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** Also, Granga, the first boss of the easy route of Corneria. Right from his declaration to crush you, until his ultra-hammy FamousLastWords.

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** Also, Granga, the first boss of the easy route of Corneria. Right from his declaration to crush you, until his ultra-hammy FamousLastWords.last words.

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** Entering a warp zone in a particular stage will additionally skip the stage's boss.
** The Mechbeth weapon tied to the supply train on Macbeth, which goes down if the train it's tied to does.

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** Entering a warp zone in a particular stage Meteo and Sector X stages will additionally skip the stage's boss.
** The Mechbeth weapon tied to the supply train on Macbeth, which goes down if the train it's tied to does. Downplayed in that it gets deployed before you reach the switcher, so you do have to a fight it a little. (Or at least dodge its attacks).


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* SubmarinePirates: The boss on Zoness is a submarine like vessel, and its captain [[TalkLikeAPirate Talks Like A Pirate]]. He isn't actually seen committing any acts of piracy though.

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* BattleInTheRain: In the ''3DS'' version, its raining on Zoness. Given the extensive toxic pollution on the planet, it might even be acid rain.



** Sector Y and Area 6, where you tear through the Venomian fleet. The latter is even more intense, as the enemy is literally throwing everything they have at you to keep you away from Venom.

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** Sector Y and Area 6, where you tear through the Venomian fleet. In the former, you're actually protecting your fleet as well, but that's not as apparent. The latter is even more intense, as the enemy is literally throwing everything they have at you to keep you away from Venom.


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* EveryoneHasStandards: Falco is a {{Jerkass}}, but he's plainly appalled by the damage done to Corneria City and Zoness.
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* TranquilFury: Downplayed, as he still sounds somewhat angry, but at one point late in the game Andross sends a message quietly saying "I'll make those fools pay (meaning General Pepper and the other people who exiled him to Venom.

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** Theatre/{{Macbeth}} and [[Theatre/AMidsummerNightsDream Titania's]] names are references to characters from Creator/WilliamShakespeare's works. The Player's Guide (as mentioned under AllThereInTheManual) states that Andross cleared away Birnam Wood to build his weapons factory on Macbeth, further supporting the reference to the Shakespearean play.


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* ShoutOutToShakespeare: Theatre/{{Macbeth}} and [[Theatre/AMidsummerNightsDream Titania's]] names are references to characters from Creator/WilliamShakespeare's works. The Player's Guide (as mentioned under AllThereInTheManual) states that Andross cleared away Birnam Wood to build his weapons factory on Macbeth, further supporting the reference to the Shakespearean play.
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** Take the easy route to Venom, and [[spoiler:it turns out [[ActuallyADoombot you didn't destroy Andross after all]], as he reveals by popping up in the last second of the ending]].

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** Take the easy route to Venom, and [[spoiler:it turns out [[ActuallyADoombot you didn't destroy Andross after all]], as he reveals by popping up in the last second of the ending]].ending. This also counts as an EasyModeMockery.]]

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* LighterAndSofter: ''Star Fox 64'' has a much lighter tone than its predecessors, ''[[VideoGame/StarFox1 Star Fox]]'' and ''VideoGame/StarFox2''. In ''Star Fox'', wingmates could be [[FinalDeath permanently killed in normal gameplay]]. In ''Star Fox 2'', this extended to [[TheHeroDies Fox himself]], and after the Star Wolf mercenaries fought Star Fox in their fighters, [[SoleSurvivor Wolf himself was the only surviving pilot out of his whole team]]. The overall presentation in the previous games was darker too: there was little humor, and the music was generally more foreboding in tone, [[DramaticTimpani especially before boss battles]]. By contrast, in ''Star Fox 64'', wingmen who are shot down are only taken out of action ''temporarily'', and [[JokerImmunity Star Wolf pilots simply don't die]], [[MadeOfIron no matter what happens to them]]. ''VideoGame/StarFoxAssault'' experimented with [[UnexpectedlyDarkEpisode making the series more intense]], but never got as dark as the original continuity, and ''VideoGame/StarFoxZero'' went back to the lighter tone of ''Star Fox 64.''

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* LighterAndSofter: ''Star Fox 64'' has a much lighter tone than its predecessors, ''[[VideoGame/StarFox1 Star Fox]]'' and ''VideoGame/StarFox2''. In ''Star Fox'', wingmates could be [[FinalDeath [[KilledOffForReal permanently killed in normal gameplay]]. In ''Star Fox 2'', this extended to [[TheHeroDies Fox himself]], and after the Star Wolf mercenaries fought Star Fox in their fighters, [[SoleSurvivor Wolf himself was the only surviving pilot out of his whole team]]. The overall presentation in the previous games was darker too: there was little humor, and the music was generally more foreboding in tone, [[DramaticTimpani especially before boss battles]]. By contrast, in ''Star Fox 64'', wingmen who are shot down are only taken out of action ''temporarily'', temporarily, and [[JokerImmunity Star Wolf pilots simply don't die]], [[MadeOfIron no matter what happens to them]]. ''VideoGame/StarFoxAssault'' experimented with [[UnexpectedlyDarkEpisode making the series more intense]], but never got as dark as the original continuity, and ''VideoGame/StarFoxZero'' went back to the lighter tone of ''Star Fox 64.''
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* MirrorBoss: The Star Wolf team has the same basic moveset as the player, except for Smart Bombs and Charged Shots, which they themselves are immune to. The version of Star Wolf faced on Venom's Hard Route can also barrel roll to dflect shots, and are more maneuverable than the Arwings.

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* MirrorBoss: The Star Wolf team has the same basic moveset as the player, except for Smart Bombs and Charged Shots, which they themselves are immune to. The version of Star Wolf faced on Venom's Hard Route can also barrel roll to dflect deflect shots, and are more maneuverable than the Arwings.

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** While rare, it's possible to fly into your own teammates (usually when in all-range mode). While the AI is pretty good at keeping itself away from you, there is the rare moment where you can bump into them. Each other pilot has a unique line for when this happens.

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** While rare, it's It's possible to fly into your own teammates (usually when in all-range mode). While the AI is pretty good at keeping itself away from you, there is the rare moment where you can bump into them. Each other pilot has a unique line for when this happens.



-->'''°Area 6 Commander:''' [[GoshDangItToHeck Dang!]] DEPLOY IT NOW!

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-->'''°Area -->'''Area 6 Commander:''' [[GoshDangItToHeck Dang!]] DEPLOY IT NOW!



* MirrorBoss: The Star Wolf team fights on Wolfens and has the same basic moveset as the player, except for Smart Bombs and Charged Shots, which they themselves are immune to.

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* MirrorBoss: The Star Wolf team fights on Wolfens and has the same basic moveset as the player, except for Smart Bombs and Charged Shots, which they themselves are immune to.to. The version of Star Wolf faced on Venom's Hard Route can also barrel roll to dflect shots, and are more maneuverable than the Arwings.



* SpiritAdvisor: [[spoiler:James [=McCloud=] appears to Fox to guide him out of Andross's CollapsingLair.]]

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* SpiritAdvisor: [[spoiler:James [=McCloud=] appears to Fox to guide him out of Andross's CollapsingLair. After Fox makes it out, James vanishes. Fox looks for James after he makes it offworld, but doesn't see him. If Peppy's still active he'll ask Fox what's wrong. All Fox can say is that "nothing's wrong".]]



* SurprisinglyRealisticOutcome: Most video games [[ConvectionSchmonvection treat it as harmless to walk through]] a [[LethalLavaLand lava level]]. Not this game. While on Solar, the Arwing takes constant damage and the level is only possible because it constantly drops health pick ups.

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* SurprisinglyRealisticOutcome: Most video games [[ConvectionSchmonvection treat it as harmless to walk through]] a [[LethalLavaLand lava level]]. Not this game. While on Solar, the Arwing takes constant damage and damage; the level is only possible because it constantly drops health pick ups.pick-ups are plentiful throughout the stage. In addition, getting closer to the fiery surface will cause a player's health to drain even faster.



* TrueCompanions: Fox's teammates are also definitely his friends.



* UnflinchingWalk: Macbeth's ending if you kill the boss correctly. The [[CoolTank Landmaster]] calmly strolls away from what's left of the fuel bunker as it explodes.

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* UnflinchingWalk: Macbeth's ending if you kill the boss correctly. The [[CoolTank Landmaster]] calmly strolls rolls away from what's left of the fuel bunker as it explodes.
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* CriticalAnnoyance: If you're low on health, you will hear constant beeping, and you will hear loud and increasingly shrill beeps if you take damage. This is most apparent on Solar, as you are constantly taking the heat badly.

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* CriticalAnnoyance: If you're low on health, you will hear constant beeping, and you will hear loud and increasingly shrill beeps if you take damage. This is most apparent on Solar, as you are constantly taking damage from the heat badly.heat.



** While rare, it's possible to fly into your own teammates when in all-range mode. Each other pilot has a unique line for when this happens.

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** While rare, it's possible to fly into your own teammates (usually when in all-range mode.mode). While the AI is pretty good at keeping itself away from you, there is the rare moment where you can bump into them. Each other pilot has a unique line for when this happens.



--> '''Peppy:''' Enemy down... wait, that was one of ours!

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--> '''Peppy:''' Enemy down... wait, Wait, that was one of ours!



* PrecursorHeroes: The original Star Fox team: James, Peppy and (at first) Pigma.

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* PrecursorHeroes: The original Star Fox team: James, Peppy and (at first) Pigma. James has gone missing, Peppy is still on Star Fox, and Pigma has betrayed the team for Star Wolf.

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* DevelopersForesight: If Peppy is in for repairs when you first fight Star Wolf, Pigma's line changes from taunting him to talking about how much they're getting paid. Additionally, Fox makes a comment about seeing them again if you fight them on Fichina, fail to beat them, then encounter them on Bolse.

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* DevelopersForesight: DevelopersForesight:
**
If Peppy is in for repairs when you first fight Star Wolf, Pigma's line changes from taunting him to talking about how much they're getting paid. Additionally, Fox makes a comment about seeing them again if you fight them on Fichina, fail to beat them, then encounter them on Bolse.Bolse.
** While rare, it's possible to fly into your own teammates when in all-range mode. Each other pilot has a unique line for when this happens.
--->'''Falco:''' Get out of my way!\\
'''Peppy:''' Watch where you're flying!\\
'''Slippy:''' What do you think you're doing, Fox?!
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As before, the story begins with Andross, a [[MadScientist brilliant but immoral scientist]] whose extreme experiments gravely threaten Corneria, the fourth planet of the Lylat system. General Pepper of the Corneria Defense Force has him exiled to the frontier planet [[IDontLikeTheSoundOfThatPlace Venom]]. Five years later, Pepper notices strange activity coming from the supposedly barren world. The [[PrivateMilitaryContractors Star Fox team]], consisting of James [=McCloud=], Peppy Hare, and Pigma Dengar are hired to investigate. Unknown to the rest of the team, [[TheMole Pigma had been paid off by Andross to stifle their efforts]]: the moment they arrive, he opens fire, [[TeamKiller killing James]]. Peppy escapes and flees to Papetoon, where he informs James' son [[TheHero Fox McCloud]] about his father's fate.

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As before, the story begins with Andross, a [[MadScientist brilliant but immoral scientist]] whose extreme experiments gravely threaten Corneria, the fourth planet of the Lylat system. General Pepper of the Corneria Defense Force has him exiled to the frontier planet [[IDontLikeTheSoundOfThatPlace Venom]]. Five years later, Pepper notices strange activity coming from the supposedly barren world. The [[PrivateMilitaryContractors Star Fox team]], consisting of James [=McCloud=], Peppy Hare, and Pigma Dengar are hired to investigate. Unknown to the rest of the team, [[TheMole Pigma had been paid off by Andross to stifle their efforts]]: the moment they arrive, he opens fire, fire and [[TeamKiller killing James]]. shoots down James and Peppy]], who are captured by Andross' forces. Peppy escapes and flees manages to escape from Venom, but James is presumed dead. Following the ordeal on Venom, Peppy flies to Papetoon, where he and informs James' son [[TheHero Fox McCloud]] about his father's fate.
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* TheScream: You have to take out the missiles in Area 6 before they can hit you, or Slippy will [[ScreamsLikeALittleGirl scream like a girl]]. If Fox dies when none of his wingmen are around during the final boss battle, he will also scream.

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* TheScream: You have to take out the missiles in Area 6 before they can hit you, or Slippy will [[ScreamsLikeALittleGirl scream like a girl]].girl]] (or Falco or Peppy). If Fox dies when none of his wingmen are around during the final boss battle, he will also scream.



** Katina is basically ''Film/IndependenceDay'', down to the mothership's main weapon and weakspot and Bill Grey, who first appears in this level (and only appears in Solar or Sector X if the team went to Katina), being named after General William Grey. Some of the starfighters seen in Sector X and Area 6 are also nearly identical in shape to the starfighters from the movie. A more subtle reference was made on Bolse, where Slippy is chasing one of the Bolse fighters while the force field is still up, and Slippy tells him that he has the enemy now, and then says "Those ships have shields, too!". The official strategy guide, when describing the Saucerer, mentions that Andross likely stole the design from an alien race that lives far from the Lylat system.
** Sector Y has Star Fox defend the armada against a squad of [[Anime/MobileSuitGundam Gundam]]...including a [[CharClone red Shogun that is 3x faster than the ordinary models]]. The homage goes as deep as the sound effect used for their weapons!

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** Katina is basically ''Film/IndependenceDay'', down to the mothership's main weapon and weakspot and Bill Grey, who first appears in this level (and only appears in Solar or Sector X if the team went to Katina), being named after General William Grey. Some of the starfighters seen in Sector X and Area 6 are also nearly identical in shape to the starfighters from the movie. A more subtle reference was made on Bolse, where Slippy is chasing one of the Bolse fighters while the force field is still up, and Slippy tells him that he has the enemy now, and then says "Those ships have shields, are shielded, too!". The official strategy guide, when describing the Saucerer, mentions that Andross likely stole the design from an alien race that lives far from the Lylat system.
** Sector Y has Star Fox defend the armada against a squad of [[Anime/MobileSuitGundam Gundam]]...Gundams]]...including a [[CharClone red Shogun that is 3x faster than the ordinary models]]. The homage goes as deep as the sound effect used for their weapons!



** After beating the TrueFinalBoss, [[Film/ReturnOfTheJedi Fox escapes in his ship]] from the [[CollapsingLair exploding base]]. Along the help from the SpiritAdvisor (maybe).

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** After beating the TrueFinalBoss, [[Film/ReturnOfTheJedi Fox escapes escapes]] [[BigDamnFireExit in his ship]] from the [[CollapsingLair exploding base]]. Along the help from the SpiritAdvisor (maybe).



** Spyborg is searching for [[Film/StarTrekTheMotionPicture "The Creator"]]. Also, after Spyborg reveals that it's still going to function, it waves its index finger and shakes its head in a manner similar to that of the T-1000 when Sarah Connor runs out of ammo before she could deliver the coup de grace on it in ''Film/Terminator2JudgmentDay''.

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** Spyborg is searching for [[Film/StarTrekTheMotionPicture "The Creator"]]. Also, after Spyborg reveals that it's still going to function, functioning, it waves its index finger and shakes its head in a manner similar to that of the T-1000 when Sarah Connor runs out of ammo before she could deliver the coup de grace on it in ''Film/Terminator2JudgmentDay''.



* SmugSnake: The Meteo Crusher Pilot's lines are tinted with arrogance, and in the end, he yells that he "can't believe (he) lost to this scum!"

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* SmugSnake: The Meteo Crusher Pilot's lines are tinted with arrogance, and in the end, when he's defeated, he yells that he "can't believe (he) lost to this scum!"



* SphereOfDestruction: The ''64'' version depicts most boss explosions as a massive, slowly expanding sphere - a tradition that began in ''VideoGame/StarFox1'' and continued in ''VideoGame/StarFox2''. This was the last game in the series to use that trope.

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* SphereOfDestruction: The ''64'' version depicts most boss explosions as a massive, slowly expanding sphere - a tradition that began in ''VideoGame/StarFox1'' and continued in ''VideoGame/StarFox2''. This was the last game in the series to use that trope. The 3DS version abandons this for traditional explosions.



** Gorgon: It has a hardened outer shell which is immune to laser fire...so what does it do? It opens up the shell and lets you shoot away at its vulnerable insides. If for some reason its core needs to open up to radiate away waste heat or something, well there's no reason why it has to do that right in front of the enemy when it can warp away and do it at a safe distance.

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** Gorgon: It Gorgon has a hardened outer shell which is immune to laser fire...fire... so what does it do? It opens up the shell and lets you shoot away at its vulnerable insides. If for some reason its core needs to open up to radiate away waste heat or something, well well, there's no reason why it has to do that right in front of the enemy when it can warp away and do it at a safe distance.



* ThatMakesMeFeelAngry: The boss of Sector Y, who is already easily angered, has a tendency to say, "You're making me mad!" in the 3DS version.

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* ThatMakesMeFeelAngry: The Shogun boss of Sector Y, who is already easily angered, angered ("Cocky little freaks!"), also has a tendency to say, "You're making me mad!" in the 3DS version.
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* OneHitKO: If you take too long to destroy the boss of Macbeth he'll instantly destroy your ship. Even ''hacking the game'' can't save you.

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* OneHitKO: If you take too long to destroy the Mechbeth (the boss of Macbeth Macbeth), he'll instantly drop on you and destroy your ship.Landmaster. Even ''hacking the game'' can't save you.



* PhallicWeapon: Granga has a pair of... *ahem* ...laser cannons mounted on the groin area. Makes you wonder what the developers were thinking when you see them firing.
* {{Pirate}}: The pilot of the Sarumarine talks like one (down to a "Ar ha ha ha har!" laugh when he uses a weapon) and is piloting a captured Cornerian ship, with the Boss Subtitle in the remake pointing out that the Sarumarine was illegally obtained.
* PointOfNoReturn: If you choose to go to Titania (which leads only to Bolse), you're committed to the route: there is no turning back (which is unfortunate due to the fact that getting to Venom via Bolse leads to the DownerEnding). However, the point of no return also applies to anyone accessing either Bolse or Area 6. The previous missions allowed a break in-between stages, where you could either decide where to go next or not. Going to Bolse or Area 6, however, locks you into the climax and whichever ending results from going to either place: there are no breaks in-between missions, and you're committed to the final two missions leading to the finale.

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* PhallicWeapon: Granga Granga's big red mecha has a pair of... *ahem* ...laser cannons mounted on the groin area. Makes you wonder what the developers were thinking when you see them firing.
* {{Pirate}}: The pilot captain of the Sarumarine talks like one (down to a "Ar ha ha ha har!" laugh when he uses a weapon) hits your Arwing) and is piloting a captured Cornerian ship, with the Boss Subtitle in the remake pointing out that the Sarumarine was illegally obtained.
* PointOfNoReturn: If you choose to go to Titania (which leads only to Bolse), you're committed to the route: there is no turning back (which is unfortunate due to the fact that getting to Venom via Bolse leads to the DownerEnding). However, the point of no return also applies to anyone accessing either Bolse or Area 6. The previous missions allowed a break in-between stages, where you could either decide where to go next or not. repeat the previous stage. Going to Bolse or Area 6, however, locks you into the climax and whichever ending results from going to either place: there are no breaks in-between missions, and you're committed to the final two missions leading to the finale.that follow.
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** The last stretch of Titania rolls the Landmaster through a canyon while enemies are lobbing rocks at you. Four guns await at the end of the canyon, followed by two falling pillars with gold rings, then the boss, Boras, who's keeping Slippy captive.
** The end of both Corneria paths goes through a valley. Also present in Aquas, with electric jellyfish, exploding starfish, and falling rocks. Only a few enemies remain between this canyon and the boss, Baccoon.

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** The last stretch of Titania rolls the Landmaster through a canyon while enemies are lobbing rocks at you. Four guns await at the end of the canyon, followed by two falling pillars with gold rings, then the boss, Boras, Goras, who's keeping Slippy captive.
** The end of both Corneria paths goes through a valley. Also present in Aquas, with electric jellyfish, exploding starfish, and falling rocks. Only a few enemies remain between this canyon and the boss, Baccoon.Bacoon.

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--> '''Meteo Crusher Pilot:''' I'm no match for you... I admit defeat. ''(starts turning his ship to face Fox)''



--> '''Meteo:''' Ha ha... you're not as stupid as you LOOK!

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--> '''Meteo:''' '''Meteo Crusher Pilot:''' Ha ha... [[SuddenlyShouting you're not as stupid as you LOOK!LOOK!]]



* LeeroyJenkins: Slippy in Sector X, if you take too long to kill the boss after destroying its head.

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* LeeroyJenkins: Slippy in Sector X, if you take too long to kill the boss Spyborg after destroying its head.



''(the boss smacks Slippy's Arwing away)''\\

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''(the boss ''(Spyborg smacks Slippy's Arwing away)''\\

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Moved YMMV item to the YMMV page. Several formatting tweaks/simplifications


Released for the UsefulNotes/{{Nintendo 64}} in 1997, ''Star Fox 64'' (known in Australia and Europe as ''Lylat Wars'') is the most successful game in the ''VideoGame/StarFox'' franchise. It serves as a [[ContinuityReboot reboot]] and [[{{Retool}} retool]] of the original ''{{VideoGame/Star Fox|1}}'' on the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]]. ''Star Fox 64'' recycled most of its gameplay from ''Star Fox'', and enhanced it with a number of ideas lifted from ''VideoGame/StarFox2''.

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Released for the UsefulNotes/{{Nintendo 64}} UsefulNotes/Nintendo64 in 1997, ''Star Fox 64'' (known in Australia and Europe as ''Lylat Wars'') is the most successful game in the ''VideoGame/StarFox'' franchise. It serves as a [[ContinuityReboot reboot]] and [[{{Retool}} retool]] {{retool}} of the original ''{{VideoGame/Star ''VideoGame/{{Star Fox|1}}'' on the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]].UsefulNotes/{{S|uperNintendoEntertainmentSystem}}NES. ''Star Fox 64'' recycled most of its gameplay from ''Star Fox'', and enhanced it with a number of ideas lifted from ''VideoGame/StarFox2''.



* DifficultySpike: If you take the hardest route, then Aquas is where things really start to get difficult, with the enemies being more numerous, more aggressive, and often having area-of-effect attacks instead of (or in addition to) beam attacks.



-->'''°Area 6 Commander:''' [[GoshDangOtAllToHeck Dang!]] DEPLOY IT NOW!

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-->'''°Area 6 Commander:''' [[GoshDangOtAllToHeck [[GoshDangItToHeck Dang!]] DEPLOY IT NOW!



* LethalLavaLand: Solar, [[ContinuitySnarl which is either a molten planet or a]] ''[[ContinuitySnarl freaking star]]'', depending on the source.[[note]]Magazine/NintendoPower claims it's a star, while the old Nintendo of America website and ''VideoGame/StarFoxCommand'' claim that Solar is a planet. ''Videogame/StarFox2'' [[http://cdn.wikimg.net/strategywiki/images/a/ae/SF2_Map.png plainly depicts the Lylat system with a second sun.]] DependingOnTheWriter is in full effect.[[/note]] Either way, nothing was expected to be able to survive the extreme heat, but the bioweapon there, Vulcain, apparently didn't get the memo, and neither did the birds there that serve as enemy fighters.

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* LethalLavaLand: Solar, [[ContinuitySnarl which is either a molten planet or a]] ''[[ContinuitySnarl freaking star]]'', depending on the source.[[note]]Magazine/NintendoPower claims it's a star, while the old Nintendo of America website and ''VideoGame/StarFoxCommand'' claim that Solar is a planet. ''Videogame/StarFox2'' ''VideoGame/StarFox2'' [[http://cdn.wikimg.net/strategywiki/images/a/ae/SF2_Map.png plainly depicts the Lylat system with a second sun.]] DependingOnTheWriter is in full effect.[[/note]] Either way, nothing was expected to be able to survive the extreme heat, but the bioweapon there, Vulcain, apparently didn't get the memo, and neither did the birds there that serve as enemy fighters.



* LighterAndSofter: ''Star Fox 64'' has a much lighter tone than its predecessors, ''[[VideoGame/StarFox1 Star Fox]]'' and ''VideoGame/StarFox2''. In ''Star Fox'', wingmates could be [[FinalDeath permanently killed in normal gameplay]]. In ''Star Fox 2'', this extended to [[TheHeroDies Fox himself]], and after the Star Wolf mercenaries fought Star Fox in their fighters, [[SoleSurvivor Wolf himself was the only surviving pilot out of his whole team]]. The overall presentation in the previous games was darker too: there was little humor, and the music was generally more foreboding in tone, [[DramaticTimpani especially before boss battles]]. By contrast, in ''Star Fox 64'', wingmen who are shot down are only taken out of action ''temporarily'', and [[JokerImmunity Star Wolf pilots simply don't die]], [[MadeOfIron no matter what happens to them]]. ''VideoGame/StarFoxAssault'' experimented with [[UnexpectedlyDarkEpisode making the series more intense]], but never got as dark as the original continuity, and Videogame/StarFoxZero went back to the lighter tone of ''Star Fox 64.''

to:

* LighterAndSofter: ''Star Fox 64'' has a much lighter tone than its predecessors, ''[[VideoGame/StarFox1 Star Fox]]'' and ''VideoGame/StarFox2''. In ''Star Fox'', wingmates could be [[FinalDeath permanently killed in normal gameplay]]. In ''Star Fox 2'', this extended to [[TheHeroDies Fox himself]], and after the Star Wolf mercenaries fought Star Fox in their fighters, [[SoleSurvivor Wolf himself was the only surviving pilot out of his whole team]]. The overall presentation in the previous games was darker too: there was little humor, and the music was generally more foreboding in tone, [[DramaticTimpani especially before boss battles]]. By contrast, in ''Star Fox 64'', wingmen who are shot down are only taken out of action ''temporarily'', and [[JokerImmunity Star Wolf pilots simply don't die]], [[MadeOfIron no matter what happens to them]]. ''VideoGame/StarFoxAssault'' experimented with [[UnexpectedlyDarkEpisode making the series more intense]], but never got as dark as the original continuity, and Videogame/StarFoxZero ''VideoGame/StarFoxZero'' went back to the lighter tone of ''Star Fox 64.''



* LongSongShortScene

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* LongSongShortSceneLongSongShortScene:



-->'''Forever Train Engineer:''' NO! Hit the brakes!!! I can't [[SuddenlyShouting STOP IT!]] '' '''*BOOM*''' ''

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-->'''Forever Train Engineer:''' NO! Hit the brakes!!! I can't [[SuddenlyShouting STOP IT!]] '' '''*BOOM*''' '''''''[BOOM]'''''



* OpeningMonologue: ''64 3D'' does this in the style of the iconic opening crawl text in [[Franchise/StarWars Star Wars]].

to:

* OpeningMonologue: ''64 3D'' does this in the style of the iconic opening crawl text in [[Franchise/StarWars Star Wars]].''Franchise/StarWars''.



* PhallicWeapon: Granga has a pair of... *ahem* ...laser cannons mounted on the groin area. Makes you wonder what the developers were thinking when you see them firing.



* PhallicWeapon: Granga has a pair of... *ahem* ...laser cannons mounted on the groin area. Makes you wonder what the developers were thinking when you see them firing.



* RealityEnsues: Most video games [[ConvectionSchmonvection treat it as harmless to walk through]] a [[LethalLavaLand lava level]]. Not this game. While on Solar, the Arwing takes constant damage and the level is only possible because it constantly drops health pick ups.



* SparedByTheAdaptation: Star Wolf's first ''canonical'' appearance was in ''Videogame/StarFox2''. In that game, ''every single member of Star Wolf'' was [[EverybodysDeadDave killed in combat]], except [[SoleSurvivor Wolf]]. Thanks to ''Star Fox 64'' being LighterAndSofter than the original two games, they all escape the Lylat Wars alive.
* SphereOfDestruction: The ''64'' version depicts most boss explosions as a massive, slowly expanding sphere - a tradition that began in Videogame/StarFox1 and continued in Videogame/StarFox2. This was the last game in the series to use that trope.

to:

* SparedByTheAdaptation: Star Wolf's first ''canonical'' appearance was in ''Videogame/StarFox2''.''VideoGame/StarFox2''. In that game, ''every single member of Star Wolf'' was [[EverybodysDeadDave killed in combat]], except [[SoleSurvivor Wolf]]. Thanks to ''Star Fox 64'' being LighterAndSofter than the original two games, they all escape the Lylat Wars alive.
* SphereOfDestruction: The ''64'' version depicts most boss explosions as a massive, slowly expanding sphere - a tradition that began in Videogame/StarFox1 ''VideoGame/StarFox1'' and continued in Videogame/StarFox2.''VideoGame/StarFox2''. This was the last game in the series to use that trope.


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* SurprisinglyRealisticOutcome: Most video games [[ConvectionSchmonvection treat it as harmless to walk through]] a [[LethalLavaLand lava level]]. Not this game. While on Solar, the Arwing takes constant damage and the level is only possible because it constantly drops health pick ups.
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* PhallicWeapon: Granga has a pair of *ahem* laser cannons mounted on the groin area. Makes you wonder what the developers were thinking when you see them firing.
* PointOfNoReturn: If you choose to go to Titania (which leads only to Bolse), you're committed to the route: there is no turning back (which is unfortunate due to the fact that getting to Venom via Bolse leads to the DownerEnding). However, a stronger point of no return could apply to anyone accessing either Bolse or Area 6. The previous missions allowed a break in-between stages, where you could either decide where to go next or not. Going to Bolse or Area 6, however, locks you into the climax: there are no breaks in-between missions, and you're committed to the final two missions leading to the finale.

to:

* PhallicWeapon: Granga has a pair of *ahem* of... *ahem* ...laser cannons mounted on the groin area. Makes you wonder what the developers were thinking when you see them firing.
* PointOfNoReturn: If you choose to go to Titania (which leads only to Bolse), you're committed to the route: there is no turning back (which is unfortunate due to the fact that getting to Venom via Bolse leads to the DownerEnding). However, a stronger the point of no return could apply also applies to anyone accessing either Bolse or Area 6. The previous missions allowed a break in-between stages, where you could either decide where to go next or not. Going to Bolse or Area 6, however, locks you into the climax: climax and whichever ending results from going to either place: there are no breaks in-between missions, and you're committed to the final two missions leading to the finale.

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* BackgroundMusicOverride: Any time Star Wolf appears, whatever music is playing (if any) stops to make way for their theme. This is most prominent on Bolse; if you don't encounter them (due to downing all four of them on Fichina), the usual "large swarm of enemies" theme keeps playing, but if they show up, their theme music kicks in for the rest of the stage.

to:

* BackgroundMusicOverride: Any time Star Wolf appears, whatever music is playing (if any) stops to make way for their theme. This is most prominent on Bolse; if you don't encounter them (due to downing all four of them on Fichina), the usual "large swarm of enemies" theme keeps playing, but if they show up, their theme music kicks in for the rest of the stage.stage, even after you defeat them.



* BottomlessMagazines: Obviously this applies to your lasers, but the Blue-Marine is notable in that its secondary weapon (torpedoes, as opposed to {{Smart Bomb}}s for the other two vehicles you can use) has an infinite supply. This is mainly to make up for the Blue-Marine not having access to charged lasers, and additionally many enemies on Aquas can ''only'' be damaged by torpedoes.

to:

* BottomlessMagazines: Obviously this applies to your lasers, but the Blue-Marine is notable in that its secondary weapon (torpedoes, as opposed to {{Smart Bomb}}s for the other two vehicles you can use) has an infinite supply. This is mainly to make up for the Blue-Marine not having access to charged lasers, and additionally many enemies on Aquas can ''only'' be damaged by torpedoes.torpedoes, including the boss of that stage.



--> '''Peppy:''' Enemy down...wait, that was one of ours!

to:

--> '''Peppy:''' Enemy down... wait, that was one of ours!



-->'''Bill:''' ''"I'm glad we're on the same team, Fox."''
-->'''Fox:''' ''"You owe me one."''

to:

-->'''Bill:''' ''"I'm I'm glad we're on the same team, Fox."''
Fox.
-->'''Fox:''' ''"You You owe me one."''



-->'''General:''' ''"Dang! DEPLOY IT NOW!"''

to:

-->'''General:''' ''"Dang! -->'''°Area 6 Commander:''' [[GoshDangOtAllToHeck Dang!]] DEPLOY IT NOW!"''NOW!



* HumongousMecha: Used in significant numbers by the enemy in Sector Y. The bosses of the area all have shields, with the commander docking into the ship to heal up.

to:

* HumongousMecha: HumongousMecha:
** The first boss of the Easy Route is a big, red "enemy robot" standing upon two rickety legs. This boss is insanely easy if you know how vulnerable those legs are.
**
Used in significant numbers by the enemy in Sector Y. The bosses of the area all have shields, with the commander docking into the ship to heal up.up.
** Golemech, the penultimate boss on Venom (accessed via Bolse) is a giant robotic golem.



** The pilot of the Meteo Crusher feigns surrender when almost all of his health is gone, then turns his ship around and resumes his attacks in a final stand (you only have to destroy two more targets to make him lose for real). If Falco's there, he sees through the ruse.
** Spyborg appears to lose all of its health when it reaches halfway. It collapses, Slippy celebrates, then it revives and ([[TimedMission if you're too slow]]) slaps Slippy's ship away.

to:

** The pilot of the Meteo Crusher feigns surrender when almost all half of his health is gone, then turns his ship around and resumes his attacks in a final stand (you only have to destroy two more targets to make him lose for real). If Falco's there, he sees through the ruse.
--> '''Falco:''' Are you gonna listen to that monkey?
--> '''Meteo:''' Ha ha... you're not as stupid as you LOOK!
** Spyborg appears to lose all of its health when it reaches halfway. It collapses, Slippy celebrates, then it revives and revives. And then ([[TimedMission if you're too slow]]) it slaps Slippy's ship away.



** If you don't destroy the Interplanetary Warship on Katina [[TimeLimitBoss before time runs out]], Bill orders you to evacuate the area as the mothership looms over the base and vaporizes it ''completely'' with its WaveMotionGun. The usual "mission clear" theme is replaced by a somber track as Fox mulls over his failure.

to:

** If you don't destroy the Interplanetary Warship Saucerer on Katina [[TimeLimitBoss before time runs out]], Bill orders you to evacuate the area as the mothership looms over the base and vaporizes it ''completely'' with its WaveMotionGun. The WaveMotionGun.
** For both Fichina and Katina, the
usual "mission clear" theme is replaced by a somber track as Fox mulls over his failure.



* KillSat: The Bolse defense station and Gorgon. The former is an enormous base station armed with enough weapons to thwart an attack by an enemy fleet. The latter is a very powerful automated weapon with mechanical tentacles, missiles, drone fighters, and a superlaser strong enough to punch a hole in a planet.

to:

* KillSat: The Bolse defense station and Gorgon. The former is an enormous base station armed with enough weapons to thwart an attack by an enemy fleet. The latter is a very powerful automated weapon with mechanical tentacles, missiles, drone fighters, and a superlaser strong enough to potentially punch a hole in a planet.

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* PointOfNoReturn:
** Once you get to the penultimate level via Titania, there is no turning back. Also true once you head to Venom from either Sector Z or Bolse.
* PopularSayingBut: The tagline "OutOfTheFryingPan..." is given to Solar, since [[StealthPun the level is an oven]].

to:

* PointOfNoReturn:
** Once
PointOfNoReturn: If you get choose to go to Titania (which leads only to Bolse), you're committed to the penultimate level via Titania, route: there is no turning back. Also true once you head back (which is unfortunate due to the fact that getting to Venom from via Bolse leads to the DownerEnding). However, a stronger point of no return could apply to anyone accessing either Sector Z Bolse or Bolse.
Area 6. The previous missions allowed a break in-between stages, where you could either decide where to go next or not. Going to Bolse or Area 6, however, locks you into the climax: there are no breaks in-between missions, and you're committed to the final two missions leading to the finale.
* PopularSayingBut: The tagline "OutOfTheFryingPan..." is given to Solar, since [[StealthPun the level is an a practical oven]].



* PreFinalBoss: Regardless of the path taken to Venom, there will be a boss fight right before Andross, with the path chosen determining which boss it is. On the path from Bolse, it's Golemech. On the path from Area 6, it's Star Wolf.

to:

* PreFinalBoss: Regardless of the path taken to Venom, there will be a boss fight right before Andross, with the path chosen determining which boss it is. On the path from Bolse, it's Golemech. On the path from Area 6, it's Star Wolf.Wolf in upgraded Wolfen fighters.



* PsychoStrings: Present in the remake's version of the third boss theme (which is simply labeled "Boss Battle 3" in that version's sound test). This particular track is used for fights against a [[WolfPackBoss large swarm of enemies]]. Usually, there's also an [[TimedBoss urgent need to win]], such as when Saucerer threatens to destroy the base on Katina or Copperhead missiles are headed for the ''Great Fox'' in Sector Z, though that isn't always the case, as with Bolse's core and the accompanying enemies (provided Star Wolf doesn't end up appearing; see above).

to:

* PsychoStrings: Present in the remake's version of the third boss theme (which is simply labeled "Boss Battle 3" 3/Boss C" in that version's sound test). This particular track is used for fights against a [[WolfPackBoss large swarm of enemies]]. Usually, there's also an [[TimedBoss urgent need to win]], such as when Saucerer threatens to destroy the base on Katina or Copperhead missiles Missiles are headed for the ''Great Fox'' in Sector Z, though that isn't always the case, as with Bolse's core and the accompanying enemies (provided Star Wolf doesn't end up appearing; see above).



--> '''Leon:''' I think I'll torture you for a while.
--> '''Pigma:''' Daddy (Fox's father, James) screamed ''reeeeeeeeal'' good before he ''DIED!''



* SmugSnake: The Meteo Crusher boss's lines are tinted with arrogance, and in the end, he yells that he "can't believe (he) lost to this scum!"

to:

* SmugSnake: The Meteo Crusher boss's Pilot's lines are tinted with arrogance, and in the end, he yells that he "can't believe (he) lost to this scum!"



* TakingYouWithMe: Andross at the end of the red path, word for word.

to:

* TakingYouWithMe: Andross at the end of the red path, says this word for word.word when you defeat his TrueFinalBoss form (which is only accessible by reaching Venom through Area 6).



--> '''Caiman:''' Do you copy?! Emergency maneuvers!



* TimeLimitBoss: While every boss is ''technically'' on a timer, that timer only influences how many bonus points you get for killing the boss. However, several bosses also have time limits that trigger a Mission Complete instead of a Mission Accomplished, or worse, a ''life loss'' if you let the timer run out:

to:

* TimeLimitBoss: While every boss is ''technically'' on a timer, that timer only influences how many bonus points you get for killing the boss. However, several bosses also have time limits that trigger a Mission Complete instead of a Mission Accomplished, or worse, Accomplished. Or in the case of Macbeth, a ''life loss'' if you let the timer run out:



** If you take too long to destroy Mechbeth, the engineer declares "You're too slow. Time to end this!" and kills you instantly.

to:

** If you take too long to destroy Mechbeth, the engineer declares "You're too slow. Time to end this!" and kills drops the Mechbeth on you, killing you instantly.



* TooFastToStop: The train on Macbeth keeps a steady pace to stay ahead of you, but it backfires tremendously if you manage to [[OhCrap change the train's course]]....

to:

* TooFastToStop: The train on Macbeth keeps a steady pace to stay ahead of you, but it backfires tremendously if you manage to [[OhCrap change the train's course]]....course]]...



--> '''Falco:''' I guess I should be thankful...



* TheVeryDefinitelyFinalDungeon: Venom. The planet is the largest and most forboding location on the map. As the player moves futher along the routes and gets closer to the planet they will go from helping repell attacks by Andross' army to attacking planets that are already deeply entrenched in. Just attacking the planet is such an ordeal that both penultimate levels are just devoted to breaking through its orbital defenses. For the planet itself, the Easy route has the player fight through an army to reach Andross, which on Ace Mode turns into BulletHell thanks to the sheer number of added enemies. The Hard route is a BossOnlyLevel where the player faces the [[PsychoRangers Star Wolf team]] who are flying new ships. Each of them gives fifty points when shot down, more than any other boss, implying that the developers intended for this to be the hardest boss fight in the game.

to:

* TheVeryDefinitelyFinalDungeon: Venom. The planet is the largest and most forboding location on the map. As the player moves futher further along the routes and gets closer to the planet planet, they will go from helping repell repel attacks by Andross' army to attacking planets that are already deeply entrenched in. Just attacking the planet is such an ordeal that both penultimate levels are just devoted to breaking through its orbital defenses. For the planet itself, the Easy route has the player fight through an army to reach Andross, which on Ace Mode turns into BulletHell thanks to the sheer number of added enemies. The Hard route is a BossOnlyLevel where the player faces the [[PsychoRangers Star Wolf team]] who are flying new ships. Each of them gives fifty points when shot down, more than any other boss, implying that the developers intended for this to be the hardest boss fight in the game.



* WhoAreYou:

to:

* WhoAreYou:WhoAreYou: Fox combines this with a BadassBoast after shooting down the Attack Carrier on Corneria's Hard Route.

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--> '''Train driver''': Step on the gas!\\

to:

--> '''Train driver''': '''Forever Train Engineer''': Step on the gas!\\



'''Train driver''': NO! Hit the brakes!!! I can't '''STOP IT!''' ''(The train crashes into the bunker)''

to:

'''Train driver''': '''Forever Train Engineer''': NO! Hit the brakes!!! I can't '''STOP IT!''' ''(The train crashes into the bunker)''



* EnemyChatter: Area 6 starts with one of Andross's commanders, Caiman, reporting that there are "no problems," only for him to be proven wrong when the Star Fox team shoots down one of his ships. Within the level itself, you hear the enemy commanders organize the defenses you're in the middle of breaking through. As you get further along in the level, decimating their forces, [[MookHorrorShow they become increasingly desperate and horrified.]] After breaching the last line, the commander brings out the final defense, which is much tougher than the rest.

to:

* EnemyChatter: Area 6 starts with one of Andross's commanders, Caiman, reporting that there are "no problems," only for him to be proven wrong when the Star Fox team shoots down one of his ships. Within the level itself, you hear the enemy commanders him and his commanding officer organize the defenses you're in the middle of breaking through. As you get further along in the level, decimating their forces, [[MookHorrorShow they become increasingly desperate and horrified.]] After breaching the last line, the commander Commander brings out the final defense, which is much tougher than the rest.



--> '''Shogun Pilot:''' Cocky little freaks!



* HighSpeedTrainReroute: Used as both a game mechanic and mission objective in the [=MacBeth=] level, which requires Fox to use the Landmaster Tank to shoot all 8 rail switches, in order to [[InstantWinCondition reroute the enemy supply train into their own depot.]] Failure to do so results in an OptionalBoss fight.

to:

* HighSpeedTrainReroute: Used as both a game mechanic and mission objective in the [=MacBeth=] Macbeth level, which requires Fox to use the Landmaster Tank to shoot all 8 rail switches, in order to [[InstantWinCondition reroute the enemy supply train into their own depot.]] Failure to do so results in an OptionalBoss fight.



** Also, Granga, the first boss of the easy route of Corneria. Right from his declaration to crush you, until his ultra-hammy FamousLastWords.
--> '''Granga:''' MY EMPEROR! I'VE '''''FAAAAAAAILED YOU!!!'''''



* LegacyBossBattle: The alternate boss of Corneria is the original Attack Carrier boss from the Corneria stage (Easy/Medium route) in the original game. To fight it, you need to save Falco then fly under the arches in the lake area of the stage. This takes you to Sector Y.

to:

* LegacyBossBattle: The alternate hard path boss of Corneria is the original Attack Carrier boss from the Corneria stage (Easy/Medium route) in the original game. To fight it, you need to save Falco then fly under the arches in the lake area of the stage. This takes you to Sector Y.



* MacrossMissileMassacre: Caiman and the Area 6 commander try this at one point. As the missiles aren't homing, you can avoid all of them 90 percent of the time by hiding in the corner of the screen.

to:

* MacrossMissileMassacre: Caiman and the Area 6 commander Commander try this at one point. As the missiles aren't homing, you can avoid all of them 90 percent of the time by hiding in the corner of the screen.



'''General:''' These guys are crazy!

to:

'''General:''' '''Area 6 Commander:''' These guys are crazy!



* OhCrap: The arrogant boss of Macbeth goes into a crazed panic if you shoot all the switches and divert the path of his train right into his own fuel bunker. All he can do is shout in terror as he careens towards his imminent demise.
-->'''Train driver:''' I can't [[SuddenlyShouting STOP IT!]] '' '''*BOOM*''' ''

to:

* OhCrap: The arrogant boss of Forever Train Engineer on Macbeth goes into a crazed panic if you shoot all the switches and divert the path of his train the Forever Train right into his own fuel bunker. All he can do is shout in terror as he careens towards his imminent demise.
-->'''Train driver:''' -->'''Forever Train Engineer:''' NO! Hit the brakes!!! I can't [[SuddenlyShouting STOP IT!]] '' '''*BOOM*''' ''



-->'''Meteo Crusher:''' I can't believe I lost to this scum!!

to:

-->'''Meteo Crusher:''' Crusher Pilot:''' I can't believe I lost to this scum!!



* WhoAreYou
-->'''Attack Carrier Pilot:''' ''Who are you guys?''\\

to:

* WhoAreYou
WhoAreYou:
-->'''Attack Carrier Pilot:''' ''Who are Captain:''' Who ''are'' you guys?''\\guys?!''\\

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* BreakingTheFellowship: The original Star Fox team more or less disbanded after Pigma's betrayal, leaving Peppy Hare as the only surviving member (Pigma's still alive, but he's [[FaceHeelTurn not exactly a member anymore]], and James McCloud [[CharacterDeath isn't even alive]]).

to:

* BreakingTheFellowship: The original Star Fox team more or less disbanded after Pigma's betrayal, leaving Peppy Hare as the only surviving member (Pigma's still alive, but he's [[FaceHeelTurn not exactly a member anymore]], and James McCloud [=McCloud=] [[CharacterDeath isn't even alive]]).


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* PreFinalBoss: Regardless of the path taken to Venom, there will be a boss fight right before Andross, with the path chosen determining which boss it is. On the path from Bolse, it's Golemech. On the path from Area 6, it's Star Wolf.
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** Taking too long while fighting the Golemech results in you plowing through several walls, a guaranteed kill if you're not using cheats. However, it takes a while to occur, even with the perpetual boost cheat, so it's highly unlikely that you'll ever see it unless you're trying to.

to:

** Taking too long while fighting the Golemech results in you plowing through several multiple walls, a guaranteed kill if you're not using cheats. However, it takes a while to occur, even with the perpetual boost cheat, so it's highly unlikely that you'll ever see it unless you're trying to. There's a OneUp right before the walls so you can't get a GameOver from this.

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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* EnergyWeapon: All over the place, befitting the sci-fi setting, but a special mention goes to the Gorgon superweapon, which is armed with a huge laser that can pierce the crust of a planet.



* FrickinLaserBeams: All over the place, befitting the sci-fi setting, but a special mention goes to the Gorgon superweapon, which is armed with a huge laser that can pierce the crust of a planet.

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Just For Pun is an index of tropes. The supply depot is where the train reaches if you take too long on the Mechbeth boss fight.


* JustForPun: "Only I have the brains to rule Lylat!" [[spoiler:At this point, all of Andross that's left is his brain and eyes. After his eyes are destroyed, [[StealthPun he may have the BRAINS to rule Lylat, but he lacks... the VISION.]]]]
* KeepTheReward: Downplayed. Star Fox takes the monetary reward, but denies the offer to formally join the Cornerian army.

to:

* JustForPun: "Only I have the brains to rule Lylat!" [[spoiler:At this point, all of Andross that's left is his brain and eyes. After his eyes are destroyed, [[StealthPun he may have the BRAINS to rule Lylat, but he lacks... the VISION.]]]]
* KeepTheReward: Downplayed.{{Downplayed|Trope}}. Star Fox takes the monetary reward, but denies the offer to formally join the Cornerian army.



* OhCrap: The arrogant boss of Macbeth goes into a crazed panic if you shoot all the switches and divert the path of his train right into his own supply depot. All he can do is shout in terror as he careens towards his imminent demise.

to:

* OhCrap: The arrogant boss of Macbeth goes into a crazed panic if you shoot all the switches and divert the path of his train right into his own supply depot.fuel bunker. All he can do is shout in terror as he careens towards his imminent demise.



* PunnyName

to:

* PunnyName{{Pun}}: "Only I have the brains to rule Lylat!" [[spoiler:At this point, all of Andross that's left is his brain and eyes. After his eyes are destroyed, [[StealthPun he may have the BRAINS to rule Lylat, but he lacks... the VISION.]]]]
* PunnyName:



** If you take too long to destroy Mechbeth, he declares "You're too slow. Time to end this!" and kills you instantly.

to:

** If you take too long to destroy Mechbeth, he the engineer declares "You're too slow. Time to end this!" and kills you instantly.



* WeCanRebuildHim: [[StoryBranchFavoritism Even though it only makes sense when taking specific routes]], it is implied that the altered appearance of the Star Wolf team on Venom is a result of most of them needing cybernetic implants after injuries sustained when they were shot down in Fortuna/Fichina, Wolf managing to make it out only needing bandaids. 3D takes this a step further by adding more prominent metallic plates to Pigma's and Leon's heads in addition to their altered eyes.
* WeveGotCompany: {{Invoked}} by Falco when he sees the last of the searchlights on Zoness and after the energy field disappears on Bolse.

to:

* WeCanRebuildHim: [[StoryBranchFavoritism Even though it only makes sense when taking specific routes]], it is implied that the altered appearance of the Star Wolf team on Venom is a result of most of them needing cybernetic implants after injuries sustained when they were shot down in Fortuna/Fichina, Wolf managing to make it out only needing bandaids. 3D ''3D'' takes this a step further by adding more prominent metallic plates to Pigma's and Leon's heads in addition to their altered eyes.
* WeveGotCompany: {{Invoked}} {{Invoked|Trope}} by Falco when he sees the last of the searchlights on Zoness and after the energy field disappears on Bolse.
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* SpaceStation: Subverted with Sector X. It seems like you're on your way to raid a space station in order to investigate a secret weapon Andross's forces are building, but by the time you get there, the station's already been completely destroyed, leaving you to fly through the wreckage wondering what even happened.
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* IDontLikeTheSoundOfThatPlace: Venom. You don't give a name like that to hospitable planet.


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* RealityEnsues: Most video games [[ConvectionSchmonvection treat it as harmless to walk through]] a [[LethalLavaLand lava level]]. Not this game. While on Solar, the Arwing takes constant damage and the level is only possible because it constantly drops health pick ups.


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* ThereIsNoKillLikeOverkill: If you fail to defeat the Star Wolf on Fichina within the time limit before the bomb detonates, as the Star Fox team escapes into space, the explosion can still clearly be see despite the vast distance between them and the planet. A bomb that powerful was used to destroy a base that appeared to just consist of one building that wasn't even that large.


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* TheVeryDefinitelyFinalDungeon: Venom. The planet is the largest and most forboding location on the map. As the player moves futher along the routes and gets closer to the planet they will go from helping repell attacks by Andross' army to attacking planets that are already deeply entrenched in. Just attacking the planet is such an ordeal that both penultimate levels are just devoted to breaking through its orbital defenses. For the planet itself, the Easy route has the player fight through an army to reach Andross, which on Ace Mode turns into BulletHell thanks to the sheer number of added enemies. The Hard route is a BossOnlyLevel where the player faces the [[PsychoRangers Star Wolf team]] who are flying new ships. Each of them gives fifty points when shot down, more than any other boss, implying that the developers intended for this to be the hardest boss fight in the game.
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* AllegedLookalikes: On Katina, Slippy will say that it's "hard to tell the good guys from the bad". But allied and enemy fighters don't look particularly similar up close. At a distance, the profiles become harder to distinguish, and the enemy ships deliberately have the same paint and engine colors as your allies to sow confusion.

to:

* AllegedLookalikes: On Katina, Slippy will say that it's "hard to tell the good guys from the bad". But allied and enemy fighters don't look particularly similar up close. At a distance, the profiles become harder to distinguish, and the enemy ships deliberately have the same paint and engine colors as your allies to sow confusion.
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* AllegedLookalikes: On Katina, Slippy will say that it's "hard to tell the good guys from the bad". But allied and enemy fighters don't look particularly similar.

to:

* AllegedLookalikes: On Katina, Slippy will say that it's "hard to tell the good guys from the bad". But allied and enemy fighters don't look particularly similar.similar up close. At a distance, the profiles become harder to distinguish, and the enemy ships deliberately have the same paint and engine colors as your allies to sow confusion.
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Added DiffLines:

* PointOfNoReturn:
** Once you get to the penultimate level via Titania, there is no turning back. Also true once you head to Venom from either Sector Z or Bolse.

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