History Videogame / SuperMarioGalaxy

17th Jan '16 9:46:57 AM Bryx
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There is no indication in the text that she is dead. She could literally be sleeping under the tree. In fact, Rosalina found this out by looking at the hill through a telescope. She wouldn't be able to see her mother under the ground, and there is no illustration of a gravestone. But hey, that's just a theory.
* NeverSayDie: [[spoiler:In Rosalina's storybook, when it's revealed that Rosalina's mother is dead, it's described as, "She's sleeping under the tree on the hill."]]
3rd Jan '16 12:46:44 PM IAmNotAFunguy
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Added DiffLines:
* ShipLevel: Along with the airships used by Bowser to kidnap Peach and her whole castle, there are a few that appear in the game. King Kaliente commands two in Good Egg Galaxy, Kamella commands a larger fleet in Space Junk Galaxy, and Bowser Jr. commands a whole fleet which acts as an end-of-world level halfway through the game.
11th Dec '15 8:21:50 AM 8BrickMario
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Added DiffLines:
* BubbleGun: The Water Shooter obstacles create powerful water bubbles that can either trap the player and send them off the level, or launch them to a new area.
10th Dec '15 10:26:11 AM EBsessed
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* ThisCannotBe: After defeating him for the final time, Bowser watch in disbelief as his empire is crumbling around him.
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* ThisCannotBe: After defeating him for the final time, Bowser watch watches in disbelief as his empire is crumbling crumbles around him.
9th Dec '15 1:01:03 PM EBsessed
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* MusicalGameplay: Coins that pop up out of blocks or bushes will have their usual coin SFX be in tempo and harmony with the backing music. Additionally, when fighting King Kaliente, every time you hit one of the coconuts (or it hits him) a musical cue plays. The harp glissandos heard when using Launch Stars and Sling Stars are also matched to the music track.
to:
* MusicalGameplay: Coins that pop up out of blocks or bushes will have their usual coin SFX be in tempo and harmony with the backing music. Additionally, when fighting King Kaliente, every time you hit one of the coconuts (or it hits him) a musical cue plays. The harp glissandos heard when using Launch Stars and Sling Stars are also matched to the music track.track, and the noises that play when stepping on blue switches are as well.
29th Nov '15 12:45:51 PM EBsessed
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The game does explain this in-story. It's a coincidental (nonbiological) twin.
* GameplayAndStorySegregation: In the NewGamePlus, there are ''two'' Luigis; the one you play as, and the one you don't.
29th Nov '15 12:34:42 PM EBsessed
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* FamilyUnfriendlyDeath: Some of the death animations involve Mario getting disintegrated, suffocating in quicksand or dirty water, and electrocution, ''leaving behind a skeleton!''
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* FamilyUnfriendlyDeath: Some of the death animations involve Mario getting disintegrated, sucked into a black hole, suffocating in quicksand or dirty water, and electrocution, ''leaving behind a skeleton!''
29th Nov '15 12:32:33 PM EBsessed
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* ElectricJellyfish: There's a huge one guarding the entrance to the underground lake in Deep Dark Galaxy.
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* ElectricJellyfish: There's a huge one guarding the entrance to the underground lake in Deep Dark Galaxy and another in the Bigmouth Galaxy.
26th Nov '15 12:45:59 PM EBsessed
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* CriticalAnnoyance: The "low battery" sound and icon implemented in the game for the Wii Remote. Really just there to annoy you since the game will helpfully pause the game when the battery finally bites it. Similarly, an alert sound will play when you're down to one wedge of health... and won't stop until you replenish it.
to:
* CriticalAnnoyance: The "low battery" sound and icon implemented in the game for the Wii Remote. Really just there to annoy you since the game will helpfully pause the game when the battery finally bites it. Similarly, an alert sound will play when you're down to one wedge of health... and won't stop until you replenish it.
26th Nov '15 12:45:21 PM EBsessed
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* CriticalAnnoyance: The "low battery" sound and icon implemented in the game for the Wii Remote. Really just there to annoy you since they game will helpfully pause the game when the battery finally bites it. Similarly, an alert sound will play when you're down to one wedge of health... and won't stop until you replenish it.
to:
* CriticalAnnoyance: The "low battery" sound and icon implemented in the game for the Wii Remote. Really just there to annoy you since they the game will helpfully pause the game when the battery finally bites it. Similarly, an alert sound will play when you're down to one wedge of health... and won't stop until you replenish it.
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