History Videogame / SonicGenerations

8th Nov '17 4:34:31 PM MarsJenkar
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* MovingTheGoalposts: [[spoiler:In Crisis City Classic, the [[FanNickname Trollnado]] literally does this, moving the goalpost to a later part of the level, forcing Sonic to chase it.]]
8th Nov '17 5:53:21 AM Concrete4
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Has a SpiritualSuccessor[[note]]Not a "sequel" per se, but does bring back the concept of Modern and Classic Sonic teaming up for an anniversary game[[/note]] due for November 2017 called ''VideoGame/SonicForces''.

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Has In 2017, a SpiritualSuccessor[[note]]Not a "sequel" per se, but does bring back the concept of Modern and Classic Sonic teaming up for an anniversary game[[/note]] due for was released in November 2017 called ''VideoGame/SonicForces''.7, titled ''VideoGame/SonicForces''. It features both Modern and Classic gameplay, along with a brand new gameplay style.
25th Oct '17 6:51:53 AM PistolsAtDawn
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* BlankWhiteVoid: It's used as the HubLevel.



* WhiteVoidRoom: It's used as the HubLevel.
19th Oct '17 3:15:48 PM TantaMonty
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** In the 3DS version, provided the player has at least 5 3DS coins,they can unlock mission 100 without ever starting the Story Mode. Said mission is to beat the final boss under a rather forgiving time limit.
28th Sep '17 1:18:17 AM Concrete4
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Has a SpiritualSuccessor[[note]]Not a "sequel" per se, but does bring back the concept of Modern and Classic Sonic teaming up for an anniversary game[[/note]] due for Holiday 2017 called ''VideoGame/SonicForces''.

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Has a SpiritualSuccessor[[note]]Not a "sequel" per se, but does bring back the concept of Modern and Classic Sonic teaming up for an anniversary game[[/note]] due for Holiday November 2017 called ''VideoGame/SonicForces''.
23rd Sep '17 11:14:38 AM Malady
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* [[The16BitEra Classic Era]]:

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* [[The16BitEra [[UsefulNotes/The16bitEraOfConsoleVideoGames Classic Era]]:
16th Sep '17 2:28:52 PM nombretomado
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''Sonic Generations'' is a main series title in the ''[[Franchise/SonicTheHedgehog Sonic]]'' franchise, released in 2011 for the UsefulNotes/PlayStation3, UsefulNotes/{{Xbox 360}}, the PC (via UsefulNotes/{{Steam}}) and the Nintendo3DS to commemorate Sonic's [[MilestoneCelebration 20th Anniversary]]. The 360/[=PS3=]/PC versions of the game utilizes both 2.5D (mostly in the "Classic Sonic" sections) and a mix of 2.5D and 3D gameplay in the style of ''VideoGame/SonicColors'' Wii and ''VideoGame/SonicUnleashed'' HD's daytime stages (in the "Modern Sonic" sections), while the 3DS version's "Modern Sonic" levels are stylistically similar to the ''VideoGame/{{Sonic Rush|Series}}'' series and ''Sonic Colors'' DS. Both HD console versions and the 3DS version support stereoscopic 3D, though gamers without a 3D TV aren't required to use one to play the HD console versions as they can be played on any TV and the stereoscopic 3D on the 3DS version is not required to play the game properly and can be turned off, as it is typically used for visual effects on that version.

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''Sonic Generations'' is a main series title in the ''[[Franchise/SonicTheHedgehog Sonic]]'' franchise, released in 2011 for the UsefulNotes/PlayStation3, UsefulNotes/{{Xbox 360}}, the PC (via UsefulNotes/{{Steam}}) and the Nintendo3DS UsefulNotes/Nintendo3DS to commemorate Sonic's [[MilestoneCelebration 20th Anniversary]]. The 360/[=PS3=]/PC versions of the game utilizes both 2.5D (mostly in the "Classic Sonic" sections) and a mix of 2.5D and 3D gameplay in the style of ''VideoGame/SonicColors'' Wii and ''VideoGame/SonicUnleashed'' HD's daytime stages (in the "Modern Sonic" sections), while the 3DS version's "Modern Sonic" levels are stylistically similar to the ''VideoGame/{{Sonic Rush|Series}}'' series and ''Sonic Colors'' DS. Both HD console versions and the 3DS version support stereoscopic 3D, though gamers without a 3D TV aren't required to use one to play the HD console versions as they can be played on any TV and the stereoscopic 3D on the 3DS version is not required to play the game properly and can be turned off, as it is typically used for visual effects on that version.



* MercyMode: The Nintendo3DS version of the game's TimeAttack mode and the Challenges in the other versions counts as this. Previous [[SonicAdvanceTrilogy handheld]] [[VideoGame/SonicRushSeries Sonic]] [[VideoGame/SonicColors games]]' time attacks sent you straight to the "retry/change-zone/change-character/quit" menu after either finishing the level or dying, but in ''Generations'' this happens only after having completed the stage; dying results in either restarting the stage or respawning at the last checkpoint instead. This means you can practice sections as much as you please. However, respawning at a checkpoint ''[[ContinuingIsPainful doesn't set the timer to whatever time you happened to run past said checkpoint.]]'' So, if scoring a perfect time is your top priority, you have to restart the level manually.

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* MercyMode: The Nintendo3DS UsefulNotes/Nintendo3DS version of the game's TimeAttack mode and the Challenges in the other versions counts as this. Previous [[SonicAdvanceTrilogy handheld]] [[VideoGame/SonicRushSeries Sonic]] [[VideoGame/SonicColors games]]' time attacks sent you straight to the "retry/change-zone/change-character/quit" menu after either finishing the level or dying, but in ''Generations'' this happens only after having completed the stage; dying results in either restarting the stage or respawning at the last checkpoint instead. This means you can practice sections as much as you please. However, respawning at a checkpoint ''[[ContinuingIsPainful doesn't set the timer to whatever time you happened to run past said checkpoint.]]'' So, if scoring a perfect time is your top priority, you have to restart the level manually.
13th Sep '17 4:15:11 AM Luigifan
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* AndIMustScream: [[spoiler:It's heavily implied that Sonic's friends are ''still self aware'' while petrified.]]
** In the epilogue, [[spoiler:two different time-period versions of Eggman are stuck in a state of absolute ''nothing'' for what appears to be a long, long time.]]

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* AndIMustScream: [[spoiler:It's heavily implied that Sonic's friends are ''still self aware'' self-aware'' while petrified.]]
** In the epilogue, [[spoiler:two different time-period versions of Eggman are stuck in a state of absolute ''nothing'' for what appears to be a long, long time.]]time]].
13th Sep '17 4:13:40 AM Luigifan
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** ''VideoGame/SonicAdventure'': Speed Highway, Station Square.[[labelnote:*]]The setting for the fight against Perfect Chaos (''Sonic Adventure's'' Final Boss).[[/labelnote]]

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** ''VideoGame/SonicAdventure'': Speed Highway, Station Square.[[labelnote:*]]The setting for the fight against Perfect Chaos (''Sonic Adventure's'' Final Boss).FinalBoss).[[/labelnote]]



** ''VideoGame/SonicHeroes'': [[PalmtreePanic Seaside,]] [[UnderwaterRuins Hill]].[[labelnote:*]]This zone is mostly based on the following act, Ocean Palace. Act 1 also takes level design cues from [[VideoGame/Sonic3AndKnuckles Hydrocity Zone]].[[/labelnote]]

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** ''VideoGame/SonicHeroes'': [[PalmtreePanic Seaside,]] Seaside]] [[UnderwaterRuins Hill]].[[labelnote:*]]This zone is mostly based on the following act, Ocean Palace. Act 1 also takes level design cues from [[VideoGame/Sonic3AndKnuckles Hydrocity Zone]].[[/labelnote]]
14th Aug '17 10:57:52 PM WaterBlap
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* TheDevTeamThinksOfEverything: A particularly hilarious example. In the modern variation on GreenHillZone, a Crab enemy hitting Sonic will cause it to dance happily at being able to hit him for the first time in twenty years.

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* TheDevTeamThinksOfEverything: A particularly hilarious example. In the modern variation on GreenHillZone, DevelopersForesight:
** Hilariously,
a Crab enemy hitting Sonic will cause it to dance happily at being able to hit him for the first time in twenty years.years in the modern variation on GreenHillZone.



** The epilogue cutscene looks like it's taken right out of Back to the Future II, with both Eggmen bickering at each other's failures.



* IdleAnimation: Classic Sonic still [[MascotWithAttitude glares at the player impatiently]] when idle. He may also occasionally [[VideoGame/Sonic3DBlast cross his arms in frustration]], [[VideoGame/Sonic3AndKnuckles snap at the player and point to the right]] ([[TheDevTeamThinksOfEverything even when he's facing the left, now]], minus the snap), [[VideoGame/SonicTheHedgehog2 look at his wrist, and lay on the ground after a while]].

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* IdleAnimation: Classic Sonic still [[MascotWithAttitude glares at the player impatiently]] when idle. He may also occasionally [[VideoGame/Sonic3DBlast cross his arms in frustration]], [[VideoGame/Sonic3AndKnuckles snap at the player and point to the right]] ([[TheDevTeamThinksOfEverything even when he's facing the left, now]], minus the snap), right]], [[VideoGame/SonicTheHedgehog2 look at his wrist, and lay on the ground after a while]].
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.SonicGenerations