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History Videogame / SonicGenerations

30th Apr '16 5:27:25 PM nombretomado
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** One of Planet Wisp's challenging acts features all three elemental shields. The mission itself is called "[[CaptainPlanet With Your Powers Combined]]".

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** One of Planet Wisp's challenging acts features all three elemental shields. The mission itself is called "[[CaptainPlanet "[[WesternAnimation/CaptainPlanetAndThePlaneteers With Your Powers Combined]]".
16th Apr '16 1:46:56 AM Silverblade2
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* EldritchAbomination[=/=]SpacetimeEater: [[http://www.sonicstadium.org/wp-content/uploads/2011/10/Sonic-Generations-Time-Eater-artwork.png The Time Eater]], a psychotic-looking (seemingly) mechanical being that's covered in a cloud of dark energy and features clockwork parts. All the gears and the purple smoke body may remind you of [[VideoGame/EpicMickey another children's game eldritch abomination...]]

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* EldritchAbomination[=/=]SpacetimeEater: EldritchAbomination: [[http://www.sonicstadium.org/wp-content/uploads/2011/10/Sonic-Generations-Time-Eater-artwork.png The Time Eater]], a psychotic-looking (seemingly) mechanical being that's covered in a cloud of dark energy and features clockwork parts. All the gears and the purple smoke body may remind you of [[VideoGame/EpicMickey another children's game eldritch abomination...]]



* HijackedByGanon[=/=]TheManBehindTheMan: [[spoiler:The Time Eater is really just a creature transformed into a manned machine by Classic and Modern Eggman.]]

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* HijackedByGanon[=/=]TheManBehindTheMan: HijackedByGanon: [[spoiler:The Time Eater is really just a creature transformed into a manned machine by Classic and Modern Eggman.]]



* HubLevel[=/=]PlayableMenu: The 360/PS3 version skirts the line by having one big [[TwoPointFiveD 2.5D]] WhiteVoidRoom Hub that serves as an "interactive menu" for selecting levels/bosses, talking to Sonic's friends, accessing extra content, etc. Within the narrative, Tails [[JustifiedTrope explains]] that said void is where the stages end up falling into after the Time Eater distorts their position in time and space.

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* HubLevel[=/=]PlayableMenu: HubLevel: The 360/PS3 version skirts the line by having one big [[TwoPointFiveD 2.5D]] WhiteVoidRoom Hub that serves as an "interactive menu" for selecting levels/bosses, talking to Sonic's friends, accessing extra content, etc. Within the narrative, Tails [[JustifiedTrope explains]] that said void is where the stages end up falling into after the Time Eater distorts their position in time and space.
24th Mar '16 9:53:23 PM Ninetails2000
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Added DiffLines:

** In the HD Shadow and Silver rival fights, the stages is dotted with [[DieChairDie destroyable debris]] and, in Shadow's stage, trick ramps so that you can still recharge your boost meter even after exhausting the stock of rings in the stage.
4th Mar '16 5:19:00 AM MegaMarioMan
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** A remix of "Door into Summer" from ''KnucklesChaotix'' is the theme for the Collection Room.

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** A remix of "Door into Summer" from ''KnucklesChaotix'' ''VideoGame/KnucklesChaotix'' is the theme for the Collection Room.
27th Feb '16 5:09:27 PM nomuru2d
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TempleOfDoom: Sky Sanctuary.

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* TempleOfDoom: Sky Sanctuary.
26th Feb '16 10:01:06 AM Morgenthaler
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** Classic Metal Sonic seems to have undergone a minor one by contrast, since his proportions and height are much different than his original sprites or artwork for the classic games (specifically, he's much rounder and shorter), but this was probably done just to keep him proportionally identical to Classic Sonic in the game, since SonicTheHedgehog4: Episode II where his body is recovered from Stardust Speedway reuses his standard design and proportions off the bat.

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** Classic Metal Sonic seems to have undergone a minor one by contrast, since his proportions and height are much different than his original sprites or artwork for the classic games (specifically, he's much rounder and shorter), but this was probably done just to keep him proportionally identical to Classic Sonic in the game, since SonicTheHedgehog4: VideoGame/SonicTheHedgehog4: Episode II where his body is recovered from Stardust Speedway reuses his standard design and proportions off the bat.
18th Feb '16 2:09:08 PM ToddyTheBody
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* StableTimeLoop: [[spoiler: The ending shows Classic Sonic attempting to perform the Air Boost, suggesting that he learned it by watching his future self do it in an earlier cutscene.]]

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* StableTimeLoop: [[spoiler: The ending shows Classic Sonic attempting to perform the Air Boost, Dash/Homing Attack, suggesting that he learned it by watching his future self do it in an earlier cutscene.]]
13th Feb '16 10:00:38 AM Tangocow
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*** Also, the final hurdle of Rooftop Run for Classic Sonic is climbing a very tall clock tower fighting off lots of badnicks and performing tricky jumps along the way. Modern Sonic just runs straight up it in a matter of seconds.

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*** Also, the final hurdle of Rooftop Run for Classic Sonic is climbing a very tall clock tower fighting off lots of badnicks badniks and performing tricky jumps along the way. Modern Sonic just runs straight up it in a matter of seconds.
13th Feb '16 9:42:15 AM Tangocow
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** After beating the Biolizard in the 3DS version, Sonic claims that he's beaten it before, although it was actually Shadow who fought it (in ''Sonic Adventure 2'').

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** After beating the Biolizard in the 3DS version, Sonic claims that he's beaten it before, although it was actually Shadow who fought it last time (in ''Sonic Adventure 2'').2''). (He ''may'' have been referring to its subsequent form as "The FinalHazard", but he was explaining why he found the fight so easy, so that wouldn't have made a great deal of sense in context.)
13th Feb '16 9:39:18 AM Tangocow
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Added DiffLines:

** After beating the Biolizard in the 3DS version, Sonic claims that he's beaten it before, although it was actually Shadow who fought it (in ''Sonic Adventure 2'').
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.SonicGenerations