History Videogame / SonicColors

23rd Jun '16 2:30:33 PM Silverblade2
Is there an issue? Send a Message


Much like ''VideoGame/SonicTheHedgehog4'', this is one of Sega's answers to the fanbase's pleas for a better ''Sonic'' game. While ''Sonic 4'' focuses on the classical gameplay aspects, ''Colors'' focuses on the constant speed that had become a staple of the Dimps-developed 2D ''Sonic'' games. The Wii version's stages are reminiscent of ''VideoGame/SonicUnleashed'''s daytime stages (behind-the-back high-speed 3D sections combined with classic 2D -- or "TwoAndAHalfD"-- platforming segments, though with a higher concentration of 2D sections), whereas the DS version is essentially ''[[VideoGame/SonicRushSeries Sonic Rush]] 3'' under a different name (and, like that series, was developed by Creator/{{Dimps}}). In both versions, Sonic undertakes the high-speed platforming action he's well-known for. He can also harness the energy of the Wisps himself to activate special powers and clear new paths through the stages (though this gimmick is surprisingly not as prominent as one would expect from a ''Sonic'' game). [[LoveItOrHateIt The Jury's still out however. It is either]] [[WinBackTheCrowd the game the made Sonic cool again,]] [[LoveItOrHateIt or]] [[JumpingTheShark an explicit murder of everything that made him cool in the first place.]]

to:

Much like ''VideoGame/SonicTheHedgehog4'', this is one of Sega's answers to the fanbase's pleas for a better ''Sonic'' game. While ''Sonic 4'' focuses on the classical gameplay aspects, ''Colors'' focuses on the constant speed that had become a staple of the Dimps-developed 2D ''Sonic'' games. The Wii version's stages are reminiscent of ''VideoGame/SonicUnleashed'''s daytime stages (behind-the-back high-speed 3D sections combined with classic 2D -- or "TwoAndAHalfD"-- platforming segments, though with a higher concentration of 2D sections), whereas the DS version is essentially ''[[VideoGame/SonicRushSeries Sonic Rush]] 3'' under a different name (and, like that series, was developed by Creator/{{Dimps}}). In both versions, Sonic undertakes the high-speed platforming action he's well-known for. He can also harness the energy of the Wisps himself to activate special powers and clear new paths through the stages (though this gimmick is surprisingly not as prominent as one would expect from a ''Sonic'' game). [[LoveItOrHateIt The Jury's still out however. It is either]] [[WinBackTheCrowd the game the made Sonic cool again,]] [[LoveItOrHateIt or]] [[JumpingTheShark an explicit murder of everything that made him cool in the first place.]]\n
23rd Jun '16 2:27:47 PM Silverblade2
Is there an issue? Send a Message


It's also noteworthy that the game's script was penned by the writers of ''WebAnimation/HappyTreeFriends'' and ''VideoGame/MadWorld''. [[LoveItOrHateIt It's either]] [[CrowningMomentOfFunny the best part of the game]] [[LowestCommonDenominator or immature crap designed for]] [[ManChild immature people.]]

to:

It's also noteworthy that the game's script was penned by the writers of ''WebAnimation/HappyTreeFriends'' and ''VideoGame/MadWorld''. [[LoveItOrHateIt It's either]] [[CrowningMomentOfFunny the best part of the game]] [[LowestCommonDenominator or immature crap designed for]] [[ManChild immature people.]]
''VideoGame/MadWorld''.
23rd Jun '16 12:06:38 PM Kelothan
Is there an issue? Send a Message


It's also noteworthy that the game's script was penned by the writers of ''WebAnimation/HappyTreeFriends'' and ''VideoGame/MadWorld''. [[LoveItOrHateIt It's either]] [[CrowningMomentOfFunny the best part of the game]] [[LowestCommmonDenominator or immature crap designed for]] [[ManChild immature people.]]

to:

It's also noteworthy that the game's script was penned by the writers of ''WebAnimation/HappyTreeFriends'' and ''VideoGame/MadWorld''. [[LoveItOrHateIt It's either]] [[CrowningMomentOfFunny the best part of the game]] [[LowestCommmonDenominator [[LowestCommonDenominator or immature crap designed for]] [[ManChild immature people.]]
23rd Jun '16 12:05:06 PM Kelothan
Is there an issue? Send a Message


Much like ''VideoGame/SonicTheHedgehog4'', this is one of Sega's answers to the fanbase's pleas for a better ''Sonic'' game. While ''Sonic 4'' focuses on the classical gameplay aspects, ''Colors'' focuses on the constant speed that had become a staple of the Dimps-developed 2D ''Sonic'' games. The Wii version's stages are reminiscent of ''VideoGame/SonicUnleashed'''s daytime stages (behind-the-back high-speed 3D sections combined with classic 2D -- or "TwoAndAHalfD"-- platforming segments, though with a higher concentration of 2D sections), whereas the DS version is essentially ''[[VideoGame/SonicRushSeries Sonic Rush]] 3'' under a different name (and, like that series, was developed by Creator/{{Dimps}}). In both versions, Sonic undertakes the high-speed platforming action he's well-known for. He can also harness the energy of the Wisps himself to activate special powers and clear new paths through the stages (though this gimmick is surprisingly not as prominent as one would expect from a ''Sonic'' game).

It's also noteworthy that the game's script was penned by the writers of ''WebAnimation/HappyTreeFriends'' and ''VideoGame/MadWorld''.

to:

Much like ''VideoGame/SonicTheHedgehog4'', this is one of Sega's answers to the fanbase's pleas for a better ''Sonic'' game. While ''Sonic 4'' focuses on the classical gameplay aspects, ''Colors'' focuses on the constant speed that had become a staple of the Dimps-developed 2D ''Sonic'' games. The Wii version's stages are reminiscent of ''VideoGame/SonicUnleashed'''s daytime stages (behind-the-back high-speed 3D sections combined with classic 2D -- or "TwoAndAHalfD"-- platforming segments, though with a higher concentration of 2D sections), whereas the DS version is essentially ''[[VideoGame/SonicRushSeries Sonic Rush]] 3'' under a different name (and, like that series, was developed by Creator/{{Dimps}}). In both versions, Sonic undertakes the high-speed platforming action he's well-known for. He can also harness the energy of the Wisps himself to activate special powers and clear new paths through the stages (though this gimmick is surprisingly not as prominent as one would expect from a ''Sonic'' game).

game). [[LoveItOrHateIt The Jury's still out however. It is either]] [[WinBackTheCrowd the game the made Sonic cool again,]] [[LoveItOrHateIt or]] [[JumpingTheShark an explicit murder of everything that made him cool in the first place.]]

It's also noteworthy that the game's script was penned by the writers of ''WebAnimation/HappyTreeFriends'' and ''VideoGame/MadWorld''.
''VideoGame/MadWorld''. [[LoveItOrHateIt It's either]] [[CrowningMomentOfFunny the best part of the game]] [[LowestCommmonDenominator or immature crap designed for]] [[ManChild immature people.]]
16th Apr '16 1:23:13 AM Silverblade2
Is there an issue? Send a Message


* FakeLongevity: Totally and completely [[AvertedTrope averted.]] The red rings and the S ranks are completely optional. In fact, you can't fight any boss as Super Sonic (gotten through the red rings). So all of that really is for fun and not for completion of the regular game. It can take 40+ hours to finish the game if you are going for all red rings and S ranks, but only 10-15 if you are going for the regular game only.

to:

* FakeLongevity: Totally and completely [[AvertedTrope FakeLongevity:
** [AvertedTrope
averted.]] The red rings and the S ranks are completely optional. In fact, you can't fight any boss as Super Sonic (gotten through the red rings). So all of that really is for fun and not for completion of the regular game. It can take 40+ hours to finish the game if you are going for all red rings and S ranks, but only 10-15 if you are going for the regular game only.only.
** Each zone has two or three stages that are expansive, have alternate paths, have a good percentage of 3D, and are generally 2-4 minutes long. Everything else are just minute-long sections of these bigger stages that rely on gimmicks to pad them out, especially in regards to the switch-activated moving platform stages.
7th Apr '16 7:15:42 AM Rorosilky5
Is there an issue? Send a Message

Added DiffLines:

** Played straight in the DS version, however. Albeit with [[SongsInTheKeyOfPanic faster versions of the respective boss music.]]
18th Feb '16 5:22:02 AM Arbitrarily
Is there an issue? Send a Message


* GravityScrew: Asteroid Coaster.

to:

* GravityScrew: Asteroid Coaster. Including ''upside down water'' in Act 6.
7th Jan '16 4:17:22 PM nombretomado
Is there an issue? Send a Message


** So, you're saying Eggman wants to brainwash the universe into liking him? [[SpaceChannel5 Now, where have we seen something similar to that before?]]

to:

** So, you're saying Eggman wants to brainwash the universe into liking him? [[SpaceChannel5 [[VideoGame/SpaceChannel5 Now, where have we seen something similar to that before?]]
22nd Dec '15 10:12:09 PM LucaEarlgrey
Is there an issue? Send a Message

Added DiffLines:

** "Please refrain from throwing any coins, trash, or small children into the reflecting pools."
**
19th Dec '15 4:06:15 PM nombretomado
Is there an issue? Send a Message


* EveryTenThousandPoints: Averted for the first time in the series (except games with infinite lives, like the [[SonicStorybookSeries storybook games]]). Collecting 100 rings does not give you an extra life ([[ShadowTheHedgehog no, not even when you touch the checkpoints]]). However, getting an A-rank will give you a free life at the score tally screen, and an S-rank will give you three.

to:

* EveryTenThousandPoints: Averted for the first time in the series (except games with infinite lives, like the [[SonicStorybookSeries storybook games]]). Collecting 100 rings does not give you an extra life ([[ShadowTheHedgehog ([[VideoGame/ShadowTheHedgehog no, not even when you touch the checkpoints]]). However, getting an A-rank will give you a free life at the score tally screen, and an S-rank will give you three.



* LighterAndSofter: Its general presentation, [[DarkerAndEdgier especially in comparison to]] ''ShadowTheHedgehog'' and ''VideoGame/SonicTheHedgehog2006''.
* LoadsAndLoadsOfCharacters: Averted like in ''SonicUnleashed'', as far as the Wii version is concerned; the only reoccurring characters in the game are Sonic, Tails, Yacker, Eggman, Orbot, and Cubot.

to:

* LighterAndSofter: Its general presentation, [[DarkerAndEdgier especially in comparison to]] ''ShadowTheHedgehog'' ''VideoGame/ShadowTheHedgehog'' and ''VideoGame/SonicTheHedgehog2006''.
* LoadsAndLoadsOfCharacters: Averted like in ''SonicUnleashed'', ''VideoGame/SonicUnleashed'', as far as the Wii version is concerned; the only reoccurring characters in the game are Sonic, Tails, Yacker, Eggman, Orbot, and Cubot.



* ReverseCerebusSyndrome: After the likes of ''VideoGame/SonicTheHedgehog2006'' and ''ShadowTheHedgehog'', Sega finally decided that "[[http://www.nintendoworldreport.com/news/24029 the franchise had begun to take itself too seriously and the story too profound]]".

to:

* ReverseCerebusSyndrome: After the likes of ''VideoGame/SonicTheHedgehog2006'' and ''ShadowTheHedgehog'', ''VideoGame/ShadowTheHedgehog'', Sega finally decided that "[[http://www.nintendoworldreport.com/news/24029 the franchise had begun to take itself too seriously and the story too profound]]".
This list shows the last 10 events of 215. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Videogame.SonicColors