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* GameMod: The game is written entirely in the Lua programming language, making the entire code accessible by hackers and the modding potential ''huge'' for a console-exclusive game. A few modders successfully swapped characters around and modified Sonic's running and jumping speed, for instance. See ''Videogame/Sonic2006LegacyOfSolaris'', a full-scale mod imagining of what the game could be like in a finished state.
** There are also some fan remakes in development, taking the audio and level layouts from the original game and using a new engine, such as Unreal Engine 4, and remaking them in higher quality and editing the controls and physics to be more in-line with other ''Sonic'' games, as well as to make the experience generally better than the original release. See ''Videogame/SonicP06'' for the most complete and popular one.

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* GameMod: GameMod:
**
The game is written entirely in the Lua programming language, making the entire code accessible by hackers and the modding potential ''huge'' for a console-exclusive game. A few modders successfully swapped characters around and modified Sonic's running and jumping speed, for instance. See ''Videogame/Sonic2006LegacyOfSolaris'', ''VideoGame/Sonic2006LegacyOfSolaris'', a full-scale mod imagining of what the game could be like in a finished state.
** There are also some fan remakes in development, taking the audio and level layouts from the original game and using a new engine, such as Unreal Engine 4, and remaking them in higher quality and editing the controls and physics to be more in-line with other ''Sonic'' games, as well as to make the experience generally better than the original release. See ''Videogame/SonicP06'' ''VideoGame/SonicP06'' for the most complete and popular one.
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* GameMod: The game is written entirely in the Lua programming language, making the entire code accessible by hackers and the modding potential ''huge'' for a console-exclusive game. A few modders successfully swapped characters around and modified Sonic's running and jumping speed, for instance. See ''[[Videogame/Sonic2006LegacyOfSolaris]]'', a full-scale mod imagining of what the game could be like in a finished state.
** There are also some fan remakes in development, taking the audio and level layouts from the original game and using a new engine, such as Unreal Engine 4, and remaking them in higher quality and editing the controls and physics to be more in-line with other ''Sonic'' games, as well as to make the experience generally better than the original release. See ''[[Videogame/SonicProject06]]

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* GameMod: The game is written entirely in the Lua programming language, making the entire code accessible by hackers and the modding potential ''huge'' for a console-exclusive game. A few modders successfully swapped characters around and modified Sonic's running and jumping speed, for instance. See ''[[Videogame/Sonic2006LegacyOfSolaris]]'', ''Videogame/Sonic2006LegacyOfSolaris'', a full-scale mod imagining of what the game could be like in a finished state.
** There are also some fan remakes in development, taking the audio and level layouts from the original game and using a new engine, such as Unreal Engine 4, and remaking them in higher quality and editing the controls and physics to be more in-line with other ''Sonic'' games, as well as to make the experience generally better than the original release. See ''[[Videogame/SonicProject06]]''Videogame/SonicP06'' for the most complete and popular one.
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None


* GameMod: The game is written entirely in the Lua programming language, making the entire code accessible by hackers and the modding potential ''huge'' for a console-exclusive game. A few modders successfully swapped characters around and modified Sonic's running and jumping speed, for instance.
** There are also some fan remakes in development, taking the audio and level layouts from the original game and using a new engine, such as Unreal Engine 4, and remaking them in higher quality and editing the controls and physics to be more in-line with other ''Sonic'' games, as well as to make the experience generally better than the original release.

to:

* GameMod: The game is written entirely in the Lua programming language, making the entire code accessible by hackers and the modding potential ''huge'' for a console-exclusive game. A few modders successfully swapped characters around and modified Sonic's running and jumping speed, for instance.
instance. See ''[[Videogame/Sonic2006LegacyOfSolaris]]'', a full-scale mod imagining of what the game could be like in a finished state.
** There are also some fan remakes in development, taking the audio and level layouts from the original game and using a new engine, such as Unreal Engine 4, and remaking them in higher quality and editing the controls and physics to be more in-line with other ''Sonic'' games, as well as to make the experience generally better than the original release. See ''[[Videogame/SonicProject06]]
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* LostInTranslation: Blaze's surprise at hearing that the Iblis Trigger is a "blue hedgehog" stems from the fact that the Japanese word for blue, ''aoi'', can also mean naive or inexperienced — like ''Silver''.

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* LostInTranslation: Blaze's surprise at hearing that the Iblis Trigger is a "blue hedgehog" stems from the fact that the Japanese word for blue, ''aoi'', can also mean naive or inexperienced — like ''Silver''.inexperienced—-like ''Silver''[[note]]The equivalent in English would be calling someone "green", as in "[[https://www.etymonline.com/word/greenhorn#etymonline_v_33795 greenhorn]]".[[/note]].
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** Firstly, Blaze the Cat. In ''{{VideoGame/Sonic Rush|Series}}'' (and several games afterward), she is firmly established as a princess from another dimension and guardian of the Sol Emeralds. In this game, however, she is instead from the future of Sonic's world, with nary a Sol Emerald in sight or word. The fact that Blaze [[spoiler:seals herself in another dimension at the end of Silver's story could be seen as an "origin" for the dimension plotline, though this [[VoodooShark raises further questions]] (how she became princess, how the ResetButton didn't affect her, how Iblis has never been relevant, et cetera)]]. The fact that the game's manual and official website used her ''Rush'' origin regardless of what the game itself showed did ''NOT'' help, and neither did various nods to Blaze's '06 appearance in games where the princess backstory was otherwise her given one.

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** Firstly, Blaze the Cat. In ''{{VideoGame/Sonic Rush|Series}}'' ''VideoGame/SonicRush'' (and several games afterward), she is firmly established as a princess from another dimension and guardian of the Sol Emeralds. In this game, however, she is instead from the future of Sonic's world, with nary a Sol Emerald in sight or word. The fact that Blaze [[spoiler:seals herself in another dimension at the end of Silver's story could be seen as an "origin" for the dimension plotline, though this [[VoodooShark raises further questions]] (how she became princess, how the ResetButton didn't affect her, how Iblis has never been relevant, et cetera)]]. The fact that the game's manual and official website used her ''Rush'' origin regardless of what the game itself showed did ''NOT'' help, and neither did various nods to Blaze's '06 appearance in games where the princess backstory was otherwise her given one.
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** The flaws and quirks that Blaze has in the ''VideoGame/SonicRushSeries'' are completely missing, in favor of her playing the role of a CoolBigSis to Silver.

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** The flaws and quirks that Blaze has in the ''VideoGame/SonicRushSeries'' ''VideoGame/SonicRush'' are completely missing, in favor of her playing the role of a CoolBigSis to Silver.

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* Tails has lost his Tails Swipe from the ''Adventure'' games. He can throw his Dummy Ring Bombs, but if he's on the ground, he will lose all his momentum.
* Knuckles's glide is less effective: he loses height faster and the glide can no longer deal damage.
* Shadow's Chaos Blast has taken a huge hit in power and especially range, to the point that he has to pretty much touch the enemies to damage them.
* Amy has lost several of her old attacks from ''Sonic Adventure''.
* Rouge has lost almost all his techniques from ''Sonic Adventure 2'': like Knuckles, her glide can't deal damage to enemies anymore and she can no longer perform her diving attack or kick enemies, but only throw bombs, that like Tails' Dummy Ring Bombs on the ground, stop her in place.

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* ** Tails has lost his Tails Tail Swipe from the ''Adventure'' games. He can throw his Dummy Ring Bombs, but if he's on the ground, he will lose all his momentum.
* Knuckles's ** Knuckles' glide is less effective: he loses height faster and the glide can no longer deal damage.
* ** Shadow's Chaos Blast has taken a huge hit in power and especially range, to the point that he has to pretty much essentially touch the enemies to damage them.
* Amy has lost several of her old attacks from ''Sonic Adventure''.
*
** Rouge has lost almost all his her techniques from ''Sonic Adventure 2'': like Knuckles, her glide can't deal damage to enemies anymore and she can no longer perform her diving attack or kick enemies, but only throw bombs, that like Tails' Dummy Ring Bombs on the ground, stop her in place.place.
** Omega lacks the devastating melee attacks he had in ''Sonic Heroes'', being relegated to firing at enemies from afar with his charge shot and being completely helpless up close.
** Amy has lost several of her old attacks from ''Sonic Adventure'', such as the Hammer Jump and Spin Hammer Attack, and her default hammer attack has decreased range and stops her dead in her tracks whenever she uses it.

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* {{Nerf}}: Due to the lack of development time, most of Sonic's abilities have been nerfed in comparison to the ''Adventure'' titles, and a good chunk of the characters also suffer from it. He can't damage enemies by jumping on them (which also applies to the rest of the cast), his homing attack has a noticeable cooldown animation that wasn't present before, he can't jump out of his spin dash and his top speed is greatly reduced overall (also noticeable with the rest of the cast).

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* {{Nerf}}: Due to the lack of development time, most of Sonic's abilities have been nerfed in comparison to the ''Adventure'' titles, and a good chunk of the characters also suffer from it. He it.
** Sonic
can't damage enemies by jumping on them (which also applies to the rest of the cast), his homing attack has a noticeable cooldown animation that wasn't present before, he can't jump out of his spin dash and his top speed is greatly reduced overall (also noticeable with the rest of the cast).

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* {{Nerf}}: Most of Sonic's abilities have been nerfed in comparison to the ''Adventure'' titles. He can't damage enemies by jumping on them (which also applies to the rest of the cast), his homing attack has a noticeable cooldown animation that wasn't present before, he can't jump out of his spin dash and his top speed is drastically reduced overall.

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* {{Nerf}}: Most Due to the lack of development time, most of Sonic's abilities have been nerfed in comparison to the ''Adventure'' titles. titles, and a good chunk of the characters also suffer from it. He can't damage enemies by jumping on them (which also applies to the rest of the cast), his homing attack has a noticeable cooldown animation that wasn't present before, he can't jump out of his spin dash and his top speed is drastically greatly reduced overall.overall (also noticeable with the rest of the cast).
* Tails has lost his Tails Swipe from the ''Adventure'' games. He can throw his Dummy Ring Bombs, but if he's on the ground, he will lose all his momentum.
* Knuckles's glide is less effective: he loses height faster and the glide can no longer deal damage.
* Shadow's Chaos Blast has taken a huge hit in power and especially range, to the point that he has to pretty much touch the enemies to damage them.
* Amy has lost several of her old attacks from ''Sonic Adventure''.
* Rouge has lost almost all his techniques from ''Sonic Adventure 2'': like Knuckles, her glide can't deal damage to enemies anymore and she can no longer perform her diving attack or kick enemies, but only throw bombs, that like Tails' Dummy Ring Bombs on the ground, stop her in place.
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* PassThroughTheRings: An early time trial level features an objective where Sonic must pass through various orange rings to succeed.
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YMMV on main.


As the 15th anniversary title and the first ''Sonic the Hedgehog'' game made for HD consoles, expectations for ''Sonic '06'' were quite high. Unfortunately, the one-two punch of an already TroubledProduction chafing under [[ChristmasRushed an attempt to reach the anniversary deadline]] meant that what was eventually released was an ugly, [[GameBreakingBug buggy]], and [[ObviousBeta clearly unfinished]] mess that colossally failed to live up to any of them. The stress of the production also convinced series co-creator Creator/YujiNaka and his strung-out staff at Creator/SonicTeam to ditch Creator/{{Sega}} and go [[StartMyOwn indie]].

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As the 15th anniversary title and the first ''Sonic the Hedgehog'' game made for HD consoles, expectations for ''Sonic '06'' were quite high. Unfortunately, the one-two punch of an already TroubledProduction chafing under [[ChristmasRushed an attempt to reach the anniversary deadline]] meant that what was eventually released was an ugly, [[GameBreakingBug buggy]], and [[ObviousBeta clearly unfinished]] unfinished mess that colossally failed to live up to any of them. The stress of the production also convinced series co-creator Creator/YujiNaka and his strung-out staff at Creator/SonicTeam to ditch Creator/{{Sega}} and go [[StartMyOwn indie]].
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-->'''Rouge:''' ''(ss Shadow starts walking off)'' Shadow.... Even if you believe that the whole world will turn against you... know that I'll always remain by your side. ''(she looks away somewhat shyly)'' Remember that.

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-->'''Rouge:''' ''(ss ''(as Shadow starts walking off)'' Shadow.... Even if you believe that the whole world will turn against you... know that I'll always remain by your side. ''(she looks away somewhat shyly)'' Remember that.
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As the 15th anniversary title and the first ''Sonic the Hedgehog'' game made for HD consoles, expectations for ''Sonic '06'' were quite high. Unfortunately, the one-two punch of an already TroubledProduction chafing under [[ChristmasRushed an attempt to reach the anniversary deadline]] meant that what was eventually released colossally failed to live up to them. The stress of the production also convinced series co-creator Creator/YujiNaka and his strung-out staff at Creator/SonicTeam to ditch Creator/{{Sega}} and go [[StartMyOwn indie]].

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As the 15th anniversary title and the first ''Sonic the Hedgehog'' game made for HD consoles, expectations for ''Sonic '06'' were quite high. Unfortunately, the one-two punch of an already TroubledProduction chafing under [[ChristmasRushed an attempt to reach the anniversary deadline]] meant that what was eventually released was an ugly, [[GameBreakingBug buggy]], and [[ObviousBeta clearly unfinished]] mess that colossally failed to live up to any of them. The stress of the production also convinced series co-creator Creator/YujiNaka and his strung-out staff at Creator/SonicTeam to ditch Creator/{{Sega}} and go [[StartMyOwn indie]].
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YMMV now.


* ContinuingIsPainful: Similarly to ''Sonic Adventure 2'', losing a life during an action stage or a boss battle also means losing your score and having it reset back to 0. Losing a life mid-way through the game's stages can end up punishing the player's overall score and rank, which can be a problem for a game [[ObviousBeta that is prone]] [[FakeDifficulty to work against the player]].

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* ContinuingIsPainful: Similarly to ''Sonic Adventure 2'', losing a life during an action stage or a boss battle also means losing your score and having it reset back to 0. Losing a life mid-way through the game's stages can end up punishing the player's overall score and rank, which can be a problem for a game [[ObviousBeta that is prone]] prone [[FakeDifficulty to work against the player]].
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* OffModel: Happens a lot with the CGI; the game's intro, midpoint, and outro scene of the three main stories is high-quality that looks like nothing else in the entire game, and every single other pre-rendered scene has the models more closely matching the rather bland in-game graphics with slight, if any, enhancements, slapped into high-detailed environments with a blatant contrast.
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TRS wick cleanupCamera Screw has been redefined and its original meaning moved to Event Obscuring Camera, both YMMV


* CameraScrew: Easily the most dangerous thing in the game, combined with the buggy level geometry. The camera won't focus on Iblis despite the fact that Iblis has very huge telegraphs for his attacks that you need to be able to see, certain vertices will cause the camera to instantly flip to the other side of you, resulting in a nauseating experience whenever your hedgehog runs back and forth over the vertex, and there are several "scripted" spring sequences where the camera points at a platform instead of the next spring in the line. Even during regular platforming and combat, the camera rotates very slowly (far slower than is necessary for a fast-paced action platformer) and easily gets stuck on level geometry.

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* Sonic has the type of levels you'd expect: high speed action with platforming with minor combat elements. He also has special on-rails sections in levels where he goes at max speed. In certain levels, he carries Princess Elise, who can combine their powers to form an energy field that protects them from fatal environments and damage enemies.
* Shadow plays similarly to Sonic, though his speed has been toned down slightly and his gameplay is somewhat more focused on combat. He occasionally also makes use of vehicles, just like in ''VideoGame/ShadowTheHedgehog''. No guns, though.
* Silver is far slower than Sonic or Shadow, but his psychokenesis allows him to interact with his environment in different ways thanks to the game's physics engine. His levels often have puzzle-solving elements utilizing said physics.

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* Sonic has the type of levels you'd expect: high speed action with platforming with minor combat elements. He also has special on-rails sections in levels where he goes at max maximum speed. In certain levels, he carries Princess Elise, who can combine their powers to form an energy field that protects damages enemies and can protect them from fatal environments and damage enemies.
otherwise-fatal environmental hazards for a short time.
* Shadow plays similarly to Sonic, though his speed has been toned down slightly and his gameplay is somewhat more focused on combat. He occasionally also makes use of vehicles, just like in ''VideoGame/ShadowTheHedgehog''. No guns, weapons outside of what you get on said vehicles, though.
* Silver is far slower than Sonic or Shadow, but his psychokenesis allows psychokinetic powers allow him to interact with his the environment and obstacles in different ways thanks to the game's physics engine. His levels often have puzzle-solving elements utilizing said physics.
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* ArbitrarilySerializedSimultaneousAdventures: The game has three campaigns (Sonic/Tails/Knuckles, Shadow/Rouge/Omega, & Silver/Blaze/Amy) and a final segment that is unlocked when completing all three.
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Added newly discovered information about the meteors in flame core [fake difficulty]


** In Flame Core, there are meteors that can hit you and then hit you immediately after you got hurt, causing you to lose a life. They are also really fast, hard to avoid, and they come at random times in random numbers. [[http://youtu.be/92CI62IsdUk?t=5m51s They can even hit you during scripted sequences.]]

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** In Flame Core, there are meteors that can hit you and then hit you immediately after you got hurt, causing you to lose a life. They are also really fast, hard to avoid, and they come at random times in random numbers. [[http://youtu.be/92CI62IsdUk?t=5m51s They can even hit you during scripted sequences.]]sequences,]] and even [[https://www.twitch.tv/foxchaotica/v/1819292293?sr=a right after you respawn]]

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* RetGone: [[spoiler:When Elise blows out the flame that would become Solaris, the sun god is erased from existence altogether. As a result, the events of the game never happened.]]



* ScratchDamage: Vulcan Cannon fire will only take away one ring at a time and won't cause knockback, while missiles or actively touching an enemy makes you lose all your rings.
** This becomes deadlier because taking damage from the Vulcan Cannon does not render you temporarily invincible, and if you don't have enough rings to survive the round…

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* ScratchDamage: Vulcan Cannon fire will only take away one ring at a time and won't cause knockback, while missiles or actively touching an enemy makes you lose all your rings.
**
rings. This becomes deadlier because taking damage from the Vulcan Cannon does not render you temporarily invincible, and if you don't have enough rings to survive the round…round...
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* ObviousBeta: The game was an attempt to remedy the complaints lobbied against the series since its jump to 3D, namely the [[CameraScrew chronically-bad camera]] and [[FakeDifficulty wonky controls and physics]]. The game had no shortage of roadblocks to start with, being developed for two brand-new consoles. Sega had it rushed out the door to coincide with Christmas. What consumers got was an obviously-not playtested beta which not only failed to address those problems, but exacerbated them: The controls are more slippery than ever, the camera is even more berserk, the [[LoadsAndLoadsOfLoading loading times]] are possibly the worst of the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh generation]], and hundreds of [[GameBreakingBug game-breaking glitches]] that should have been axed are left intact.
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Dr. Eggman is at it again, trying to kidnap the Princess of Soleanna and combine her mystical power with (you guessed it) the seven Chaos Emeralds so he can rule over all space and time. Sonic the Hedgehog once again stumbles onto one of Eggman's plots during his travels. Meanwhile, a [[MindOverMatter telekinetic]] hedgehog from the future named Silver appears on the scene. His goal is to prevent his BadFuture from coming to pass by destroying the "Iblis Trigger", which he mistakenly believes to be Sonic. A third character, series anti-hero Shadow, must contend with his mysterious {{doppelganger}} "Mephiles the Dark" who seeks to activate the Iblis Trigger and plunge the future into despair.

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Dr. Eggman is at it again, trying to kidnap the Princess of Soleanna and combine her mystical power with (you guessed it) the seven Chaos Emeralds so he can in order to rule over all space and time.spacetime. Sonic the Hedgehog once again stumbles onto one of Eggman's plots during his travels. Meanwhile, a [[MindOverMatter telekinetic]] hedgehog from the future named Silver appears on the scene. His goal is to prevent his BadFuture from coming to pass by destroying the "Iblis Trigger", which he mistakenly believes to be Sonic. A third character, series anti-hero Shadow, must contend with his mysterious {{doppelganger}} "Mephiles the Dark" who seeks to activate the Iblis Trigger and plunge the future into despair.

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The context for the Ax Crazy example fits Omnicidal Maniac better. Hiding some ZCEs. Betty And Veronica is when a character is caught between two love interests; one is the "secure" type, while the other is the "exciting" type. The entry does not fit the correct description, hence deleted.


* AxCrazy: Mephiles. He wants nothing more than ''all of existence to be vaporized.''



* BettyAndVeronica: Amy (The Betty) to Elise (the Veronica) over Sonic (their Archie). Interestingly the two female love interests are friends with one another and neither knew the other has feelings for Sonic. Amy is more upfront about her feelings while Elise keeps her concealed.



* EldritchAbomination: Iblis, Mephiles, and [[spoiler:Solaris]].

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* %%* EldritchAbomination: Iblis, Mephiles, and [[spoiler:Solaris]].



* HeroAntagonist: Silver to Sonic.

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* %%* HeroAntagonist: Silver to Sonic.



* LargeHam: Creator/DanGreen as Mephiles, and Creator/JasonGriffith as Shadow.

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* %%* LargeHam: Creator/DanGreen as Mephiles, and Creator/JasonGriffith as Shadow.


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* OmnicidalManiac: Mephiles wants nothing more than ''all of existence to be vaporized''.
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-->-- '''His World''', Theme of Sonic The Hedgehog

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-->-- '''His World''', Theme theme of Sonic The Hedgehog



** A smaller 'No' is delivered by Knuckles, Sonic, Blaze, and Shadow when they die in levels by running out of rings. Other variations of this exist too. 'Not now' is said by Silver, 'Not like this' by Rouge, and 'Oh no!' by Amy.

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** A smaller 'No' "No" is delivered by Knuckles, Sonic, Blaze, and Shadow when they die in levels by running out of rings. Other variations of this exist too. 'Not now' "Not now..." is said by Silver, 'Not "Not like this' this!" by Rouge, and 'Oh no!' "Oh no!" by Amy.



** Tails' line "Whoa! My head's spinning!" when he's running a large loop returns from ''VideoGame/SonicHeroes.''

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** Tails' line of "Whoa! My head's spinning!" when he's running a large loop returns from ''VideoGame/SonicHeroes.''



** Rouge's voice-acting stands out as being bereft of evident effort; the sound of her falling to her death is equivalent to that of someone mildly burning themselves on coffee.

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** Rouge's voice-acting voice acting stands out as being bereft of evident effort; the sound of her falling to her death is equivalent to that of someone mildly burning themselves on coffee.



* ExtremeOmnivore: [[spoiler:Solaris.]]
-->'''Eggman:''' [[spoiler:"He eats dimensions for lunch!"]]

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* ExtremeOmnivore: [[spoiler:Solaris.]]
]] Lampshaded for Eggman.
-->'''Eggman:''' [[spoiler:"He [[spoiler:He eats dimensions for lunch!"]]lunch!]]



-->'''Rouge:''' ''(After hearing that Omega seals Shadow away in the future)'' It's... it's so unfair. Shadow's always here to defend the world.
-->''(Later)''
-->'''Rouge:''' ''(As Shadow starts walking off)'' Shadow.... Even if you believe that the whole world will turn against you... know that I'll always remain by your side. ''(She looks away somewhat shyly)'' Remember that.
-->'''Shadow:''' ''(Stops walking)'' ...I will.

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-->'''Rouge:''' ''(After ''(after hearing that Omega seals Shadow away in the future)'' It's... it's so unfair. Shadow's always here to defend the world.
-->''(Later)''
-->''(Later...)''
-->'''Rouge:''' ''(As ''(ss Shadow starts walking off)'' Shadow.... Even if you believe that the whole world will turn against you... know that I'll always remain by your side. ''(She ''(she looks away somewhat shyly)'' Remember that.
-->'''Shadow:''' ''(Stops ''(stops walking)'' ...I will.



--->'''Mephiles the Dark:''' "It's futile. The world will betray you. Why fight at all? Why risk your life for those who will persecute you later?"\\
'''Shadow the Hedgehog:''' "If the world chooses to become my enemy... I will fight like I always have!"

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--->'''Mephiles the Dark:''' "It's It's futile. The world will betray you. Why fight at all? Why risk your life for those who will persecute you later?"\\
later?\\
'''Shadow the Hedgehog:''' "If If the world chooses to become my enemy... I will fight like I always have!"have!
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* GameplayAndStoryIntegration: Sonic vs Silver is a very hard fight, canonically being a fight Sonic loses anyways being subject to CutsceneIncompetence once it's finished. Silver vs Sonic, however, is a cakewalk.
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''Sonic the Hedgehog'', commonly referred to as ''Sonic (2006)'' or simply ''Sonic '06'' to differentiate it from the series and its first game, was released at the end of that year for the UsefulNotes/XBox360 and UsefulNotes/PlayStation3. The game was made to commemorate the 15th anniversary of [[Franchise/SonicTheHedgehog the titular franchise]].

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''Sonic the Hedgehog'', commonly referred sometimes shortened to as ''Sonic (2006)'' or simply but most commonly ''Sonic '06'' to differentiate it from the series and its first game, was released at the end of that year on November 14 for the UsefulNotes/XBox360 and UsefulNotes/PlayStation3. The game was made to commemorate the 15th anniversary of [[Franchise/SonicTheHedgehog the titular franchise]].
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->'''Eggman:''' @Imquitegood asks, [[https://twitter.com/sonic_hedgehog/status/746407871273807872 "Has Sonic '06 finished loading yet?"]]\\

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->'''Eggman:''' ->'''[[Blog/SonicTheHedgehogTwitter Eggman]]:''' @Imquitegood asks, [[https://twitter.com/sonic_hedgehog/status/746407871273807872 "Has Sonic '06 finished loading yet?"]]\\
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Super Speed is what the manual calls these sections.


* CaptainObvious: Downright full of them — at points, the script may as well have been written in tribute to ''WesternAnimation/{{Rejected}}.'' The examples that tend to get quoted the most are "The whole city's on fire!" at the beginning of Sonic's Crisis City stage, and "That tornado's carrying a car!" during his mach speed section from the same level.

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* CaptainObvious: Downright full of them — at points, the script may as well have been written in tribute to ''WesternAnimation/{{Rejected}}.'' The examples that tend to get quoted the most are "The whole city's on fire!" at the beginning of Sonic's Crisis City stage, and "That tornado's carrying a car!" during his mach speed Super Speed section from the same level.



** Depending on their position beforehand, the hedgehogs can easily enter a scripted sequence only to end up flying off the expected route, often straight into a {{Bottomless Pit|s}}. [[FakeDifficulty This can prove especially problematic during]] [[ScrappyMechanic Mach Speed sections.]]
** CycleOfHurting: During the fight with Silver, he can fling you around telekinetically. If you hit a wall and one of your rings flies into it, every time he picks you up, you'll collect the ring. Which means, since he'll constantly pick you up before you can recover from the throw (it's how his AI is programmed to finish you off), the game becomes trapped in an inescapable loop.

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** Depending on their position beforehand, the hedgehogs can easily enter a scripted sequence only to end up flying off the expected route, often straight into a {{Bottomless Pit|s}}. [[FakeDifficulty This can prove is especially problematic during]] [[ScrappyMechanic Mach prevelant during Sonic's Super Speed sections.]]
sections.
** CycleOfHurting: During the fight with Silver, he can fling you around telekinetically. If you hit a wall and one of your rings flies into it, every time he picks you up, you'll collect the ring. Which means, since he'll constantly pick you up before you can recover from the throw (it's how his AI is programmed to finish you off), [[CycleOfHurting the game becomes trapped in an inescapable loop.loop]].



* MercyInvincibility: The game does have it, but the implementation was one of the many aspects of the game that didn't get all the kinks worked out. One the one hand, sometimes it's so ludicrously generous that it will throw you an impromptu BreatherLevel. On the other hand, it's so short-lasting as to be essentially useless in the Mach Speed sections and, most infamously, Silver's attacks override the invincibility that you're supposed to get after he damages you.

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* MercyInvincibility: The game does have it, but the implementation was one of the many aspects of the game that didn't get all the kinks worked out. One the one hand, sometimes it's so ludicrously generous that it will throw you an impromptu BreatherLevel. On the other hand, it's so short-lasting as to be essentially useless in the Mach Super Speed sections and, most infamously, Silver's attacks override the invincibility that you're supposed to get after he damages you.



* UnexpectedGameplayChange: More abundant than in most other ''Sonic'' games, in that the player will frequently be switching characters (and thus playstyles) mid-level, while Sonic and Shadow have different gameplay styles ''to themselves,'' namely Sonic having Princess-carrying and mach speed variants, while Shadow makes frequent use of different vehicles.

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* UnexpectedGameplayChange: More abundant than in most other ''Sonic'' games, in that the player will frequently be switching characters (and thus playstyles) mid-level, while Sonic and Shadow have different gameplay styles ''to themselves,'' namely Sonic having Princess-carrying and mach speed Super Speed variants, while Shadow makes frequent use of different vehicles.



* WreakingHavok: Many examples, showing how wonky the physics engine was implemented. The most ostentatious display of such being Sonic's Mach Speed section in Crisis City, where you're being chased by a [[IncendiaryExponent fire tornado]] as it flings cars in front of you, smacking into the concrete and spinning wildly into the sky in ways [[ArtisticLicensePhysics not physically possible]].

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* WreakingHavok: Many examples, showing how wonky the physics engine was implemented. The most ostentatious display of such being Sonic's Mach Super Speed section in Crisis City, where you're being chased by a [[IncendiaryExponent fire tornado]] as it flings cars in front of you, smacking into the concrete and spinning wildly into the sky in ways [[ArtisticLicensePhysics not physically possible]].
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Dr. Eggman is at it again, trying to kidnap the Princess of Soleanna and combine her mystical power with the (you guessed it) seven Chaos Emeralds so he can rule over all space and time. Sonic the Hedgehog once again stumbles onto one of Eggman's plots during his travels. Meanwhile, a [[MindOverMatter telekinetic]] hedgehog from the future named Silver appears on the scene. His goal is to prevent his BadFuture from coming to pass by destroying "The Iblis Trigger", which he mistakenly believes to be Sonic. A third character, series anti-hero Shadow, must contend with his mysterious {{doppelganger}} "Mephiles the Dark" who seeks to activate the Iblis Trigger and plunge the future into despair.

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Dr. Eggman is at it again, trying to kidnap the Princess of Soleanna and combine her mystical power with the (you guessed it) the seven Chaos Emeralds so he can rule over all space and time. Sonic the Hedgehog once again stumbles onto one of Eggman's plots during his travels. Meanwhile, a [[MindOverMatter telekinetic]] hedgehog from the future named Silver appears on the scene. His goal is to prevent his BadFuture from coming to pass by destroying "The Iblis the "Iblis Trigger", which he mistakenly believes to be Sonic. A third character, series anti-hero Shadow, must contend with his mysterious {{doppelganger}} "Mephiles the Dark" who seeks to activate the Iblis Trigger and plunge the future into despair.
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As the 15th anniversary title and the first ''Sonic the Hedgehog'' game made for HD consoles, expectations for ''Sonic '06'' were quite high. Unfortunately, the one-two punch of an already TroubledProduction chafing under [[ChristmasRushed an attempt to reach the anniversary deadline]] meant that what was eventually released colossally failed to live up to them. The stress of the production also convinced series co-creator Yuji Naka and his strung-out staff at Creator/SonicTeam to ditch Creator/{{Sega}} and go [[StartMyOwn indie]].

to:

As the 15th anniversary title and the first ''Sonic the Hedgehog'' game made for HD consoles, expectations for ''Sonic '06'' were quite high. Unfortunately, the one-two punch of an already TroubledProduction chafing under [[ChristmasRushed an attempt to reach the anniversary deadline]] meant that what was eventually released colossally failed to live up to them. The stress of the production also convinced series co-creator Yuji Naka Creator/YujiNaka and his strung-out staff at Creator/SonicTeam to ditch Creator/{{Sega}} and go [[StartMyOwn indie]].

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