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** Taking out the power cores will shut down shields and cripple most buildings. Naturally, power cores have low HP and bombers get bonus damage against them.[[note]]And speaking of bombers, they also get bonus damage against turrets -- including, strangely enough, ''[[{{Irony}} Anti-air turrets]]''.[[/note]]

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** Taking out the power cores will shut down shields and cripple most buildings. Naturally, power cores have low HP and bombers get bonus damage against them.[[note]]And speaking of bombers, they also get bonus damage against turrets -- including, strangely enough, ''[[{{Irony}} Anti-air turrets]]''.[[/note]]



* ArtisticLicenseMilitary:
** Due to the fact that the ''Clone Campaigns'' expansion was created prior to the reveal of ''Film/RevengeOfTheSith'', the Galactic Republic's clone army lacks several vehicles that were standardized in later media. For instance, their starfighter unit is the LAAT gunship rather than the ARC-70 starfighter.
** Similarly, the heavy mech unit of the Confederacy is an out-of-scale NR-N99 Tank Droid (which cannot transport droids in the ''Star Wars'' universe), rather than a variant of the MTT, which the Trade Federation faction also uses.



* ColourCodedForYourConvenience: Infantry units and some mechs and aircraft fire red (anti-infantry) lasers, some mechs (mainly destroyers) and the sandcrawler (non-Clone Campaigns) fire blue (anti-vehicle) lasers, Assault Mechs, TIE fighters/Republic Gunships and the Decimator fire green (anti-building?) lasers, bounty hunters and many hero units fire yellow lasers (anti-Jedi?).
** Just as in Age of Empires II, a Friend-Foe Colours option is available.
* ConstructAdditionalPylons: while there are some Fixed Force missions, your forces always seem to be able to find the resouces to build a base and the recruits to field an army. In the second rebel mission, Leia Organa start out with a tiny squad deep in Imperial-controlled woods, not that this stops you from building a base and training a small army. Where she gets the recruits from is anyone's guess; either they snuck in after her or the locals are very sympathetic to the Rebel cause.
** Prefab Shelters are equivalent to houses in Age of Empires that determine the factions population. The Trade Federation don't need to build Shelters since most of their forces are droids.
* CuteMachines: the Naboo air cruiser (the heaviest air unit you can build, meant to terrorize and decimate enemy armies) for some reason looks to some people like something totally not meant to kill anyone, and it's got a red clown nose. To others it looks like a great golden eagle, just as fearsome as it is cute. (The Gungan Air Cruiser compensates for this by being a disgusting, bloody flying blob of... something that totally looks like it's an EldritchAbomination. Wookiepedia says it's Naboo's version of a pufferfish.)
** The Royal Naboo worker and the R2 Worker for the Rebellion also are somewhat charming, plus the Naboo droid [[LimitedSoundEffects is slightly less shrill in the sound department]].
* DamageIsFire: even metal buildings burn like they're made out of matches. Also, say good bye to the modest Age of Empires II flames -- all SWGB fires look like they're fueled by a mixture of nitro and magnesium. A badly damaged Rebel fortress has a fire large enough to consume several other buildings.

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* CanonMarchesOn:
** Due to the fact that the ''Clone Campaigns'' expansion was created prior to the reveal of ''Film/RevengeOfTheSith'', the Galactic Republic's clone army lacks several vehicles that were standardized in later media. For instance, their starfighter unit is the LAAT gunship rather than the ARC-70 starfighter.
** Similarly, the heavy mech unit of the Confederacy is an out-of-scale NR-N99 Tank Droid (which cannot transport droids in the ''Star Wars'' universe), rather than a variant of the MTT, which the Trade Federation faction also uses.
* ColourCodedForYourConvenience: Infantry units and some mechs and aircraft fire red (anti-infantry) lasers, some mechs (mainly destroyers) and the sandcrawler (non-Clone Campaigns) fire blue (anti-vehicle) lasers, Assault Mechs, TIE fighters/Republic Gunships and the Decimator fire green (anti-building?) lasers, bounty hunters and many hero units fire yellow lasers (anti-Jedi?).
**
(anti-Jedi?). Just as in Age of Empires II, a Friend-Foe Colours option is available.
* ConstructAdditionalPylons: while ConstructAdditionalPylons:
** While
there are some Fixed Force base-less missions, your forces always seem to be able to find the resouces resources to build a base and the recruits to field an army. In the second rebel mission, Leia Organa start out with a tiny squad deep in Imperial-controlled woods, not that this stops you from building a base and training a small army. Where she gets the recruits from is anyone's guess; either they snuck in after her or the locals are very sympathetic to the Rebel cause.
** Prefab Shelters are equivalent to houses in Age ''Age of Empires Empires'' that determine the factions population. The Trade Federation don't need to build Shelters since most of their forces are droids.
* CuteMachines: the CuteMachines:
** The
Naboo air cruiser (the heaviest air unit you can build, meant to terrorize and decimate enemy armies) for some reason looks to some people looks, from a certain point of view, like something totally not meant to kill anyone, and it's got with a red clown nose. To others it looks like a great golden eagle, just as fearsome as it is cute. (The Gungan Air Cruiser compensates for this by being a disgusting, bloody flying blob of... something that totally looks like it's an EldritchAbomination. Wookiepedia says it's Naboo's version of a pufferfish.)
nose.
** The Royal Naboo worker and the R2 Worker for the Rebellion also are somewhat fairly charming, plus the Naboo droid [[LimitedSoundEffects is slightly less shrill in the sound department]].
* DamageIsFire: even Even metal buildings burn like they're made out of matches. Also, say good bye matches to the modest Age of Empires II flames -- all SWGB fires look like they're fueled by a mixture of nitro and magnesium. indicate they are damaged. A badly damaged Rebel fortress has a fire large enough to that it should consume several other buildings.
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*MythologyGag: The "unit created" sound queue that plays for Imperial Stormtroopers is the exact same sound that played whenever an E-11 blaster, their standard issue weapon, was acquired in ''VideoGame/StarWarsDarkForces''.
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** [[EpilepticTrees Makes you wonder if the game's developers designed them this way]] [[TakeThatAudience intentionally....]]
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''Franchise/StarWars: Galactic Battlegrounds'' is, depending on who you ask, ''VideoGame/AgeOfEmpires'' InSpace or an ''Age of Empires''-like strategy game set in ''Franchise/StarWarsLegends'' where players pick a faction and try to complete the objectives (it even uses [[https://en.wikipedia.org/wiki/Genie_Engine the same]] UsefulNotes/GameEngine as ''VideoGame/AgeOfEmpiresII''). The original game featured the Rebel Alliance, the Galactic Empire, the Royal Naboo Security Forces, the Gungans, the Trade Federation, and the Wookiees. ''Clone Campaigns'', its expansion, included a new Air Cruiser model for all factions, a new type of supply droid, as well as the factions of the Grand Army of the Republic and the Confederacy of Independent Systems (aka, the Clone Army and the Separatists, respectively).

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''Franchise/StarWars: Galactic Battlegrounds'' is, depending on who you ask, ''VideoGame/AgeOfEmpires'' InSpace or an ''Age of Empires''-like strategy game set in ''Franchise/StarWarsLegends'' where players pick a faction and try to complete the objectives (it even uses [[https://en.wikipedia.org/wiki/Genie_Engine the same]] UsefulNotes/GameEngine MediaNotes/GameEngine as ''VideoGame/AgeOfEmpiresII''). The original game featured the Rebel Alliance, the Galactic Empire, the Royal Naboo Security Forces, the Gungans, the Trade Federation, and the Wookiees. ''Clone Campaigns'', its expansion, included a new Air Cruiser model for all factions, a new type of supply droid, as well as the factions of the Grand Army of the Republic and the Confederacy of Independent Systems (aka, the Clone Army and the Separatists, respectively).
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** The Confederacy Persuader droid makes its first appearance in this game before it’s official debut in ''Film/RevengeOfTheSith''.
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** The bonus Wookie mission takes place in Kessel. The Imperials keep the Wookiee there trapped while turning off the air factories to kill them off. Han, Chewie, Luke, and Lando have to turn them back on and eliminate the Imperial forces on the planet.

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** The bonus Wookie Wookiee mission takes place in Kessel. The Imperials keep the Wookiee Wookiees there trapped while turning off the air factories to kill them off. Han, Chewie, Luke, and Lando have to turn them back on and eliminate the Imperial forces on the planet.
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* {{Sadist}}: Pekt is plainly spelled out as one in his [=DataBank=] entry. He is described as a cruel monster whose greatest enjoyment in life is torturing other beings.

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* {{Sadist}}: Pekt is plainly spelled out as one in his [=DataBank=] entry. He is described as a cruel monster whose greatest enjoyment in life is torturing other beings. He and his race the Trandoshans join the Empire in enslaving the Wookiees, with his plans to sell them or skin them for pelts.
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* AntiAir: With the addition of air units, anti-air units are added as the counter against them. The game includes infantry, mech, and tower variants. Fortresses are also capable of shooting down air units.
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** The bonus Wookie mission takes place in Kessel. The Imperials keep the Wookiee there trapped while turning off the air factories to kill them off. Han, Chewie, Luke, and Lando have to turn them back on and eliminate the Imperial forces on the planet.
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* LimitedSoundEffects: for example, all Imperial TIEs have a pilot saying "TIE Fighter reporting", characters having only one stock phrase ("this is Leia Organa, this is Leia Organa, this is Leia Organa, this is Leia Organa) or droid/automated units with one sound clip for select, move, and attack.

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* LimitedSoundEffects: for example, all Imperial TIEs TIE Fighters have a pilot saying "TIE Fighter reporting", characters having only one stock phrase ("this is Leia Organa, this is Leia Organa, this is Leia Organa, this is Leia Organa) or droid/automated units with one sound clip for select, move, and attack.



* MacGuffin: Jedi Holocrons are the equivalent to Age of Empires II's relics.

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* MacGuffin: Jedi Holocrons are the equivalent to Age ''Age of Empires II's II'''s relics.



* MageKiller: Bounty hunters.

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* MageKiller: Bounty hunters.hunters, which are specialized to counter Jedi units.

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* AnachronismStew: Playing in Standard mode you can have a battle between the Empire and the Republic despite the fact that they are the same civilization at different points in history. You can even get Darth Vader versus Anakin Skywalker.
* ArtificialStupidity: the AI is slightly better than in Age of Empires II in some departments, but still leaves a lot to be desired. The AI will frequently throw units at you one by one instead of mustering a proper attack force, units attacking buildings will keep doing so even while being shot to pieces by your troops. Their pathfinding and formation skills are also fairly dubious: ordering a group of units to attack a target only to watch the closest ones move '''away''' from it (to form up with the rear-most units, which the AI isn't very good at either) can be especially frustrating.

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* AnachronismStew: Playing in Standard mode you can have a battle between the Empire and the Republic despite the fact that they are the same civilization at different points in history.history, and the same applies to the Trade Federation and Confederacy. You can even get Darth Vader versus Anakin Skywalker.
* ArtificialStupidity: the AI is slightly better than in Age ''Age of Empires II II'' in some departments, but still leaves a lot to be desired. The AI will frequently throw units at you one by one instead of mustering a proper attack force, units attacking buildings will keep doing so even while being shot to pieces by your troops. Their pathfinding and formation skills are also fairly dubious: ordering a group of units to attack a target only to watch the closest ones move '''away''' from it (to form up with the rear-most units, which the AI isn't very good at either) can be especially frustrating.frustrating.
* ArtisticLicenseMilitary:
** Due to the fact that the ''Clone Campaigns'' expansion was created prior to the reveal of ''Film/RevengeOfTheSith'', the Galactic Republic's clone army lacks several vehicles that were standardized in later media. For instance, their starfighter unit is the LAAT gunship rather than the ARC-70 starfighter.
** Similarly, the heavy mech unit of the Confederacy is an out-of-scale NR-N99 Tank Droid (which cannot transport droids in the ''Star Wars'' universe), rather than a variant of the MTT, which the Trade Federation faction also uses.



* EarlyInstallmentWeirdness: Clone Campaigns was released to coincide with the release of Attack of the Clones and is particularly notorious for this when it comes to units. The Clone Wars Multimedia Project was yet to released and as a result the developers had to fill out the unit rosters of the Republic and CIS with a lot of decidedly unique units that would never be seen in other Clone Wars media again. (For example, a collection of fighter and bomber gunship variants for the Republic, as the fighters that Clones would utilize in later media had yet to be even created.)

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* EarlyInstallmentWeirdness: Clone Campaigns ''Clone Campaigns'' was released to coincide with the release of Attack of the Clones ''Film/AttackOfTheClones'' and is particularly notorious for this when it comes to units. The Clone Wars Multimedia Project was yet to released and as a result the developers had to fill out the unit rosters of the Republic and CIS Confederacy with a lot of decidedly unique units that would never be seen in other Clone Wars media again. (For example, a collection of fighter and bomber gunship variants for the Republic, as the fighters that Clones would utilize in later media had yet to be even created.)



* GameplayAndStorySegregation: To a degree. In the Clone Campaigns expansion, the Republic gets research that allows them to [[ZergRush create clone troopers very quickly]], while the Confederacy can upgrade their Super Battle Droids to have [[EliteMook increased hit points, armor, and damage]]. While this makes sense in the context of Episode II right the game was made (the clones arrive out of nowhere in large numbers on Geonosis, and the B-2s are shown shrugging off blaster shots) other Franchise/StarWars works on the Clone Wars since tend to emphasize the small but elite nature of the Clone units against the massive amounts of droids that the Separatists can field.

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* GameplayAndStorySegregation: To a degree. In the Clone Campaigns expansion, the Republic gets research that allows them to [[ZergRush create clone troopers very quickly]], while the Confederacy can upgrade their Super Battle Droids to have [[EliteMook increased hit points, armor, and damage]]. While this makes sense in the context of Episode II right the game was made (the clones arrive out of nowhere in large numbers on Geonosis, and the B-2s are shown shrugging off blaster shots) other Franchise/StarWars ''Franchise/StarWars'' works on the Clone Wars since tend to emphasize the small but elite nature of the Clone units against the massive amounts of droids that the Separatists can field. field.
** Similarly, in the ''Star Wars'' universe, B-2 Battle Droids are straight upgrades to B-1 Battle Droids, whereas in game, they are the standard infantry of the Confederacy and Trade Federation respectively, and are evenly matched outside of researched upgrades.



** Gungans Campaign: Boss Gallo and Captain Marsune vs. Boss Rogoe in 3,000 BBY[[TimeSkip -->]] Boss Nass vs. Trade Federation forces in 32 BBY.

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** Gungans Campaign: Boss Gallo and Captain Marsune vs. Boss Rogoe in 3,000 BBY[[TimeSkip -->]] BBY [[TimeSkip-->]] Boss Nass vs. Trade Federation forces in 32 BBY.
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* EnemyExchangeProgram: Like VideoGame/AgeOfEmpires priests and monks, Jedi and Sith Knights can convert infantry units to your side, while Masters, for certain factions with the proper technology, can do the same to buildings and heavy units. [[note]]Never mind that some of those units may be droids, automated, fighter aircraft, or piloted by multi person crews; the jedi mind tricks are that strong, apparently[[/note]]. Other techs allow you to slow down conversion time to allow you to assassinate the Force user, or just have the targeted unit [[DrivenToSuicide self terminate upon conversion]].

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* EnemyExchangeProgram: Like VideoGame/AgeOfEmpires ''VideoGame/AgeOfEmpires'' priests and monks, Jedi and Sith Knights can convert infantry units to your side, while Masters, for certain factions with the proper technology, can do the same to buildings and heavy units. [[note]]Never mind that some of those units may be droids, automated, fighter aircraft, or piloted by multi person crews; the jedi mind tricks are that strong, apparently[[/note]]. Other techs allow you to slow down conversion time to allow you to assassinate the Force user, or just have the targeted unit [[DrivenToSuicide self terminate upon conversion]].



* EasterEgg: Many maps have references to other Star Wars events through the use of vision cheats or judicious use of terrain destroying weaponry.

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* EasterEgg: Many maps have references to other Star Wars ''Star Wars'' events through the use of vision cheats or judicious use of terrain destroying weaponry.



** The first mission of the second Wookie campaign has a rather faithful recreation of the escape from Tantooine from Episode 1 hiding behind the treeline.
** The final Republic mission on Coruscant has tons of Legacy EU references hiding in the buildings, including Bossk, the infamous Wookie hating Trandoshan bounty hunter.

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** The first mission of the second Wookie campaign has a rather faithful recreation of the escape from Tantooine from Episode 1 ''The Phantom Menace'' hiding behind the treeline.
** The final Republic mission on Coruscant has tons of Legacy EU ''Legends'' references hiding in the buildings, including Bossk, the infamous Wookie hating Wookie-hating Trandoshan bounty hunter.



* GameMod: ''[[http://www.moddb.com/mods/star-wars-galactic-battlegrounds-expanding-fronts Expanding Fronts]]'', first released in 2016, expands the game with new factions, units and maps from both the ''Legends'' and Disney canons, new features, balance changes to the vanilla factions and technical optimizations for modern [=PCs=]. As of 2023, the mod adds the [[VideoGame/EmpireAtWar Zann Consortium]], the Geonosians (with the Confederacy reworked to account for their split), the First Order, the Resistance, the Black Sun, the Imperial Remnant and the ''Legends'' New Republic as playable factions.

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* GameMod: ''[[http://www.moddb.com/mods/star-wars-galactic-battlegrounds-expanding-fronts Expanding Fronts]]'', first released in 2016, expands the game with new factions, units and maps from both the ''Legends'' and Disney canons, new features, a new improved AI, balance changes to the vanilla factions and technical optimizations for modern [=PCs=]. As of 2023, the mod adds the [[VideoGame/EmpireAtWar Zann Consortium]], the Geonosians (with the Confederacy reworked redesigned to account for their split), the First Order, the Resistance, the Black Sun, the Imperial Remnant and the ''Legends'' New Republic as playable factions.



* NotPlayingFairWithResources: Taking a page from A.o.E. II, Hard and Hardest A.I.s apparently have access to off-world shipments. For example, look at a replay of a game from their perspective to reveal resources getting dropped on them right about when they decide to advance to another tech level. This can lead to the unenviable situation against Hardest of getting hassled by Strike Mechs and fighters while you're just reaching Tech Level 2, where there are few effective counters available.

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* NotPlayingFairWithResources: Taking a page from A.o.E. II, ''Age of Empires II'', Hard and Hardest A.I.s apparently have access to off-world shipments. For example, look at a replay of a game from their perspective to reveal resources getting dropped on them right about when they decide to advance to another tech level. This can lead to the unenviable situation against Hardest of getting hassled by Strike Mechs and fighters while you're just reaching Tech Level 2, where there are few effective counters available.
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* DistantPrologue: The Gungan campaign, which mostly covers the Battle of Naboo, begins three thousand years before the events of ''Film/ThePhantomMenace'', and dedicates the first three levels to Boss Nass's ancestor, Gallo, who is attempting the unite the Gungan tribes against the tyrant Boss Rogoe.

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* DistantPrologue: The Gungan campaign, which mostly covers the Battle of Naboo, begins about three thousand years before the events of ''Film/ThePhantomMenace'', and dedicates the first three levels to Boss Nass's ancestor, Gallo, who is attempting the to unite the Gungan tribes against the tyrant Boss Rogoe.
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* GameMod: ''[[http://www.moddb.com/mods/star-wars-galactic-battlegrounds-expanding-fronts Expanding Fronts]]'', first released in 2016, features a rework of the game with new units, maps and features. As of 2023, the mod adds the [[VideoGame/EmpireAtWar Zann Consortium]], the Geonosians, the First Order, the Resistance, the Black Sun, the Imperial Remnant, and the New Republic as playable factions.

to:

* GameMod: ''[[http://www.moddb.com/mods/star-wars-galactic-battlegrounds-expanding-fronts Expanding Fronts]]'', first released in 2016, features a rework of expands the game with new units, factions, units and maps from both the ''Legends'' and features. Disney canons, new features, balance changes to the vanilla factions and technical optimizations for modern [=PCs=]. As of 2023, the mod adds the [[VideoGame/EmpireAtWar Zann Consortium]], the Geonosians, Geonosians (with the Confederacy reworked to account for their split), the First Order, the Resistance, the Black Sun, the Imperial Remnant, Remnant and the ''Legends'' New Republic as playable factions.



* GlassCannon: Bombers are very fragile but can do a lot of damage if not countered. Artillery and cannons can take out buildings with ease...but can't shoot enemies who are too close and are easily ripped to pieces by mounted troopers or Jedi/Sith.

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* GlassCannon: Bombers are very fragile but can do a lot of damage if not countered. Artillery and cannons can take out buildings with ease... but can't shoot enemies who are too close and are easily ripped to pieces by mounted troopers or Jedi/Sith.
Is there an issue? Send a MessageReason:
None


* GameMod: ''[[http://www.moddb.com/mods/star-wars-galactic-battlegrounds-expanding-fronts Expanding Fronts]]'', first released in 2016, features a rework of the game with new units, maps and features. As of 2020, the mod adds the [[VideoGame/EmpireAtWar Zann Consortium]], the Geonosians, the First Order and the Resistance as playable factions.

to:

* GameMod: ''[[http://www.moddb.com/mods/star-wars-galactic-battlegrounds-expanding-fronts Expanding Fronts]]'', first released in 2016, features a rework of the game with new units, maps and features. As of 2020, 2023, the mod adds the [[VideoGame/EmpireAtWar Zann Consortium]], the Geonosians, the First Order Order, the Resistance, the Black Sun, the Imperial Remnant, and the Resistance New Republic as playable factions.
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* FinalSolution: Pekt is hired by the Empire to empty Kashyyyk of all Wookiee life, a job he eagerly takes on with a promise to reduce every last Wookies to "a slave or a pelt."


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* {{Sadist}}: Pekt is plainly spelled out as one in his [=DataBank=] entry. He is described as a cruel monster whose greatest enjoyment in life is torturing other beings.
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* BewareTheQuietOnes / AwakeningTheSleepingGiant: Gungan Boss Gallo, distant ancestor of Boss Rugor Nass from ''Phantom Menace''. He led his village without fighting other Bosses, as he hate fighting his fellow gungans... until evil Boss Rogoe wiped out his village. He then allied with leader of thieves Marsun (who was disgusted by such deed), united warring Gungan tribes, and destroyed Rogoe's forces, including the Boss himself, and found Otoh Gunga, the same city we saw in Phantom Menace.

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* BewareTheQuietOnes / AwakeningTheSleepingGiant: Gungan Boss Gallo, distant ancestor of Boss Rugor Nass from ''Phantom Menace''. He led his village without fighting other Bosses, as he hate hated fighting his fellow gungans... until the evil Boss Rogoe wiped out his village. He then allied with the leader of thieves Marsun (who was disgusted by such Rogoe's deed), united the warring Gungan tribes, and destroyed Rogoe's forces, including the Boss himself, and found founded Otoh Gunga, the same city we saw in Phantom Menace.
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* EarlyInstallmentWeirdness: Clone Campaigns was released to coincide with the release of Attack of the Clones and is particularly notorious for this when it comes to units. The Clone Wars Multimedia Project had yet to release and as a result the developers had to fill out the unit rosters of the Republic and CIS with a lot of decidedly unique units that would never be seen in other Clone Wars media again. (for example, a collection of fighter and bomber gunship variants for the Republic, as the fighters that clones would utilize in later media had yet to be even created.)

to:

* EarlyInstallmentWeirdness: Clone Campaigns was released to coincide with the release of Attack of the Clones and is particularly notorious for this when it comes to units. The Clone Wars Multimedia Project had was yet to release released and as a result the developers had to fill out the unit rosters of the Republic and CIS with a lot of decidedly unique units that would never be seen in other Clone Wars media again. (for (For example, a collection of fighter and bomber gunship variants for the Republic, as the fighters that clones Clones would utilize in later media had yet to be even created.)
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*ActorAllusion: One of the voice clips has one for Creator/SamuelLJackson even though he's not actually voicing Mace.
--->'''Mace Windu:''' [[Film/PulpFiction Banthas are filthy animals. I don't eat filthy animals]].
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** The "grenade trooper", who carries a huge mortar that lobs thermal detonators at the enemy. In practice, though, she is mostly useless, and is most effective against shields and mechanized units, which don't come until Tech Level 3. The Grenade Trooper is otherwise extremely fragile and doesn't do a great deal of damage.
** Sometimes the case with the "pummel", a sci-fi incarnation of [[VideoGame/AgeOfEmpiresII the battering ram of old]] -- in a game with Imperial walkers, heavy artillery and bombers. Pummels, at least, are well-defended against ranged attacks and can rip through fortified buildings very quickly - especially if the other side doesn't have the Rotation Bearings upgrade, ensuring that turrets can't defend themselves. Melee attacks, however, will quickly take them down.

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** The "grenade trooper", who carries a huge mortar that lobs thermal detonators at the enemy. In practice, though, she is mostly useless, and is most effective against shields and mechanized units, which don't come until Tech Level 3. The Grenade Trooper is otherwise extremely fragile and doesn't do a great deal of damage.
damage, and is just as likely to cause friendly fire through splash damage.
** Sometimes the case with the "pummel", a sci-fi incarnation of [[VideoGame/AgeOfEmpiresII the battering ram of old]] -- in a game with Imperial walkers, heavy artillery and bombers. Pummels, at least, are well-defended against ranged attacks and can rip through fortified buildings very quickly - especially if the other side doesn't have the Rotation Bearings upgrade, ensuring that turrets can't defend themselves. Melee attacks, however, will quickly take them down. They are also extremely slow, so they have a tendency to get stuck behind their escorts.
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None

Added DiffLines:

* EarlyInstallmentWeirdness: Clone Campaigns was released to coincide with the release of Attack of the Clones and is particularly notorious for this when it comes to units. The Clone Wars Multimedia Project had yet to release and as a result the developers had to fill out the unit rosters of the Republic and CIS with a lot of decidedly unique units that would never be seen in other Clone Wars media again. (for example, a collection of fighter and bomber gunship variants for the Republic, as the fighters that clones would utilize in later media had yet to be even created.)
Is there an issue? Send a MessageReason:
None


* GameplayAndStorySegregation: To a degree. In the Clone Campaigns expansion, the Republic gets research that allows them to [[ZergRush create clone troopers very quickly]], while the Confederacy can upgrade their Super Battle Droids to have [[EliteMook increased hit points, armor, and damage]]. While this makes sense in the context of Episode II right the game was made (the clones arrive out of nowhere in large numbers on Geonosis, and the B-2s are shown shrugging off blaster shots) other Main/StarWars works on the Clone Wars since tend to emphasize the small but elite nature of the Clone units against the massive amounts of droids that the Separatists can field.

to:

* GameplayAndStorySegregation: To a degree. In the Clone Campaigns expansion, the Republic gets research that allows them to [[ZergRush create clone troopers very quickly]], while the Confederacy can upgrade their Super Battle Droids to have [[EliteMook increased hit points, armor, and damage]]. While this makes sense in the context of Episode II right the game was made (the clones arrive out of nowhere in large numbers on Geonosis, and the B-2s are shown shrugging off blaster shots) other Main/StarWars Franchise/StarWars works on the Clone Wars since tend to emphasize the small but elite nature of the Clone units against the massive amounts of droids that the Separatists can field.

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