy requires you to ride said bubbles to go to further planets.

to:

* BubbleGun: BubbleGun:
**
The Water Shooter obstacles create powerful water bubbles that can trap the player in a bubble and carry them in the bubble's trajectory if the player doesn't Spin to break out. Most of the time, the bubbles are a nuisance if not outright hazardous, but the second mission of Deep Dark Galaxy requires you to ride said bubbles to go to further planets.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**The blue Water Shooters, yellow electric orb shooters and red flamethrower spouts encountered throughout the game also serve as a [[CallBack Call-Back]], since they're all very similar to the head of the F.L.U.D.D. pack from ''VideoGame/SuperMarioSunshine''. The electric versions are essentially identical, since the F.L.U.D.D. pack is also yellow.
Is there an issue? Send a MessageReason:
None


* ThirteenIsUnlucky: A subtle example, but the first Prankster Comet will always appear immediately after Mario collects his thirteenth Power Star, no matter what order the levels are played in. The effects of these comets on the galaxies range from merely unusual (such as making Purple Coins appear, initiating a challenge with Cosmic Mario), going through potentially dangerous (making enemies and hazards move faster, dying if a Power Star isn't collected under a time limit) to genuinely lethal (dying upon the first hit from an enemy). In fact, that last effect is the most common.

to:

* ThirteenIsUnlucky: A subtle example, but the first Prankster Comet will always appear immediately after Mario collects his thirteenth Power Star, no matter what order the levels are played in. The effects of these comets on the galaxies range from merely unusual (such as making Purple Coins appear, initiating a challenge with race against Cosmic Mario), going through potentially dangerous (making enemies and hazards move faster, dying if a Power Star isn't collected under a time limit) to genuinely lethal (dying upon the first hit from an enemy). In fact, that last effect is the most common.

Added: 509

Changed: 1

Is there an issue? Send a MessageReason:
None


* WhatOtherGalaxies: {{Exaggerated}}. Rosalina claims Earth's sun is the center of the whole universe. So, it's less "what other galaxies?" and more "what other planetary systems?". This is coupled with EverythingInSpaceIsAGalaxy given that the individual levels are called galaxies yet, in truth, are no more than weirdly-shaped planetoids. Oh, and groups of five galaxies comprise a dome. In turn, the Galaxy mentioned in the title is the complete collection of domes. Yeah, confusing but [[RuleOfFun fun]].



* WintryAuroralSky: The entire Freezeflame Galaxy is surrounded by a massive green aurora which can not only be seen from the icy planet, but even from the fiery ones.

to:

* WintryAuroralSky: The entire Freezeflame Galaxy is surrounded by a massive green aurora which can not only be seen from the icy planet, planet but even from the fiery ones.
Is there an issue? Send a MessageReason:
None


* ThirteenIsUnlucky: A subtle example, but the first Prankster Comet will always appear immediately after Mario collects his thirteenth Power Star, no matter what order the levels are played in.

to:

* ThirteenIsUnlucky: A subtle example, but the first Prankster Comet will always appear immediately after Mario collects his thirteenth Power Star, no matter what order the levels are played in. The effects of these comets on the galaxies range from merely unusual (such as making Purple Coins appear, initiating a challenge with Cosmic Mario), going through potentially dangerous (making enemies and hazards move faster, dying if a Power Star isn't collected under a time limit) to genuinely lethal (dying upon the first hit from an enemy). In fact, that last effect is the most common.
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


** There are 1-up Mushrooms scattered around the observatory, and more will appear when you unlock new domes, up to a total of 5. They will even respawn if you enter and exit a dome. Combined with an additional five 1-ups you receive from Peach's letter (or in Luigi's case, ''[[UpToEleven 20]]''), you should be really well prepared to face the toughest challenges ahead without worrying about a Game Over so much.

to:

** There are 1-up Mushrooms scattered around the observatory, and more will appear when you unlock new domes, up to a total of 5. They will even respawn if you enter and exit a dome. Combined with an additional five 1-ups you receive from Peach's letter (or in Luigi's case, ''[[UpToEleven 20]]''), ''20''), you should be really well prepared to face the toughest challenges ahead without worrying about a Game Over so much.
Is there an issue? Send a MessageReason:
None


** This game introduces the Bomb Boos, explosive shadowy Boos that you swing by their tongues into obstacles. They explode on impact, but also have a timer to prevent players from holding onto them forever.

to:

** This game introduces the Bomb Boos, explosive shadowy Boos that you swing by their tongues into obstacles. They explode on impact, but also have a roughly 10-second timer to prevent players from holding onto them forever.
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* ExcitedTitleTwoPartEpisodeName: The Spanish version does this with many of the Prankster Comet missions, usually with the format "[Comet's effect]! [Name of the mission that is being remixed]"
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The first mission in Toy Time Galaxy has Mario either screw or unscrew setpieces that are attached to walls and floors, which can be done by shaking the Wiimote (or the Joy-Cons in the ''3D All-Stars'' version); and in the second half, he begins using the Spring Mushroom to jump onto high areas. When time comes to storm Mecha-Bowser at the end, Mario has to disable its parts by screwing some parts and unscrewing others, and eventually he has to reach the head by using the Spring Mushroom so he can GroundPound it and destroy the whole structure.
Is there an issue? Send a MessageReason:
Man, I'm a failure...


* PortalEndpointResemblance: Most galaxy domes in Rosalina's observatory avert the trope, as they're based on the specific areas of what was originally her house (a bathroom, a kitchen, a bedoom, etc.), instead of the galaxies you can access from them. However the Engine Room plays it straight, because many active mechanisms and gizmos can be seen in it, with a Gearmo maintaining it, and one of the galaxies you can be launched onto from it is the mechanical ToyTime Galaxy (it being inhabited by multiple Gearmos also helps).

to:

* PortalEndpointResemblance: Most galaxy domes in Rosalina's observatory avert the trope, as they're based on the specific areas of what was originally her house (a bathroom, a kitchen, a bedoom, bedroom, etc.), instead of the galaxies you can access from them. However the Engine Room plays it straight, because many active mechanisms and gizmos can be seen in it, with a Gearmo maintaining it, and one of the galaxies you can be launched onto from it is the mechanical ToyTime Galaxy (it being inhabited by multiple Gearmos also helps).

Added: 529

Changed: 77

Is there an issue? Send a MessageReason:
Removing YMMV links. Also crosswicked an example


* CerebusSyndrome: For all its cheerful charm, the game includes some melancholy elements. This includes Rosalina's TearJerker storybook, as well as the ending, where [[spoiler:the entire universe is nearly destroyed due to a ''massive'' black hole and all of the Lumas throw themselves into the black hole to neutralize it and save the universe]].

to:

* CerebusSyndrome: For all its cheerful charm, the game includes some melancholy elements. This includes Rosalina's TearJerker storybook, as well as the ending, where [[spoiler:the entire universe is nearly destroyed due to a ''massive'' black hole and all of the Lumas throw themselves into the black hole to neutralize it and save the universe]].



* HardModeFiller: Most of the Prankster Comets in the game just make a previous mission harder for a new Star. Speedy Comets give you a time limit and take away checkpoints, Fast Foe Comets make hazards move faster (thankfully you're usually only forced to redo a ''segment'' of a mission), and Daredevil Comets make you redo a boss, or even a whole mission, with one hit point (turning Bouldergeist from a relatively easy foe to ThatOneBoss). However, the Cosmic Comets (a race against a shadowy doppelganger) and Purple Comets (a coin hunt) are unique.

to:

* HardModeFiller: Most of the Prankster Comets in the game just make a previous mission harder for a new Star. Speedy Comets give you a time limit and take away checkpoints, Fast Foe Comets make hazards move faster (thankfully you're usually only forced to redo a ''segment'' of a mission), and Daredevil Comets make you redo a boss, or even a whole mission, with one hit point (turning Bouldergeist from a relatively easy foe to ThatOneBoss).a much harder one). However, the Cosmic Comets (a race against a shadowy doppelganger) and Purple Comets (a coin hunt) are unique.



* NoDamageRun: [[invoked]] The daredevil comets force you to complete a challenge without taking any damage. Usually it's redoing a boss fight, but one of the more sadistic ones-- "Lava Spire Daredevil Run" in Melty Molten Galaxy-- forces you to replay an ENTIRE LEVEL like this, namely, the "The Sinking Lava Spire" mission (this is probably because a daredevil run against [[ThatOneBoss Fiery Dino Piranha]] would be [[NintendoHard even more sadistic]] than that). There's also the second segment of "Scaling the Sticky Wall" in Honeyclimb Galaxy, when meteors can, in a single hit, rob you of your bee suit and send you falling to your death by black hole.

to:

* NoDamageRun: [[invoked]] The daredevil comets force you to complete a challenge without taking any damage. Usually it's redoing a boss fight, but one of the more sadistic ones-- "Lava Spire Daredevil Run" in Melty Molten Galaxy-- forces you to replay an ENTIRE LEVEL like this, namely, the "The Sinking Lava Spire" mission (this is probably because a daredevil run against [[ThatOneBoss Fiery Dino Piranha]] Piranha would be [[NintendoHard even more sadistic]] than that). There's also the second segment of "Scaling the Sticky Wall" in Honeyclimb Galaxy, when meteors can, in a single hit, rob you of your bee suit and send you falling to your death by black hole.



* NotSoHarmlessVillain: Dino Piranha is the first boss of the game and a pretty easy one at that. The [[IncendiaryExponent fiery version]] is ThatOneBoss for many, using the same attacks as the first one, as well as using its [[PlayingWithFire fire powers]] [[TakingALevelInBadass offensively and defensively]].

to:

* NotSoHarmlessVillain: Dino Piranha is the first boss of the game and a pretty easy one at that. The [[IncendiaryExponent fiery version]] is ThatOneBoss for many, using version]], however, uses the same attacks as the first one, as well as using its [[PlayingWithFire fire powers]] [[TakingALevelInBadass offensively and defensively]].


Added DiffLines:

* PortalEndpointResemblance: Most galaxy domes in Rosalina's observatory avert the trope, as they're based on the specific areas of what was originally her house (a bathroom, a kitchen, a bedoom, etc.), instead of the galaxies you can access from them. However the Engine Room plays it straight, because many active mechanisms and gizmos can be seen in it, with a Gearmo maintaining it, and one of the galaxies you can be launched onto from it is the mechanical ToyTime Galaxy (it being inhabited by multiple Gearmos also helps).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheExactCenterOfEverything: The final mission of the game, Bowser's headquarters, is stationed in the center of the universe.
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* InvincibilityPowerUp: The Rainbow Star, which also increases Mario's and Luigi's speed greatly. It replaces the series-classic Super Star to prevent confusion with the similar-looking Power Star.
* InvincibleMinorMinion: Thwomps are so massive that there's no way to defeat them, not even with the Rainbow Star.
Is there an issue? Send a MessageReason:
Mild fix


* TogglingSetpiecePuzzle: There are levels where Mario (and later Luigi) can find green arrows that point at the current direction of gravity. When one of these arrows is hit with a spin attack, they turn red and lean 90 or 180 degrees (depending on the case) to a new direction, shifting the gravity at it. In the case of Gusty Garden Galaxy, this is best illustrated by the color and brightness of the gizmos with toggleable gravity: When a planetoid is being pointed at by a green arrow, its biggest tiles are colored yellow with big red exclamation mark; when the arrow is hit and becomes red, those tiles turn off and become deep-green with clear-green ''question'' marks, indicating that their gravity has been turned off (Mario and Luigi then fall onto a previously-weightless planetoid that is now turned on, pointed at by the hit arrow). Using these arrows is important to make way into one of the level's stars.

to:

* TogglingSetpiecePuzzle: There are levels where Mario (and later Luigi) can find green arrows that point at the current direction of gravity. When one of these arrows is hit with a spin attack, they turn red and lean 90 or 180 degrees (depending on the case) to a new direction, shifting the gravity at it. In the case of Gusty Garden Galaxy, this is best illustrated by the color and brightness of the gizmos with toggleable gravity: When a planetoid is being pointed at by a green arrow, its biggest tiles are colored yellow with big red exclamation mark; marks; when the arrow is hit and becomes red, those tiles turn off and become deep-green with clear-green ''question'' marks, indicating that their gravity has been turned off (Mario and Luigi then fall onto a previously-weightless planetoid that is now turned on, pointed at by the hit arrow). Using these arrows is important to make way into one of the level's stars.
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* TogglingSetpiecePuzzle: There are levels where Mario (and later Luigi) can find green arrows that point at the current direction of gravity. When one of these arrows is hit with a spin attack, they turn red and lean 90 or 180 degrees (depending on the case) to a new direction, shifting the gravity at it. In the case of Gusty Garden Galaxy, this is best illustrated by the color and brightness of the gizmos with toggleable gravity: When a planetoid is being pointed at by a green arrow, its biggest tiles are colored yellow with big red exclamation mark; when the arrow is hit and becomes red, those tiles turn off and become deep-green with clear-green ''question'' marks, indicating that their gravity has been turned off (Mario and Luigi then fall onto a previously-weightless planetoid that is now turned on, pointed at by the hit arrow). Using these arrows is important to make way into one of the level's stars.

Added: 456

Changed: 1001

Is there an issue? Send a MessageReason:
It "also ending this way" doesn't validate misindentation


* BittersweetEnding: [[spoiler: [[SaveThePrincess Princess Peach is saved]] and Bowser's plans are thwarted, but [[HeroicSacrifice the Lumas end up sacrificing themselves]] to stop [[ApocalypseHow the universe from being sucked into a black hole]], resulting in the destruction of Mario's galaxy. However, the cycle of life begins anew, with a brand new galaxy filled with all of Mario's new friends taking its place.]]
** The storybook also ends this way. [[spoiler: Rosalina's mother is "[[NeverSayDie sleeping under a tree]]" and she‘ll likely never see her father and brother again. Likewise, the Luma she was traveling never found his own mother. However, they decide to create a new family together, with Rosalina becoming the "mama" of a large group of Lumas and devoting herself to protecting the cosmos, while the Luma is reborn as a comet that powers the Comet Observatory.]]

to:

* BittersweetEnding: BittersweetEnding:
**
[[spoiler: [[SaveThePrincess Princess Peach is saved]] and Bowser's plans are thwarted, but [[HeroicSacrifice the Lumas end up sacrificing themselves]] to stop [[ApocalypseHow the universe from being sucked into a black hole]], resulting in the destruction of Mario's galaxy. However, the cycle of life begins anew, with a brand new galaxy filled with all of Mario's new friends taking its place.]]
** The storybook also ends this way.storybook's ending. [[spoiler: Rosalina's mother is "[[NeverSayDie sleeping under a tree]]" and she‘ll likely never see her father and brother again. Likewise, And the Luma she was traveling never found his own mother.mother either. However, they decide to create a new family together, with Rosalina becoming the "mama" of a large group of Lumas and devoting herself to protecting the cosmos, while the Luma is reborn as a comet that powers the Comet Observatory.]]
Is there an issue? Send a MessageReason:
None


* BittersweetEnding: [[spoiler: Princess Peach is saved and Bowser's plans are thwarted, but [[HeroicSacrifice the Lumas end up sacrificing themselves]] to stop [[ApocalypseHow the universe from being sucked into a black hole]], resulting in the destruction of Mario's galaxy. However, the cycle of life begins anew, with a brand new galaxy filled with all of Mario's new friends taking its place.]]
** The storybook also ends this way. [[spoiler: Rosalina's mother is "[[NeverSayDie sleeping under a tree]]" and she‘ll likely never see her father and brother again. Likewise, the Luma she was traveling never found her mother. However, they decide to create a new family together, with Rosalina becoming the "mama" of a large group of Lumas and devoting herself to protecting the cosmos, while the Luma is reborn as a comet that powers the Comet Observatory.]]

to:

* BittersweetEnding: [[spoiler: [[SaveThePrincess Princess Peach is saved saved]] and Bowser's plans are thwarted, but [[HeroicSacrifice the Lumas end up sacrificing themselves]] to stop [[ApocalypseHow the universe from being sucked into a black hole]], resulting in the destruction of Mario's galaxy. However, the cycle of life begins anew, with a brand new galaxy filled with all of Mario's new friends taking its place.]]
** The storybook also ends this way. [[spoiler: Rosalina's mother is "[[NeverSayDie sleeping under a tree]]" and she‘ll likely never see her father and brother again. Likewise, the Luma she was traveling never found her his own mother. However, they decide to create a new family together, with Rosalina becoming the "mama" of a large group of Lumas and devoting herself to protecting the cosmos, while the Luma is reborn as a comet that powers the Comet Observatory.]]



-->'''Bowser:''' [[EvilLaugh BWAHAHAHA!]] Not bad! I guess I chose the right guy to be my [[ArchEnemy archenemy]].

to:

-->'''Bowser:''' [[EvilLaugh BWAHAHAHA!]] [[NotBad Not bad! bad!]] I guess I chose the right guy to be my [[ArchEnemy archenemy]].

Added: 461

Changed: 5

Is there an issue? Send a MessageReason:
None


* BigBad: [[Characters/SuperMarioBrosBowser King Bowser]] has become a GalacticConqueror with the power of the Grand Stars, and kidnaps Peach with the intent to have her become his bride as he makes himself king of the universe.

to:

* BigBad: [[Characters/SuperMarioBrosBowser King Bowser]] has become a GalacticConqueror with the power of the Grand Stars, and kidnaps Peach with the intent to have her become his bride as he makes himself king of the universe.


Added DiffLines:

** The storybook also ends this way. [[spoiler: Rosalina's mother is "[[NeverSayDie sleeping under a tree]]" and she‘ll likely never see her father and brother again. Likewise, the Luma she was traveling never found her mother. However, they decide to create a new family together, with Rosalina becoming the "mama" of a large group of Lumas and devoting herself to protecting the cosmos, while the Luma is reborn as a comet that powers the Comet Observatory.]]
Is there an issue? Send a MessageReason:
None


* BigBad: [[Characters/SuperMarioBrosBowser Take a wild guess]].

to:

* BigBad: [[Characters/SuperMarioBrosBowser Take King Bowser]] has become a wild guess]].GalacticConqueror with the power of the Grand Stars, and kidnaps Peach with the intent to have her become his bride as he makes himself king of the universe.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BigBad: [[Characters/SuperMarioBrosBowser Take a wild guess]].


Added DiffLines:

* BigGood: Rosalina, who pilots Mario throughout the universe, provides him with resources to rescue Peach, and takes care of the Lumas.
* BittersweetEnding: [[spoiler: Princess Peach is saved and Bowser's plans are thwarted, but [[HeroicSacrifice the Lumas end up sacrificing themselves]] to stop [[ApocalypseHow the universe from being sucked into a black hole]], resulting in the destruction of Mario's galaxy. However, the cycle of life begins anew, with a brand new galaxy filled with all of Mario's new friends taking its place.]]


Added DiffLines:

* TheDragon: Bowser Jr. once again takes this role.


Added DiffLines:

* VillainRespect: After their second battle, Bowser shows some slight admiration towards Mario.
-->'''Bowser:''' [[EvilLaugh BWAHAHAHA!]] Not bad! I guess I chose the right guy to be my [[ArchEnemy archenemy]].
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* TechDemoGame: A twofold case. The game was used to show off several things not seen before in a Wii game, like the unique gravity system and [[SceneryPorn the amazing space opera-like scenery]]. Then there's the special trio of minigames (Manta Ray riding, ball guiding and the bubble flight), whose motion controls were implemented to show off the controller's potential.
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* BonusFeatureFailure: The Grand Finale Galaxy. You'd think this would be a [[BrutalBonusLevel tough bonus stage]] designed to reward players for getting HundredPercentCompletion like [[VideoGame/SuperMarioGalaxy2 Grandmaster Galaxy]] or [[VideoGame/SuperMario3DLand World S8 Crown]], right? It's not, it's just the game's intro scene, with purple coins added and all the characters present. The atmosphere is nice enough, but it's not really much of a level nor a decent true finale.
Is there an issue? Send a MessageReason:
None


** Honeyhive Galaxy plays this straight since it is the traditional Mario grass area. The presence of trees, bugs, and a lot of honeybees combine it with LostWoods and HornetHole.

to:

** Honeyhive Galaxy plays this straight since it is the traditional Mario grass area. The presence of trees, bugs, and a lot of honeybees combine it with LostWoods TheLostWoods and HornetHole.



* LostWoods: Honeyhive and Gold Leaf, which are a bit more whimsical than your standard Lost Woods, but they do have giant bugs, lots of bees (including a power-up), and in Gold Leaf, rabbits. Enemies that are standard fare for these worlds appear too, like Wigglers and Monty Moles.

to:

* LostWoods: TheLostWoods: Honeyhive and Gold Leaf, which are a bit more whimsical than your standard Lost Woods, but they do have giant bugs, lots of bees (including a power-up), and in Gold Leaf, rabbits. Enemies that are standard fare for these worlds appear too, like Wigglers and Monty Moles.
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* AttackTheTail: There are two Dino Piranha bosses (with the second being Fiery) that Mario can defeat only by attacking the bulb at the end of their tail, knocking it up to strike their head.
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* HumanCannonball: Square-shaped cannons can be used by Mario (as well as Luigi in the NewGamePlus) to launch onto distant spots. Gravity is never a problem here, so it's always a straight trajectory.
Is there an issue? Send a MessageReason:
None


* TookALevelInBadass: Bowser. In previous titles, his goals are to kidnap Peach and [[TakeOverTheWorld take over the Mushroom Kingdom (or the world)]]. In ''Galaxy'', capturing Peach seems to just be a bonus for him; his real goal is ''[[GalacticConqueror the conquest of the entire universe.]]''

to:

* TookALevelInBadass: Bowser. In previous titles, his goals are to kidnap Peach and [[TakeOverTheWorld take over the Mushroom Kingdom (or the world)]]. In ''Galaxy'', capturing Peach seems to just be a bonus for him; his real goal is ''[[GalacticConqueror the conquest of the entire universe.]]''universe]].''

Top