History Videogame / SunsetRiders

21st Nov '17 11:56:40 AM ShadowDaHedgie
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* AgentPeacock: The final boss and BigBad, Sir Richard Rose. He's a British pretty boy with an affinity for roses. He's also the toughest boss in the whole game.

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* AgentPeacock: The final boss and BigBad, Sir Richard Rose. He's a British pretty boy with an affinity for roses. He's also debatably the toughest boss in the whole game.
1st Sep '17 2:21:16 PM theknack101
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* NotSoAboveItAll: After defeating the Smith Brothers, the girls of the bar they took hostage put on a dance for the heroes. Steve, Bob, and Cormano stand by the stage cheering, but Billy stands off to the side acting like he's above it, but you can see him give a side glance to the stage and blush.
12th Jul '17 10:26:33 AM xcountryguy
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** At that point his fighting style becomes similar to the second boss, Hawkeye Hank Hatfield. Only cranked UpToEleven. And at one point he sort of borrows a trick from the third boss, Dark Horse. [[spoiler: A hidden plate of metal under his shirt.]] This all still counts for trope purposes.

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** At that point his fighting style becomes similar to the second boss, Hawkeye Hank Hatfield. Only cranked UpToEleven. And at one point he sort of borrows a trick from the third boss, Dark Horse. [[spoiler: A [[spoiler:A hidden plate of metal under his shirt.]] This all still counts for trope purposes.



* FallingChandelierOfDoom: The fourth stage features a huge chandelier that dangles around and can be used by {{mooks}} as shooting platforms. The heroes can climb on it and either give it the same use, or simply hang from it to avert the bombs tossed by the bosses. [[spoiler: In a subversion, it stays in its place through the whole stage and, when the bosses are killed, it's "peacefully" taken away.]]

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* FallingChandelierOfDoom: The fourth stage features a huge chandelier that dangles around and can be used by {{mooks}} as shooting platforms. The heroes can climb on it and either give it the same use, or simply hang from it to avert the bombs tossed by the bosses. [[spoiler: In [[spoiler:In a subversion, it stays in its place through the whole stage and, when the bosses are killed, it's "peacefully" taken away.]]



* ItWasAGift: In the arcade version, [[spoiler: if Cormano defeats El Greco on his own or is a member of a team facing him, El Greco gives his [[NiceHat red sombrero]] to him upon defeat. Cormano will wear this hat for the rest of the game.]] In the SNES version, he just drops it.

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* ItWasAGift: In the arcade version, [[spoiler: if [[spoiler:if Cormano defeats El Greco on his own or is a member of a team facing him, El Greco gives his [[NiceHat red sombrero]] to him upon defeat. Cormano will wear this hat for the rest of the game.]] In the SNES version, he just drops it.



* NiceHat: El Greco has a really, REALLY nice charro-style ''sombrero''. [[spoiler:Which he tosses away before he dies.]] [[spoiler: If Cormano's there, he will catch the ''sombrero'' mid-air, take his own 'charro'' hat off and and promptly put Greco's on, claiming it as its own from then on.]]

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* NiceHat: El Greco has a really, REALLY nice charro-style ''sombrero''. [[spoiler:Which he tosses away before he dies.]] [[spoiler: If [[spoiler:If Cormano's there, he will catch the ''sombrero'' mid-air, take his own 'charro'' hat off and and promptly put Greco's on, claiming it as its own from then on.]]
27th Jun '17 12:40:10 PM Saurubiker
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* AdaptedOut: Billy, Bob and half of the bosses in the Genesis version, along with a few of the {{mook}}s.

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* AdaptedOut: Billy, Steve, Bob and half of the bosses in the Genesis version, along with a few of the {{mook}}s.
8th May '17 2:01:22 AM zequeins
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* ArtificialBrilliance: El Greco won't put his shield down until you stop firing. His reflexes with his whip are also really fast.
** Richard Rose's fight starts out looking like he's content to stay on the balcony like the first boss... that is until his barrier is destroyed, at which point he immediately jumps down, moves all over the upper and lower height levels like a player character on crack and starts ''[[FinalBoss utterly destroying you]]''.

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* ArtificialBrilliance: ArtificialBrilliance:
**
El Greco won't put his shield down until you stop firing. His reflexes with his whip are also really fast.
** Richard Rose's fight starts out looking like he's content to stay on the balcony like the first boss... that is until his barrier is destroyed, at which point he immediately jumps down, moves all over the upper and lower height levels like a player character on crack and starts ''[[FinalBoss utterly destroying you]]''. The way he angles his shots also remove any blind spot where you can just sit tight and blast him to oblivion - you need to stay mobile to avoid his shots.



* HoistByTheirOwnPetard: The dynamite-throwing girls can have their dynamite thrown back to them (with predictable results), and the MolotovCocktail-throwing mooks regularly burn themselves and their fellow mooks up with their own attacks.

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* HoistByTheirOwnPetard: The dynamite-throwing girls can have their dynamite thrown back to them (with predictable results), and the MolotovCocktail-throwing mooks regularly burn themselves and their fellow mooks up with their own attacks. [[spoiler:The Genesis Port of Richard Rose]] also leaves a dynamite after the first phase, which, if fired on quickly enough, will instantly kill him. [[spoiler:Doesn't explain how he can survive the explosion with a metal sheet under his clothes though.]]
19th Mar '17 3:20:18 PM BattleMaster
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** RevolversAreJustBetter: ...Billy and Steve's individual bullets do much more damage to the bosses.

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** RevolversAreJustBetter: ...Billy and Steve's individual bullets do much more damage to the bosses. They also fire a bit faster.
13th Mar '17 9:53:35 PM ironcommando
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Added DiffLines:

* HoistByTheirOwnPetard: The dynamite-throwing girls can have their dynamite thrown back to them (with predictable results), and the MolotovCocktail-throwing mooks regularly burn themselves and their fellow mooks up with their own attacks.
13th Mar '17 9:52:13 PM ironcommando
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* TooDumbToLive: The MolotovCocktail-throwing mooks have a tendency to throw their molotovs near them, which explodes into a large wall of flames... that they and their fellow mooks are ''not'' immune to. [[HoistByTheirOwnPetard Results are predictable]].
26th Feb '17 2:49:29 PM nombretomado
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A side-scrolling ShootEmUp released for the arcades in 1991, ''Sunset Riders'' is one of several four-player arcade games that {{Konami}} released in the wake of their success with ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame''. The game centers around four {{bounty hunter}}s (Steve, Bob, Billy, and Cormano) who must hunt down various fugitives during the WildWest to collect monetary rewards. Essentially a [[RecycledInSpace Wild West-themed]] version of ''VideoGame/{{Contra}}'', as its director Hideyuki Tsujimoto worked on both arcade ''Contra'' games.

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A side-scrolling ShootEmUp released for the arcades in 1991, ''Sunset Riders'' is one of several four-player arcade games that {{Konami}} {{Creator/Konami}} released in the wake of their success with ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame''. The game centers around four {{bounty hunter}}s (Steve, Bob, Billy, and Cormano) who must hunt down various fugitives during the WildWest to collect monetary rewards. Essentially a [[RecycledInSpace Wild West-themed]] version of ''VideoGame/{{Contra}}'', as its director Hideyuki Tsujimoto worked on both arcade ''Contra'' games.
13th Feb '17 9:46:20 PM Saurubiker
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* AdaptedOut: Billy, Bob and half of the bosses in the Genesis version, along with a few of the {{mook}}s.



* ShotgunsAreJustBetter: Since all regular enemies are {{One Hit Point Wonder}}s, Bob and Cormano's shotguns make them far more useful most of the time over sixgun-toting Billy and Steve. However:
** RevolversAreJustBetter: Billy and Steve's individual bullets do much more damage to the bosses.


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* WeaponOfChoice: The four playable characters distinguished by their firearms of choice. Billy and Steve wield revolvers, while Bob and Cormano use shotguns. This mean that at least two characters are duplicates, which allow at least two players to use the same weapon in multiplayer mode (unless you're playing the Genesis version, in which you are stuck with Steve or Cormano).
** ShotgunsAreJustBetter: Since all regular enemies are {{One Hit Point Wonder}}s, Bob and Cormano's shotguns make them far more useful most of the time over sixgun-toting Billy and Steve. However...
** RevolversAreJustBetter: ...Billy and Steve's individual bullets do much more damage to the bosses.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.SunsetRiders